Author Topic: Yukari Quest II - A Z-Machine Adventure  (Read 50586 times)

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #690 on: June 17, 2013, 08:20:53 AM »
>Oh okay, there were some more halls upstairs right?
>Explore them.

>There were two other halls, which would be located above the ones on the ground floor.
>Making your way upstairs, you look through them. There are three rooms in each hall, along the outer wall of the shrine, each almost devoid of furniture save for a some small tables and chests. Judging from the positioning of everything, you assume they are likely shared bedrooms; save for one in the corner, which only has one table and one chest , and a trapdoor in the ceiling. As you look around, you see no sign of the sigil.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #691 on: June 17, 2013, 08:23:39 AM »
>Are there means of ascending through the trapdoor, such as a ladder?
>If not attempt flight once more.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #692 on: June 17, 2013, 08:30:44 AM »
>Are there means of ascending through the trapdoor, such as a ladder?
>If not attempt flight once more.

>You have not seen any ladders.
>You try to fly, and fail once more.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #693 on: June 17, 2013, 09:58:34 AM »
>Can we reach the trapdoor?

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #694 on: June 17, 2013, 10:12:03 AM »
>Can we reach the trapdoor?

>You cannot each it from the ground.

>_

Kilgamayan

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Re: Yukari Quest II - A Z-Machine Adventure
« Reply #695 on: June 17, 2013, 10:39:29 AM »
> Are the table and chest tall enough that we could reach the trap door if we stacked then and stood on top?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #696 on: June 17, 2013, 11:15:20 AM »
> Are the table and chest tall enough that we could reach the trap door if we stacked then and stood on top?

>You don't think the chest would hold your weight, but otherwise yes.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #697 on: June 17, 2013, 11:19:41 AM »
> What about if we dragged several tables together from other rooms?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #698 on: June 17, 2013, 12:12:02 PM »
> What about if we dragged several tables together from other rooms?

>That should be feasible.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #699 on: June 17, 2013, 02:04:17 PM »
> Let's do just that, then! Stack tables from various rooms together in this room until the trap door is within reach.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #700 on: June 17, 2013, 02:45:06 PM »
> Let's do just that, then! Stack tables from various rooms together in this room until the trap door is within reach.

>You end up having to carry in two more tables and stack them on top of each other before you can reach the trap door comfortably enough to open it, look through it, and pull yourself inside if you so desire. As an afterthought, you bring in another to serve as a step stool.
>Climbing into the stack of tables, doing your best not to shift any of them with sudden movements, you open the trap door and look through. The first thing you notice is a faint light glowing in the middle of what is otherwise empty and spacious attic that seems to run along the whole structure, save for the devotional room.  As far as you can see, there is nothing stored up here, save for the source of the light, with is a small...something. You can't quite tell what it is from here, it is some yards away. The source of the light is quite tiny, you imagine it can't be larger than a coin.

>_

Kilgamayan

  • True
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    • Let's Play Super Marisa World
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #701 on: June 17, 2013, 02:55:10 PM »
> Any gaps up here?
> Climb our full self into the attic and make our way to the source of that light. Mayhaps it is related to the sigil.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #702 on: June 17, 2013, 03:15:34 PM »
> Any gaps up here?
> Climb our full self into the attic and make our way to the source of that light. Mayhaps it is related to the sigil.

>You do not sense any gaps in the attic. It's possible that some are hiding in the corners, but you don't think so.
>Pulling yourself up into the attic, you make your way toward the light. You quickly begin to sense a faint but definite feeling of potential from it, which grows exponentially stronger as you walk closer to it. Soon, you are standing over a small, colorless disk of Materia Prima, no larger than your thumbnail. It's so tiny could probably couldn't feel it through the wooden ceiling below.

>_

Kilgamayan

  • True
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    • Let's Play Super Marisa World
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #703 on: June 17, 2013, 04:58:04 PM »
> Get it get it get it get it get it!
> Could we combine it with our existing piece?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #704 on: June 17, 2013, 08:47:14 PM »
>More importantly, could we seperate it from our existing piece if we combined them together?

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #705 on: June 18, 2013, 12:04:29 AM »
> Get it get it get it get it get it!
> Could we combine it with our existing piece?

>You obtain: Piece of Materia Prima (Miniscule)
>You are not certain, you've never really had the opportunity to handle it until today.

>More importantly, could we seperate it from our existing piece if we combined them together?

>You are no more sure of this, but you feel it probably wouldn't be the case; the piece you found earlier did not strike you as particularly divisible.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #706 on: June 18, 2013, 12:21:22 AM »
>Don't attempt such yet then, we may need this for the sigil or somesuch.
>Store it in a gap similar to the one that the other Materia Prima is stored in, but separate.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #707 on: June 18, 2013, 12:22:26 AM »
>Don't attempt such yet then, we may need this for the sigil or somesuch.
>Store it in a gap similar to the one that the other Materia Prima is stored in, but separate.

>You create a small gap to store away the bit of Materia Prima, and leave the attic without any light. Not that this is a problem for you, of course.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #708 on: June 18, 2013, 12:30:05 AM »
>Youkai master race super vision powers!
>Head back down to the basement and see if we can find the sigil again.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #709 on: June 18, 2013, 12:45:21 AM »
>Youkai master race super vision powers!
>Head back down to the basement and see if we can find the sigil again.

>Or at least Yukari Master Race~
>You make your way back down, carefully lowering yourself onto the stack of tables from the trapdoor and taking the much safer stairs down to the basement storeroom. Proceeding down the corridor, you see that the sigil has returned to its original place.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #710 on: June 18, 2013, 01:08:33 AM »
>Pull out our new piece of materia prima and see if it reacts in any way.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #711 on: June 18, 2013, 01:09:15 AM »
>Pull out our new piece of materia prima and see if it reacts in any way.

>You produce the piece of Materia Prima, and it does not seem to react to it.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #712 on: June 18, 2013, 02:03:56 AM »
>Does the sigil feel incomplete in a way such that we could finish it?

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #713 on: June 18, 2013, 03:19:48 AM »
>Does the sigil feel incomplete in a way such that we could finish it?

>You don't know. The problem is that it is rather like a jigsaw puzzle, and you don't know how large or what shape the whole thing is. Until you can see more of it, you wouldn't be able to finish it properly.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #714 on: June 18, 2013, 08:46:58 AM »
>So we need to find something that directly relates to the sigil?

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #715 on: June 18, 2013, 09:36:54 AM »
>So we need to find something that directly relates to the sigil?

>You suspect so. It would likely be another source of power that is similar to its frayed and unfinished nature. However, it may well be something more subtle.

>_

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #716 on: June 19, 2013, 10:13:20 AM »
>You feel that you have probably seen everything there is to be seen in the shrine, short of finding a hidden door.

>_

O4rfish

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Re: Yukari Quest II - A Z-Machine Adventure
« Reply #717 on: June 19, 2013, 10:35:44 AM »
>Search for hidden doors.
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #718 on: June 19, 2013, 11:06:47 AM »
>Search for hidden doors.

>Where do you intend to search, and what methods do you intend to use?

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #719 on: June 19, 2013, 12:01:39 PM »
>I search for traps and secret doors!
>I roll a 9!
>Thoroughly investigate the strange seam.
« Last Edit: June 20, 2013, 01:45:01 AM by Yaersulf »