Author Topic: Yukari Quest II - A Z-Machine Adventure  (Read 50582 times)

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #780 on: June 24, 2013, 02:41:47 PM »
>Are there any trees on the bank that look like it would take a shove or two to push them over, and could be used as a makeshift bridge?

>Looking around, you do see a tree, perhaps twelve or thirteen feet in height, a ways downstream. It stands by the at the edge of the sharp incline that leads down to the stream, many of its roots visible and curiously spiraled back upon themselves. The tree itself only has small branches, none more than a foot long, dotted with leaves that look more like large green flower petals.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #781 on: June 24, 2013, 03:50:30 PM »
>Perfect, let's make our way over there avoiding any of those nasty roots.
>Attempt to push it over without falling into the stream.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #782 on: June 24, 2013, 05:53:46 PM »
>Perfect, let's make our way over there avoiding any of those nasty roots.
>Attempt to push it over without falling into the stream.

>You make your way over to the tree, taking care to watch your step along the way. You have some luck, it seems, as you do not encounter any along the way.
>Approaching the tree, you take a moment to prepare yourself. Then put your hands in the right position on the trunk, plant your feet firmly on the ground. and push. At first, it does not seem to want to budge, even in the face of your youkai strength. After a moment, as you grit your teeth and redouble your efforts. you feel it give a little. You see the ground near your feet churn as the trunk slowly starts to tip. The tree gives a number of wooden creaks as its roots are either ripped apart or torn from the dirt as you push the further and further, until it touches the opposite bank.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #783 on: June 25, 2013, 12:41:08 AM »
>Is it wide enough to walk across or is it a crawling affair?

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #784 on: June 25, 2013, 04:40:22 AM »
>Is it wide enough to walk across or is it a crawling affair?

>You could walk across if it you were careful, you think.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #785 on: June 25, 2013, 10:15:31 AM »
>Carefully walk across the tree paying attention to balance.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #786 on: June 25, 2013, 12:10:04 PM »
>Carefully walk across the tree paying attention to balance.

>You carefully walk across the tree; really it is more of a sideways shuffle. Regardless, you get across safely. The path you saw is some yards toward the north, relatively easy to access after wading through some brush.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #787 on: June 25, 2013, 10:35:53 PM »
>Wade carefully through the brush, looking out for roots.
>Continue along the path.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #788 on: June 26, 2013, 09:04:58 AM »
>Wade carefully through the brush, looking out for roots.
>Continue along the path.

>You take your time picking your way through the brush, wary for any roots you might encounter. You think you might see the very top of one just under the dirt, but it's hard to tell and easy to avoid. You make your way to the less tangled bits of the forest without any difficulty.
>Following the path, it proceeds roughly toward the northeast. The trees are remain a little thin here, enough that you can still see through the canopy in spots. The underbrush thickens and thins, growing ever progressively more strange. Some have far more limbs than any bush should, creating dense balls of wood. Others bear strange nettles or scaly leaves, and still others are twisted into shapes that no plant should have. Following this trail for perhaps ten minutes, you can see some red among the grass ahead and just around a curve.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #789 on: June 26, 2013, 10:37:51 AM »
>Investigate. It could be our other shoe!
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #790 on: June 26, 2013, 10:55:19 AM »
>Investigate. It could be our other shoe!

>You close in, and are pleased to find your suspicions are pleasingly correct. It is indeed your shoe, laying among the ground. Further around the curve, you can see a small stone pavilion, with a doll-housed sized shrine built in the middle of it.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #791 on: June 26, 2013, 11:07:34 AM »
> SHOEGET
> Can we see inside the shrine at all? Maybe that sigil is still visible.
> How does the crack we made with the screwdriver look?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #792 on: June 26, 2013, 12:11:17 PM »
> SHOEGET
> Can we see inside the shrine at all? Maybe that sigil is still visible.
> How does the crack we made with the screwdriver look?

>You obtain: Red Shoe.
>You could probably see inside the shrine if you knelt down and peered through a window. Or laid down and nudged the doors open.
>The crack, at this scale, is pretty tiny and insignificant. It does make you feel that the whole structure isn't really rooted into the ground like a proper building would be, though.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #793 on: June 26, 2013, 01:06:16 PM »
> Put our shoes on, now that we have both.
> Is the gap that shrunk us visible from here?
> Are we large enough in comparison to the shrine that we could pick it up?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #794 on: June 26, 2013, 01:26:30 PM »
I think if we turn around the shrine, that tunnel in the basement could lead somewhere new!

Kilgamayan

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    • Let's Play Super Marisa World
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #795 on: June 26, 2013, 01:54:30 PM »
Where did it lead originally? I wasn't able to pay close attention then and can't read back right now.

EDIT: I'm also curious if we can send things through the gap in this area (be it ourselves or other objects) and have them come out huge on the other end. I can't predict if it would work or not, because physics are clearly taking a vacation (Yukari should have noticed that she was tiny instantly by the ramifications of the Square-Cube Law), but if we can, we might be able to up the size of our Materia Prima. It has theoretically already happened once!

I'm also wondering about taking the dollhouse shrine with us once we're done.
« Last Edit: June 26, 2013, 02:10:12 PM by Kilgamayan »
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #796 on: June 26, 2013, 02:14:15 PM »
It originally led straight into a wall, the wall being the ground outside the shrine, which seemed rather strange. But if we can lift up the shrine and see if there are actual tunnels that we can point it at...

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #797 on: June 26, 2013, 02:59:36 PM »
Okay, yeah, I had a feeling that might be the case when you brought it up. I'd be all for checking that before testing gaps. It might also be worth sticking our screwdriver into the crevice in the ground.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #798 on: June 26, 2013, 03:05:32 PM »
> Put our shoes on, now that we have both.
> Is the gap that shrunk us visible from here?
> Are we large enough in comparison to the shrine that we could pick it up?

>You slip your shoes on, happy to finally have something decent between the ground and yourself.
>It takes you a moment to find it, but you can sense the gap. It is about as tiny as you would expect.
>You don't think you could easily pick up the shrine. It is about the size of a large piece of furniture compared to you and is built into the pavilion. You likely have the raw strength necessary to pick it up, but it you would have to damage it severely to do so, and it is unwieldy enough that it would be a problem to do anything with.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #799 on: June 26, 2013, 04:12:26 PM »
> Could we slip the shrine into its own little pocket dimension like we did with the blobs of Materia Prima?
> How is the shrine not rooted to the ground if it is built into the pavilion?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #800 on: June 26, 2013, 04:39:00 PM »
> Could we slip the shrine into its own little pocket dimension like we did with the blobs of Materia Prima?
> How is the shrine not rooted to the ground if it is built into the pavilion?

>That may be possible with some creative use of gaps to separate it from the pavilion.
>The pavilion itself does not seem to be firmly attached to the ground. The shrine seems to be firmly attached to the pavilion. Perhaps it is more accurate to say whatever the pavilion is laid upon isn't rooted to the ground?

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #801 on: June 26, 2013, 04:45:10 PM »
Oh, okay, that makes much more sense.

> Cold we open a gap to a pocket dimension underneath the pavilion large enough to encompass the entire pavilion?
> If we actually did this, would we be able to lo slowlywer the pavilion, shrine and all, into said gap, rather than just have it fall down and get all shaken up and possibly damaged?
> Alternatively, would 'creative use of gaps' be able to lift the entire pavilion straight up into the air?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #802 on: June 26, 2013, 06:05:29 PM »
> Cold we open a gap to a pocket dimension underneath the pavilion large enough to encompass the entire pavilion?
> If we actually did this, would we be able to lo slowlywer the pavilion, shrine and all, into said gap, rather than just have it fall down and get all shaken up and possibly damaged?
> Alternatively, would 'creative use of gaps' be able to lift the entire pavilion straight up into the air?

>Normally, you could. But with the state of borders and your own limited tool usage as they are you don't feel secure in opening a gap that large.
>If you could do it, you could gently lower it without too much trouble.
>You don't think you can come up with a way to do make it float.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #803 on: June 26, 2013, 07:24:53 PM »
> Is the ground crevice big enough for our screwdriver?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #804 on: June 26, 2013, 07:29:46 PM »
> Is the ground crevice big enough for our screwdriver?

>You may be able to fit the tip into it.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #805 on: June 26, 2013, 09:09:10 PM »
> Do so and gently twist.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #806 on: June 27, 2013, 07:57:22 AM »
> Do so and gently twist.

>You place the screwdriver within the crack and twist it. You are met with a significant amount of resistance for a moment, then the whole pavilion suddenly lurches backward and upward with a loud noise, sending clods of grass and soil flying into the air. The crack is now a couple inches wide, easy large enough to reach your hand down into. The pavilion has rests about an inch higher off the ground than it had previously, exposing some of the stone base that it rests upon. As well, there are now some mounds of dirt at the rear of the pavilion, forced out by the gap that you opened.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #807 on: June 27, 2013, 10:11:40 AM »
> Could we reach both hands into the crack, or only one?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #808 on: June 27, 2013, 10:16:03 AM »
> Could we reach both hands into the crack, or only one?

>It is only wide enough to accommodate one hand, but you could likely fit in both lengthwise.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #809 on: June 27, 2013, 10:19:29 AM »
> Fit both in lengthwise and try to lift the pavilion.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"