Author Topic: Yukari Quest II - A Z-Machine Adventure  (Read 50591 times)

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #210 on: May 06, 2013, 05:40:55 AM »
>Try to find the point that is the least connected to the other points.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #211 on: May 06, 2013, 06:44:09 AM »
>Try to find the point that is the least connected to the other points.

>It seems to be most strongly connected 6th point, the 2nd and 4th points have an equal connection.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #212 on: May 06, 2013, 11:52:08 AM »
>Do 2 or 4 have any other connections besides the weaksauce one we're looking at now?

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Re: Yukari Quest II - A Z-Machine Adventure
« Reply #213 on: May 06, 2013, 12:00:25 PM »
>Do 2 or 4 have any other connections besides the weaksauce one we're looking at now?

>They seem too.  The second one seems to have connections to the first, the third, and the fifth. The fourth one seems to have connections to first, the second, and the third.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #214 on: May 06, 2013, 08:48:33 PM »
>Could we sever the connections to a point before severing the point itself?

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Re: Yukari Quest II - A Z-Machine Adventure
« Reply #215 on: May 06, 2013, 09:00:34 PM »
>Could we sever the connections to a point before severing the point itself?

>You think so, but it feels like it would be quite a great deal harder.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #216 on: May 06, 2013, 10:03:33 PM »
>Well, let's find the point out of all of the points that's the least entangled with the others and try severing that.

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Re: Yukari Quest II - A Z-Machine Adventure
« Reply #217 on: May 06, 2013, 11:24:59 PM »
>Well, let's find the point out of all of the points that's the least entangled with the others and try severing that.

>You examine all the connections you can find.
>The first point is connected to the second and the fourth and the sixth points.
>The second point is connected to the first, the third, and the fifth points.
>The third is connected to the fourth, fifth, and sixth points.
>The fourth is connected to the first, second, and third points.
>The fifth is connected to the first, second, and sixth points.
>The sixth is connected to the third, fourth, and fifth points.
>You cannot judge the strength of the entanglements at the moment, just the just strength of the points of contact between the roots and the tool.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #218 on: May 06, 2013, 11:30:50 PM »
>That's annoyingly symmetric :v
>If we can poke at the first point without severing it then do so and see what happens with the other points.

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Re: Yukari Quest II - A Z-Machine Adventure
« Reply #219 on: May 06, 2013, 11:47:07 PM »
>That's annoyingly symmetric :v
>If we can poke at the first point without severing it then do so and see what happens with the other points.

>You prod the first point, doing a little damage to it but not quiet severing it.
>You feel the support of the second and fourth points weaken and weakening those points as a result, while the sixth's grasp grows a bit more firm.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #220 on: May 06, 2013, 11:59:35 PM »
>Prod the fourth point in a similar fashion.

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Re: Yukari Quest II - A Z-Machine Adventure
« Reply #221 on: May 07, 2013, 12:44:36 AM »
>Prod the fourth point in a similar fashion.

>You feel the first point strength back to what it was originally.; the second and third weaken. You think the second's hold may be weaker than the first, now.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #222 on: May 07, 2013, 01:07:36 AM »
>Okay, time to try the first severing!
>SEVER POINT FOUR!

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Re: Yukari Quest II - A Z-Machine Adventure
« Reply #223 on: May 07, 2013, 04:39:26 AM »
>Okay, time to try the first severing!
>SEVER POINT FOUR!

>You apply your powers to point four, and it does not quite open, but you have weakened it severely. Once more should do it. In its weakening, point 1 gains a stronger grasp than it did before. Points two and three are weakened; the former is about ready to give on its own, and the latter is probably weak enough now that you could sever it in a single action if you wished.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #224 on: May 07, 2013, 10:03:23 PM »
>Excellent, sever it fully.

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Re: Yukari Quest II - A Z-Machine Adventure
« Reply #225 on: May 08, 2013, 01:19:54 AM »
>Excellent, sever it fully.

>Which?

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #226 on: May 08, 2013, 01:34:11 AM »
>Point four.

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Re: Yukari Quest II - A Z-Machine Adventure
« Reply #227 on: May 08, 2013, 02:05:07 AM »
>Point four.

>You finishing severing point 4. As you do, point two collapses as well.  You feel point three weaken for a moment, then strengthen and achieve little. Point one grows firmer for a moment, before the fall of point two undercuts it. Point five grows slightly weaker in the fall of point two.
>Points one, three, five, and six remain.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #228 on: May 08, 2013, 02:34:33 AM »
>Poke point five.

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Re: Yukari Quest II - A Z-Machine Adventure
« Reply #229 on: May 08, 2013, 08:49:49 AM »
>Poke point five.

>You prod at the 5th point, damaging its hold slightly without truly trying to sever it. You feel the first and sixth points weaken slightly in response.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #230 on: May 08, 2013, 09:03:13 AM »
>Fully sever point 5

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Re: Yukari Quest II - A Z-Machine Adventure
« Reply #231 on: May 08, 2013, 09:48:43 AM »
>Fully sever point 5

>You apply yourself fully to it, weakening the point severely, as well as slightly weakening points one and six.  The former feels it has lost all gains, and is a bit weaker than originally now.
>You don't think point five has long to last.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #232 on: May 08, 2013, 10:57:28 AM »
>Finish off point 5.
>Prod point 6.

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #233 on: May 08, 2013, 11:37:42 AM »
>Finish off point 5.
>Prod point 6.

>You sever point 5. You feel point 1 weaken almost to nothing, and point six erode further.  In the fall of point five, you can feel something regaining a tentative grasp at point 2. Even a prod would break it.
>You prod point six.  It weakens slightly, as does point 3, which should sever easily now,

>_

Mr. Sacchi

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  • Not postponed. Not in the end. Not for long.
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #234 on: May 08, 2013, 02:56:04 PM »
Is there a reason as to why we didn't just sever everything at once?

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #235 on: May 08, 2013, 08:18:20 PM »
Because I don't want to take any chances when we're surrounded by killer muder-roots of doom that could become part of our tool if we do this wrong.
>Sever point 6

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Re: Yukari Quest II - A Z-Machine Adventure
« Reply #236 on: May 08, 2013, 08:49:36 PM »
>Sever point 6

>You do so, harming the once-strongest point and leaving it hanging tentatively. As well, the third point's hold weakens to barely existent.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #237 on: May 08, 2013, 10:06:14 PM »
>Excellent, finish off point 6

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Re: Yukari Quest II - A Z-Machine Adventure
« Reply #238 on: May 08, 2013, 10:35:19 PM »
>Excellent, finish off point 6

>You finish off point 6, the feeling of victory even seeming to overcome the oppressive nature of this place. AS well, the third point falls along with it.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #239 on: May 08, 2013, 10:39:14 PM »
>What points are left and how strong are they feeling?