Maidens of the Kaleidoscope

~Beyond the Border~ => Rumia's Party Games => Mystia's Stored Games => Topic started by: Hello Purvis on April 05, 2013, 06:26:57 AM

Title: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 05, 2013, 06:26:57 AM
(http://i.imgur.com/O4flf8n.png)

>You are Yukari Yakumo. Your day has been awful and there is no sign of it improving.
>You are the youkai that stands at the threshold, old as civilization and a witness much of human and youkai history. Indeed, you have been a significant force during much of the latter. Your deeds are many: You have name charted the stars for youkai-kind, you have lead an invasion that shook both heaven and earth, even if it had ostensibly failed to conquer the moon. You have dwelt on the edge of human society, sometimes reaching out to influence it in small ways. However, there was a point when you realized that you had to make a decision, whether you wished to exert your power over all, dominate them, and rule openly (or fall in the attempt), or take a more relaxed role and live as you pleased. You chose the latter with little hesitation. You have watched both humans and youkai throughout history, as youkai took early control over the unseen parts of the world and were slowly driven further and further back as humanity grew in power, technology, and arrogance.
>Eventually, it became necessary to find a new place for the youkai to live, and you took an active role in helping to forge that place with the aid of the Hakurei bloodline and The Dragon itself. Now you watch over that land, serving as both a quiet (and sometimes not so quiet) guardian and observer of its ultimate fate. Already, it has challenged some of your wildest expectations, for both the land itself and its inhabitants...
>More mundanely, you dwell with your shikigami and dearest companion Ran, as well as her subordinate shikigami Chen in a modest fashion, enjoying each day as it comes. Despite your rather fearsome status, which you cultivated as carefully as you care to, you have some friends among others as well. As well, you have a number of rivals; well, something like rivals; that you covertly keep an eye on. However, for the most part, you are content to merely flummox them from time to time, when you pay them any mind, you didn?t get as far as you have by letting things stress you unnecessarily. Your true duty is to maintain the integrity of the barrier that separates Gensokyo from the rest of the world, and make certain that nothing untoward gets in. You?ve had mixed success with this, when you are fully honest with yourself...
>You spent a lovely day yesterday, conversing with Yuyuko, playing with Maribel, plotting a mahjong tournament, and frolicking with Ran. Then it all went downhill when you awoke and found yourself naked in an unfamiliar cavern, bereft of all your possesses, most notably the tools you use to hone and refine your abilities, save your bedsheet. Having little other option, you wrapped yourself in the bedsheet and taken to exploring. You discovered over things; an immense yawning chasm that terminates into darkness, strange roots that give you a bad feeling and physically harm you to touch, chambers of glass, a place filled with half-finished sculptures, and a place where the borders were about to collapse into themselves. Most notably, you've found that the borders here are very odd, rather akin to a pile of trash than proper borders, and ever swirling and difficult to properly prise for gaps. With some effort, you found one of your tools, which had been somehow split into intangible lights.
>Eventually, you found a gap to take you away from there, but you weren't able to hold it open long enough and fell between the borders, where you were displeased to note they were just as crude as they were elsewhere. Eventually finding your way out, you came to a seemingly-endless field of fluffy frond-like plants, eternally waving in the breeze. Above, the sky gave way to absolute nothingness, not even emptiness could exist in such a place. Finding the borders to be the same here as elsewhere, you wandered the fields, finding more of those horrible roots and eventually weaving a hat out of fronds to test how well they weave. You found a fold in the borders here, and followed it to find several gaps, after using is to strengthen the borders here a little. One gap leaves back to the caverns you awoke in, and another scattered and unusable. While going to investigate a third, you found a silver door in the middle of the plains while opened to a black emptiness that was home to a crystal mass large enough to rival a palace. You have taken to exploring it, and found your way into a tunnel that leads into it. You've begun to hear water, which is welcome, but it keeps fading in and our as you follow the winding tunnel...

>Okay, so then the "left" is the direction the sound comes from?

>You think ahead is a better descriptor.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: O4rfish on April 05, 2013, 09:41:59 AM
>Sing "Yesterday"
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on April 06, 2013, 01:03:21 AM
>Continue down the tunnel.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 06, 2013, 01:28:04 AM
>Continue down the tunnel.

>You continue onward. The tunnel curves leftward and the  sounds disappears entirely. Soon, you see a notable distension of crystalline matter ahead, and can just barely hear the sound, so faint you couldn't tell what it was if you hadn't already.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: 日巫子 on April 06, 2013, 02:37:34 AM
> Approach the crystals.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 06, 2013, 02:50:55 AM
> Approach the crystals.

>You are pretty much surrounded by crystal. But taking a closer look at the distension, you are quite certain it is identical to the one that you examined earlier.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: 日巫子 on April 06, 2013, 03:05:54 AM
> Keep going, we might be able to hear the water louder again.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 06, 2013, 03:17:32 AM
> Keep going, we might be able to hear the water louder again.

>You continue to follow the tunnel as it begins to curve toward the right, and it does indeed become louder. Up ahead, the tunnel curves leftward again.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on April 06, 2013, 04:50:10 AM
>Is it louder than before?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 06, 2013, 05:43:17 AM
>Is it louder than before?

>You don't think so. It feels no louder than before.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: 日巫子 on April 06, 2013, 01:54:28 PM
> Does the sound of water become louder when we're going right or left?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 06, 2013, 08:35:52 PM
> Does the sound of water become louder when we're going right or left?

>It seems to start just become the tunnel curves to the right. Then it suddenly ends just before the tunnel begins to to curve to the left.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: 日巫子 on April 07, 2013, 02:02:01 AM
> Keep going, keeping an ear out for the watery sounds.
> Do the curves in the tunnel seem to follow any kind of pattern?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 07, 2013, 02:38:37 AM
> Keep going, keeping an ear out for the watery sounds.
> Do the curves in the tunnel seem to follow any kind of pattern?

>You keep going. The corridor curves leftward for a distance, then starts to curve toward the right up ahead. As you pass by a notable distension of crystal in the walls, you can hear the sound again.
>They seem to make a rough S shape.  You think you've been going largely forward, just tacking right and left the whole time.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on April 07, 2013, 08:33:14 PM
>Try going back to the previous distention, we aren't stuck in an infinite corridor are we?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 07, 2013, 11:05:24 PM
>Try going back to the previous distention, we aren't stuck in an infinite corridor are we?

>You turn around and begin to backtrack toward the last distension that you passed. The sound fades again, and the corridor begins to straighten out. After a few moments, you can see the pit that you climbed down to get into this tunnel up ahead. There seems to be some merit to your suspicion.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on April 07, 2013, 11:18:29 PM
>At least this one is devoid of gelatinous cubes, damnable GM cliches!
>Sit down for a second and wrap our head around the wasted time.
>Sigh.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 07, 2013, 11:27:05 PM
>At least this one is devoid of gelatinous cubes, damnable GM cliches!
>Sit down for a second and wrap our head around the wasted time.
>Sigh.

>Those things taste great!
>You have a seat and sigh. You probably spent a good ten or fifteen minutes following that. However, now that you've confirmed it, you can probably deal with it.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on April 07, 2013, 11:28:13 PM
>Try to pinpoint the exact location that it loops.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 07, 2013, 11:38:34 PM
>Try to pinpoint the exact location that it loops.

>You can't really feel it out without being there, given how bad the borders here are already, but you're reasonably certain it would be close to where the sound becomes something you can identity and before it vanishes.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on April 07, 2013, 11:40:38 PM
>Search around there manually.
>Do we think we can manipulate the border between then end of this loop and the beginning of itself?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 07, 2013, 11:58:49 PM
>Search around there manually.
>Do we think we can manipulate the border between then end of this loop and the beginning of itself?

>You make your way back down the corridor, passing by the now-very familiar lump of crystal and following the sound to where it was most clear.
>You can certainly affect the border, once you find it. Normally, you'd be able to straight it out easily, but in your current state your options are a bit limited. Without your wrench and your vice grip, you won't be able to perfectly smooth it out. However, since you have your screwdriver, you can easily prise open a gap between the edges of the loop and cause them to more probably resemble three-dimensional space. This will be messy, and you'll want to take some precautions, space doesn't react well to this kind of thing and you'll want to be positioned close to the border so you aren't caught in the middle of it.
>Ah, there it is, You find the wrapped border close to the place where you looked around and noticed the floor was full of small folds and distensions. The border is indeed wrapped upon itself, rather messily at that; there's a few holes where you could reach a hand through to the other side if you knew where to look. This isn't surprising, unless one makes such a thing intentionally and knows what they are doing, it tends to be sloppy; when these occur in nature they tend to be rather easy to break through. You feel you can forgive yourself for not noticing it immediately, given how unusual the borders here are in general. Much of it isn't even immediately 'visible', you can just get a feel that it extends for some distance past this physical location.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on April 08, 2013, 12:00:57 AM
>Pry at it gently and see how it reacts.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 08, 2013, 12:56:27 AM
>Pry at it gently and see how it reacts.

>You pry at it a little, and find that it gives as easily as you expect. You don't feel anything bad in the immediate region.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on April 08, 2013, 01:33:46 AM
>What are the risks of just ripping it open and running through?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 08, 2013, 01:45:24 AM
>What are the risks of just ripping it open and running through?

>You honestly don't know the full extent of the risks, as you cannot read the full extent of the border with things as they are now. But, you imagine if you opened it and ran through, you ought to be fine.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on April 08, 2013, 01:49:22 AM
>Well then, open it (though not quite rip) and run through quickly.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 08, 2013, 02:05:52 AM
>Well then, open it (though not quite rip) and run through quickly.

>You separate the border with as much finesse as you can. Immediately, you hear a high-pitched, tense whine echo throughout the tunnel, sounding like nails across glass. You run forward as fast as you can, praying that you can keep your footing on the uneven floors. The whine grows in intensity, setting your teeth on edge so badly that you notice it even while running at top speed. Then a deafening shatter follows, so loud that you stumble and nearly fall.
>Everything is is quiet in the aftermath. Or...perhaps you have gone deaf?

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on April 08, 2013, 02:13:06 AM
>Get up and look around, specifically behind us.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 08, 2013, 02:18:36 AM
>Get up and look around, specifically behind us.

>You look around. Ahead of you, the tunnel seems fine; continuing roughly forward and downward.
>Behind you, looking up the incline, you see the tunnel comes to an end some yards behind you, opening up to darkness.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on April 08, 2013, 02:32:52 AM
>Oops...
>Guess we have to go forward now, so let's get our bearings and do so.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 08, 2013, 02:44:20 AM
>Oops...
>Guess we have to go forward now, so let's get our bearings and do so.

>Well, no one was hurt, probably.
>You continue forward. as the corridor continues deeper into the crystalline mass. Soon, you see another corridor merging into this one from the left, seeming to come from roughly the same direction as this one. Further ahead is another corridor, merging from the right.  A little ways beyond that, you can see the corridor widening into what seems to be a chamber of some kind.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on April 08, 2013, 02:50:23 AM
> Can we still hear the dripping?
> Can we even hear our own footsteps?
> If not, knock on the crystal and listen for a sound.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 08, 2013, 03:18:27 AM
> Can we still hear the dripping?
> Can we even hear our own footsteps?
> If not, knock on the crystal and listen for a sound.

>You don't hear the dripping anymore, but you do hear your footsteps.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on April 08, 2013, 06:40:27 AM
>Peer down the corridor to the left.
>Peer down the corridor to the right.
>Peer down the corridor to the left, and shake it all about.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 08, 2013, 07:15:29 AM
>Peer down the corridor to the left.
>Peer down the corridor to the right.
>Peer down the corridor to the left, and shake it all about.

>You peer down the left corridor, and see it slopes sharply upward, and turns away to the right.
>Checking the other corridor, it meanders away, going so far that you can't really see the end.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on April 08, 2013, 08:13:19 AM
>Hopefully it has an end.
>Investigate the chamber.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 08, 2013, 10:43:36 AM
>Hopefully it has an end.
>Investigate the chamber.

>Keeping cautiously optimistic, you proceed onward.
>The tunnel widens a little, then opens up to a vast chamber. Immediately your eyes are drawn upward to a lattice of crystalline stalactites hanging from the ceiling.  There are dozens of them, easily hundreds feet overhead, extending downward. As they do, they, branch into more stalactites, which branch into even more. Where the individual stalactites meet, they fuse together to make crystal bridges and platforms. From those, new stalactites extend. They weave together to form an intricate lattice, some parts of it large enough to support a small room, and others near the bottom so tiny that you could easily wrap them in your hands.  Somewhere up above, you can see a faint glow, but you cannot make out what the source is. You can sense a gap somewhere up there, as well. As the lattice continues downward, more and more of the stalactites fuse together, until mere feet over the floor the entire mass comes to a single point at the center of the room. 
>Below, the floor curves downward, smooth as the sphere that you had entered from.  Near the bottom is a pool of clear water, perhaps a knee deep at its lowest point.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on April 08, 2013, 11:02:43 AM
> Are there any paths within this chamber that lead upward so we can make use of the features we've seen above us?
> How difficult would it be to approach the pool without slipping into it due to the curved surface of the floor?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 08, 2013, 11:41:29 AM
> Are there any paths within this chamber that lead upward so we can make use of the features we've seen above us?
> How difficult would it be to approach the pool without slipping into it due to the curved surface of the floor?

>You don't see any obvious ways upward like that.
>The curve is reasonably gentle, you don't think you should have any problems.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on April 08, 2013, 12:25:26 PM
> Does it seem like the pool formed from drips from the giant central stalactite?
> Are we still wearing our socks?
> How wet does the ground look between here and the pool? Wet socks are mighty unpleasant.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 08, 2013, 12:28:57 PM
> Does it seem like the pool formed from drips from the giant central stalactite?
> Are we still wearing our socks?
> How wet does the ground look between here and the pool? Wet socks are mighty unpleasant.

>It seems to be so. You think you might be glimpsing a tiny bit of water on the point just above the pool, but it's too far away to be sure. You suspect the results of opening up that border probably shook the water off.
>The floor mostly looks dry, but it seems a little wet near the edges of the water. You are still wearing your socks.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on April 08, 2013, 02:02:12 PM
> Is our improv toga long enough that it brushes along the ground?

EDIT:

> How long are our socks?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 08, 2013, 02:04:24 PM
> Is our improv toga long enough that it brushes along the ground?

>It is a little bit longer than knee length.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on April 08, 2013, 02:24:37 PM
Okay. I'll probably get looks for thinking of this but I swear i considered like three or four other optioms first before this one even occurred to me. We don't want the socks to get wet, so they need to come off our feet, but they also need to go somewhere secure that keeps our hands free, and this seems like the best bet for that.

> Take off our socks and put them on our chest, one sock on each. Hopefully we don't end up permanently stretching the elastic too wide...
> Once we're satisfied with how secure the socks are (i.e. they won't just slip off if we lean forward; bunch them up as necessary so that there isn't a substantial portion of sock dangling from either one), make our way carefully down to the water.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 08, 2013, 03:15:55 PM
> Take off our socks and put them on our chest, one sock on each. Hopefully we don't end up permanently stretching the elastic too wide...
> Once we're satisfied with how secure the socks are (i.e. they won't just slip off if we lean forward; bunch them up as necessary so that there isn't a substantial portion of sock dangling from either one), make our way carefully down to the water.

>You consider this for a moment, but there's no way you're going to fit those around your chest without ruining them and possibly hurting yourself. You content yourself with stuffing them down the front of your makeshift toga and letting them be held in place by the pressure. It's not perfect, but it should do as long as the knots hold.
>You make your way down to water. It is clear and pleasing to the eye, rippling slightly from what you imagine is the aftermath of the border unsealing.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on April 08, 2013, 08:53:50 PM
>Cup a small amount of water in our hands and try it.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 09, 2013, 12:03:55 AM
>Cup a small amount of water in our hands and try it.

>You kneel down and gather some water into your hands, finding it to be nearly icy cold.  Bringing it to you lips, it is clean-tasting and is enough to waken the parched feeling you've been ignoring over the past few hours.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on April 09, 2013, 12:05:48 AM
>Drink our fill.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 09, 2013, 12:19:27 AM
>Drink our fill.

>You do so, slaking your thirst and cleaning out your mouth. It is rather pleasant water, if you had a proper vessel you wouldn't mind this at all.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on April 09, 2013, 04:44:13 AM
> Are there any obvious exists beyond the one that we used to enter the chamber?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 09, 2013, 06:08:10 AM
> Are there any obvious exists beyond the one that we used to enter the chamber?

>Looking around a bit more, you can see another tunnel to your left, and another on the wall opposite of the one you came in. Both are level with the ground.

>
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on April 09, 2013, 11:12:50 AM
> How wide is the room, and what is the shape of the base?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 09, 2013, 11:46:51 AM
> How wide is the room, and what is the shape of the base?

>The chamber is roughly circular, and easily close to a hundred feet in diameter.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on April 09, 2013, 12:25:43 PM
> Walking around the pool, make our way out of the chamber using the opposite-side exit.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 09, 2013, 12:58:14 PM
> Walking around the pool, make our way out of the chamber using the opposite-side exit.

>You make your way around the pool and into another tunnel. It is rather similar to the last one you followed, sloping down into the pool chamber from above.  You walk up the slope. the cold crystal none too pleasant against your bare feet. Ahead, you can see several tunnels branching into this one; two on the left and three on the right. You can't see much further head from this angle, the slope obscures your view.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Mr. Sacchi on April 09, 2013, 04:55:50 PM
 This is a bit off-topic, more of a question to the players themselves.

I've nearly finished reading everything on the A-Z Machine and caught up to start actively playing this quest, but I kinda skipped over Ran Quest and Barren Path, are these two particularly important? I'm more concerned about Ran Quest since... This is Yukari Quest and all. Plus, AFAIK, Barren Path has been largely retconned aside from Patchy and Reisen Quests.

Ah yes, and...

> Congratulate the parser for this series.
> No, seriously, I knew the A-Z Machine was good just by lurking through Iku Quest, the rest of the series still exceeded all expectations. I'm still pretty :o over the fact that the Broadsword from Nue Quest was on Kourindou since Patchy Quest and I'm still mulling over the fact what would've happened had players got it sooner.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: UncertainJakutten on April 09, 2013, 06:40:18 PM
Ran Quest was a side thing, and while it is relevant to Z-Machine canon, it's less so. It is, however, a shorter one, and I think it's a good read  (totally has nothing to do with me being the one to finally finish it)! Barren Path is far far less necessary because it isn't canon, though it's kinda hilarious, if you can get past facepalming at literally everyone.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on April 09, 2013, 07:04:29 PM
Barren Path is pseudo-canon because it is directly responsible for the side adventure of Patchy Quest (the one that triggered the main Reisen Quest issue) being available as a thing at all.

You don't really need to go through it, though, and it's kinda embarrassing for the player base anyway.

EDIT: Ran Quest is also worth reading because there's about a 0.1% chance we'll ever see Yuki and Mai again.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: t0k on April 10, 2013, 04:57:49 AM
> Take the leftmost tunnel.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 10, 2013, 09:04:27 AM
> Congratulate the parser for this series.
> No, seriously, I knew the A-Z Machine was good just by lurking through Iku Quest, the rest of the series still exceeded all expectations. I'm still pretty :o over the fact that the Broadsword from Nue Quest was on Kourindou since Patchy Quest and I'm still mulling over the fact what would've happened had players got it sooner.

>Oh bless your bees =]
>Things are more mutable than they may first appear.


> Take the leftmost tunnel.

>You take the leftmost tunnel. Or rather, since since both are about equally leftwards, you take the closer one.
>This tunnel is a bit more narrow than the others. but not uncomfortably so. It curves leftward and upward as you travel along it, the floor as rough as any others you've seen here. You decide, despite the chill in your feet, taking off your socks isn't a bad idea, since it makes it easier to find your footing in the folds and distensions on the floor.  You also feel buoyed by ahaving finally gotten some water. If you could find something to eat and some decent clothing, you might actually feel something other than irritated and vaguely hopeless at this whole scenario. Soon, you can see darkness ahead, after the tunnel has continued for some hundreds of yards and curved about eighty or so degrees away from the tunnel it branched into. The crystal at the edge looks quite rough and bearing hard edges, clearly it has been broken. Perhaps that seam extended further than you suspected?

>_
>
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on April 10, 2013, 10:04:13 AM
>My bad ^_^'
>Can we see anything past the darkness?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 10, 2013, 10:14:02 AM
>My bad ^_^'
>Can we see anything past the darkness?

>Accidents happen.
>You think you can get a glimpse of a piece of crystal floating in the darkness, but you would have to get closer to be sure.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on April 10, 2013, 11:47:23 AM
>Poke at the darkness, see if it acts in the same manner as the darkness around the door through which we got to this strange place.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 10, 2013, 02:51:10 PM
>Poke at the darkness, see if it acts in the same manner as the darkness around the door through which we got to this strange place.

>You make your way to toward the darkness. As you do, you look out past the end of the corridor, and can see huge chucks of crystal hanging motionless in the darkness. Smaller shards of it are scattered between them, nearly resembling a field of lightless stars in the inky blackness. Parts of the larger crystal masses bear the smooth curves and lack of hard angles that the mountain previously had, while other surfaces are jagged and harsh. You imagine you can even see where a few of the larger chunks used to fit together. From this, you can gather this is likely the same darkness you saw before, just closer now that the outer parts of the crystal mass were ripped apart when you prised open that gap in the border.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on April 10, 2013, 10:41:42 PM
>Tentatively attempt to walk on it.
>Can we see anything other that floating crystal in the darkness?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 11, 2013, 02:59:42 AM
>Tentatively attempt to walk on it.
>Can we see anything other that floating crystal in the darkness?

>You make your way toward the edge of the tunnel, and tentatively stepping over the sharp parts and finding that the darkness seems to support you as well as it has in the past.
>From your current vantage point, you can see a lot more of the aftermath of opening that gap, which is more of the same. None of the crystal chunks seem to be much larger than a small house, and you can see some that are nothing but sharp edges. Aside from that, there is nothing in the darkness but the occasional distant, glimmering light as there was before.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on April 11, 2013, 07:30:20 AM
>Look around, are we outside of the crystal structure again?
>If so, analyse the extent of the damages.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 11, 2013, 08:12:29 AM
>Look around, are we outside of the crystal structure again?
>If so, analyse the extent of the damages.

>You are not outside just yet, more straddling the threshold. You take care in stepping over the edge of the corridor and avoid cutting your feet.
>Now outside, you turn around an examine the former mountain. Where there were once gently slopes of crystal that resembled melted wax and cooled lava, there are now sharp, sheer bluffs of crystal reaching up above you and down below you for many yards. The cliff walls are jagged and uneven, without a hint of the old smoothness. From what you can see near you, much of the crystal is now quite sharp and unpleasant, and you imagine that the whole cliff is much the same way. The cliff face is uneven, some parts of it bearing huge gouges and other parts have sharp-looking overhangs and ledges. As well, you can see what looks like other tunnels here and there dotting the wall. probably half a dozen of them. Near the top, you can see the summit is still intact, retaining its smooth and formless nature.  Around you, at varying distances from dozens of feet to hundreds of yards, hang the rest of the old structure, torn apart by the stress of opening that gap. They are motionless in the air at varying heights, having been travelling along various trajectories before coming to a stop.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 12, 2013, 09:31:55 AM
>You suspect that if you intent to explore much further, you'll have to find a way to wherever you wish to go that doesn't involve those cliffs. Alternately, it may be time to cut your losses.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on April 13, 2013, 12:18:13 AM
>Go back down the tunnel and take the right tunnel.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 13, 2013, 02:43:10 AM
>Go back down the tunnel and take the right tunnel.

>You walk back into the tunnel, negotiating your way down the incline, which is unpleasantly steep now that you're descending and have to mind your footing. You find that you are rather happy you've seen no signs of the roots here as of yet, falling is bad enough without having to worry about one of those as a place to land.
>Returning to the main tunnel, you see there are three that branch out to the right. You pick the nearest one and enter it, finding the floors and walls are much as you've come to expect from these tunnels. The floor inclines upward slightly, and you find it curving slightly rightward. Soon, however, it comes to an end in the familiar blackness; you can see a large mass of crystal silently floating outside. It seems that border encircled the whole place.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on April 13, 2013, 05:45:31 AM
>Poop.
>Go back and try the next tunnel on the right.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 13, 2013, 05:51:17 AM
>Poop.
>Go back and try the next tunnel on the right.

>You are vaguely sad that you didn't get to see this.
>You try the next tunnel on the right. This one inclines more noticable upward than the last and curves leftward, then rightward. Soon, you come to an an incline sharp enough that you would have to climb it, and can see that the top opens up to the darkness as well. You are beginning to sense a pattern, you think.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on April 14, 2013, 07:36:11 AM
>Try going back down this tunnel, then going straight along the tunnel from which it branched. In the opposite direction to the pool-cavern.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 14, 2013, 07:58:27 AM
>Try going back down this tunnel, then going straight along the tunnel from which it branched. In the opposite direction to the pool-cavern.

>You return to the main tunnel that leads back to the pool, and  follow it futher. You make your way up its incline, and find that it soon opens to the darkness as well. The loose shards you can see through the new opening look almost like a constellation.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on April 14, 2013, 08:01:23 AM
>Go back through the pool cavern and take what was the tunnel to the right before (the one that doesn't turn sharply up).
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 14, 2013, 09:24:18 AM
>Go back through the pool cavern and take what was the tunnel to the right before (the one that doesn't turn sharply up).

>You go back to the pool cavern, taking care to give the wet region a wide berth, and make your way toward the rightmost passage. This one stays flat for a short time, then begins to turn gently leftward and incline upward slightly. The walls and floor here, you notice, are less prone to bearing folds, instead having more of a melted wax appearance.  You follow this path for some minutes, trying your best to ignore the growing coldness in your feet from walking on the bare crystal without any covering.  The incline becomes sharper as you proceed; soon the tunnel makes a full loop and then another. A third loop follows, and the tunnel continues upward. You imagine you must have climbed up some distance by the time that the tunnel opens to the darkness. Unlike the rest of the openings, the threshold has not been rendered sharp and dangerous. Instead, the crystal is as rounded as always, an bridge of crystal seems to extend from it.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on April 14, 2013, 09:52:38 AM
>Can we see anything on the other side of the bridge?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 14, 2013, 01:50:04 PM
>Can we see anything on the other side of the bridge?

>Not without getting closer to the end of the tunnel.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on April 14, 2013, 10:53:41 PM
>Do so.
>Also look down upon the destruction we have wrought.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 15, 2013, 04:07:22 AM
>Do so.
>Also look down upon the destruction we have wrought.

>You make your way toward the end of the tunnel. Outside, you can see a fairly severe drop down for dozen feet before leveling out. Ahead, you can see large crystalline sphere perched on the edge of a peak of shapeless crystal that brings to mind the top of a used candle. The base of the peak comes comes to the bottom of the cliff face you are currently poised over, creating a wide valley between them. The crystalline bridge is a rounded protrusion, roughly in the shape of an icicle, that extends out into the darkness and inclines downward toward the lower portions of the sphere. It is close to four yards in diameter at its base here, rounded gently, but it tampers to significantly smaller diameter by the time it reaches the other side.  Below you can see a few more of these crystal bridges spanning the valley at various angles, but not seeming to lead anywhere.  Further out, you can see the valley gives way to a precipitous drop where the border was opened. All around you, you can see hundreds of masses of floating crystal, their previously smooth exteriors broken and marred by the force of the border opening. Thousands upon thousands of shards of crystal hang in the darkness like cold and silent stars. Looking toward the right and some distance below, you can glimpse the silvery glow of the doorway that brought you here.

>_


>>>Having thought long and hard about this, Purvis Hobotech is pleased to wholeheartedly steal the Insight Point system from the Skyseas Series. You may use an insight point to draw upon Yukari's vast pool of largely forgotten experience and knowledge to derive information that is likely accurate about a situation. Or to put it more bluntly, you may use an Insight Point to gather clues or hints about a certain thing or situation. You may ask for information out of the void ("How do I think I should get around this") or confirmation on a thing you've yet to test ("Will biting one of those roots taste like pain?"). As this is a function of Yukari's knowledge, it is possible some questions cannot be answered with confidence, upon which you'll be told something of that nature and the point will not be lost. As well, if your thoughts on a question closely resemble the truth, and you can demonstrate this by citing evidence ingame, you may have it confirmed and not lose a point since you've done some good thinking and we like to reward this kind of thing. That will be subject to the parser's whims.
>>>You have three insight points now. You may gain a new insight point by making adequate explorations and observations of new areas. You may get others at random, based on how well you please the parser with your understanding the situations at hand. There is nothing to be gained by hording them up til the end of the game, so use them as you feel necessary.

Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on April 15, 2013, 07:52:25 AM
>Cross the bridge, let's see what's down there.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 15, 2013, 09:50:54 AM
>Cross the bridge, let's see what's down there.

>You start to cross the bridge. The rounded surface makes it a little worrisome at first, but the bridge is wide enough that you can keep your footing with east. This however, becomes less dependable as the bridge narrows. About halfway across, you find it is getting uncomfortably narrow for walking normally. Then, as you close in on the last third or so of its length, the bridge is about half the diameter that it was beforehand, and you aren't confident that you can just walk across it.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on April 15, 2013, 10:19:46 PM
>Is it wide enough to crawl across?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 16, 2013, 05:01:24 AM
>Is it wide enough to crawl across?

>You think so.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on April 16, 2013, 10:54:33 AM
>Well then let's try it even if it is more crawling.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 16, 2013, 03:20:32 PM
>Well then let's try it even if it is more crawling.

>You kneel down on the cold crystal, holding as tightly as you can to its smooth and glassy surface, and proceed onward. At first, you try to balance in the middle of it and this serves you well for a time, before you find it is better to straddle it and creep along on your belly. If nothing else, you tell yourself, at least it is not as cramped as the last time you had to do this.
>Soon, you reach the other side of bridge and creep through the reasonably large opening. Standing up at the edge of the bridge and straightening out your impromptu clothing, you look around. The inside of this sphere is as featureless as the last one, just walls and ceiling of smooth aqua-colored crystal. Rather than a curved floor that keeps with the sphere like last time, the floor here is formless and like a melted candle, rather like the outside. It slopes downward rather steeply toward a chasm on the far side of the room, some yards below you, lined by the edges of the spherical wall. You can see the beginnings of another incline below the lip of the chasm.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on April 16, 2013, 10:02:05 PM
>Walk over to the chasm and peer into its depths.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 17, 2013, 06:05:09 AM
>Walk over to the chasm and peer into its depths.

>As the slope is rather steep, you find that walking is not an option. Instead, you find that you have to carefully climb down to the edge of the chasm. The floor, being uneven and melted, does provide a few handholds, so you find it doesn't give much too trouble.
>Looking down the chasm, you see that it bears a similar slope to this one.  It seems to be slightly less steep than the one you are on, and more rounded along the its width. The walls are also formless, rather than smooth and spherical like the ones in this chamber. Near the bottom, the slope seems to come to an edge at a curve in the wall, and you think you can see a tunnel along that wall that progresses downward. It is difficult to tell at this angle.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on April 17, 2013, 11:34:12 AM
>So, it appears that we could climb down the chasm?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 17, 2013, 12:23:24 PM
>So, it appears that we could climb down the chasm?

>You believe so.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on April 17, 2013, 09:07:57 PM
>Let's attempt  to climb down then.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 17, 2013, 10:54:56 PM
>Let's attempt  to climb down then.

>You begin to lower yourself down to the slope below.  It is a bit difficult, as you have to drop down a few feet onto a slope and keep your balance in the process. You end up scooting over toward the wall and keep a hand on it to keep balance while you lower yourself.  Even then, descending it not a pleasant thing, you more or less make a barely controlled fall into the slope below and catch your feet on a fold in the crystal to keep yourself from tumbling down.
>Once you've gotten a stable footing, you look around the chamber. The ceiling is low, but not to the point that you'll need to make any especial maneuvers to avoid hitting your head.  At the bottom of the slope, some yards down, you can see there is a tunnel that opens into a section of wall at what passes for a corner here, running along the outer edge of the chamber.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Mr. Sacchi on April 18, 2013, 11:44:16 PM
Phew, finished reading.

Now, this is something that has been bugging me.

> To the parser, how exactly does the Insight Points system differ from simply asking if we (as in, Yukari) know of a certain thing?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 19, 2013, 08:36:34 AM
> To the parser, how exactly does the Insight Points system differ from simply asking if we (as in, Yukari) know of a certain thing?

>You can get away with asking a very general question and get reasonably specific information. It is designed to help with insights players might not have made themselves. It is always why, if you're reasonably close, the point may not be used.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: O4rfish on April 19, 2013, 09:08:41 PM
>Insight: how long until we reach a populated area?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on April 20, 2013, 10:15:26 AM
>Make our way carefully down to that tunnel.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 20, 2013, 10:29:21 PM
>Insight: how long until we reach a populated area?

>This is a difficult question to answer. So far, you've seen almost no sign of animal life, let alone anything that might conceivably have a civilization as you might easily recognize it. You've not heard a single bird cry or insect hum, or seen anything that suggests to you that civilization exists. There are two real exceptions, and you're not entirely certain what to make of them.
>One is the door that lead you hear, which is clearly artificial in nature. However, while artificial, it feels that it wasn't built in any normal manner. It may be a magical construction, or it might have been something created out of then air by the act of a god or a similar being, while has never physically been to this place. Even more weirdly, it may not be "artificial" at all, but arose as "organically" as this place has. With things as they stand, you've seen no signs of anything that might have built it in any normal manner, even making exceptions for the fact is connects to someplace else.
>The other thing that might have suggested intelligent beings here are the unfinished statues that you save in the caverns. They...could have been the work of some being or beings. But, aside from those statues, you haven't seen any sign that anything intelligent lived there. It seems to suggest that they might not be proper statues at all, and may have origins similar to the doorway. Another more disturbing possibility is that they aren't truly statues, but beings that have been turned into stone. Or, possibly, stone that has made some steps toward becoming a being. Right now, you cannot really answer that particular question.
>With regards to a populated area, the closest thing you can really say is that you don't expect to find one in any of the places that you have visited. If there is one to be found, likely it would be through a gap that you have yet to traverse. Even then, you don't feel very optimistic about finding such a thing. You feel well and truly alone here, more than you can easily remember being.

>Make our way carefully down to that tunnel.

>You make your way carefully to the tunnel, moving step by step and taking care to keep your balance. As you reach the edge of the tunnel, you can see it curves rightward, sloping further downward and seemingly following along the edge of the shapeless mound that the bubble rests upon and reaching deeper into it. After a moment, you think you catch the hint of a lone noise down the hall, a single distant sound on the edge of your hearing. After a moment, you hear another one like it, confirming that you weren't just imagining it.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Mr. Sacchi on April 21, 2013, 12:12:53 AM
> Can we say what it sounds like?
> Assuming that by "the hall" you mean "the tunnel", proceed onwards, being careful as always.

So... anybody got any ideas or plans? Especially now that we used one of our insight points? Ultimately I don't think the information given is very useful for us right now, but can be useful later.

As far as I could see the Purple Light back in the caves is the way to go, though we have to make reality more stable for that, and if this is anything like Metroid, we're gonna need all of our tools to do the job. So far, I'm inclined to believe the entire quest will be spent in this... whatever sort of broken reality it is.

Hmm... Actually.

> Is there anything resembling a border between what exists and what doesn't?
>> If so, could we be somehow trapped in a place that's stuck between what exists and what doesn't? Consider this on all places we've been to, especially the Flower Field.

>Activate GameShark to get all of our tools back.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 21, 2013, 01:28:56 AM
> Can we say what it sounds like?
> Assuming that by "the hall" you mean "the tunnel", proceed onwards, being careful as always.
> Is there anything resembling a border between what exists and what doesn't?
>> If so, could we be somehow trapped in a place that's stuck between what exists and what doesn't? Consider this on all places we've been to, especially the Flower Field.

>Activate GameShark to get all of our tools back.

>You think it reminds you of the dripping water. The timing is the same, at least.
>Hall and tunnel are largely synonyms. >=|
>You proceed down the tunnel. It reminds you of the others you have followed, but as it continues to curve rightward, you believe it is spiraling downward.
>Nonexistence and existence are odd things when compared to each other. In particular, nonexistence can't really have a border, as it does not exist. What passes as a border is strange and difficult to find and understand.
>That sounds like it could be plausible. If nothing else, the emptiness in the sky lends much credence to this line of thought; it is...possible you may have slipped outside of the universe entirely, which may explain why this place is so strange and seemingly unconnected with everything else. But from that it would naturally lead to the question of what this place actually is, if not a part of reality. Regardless, the idea certainly has merit.
>You have no idea where to plug it in.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: O4rfish on April 21, 2013, 01:54:32 AM
Assuming Kilga is right, at some point we'll return to a mostly normal Gensokyo. It seems like that will be quite a few months from now, near the end of this quest.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Mr. Sacchi on April 21, 2013, 02:08:05 AM
> Can we tell if time is actually flowing in this place?

> Proceed onward, keep close track of the sound and where/when we hear it, see if we can identify a similar pattern as the infinite corridor from before.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on April 21, 2013, 04:28:12 AM
I've actually been meaning to take a second look at that statues place the next time we're in rooty cave place. We didn't really get a good look at it thanks to how creeepy it was the first time.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 21, 2013, 12:04:35 PM
> Can we tell if time is actually flowing in this place?

> Proceed onward, keep close track of the sound and where/when we hear it, see if we can identify a similar pattern as the infinite corridor from before.

>You seem to be moving, and you have at least heard water flow and seen plants sway. But, you aren't certain how this relates to everything else. Nominally, at least, you seem to feel that it is.
>You proceed onward, listening to the sound and confirming it is a dripping noise. It is more distant now, and it seems to have more of an echo to it. It does have the same pace as last time, a drop every few seconds. It continues to grow steadily more clear, and you aren't able to detect any signs that the borders here are particularly awry outside of the usual. The corridor itself continues to spiral downward, growing more and more narrow, but not enough to force you to have to crawl or turn sideways. After a few full circles downwards, the corridor comes to an end at a hole in the floor. A faint light glows from it, almost imperceptible save for the lack of other lights to compete with it.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on April 21, 2013, 04:32:09 PM
>Attempt to discern whether this light has to do with one of our tools.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 21, 2013, 06:33:19 PM
>Attempt to discern whether this light has to do with one of our tools.

>You don't think that it is; it doesn't seem to be as bright as the light your screwdriver was broken into, and it only seems to be one color; a pale yellow.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Mr. Sacchi on April 21, 2013, 06:39:12 PM
> Approach and get a closer look at the light.

> Does it feel in any way similar to that Purple Light back in the caves?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 21, 2013, 07:19:58 PM
> Approach and get a closer look at the light.

> Does it feel in any way similar to that Purple Light back in the caves?

>You approach the hole and look down. It is difficult to see very far, a rough natural bridge of crystal stretches below a few feet and blocks most of your view. A large crystalline stalactite runs along the left side of the hole, the bridge merging into it. Around the bridge, you can see empty air. and get the impression there is quite a drop, and more crystal. You cannot see the source of the light, but is is somewhere below. You can hear a drop of water echoing beneath you.
>You don't feel this light is the same as what you felt before, in the especially unstable area.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on April 22, 2013, 01:37:59 AM
>Attempt to get a look down the hole.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 22, 2013, 03:08:33 AM
>Attempt to get a look down the hole.

>You move and stretch, and try to get a better view in general. Just outside the edge of your vision to the right, you think you can see another stalactite that the crystal bridge connects to.  With some effort, you can get a better view around the bridge, and can make out other such structures below.  As well, you can see more stalactites extending downward, branching and splitting into new stalactites, sometimes meeting with others and forming what seems to be a rather intricate lattice. You cannot see the source of the light, but you think it is below and close to the middle of the hanging structure.  You are unable to see the floor below, too much of the structure gets in the way, but you can see it has to be at least a couple dozen yards down.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on April 22, 2013, 08:18:12 AM
>Ah, it must be that room from earlier.
>Could we drop down onto the bridge safely?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 22, 2013, 10:17:35 AM
>Ah, it must be that room from earlier.
>Could we drop down onto the bridge safely?

>This feels like a safe assumption.
>You think you can, as long as you are reasonably cautious about it.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on April 22, 2013, 03:27:22 PM
>Drop down onto the bridge with reasonable caution.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 22, 2013, 05:26:13 PM
>Drop down onto the bridge with reasonable caution.

>You have a seat at the edge of the hole and let your legs dangle, then gently lower yourself onto the smooth crystal below. The hole is now just above your head; you should be able to leap up and drag yourself back up if you want to, though you imagine the whole ordeal would look and certainly feel very embarrassing. Numerous stalactites of crystal hang from ceiling, making it difficult to see very far at this elevation. Looking downward, however, you can see quite a bit better. As the stalactites split and encounter each other, a number of bridges and platforms can be seen.  One in particular catches your attention among the forest of overhangs; the light originates from here, maybe fifty feet below you, coming from what looks like a small lump of glass. You can't quite make out it what it is, but is is distinct from the rest of the crystal. It sits where two bridges cross each other and make a kind of natural pavilion, for whatever value of natural there is here. Many stalactites hang near this crossing, creating a rough and incompletely ring around it, which doesn't really obscure it all that well from this angle.

>_


Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on April 23, 2013, 02:21:12 AM
>Are there any bridges or platforms withing dropping distance?
>Begin spying out a safe path down to the light.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 23, 2013, 03:48:03 AM
>Are there any bridges or platforms withing dropping distance?
>Begin spying out a safe path down to the light.

>The safest path would probably involve using your screwdriver to make one. This aside, you can see another bridge that runs largely beneath this one, a couple yards down. You could probably drop onto it safely if you were willing to dangle yourself down. Alternately, you could try to climb down the left stalagmite, though this would be less climbing and more sliding down an uneven pole.
>You think you can discern a way to climb down to it. You would have to climb down to the bridge below, then follow it rightward until it crosses over with running perpendicular to it. This one arcs downward a little, and past a stalactite lattice you ought to be able to use as a crude natural ladder down to where it meets with another large stalactite. From there, you can leap down to another bridge, which runs parallel to the ones you're currently on, and and it should bring you to one of the bridges that the light is resting upon.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Mr. Sacchi on April 23, 2013, 04:16:08 AM
>You think you can discern a way to climb down to it. You would have to climb down to the bridge below, then follow it rightward until it crosses over with running perpendicular to it. This one arcs downward a little, and past a stalactite lattice you ought to be able to use as a crude natural ladder down to where it meets with another large stalactite. From there, you can leap down to another bridge, which runs parallel to the ones you're currently on, and and it should bring you to one of the bridges that the light is resting upon.

> Proceed with that plan, then, be extra careful though, can't have ourselves getting hurt.

> Remind me, out of the statues back at the cave, was there any we thought was particularly special? And if so, why?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 23, 2013, 01:36:20 PM
> Proceed with that plan, then, be extra careful though, can't have ourselves getting hurt.

> Remind me, out of the statues back at the cave, was there any we thought was particularly special? And if so, why?

>None of the statues seemed to be especially noteworthy to you, compared to any of the others. The main noteworthy things you recall were a pair of localized oddities in the border, one of which you are certain was a gap that is presently and irritatingly beyond your ability to access.
>You proceed to lower yourself toward the bridge below. This is a rather awkward task, as you have to take care to land on what little bit that overhangs past the bridge you are on, then not slip on the smooth crystal. Your lack of socks is helpful with the latter part, however close to numb that your feet are.  This bridge arches downward, making it a little more difficult to keep you balance and Making your way along the bridge, you easily reach the lattice of stalactites. There seem to be three major ones in a triangle formation, which branch into each other at odd intervals. While some of these branches are too small and fragile to support your weight, there are enough thicker ones that you should be able to descend down nicely. You do so, taking care with each step downward and making certain each handhold is solid enough to feel confident in. The smoothness of the crystal does not help matters, but it is generally small enough to get your hands around. Again, being barefoot is a boon here. 
>Soon you are able to reach where this lattice meets with a divide from another large stalactite, and can stand where the the two intersect. From there, it's a short hop to the next bridge, and then you lower yourself onto your destination. Ahead, you can see the source of the light. Closer now, you can see it is an oblong lump, about the size of your hand, with a divot in the middle that makes it vaguely bean shaped. At a glance, it seems to be clear as the water below, but you can catch various kinds of iridescence playing along its surface. As close as you are to it, maybe eight yards away, you can also sense an aura of definite power around it. You cannot tell more than that, which is unusual. Typically there is some kind of flavor to them, some meaning of what their purpose is, but you don't feel this here.
>Some distance below, you can feel a gap along the lattice.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Mr. Sacchi on April 24, 2013, 05:05:11 AM
> Have we ever encountered this lack of flavor/purpose before? Do we know anything of it?

> Can we safely get closer to the light?

> A gap directly below us? Listen again for the water's sound, is it particularly loud? Does it seem to be coming from below us?

> Are we close enough to the gap that we could affect it from here if we so chose?

> ...How likely is it that this entire crystal "palace" is actually one of our tools? We had to manipulate several gaps to get the first one back, we're basically doing the same here.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 24, 2013, 02:01:34 PM
> Have we ever encountered this lack of flavor/purpose before? Do we know anything of it?

> Can we safely get closer to the light?

> A gap directly below us? Listen again for the water's sound, is it particularly loud? Does it seem to be coming from below us?

> Are we close enough to the gap that we could affect it from here if we so chose?

> ...How likely is it that this entire crystal "palace" is actually one of our tools? We had to manipulate several gaps to get the first one back, we're basically doing the same here.

>Thinking on it, it feels rather like nascent magic which has yet to be shaped. Typically, though, such things don't quite radiate auras that you can feel from some yards away.
>As far as you can tell, nothing is directly dangerous about it. So long as you don't allow yourself to carelessly fall off the bridge, you should be fine.
>The water doesn't seem to be any louder, it is still a drip every few seconds. It does echo quite a bit through the chamber, though.
>It would help to get closer, but you may be able to do something from here.
>....You hope not, given the damage you have done to it. You suppose it is plausible, but you've not seen anything beyond that to confirm this suspicions.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Mr. Sacchi on April 24, 2013, 03:40:20 PM
> Damnit purvis, I now have the kilga syndrome of thinking of the z machine in the middle of important stuff, at least it's a free class ):

> Get as close as possible to the light, being careful as always.
>> Once we're there examine the light closely.

> Can we discern where the water sound is coming from?

> Can we tell what is below us?

> ...Is there any way to go back the way we came?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on April 24, 2013, 04:08:12 PM
owned
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 24, 2013, 05:11:56 PM
> Damnit purvis, I now have the kilga syndrome of thinking of the z machine in the middle of important stuff, at least it's a free class ):

> Get as close as possible to the light, being careful as always.
>> Once we're there examine the light closely.

> Can we discern where the water sound is coming from?

> Can we tell what is below us?

> ...Is there any way to go back the way we came?

>Harha!
>The water, you think, is probably dripping from one of the lowest stalactites in this whole array.
>Below you is more interlaced and splitting stalactites, for at least a hundred feet, upwards of twice that. It's not easy to estimate it. Below that, you can get glimpses of the curved floor and the pool of water that you drank from.
>In theory, you can return the way that you came, but it will involve either opening a gap to travel through or some running jumps.
>You draw about as close to the glassy lump as you can without actually stepping on it. Closer to it, you can't really discern anything more about it or the aura it is giving off.  It is raw and unshaped, in a way that something emitting any kind of power should not be. However, despite the dimless of the light it sheds, probably no more than a candle's worth, you can feel there is quite a bit of power in this little thing. Examining the crystal itself, it is clear, but you can see iridescence playing along its surface, despite there being no light besides its own to cause such an effect. Deeper into it, you can see small lights wink into and out of existence. It doesn't give you any particularly good or bad feelings, aside from your general wariness at the situation.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Mr. Sacchi on April 24, 2013, 05:49:14 PM
Okay, somebody else mind stepping in? I got no ideas.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on April 24, 2013, 06:46:12 PM
She who hesitates is lost!

> Lightly poke the glassy lump with an index finger.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 24, 2013, 07:33:12 PM
> Lightly poke the glassy lump with an index finger.

>You lightly prod the lump with your finger, and find that it is soft and pliable, like wet clay. You can also feel something else, an immense sense of...potential contained within its mass.  Not just power, though you can quite strongly feel this as well, but within that power you sense a great amount of potential. I could be shaped into many things. You can't quite feel any kind of limit to that in this moment of contact. You're also vaguely aware that the shape it has is only part of it; much of this substance's existence seems to extend beyond space as you are experiencing it now. You nearly have to remind yourself to take a breath as you take your finger from it and these sensations fade.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hanzo K. on April 24, 2013, 08:34:25 PM
Whoa, you guys. I think we just found some kind of...Well, Miracle Matter. In a good way. I'm thinking we could make a new set of tools with this.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Mr. Sacchi on April 24, 2013, 09:04:35 PM
Assuming we can, the question is: Should we?

I mean, the rest of our tools is bound to be here somewhere, or at least back in the cave, if we re-do all the old tools we might just waste the Miracle Matter.

Of couse, making a completely new set of new tools is another thing entirely, and IMO, worth giving a shot, but...

> Was there anything our old tools did not cover, in terms of controlling gaps and the like?

> If we were to create new tools, we'd need to use our powers, right? That would leave us quite exhausted, right?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hanzo K. on April 24, 2013, 09:13:58 PM
Well, the idea is they're replacements to help us find the ones we misplaced. And after that, a backup set in the event we lose them again.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 24, 2013, 09:38:03 PM
> Was there anything our old tools did not cover, in terms of controlling gaps and the like?
> If we were to create new tools, we'd need to use our powers, right? That would leave us quite exhausted, right?

>Between your full set of tools, you could do just about anything that was possible to be done with your abilities. You would need outside influences to increase your capacities any further.
>Very. It would be the work taking some time, you wouldn't just be able to do it in an idle afternoon.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on April 25, 2013, 07:05:17 PM
> Is there any apparent way to interact with this omnipotent bean other than simple physical contact?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 25, 2013, 08:02:01 PM
> Is there any apparent way to interact with this omnipotent bean other than simple physical contact?

>You could probably pick it up if you wanted to. But in terms of more esoteric ways, you aren't sure. You don't think you could manipulate it via gaps, short of opening one under it. You don't imagine that thinking particularly hard at it would achieve anything.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on April 25, 2013, 08:40:08 PM
> Could we harness it to augment ourselves, perhaps?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 25, 2013, 09:17:36 PM
> Could we harness it to augment ourselves, perhaps?

>That may not be outside the realm of possibility, at least in a physical sense. You could probably use it to make physical changes to yourself, at least. You are not so sure if it could affect more intangible things.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on April 25, 2013, 10:11:59 PM
> Let's try picking it up, then, and see what happens.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 25, 2013, 10:48:46 PM
> Let's try picking it up, then, and see what happens.

>You reach and pick it up. As you touch it, you find it makes your fingers tingle, and the feelings of immense potential returns to you. The material flows sluggishly in your hands and seeps between your fingers, feeling rather like lump of mud even though it seems as solid as clay. Still, you don't feel it is going to spill out on its own. You can sense the aspects that exist beyond its physical shape are fluctuating in various  ways, flowing hither and thither and giving you the impression of standing in the middle of a small typhoon. The flow of lights within the material seems to grow more erratic, and the iridescence is brighter. Even though it is without thought, you can feel that it wants a form, that it wants a purpose. And as far as you can tell, that form and purpose could be nearly anything you imagine.
>You think you know what this is now, and if you are right, then you have indeed found a treasure. You read about it, but never really expected to find anything like this. If you are right, you think this may well be the one element from which everything has arisen, a shard of the earliest form of reality, after it came to be but before it was shaped to be anything at all. Or possibly, it is a replica of that one element. If that is what this is, then even this small handful would be worth more than the Scarlet Devil Mansion along with everything and everyone that it contains. You imagine any magician worth her salt, such as Patchouli, would happily pay such a price to obtain it. Rinnosuke, you imagine, would have given you everything he owns to possess it. You almost want to say that finding this might have made this entirely escape worth it in and of itself, but it might be a bad idea to speak too soon.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on April 26, 2013, 01:12:45 AM
>If we make it into something, can we then un-make it later to get this stuff back?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 26, 2013, 01:45:43 AM
>If we make it into something, can we then un-make it later to get this stuff back?

>You don't know for sure, but you doubt it. It is not as though anyone has unmade a part of the universe to reclaim the one element that it was composed of. You imagine some people in Gensokyo have likely tried this, as well.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on April 26, 2013, 01:03:26 PM
> Could we make another sentient being? ...Like a Maribel clone?
> How do we actually go about the process of molding this thing?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 26, 2013, 01:28:45 PM
> Could we make another sentient being? ...Like a Maribel clone?
> How do we actually go about the process of molding this thing?

>You suspect that the possibility to do so is there. You're not sure if you can actually do it correctly, but you're quite sure that it's capable of doing so. You suspect, though, you wouldn't get a proper clone of Maribel, but rather a copy that more embodies how you perceive her to be. This would be close in some regards, you imagine, and possible off in others. You also suspect there is not quite enough of it to make a proper clone, you imagine you'd need more that fits in the palm of your hand.
>From what you've felt, you think it will react to your thoughts. It should just be an act of concentrating strongly enough and clearly enough for it to take the form you need. From this, you suspect that more complex things will take longer, for some definition of complex.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on April 26, 2013, 02:11:58 PM
Wow, that's some impressively potent stufff.

My vote would be that we not use this stuff unless absolutely necessary to return to Gensokyo. Something this valuable demands at least a second character's opinion before it is used.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on April 26, 2013, 02:42:11 PM
> Do we have any safe way of holding it other than with our hands?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 26, 2013, 03:28:57 PM
> Do we have any safe way of holding it other than with our hands?

>Given its semifluid nature, you don't think so. It would probably be best to store it in a gap.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on April 26, 2013, 03:48:58 PM
> Are we capable of that right now without undue strain?
> If so, do so.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 26, 2013, 05:51:59 PM
> Are we capable of that right now without undue strain?
> If so, do so.

>You should be. It's not a difficult thing to do. You don't expect you'd be able to make the walk-in closets that you tend to make back home, given the sketchiness of the borders here, but you should be able to make something.
>You set about opening a gap, and frown at the difficulties that the surrounding borders give you. You open one and have it collapse immediately from being too large. Trying again, you manage to keep it open for a few moments before it collapses under its own size. The third time, you make a smaller one, and it feels properly stable. It is roughly box-shaped, about six inches to a side. Rather puny compared to your normal work, but it will do.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on April 26, 2013, 05:57:07 PM
> Put our newfound Bean of Bein' inside and close it.
> We will be able to open this again later no matter where we are, yes?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 26, 2013, 06:20:13 PM
> Put our newfound Bean of Bein' inside and close it.
> We will be able to open this again later no matter where we are, yes?

>You obtain: Materia Prima (small)
>Under reasonably normal circumstances yes. It is possible to be in places where the borders are too weak or in too much disarray to allow it, such as that chamber in the caves.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on April 27, 2013, 01:44:02 AM
> Okay then. There isn't any more of this stuff around, is there?
> That gap in this chamber is still below us, yes? How far, and is iit visible from our current location?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 27, 2013, 02:05:32 AM
> Okay then. There isn't any more of this stuff around, is there?
> That gap in this chamber is still below us, yes? How far, and is iit visible from our current location?

>You don't see any. With the one piece that you've found safely tucked away, there is no longer any light here.
>It is below you. You estimate it is about halfway down the lattice, near one of the main stalactites that composes it.  You estimate, now that you take a little more time to assess it, that it is about seventy-five feet away.  You can sense it from here reasonably clearly.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on April 27, 2013, 04:33:55 AM
> Is there an obvious way to get to it from our current location other than jumping down and falling at it?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 27, 2013, 01:40:44 PM
> Is there an obvious way to get to it from our current location other than jumping down and falling at it?

>Aside from jumping or attempting to open a gap to move down there, you think you can see a path or two to get down there. The problem is, they seem to involve at least one jump, and you are not so sure you'd be able to climb your way back up physically.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on April 27, 2013, 09:45:34 PM
Good thing getting to the gap would mean that we won't need to get back up. Any objections to heading toward it?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Mr. Sacchi on April 27, 2013, 10:18:41 PM
Well, considering that our only other options are staying around for the entirety of the quest or trying to go back the way we came (which would be just as hard as going to the gap, if not harder, given what Purvis said) then no, absolutely no objections.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on April 28, 2013, 06:40:35 AM
>Gapwards we go!
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 28, 2013, 03:09:45 PM
>Gapwards we go!

>A couple methods have been mentioned in this regard, which one will you be taking?

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on April 28, 2013, 04:24:26 PM
Oops, I must have been tired when I typed that. >.<
>The way with the walking and the jumping.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 28, 2013, 05:25:59 PM
>The way with the walking and the jumping.

>You begin to pick your way down to the gap. The first step requires you to hang down the edge of the one of the two bridges that made up the Materia Prima's resting place and drop down a few feet to a bridge below. This one steeply inclines downward, and passes reasonably close to another stalactite that extends down similarly in the opposite direction. This one, you have to run and jump to reach, which is hardly a pleasant experience however confident you may be in your abilities. It doesn't help that you have a hard time finding your footing as you land, and have to choose between falling on your belly or sliding down the stalactite; you choose the latter, then choose to rest there for a few moments, even though the aqua-colored crystal is unpleasantly cold. Once you feel a bit more confident and a bit less sore from the fall, you proceed down this bridge, until is passes and touches upon one of the main stalactites in the whole structure. You are able to grab onto it easily, and shimmy down it bit by bit until you reach the platform where the gap is.
>Taking a moment to readjust your bedsheet, you examine the gap. It seems to be a strong one, but you can sense that it is not well connected to its other end. You would probably prefer to have your vice grips back before you try to open this one. The other end, however, does not feel familiar; you definitely not encountered it before.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on April 28, 2013, 05:28:50 PM
>Would it be possible to at least open it briefly to see where it leads?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 28, 2013, 06:56:52 PM
>Would it be possible to at least open it briefly to see where it leads?

>You don't think so; it is more than likely to simply collapse after failing to proper connect with its other end.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on April 29, 2013, 01:07:31 AM
>Well that's just annoying.
>Look around the room for anything else that isn't a stalactite or a natural bridge.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 29, 2013, 02:15:43 AM
>Well that's just annoying.
>Look around the room for anything else that isn't a stalactite or a natural bridge.

>Setting your irritation aside, you look around trying to find any further features of note. Save for the pool of water and such that you are well acquainted with, you don't see anything else of interest.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Mr. Sacchi on April 29, 2013, 02:39:01 AM
So... Anybody has that map that kilga was doing? Because we just hit a brick wall, finding a hard-to-reach gap that requires one of our tools, one of those that we don't have.

And considering the vastness of this place, I already stopped keeping track of where we are in this palace, I'm skipping all movement-related commands because of that, too big a palace lol.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on April 29, 2013, 03:15:49 AM
I stopped keeping the map updated once we left the initial caverns, to be honest. I don't have the imagination to accurately document what's gone on in this structure.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 30, 2013, 06:02:07 AM
>With there being little of interest here, your mind wanders toward other things of interest. You aren't sure how much is left to explore here; a majority of the tunnels seem to lead outside, from what you've witnessed. The silvery door that brought you here did have those gaps on the rear of it. As well, there was the gap you were seeking out when you first found this place.
>As well, there is the problem of getting down from here; going back up is not possible short of opening your own passage. Going down, eventually, is going to lead you toward the middle of the pool. While it is only hip deep, from what you've seen, it is also cold and wet.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on April 30, 2013, 05:52:43 PM
>Ok then, how possible is it for us to gap ourself down there presently?
>If it is possible, does gap difficulty increase with distance?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 30, 2013, 07:42:12 PM
>Ok then, how possible is it for us to gap ourself down there presently?
>If it is possible, does gap difficulty increase with distance?

>You've not really tried to open a gap yet, but it feels that it should be possible to open up a short-lived one that should put you safely and dryly on the ground.
>Distance is tricky. As long as it's within a few dozen yards and within sight, you feel you should be fine as long as you have your screwdriver. With a few minutes time, even with the borders here as they are, you can probably open a gap as far away as you can see; which can be quite far in places such as the plains you were previously in.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on April 30, 2013, 10:29:15 PM
>Cautiously attempt to open a gap down to ground level.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on April 30, 2013, 10:55:30 PM
>Cautiously attempt to open a gap down to ground level.

>You do so, your screwdriver bolstering your ability. It is not too difficult to create such a gap, one end opens beside you and the other you can see open on the ground below, it's purple shades seeming alien and out of place among all the aqua crystal. You do not feel you will be able to hold it open for long, though.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on April 30, 2013, 11:23:11 PM
>Ok, let's gap it through the gap.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 01, 2013, 12:32:50 AM
>Ok, let's gap it through the gap.

>You step through the gap, and step out on the floor not far from the edge of the pool. A moment later, the gap loses stability and collapses on itself.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on May 01, 2013, 12:38:04 AM
>Nice to know we can at least do that much.
>Take one of the many exits out of this place and start heading back toward ~the door~.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 01, 2013, 04:05:58 AM
>Nice to know we can at least do that much.
>Take one of the many exits out of this place and start heading back toward ~the door~.

>You return the way that you initially came, following the tunnel upward until it comes to its sudden end. Carefully stepping over the sudden and likely sharp place where the crystal was sheared around, you walk out into the darkness once again. It is easy enough to walk around the larger chunks of crystal floating in the emptiness and the door itself is hard to miss, shining as it does.  The small shards of crystal floating in the emptiness add a certain charm to the place. You could probably take one if you wandered close enough to them.
>You quickly begin the note a problem as you approach it: You are several yards below the door now.  It seems the tunnel cut off lower than where you originally were. If you proceed as you are, you'll walk right under the door.

>_

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on May 01, 2013, 04:59:37 AM
>What happens if we jump?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 01, 2013, 05:44:51 AM
>What happens if we jump?

>You haven't tried this yet.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on May 01, 2013, 06:36:51 AM
>Well then, what are we waiting for?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 01, 2013, 06:46:49 AM
>Well then, what are we waiting for?

>You try to jump upward, hoping to reach the door!
>Jumping about a foot upward, you find that you never descend back down.  Instead, it feels like you've landed on some kind of shelf, but there is no feeling of impact. While the door is still several yards below you, you are a foot closer to it now.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Mr. Sacchi on May 01, 2013, 08:03:16 AM
Well then

> Keep jumping until we're close enough to the door.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 01, 2013, 08:11:30 AM
> Keep jumping until we're close enough to the door.

>You would almost feel foolish doing something like this in normal circumstances, but normal has ceased to be apply  some time ago, and you likely have a lot more to feel foolish about.
>It takes a several hops, but soon you are on level with the door again. You notice that the frame is conspicuously nicked, and looking through to the field beyond, some of the pearly fronds have been damaged or cut down. This aside, everything seems to be as you left it.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on May 01, 2013, 08:46:19 PM
>That either means there's either something out there cutting things or the ripping open of that border had bigger repercussions than we though, both have the potential to be really bad.
>Take another look at the other side of the door.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 02, 2013, 12:31:34 AM
>That either means there's either something out there cutting things or the ripping open of that border had bigger repercussions than we though, both have the potential to be really bad.
>Take another look at the other side of the door.

>Unlike most doors, other side has three meanings here.
>Peering through the door and checking the frame from the other side, things appear to the fine, though the sudden rush of the air pressing down upon you makes your ears ring painfully again. With the exception of the cut fronds, everything seems to be as they were when you left.  The fronds themselves seem to have been cut in a straight line, descending downward, for a good five yards or so. The soil is a bit churned where it cut fronds come to a stop.
>Behind the door itself, on the side of the emptiness, you can sense a gap in the silvery light. This gap seems to be poorly anchored to its other end; it slips off into various dead ends. Using it would probably deposit you back into the borders and collapse the gap entirely.
>Behind the door on the side where the field of fronds lies, you find another gap. This one feels stable, but very firmly shut. Without your screwdriver, you would not be able to open it.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on May 02, 2013, 01:22:12 AM
>Does it seem as though the frond cuttedness emanates from the door? Or are there cut ferns on the other side as well?
>But we do have our screwdriver so it should be no problem right?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 02, 2013, 01:28:04 AM
>Does it seem as though the frond cuttedness emanates from the door? Or are there cut ferns on the other side as well?
>But we do have our screwdriver so it should be no problem right?

>The cut fronds seem to extend directly from the doorway, you don't seen any others elsewhere.
>It shouldn't be a problem.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on May 02, 2013, 06:05:41 AM
>Does reality seem more unstable than the last time we were here?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 02, 2013, 07:31:11 AM
>Does reality seem more unstable than the last time we were here?

>It takes you a moment to stop and measure this, which is a little difficult to do with your ears ringing again. After a moment of feeling out the sandstorm nature of the borders here, you don't think they've changed since you left.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 03, 2013, 07:14:03 AM
>Aside from here, there is still the gap you were going to originally investigate. It's still something of a walk away, but you are confident you can find it.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on May 03, 2013, 11:57:54 AM
>This one will be fine.
>Attempt to open the gap before us.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 03, 2013, 12:24:14 PM
>This one will be fine.
>Attempt to open the gap before us.

>You open the gap, and have no difficulties. It is properly stable, and you should have no issues in maintaining it long enough to travel through it, or any other problems. It is a remarkably stable gap, all told, for what you have seen.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on May 04, 2013, 12:27:35 AM
>Inventory.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 04, 2013, 12:34:20 AM
>Inventory.

>Your inventory contains:
>Bedsheet (worn)
>Your silken bedsheet, presently being worn as a toga.
>Socks and Undergarments.
>Some of your lost clothing.
>Wide-Brimmed Reed Hat (worn)
>A hat you wove from feathery reeds. It is not very strong, but should keep your head dry and the light from your eyes.
>Yukari's Screwdriver.
>Seemingly a basic screwdriver. With this, you may prise open gaps with much more precision and delicately than you can alone.
>Piece of Materia Prima
>A hand-sized glob of the one element from which all flows.This could be shaped into a boggling array of things.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on May 04, 2013, 03:29:29 AM
>Poke part of our hat through to make sure we won't be disintegrated when we enter.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 04, 2013, 03:35:21 AM
>Poke part of our hat through to make sure we won't be disintegrated when we enter.

>You take off part of your Wide-Brimmed Reed Hat and poke it through. Pulling it out, you find that it is intact.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on May 04, 2013, 09:08:41 AM
>Ok, through the gap we go then.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 04, 2013, 10:10:03 AM
>Ok, through the gap we go then.

>You step through the gap. As you emerge, the first thing you note is the smell of soil, permeating the air and invading your nostrils so powerfully that you have to physically fight back the urge to gag. The air is heavy and humid, though the ringing in your ears has thankfully vanished. Everywhere you look, there are roots. They twist and tangle and interlace with each other, creating thick walls and an arching ceiling some yards overhead. The floor, thankfully, is composed thick and loamy black soil. It is cool beneath your feet, welcomingly so among the oppressive atmosphere.
>Every root here you a poor feeling, building upon each other. You are keenly aware that they surround you on all sides. They are above you, they are ahead of you and beside you and behind you.  Even the soil, a blessed oasis in comparison to everything else, is riddled with dozens of them. A small part of your mind wonders if this is what it is like to be truly under the power of merciless barriers, to be completely overwhelmed by them and sealed away. You can feel the gap behind you, and it is the only thing that gives you hope. You don't have to look for other exits. There aren't any, you can feel it in your bones.
>Though the oppressive roots, though the stifling earthen air, you can feel the borders of this place. They are as makeshift and erratic as everywhere else. But through that, you can feel a definite tension to those borders. This place, you feel, has been taken from place, pulled away like stretching away a small bit of mochi or taffy from the main mass. It feels that the main three dimensions should work as they should, but others not be so pliable.
>Ahead, there is a thick table of roots, reaching up from the earth, extending from the walls and descending from the ceiling. The effect is dreadful, but there is something else among them, something muted and familiar.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on May 04, 2013, 11:41:03 AM
>Does the muted feeling feel like one of our tools?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 04, 2013, 06:46:02 PM
>Does the muted feeling feel like one of our tools?

>It's hard to tell amidst the oppressive atmosphere, but you think it may be.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on May 05, 2013, 04:43:22 AM
>Expletive time.
>Ok, make our way super carefully over toward where we feel this feeling coming from, with socks on for sure.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 05, 2013, 07:16:48 AM
>Expletive time.
>Ok, make our way super carefully over toward where we feel this feeling coming from, with socks on for sure.

>You can think of a whole lot of them, but you can't say they are motivated by anger as much as...is this panic? It's been so long.
>You take time to replace your socks, not wanting your bare flesh to rub against any of these things. It is a harrowing experience to slip them of, as you balance on one foot and back of your mind screams at you about the dangers of falling. It does not help when you hear a...sound in the distance, somewhere beyond the walls. It rises from nothing, seeming to make the heavy and stifling air ripple as it rises to a distant, piercing crescendo. You try to rationalize away the chill it sends across your skin, it can't be the sound of anything living, however much it feels like such. Yet in the back of your mind, you cannot shake the feeling, whether or not that it has any source, it wants to find you and hunt you. Is this how a lone human feels when pursued by a wolf pack?
>You soldier on, trying your best to unclench your teeth, trying to keep calm. While there are certainly a number of roots crisscrossing the floor, you can find places to walk around them, or over them. Everything is perfectly still, you do not hear anything like motion. The stale-earthy air does not move at all as you pick your way around them. Sometime, you have to step over a root, which you do so with care. You can feel the lethal atmosphere around them keenly; silent and impersonal. Are they lying in wait? It is hard to tell.
>Soon, you cross the several yards between you and the tangle of roots, getting with nearly arm's length of it. The familiar feeling is contained withing, perhaps half a yard under the surface. You are certain this is one of your tools, and you can almost feel a sympathetic pain from it, or perhaps through it. But you must be imagining that.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on May 05, 2013, 08:12:08 PM
>Can we sense its position well enough that we could aim a gap at effectively?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 05, 2013, 08:48:40 PM
>Can we sense its position well enough that we could aim a gap at effectively?

>You aren't certain. You can kind of discerns where the border of your tool and the border of the roots are, though.  It it plausible to open a gap with that, but you certainly would not want to reach into it if you enjoy having a hand.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Mr. Sacchi on May 05, 2013, 08:55:13 PM
> Is it possible then to make a gap so that our tool would fall through it and fall on our hands?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 05, 2013, 08:57:45 PM
> Is it possible then to make a gap so that our tool would fall through it and fall on our hands?

>It should be, assuming there is something like gravity here. Given what you experienced going through the doorway, you are not certain if this is an assumption to take for granted.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Mr. Sacchi on May 05, 2013, 09:13:36 PM
> Take a short jump then.
>> Don't do this if this risks us getting hurt with the vines and stuff.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 05, 2013, 09:28:15 PM
> Take a short jump then.
>> Don't do this if this risks us getting hurt with the vines and stuff.

>You take a short jump, and find that it works about as expected. It is also probably one of the most careful leaps you've ever taken as far as you can remember.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Mr. Sacchi on May 05, 2013, 09:44:44 PM
> That gravity works as expected from normal in this place, yes?
>> If so, proceed with the plan of making a gap for our tool to fall through into our hands.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 05, 2013, 10:10:36 PM
> That gravity works as expected from normal in this place, yes?
>> If so, proceed with the plan of making a gap for our tool to fall through into our hands.

>It seems to.
>You begin to open the gap, and find that it may be more difficult than you anticipated. I you can feel the borders between the tool and the roots have become heavily entwined. It will take some work to separate them all. You can feel at least six places where they are tangled.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on May 05, 2013, 10:21:01 PM
>Would the screwdriver be useful here or would it just mangle things?
>Identify the weakest tangle.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 06, 2013, 12:17:32 AM
>Would the screwdriver be useful here or would it just mangle things?
>Identify the weakest tangle.

>You imagine the screwdriver will be essential to this issue.
>You find the weakest one, which you label as the first one and decide to label the rest in ascending order of strength. You feel you should be able to pry it away easily, and feel it is connected to the second, fourth, and sixth contact points.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on May 06, 2013, 02:09:05 AM
>Is it connected in such a way that it will negatively affect these other points if we sever it?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 06, 2013, 03:38:56 AM
>Is it connected in such a way that it will negatively affect these other points if we sever it?

>You are not certain, but you are sure that it will be affected.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on May 06, 2013, 05:40:55 AM
>Try to find the point that is the least connected to the other points.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 06, 2013, 06:44:09 AM
>Try to find the point that is the least connected to the other points.

>It seems to be most strongly connected 6th point, the 2nd and 4th points have an equal connection.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on May 06, 2013, 11:52:08 AM
>Do 2 or 4 have any other connections besides the weaksauce one we're looking at now?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 06, 2013, 12:00:25 PM
>Do 2 or 4 have any other connections besides the weaksauce one we're looking at now?

>They seem too.  The second one seems to have connections to the first, the third, and the fifth. The fourth one seems to have connections to first, the second, and the third.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on May 06, 2013, 08:48:33 PM
>Could we sever the connections to a point before severing the point itself?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 06, 2013, 09:00:34 PM
>Could we sever the connections to a point before severing the point itself?

>You think so, but it feels like it would be quite a great deal harder.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on May 06, 2013, 10:03:33 PM
>Well, let's find the point out of all of the points that's the least entangled with the others and try severing that.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 06, 2013, 11:24:59 PM
>Well, let's find the point out of all of the points that's the least entangled with the others and try severing that.

>You examine all the connections you can find.
>The first point is connected to the second and the fourth and the sixth points.
>The second point is connected to the first, the third, and the fifth points.
>The third is connected to the fourth, fifth, and sixth points.
>The fourth is connected to the first, second, and third points.
>The fifth is connected to the first, second, and sixth points.
>The sixth is connected to the third, fourth, and fifth points.
>You cannot judge the strength of the entanglements at the moment, just the just strength of the points of contact between the roots and the tool.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on May 06, 2013, 11:30:50 PM
>That's annoyingly symmetric :v
>If we can poke at the first point without severing it then do so and see what happens with the other points.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 06, 2013, 11:47:07 PM
>That's annoyingly symmetric :v
>If we can poke at the first point without severing it then do so and see what happens with the other points.

>You prod the first point, doing a little damage to it but not quiet severing it.
>You feel the support of the second and fourth points weaken and weakening those points as a result, while the sixth's grasp grows a bit more firm.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on May 06, 2013, 11:59:35 PM
>Prod the fourth point in a similar fashion.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 07, 2013, 12:44:36 AM
>Prod the fourth point in a similar fashion.

>You feel the first point strength back to what it was originally.; the second and third weaken. You think the second's hold may be weaker than the first, now.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on May 07, 2013, 01:07:36 AM
>Okay, time to try the first severing!
>SEVER POINT FOUR!
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 07, 2013, 04:39:26 AM
>Okay, time to try the first severing!
>SEVER POINT FOUR!

>You apply your powers to point four, and it does not quite open, but you have weakened it severely. Once more should do it. In its weakening, point 1 gains a stronger grasp than it did before. Points two and three are weakened; the former is about ready to give on its own, and the latter is probably weak enough now that you could sever it in a single action if you wished.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on May 07, 2013, 10:03:23 PM
>Excellent, sever it fully.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 08, 2013, 01:19:54 AM
>Excellent, sever it fully.

>Which?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on May 08, 2013, 01:34:11 AM
>Point four.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 08, 2013, 02:05:07 AM
>Point four.

>You finishing severing point 4. As you do, point two collapses as well.  You feel point three weaken for a moment, then strengthen and achieve little. Point one grows firmer for a moment, before the fall of point two undercuts it. Point five grows slightly weaker in the fall of point two.
>Points one, three, five, and six remain.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on May 08, 2013, 02:34:33 AM
>Poke point five.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 08, 2013, 08:49:49 AM
>Poke point five.

>You prod at the 5th point, damaging its hold slightly without truly trying to sever it. You feel the first and sixth points weaken slightly in response.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on May 08, 2013, 09:03:13 AM
>Fully sever point 5
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 08, 2013, 09:48:43 AM
>Fully sever point 5

>You apply yourself fully to it, weakening the point severely, as well as slightly weakening points one and six.  The former feels it has lost all gains, and is a bit weaker than originally now.
>You don't think point five has long to last.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on May 08, 2013, 10:57:28 AM
>Finish off point 5.
>Prod point 6.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 08, 2013, 11:37:42 AM
>Finish off point 5.
>Prod point 6.

>You sever point 5. You feel point 1 weaken almost to nothing, and point six erode further.  In the fall of point five, you can feel something regaining a tentative grasp at point 2. Even a prod would break it.
>You prod point six.  It weakens slightly, as does point 3, which should sever easily now,

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Mr. Sacchi on May 08, 2013, 02:56:04 PM
Is there a reason as to why we didn't just sever everything at once?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on May 08, 2013, 08:18:20 PM
Because I don't want to take any chances when we're surrounded by killer muder-roots of doom that could become part of our tool if we do this wrong.
>Sever point 6
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 08, 2013, 08:49:36 PM
>Sever point 6

>You do so, harming the once-strongest point and leaving it hanging tentatively. As well, the third point's hold weakens to barely existent.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on May 08, 2013, 10:06:14 PM
>Excellent, finish off point 6
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 08, 2013, 10:35:19 PM
>Excellent, finish off point 6

>You finish off point 6, the feeling of victory even seeming to overcome the oppressive nature of this place. AS well, the third point falls along with it.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on May 08, 2013, 10:39:14 PM
>What points are left and how strong are they feeling?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 09, 2013, 01:51:44 AM
>What points are left and how strong are they feeling?

>Point one still remains, but it is barely there.
>Point two regained a weak grasp, but it too is barely there.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on May 09, 2013, 02:18:51 AM
>Finish off point 1 then.
>If nothing unusual happens then finish off point 2 as well.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 09, 2013, 02:24:16 AM
>Finish off point 1 then.
>If nothing unusual happens then finish off point 2 as well.

>You finish off point one. With it's connection to point two, that one falls as well. You can feel the roots grip on your tool fade, and it is easy to take it away.
>You open a small gap over your hands, and your hourglass falls into your waiting fingers.
>You obtain: Yukari's Hourglass.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Mr. Sacchi on May 09, 2013, 04:23:10 AM
> What did our hourglass do again?

> Take a moment to revel in this small victory.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on May 09, 2013, 04:47:44 AM
>Make sure we don't accidentally revel onto a root though.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 09, 2013, 05:24:50 AM
> What did our hourglass do again?

> Take a moment to revel in this small victory.
>Make sure we don't accidentally revel onto a root though.

>Yukari's Hourglass
>This basic timekeeping device assists in maintaining gaps. With it, you can leave gaps open for longer, and without having to physically concentrate on them.
>You take a moment to savor the joy of getting your tool back. It is enough to overcome the horribly oppressive atmosphere, and the overwhelming stench of earth.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on May 09, 2013, 07:35:22 AM
>We still don't want to stick around here though, make our way carefully over to the gap.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 09, 2013, 10:49:15 AM
>We still don't want to stick around here though, make our way carefully over to the gap.


>You pick your way back toward the gap, trying not to rush.  Your moment of victory quickly passes as you make your way back. You can feel the weight of the roots upon you as surely as a stone on your back. The hollow feels as though it is closing around you, and you find yourself glancing around to be certain this isn't truly happening. The stench of the earth makes it hard to focus, you are trying not to break into a fit of coughing as you cross between and around the roots.  After a minute, far far too long, you reach the gap, and you need to leave now. There is no question.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on May 09, 2013, 11:10:30 AM
>Do so, promptly.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 09, 2013, 11:24:48 AM
>Do so, promptly.

>You open the gap, and practically leap through it.
>Emerging back into the field of fronds, you expel a breath you did not notice you were holding and sink to your knees. Your heart is hammering, you gasp for breath, your limbs are shaking, you notice that you're covered in sweat; You feel like you've been running for an hour nonstop, The memory of the odor of earth haunts your nose, and the weight of the air here reminds you much too much of the oppressive aura of that that place. The renewed ringing in your ears doesn't help either.  You feel drained, manipulating gaps there was so much more difficult than it should have been, it was so hard to keep focused, surrounded by everything there.
>It takes you a few minutes before you are ready to move again, both physically and mentally. That place took a toll upon you, but you should be ready to continue now.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 09, 2013, 12:52:52 PM
> Mental list of so-far-unexplored gaps.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Mr. Sacchi on May 09, 2013, 02:09:01 PM
Have we been to any places besides the Field of Fronds, the Crystal Palace and the Cave of Awakening? (I'll just call it that because it sounds cool  :V) I mean. Aside from the root forest we were just in to get our hourglass back.

As for things to do... There's the gap at the water chamber in the Crystal Palace, but we need our pliers, there's the Purple Light at the Cave of Awakening, but that's probably our ticket to the endgame, there was a gap at the Statue Chamber, if I'm not mistaken, and the insight point takes points us to the statues anyway, if I'm not mistaken, we haven't 100% explored the Field of Fronds yet, anything I missed?

With our hourglass and our screwdriver we should be able to make temporary warp points if we need to, so we should be able to travel freely between the cave of awakening and the Frond Field (something tells me not to open a gap directly to the darkness around the crystal palace).

> With our screwdriver and hourglass, could we make a "permanent" gap between the Field of Fronds and the caves?

> Can we even make a gap between these two?
>> If we don't know, try making one, just as a test.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on May 09, 2013, 09:28:25 PM
There's also the other gap that we were walking toward when we found the door, if we just meet back up with the weird fold thing we should be able to find it relatively easily.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 09, 2013, 10:31:14 PM
> Mental list of so-far-unexplored gaps.

>Thus far, you have not explored the gap in the statue room, or really even examined it. You haven't used the one in the unstable room in the caverns, but you know where it leads. You haven't really seen where the gap that exists near where you awoke leads; your last attempt did not work so well. There is a disparate gap at a center of the fold going through this place, and one you have not examined near one of the ends of it. The last one you haven't explored is an unfixed one near where you found the piece of Materia Prima.

> With our screwdriver and hourglass, could we make a "permanent" gap between the Field of Fronds and the caves?
> Can we even make a gap between these two?
>> If we don't know, try making one, just as a test.

>You don't think so; you are reasonably certain they are separate "worlds" entirely, and you would need your Astrolabe to do that. In terms of long-lasting gaps, you could probably leave one open for a good hour without any real effort.
>You attempt to open a gap back to the caverns, and fail to find any purchase. It's distance from here is too complicated and multidimensional to figure out without a great deal of work.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Mr. Sacchi on May 09, 2013, 11:28:58 PM
> Do we remember exactly where the gap we were heading towards before we found the gap that lead to the hourglass is?
>> If so, go there.
>> If not, and if we remember where the "fold" is, proceed towards it.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 10, 2013, 01:06:29 AM
> Do we remember exactly where the gap we were heading towards before we found the gap that lead to the hourglass is?
>> If so, go there.
>> If not, and if we remember where the "fold" is, proceed towards it.

>You do in general, but the problem is that this field makes it rather easy to lose your way.
>You proceed back toward the fold, heading roughly in the correct direction and finding it some minutes. Looking back, the silver light from that doorway is barely noticeable in the distance.  You then resume following the fold.
>Time passes, and it is difficult not to dwell on the things you've experienced, particularly the overwhelming feeling that you felt within the root chamber. You cannot remember feeling anything like this before, it was as though the entire place were aligned in such a way to be hostile to you in particular.  Or perhaps it was hostile toward living things in general? You do not know, but you could feel that it had the power to hurt you. Your shoulder and hand, though feeling much better now, are testaments to that ability. Trying to think of less disturbing things, you find yourself wondering about the piece of Materia Prima that you've found. How did it get here, and why is it here? Is it some leftover from the universe's forming, or did someone find a way to create it anew? You find yourself not favoring the latter idea, there hasn't been many signs that anyone was here.
>Minutes become tens of minutes, which soon give way to an hour, and then another. The fields do not change, feathery fronds sway as far as they eye can see, dotted by the occasional tree. Eventually, you can sense the gap you are looking for with your own senses; it is a stable-feeling one, though difficult to open. With your screwdriver in hand, it should present no issue to you. You cannot tell where it leads.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on May 10, 2013, 02:20:58 AM
>We'll probably never look at roots the same way again.
>Might as well open the gap, no point in waiting.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 10, 2013, 02:38:22 AM
>We'll probably never look at roots the same way again.
>Might as well open the gap, no point in waiting.

>You find yourself content with the idea of never seeing roots again.
>You open the gap, and find it does so as neatly and cleanly as you could hope for here.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on May 10, 2013, 04:38:39 AM
>Poke the tip of our hat through, just in case.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 10, 2013, 04:52:01 AM
>Poke the tip of our hat through, just in case.

>You test the gap once again, feeling vulnerable without your mirror. Pulling the edge of your hat back through, you see that it is in good condition still.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on May 10, 2013, 05:51:40 AM
>Excellent, step through tentatively.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 10, 2013, 06:52:05 AM
>Excellent, step through tentatively.

>You step through the gap.
>The first thing you notice as you step out is that the air here is so much less heavy, your ears start to ring ring again. The sky above is blue, and bears a proper sun, shining in an early afternoon position. You have stepped out near the slope of a mountain, and find yourself not too far from a forest whose advanced age is obvious to the eye. You frown for a moment, examining the forest, certain that it feels familiar. After a few moments, you think you can detect the barest hints of the Hakurei Shrine roof in the distance, just through the trees. Looking southward, you think you can see the peak of Youkai Mountain in the distance. You've made it back at last!
>Any joy you might feel upon returning home is quashed by the feel of the borders here; all of your hard work seems to have been destroyed and the borders here are just as erratic as they are elsewhere.  It is going to take a long time to fix all this, even once you get all of your tools back.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 10, 2013, 10:32:52 AM
> Might as well give it one more old college try!
> Try flying again.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 10, 2013, 10:43:40 AM
> Might as well give it one more old college try!
> Try flying again.

>You attempt to take to the air.  For a moment, nothing happens, before you haltingly lift from the ground. It feels awkward, less like you're floating above the ground and more as though you're sort of hanging above it. You aren't certain why this is.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 10, 2013, 11:06:47 AM
> Odd.
> Drop ourselves back down and try to fire some test danmaku.
> Check our shikigami-connection with Ran. Is she here?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 10, 2013, 11:51:57 AM
> Odd.
> Drop ourselves back down and try to fire some test danmaku.
> Check our shikigami-connection with Ran. Is she here?

>Odd indeed.
>You drop down, and try to fire off some danmaku. It takes a moment to manifest, but it does so as you would expect.
>You try to feel for Ran. After a moment, you can feel her. She is at home.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 10, 2013, 12:03:07 PM
> Howw far is home from here?
> Can we contact her through the connectiion?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 10, 2013, 12:25:04 PM
> Howw far is home from here?
> Can we contact her through the connectiion?

>You estimate it is some ways away, you'd normally just open a gap to go there from here.
>You give her brief mental impulses, but nothing particularly complex. Enough to get basic one word or one phrase ideas through.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 10, 2013, 02:04:17 PM
> Better not do that. This experience requires more communication thaan that to convey properly.
> Let's open a gap and go there as per the usual.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 10, 2013, 09:30:51 PM
> Better not do that. This experience requires more communication thaan that to convey properly.
> Let's open a gap and go there as per the usual.

>You decide it's better to tell Ran things directly, and open a gap to home. Given conditions, typically it would be rather difficult to do this, but you are familiar enough with home and the major sites in Gensokyo that even with things as they are, you can find them easy. The gap takes a couple moments to open, then you step through it and emerge near your cottage. Aside from the borders being a barely-functioning wreck, everything here seems to be intact and as it should be. You can just hear the sound of a broom beyond the door.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 10, 2013, 09:37:20 PM
> Almost like we never left...
> We need to put a straight face on, regardless. No need to cause panic. If we look worried about something, that'll say a lot for whatever that thing is.
> Take a moment to calm ourselves from this recent ordeal - we're finally home, at least - and then enter our house.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 10, 2013, 10:04:56 PM
> Almost like we never left...
> We need to put a straight face on, regardless. No need to cause panic. If we look worried about something, that'll say a lot for whatever that thing is.
> Take a moment to calm ourselves from this recent ordeal - we're finally home, at least - and then enter our house.

>It does feel like you haven't been gone at all, aside from wearing a bedsheet and such...
>You take a moment to compose yourself and try to put everything behind you for the moment and walk inside. Inside, you find that Ran is sweeping the kitchen. She looks up as you enter, and grimaces. "There you are!" she says. After a moment she adds "I thought you left because you had some important business, but you just found some wild party instead! You look horrible! And why didn't you invite me?"

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 10, 2013, 10:08:59 PM
> Put on a slightly unamused look.
> "You don't want to go where I've been. How long have I been gone?"
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 10, 2013, 10:18:15 PM
> Put on a slightly unamused look.
> "You don't want to go where I've been. How long have I been gone?"

>"Since this morning, at least," she says, her tone becoming more concerned. "I kept your lunch ready, why don't you go get dressed and I'll get it for you?"

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 10, 2013, 10:23:16 PM
> Nod.
> "Well, that's less of a disaster than it could be. I will, and please do."
> Head into our room and put on a new change of clothes.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 10, 2013, 10:46:10 PM
> Nod.
> "Well, that's less of a disaster than it could be. I will, and please do."
> Head into our room and put on a new change of clothes.

>"Mmm, I see," Ran says, as she leans her broom against the wall. 
>You head into your room, set in the southeast corner of the cottage and divided from the rest with a couple of sheets dangling from ropes. It is a simple room, bearing a wardrobe, a very comfortable futon, and a nightstand, as well as a few mementos you like to keep visible rather than stored away. You strip off your bedsheet, put on some proper underwear, and find one your more modest dresses to wear, given how cold much of that place has been, choosing one rather like the one you had yesterday.  As you do the last part, you feel something in the pocket.  Checking it, you find your pliers there!
>You obtain: White and Purple Dress
>You obtain: Yukari's Pliers

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 10, 2013, 10:49:16 PM
> Mental dopeslap. At least that's three now!
> Take our screwdriver, our hourglass, and our socks out from our, uh, impromptu pocket and put the tools in real pockets (and the socks on our feet).
> Once socks are on, find some shoes and a hat and put those on too. Might as well stash the straw hat in a closet or something, though.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 10, 2013, 11:10:57 PM
> Mental dopeslap. At least that's three now!
> Take our screwdriver, our hourglass, and our socks out from our, uh, impromptu pocket and put the tools in real pockets (and the socks on our feet).
> Once socks are on, find some shoes and a hat and put those on too. Might as well stash the straw hat in a closet or something, though.

>You arrange your things and finish dressing, leaving your wide-brimmed hat on the top of the wardrobe.
>"It's on the table," Ran calls.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 11, 2013, 12:08:24 AM
> "Thank you."
> Head back out to our food.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 11, 2013, 12:18:57 AM
> "Thank you."
> Head back out to our food.

>You head out to find a sizable bowl of miso soup waiting for you, along with a nice helping of rice and some grilled fish. Having missed your last two meals, it looks quite welcome indeed "The fish is a little cold," says Ran, who is sitting opposite of your place with a smaller bowl of rice and fish flakes.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 11, 2013, 12:25:12 AM
> Give a small smile.
> "It's still unquestionably the third-best thing I've seen in the last day."
> Have a seat and dig in.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 11, 2013, 12:34:55 AM
> Give a small smile.
> "It's still unquestionably the third-best thing I've seen in the last day."
> Have a seat and dig in.

>She nods. "I hope so, Yukari. You seem to have had quite a rough time."
>You dig into your meal with all proper dignity, while Ran enjoys her snack. The food is a little cold, though it seems Ran took pains to keep the soup warm. Even so, it is quite delicious. As you are about half done with it, you get the feeling you may be wanting seconds, this much doesn't seem like it is going to satisfy you today.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 11, 2013, 12:41:45 AM
> "Mmm...could I impose on you to make some more of this?"
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 11, 2013, 12:43:24 AM
> "Mmm...could I impose on you to make some more of this?"

>"Since you've had a rough day," says Ran as she finishes her rice and stands. "It'll take a few minutes, but that shouldn't be a problem as long as you don't wolf the rest of it down too quickly."

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 11, 2013, 12:51:55 AM
> "Of course. Thank you, dear."
> Try to hold our consumption back just a little bit.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 11, 2013, 01:28:43 AM
> "Of course. Thank you, dear."
> Try to hold our consumption back just a little bit.

>"You're welcome," she says, as she opens a cabinet and starts to gather some dishes.
>You take your time, which is harder than you'd like to admit. You polish off the rest of your meal a few moments before Ran sets another helping in front of you and refills your water. "Try not to get any down the wrong pipe," she says.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 11, 2013, 01:32:24 AM
> Nod.
> Take a few moments to breath in and out slowly several times. Think calming thoughts. We are we. We will fix this.
> Once we're done with that, resume eating.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 11, 2013, 02:03:40 AM
> Nod.
> Take a few moments to breath in and out slowly several times. Think calming thoughts. We are we. We will fix this.
> Once we're done with that, resume eating.

>You take a moment to prepare yourself and keep calm, then return to your meal while Ran returns to sweeping.  The rice is a bit old, but warmed anew, while the rest is fresh. The seasonings are perfect, the fish is grilled just right; for quick work, Ran has outdone herself today. However, as you work your way through it, you don't really feel like it's going to be enough. You're still hungry.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 11, 2013, 02:07:31 AM
> ...Really? How much do we normally eat? Certainly not this much.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 11, 2013, 02:22:30 AM
> ...Really? How much do we normally eat? Certainly not this much.

>Typically, just one serving is enough to leave you content for some time, and you'd stop feeling particularly hungry part of the way through. This is not usual, even for the amount of walking and such you've done today.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 11, 2013, 02:26:58 AM
> Put our utensils down.
> "...Something's wrong. The food is fantastic, but...it's not filling at all."
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 11, 2013, 02:44:59 AM
> Put our utensils down.
> "...Something's wrong. The food is fantastic, but...it's not filling at all."

>"It isn't?" says Ran. "I had some of the same rice, and it didn't give me any problems. Are you sure you're not just famished today?"

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 11, 2013, 03:11:16 AM
> Shake head.
> "No. Something is off-kilter. Ran, this may sound strange, but would you mind floating a little bit for me?"
> Assuming she does, watch and take note of the required effort.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 11, 2013, 03:20:31 AM
> Shake head.
> "No. Something is off-kilter. Ran, this may sound strange, but would you mind floating a little bit for me?"
> Assuming she does, watch and take note of the required effort.

>"I suppose I could," says Ran. "I'm not sure what's going on, though."
>She sets the broom aside, and lifts into the air. It doesn't seem to take her any particular effort, but perhaps there was a moment of delay?

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 11, 2013, 04:46:33 AM
> Frown and stand up.
> "That looks normal. Not very much like this."
> Try to fly again like we did when we first got back here.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 11, 2013, 05:02:28 AM
> Frown and stand up.
> "That looks normal. Not very much like this."
> Try to fly again like we did when we first got back here.

>You frown, stand, and demonstrate. Your own flight takes a moment to start, and it definitely feels as awkward as it did the last time. Ran frowns. "That's...odd."

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 11, 2013, 05:19:20 AM
> Set ourselves down.
> "That's one way to describe it. Tell me, where is Chen right now?"
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 11, 2013, 05:42:31 AM
> Set ourselves down.
> "That's one way to describe it. Tell me, where is Chen right now?"

>"She is out playing somewhere," says Ran, as she walks over to stand opposite of you. "I think she mentioned something about looking for more strays? Shall I go find her?"

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 11, 2013, 12:55:09 PM
> Shake head.
> "No. It's better that she not know about this."
> Gesture all around.
> "Do you sense it? The way the borders of Gensokyo are messed up?"
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 11, 2013, 01:08:14 PM
> Shake head.
> "No. It's better that she not know about this."
> Gesture all around.
> "Do you sense it? The way the borders of Gensokyo are messed up?"

>She gives a small shake of her head. "I'm afraid not, I'm not quite so sensitive to them as you are."

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 11, 2013, 01:30:15 PM
> "They are very erratic. My work has been almost completely ruined. It would take me a very long time to fix them even if I weren't in....whatever state this is. And given where I woke up to find myself, I'm guessing that whoever spirited me away also did wrought that destruction."
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 11, 2013, 09:30:05 PM
> "They are very erratic. My work has been almost completely ruined. It would take me a very long time to fix them even if I weren't in....whatever state this is. And given where I woke up to find myself, I'm guessing that whoever spirited me away also did wrought that destruction."

>"That's..." she grimaces. "Mmm. What are we going to do? Who did this? Why?"

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 11, 2013, 11:43:50 PM
> "I...don't know. At least, not the last two. The first...I don't know if I can ask it of you."
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 12, 2013, 12:12:55 PM
> "I...don't know. At least, not the last two. The first...I don't know if I can ask it of you."

>"I think it is probably best that do you," she says.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 12, 2013, 01:47:54 PM
> "All right. I think..."
> Deep breath.
> "I think we need to go back to where I found myself. There is more to be investigated there, I think. The problem is that I don't know if that place will do you to you what has been done to me."
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 12, 2013, 02:17:23 PM
> "All right. I think..."
> Deep breath.
> "I think we need to go back to where I found myself. There is more to be investigated there, I think. The problem is that I don't know if that place will do you to you what has been done to me."

>"Where did you find yourself?" says Ran. "And of course I'll come. I wouldn't just leave you to face things alone."

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 12, 2013, 02:43:25 PM
> "I don't know. It was some place I've never seen before. I only know where I arrived here when I left there."
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 12, 2013, 02:53:29 PM
> "I don't know. It was some place I've never seen before. I only know where I arrived here when I left there."

>"That's rather vague," says Ran. "But I suppose that I'll just have to learn more when we get there. Do you intend to leave now?"

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 12, 2013, 03:02:06 PM
> "Eating more isn't going to help, and I think I'm ready otherwise. I think it would be worth stopping at Marisa's house first, though, and then heading to the Hakurei Shrine after that."
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 12, 2013, 09:54:11 PM
> "Eating more isn't going to help, and I think I'm ready otherwise. I think it would be worth stopping at Marisa's house first, though, and then heading to the Hakurei Shrine after that."

>Ran nods. "Just give me a moment to leave Chen a note."

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on May 12, 2013, 10:12:45 PM
>"Very well."
>Spend the time estimating how long the borders here have left.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 12, 2013, 10:48:18 PM
>"Very well."
>Spend the time estimating how long the borders here have left.

>Ran bustles off to find something to write with, while you contemplate the borders.
>You don't really know how long they have left. If the rate of deterioration between last night and now are to be considered a constant rate, you would have mere minutes. But since things have held up well enough, and you haven't felt them become actively worse, you suspect that the deterioration has either become very slow, or it only comes in bursts. Right now, the real danger is that something with less finesse than yourself, such as an object from outside, will pass through the barrier and cause a portion of it to collapse.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on May 12, 2013, 10:50:34 PM
>Okay, so we really need to fix this as soon as possible.
>Give Ran her moment.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 12, 2013, 11:17:10 PM
>Okay, so we really need to fix this as soon as possible.
>Give Ran her moment.

>She quickly completes her note, and leaves it on the table, and gives you a nod.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 13, 2013, 01:04:49 AM
> Head outside. Once we're both there, open a gap to the Kirisame residence.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 13, 2013, 01:26:13 AM
> Head outside. Once we're both there, open a gap to the Kirisame residence.

>You head outside, and then open a gap to Marisa's house.
>You seldom come here, and when you do, you are always amazed by the variety of crude and salvaged weight-lifting equipment that is scattered across the yard. The house itself is reasonably good condition, it looks as though it has been painted since you've lace been here. It is small and cramped-looking, shaped like an L.  You find Marisa is outside, planting some seeds in a window box. She looks over as you appear, and frowns. "Oh man," she says. "Can you let me finish this up before we fight?"

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 13, 2013, 01:30:21 AM
> Well! If this is how we're going to be greeted, we might as well take on our normal, annoyingly enigmatic tone.
> "Oh my. And why would either of us want to do that?"
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 13, 2013, 01:33:16 AM
> Well! If this is how we're going to be greeted, we might as well take on our normal, annoyingly enigmatic tone.
> "Oh my. And why would either of us want to do that?"

>"So Yuka doesn't hear about you getting in the way of people doing up their window boxes? I dunno." says Marisa, "Or so I go easy on you, your choice."

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 13, 2013, 01:38:27 AM
> Give a knowing smirk.
> "Surely you don't need your mouth or ears to plant your flowers, do you?"
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 13, 2013, 01:50:09 AM
> Give a knowing smirk.
> "Surely you don't need your mouth or ears to plant your flowers, do you?"

>"Maybe not, but it does take attention," says Marisa. "So, what're you here for, anyway?"

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 13, 2013, 01:52:35 AM
> How likely is it that Reimu has noticed the border issues with Gensokyo?
> "Nothing special. Only to let you know that I will be borrowing Reimu for a while, so you may want to be a little extra vigilant until I'm done with her."
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 13, 2013, 02:30:51 AM
> How likely is it that Reimu has noticed the border issues with Gensokyo?
> "Nothing special. Only to let you know that I will be borrowing Reimu for a while, so you may want to be a little extra vigilant until I'm done with her."

>While she is not as sensitive as you are, you imagine she might have some inkling that things are off.
>Marisa laughs. "Alright, I'll keep that in mind! Try not to get any black eyes."

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 13, 2013, 02:49:09 AM
> Who else might have noticed the changes? The yama? The Dragon? Tenma? Ibaraki? Hijiri?

> Nod.
> "And actually, I would like if I can use you as a reference on the seriousness of the situation. Reimu may have noticed something is amiss, but she is far more likely to take you seriously than me. Let us say for now that there are problems afoot, problems that have directly led to me acquiring some..."
> With another slight enigmatic smirk, open the gap pocket with the Materia Prima in it and gently take it out without concentrating on making it into anything.
> "...items of interest."
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 13, 2013, 03:19:21 AM
> Who else might have noticed the changes? The yama? The Dragon? Tenma? Ibaraki? Hijiri?

> Nod.
> "And actually, I would like if I can use you as a reference on the seriousness of the situation. Reimu may have noticed something is amiss, but she is far more likely to take you seriously than me. Let us say for now that there are problems afoot, problems that have directly led to me acquiring some..."
> With another slight enigmatic smirk, open the gap pocket with the Materia Prima in it and gently take it out without concentrating on making it into anything.
> "...items of interest."

>You imagine that The Dragon would, if it is paying attention. The rest, you doubt it.
>You withdraw the Materia Prima and show it to Marisa. Ran leans over to take a look at it as well. "That's some really interesting stuff you have there," says Marisa, turning to reveal she is wearing an apron with a large stylized flower on it, and an M stitched underneath. She dusts her hands off on it while looking at the Materia Prima in your hands with raised eyebrows. "What is that?"

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 13, 2013, 03:30:26 AM
> "You may have come across it in your own studies at some point. If not, I am sure Patchouli has heard of it, and she may have mentioned to you at some point. This is Materia Prima, the one element from which all creation comes."
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 13, 2013, 03:35:40 AM
> "You may have come across it in your own studies at some point. If not, I am sure Patchouli has heard of it, and she may have mentioned to you at some point. This is Materia Prima, the one element from which all creation comes."

>"Oh, wow," says Marisa, reachign out for it. "Let me see it!"

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 13, 2013, 03:46:38 AM
> Hold out our free hand in front of us in a stopping gesture while pulling the Materia Prima hand back a little bit.
> Put on a stern look.
> "No touching until I am satisfied you understand the consequences of doing so."
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 13, 2013, 04:02:18 AM
> Hold out our free hand in front of us in a stopping gesture while pulling the Materia Prima hand back a little bit.
> Put on a stern look.
> "No touching until I am satisfied you understand the consequences of doing so."

>"Okay..." says Marisa, eyeing it.
>"You're right," says Ran, "It really is! How did you find it?"

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 13, 2013, 04:13:42 AM
> Look over to Ran.
> "By going through massive amounts of aggravation. Far more than anyone in Gensokyo has ever even dreamed I've put them through, never mind anything that's actually happened."
> Look back to Marisa and gently poke at the Materia Prima a couple of times with a finger from our free hand.
> "You may touch it if you like, it is the least I can do for imposing on you like this. But there will be no grabbing, and there will certainly be no attempt to mold it or otherwise use it. Understood?"
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 13, 2013, 04:15:15 AM
> Look over to Ran.
> "By going through massive amounts of aggravation. Far more than anyone in Gensokyo has ever even dreamed I've put them through, never mind anything that's actually happened."
> Look back to Marisa and gently poke at the Materia Prima a couple of times with a finger from our free hand.
> "You may touch it if you like, it is the least I can do for imposing on you like this. But there will be no grabbing, and there will certainly be no attempt to mold it or otherwise use it. Understood?"

>"Okay, sure," she says. "I won't do anything with it. Heh, if it's really what you're saying, I'd want it in a good lab before even trying it."

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 13, 2013, 04:17:17 AM
> Nod.
> Stop poking and hold it back out in front of us.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 13, 2013, 04:52:11 AM
> Nod.
> Stop poking and hold it back out in front of us.

>Marisa prods at it with a finger. "Feels kind of slimy... This isn't some kind of joke, is it?"

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 13, 2013, 10:33:21 AM
> When was it that we were able to feel the power within this stuff?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 13, 2013, 09:00:22 PM
> When was it that we were able to feel the power within this stuff?

>You could feel it just by getting close, but perhaps you are more sensitive to these kinds of things than humans tend to be?

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 13, 2013, 09:37:56 PM
> Give a slight frown.
> "Perhaps Patchouli would be more sensitive to it than you. I've never seen a human handle Materia Prima before, so even I can't say."
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 13, 2013, 09:42:10 PM
> Give a slight frown.
> "Perhaps Patchouli would be more sensitive to it than you. I've never seen a human handle Materia Prima before, so even I can't say."

>"Oh well, not like I could say otherwise," says Marisa, prodding it some more. "So, what'd you want again?"

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 13, 2013, 11:56:55 PM
> "Only some sort of reference toward the seriousness of the situation so I can waste as little time with Reimu as possible."
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 14, 2013, 12:09:32 AM
> "Only some sort of reference toward the seriousness of the situation so I can waste as little time with Reimu as possible."

>She nods. "Right. Got it. No kidding around and stuff."

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 14, 2013, 01:11:07 AM
> "Good."
> Open a gap to the Hakurei Shrine.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 14, 2013, 01:17:51 AM
> "Good."
> Open a gap to the Hakurei Shrine.

>"Do you want me to come?" says Marisa, as you open the gap.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 14, 2013, 01:27:17 AM
> "If you have the time."
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 14, 2013, 01:29:18 AM
> "If you have the time."

>"'Kay," says Marisa, as she strides through the gap.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 14, 2013, 01:49:55 AM
> Head on through ourselves.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 14, 2013, 02:27:41 AM
> Head on through ourselves.

>You step through, with Ran on your heels,
>Emerging near the front porch of the Hakurei Shrine, you find Marisa cradling her head and cursing in a muffled tone. Reimu sits on the edge of the porch, frowning. "You forgot to close your eyes, didn't you?" she says. She then looks up and says, "I was expecting you. Mind the oni." She gestures to toward the stairs, where you can see Suika laying face down under them, snoring softly.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 14, 2013, 02:33:07 AM
> "So you've noticed, then."
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 14, 2013, 02:35:49 AM
> "So you've noticed, then."

>"Well, I noticed her coming through that gap," says Reimu. "So no, I don't have tea ready."

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 14, 2013, 02:48:39 AM
> Wave a hand dismissively.
> "I appreciate the thought, but we don't have the time."
> Gesture all around.
> "Have you sensed the changes in the borders?"
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 14, 2013, 02:52:23 AM
> Wave a hand dismissively.
> "I appreciate the thought, but we don't have the time."
> Gesture all around.
> "Have you sensed the changes in the borders?"

>Reimu shakes her head. "I hadn't been paying that much attention. I don't see them as easily as you do. Let's get to the good part; what did you do this time?"

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 14, 2013, 03:18:08 AM
> Smile that slight smile.
> "Oh come now, Reimu. Why would I want to ruin my own hard work?"
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 14, 2013, 03:34:37 AM
> Smile that slight smile.
> "Oh come now, Reimu. Why would I want to ruin my own hard work?"

>"Most people don't want to trip and fall over," she says while standing up and stretching. "But it still happens."

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 14, 2013, 03:55:51 AM
> "I assure you, the consequences of what has taken place are considerably worse than if any of us suddenly forgot how to put one foot in front of the other. Gensokyo's borders are erratic, easy to disrupt. With the way they are now, if something snuck in from the outside, it could cause severe damage. It will take me a very long time to bring everything back to where it belongs."
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 14, 2013, 04:34:24 AM
> "I assure you, the consequences of what has taken place are considerably worse than if any of us suddenly forgot how to put one foot in front of the other. Gensokyo's borders are erratic, easy to disrupt. With the way they are now, if something snuck in from the outside, it could cause severe damage. It will take me a very long time to bring everything back to where it belongs."

>"Mmm," says Reimu. "What do you need?"

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 14, 2013, 11:09:37 AM
> "To come with me to investigate a place I found myself recently thrown. It is, so far, the only lead I have as to who or what caused this damage."
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 14, 2013, 11:47:24 AM
> "To come with me to investigate a place I found myself recently thrown. It is, so far, the only lead I have as to who or what caused this damage."

>Reimu shakes her head. "Geez. Let me get some stuff first, I guess."

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on May 14, 2013, 12:03:14 PM
>"The fate of Gensokyo hangs in the balance, so try not to take too long."
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 14, 2013, 12:54:14 PM
>"The fate of Gensokyo hangs in the balance, so try not to take too long."

>"I know, I know," she says as she walks up the stairs and into the shrine.
>Marisa has a seat where Reimu was. massaging her head and muttering the occasional curse. Suika gives a snort, and you think she startles herself awake for a moment, before settling back in. Ran waits patiently by your side, arms folded into her sleeves as she tends to do.  Silence hangs in the air, save for the sounds of the birds and the hum of the insects, and the occasional noise inside the shrine.
>After a moment, Reimu reappears, bearing her gohei and pocketing a collection of talismans. "No point in putting it off," she says.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 14, 2013, 04:51:38 PM
> Nod, then turn to Marisa.
> "At least you have something new to discuss with Patchouli, I suppose."
> Can we sense anyone else in the vicinity?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 14, 2013, 11:40:08 PM
> Nod, then turn to Marisa.
> "At least you have something new to discuss with Patchouli, I suppose."
> Can we sense anyone else in the vicinity?

>"Yeah, she's going to be real interested in that stuff you have," says Marisa.
>"What stuff?" says Reimu, giving you a sidelong glance before looking toward the magician.
>"She's found some of the one element," says Marisa, "It's a big deal."
>"This is some kind of magic thing, isn't it?" Reimu says with a frown. "Well, whatever. Are we ready, Yukari?"
>You don't think that anyone else around. You suspect that Reimu's faerie paramour is probably having a nap or is out playing somewhere. Genji is probably lurking in the bottom of the pond in back as usual.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 15, 2013, 12:28:14 AM
> Nod, then turn to Marisa.
> "I trust you know enough not to spread undue gossip, as well as who to contact if you should need help. Where would you like me to send you?"
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 15, 2013, 03:12:23 AM
> Nod, then turn to Marisa.
> "I trust you know enough not to spread undue gossip, as well as who to contact if you should need help. Where would you like me to send you?"

>"Just gonna walk back, if that's all the same with you," says Marisa.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 15, 2013, 10:29:47 AM
> "As you wish."
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 15, 2013, 11:06:23 AM
> "As you wish."

>"You can rest here, I guess," says Reimu. "Just don't take any of my tea or stuff."
>The shrine maiden looks to you. "We waiting for anything?"

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 15, 2013, 11:13:33 AM
> Do we remember where we re-emerged into Gensokyo well enough that we could open a gap to go there?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 15, 2013, 11:25:42 AM
> Do we remember where we re-emerged into Gensokyo well enough that we could open a gap to go there?

>You think so. It's not too far from here.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 15, 2013, 12:03:48 PM
> "No."
> Open a gap back toward that place.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 15, 2013, 12:39:34 PM
> "No."
> Open a gap back toward that place.

>You do so, and after a moment, feel it connect with no difficulty.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 15, 2013, 03:18:18 PM
> Head on through.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 16, 2013, 12:46:40 AM
> Head on through.

>You step out, and find yourself near the foot of the mountains again, some distance from but still within sight of the Hakurei Shrine. You can sense the gap that brought you back without any issues.
>Reimu looks around idly. "We're not too far from the tunnel to Makai. Are they up to something?"

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 16, 2013, 01:48:40 AM
> Ran came with us, yes?
> "I don't think so. Here."
> Make our way to the gap that brought us here and open it.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 16, 2013, 01:57:17 AM
> Ran came with us, yes?
> "I don't think so. Here."
> Make our way to the gap that brought us here and open it.

>Ran is with you, she has quietly followed behind you, like a good shikigami whose master needs to put on a proper unified front.
>You open the gap. Reimu frowns at it, then says, "So this goes somewhere else? It's safe, right?"

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 16, 2013, 02:17:28 AM
> "The passage itself should be. The place beyond? I would take care of it myself if I could, which is why I am not alone."
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 16, 2013, 02:33:53 AM
> "The passage itself should be. The place beyond? I would take care of it myself if I could, which is why I am not alone."

>Reimu nods, and walks into the gap.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 16, 2013, 02:48:00 AM
> Follow!
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 16, 2013, 02:59:54 AM
> Follow!

>You follow and pass through the gap, Ran following closely behind. On the other side, you find yourself back in the field of pearlescent fronds and immediately notice several things. First, you see no sign whatsoever of Reimu, even though she should be just in front of you. You are also away that the hat you recently donned is no longer there, and the sudden unsupported feeling around your chest suggests the underwear is no longer in place, either. Nor, a moment later, do you see any signs of Ran coming through the gap.
>At a glance, the field of gently swaying fronds does not seem to be any different than it was when you left it. You can even see what is left of your footprints among them from when you first arrived her.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 16, 2013, 03:01:34 AM
> What the
> Are we at least still clothed?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 16, 2013, 03:11:01 AM
> What the
> Are we at least still clothed?

>You still have the dress, at a glance.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 16, 2013, 03:11:44 AM
> Look back behind us. Is the gap still open?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 16, 2013, 03:21:01 AM
> Look back behind us. Is the gap still open?

>The gap is still open. You should be able to hold it open for a little while before it becomes an issue.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on May 16, 2013, 03:37:18 AM
>Poke our head through to see if they're on the other side.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 16, 2013, 03:41:04 AM
>Poke our head through to see if they're on the other side.

>You do so, and find there is no one on the other side.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on May 16, 2013, 03:42:23 AM
>Oh... crap.
>Try calling out to them.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 16, 2013, 03:46:41 AM
>Oh... crap.
>Try calling out to them.

>You call out through the gap, and receive no answer.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on May 16, 2013, 05:09:14 AM
>Take another look back through the gap, calling out here as well.
>Insight: Could they have appeared where we first appeared, and if so is there any way back there?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 16, 2013, 06:36:28 AM
>Take another look back through the gap, calling out here as well.
>Insight: Could they have appeared where we first appeared, and if so is there any way back there?

>You call through the gap and well, and get no reply, nor see any sign of them.
>You suppose it is possible that they have appeared there, but it seems unlikely. You know where this gap lead to, and had seen both sides. Even in your current state and even with the borders as they are, you are entirely certain this gap should be dependable in where it leads until something happens to damage it. For them to have appeared elsewhere, something would have have to interfered without your knowledge, before you entered and after, to catch both of them. You have never encountered anything like that before, and haven't felt any signs of such here. To get back, you'd have to do some walking, all the way back to the gap to the unstable region, and then hope you could enter it without issue.
>No insight points spent.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Shadoweh on May 16, 2013, 07:49:14 AM
> Can we feel our connection to Ran?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 16, 2013, 07:54:06 AM
> Can we feel our connection to Ran?

>You do not feel anything, either here or when you looked through the gate.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on May 16, 2013, 12:47:33 PM
>Could we attempt to look for Ran using our connection in that weird place between the gaps?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 16, 2013, 01:18:46 PM
>Could we attempt to look for Ran using our connection in that weird place between the gaps?

>If she were there, you doubt she'd survive long enough for you to find anything. It is normally quite inhospitable to life.  But assuming she could, and assuming you could get there, it's plausible.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 17, 2013, 12:53:30 PM
>As puzzling and concerning as it is, you wonder if it means anything in light of other events that have transpired...
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Mr. Sacchi on May 17, 2013, 02:46:57 PM
Is that a hint, purvis?

> insight: is this place a manifestation of our psyche or something similar?

People, feel free belay this. I'm using my full genre savvyness for this.

E: almost forgot

> take a deep breath and head back to the crystal palace.
> proceed to the room with the gap that we needed our pliers for.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 18, 2013, 01:22:50 AM
> insight: is this place a manifestation of our psyche or something similar?
> take a deep breath and head back to the crystal palace.
> proceed to the room with the gap that we needed our pliers for.

>That may be plausible, at least for some of what you've seen recently. The fact that the food didn't seem to nourish you, and much of what and who you've tried to take from Gensokyo doesn't seem to have been able to persist beyond Gensokyo. However, your robe, and the pliers, have persisted, so perhaps they aren't simple manifestations? More information may be needed. Outside of that gap, you aren't so sure this reasoning would apply. If nothing else, the roots have hurt you, and the water slaked your thirst.
>You have one insight point left.
>The gap you found in the crystal palace would not benefit from the pliers, you would need your vice grips to use it safely. There is, however, a very disparate gap where the fold is particularly thick.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Mr. Sacchi on May 18, 2013, 10:20:20 AM
Alright... So I feel like I just wasted an insight point.

And I got absolutely no idea what to do from here on out.

Anybody mind stepping in?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 19, 2013, 02:16:56 AM
>As you linger, trying to decide whether what you've seen is real or not, you don't find any sign of Reimu or Ran forthcoming. You suspect you're either going to have to find out what happened, or establish they were never there at all. Alternately, you could try to see if they appeared elsewhere, or try to seek out new areas.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: UncertainJakutten on May 19, 2013, 02:38:04 AM
>Ok, let's go back to the area we started last time. Um, what is along the path to there?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 19, 2013, 03:16:49 AM
>Ok, let's go back to the area we started last time. Um, what is along the path to there?

>Presuming you mean where you awoke, you would have to trace a path to the far side of the fold, get through the gap there and hope the not to cause a collapse on the other side, and then make your way back across the chasm to the narrow tunnel that you have to crawl through, and reenter that.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: UncertainJakutten on May 19, 2013, 03:29:02 AM
>One step at a time I guess.
>Can we adequetely trace a path to the far side of the fold?
>If so, do so.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 19, 2013, 04:42:47 AM
>One step at a time I guess.
>Can we adequetely trace a path to the far side of the fold?
>If so, do so.

>So it seems.
>Having made the trip by foot once, you feel you can easily follow the path back. You may be able to make use of some shortcuts as well, as the fold itself hardly moves in a straight line, but it does carry some risk of getting lost.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on May 19, 2013, 05:57:05 AM
>Wait up a sec.
>Go back through the gap to Gensokyo and grab a rock, then come back through and continue what we were doing.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 19, 2013, 06:17:13 AM
>Wait up a sec.
>Go back through the gap to Gensokyo and grab a rock, then come back through and continue what we were doing.

>You go back through and grab a nearby rock, one about fist-sized and perfect for just about every need that you might have for a rock.
>Returning through the gap, you find it has vanished.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on May 19, 2013, 11:36:05 AM
>Okay, awesome, one of three things has happened.
>1. We just killed two incredibly important people.
>2. These people are instead lost in this strange world.
>3. We just killed two incredibly convincing fakes.
>Return to Gensokyo and attempt to gauge to the best of our power how "real" it is. If possible that is.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 19, 2013, 12:15:05 PM
>Okay, awesome, one of three things has happened.
>1. We just killed two incredibly important people.
>2. These people are instead lost in this strange world.
>3. We just killed two incredibly convincing fakes.
>Return to Gensokyo and attempt to gauge to the best of our power how "real" it is. If possible that is.

>This is an accurate summary of events. You are trying very hard not to focus too much on the first one. However ephemeral human life may be, you wouldn't begin to take Reimu's that lightly; let alone someone as important as Ran.
>You step back through the gap into Genoskyo, determined to solve this once and for all. Normally, if you had your magnify glass, you could just peer at its borders and determine what is real and what is illusion, but that option is closed to you at the moment. However, there are likely other ways to determine whether or not this place is real...

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on May 19, 2013, 10:24:23 PM
>Hmmm, for now let's gap over to our house and see if Ran is spontaneously there again.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 20, 2013, 02:00:33 AM
>Hmmm, for now let's gap over to our house and see if Ran is spontaneously there again.

>You return to your home, and walk inside to find it empty. There note that Ran left is still there, as are the dirty dishes that no one cleaned off the table.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on May 20, 2013, 08:25:33 AM
>Could examining a living person in this Gensokyo provide insight into whether it is real?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 20, 2013, 08:50:32 AM
>Could examining a living person in this Gensokyo provide insight into whether it is real?

>It may. You imagine, if it were an illusion, dependent upon the kind of illusion you're dealing with.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on May 20, 2013, 09:17:09 AM
>Well, then, let's pay a visit to someone convenient, i.e Maribel.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 20, 2013, 09:40:00 AM
>Well, then, let's pay a visit to someone convenient, i.e Maribel.

>How do you intend to get there, and what level of manners do you intend to show while entering, if any?

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 20, 2013, 10:40:09 AM
Hold up. We haven't checked enough things.

> Gap ourselves back to the gap where we lost Ran and Reimu.
> Pick up a rock, grip it tightly, and step through that gap back to the field of fronds.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 20, 2013, 10:59:36 AM
> Gap ourselves back to the gap where we lost Ran and Reimu.
> Pick up a rock, grip it tightly, and step through that gap back to the field of fronds.

>You return to the gap to the field of fronds, grab a rock, and hold it tightly.
>Opening the gap again, you step through it, and end up clenching your fingers together in a slightly painful jumble as you emerge on the other side.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 20, 2013, 11:01:26 AM
> So the rock has vanished?
> Could we tell the exact point in the process of stepping through that it did so?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 20, 2013, 11:02:54 AM
> So the rock has vanished?
> Could we tell the exact point in the process of stepping through that it did so?

>The rock has indeed vanished, you see no sign of it.
>You believe it did so the moment your hand entered the gap.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 20, 2013, 11:11:05 AM
> Do we have rope at home?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 20, 2013, 11:15:53 AM
> Do we have rope at home?

>You don't have any proper rope, but the curtains in your space do have strips of cloth holding them open that may serve as such for some purposes.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 20, 2013, 11:31:13 AM
> Did the gap close behind us automatically?
> Pick up a frond with our hand that didn't hold the rock.
> Head back through the gap to Gensokyo without unclenching our former-rock hand.
> Once we're back in Gensokyo, inspect the immediate vicinity for objects we could reasonably tie a rope to for support.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 20, 2013, 12:09:27 PM
> Did the gap close behind us automatically?
> Pick up a frond with our hand that didn't hold the rock.
> Head back through the gap to Gensokyo without unclenching our former-rock hand.
> Once we're back in Gensokyo, inspect the immediate vicinity for objects we could reasonably tie a rope to for support.

>It is still open, as presumably you had a few more things to try.
>You pluck a frond from the ground, and leave your hand clenched, and return to Gensokyo.
>Your clenched hand is still clenched upon returning, while the frond seems to be unchanged.
>Looking around, you see a nearby tree that ought to serve as a decent anchor.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 20, 2013, 02:12:22 PM
> Unclench our for mer rock hand, it's done its job.
> Gap-return to our room, grab an aforementioned strip of cloth, gap-return here, tie one end of the cloth to the aforementioned tree, grab the other end and head back through the gap to the field of frons.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 20, 2013, 02:59:28 PM
> Unclench our for mer rock hand, it's done its job.
> Gap-return to our room, grab an aforementioned strip of cloth, gap-return here, tie one end of the cloth to the aforementioned tree, grab the other end and head back through the gap to the field of frons.

>You release your first, and open another gap to your room to grab the cloth holding your curtains open, and then return and tie it to a small tree near the gap.
>You step back through into the field of fronds, and find your hand is empty. There is no sign of the cloth.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 20, 2013, 03:48:53 PM
> Step back into Gensokyo. Is the cloth still tied to the tree?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 20, 2013, 03:52:15 PM
> Step back into Gensokyo. Is the cloth still tied to the tree?

>You step back into Gensokyo, and find the cloth is gone. There is, instead, what seems to be the last traces of a grayish mist fading into the air.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 20, 2013, 04:31:48 PM
> What on Earth...
> We were watching where we were going when we entered the frond field,yes? Which means we weren't watching the cloth?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 20, 2013, 04:47:04 PM
> What on Earth...
> We were watching where we were going when we entered the frond field,yes? Which means we weren't watching the cloth?

>You keeping an eye on the path ahead of you. Not that you can really sense through the gaps without your mirror and such.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 20, 2013, 05:54:19 PM
> Oh, so Gensokyo isn't visible through the gap?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 20, 2013, 06:24:33 PM
> Oh, so Gensokyo isn't visible through the gap?

>No. The gaps are quite opaque to the naked eye. Were it not for the current state of the borders, you could sense through them a little, even now.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 20, 2013, 08:16:58 PM
Well, that's deeply bothersome. Not only did we (okay, I) vaporize our life partner AND the Hakurei shrine maiden, crossing over by one millimeter is apparently enough to vaporize something that's anchored to Gensokyo.

I might want to bring one more rock with us just to watch the vaporization in action, but otherwise, I think we may need to stay abyss-side until things start coming back.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 21, 2013, 05:00:46 AM
> Let's try this one more time...
> Head back to Gensokyo, pick up a rock, then head back through the gap to the frond field, holding the rock out in front of us at roughly eye level so we can see what happens to it.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 21, 2013, 05:08:14 AM
> Let's try this one more time...
> Head back to Gensokyo, pick up a rock, then head back through the gap to the frond field, holding the rock out in front of us at roughly eye level so we can see what happens to it.

>You pick up a rock and hold it out in front of you, then enter the gap. It seems to pass through the gap properly, but you can feel that It isn't. It just vanishes when it passes through, and you cannot feel it on your hand anymore past that point. There doesn't seem to be anything unusual about it it's vanishing, none of that grayish mist or anything. It simply ceases to be as it passes through the boundary.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on May 21, 2013, 08:52:37 PM
>Is this the real life?
>Is this just fantasy?
>So if we had our magnifying glass solving this mystery would be a lot easier?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 21, 2013, 09:04:34 PM
>Is this the real life?
>Is this just fantasy?
>So if we had our magnifying glass solving this mystery would be a lot easier?

>You have died in a landslide.
>You are certain of this. Though you are also certain you can get to the bottom of this without it, you feel you're close to a breakthrough.

>_

Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Mr. Sacchi on May 22, 2013, 01:50:01 AM
"You're close to a breakthrough."

I guess this would be one of these situations where spending an insight point would give us an information but wouldn't actually use it that Purvis spoke about. Not that I'm actually yhinking of testing that considering we only have one left.

Now, Kilga, mind sharing your thoughts on the subject? As far as we know it seems like Abyss-Side is a completely different plane of reality, or completely outside of reality as we know it. I have little else of thought and I'm pretty much as stumped as you are, I believe.

We also need to give that place a proper name, Abyss Dimension fine by you guys?

> List of Gaps we still haven't checked in this weird place.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 22, 2013, 03:27:09 AM
I haven't had the time to sit down and thing about the situation properly and I won't until next Monday at the earliest. The one thing I want to figure out is why certain things have not gone poof. We're still wearing our dress, and our tools are fine, but the underwear and socks we previously had on within the abyssal dimension vaporized alongside everything else that came from Gensokyo. There must be a pattern, I just have no idea what it is.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Mr. Sacchi on May 22, 2013, 03:45:04 AM
You mind if I chase after whatever lead purvis gives us in the next post? Or do you want to keep testing more stuff with rocks through the border and the like?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 22, 2013, 04:10:28 AM
I'm good for the time being. The only things left I'd consider doing would require a witness, and I'm not dragging more people into this than absolutely necessary.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 22, 2013, 06:52:07 AM
> List of Gaps we still haven't checked in this weird place.

>There are a few. There is the one in the crystal palace, which you will need your vice grips to open. There is one where the fold in the field of fronds was thick and you did some repairs to borders there. There is one that leads back to the caverns, which is very unstable. There is one near the chasm in the caverns which you were unable to hold open long enough to use previously, and there is one you have yet to investigate in the statue chamber.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: UncertainJakutten on May 22, 2013, 06:56:10 AM
>List of what has disappeared in transit, and what hasn't, over all gappings to this place.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 22, 2013, 07:04:18 AM
>List of what has disappeared in transit, and what hasn't, over all gappings to this place.

>Do you mean moving between Gensokyo and the abyss? If so: You have seen several rocks vanish, your hat, a brassier, a length of cloth, and two of the people you regard most fondly.
>If you mean when intially coming to the Abyss, you lost your tools and your clothing. Granted, you weren't actually wearing the latter when you came here, as they were rather strewn about during prior activities. But you've found some of them, which leads you to believe they followed you here. You did have your blanket when you awoke here; you aren't sure if that means the futon followed you or not. It would help if you had some idea how you actually arrived, but there have been no clues thus far...

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Mr. Sacchi on May 22, 2013, 10:09:46 AM
>There are a few. There is the one in the crystal palace, which you will need your vice grips to open. There is one where the fold in the field of fronds was thick and you did some repairs to borders there. There is one that leads back to the caverns, which is very unstable. There is one near the chasm in the caverns which you were unable to hold open long enough to use previously, and there is one you have yet to investigate in the statue chamber.

> You're... not really giving us many options here, purvis :V

> What would we need to make the border between here and the caves stable?

> Proceed to the gap where the fold in the field is thick. Use to fold itself to get to it if necessary. We can't afford to get lost.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 22, 2013, 10:32:48 AM
> You're... not really giving us many options here, purvis :V

> What would we need to make the border between here and the caves stable?

> Proceed to the gap where the fold in the field is thick. Use to fold itself to get to it if necessary. We can't afford to get lost.

>You ain't no Vic Viper, son.
>You aren't certain, you would need to examine it.
>You begin your trek back toward the gap where the fold is thick. By this point, there is little to do to fill the time and the field hardly provides much in the way of stimulation, you've gotten sick of trying to find some pattern to the pink motes of light. You try not to let your worries about Ran and Reimu get to you too strongly, but it's hard not to think back on it. You are certain they have to be okay, there's no way the gap could have actually harmed them. Unless the strange nature of this place has affected your gaps in some way you cannot detect in the slightest, they can't have come to harm. It must be a question of whether they were taken elsewhere or whether they ere actually there at all. However, the possibility of something affecting your gaps outside of your notice, however improbably, does leave you uncomfortably queasy.   You find yourself almost grateful that the food you had didn't sate you, you are starting to feel peckish, and serves as a good distraction.
>You don't know how long it takes for you to get back, closer to two hours than one, you estimate. You can feel the gap here, now that you know to look for it, spread out among the  fold. It should be easy to use now that you have your pliers.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Mr. Sacchi on May 22, 2013, 11:38:12 AM
> What was the reason we couldn't use this gap before?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on May 22, 2013, 12:28:58 PM
Possible explanation of why we our dress didn't dissapear unlike everything else: We've been finding pieces of our clothing as we go, and it is possible that this dress was pulled in with us. For that matter...

>Is this the same dress we were wearing the night before?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 22, 2013, 02:38:42 PM
> What was the reason we couldn't use this gap before?

>It was dispersed too widely.

>Is this the same dress we were wearing the night before?

>It's certainly the same design, but you do keep a few of them. You think it may be the same one, though, now that you consider it.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Mr. Sacchi on May 22, 2013, 02:47:37 PM
> Then proceed to work on the gap. With our pliers it should be no trouble, right?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 22, 2013, 03:44:57 PM
> Then proceed to work on the gap. With our pliers it should be no trouble, right?

>You set to it, and quickly gather the gap together and open it properly. You feel relieved to have something work properly.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Mr. Sacchi on May 22, 2013, 04:03:11 PM
> Go through!
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 22, 2013, 04:26:26 PM
> Go through!

>You step through the gap, mentally preparing yourself for what lays on the other side.
>The first thing you see are the trees. Trees everywhere, creating a vibrant forest. The air is fresh and clear, and much less heavy than the field of fronds, setting your ears ringing for the umpteenth time today. Looking around, you see trees everywhere, creating a thick canopy blots out the sky above. The trees do not look familiar at all, they certainly aren't the kinds you are used to back home, nor do they seem to really resemble trees that you've seen elsewhere. There doesn't seem to be any single kind, you can pick out several distinct types of tree just glancing around, but none of them seem like anything you've seen before. Some are tall and thin, others short and squat, some have many leaves, others only seem to have sprouted a few. Some a narrow, to the point of being unnatural, and others sprawl out more than any baobab you have seen.  Some of them have branches that extend at strange angles, others seem to have grown diagonally rather than vertical. Some seem to have mosses growing on them, others are quite clean of such things. 
>Through the ringing in your ears, you also notice that the forest is quiet, You cannot here anything like animal or insect life.  The borders are also the same here as they have been elsewhere.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Mr. Sacchi on May 22, 2013, 04:34:21 PM
> Take a good moment to recompose ourselves.

> Once the ringing has stopped, take into the fresh air. A nice change, at least.

> Is there any path that we can see?

> Does it seem like we could crest the canopy?

> Attempt flight.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 22, 2013, 04:47:29 PM
> Take a good moment to recompose ourselves.

> Once the ringing has stopped, take into the fresh air. A nice change, at least.

> Is there any path that we can see?

> Does it seem like we could crest the canopy?

> Attempt flight.

>You take a moment to compose yourself and take in the air while waiting for your ears to stop ringing.  The forest remains silent, and less immediately hostile than some of the places you have been.  Looking around, you don't see anything like a path, but there are a couple places where the trees are less thick and you could walk through easily. Normally you would use the moss on the trees to judge the direction, but it doesn't seem the moss here adheres to that rule so you decide to designate one to the north and the other to the east.
>You could probably find a tree to climb and look over the canopy; they seem to vary in height enough that some will tower above the majority of the rest. However, you would have to be careful, you can't imagine how humiliating it would be to fall out of a tree.
>You attempt to fly, and meet with no luck.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Mr. Sacchi on May 22, 2013, 06:30:15 PM
> We can deal with humiliation considering we're very likely to be the only ones here.

> Once our ears stop ringing fully, carefully climb one of the tallest-looking trees and look over the canopy.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 22, 2013, 08:31:29 PM
> We can deal with humiliation considering we're very likely to be the only ones here.

> Once our ears stop ringing fully, carefully climb one of the tallest-looking trees and look over the canopy.

>You decide you're probably alone enough.
>Looking around, you don't seen any trees that are really suitable for climbing. A few civilizations have risen and fallen since you last did this, though, so you are a bit rusty at it. There's one might work despite your misgivings, but you aren't fully confident in it.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Mr. Sacchi on May 22, 2013, 11:25:32 PM
> Sigh and let it be then, especially since we're rusty, last thing we want is getting unnecessarily hurt.

> Assuming that by "one to the north and one to the east" (this isn't completely clear tbh) you mean that there's a pseudo-path one each of these directions, proceed north but keep careful track of where we're going so that we can get back here easily, either to leave or go the other path.

> While walking, keep an eye out for a tree we assume is good enough for climbing.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 23, 2013, 08:58:57 AM
> Sigh and let it be then, especially since we're rusty, last thing we want is getting unnecessarily hurt.

> Assuming that by "one to the north and one to the east" (this isn't completely clear tbh) you mean that there's a pseudo-path one each of these directions, proceed north but keep careful track of where we're going so that we can get back here easily, either to leave or go the other path.

> While walking, keep an eye out for a tree we assume is good enough for climbing.

>You decide that being injured in a situation that is looking increasingly like a survival situation is probably a poor idea.
>There are pseudo-paths northward and eastward; you proceed northward, keeping an eye open for a suitable tree to climb. The forest doesn't seem to be ending soon, or growing any less thick. Nor do they seem to be any less unrecognizable. Some appear to simply be normal trees that you've never knowingly encountered before, with unfamiliar leaf patterns and barks. Others are more strange, with limbs that grow downward or leaves that don't match the shape of any leaf or needle that yo have seen before. Below the trees you note there is a variety of plantlife, none of it particularly familiar. You can see some things that look vaguely like ferns and grasses, but others escape your classifications entirely.  You find yourself wondering if any any of them are edible.
>You have been walking for fifteen or so minutes, having little luck on finding a tall enough tree that feels right, when you catch a bit of red on the ground, obscured by the greenery.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Mr. Sacchi on May 23, 2013, 01:22:51 PM
> Red? Approach and examine cautiously. Red is almost never a good sign.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 23, 2013, 04:42:24 PM
> Red? Approach and examine cautiously. Red is almost never a good sign.

>You leave the path, as it were, to wade into the foliage and get a better look at the redness. Getting within a couple yards of it, you can see it belongs to a solid object, which appears to be smooth and hard. You can't make out many more details due to the plantlife in the way. It seems to be larger than one of your fingers, though, as that is about all you can see through the plants

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Mr. Sacchi on May 23, 2013, 05:53:39 PM
> Chances it could be one of our tools?

> Get the foliage out of the way to get a better look.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 23, 2013, 06:47:33 PM
> Chances it could be one of our tools?

> Get the foliage out of the way to get a better look.

>You don't think so, none of them are red. Still...
>You push the foliage aside, and see one of your shoes laying there in the dirt.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Mr. Sacchi on May 23, 2013, 08:38:04 PM
> Well then!

> Would having only one of our shoes make walking too awkward? If not, put it on.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 23, 2013, 09:06:57 PM
> Well then!

> Would having only one of our shoes make walking too awkward? If not, put it on.

>You obtain: Red Shoe
>It would be rather awkward to have just one, but hopefully you can find the other.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on May 23, 2013, 11:29:05 PM
>Search through the nearby undergrowth for another shoe.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 23, 2013, 11:48:32 PM
>Search through the nearby undergrowth for another shoe.

>You search through the underbrush, but do not find anything other than a few errant sticks.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on May 24, 2013, 01:16:27 AM
>Do we still have that trusty rock we picked up quite some time ago? (Not the one we disintegrated as a test)
>Are they quality sticks, or thin snappable affairs?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 24, 2013, 07:54:06 AM
>Do we still have that trusty rock we picked up quite some time ago? (Not the one we disintegrated as a test)
>Are they quality sticks, or thin snappable affairs?

>No, you left it outside the crystal palace, and it was lost in the explosion.
>They are the latter kind, mostly good for tinder. It shouldn't be too hard to find some of the former, you imagine.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on May 24, 2013, 08:12:50 AM
>Well then, before we continue, let's find a nice trustworthy stick.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 24, 2013, 08:19:41 AM
>Well then, before we continue, let's find a nice trustworthy stick.

>You have to do a bit of rummaging around through strange plants, but you eventually find a good, stout stick that is about five feet long and reasonably straight.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on May 24, 2013, 09:10:17 AM
>Find our way back to the "path" we were following.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 24, 2013, 09:42:08 AM
>Find our way back to the "path" we were following.

>You have to backtrack a bit, having lost yourself in the denser parts of the forest, but you are able to find the path easily enough.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Mr. Sacchi on May 24, 2013, 02:34:47 PM
> Move onwards!
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 24, 2013, 05:47:58 PM
> Move onwards!

>You move onwards, and continue to work your way deeper into the northward forest, as the trail begins to turn toward the east.
>Some minutes pass, before you become aware of a very distinct border ahead of you. It's curiously stable among the writhing sandstorm that you have grown accustomed to, standing some yards forward, and extending up a bit over six feet into the air, and maybe a dozen or so across. You get the feeling it is dome-shaped, or possibly spherical and extending into the ground. Looking ahead, you see nothing physical that really seems to correspond with this border, simply more forest.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Mr. Sacchi on May 24, 2013, 06:36:24 PM
> Does the shape of the border actually mean anything?

> Can we feel where it's connected to without opening it?

> Does it need any sort of repairs before it becomes useable?
>> If so, start on these repairs UNLESS we don't have the tools for it.

> We weren't looking for specifically tall trees in these past few minutes since we found our shoe, right?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 24, 2013, 06:48:30 PM
> Does the shape of the border actually mean anything?

> Can we feel where it's connected to without opening it?

> Does it need any sort of repairs before it becomes useable?
>> If so, start on these repairs UNLESS we don't have the tools for it.

> We weren't looking for specifically tall trees in these past few minutes since we found our shoe, right?

>It can be, depending on the circumstances. In this case, you were thinking of it as it interacts with reality.
>You can try to feel where it is connected without opening it. It might be a little hard without the proper tools, but given that it is standing reasonably intact, you don't think it should be a problem.
>You would have to examine it to see if it needs repairs, but at a glance it seems to be in rather good condition.
>You didn't see any trees you liked the idea of climbing. At least not without your shoes, anyways; some of that bark looks nasty.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Mr. Sacchi on May 24, 2013, 06:52:34 PM
> Only forest as far as the eye can see, eh?

> Well then. Try to feel where this border connects to, without opening it.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 24, 2013, 07:07:24 PM
> Only forest as far as the eye can see, eh?

> Well then. Try to feel where this border connects to, without opening it.

>So far, there has been only forest.
>You get a bit closer to it, trying to get an idea of what the border connects to. Looking at the physical location, there's nothing but more forest and foliage, nothing unusual at all. You can't see anything that materially connects to it at all. The border itself is rounded, and most definitely a dome. No, you decide as you get closer, it is a sphere, and about half of it is submerged. The border feels reasonably solid, you would have to physically push through it, and you could imagine another person bumbling into it and falling over. It feels about half a foot thick, all around, and hollow inside. Nothing that seems to really be affected by being inside of the border, or on its threshold. You aren't certain if it is connected to anything except for itself.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Mr. Sacchi on May 24, 2013, 07:19:51 PM
> What could we do to a border like this?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 24, 2013, 08:22:32 PM
> What could we do to a border like this?

>You could breech it easily, and probably destroy it. You might be able to expand or contract it, though it may not react well to that being done to it. With a bit of work, you could probably make it more impenetrable, or weaken it to the point it's about to collapse under its own weight. With some effort, you might be able to change its shape.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Mr. Sacchi on May 25, 2013, 12:42:25 AM
I... can't see the utility in any of that.

What do you guys think? Should we rip the border apart and see what happens or just go back and take the east path?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hanzo K. on May 25, 2013, 12:47:41 AM
Let sleeping dogs lie, I say.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on May 25, 2013, 07:16:18 AM
I say we at least see if we can open a passage through it without destroying it, could be something worthwhile in there.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Gray21oh on May 25, 2013, 09:33:43 AM
I say suck in your gut and try to squeeze in.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Mr. Sacchi on May 25, 2013, 04:39:12 PM
I say we at least see if we can open a passage through it without destroying it, could be something worthwhile in there.

Good idea.

> Any way we can open a passage through the border without destroying it?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 25, 2013, 07:16:56 PM
> Any way we can open a passage through the border without destroying it?

>Unless this border is more delicate than it seems, which is possible, you should be able to open a gap through it without breaking it.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Mr. Sacchi on May 25, 2013, 09:45:36 PM
Well then!

> Check to see if the border seems delicate or not.
>> If not, open a gap to the other side and continue down the path.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 26, 2013, 09:28:47 AM
> Check to see if the border seems delicate or not.
>> If not, open a gap to the other side and continue down the path.

>The border feels fairly robust. If you applied some pressure, you likely could break it, but it shouldn't be hard to be gentle with it.
>Do you wish to appear within the sphere, or on the other side of it?

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on May 26, 2013, 08:35:19 PM
>Within the sphere.

(I assume)
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 26, 2013, 08:56:12 PM
>Within the sphere.

>You gently nudge aside the edges of the border with a few well-placed gaps and proceed into it. As you pass through, you suddenly hear a gentle tune fill the air, played from the strings of a shamisen by the sound of it. It is a simple song, you imagine that any travelling musician could play it. The tune is slow-paced and pleasant, though not especially exciting or catchy. It does not sound like any song you know, and you feel like it is something that has been improvised. If you had an instrument, you could replicate it, though it has been some centuries since you bothered with music.  Looking around, you can't see any source of the song. Otherwise, things seem to be identical to how they were outside.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on May 26, 2013, 10:22:25 PM
>Can we see everything inside the sphere from where we are standing?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 26, 2013, 10:29:30 PM
>Can we see everything inside the sphere from where we are standing?

>The ground foliage does block some places, but not comprehensively enough to obscure anything smaller than a coin. The trees are not thick enough to hide much, either.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on May 26, 2013, 10:35:09 PM
>Use our ears and walk around to triangulate the position that the sound is originating from.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 26, 2013, 11:34:33 PM
>Use our ears and walk around to triangulate the position that the sound is originating from.

>You walk around, trying to get an idea where the sound is originating from. After making a circuit around the small area, you cannot find a source, or any place where it grows weaker. Rather, it seems to be emanating from air itself. As well, you don't notice anything interesting among the undergrowth, either.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on May 27, 2013, 07:57:25 AM
>Damnable acoustics!
>See if there is a border or somesuch linking the sound of some other place to this bubble.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 27, 2013, 10:57:26 AM
>Damnable acoustics!
>See if there is a border or somesuch linking the sound of some other place to this bubble.

>It's that damn haunted whispering chamber all over again!
>You check the border a bit more closely, trying to discern if the sound is coming from elsewhere. From what you can gather, the border doesn't seem to link anywhere else, it seems to exist purely as a border between inside and outside, and seems to be purposed to contain sound.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on May 27, 2013, 07:34:09 PM
>The border isn't creating the sound either?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 27, 2013, 09:25:34 PM
>The border isn't creating the sound either?

>You don't think so. It is possible and you have seen the like before, but you don't think it is having that kind of effect. If it were, it would be too subtle to see without your magnifying glass.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on May 27, 2013, 10:35:14 PM
>"Is anyone there?"
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 27, 2013, 10:50:18 PM
>"Is anyone there?"

>You call out, and get no response.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Mr. Sacchi on May 28, 2013, 12:33:05 AM
Something tells me we won't be getting much out of this border.

Though if you have a plan feel free to continue.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on May 28, 2013, 01:54:22 AM
It's suspicious, there's probably something here but I don't know what.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on May 28, 2013, 11:42:35 AM
>Well then, for now exit through the other side of the sphere.
>Before we close the gap we use to exit, can we hear the sound through it?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 28, 2013, 01:21:11 PM
>Well then, for now exit through the other side of the sphere.
>Before we close the gap we use to exit, can we hear the sound through it?

>You leave the sphere, then linger to see if you can hear the music through the gap. It takes a moment, then it comes through faintly. As it does, you notice that the borders near the gap become slightly less hectic and sandstorm-like.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on May 28, 2013, 10:24:36 PM
>Oh, oh my, that makes this quite the find!
>Put some effort into memorising the position of this sphere so that we can make gaps into it later.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 29, 2013, 01:09:38 AM
>Oh, oh my, that makes this quite the find!
>Put some effort into memorising the position of this sphere so that we can make gaps into it later.

>This is interesting, indeed.
>You do your best to memorize the sphere's location.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on May 29, 2013, 01:25:33 AM
>We haven't been able to open gaps between these strange "worlds" other than the ones we've found have we?
>Try to open a gap to the place with the fronds.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 29, 2013, 01:59:50 AM
>We haven't been able to open gaps between these strange "worlds" other than the ones we've found have we?
>Try to open a gap to the place with the fronds.

>You have not.
>You try to open a gap to the field of fronds, and have no luck at all. It is simply too far removed. You will need your astrolabe to do this.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on May 29, 2013, 02:47:18 AM
>Can we sense anything that feels like one of our tools in this strange forest?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 29, 2013, 12:19:48 PM
>Can we sense anything that feels like one of our tools in this strange forest?

>You haven't yet, but given that you were literally on top of one in the caverns and didn't sense it, this might not mean anything.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 29, 2013, 09:19:18 PM
> What have we got going for object-holding capabilities?
> What gaps are we aware of that will take us back to the caverns, other than the mega-unstable one?
> For all the different trees we've seen so far, have we spotted any of those nasty roots here?
> Inventory

I will catch up on this, I swear.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 29, 2013, 10:47:58 PM
> What have we got going for object-holding capabilities?
> What gaps are we aware of that will take us back to the caverns, other than the mega-unstable one?
> For all the different trees we've seen so far, have we spotted any of those nasty roots here?
> Inventory

>You can make a gap to hold things, still.
>You don't know any others.
>You've not seen any roots yet, or felt anything like them.
>Your inventory contains:
>Bedsheet
>Your silken bedsheet.
>Socks and Undergarments.
>Some of your lost clothing.
>Yukari's Screwdriver.
>Seemingly a basic screwdriver. With this, you may prise open gaps with much more precision and delicately than you can alone.
>Piece of Materia Prima
>A hand-sized glob of the one element from which all flows.This could be shaped into a boggling array of things.
>Yukari's Hourglass
>This basic timekeeping device assists in maintaining gaps. With it, you can leave gaps open for longer, and without having to physically concentrate on them.
>Yukari's Pliers.
>A basic pair of pliers. These assist you in narrowing and closing gaps with far greater ease and speed than you can alone.
>Stout Stick
>Suitable for aiding in walking.
>Red Shoe
>One of your missing shoes, uncomfortable to wear on its own.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 29, 2013, 11:04:55 PM
> Do we recognize the song the shamisen is playing?
> Given what we remember of that massively unstable gap, how could we stabilize it?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on May 29, 2013, 11:11:35 PM
I suspect we could stabilise it if we had the astrolabe using this strange music, which is what I was trying to see if we could do just before.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 29, 2013, 11:33:10 PM
> Do we recognize the song the shamisen is playing?
> Given what we remember of that massively unstable gap, how could we stabilize it?

>You do not recognize it specifically, but it sounds like any sort of song a wandering musician might strum out in an roadside teahouse for a meal.
>You aren't sure, you would need to examine it more closely, which would involve your magnifying glass. With the tools you have, though, it may be able to use it without causing a catastrophe.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 29, 2013, 11:37:05 PM
> And that one connected to somewhere in the frond field?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on May 29, 2013, 11:38:08 PM
>Would the screwdriver be of use in opening such a gap?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 29, 2013, 11:39:12 PM
> And that one connected to somewhere in the frond field?

>Yes.

>Would the screwdriver be of use in opening such a gap?

>It would help. Good use of your hourglass and pliers should also help minimize the harm.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 30, 2013, 01:26:13 AM
> Let's keep heading down the path, then. Who knows what else we'll find?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 30, 2013, 02:41:35 AM
> Let's keep heading down the path, then. Who knows what else we'll find?

>You continue down the path. The trees come progressively less like proper trees as you continue onward. Branches and barks twist in odd ways, leaves take on shapes like no leaf you have ever seen. Still, there are trees that are less alien and merely unfamiliar in form. The forest does not seem to become any more or less thick as you continue on. It is still quiet as ever, you cannot feel anything like wind to rustle the branches, nor is there any kind of cry from an animal or an insect.
>After a few more minutes of walking, you note a tall tree with rough bark and numerous branches tipped with diamond-shaped leaves, which seems to stretch higher than many of its neighbors. It seems like it should be suitable to climb.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Mr. Sacchi on May 30, 2013, 02:43:33 AM
> Take a deep breath and carefully remember everything we can about climbing something.

> Then get to it!
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 30, 2013, 03:41:30 AM
> Take a deep breath and carefully remember everything we can about climbing something.
> Then get to it!

>You take a moment to steady yourself and try to recall all the little tricks about positioning your feet just so and feeling out a branch that is going to properly hold your weight, then begin to scale the tree.
>Despite this, and despite your dress, the tree is not a particularly hard one to scale. You are quite happy, in fact, that you took the time to pick a good one. It takes you a couple minutes, some of them slightly more awkward than you'd like, before you scale high enough to see over many of the trees. Looking around, you can see many mountains, some miles in the distance; tall and blocky things that extend up into the air like natural plinths; you've seen many of their like on the mainland; the proper name of them eludes you at the moment. Looking upward, the sky seems to be a pastiche of swirled, unmoving colors, which nary a cloud or a sun that you can see.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 30, 2013, 03:58:50 AM
> How does it compare to the frond field sky?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 30, 2013, 04:28:19 AM
> How does it compare to the frond field sky?

>They don't really compare. The field of fronds had a sky that was pale orange near the horizon, darkening to blackness as it extended upwards, then giving way to nothingness.  Here, the sky seems to be complete, as far as you can see, and a swirled rainbow mess. 

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Mr. Sacchi on May 30, 2013, 05:28:36 AM
> Any landmarks of note besides mountains and trees?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 30, 2013, 12:15:53 PM
> Any landmarks of note besides mountains and trees?

>Looking around, you note there appears to be a small valley to the 'northeast', which seems to run diagonally across the land.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 30, 2013, 12:56:15 PM
> Does our pseudopath run in that direction?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 30, 2013, 01:23:53 PM
> Does our pseudopath run in that direction?

>It's hard to tell, the trees don't always allow for a clear view of it. If the path continues as it does, it seems as though it will miss the valley,

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 30, 2013, 11:20:47 PM
Are we good to climb down? I don't know what I was hoping to see, but I know what we got wasn't it.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 31, 2013, 02:49:55 AM
Might as well try one thing while I wait.

> Raise our voice.
> "Hello out there!"
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 31, 2013, 03:10:23 AM
Might as well try one thing while I wait.

> Raise our voice.
> "Hello out there!"

>You call out, and receive no answer. The land is quiet.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 31, 2013, 03:19:55 AM
Yeah, I think we're done here.

> Carefully climb back down the tree. Don't want to hurt ourselves.
> Once we reach the ground, continue on the current path.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 31, 2013, 03:50:16 AM
> Carefully climb back down the tree. Don't want to hurt ourselves.
> Once we reach the ground, continue on the current path.

>You carefully make your way down the tree, which isn't much worse than making your way upward. You did take the time to choose a good one after all.
>You continue to travel northward after settling onto the ground again.  After some minutes, you begin to hear what sounds like flowing water, a bit to the east.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 31, 2013, 10:18:31 AM
> We didn't see a body of water when we climbed the tree, did we?
> Does the path keep heading northward?
> Take a look to the east. Can we see water?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 31, 2013, 02:44:06 PM
> We didn't see a body of water when we climbed the tree, did we?
> Does the path keep heading northward?
> Take a look to the east. Can we see water?

>You did not, but it's conceivable that the trees could obscure such.
>It seems to be; and maybe a bit westward as well.
>You look toward the east and you cannot see the source of the sound directly. But you do see the land incline downward, which suggests there could be a creek over there.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 31, 2013, 06:11:46 PM
> How dense are the trees? Is heading east off the path a reasonably viable option?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 31, 2013, 07:20:46 PM
> How dense are the trees? Is heading east off the path a reasonably viable option?

>The floral is dense enough to be irritating, but not so much as to be impassible.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 31, 2013, 07:51:44 PM
> Given we're stilll barefoot, how visible is the ground?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 31, 2013, 08:18:28 PM
> Given we're stilll barefoot, how visible is the ground?

>It is not very visible, you will have to take time to pick through the underbrush. Your stick should help with that, you hope.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 31, 2013, 08:35:27 PM
> Eh, why not? Let's go stickpicking east in search of this water. Here's hoping there are no buried roots of death.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 31, 2013, 09:29:32 PM
> Eh, why not? Let's go stickpicking east in search of this water. Here's hoping there are no buried roots of death.

>Using your stick to test the path, you carefully make your way eastward. Even though the plants don't seem to be innately harmful, you're quite happy you have more to wear than your blanket here; otherwise your legs would be a mass of scratches. Thankfully, you find no roots as you pick your way forward and the flora gets thicker.
>Soon, you reach the edge of hill, and can see a small, clear stream babbling along it. There are quite a few flowers around the banks, while the stream itself seems to be no more than afoot deep and maybe twice that much across, if you had to estimate. You see no signs of animal life in it at a glance.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 31, 2013, 09:49:19 PM
> Get fairly close to the stream, but don't fall in!
> Once we're closer to it, take a look up and down it.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 31, 2013, 10:11:35 PM
> Get fairly close to the stream, but don't fall in!
> Once we're closer to it, take a look up and down it.

>You make your way to the stream, taking care not to fall into it. Looking along its length, you can see that it stretches northward, then curves northeast in one direction, seeming to grow more narrow. In the opposite direction, it curves slowly to the southeast. The banks are a little too steep to easily walk upon, though you can likely manage it with your walking stick. The plantlife along it is fairly thick and tangled. with several flowers of various unfamiliar kinds among them. You can also pick out the distinct form of a large root to the north, which gives you a bad feeling the moment you set eyes upon it.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 31, 2013, 10:13:03 PM
> Oh, son of a bitch. Well, at least it's kind enough to not hide itself in the underbrush.
> Still no sign of sentient life, eh?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 31, 2013, 10:18:50 PM
> Oh, son of a bitch. Well, at least it's kind enough to not hide itself in the underbrush.
> Still no sign of sentient life, eh?

>You've seen nothing that suggest an animal of any kind.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 31, 2013, 10:21:03 PM
> Nothing interesting in the forest across the river?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Mr. Sacchi on May 31, 2013, 10:32:46 PM
> Have we noticed a pattern at all to where the roots appear?

We haven't seen roots at all in this forest up until now, so it has to be there for a REASON. Aside from that, I'm stumped.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on May 31, 2013, 11:11:35 PM
> Nothing interesting in the forest across the river?

>Nothing across the river seems to have especially grab you attention.

> Have we noticed a pattern at all to where the roots appear?

>Thus far, about the only thing you've noted about their placement is that they seem to be in the ground. This aside, they seem to come and go. There seem to be a common factor or two, but all of those seem to have notable exceptions.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on May 31, 2013, 11:37:13 PM
> Sigh.
> Let's up and head back to the path, then keep heading north. Hope we don't run across a root along the path.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 01, 2013, 12:02:16 AM
> Sigh.
> Let's up and head back to the path, then keep heading north. Hope we don't run across a root along the path.

>You return to the path, finding it a little easier now that you've picked your way through it once, and continue northward.
>The path seems to be dying away into thicker and thicker foliage. The trees grow less and less like any natural trees; are now built like immense stalks or rice or maize, others are so thoroughly covered in needles that no bark can be seen at all. The plants on the ground are much the same way, you see some with stalks that double back into the ground to form a ring, and others that look uncomfortably like splayed vegetative hands. You diligently keep a vigil for the roots, and thankfully come across none. As the path comes to a close, you can see an old stone column ahead in the trees.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on June 01, 2013, 12:18:40 AM
> Oho, an interesting thing. Investigate!
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Mr. Sacchi on June 01, 2013, 12:35:57 AM
And just as a joke command.

> What do we know of Hata no Kokoro?

 :getdown:
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 01, 2013, 12:49:38 AM
> Oho, an interesting thing. Investigate!

>You go to investigate this column. It seems to be granite, chiseled with a number of interlocking mosaic designs that look vaguely like blade-shaped leaves. The designs are not fit together neatly, instead forming a number of shapes that don't seem as though they should fit together without distorting the whole design, but you can't see where it does distort at a glance. It is about a foot and a half in diameter, and reaches a little over 15 feet into the air coming to a sudden end where it has broken off. Mosses grow on the lower portions of the column, and some ivy-like vines bearing evergreen-like needles wraps around the lower portions. There is something amiss with the borders here, but you cannot quite determine what.

> What do we know of Hata no Kokoro?

>Purvis Hobotech does not claim speed in database updates.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on June 01, 2013, 12:53:19 AM
> Put our hand on the monolith. Maybe that'll help us figure out what's up with the borders.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 01, 2013, 01:53:02 AM
> Put our hand on the monolith. Maybe that'll help us figure out what's up with the borders.

>You touch the column. The cold stone mingles with your gap sense, leaving you with a sense of bewilderment. Something about it is incorrect, as though someone put two pairs of coins together, and somehow got three or five. It is not right, but it is not right in such a way that you can't quite tell how it got there. The effect doesn't seem to extend beyond the column itself, as far as you can tell.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on June 01, 2013, 02:32:07 AM
> Is the the stone itself or the gaps of the stone that are in error? Or both?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 01, 2013, 02:50:23 AM
> Is the the stone itself or the gaps of the stone that are in error? Or both?

>You aren't sure, but it feels like there's something about the stone's interaction with the borders, as shoddy as they are, that is simply wrong. But upon closer inspection, you think there is a gap within it.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on June 01, 2013, 03:08:26 AM
> Give the stone a small shove.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 01, 2013, 03:39:26 AM
> Give the stone a small shove.

>You give the column a little shove. It does not move.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on June 01, 2013, 03:40:27 AM
> Inspect  the monolith for physical faults. If we can't move it to get at the gap inside it, maybe we can break it.
> Or would it be possible to pull the gap out of it?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 01, 2013, 03:58:53 AM
> Inspect  the monolith for physical faults. If we can't move it to get at the gap inside it, maybe we can break it.
> Or would it be possible to pull the gap out of it?

>You inspect the column. The mosaics on it bother you, they really shouldn't fit together as they do, but you can't find where they would contort to allow for the shapes that are there. The shapes are predominantly waves and swirls and formless shapes that seem to flow from one into another. Here and there, however, you can see distinctive shapes of five rays coming from a central point, something your prior experiences today have lead you to see as hands.
>You cannot find any real physical faults in the column. The surface is heavily weathered, but it seems to have mostly worn away the details of the leaves that make up the mosaics. You think, though, it may be possible to bring the gap out, or to manifest it through the column.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on June 01, 2013, 04:40:48 AM
> What's standing in the way of us pulling the gap out, and how can we overcome it?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 01, 2013, 05:19:59 AM
> What's standing in the way of us pulling the gap out, and how can we overcome it?

>The convoluted nature of this pillar seems to be the main obstacle. It would be easy to unravel if you had your magnifying glass here to see the finer details.  As it stands, it seems you'll need to open a few gaps in the pillar itself to allow for it to open. The gaps will have to be strongly defined ones between borders within it, which will be placed to nudge the gap within outside. It would be best to start with one and see what effects it has.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on June 01, 2013, 05:39:23 AM
> Let's open one such gap, then, and see what happens.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 01, 2013, 05:42:01 AM
> Let's open one such gap, then, and see what happens.

>What will this gap be opened between?

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on June 01, 2013, 11:17:09 AM
> What are our available options within the monolith?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 01, 2013, 02:04:57 PM
> What are our available options within the monolith?

>You are pretty much limited by your imagination. Anything that you can think of about this column to place a gap between can work. Obviously, strongly associated  concepts are difficult to separate, while weakly associated ones are so easy to separate the gap will fail to take hold. The trick is to find a spot that is closely established enough that the two sides are clearly related, but not so much that separating them is more work than it's worth.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on June 02, 2013, 12:42:33 PM
>Could examining the patterns and suchlike on the outside of the pillar help us work out where to make such a gap?
>If so, do so.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 02, 2013, 05:16:11 PM
>Could examining the patterns and suchlike on the outside of the pillar help us work out where to make such a gap?
>If so, do so.

>It may not hurt, though you would still need to define what sort of gap you intend to make.
>You examine the patterns a little more closely.  The hand patterns stand out clearly now, some grasping toward the heavens or the earth and some reaching outward.  Other shapes are harder to discern any meaning or form to from. Many seem to almost resemble something, but terribly distorted. One, for instance, you could almost see as a yin and yang symbol, if said symbol were made of taffy and stretched into a hook-like shape. As it stands, you can't be sure how many of them are actually a distorted shape, and how many of them are just patterns your mind is trying to put to them to make sense of things. More maddeningly, you are also certain all these shapes should not be able to be placed together like this in a mosaic, but you cannot find where the tiles would distort to allow it. Are some of them imperceptibly larger or smaller than others? You cannot tell. Regardless, in the surface alone, there's definitely several good candidates for distinguishing the borders needed to make a gap.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on June 03, 2013, 01:26:23 AM
>Would the border between the two halves of the yin-yang be too strong for what we're thinking?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 03, 2013, 01:47:45 AM
>Would the border between the two halves of the yin-yang be too strong for what we're thinking?

>You don't think so.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on June 03, 2013, 02:01:17 AM
>Excellent, let's start with that then.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 03, 2013, 02:14:22 AM
>Excellent, let's start with that then.

>You do so, using that gap to ply at the twisted internal borders of the column.  The gap pushes against them and shifts them, revealing a somewhat clearer picture of the situation. The boards are folded and impacted upon themselves in a curious way. It doesn't quite explain why the whole thing feels so strange, but you think you should be able to prod the gap open and usable by propping it up with a weak gap within the pillar, and two strong ones to force it and shatter the weak gap at the appropriate time. From there, you should be able to open and use it without issue.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on June 03, 2013, 07:14:44 AM
>Could we do this with the information we have, or do we need to find places for these gaps?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 03, 2013, 07:16:20 AM
>Could we do this with the information we have, or do we need to find places for these gaps?

>You have enough information to place them.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: O4rfish on June 03, 2013, 11:09:25 AM
>Is the surface of the stone smooth? Also, have we seen anything in this area that could be used as paint?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on June 03, 2013, 12:12:43 PM
>Execute the gap maneuver then.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 03, 2013, 05:03:35 PM
>Is the surface of the stone smooth? Also, have we seen anything in this area that could be used as paint?

>The stone is quite smooth and weathered. You could probably use some sodden dirt as paint.

>Execute the gap maneuver then.

>How will you define these three gaps?

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on June 03, 2013, 09:44:48 PM
>Create the weak gap between two of the more amorphous shapes.

Am I doing this right?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 04, 2013, 12:09:02 AM
>Create the weak gap between two of the more amorphous shapes.

>You are able to do this easily. You could probably create a strong gap from it, as well.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on June 04, 2013, 12:14:38 AM
>Use two of the "hands" for the strong gaps.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 04, 2013, 12:22:22 AM
>Use two of the "hands" for the strong gaps.

>You are able to find a spot where two of the hands almost seem to come toward each other, and use that border between them to place another gap. You can't see anything suitable but the hands themselves to serve as a second strong gap, though there are potentials to divide the hands from other things.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on June 04, 2013, 12:45:03 AM
>Could we use the gap between one face and another (i.e. a corner)?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 04, 2013, 12:54:04 AM
>Could we use the gap between one face and another (i.e. a corner)?

>You could with a square column, but this one is circular.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on June 04, 2013, 02:33:07 AM
>Well I guess the gap between a hand and the rest of the pillar with have to do then.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 04, 2013, 02:57:15 AM
>Well I guess the gap between a hand and the rest of the pillar with have to do then.

>You feel it will suffice.
>You apply the three gaps, begin to force the gap within the pillar open. As you do, the pillar itself sudden begins to lurch and shift, emitting a low grinding kind of noise. You step back as the stone warps and twists like warm clay in the hands of a sculptor. The top flares open and outwards, as the sides pull away and begin swell into a number of strange bulges that curl into themselves. This draws stone from the middle, causing it to open up and turn the whole column into a kind of strange, unsteady-looking arch. The base of it seems to melt, as a number of small blunt nubs rise from it. The gap itself opens in the middle of the arch, its edges touching the stone in some places.
>The borders here still feel quite odd, but they don't seem to be quite as distorted as before.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on June 04, 2013, 08:54:56 AM
>Things don't normally react like that when we manipulate their gaps do they?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 04, 2013, 03:14:45 PM
>Things don't normally react like that when we manipulate their gaps do they?

>While the proper application of gaps can distort an object's physical form, it takes quite a bit of finesse to do it; let alone do it without harming the object in question. You would like to think you would also recognize such a thing upon feeling it, and you don't believe you felt anything like that from the column amidst its weirdness. Then again, you don't really know what you felt from it...

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on June 04, 2013, 10:12:32 PM
>Poke our stick through the gap as a test.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 04, 2013, 11:32:06 PM
>Poke our stick through the gap as a test.

>You poke your stick through the gap, and don't feel it getting torn from your hands or anything of the nature. Pulling it back, it seems to be in proper condition.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on June 04, 2013, 11:40:28 PM
>Well then, cautiously step through.
>We had a tool which let us peer through gaps didn't we?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 05, 2013, 01:08:38 AM
>Well then, cautiously step through.
>We had a tool which let us peer through gaps didn't we?

>You had a mirror, that lets you ascertain that the other end of a gap is safe to travel through.
>You step through the gap. The first thing you notice is a sizable shrine before you, and that you are standing in the middle of a well-kept stone pavilion.  The shrine is two stories tall, about the size of a large house. Its walls painted white and red, while its widely flared roofs are covered in tiles that are a dark enough green to look back at a glance. Four red pillars hold up an overhanging roof that protects the paper doors in the front from the elements, while a deck with a red railing runs along the wall and seems to ring the whole building.
>Past the far edge of the pavilion, you can see a number of curious chest-high plants that look something like a mix between seaweed and cacti; long straight blades that are still and right, coming to a point at about your chest level.  Beyond them, some hundreds of yards away,  you can see what seem to be immense, pillar-like edifices that stretch to the heavens. Looking upward, you see that they branch off numerous limbs that are adorned with  green...leaves?
>Your eyes snap back to the ground, examining the plants more closely for a moment. It is not quite like some curious combination of cacti and seaweed, but rather quite like mundane grass that has been scaled up many times its proper size. Similarly, the edifices in the distance, upon closer inspection, seem to resemble trees that have been given the same treatment. Overhead, you can see a gap in the gigantic trees, which reveals a familiar pastiche of colors in the sky.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Solais on June 05, 2013, 08:57:26 AM
Why I have this feeling that the stone object was actually Reimu (I mean it had "hands" and a "yin-yang symbol") and now Yukari is inside her?

I'm just an observer, just wanted to share this thought. Carry on.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on June 05, 2013, 01:47:11 PM
I suspected that the shrine might have something to do with Reimu, but woah, that's pretty crazy.

>To the shrine's front door!
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 05, 2013, 06:11:26 PM
>To the shrine's front door!

>You approach the shrine's front door, walking up a couple of steps to deck. The doors are painted red, and contain many rows of small rectangular panels. The paper itself is without decoration. As far as you can tell, the doors do not seem to be barred.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on June 06, 2013, 02:36:50 AM
>Open the door and peer inside.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 06, 2013, 03:54:25 AM
>Open the door and peer inside.

>You slide open the doors and peer inside.  Through the doors, you can see a large room, likely meant for oratory and devotional service. A finely woven straw rug covers the floor, while the walls are made of paper panels. Aside from this, you don't see much of anything, no statues or pictures or any suggestion that this shrine is devoted to anything. You can see a couple hallways in the back, and another set of doors opposite of this one.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on June 06, 2013, 11:33:48 AM
> Head on in, and may our way to and through the second set of doors.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: O4rfish on June 06, 2013, 12:21:51 PM
>"Hello? It's Yukari~"
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 06, 2013, 08:21:42 PM
> Head on in, and may our way to and through the second set of doors.

>You make your way inside, and through to the opposite set of doors.  Despite being a shrine, you don't feel anything like faith in this building. A proper shrine ought to have something like that, and as a youkai you are quite sensitive to such things.
>Entering the second room, you find it is a large chamber dominated by a dais, upon which a boulder rests. A couple of plain paper screens run along the bare side ways, and you can see places for hanging shimenawa and the like. The ceiling here is higher than in the previous room, taking up both floors and giving you a view of the ceiling rafters. The boulder itself, occupying a space reserved for a devotional item, seems entirely mundane. Nothing as been done to purify it or mark it as a sacred item, now has anything been done to establish its dais as a sacred place that you can see or feel. You cannot immediately sense anything special about it, either. At the far end of the side walls, you note two sets of paper doors that blend well with the panels beside them.

>"Hello? It's Yukari~"

>You announce your presence, and receive no answer.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on June 06, 2013, 10:39:35 PM
> Head to and through those paper doors. Maybe they're hiding something!
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 07, 2013, 12:01:50 AM
> Head to and through those paper doors. Maybe they're hiding something!

>You make your way through the left set of doors, and find a yourself in a narrow hall that seems to stretch along the length of the entire shrine. There are a few open doorways, leading into rooms that you imagine run along the outer wall of the shrine. The hall comes to an end near your right, where a narrow staircase leads downward. At the far end, you can see a staircase leading upwards. The walls here are as plain as the rest of the shrine, leaving the place to feel oddly soulless.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on June 07, 2013, 12:50:56 AM
> Head toward the down staircase, but peek into each of the rooms with an open door. Stop moving toward the down staircase if we see anything notably unusual for a shrine.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 07, 2013, 01:49:48 AM
> Head toward the down staircase, but peek into each of the rooms with an open door. Stop moving toward the down staircase if we see anything notably unusual for a shrine.

>You route to the staircase only takes you by one room. Peeking into it, you see it it contains a low table, some empty shelves, and little else.
>Making your way downstairs,  the stairway makes a half turn at a tiny landing, then proceeds downward. Below, you can see the basement appears to be one large room. The floor is bare stone, dusted with a kind of large and annoying gritty dirt. There are some shelves here, which are empty, and a couple of trunks. The walls are made of rough natural stones that have been stacked and mortared together, likely serving as a structural support for the shrine above. On the far side of the room is another door, which leads to a hallway that inclines downward. You can sense something in the air here, a kind of force that seems to emanate from...something.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on June 07, 2013, 02:05:11 AM
> Check the chests trunks for unusual growths items.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 07, 2013, 02:12:28 AM
> Check the chests trunks for unusual growths items.

>Inside you find a sleeping Kisume who is not too happy to be awoken and is all too happy to kneecap you over the Yumemi thing. YOU FUCKED UP
>You open the trunks, and find nothing inside of them.
>Wandering around, you can feel that sense of power in the air grow stronger as you move away from the stairs, and weaker as your approach the chests along the nearby walls. It seems strongest as you check the one on the far wall.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on June 07, 2013, 02:17:03 AM
>Walk along the far wall until it feels its strongest.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 07, 2013, 02:27:05 AM
>Walk along the far wall until it feels its strongest.

>Following along that wall, you stop stop in front of the corridor. It inclines downward sharply, and you can't quite see where it ends.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on June 07, 2013, 02:37:11 AM
> No sign of clothing, miko garb or otherwise, anywhere yet, huh?
> Might as well head down the hallway.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 07, 2013, 02:56:24 AM
> No sign of clothing, miko garb or otherwise, anywhere yet, huh?
> Might as well head down the hallway.

>You've not seen anything like clothing. The place seems to be devoid of such personal effects thus far.
>You head down the corridor, certain that whatever is creating that sense of power is this way. The walls and ceiling here are rocky and uneven, seeming to be quite natural. The floor is a little uneven as well, smooth and cold. You descend for some distance, about fifty or so forward, and probably close to thirty downward, before the tunnel widens to small chamber, a few yards across. It comes to a sudden end at the far side, perhaps five yards from where it starts to widen at a rough-looking rock wall You note a seam where the walls, ceiling, and floor meet this wall.
>As well, you notice a curious sigil painted on the right wall. It seems to vaguely resemble a humanoid figure, about the size of your hand, it's back twisted into an S-shape and its legs in front of it. Its head is merely an amorphous blob, with some sort of flared line extending from it. Its arms grasp this line, you think, but you are not certain. It is difficult to tell whether the upper line is an arm grasping  it, as well as the lower one, which makes it resemble a flute player, or if the upper upper line is part of its head, upon which it seems to be the lower eyelid of a single blank eye that stares toward you. From the top of its head extend a number of flared and squiggly lines, resembling wild unkempt hair, or perhaps tendrils of some kind.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on June 07, 2013, 03:06:07 AM
> What kind a seam?
> Wander around the room a little bit, keeping an eye on the drawing's eye.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 07, 2013, 03:50:28 AM
> What kind a seam?
> Wander around the room a little bit, keeping an eye on the drawing's eye.

>It seems to be a distinct crack running between the that stone wall and everything else.
>You wander around the room a little bit, and don't seen anything else of interest. The eye in the design does not seem to follow you directly, but it still feels as though it is looking at you. It reminds you of some artworks you've seen, in that regard.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on June 07, 2013, 03:57:31 AM
>Does the seam represent a strange border of some kind?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 07, 2013, 04:28:45 AM
>Does the seam represent a strange border of some kind?

>It doesn't feel like it's part of anything greater than what you see here, in terms of borders.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: O4rfish on June 07, 2013, 10:05:18 AM
>Completely unrelated question: do we know of American youkai or gods?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 07, 2013, 11:07:29 AM
>Completely unrelated question: do we know of American youkai or gods?

>You don't know a whole lot about that place. On one hand, it's ability to hold back youkai is so weak that you could practically consider it a playground if you wanted. On the other, belief is youkai is nonexistent for all intents and purposes, and it is a trial to be there for any length of time. You know that it holds to several variant of western faith, and despite its aggressive belief in natural phenomena it seems to hold a few isolated cryptids. There may be a couple proper youkai there, but if there are you are presently unaware of them. You suspect they would be of the older native faiths, though, rather than products of the current dominant society. But who knows? It's possible there's something else there. For now you are content to write it off a wasteland.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on June 07, 2013, 07:07:47 PM
> Get up close to the drawing, close enough that we could touch it if we wanted to.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 07, 2013, 07:11:59 PM
> Get up close to the drawing, close enough that we could touch it if we wanted to.

>You approach the drawing. There is no visible reaction from it, it is just a glyph on the wall. However, drawing closer to it, you are certain that it is the source of the power you've been feeling.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on June 07, 2013, 08:20:24 PM
> Reach out to it as if we're going to touch it, but don't actually touch it.
> What material is it? Paint, chalk, soot, something else?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 08, 2013, 05:47:41 AM
> Reach out to it as if we're going to touch it, but don't actually touch it.
> What material is it? Paint, chalk, soot, something else?

>You hold your hand out toward it, and nothing untoward seems to happen.
>It seems to be a crude kind of paint. It rather reminds you, now that you think on it, of the kinds of paintings that humans used to decorate caves and such with, long ago. You don't recognize this specific sigil, though.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on June 08, 2013, 05:57:23 AM
> Deep breath.
> Touch it.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 08, 2013, 06:03:45 AM
> Deep breath.
> Touch it.

>You take a deep breathe, then place you hand on it, and can definitely feel its power as well as the cold stone. You can feel that power place across your being for a moment, then it falls quiet, having done nothing.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: O4rfish on June 08, 2013, 08:22:28 AM
>Does it feel as if it were scanning us, rather than the other way around?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 08, 2013, 06:23:34 PM
>Does it feel as if it were scanning us, rather than the other way around?

>In a sense, but you don't think it would be anything so complex as that upon reflection. Rather, it felt more like it was feeling around blindly.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on June 08, 2013, 08:04:22 PM
> What kind of power is it?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 08, 2013, 09:38:26 PM
> What kind of power is it?

>It feels incomplete, this is the first thing that you notice. Beyond that, you note that its purpose seems to be something like motion. Not quite motion, but it is difficult to be sure what it is supposed to be with however much of it that is missing being missing.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on June 08, 2013, 11:11:09 PM
> What part of it is missing?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 09, 2013, 03:21:29 AM
> What part of it is missing?

>It's not possible to tell. It could be missing just a little bit, or well over half of itself. You don't really have a frame of reference to know how complete it is.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 10, 2013, 04:30:24 AM
>The sigil does not seem to react further. It's still hard to tell what it is meant to be, you keep seeing it as a flute player one moment and a one-eyed monster the next. examining it further, you cannot find more than your initial discoveries. You have to stifle a yawn, it's getting close to a full day now, hasn't it?

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Mr. Sacchi on June 10, 2013, 06:50:18 AM
> Compare the sigil to our piece of Materia Prima.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 10, 2013, 06:57:10 AM
> Compare the sigil to our piece of Materia Prima.

>There's not really a lot to compare. The sigil does not have the physical appearance of it at all, while the power it radiates is not as intense, nor is it unshaped, as you can definitely tell there's some movement aspect to it. You suspect you won't really know what it's for unless you can find the other part or parts of it. It is like peering at a jigsaw puzzle without knowing where the edges are supposed to be.

>_

Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on June 10, 2013, 12:45:02 PM
>Have a look around the room for anything else of note, and if we find nothing head upstairs to see if we can find this "missing part" there.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 10, 2013, 08:30:54 PM
>Have a look around the room for anything else of note, and if we find nothing head upstairs to see if we can find this "missing part" there.

>The only other thing of note is the seam along the wall. Taking a closer look at it, you quickly find the far wall is completely detached from everything else; the seam is about an eighth of an inch wide, and extends further out than you can see in all directions.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on June 10, 2013, 09:10:28 PM
>Wait, what? How big is this room?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 10, 2013, 10:34:50 PM
>Wait, what? How big is this room?

>The chamber is not especially large, maybe three and a half yards wide, and five yards long, with the ceiling being just within arm's reach if you stand on your tiptoes.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on June 10, 2013, 10:54:44 PM
Okay, now I'm a little confused.

>How exactly does the seam extend out beyond our sight?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 11, 2013, 12:19:08 AM
>How exactly does the seam extend out beyond our sight?

>It is a small gap between the far wall and the rest of the chamber, you can peer into it.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on June 11, 2013, 12:26:03 AM
Ah, right.

>Push on the far wall.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 11, 2013, 01:10:58 AM
>Push on the far wall.

>You push against it, but it does not budge at all. It feels as solid and sturdy as a mountainside.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on June 11, 2013, 10:36:14 PM
>Go back upstairs and head toward the up staircase.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 11, 2013, 11:51:32 PM
>Go back upstairs and head toward the up staircase.

>You make your way back up the stairs, intending to return to the first floor and then follow the other set of stairs that you saw.  You make your wya back up the natural corridor and into the basement. As you ascend the stairs and turn the landing, you stop. Just at the bottom of the stairs, where you passed a moment ago, you can see that sigil on the wall.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on June 12, 2013, 01:34:49 AM
>It wasn't there before was it?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 12, 2013, 01:51:10 AM
>It wasn't there before was it?

>It most certainly was not when you passed by a moment ago.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on June 12, 2013, 02:45:38 AM
>Look back at where it was before.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 12, 2013, 03:00:19 AM
>Look back at where it was before.

>You cannot see where it was before from here, it is on the other side of the basement and at the end of a downward-sloping corridor.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on June 12, 2013, 11:00:54 AM
>Run back there then.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 12, 2013, 11:07:21 AM
>Run back there then.

>You run back through the basement storeroom and down the corridor. There you find the walls are blank, and there is no sign that the have ever held any kind of markings.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on June 12, 2013, 02:08:52 PM
> Do we feel like the source of the power has shifted as well?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 12, 2013, 07:59:13 PM
> Do we feel like the source of the power has shifted as well?

>Yes. It is definitely behind you, now, toward the basement.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on June 12, 2013, 10:13:09 PM
>Go back to where it is now.
>Is it moving?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 12, 2013, 10:36:13 PM
>Go back to where it is now.
>Is it moving?

>You turn to go back to where you saw it last, and find the sigil is now on the ceiling of the tunnel, some yards away.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on June 12, 2013, 10:59:56 PM
>"Hello?"
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 12, 2013, 11:07:53 PM
>"Hello?"

>You speak to it again, and again it does not answer.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on June 12, 2013, 11:09:23 PM
>Wave at it, poke it, pull funny faces at it if necessary. Does it react?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 12, 2013, 11:14:52 PM
>Wave at it, poke it, pull funny faces at it if necessary. Does it react?

>You wave at it, and it does not react.
>When you poke it, you can feel its power brush across your being for a moment, as you did the first time you touched it.
>It does not react with you stick your tongue out at it.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on June 12, 2013, 11:26:45 PM
> Is its power such that we are capable of harnessing it when it brushes over us?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on June 12, 2013, 11:31:02 PM
Might want to make sure it isn't actually a living thing before you do, if you do. You might hurt it.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 12, 2013, 11:48:11 PM
> Is its power such that we are capable of harnessing it when it brushes over us?

>You don't think so, the power seems to be bound pretty firmly to the sigil. Perhaps if you found a way to complete it?

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on June 12, 2013, 11:52:20 PM
>Well if we can't interact with it at present, we might as well head upstairs as we were going to.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 13, 2013, 03:26:50 AM
>Well if we can't interact with it at present, we might as well head upstairs as we were going to.

>You make your way back upstairs. As you pass the toward the first floor, you note that the sigil has followed you again, this time sticking onto the opposite wall. Returning to the first floor, you make your way down the hall, peeking into the other rooms. You find one is completely empty. Another has a couple tables that seem to be for either writing or holding statues. The last has empty shelves and a large table.
>Climbing up the stairs, you go around another landing, and see the sigil is on a paper wall in the hallway now. Continuing up, you come to a largish and mostly empty room. Its position makes you feel that it is probably not meant for the public, but rather for whatever residents that might live in the shrine. Perhaps it is a communal room? The most notable factor are the windows, which allow you to look out over the shrine's pavillion, and toward the immense blades of grass beyond it. In particular, you note a strange red boulder out in the grass.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on June 13, 2013, 03:49:29 AM
> A red rock? A boulder? We must be in Colorado!
> Get closer to the window and take a better look at the boulder.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 13, 2013, 04:02:50 AM
> A red rock? A boulder? We must be in Colorado!
> Get closer to the window and take a better look at the boulder.

>Oh man, you're going to get bitten by a poisonous snake!
>At a second glance, you revise your assessment, it is clearly not a boulder, the shape and the texture are all wrong. Getting closer to the window, you observe it for a moment before it hits you: what you're looking is your shoe, now easily the size of a boulder and laying among the grass...

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on June 13, 2013, 04:05:41 AM
> But the grass is oversized too, right? Might that mean we got shrunk somehow?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 13, 2013, 04:14:42 AM
> But the grass is oversized too, right? Might that mean we got shrunk somehow?

>That seems to be the easiest explanation, but you cannot fathom how it happened. It shouldn't be possible from just stepping into a gap...

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on June 13, 2013, 04:21:42 AM
> When we were outside before entering this shrine, was the foliage abnormally large?
> Where would our giant shoe be relative to the shrine entrance?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 13, 2013, 05:07:41 AM
> When we were outside before entering this shrine, was the foliage abnormally large?
> Where would our giant shoe be relative to the shrine entrance?

>It was; it was something you noted before entering the shrine itself. It wasn't too immediately alarming since you were in the middle of the shrine's pavilion, which is quite free of such things.
>It is a couple hundred yards past the entrance of the pavilion, relative to you.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: O4rfish on June 13, 2013, 05:29:33 AM
>How large does the shoe look compared to the grass? If not tiny, then...
>This is a place where sizes are mutable. The relative size of two things is not fixed. Weird.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 13, 2013, 06:24:59 AM
>How large does the shoe look compared to the grass? If not tiny, then...
>This is a place where sizes are mutable. The relative size of two things is not fixed. Weird.

>The shoe looks like it is to scale with the grass; and probably larger than you are.
>That seems very plausible, and very weird...

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on June 13, 2013, 10:29:23 AM
> What other parts of this shrine have we not explored yet?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 13, 2013, 10:44:01 AM
> What other parts of this shrine have we not explored yet?

>There is a hallway opposite of the one you have explored, whose stairs are on the opposite side of this room. There are also two doors close to each stairway, which you suspect leads to halls over those.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on June 13, 2013, 02:02:39 PM
Hmm. Let's test a couple of things at once.

> Head back outside to where we first entered the shrine, keeping an eye out for sigil travel along the way.
> Once we're back outside, make our way to where our now-giant shoe is, again keeping an eye out for sigil activity.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 13, 2013, 11:06:27 PM
> Head back outside to where we first entered the shrine, keeping an eye out for sigil travel along the way.
> Once we're back outside, make our way to where our now-giant shoe is, again keeping an eye out for sigil activity.

>You head back out to the pavilion, looking over your shoulder occasionally to see the sigil has appeared in a new place. You never seem to catch it moving, it is just in a new place whenever you look. Once you step out onto the pavilion, you look around and cannot see it anymore.
>You then leave the pavilion, walking under the torii and out into the grass. While you can't just plow through it, you do find the grass is a little easier to get through than most waist-high to head high foliage as it doesn't have any limbs to resist you or scratch you up. You do have to watch out for what would normally be inconsequential pebbles. which are now large enough to trip you or stub your toe. Along the way, you occasionally look around and see no sign of the sigil anywhere.
>After a few minutes of pushing your way through the grass, you reach your shoe. It is unmistakably yours, you recognize some of the scuff marks on it, and is now large enough that you could crawl inside it comfortably if you didn't mind the smell. Aside from it's largeness, it seems to be quite normal.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on June 14, 2013, 12:03:22 AM
> Can we see inside it?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 14, 2013, 12:21:43 AM
> Can we see inside it?

>You can see inside of it, and don't see anything unusual.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on June 14, 2013, 12:24:36 AM
> Are there any proportionately gigantic trees around the area, to fit with the possible idea that we've been shrunk somehow?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 14, 2013, 12:25:27 AM
> Are there any proportionately gigantic trees around the area, to fit with the possible idea that we've been shrunk somehow?

>There are quite a few, you are still in the middle of a forest. Just they aren't really the kind of obstacles they used to be.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on June 14, 2013, 12:26:19 AM
> Do they look like the same kind of trees as what populated the area we were in before we found our way here?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 14, 2013, 12:43:57 AM
> Do they look like the same kind of trees as what populated the area we were in before we found our way here?

>It's a little harder to tell, since you aren't used to identifying trees quite like this. But they do seem to be the same, in that none of them are familiar to you, and some seem to barely resemble trees at all.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on June 14, 2013, 12:45:22 AM
> Maybe we're in the same forest, then.
> If we were tall enough that our giant shoe here fit us properly, how large would the shrine look to us?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 14, 2013, 12:59:43 AM
> Maybe we're in the same forest, then.
> If we were tall enough that our giant shoe here fit us properly, how large would the shrine look to us?

>It seems like this may be the case...
>You look back at the shrine and ponder this question. You think...it would probably be around hip high to you?

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on June 14, 2013, 01:05:12 AM
>Can we see the odd gap-containing arc that brought us here anywhere?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 14, 2013, 01:09:03 AM
>Can we see the odd gap-containing arc that brought us here anywhere?

>You cannot see any sign of it from here.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on June 14, 2013, 01:11:10 AM
>Can we see any landmarks that we recognise from the forest that we are assumedly still in?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on June 14, 2013, 01:13:51 AM
That gap that brought us here is on the other side of the shrine, I think.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 14, 2013, 01:28:01 AM
>Can we see any landmarks that we recognise from the forest that we are assumedly still in?

>None of the landmarks look familiar. Then again, you also didn't see any shrines during your prior explorations.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on June 14, 2013, 01:36:12 AM
I want to find some way we can find our way back here when we're big again, so that we can recover our shoe
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on June 14, 2013, 01:48:41 AM
Yeah, I figured that. I was more responding to your command asking about the gap, but I got beat to the punch. :C

I'm wondering about going back through the gap and trying to find this place, but I'm also wondering if we need to solve the sigil mystery first, like maybe it's responsible for us shrinking.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on June 14, 2013, 04:56:19 AM
Oh, I was more meaning the other side of the gap, seeing as it's quite  distinctive.

>Can we see any glaring landmarks that we could see from far away, assuming we were larger.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 14, 2013, 05:11:39 AM
>Can we see any glaring landmarks that we could see from far away, assuming we were larger.

>The most glaring is that the shrine does occupy something of a clearing. From what you recall of your tree-climbing, clearings were practically non-existent that you could see. It's a little difficult to tell, given the current state of things, but you think there is something of a pseudo-path leading though this area as well; enough that you didn't have to worry about bushes and brambles while seeking out your shoe.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on June 15, 2013, 02:37:47 AM
>Do the borders of the shoe feel strange in any way?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 15, 2013, 05:42:47 AM
>Do the borders of the shoe feel strange in any way?

>They seem to be perfectly mundane.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on June 16, 2013, 04:21:03 AM
>Let's go back inside and explore the ground floor hallway that we haven't yet.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 16, 2013, 06:54:57 AM
>Let's go back inside and explore the ground floor hallway that we haven't yet.

>You do so, working your way back to the pavilion, and heading back into the shrine.
>It is almost possible to pretend that the current situation hasn't happened once you step back inside and close the door.  You can nearly imagine that everything is at the proper scale. You also note that the sigil is not where it was last time that you saw it. In fact, as you look around, you don't see it anywhere.
>You move to check the other hallway, and see it is largely identical to the one on the opposite side of the shrine. There are a few pieces of heavy furniture which suggests the rooms' functions, but nothing in the way of loose items or signs of life at all. Just a few more tables of various kinds and some shelves. You could almost imagine this place was ransacked, if anything actually lived out here and left no sign at all while doing it.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on June 16, 2013, 07:35:09 AM
>Are there similar stairs down here, and do they lead to a different basement?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 16, 2013, 08:10:58 AM
>Are there similar stairs down here, and do they lead to a different basement?

>You didn't find anything like stairs downward.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on June 17, 2013, 01:48:54 AM
>How are the stairs up and down placed relative to the two ground level hallways?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 17, 2013, 03:28:44 AM
>How are the stairs up and down placed relative to the two ground level hallways?

>Both of the upwards stairs are near the entrance, the halls are on opposite sides of it. The stairway downward is at the back of the shrine, near where the boulder is displayed. In the opposite hall, there is just a blank wall.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on June 17, 2013, 06:38:50 AM
>Oh okay, there were some more halls upstairs right?
>Explore them.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 17, 2013, 08:20:53 AM
>Oh okay, there were some more halls upstairs right?
>Explore them.

>There were two other halls, which would be located above the ones on the ground floor.
>Making your way upstairs, you look through them. There are three rooms in each hall, along the outer wall of the shrine, each almost devoid of furniture save for a some small tables and chests. Judging from the positioning of everything, you assume they are likely shared bedrooms; save for one in the corner, which only has one table and one chest , and a trapdoor in the ceiling. As you look around, you see no sign of the sigil.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on June 17, 2013, 08:23:39 AM
>Are there means of ascending through the trapdoor, such as a ladder?
>If not attempt flight once more.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 17, 2013, 08:30:44 AM
>Are there means of ascending through the trapdoor, such as a ladder?
>If not attempt flight once more.

>You have not seen any ladders.
>You try to fly, and fail once more.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on June 17, 2013, 09:58:34 AM
>Can we reach the trapdoor?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 17, 2013, 10:12:03 AM
>Can we reach the trapdoor?

>You cannot each it from the ground.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on June 17, 2013, 10:39:29 AM
> Are the table and chest tall enough that we could reach the trap door if we stacked then and stood on top?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 17, 2013, 11:15:20 AM
> Are the table and chest tall enough that we could reach the trap door if we stacked then and stood on top?

>You don't think the chest would hold your weight, but otherwise yes.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on June 17, 2013, 11:19:41 AM
> What about if we dragged several tables together from other rooms?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 17, 2013, 12:12:02 PM
> What about if we dragged several tables together from other rooms?

>That should be feasible.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on June 17, 2013, 02:04:17 PM
> Let's do just that, then! Stack tables from various rooms together in this room until the trap door is within reach.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 17, 2013, 02:45:06 PM
> Let's do just that, then! Stack tables from various rooms together in this room until the trap door is within reach.

>You end up having to carry in two more tables and stack them on top of each other before you can reach the trap door comfortably enough to open it, look through it, and pull yourself inside if you so desire. As an afterthought, you bring in another to serve as a step stool.
>Climbing into the stack of tables, doing your best not to shift any of them with sudden movements, you open the trap door and look through. The first thing you notice is a faint light glowing in the middle of what is otherwise empty and spacious attic that seems to run along the whole structure, save for the devotional room.  As far as you can see, there is nothing stored up here, save for the source of the light, with is a small...something. You can't quite tell what it is from here, it is some yards away. The source of the light is quite tiny, you imagine it can't be larger than a coin.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on June 17, 2013, 02:55:10 PM
> Any gaps up here?
> Climb our full self into the attic and make our way to the source of that light. Mayhaps it is related to the sigil.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 17, 2013, 03:15:34 PM
> Any gaps up here?
> Climb our full self into the attic and make our way to the source of that light. Mayhaps it is related to the sigil.

>You do not sense any gaps in the attic. It's possible that some are hiding in the corners, but you don't think so.
>Pulling yourself up into the attic, you make your way toward the light. You quickly begin to sense a faint but definite feeling of potential from it, which grows exponentially stronger as you walk closer to it. Soon, you are standing over a small, colorless disk of Materia Prima, no larger than your thumbnail. It's so tiny could probably couldn't feel it through the wooden ceiling below.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on June 17, 2013, 04:58:04 PM
> Get it get it get it get it get it!
> Could we combine it with our existing piece?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on June 17, 2013, 08:47:14 PM
>More importantly, could we seperate it from our existing piece if we combined them together?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 18, 2013, 12:04:29 AM
> Get it get it get it get it get it!
> Could we combine it with our existing piece?

>You obtain: Piece of Materia Prima (Miniscule)
>You are not certain, you've never really had the opportunity to handle it until today.

>More importantly, could we seperate it from our existing piece if we combined them together?

>You are no more sure of this, but you feel it probably wouldn't be the case; the piece you found earlier did not strike you as particularly divisible.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on June 18, 2013, 12:21:22 AM
>Don't attempt such yet then, we may need this for the sigil or somesuch.
>Store it in a gap similar to the one that the other Materia Prima is stored in, but separate.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 18, 2013, 12:22:26 AM
>Don't attempt such yet then, we may need this for the sigil or somesuch.
>Store it in a gap similar to the one that the other Materia Prima is stored in, but separate.

>You create a small gap to store away the bit of Materia Prima, and leave the attic without any light. Not that this is a problem for you, of course.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on June 18, 2013, 12:30:05 AM
>Youkai master race super vision powers!
>Head back down to the basement and see if we can find the sigil again.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 18, 2013, 12:45:21 AM
>Youkai master race super vision powers!
>Head back down to the basement and see if we can find the sigil again.

>Or at least Yukari Master Race~
>You make your way back down, carefully lowering yourself onto the stack of tables from the trapdoor and taking the much safer stairs down to the basement storeroom. Proceeding down the corridor, you see that the sigil has returned to its original place.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on June 18, 2013, 01:08:33 AM
>Pull out our new piece of materia prima and see if it reacts in any way.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 18, 2013, 01:09:15 AM
>Pull out our new piece of materia prima and see if it reacts in any way.

>You produce the piece of Materia Prima, and it does not seem to react to it.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on June 18, 2013, 02:03:56 AM
>Does the sigil feel incomplete in a way such that we could finish it?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 18, 2013, 03:19:48 AM
>Does the sigil feel incomplete in a way such that we could finish it?

>You don't know. The problem is that it is rather like a jigsaw puzzle, and you don't know how large or what shape the whole thing is. Until you can see more of it, you wouldn't be able to finish it properly.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on June 18, 2013, 08:46:58 AM
>So we need to find something that directly relates to the sigil?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 18, 2013, 09:36:54 AM
>So we need to find something that directly relates to the sigil?

>You suspect so. It would likely be another source of power that is similar to its frayed and unfinished nature. However, it may well be something more subtle.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 19, 2013, 10:13:20 AM
>You feel that you have probably seen everything there is to be seen in the shrine, short of finding a hidden door.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: O4rfish on June 19, 2013, 10:35:44 AM
>Search for hidden doors.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 19, 2013, 11:06:47 AM
>Search for hidden doors.

>Where do you intend to search, and what methods do you intend to use?

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on June 19, 2013, 12:01:39 PM
>I search for traps and secret doors!
>I roll a 9!
>Thoroughly investigate the strange seam.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 19, 2013, 01:43:13 PM
>I search for traps and secret doors!
>I roll a 9!
>Thoroughly investigate the strange seam.

>Dice in a Z-Machine? SHAMEFUR.
>You go to investigate the seam. Checking around it, you can see that it extends well past your sight in all directions, leading you to suspect that it is completely disconnected from the tunnel entirely, rather than some kind of door. The rock types seem to be the same, though.  You find yourself wondering how far the seams extend?

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on June 20, 2013, 02:41:55 AM
Oops that was meant to be struckthrough as well, not bold ^_^'
>The seam is quite narrow right?
>Inventory.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 20, 2013, 03:53:43 AM
Oops that was meant to be struckthrough as well, not bold ^_^'
>The seam is quite narrow right?
>Inventory.

>It is quite narrow, yes.
>Your inventory contains:
>Bedsheet
>Your silken bedsheet.
>Socks and Undergarments.
>Some of your lost clothing.
>Yukari's Screwdriver.
>Seemingly a basic screwdriver. With this, you may prise open gaps with much more precision and delicately than you can alone.
>Piece of Materia Prima (Small)
>A hand-sized glob of the one element from which all flows.This could be shaped into a boggling array of things.
>Yukari's Hourglass
>This basic timekeeping device assists in maintaining gaps. With it, you can leave gaps open for longer, and without having to physically concentrate on them.
>Yukari's Pliers.
>A basic pair of pliers. These assist you in narrowing and closing gaps with far greater ease and speed than you can alone.
>Stout Stick
>Suitable for aiding in walking.
>Red Shoe
>One of your missing shoes, uncomfortable to wear on its own.
>Piece of Material Prima (miniscule)
>A fingernail-sized glob of the one element from which all flows.This could be shaped into a boggling array of things.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on June 20, 2013, 05:13:53 AM
>I don't suppose the screwdriver works for opening seams as well?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 20, 2013, 05:32:04 AM
>I don't suppose the screwdriver works for opening seams as well?

>It would, actually. Seams are a very definite gap.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on June 20, 2013, 07:42:32 AM
>Excellent, attempt to widen the seam with the screwdriver.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 20, 2013, 08:04:57 AM
>Excellent, attempt to widen the seam with the screwdriver.

>You apply your screwdriver to the seam and attempt to widen it. You are met with a surprising amount of resistance for a moment, as you can feel the seem runs much wider than you thought! You can feel that it encompasses the entire pavilion. Then the whole basement lurches; sending you stumbling. You catch yourself against the wall, sparing you from smacking into it.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on June 20, 2013, 09:40:40 AM
>Investigate the seam for the third time.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 20, 2013, 09:46:22 AM
>Investigate the seam for the third time.

>You check the seam, and it does seem to be a bit wider now. You could probably slide your finger between the crack.

>_

Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on June 20, 2013, 11:39:09 AM
> Could we get it any wider than it is now?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 20, 2013, 11:42:26 AM
> Could we get it any wider than it is now?

>You don't think so. From what you've seen, this seam literally goes around the whole shrine and pavilion, and you just shifted it about as far as it can go in the opposite direction.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on June 20, 2013, 11:52:38 AM
> So what might have happened outside?
> Can we see any further down the seam?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 20, 2013, 11:57:11 AM
> So what might have happened outside?
> Can we see any further down the seam?

>You imagine the shrine shifted to the side a little relative to where it was.
>You can see a bit further. Looking upward, light is leaking in from the surface. To the left and right, you can see far enough to see the seam meets a corner and turns. Below, it seems to gently curve out of sight.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on June 20, 2013, 12:00:54 PM
> Make our way back to the room with the window where we first spotted the gigashoe and have a look out that window again.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 20, 2013, 12:05:23 PM
> Make our way back to the room with the window where we first spotted the gigashoe and have a look out that window again.

>Leaving the basement behind, you make your way up to the second floor. Along the way, you notice the sigil appearing again when you have to turn at the lands.
>Reaching the window, you look around, and see the landscape and the shrine doesn't seem to have changed significantly. You imagine the shift was probably too small cause anything visible from here.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on June 20, 2013, 12:28:07 PM
> We'll have to go back outside and investigate, then.
> Start making our way back outside, but pause for a prompt if we see the sigil again. There's something else we want to try.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 20, 2013, 12:30:22 PM
> We'll have to go back outside and investigate, then.
> Start making our way back outside, but pause for a prompt if we see the sigil again. There's something else we want to try.

>You start to make your way back outside, but stop as you see the sigil as placed itself on a bare paper wall near the stairs.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on June 20, 2013, 12:34:53 PM
> Go up to the wall and touch the sigil again, letting it do it's standard being-touched energy thing.
> Once it's thing is done, gently press a little harder into the wall to create some friction, then drag our our fingers/hand along the wall in an attempt to drag the sigil along.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 20, 2013, 12:40:18 PM
> Go up to the wall and touch the sigil again, letting it do it's standard being-touched energy thing.
> Once it's thing is done, gently press a little harder into the wall to create some friction, then drag our our fingers/hand along the wall in an attempt to drag the sigil along.

>You touch the sigil again, and feel it go through the same process as before. You then put a little pressure on it and try to move it. The sigil does not move. It feels as though it is properly painted onto the wall.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on June 20, 2013, 02:01:59 PM
> This thing is currently on a paper wall, yes? Does the paper wall have any backing to it?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 20, 2013, 02:10:45 PM
> This thing is currently on a paper wall, yes? Does the paper wall have any backing to it?

>It is currently on a paper wall. It does not seem to have any backing to it.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on June 20, 2013, 02:11:57 PM
No guts, no glory!

> Poke a hole in the wall through some painted part of the sigil.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 20, 2013, 02:19:00 PM
> Poke a hole in the wall through some painted part of the sigil.

>You poke a hole in the sigil. You can feel the power about it fray a little bit, but it seems to stabilize after a moment. Aside from there being a hole in it, and part of it now hanging through the ripped paper, it seems to be unaffected by this.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on June 20, 2013, 03:02:54 PM
> So the sigil still appears as if it was painted on the paper? Or is part of it now hanging down across open space?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 20, 2013, 03:05:57 PM
> So the sigil still appears as if it was painted on the paper? Or is part of it now hanging down across open space?

>It still appears to be on the paper, even though the paper is now ripped and hanging inward. It is damaged like any drawing would be.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on June 20, 2013, 03:10:41 PM
> Huh.
> Well, whatever. Make our way back out to the pavilion and assess the damage.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 20, 2013, 03:22:37 PM
> Huh.
> Well, whatever. Make our way back out to the pavilion and assess the damage.

>You make your way back out, noting that the sigil is still following you when you reach the landing on the stairs, and it does not seem to be damaged.
>Heading outside, you can't quite detect any damage at a glance.  The waist to chest high grass seems fine, while the pavilion and the shrine themselves seem to be in good condition.  It's not until you take a closer look at the edge of the pavilion that you can note anything.  At the gate, and along the edge of the pavilion, you note a long gap between the earth and the edge of the stone. It's not very large, no more than the width of your finger, but it's definitely there and large enough you could lose tiny objects into. Following it a bit, while you note the pavilion as a whole seems to be shaped like an octagon, the gap narrows considerably as you walk around the shrine and vanishes entirely near the back. The dirt has been churned a little along the edges, but not enough to disturb the grass.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on June 20, 2013, 04:34:11 PM
> Does it go straight across the land or around it?

Unless something meaningful comes of this new fissure, I'm stumped.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 21, 2013, 12:48:59 AM
> Does it go straight across the land or around it?

>It goes along the edge of the pavilion, separating it from the surrounding land slightly.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on June 21, 2013, 03:05:16 AM
> So this crevice runs into the ground, yes? But didn't the seam in the shrine run parallel to the ground?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 21, 2013, 03:10:08 AM
> So this crevice runs into the ground, yes? But didn't the seam in the shrine run parallel to the ground?

>Rather, it seems like the foundation isn't connected to the ground, and what you did was force it open a little. The leads you to think that the tunnel goes to the very edge of the pavilion, then hits unconnected stone.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on June 21, 2013, 03:23:01 AM
>How big is the shrine relevant to our shoe?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 21, 2013, 03:39:41 AM
>How big is the shrine relevant to our shoe?

>The shrine is significantly larger than your shoe. The shoe is probably a bit larger than a bed at your scale.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on June 21, 2013, 04:44:34 AM
>How big does that make the shrine relevant to full sized us?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 21, 2013, 04:59:41 AM
>How big does that make the shrine relevant to full sized us?

>You think the shrine itself would probably be about hip high to you. The pavilion would probably be a good...eight to ten feet across?

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on June 21, 2013, 05:23:57 AM
>Did the path we were following come to an end at the weird pillar that contained the gap that brought us here?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 21, 2013, 05:32:31 AM
>Did the path we were following come to an end at the weird pillar that contained the gap that brought us here?

>More or less. It continued on a bit of the way, but dwindled to nothing.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on June 21, 2013, 05:36:20 AM
>Hmmm, you said that we were tired earlier, is that a pressing concern?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 21, 2013, 05:38:42 AM
>Hmmm, you said that we were tired earlier, is that a pressing concern?

>It's not pressing just yet, you probably still have a few more hours in you. But avoiding anything too strenuous would be nice. As would getting something to eat for the day, and securing more water.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on June 21, 2013, 05:48:38 AM
>The stream we saw earlier, did that look drinkable?
>There were beds in the shrine?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 21, 2013, 06:08:16 AM
>The stream we saw earlier, did that look drinkable?
>There were beds in the shrine?

>You suspect it was drinkable. It didn't look or feel unusual.
>You saw nothing like a bed, or anything else what was cloth.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on June 21, 2013, 10:16:28 AM
>Let's go back through the gap to the stream.
>Roughly how long would it take to walk from the stream to the place where we entered this forest?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 21, 2013, 10:37:09 AM
>Let's go back through the gap to the stream.
>Roughly how long would it take to walk from the stream to the place where we entered this forest?

>You make your way back to the gap that brought you here and travel through it. Emerging from it, you are pleased to find yourself everything it at is proper scale.
>It takes a few minutes to work your back to the stream, but you arrive there without incident. Nothing much seems to have changed here, the stream still flows and the banks are still heavily populated by a number of strange-looking plants.
>You suspect it would take you about fifteen to twenty minutes to find your way back to where you entered.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on June 21, 2013, 02:53:01 PM
>Inspect the water.
>If it passes our appraisal, drink deep.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 21, 2013, 03:09:10 PM
>Inspect the water.
>If it passes our appraisal, drink deep.

>You give the water a closer inspection. Visually, it seems to be clean. You dip your finger into it and it feels fine. Taking a sip, the water seems to be perfectly fine. It is not quite so clean and refreshing as the water you found within the crystal palace, but it is still quite good. You drink deeply and slake your thirst.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on June 21, 2013, 03:11:48 PM
>Return to the place where we entered this place and follow the other place path.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 21, 2013, 03:48:39 PM
>Return to the place where we entered this place and follow the other place path.

>Feeling a bit refreshed, you make your way back to where you entered this forest, then take the eastern path.
>Following this path, you see that the forest becomes a bit less dense. Looking up, you can get a glimpse of the multicolored sky every so often. There is more underbrush to be found here as well, making it less easy to leave the path. In particular, bushes of various kinds seem to be fairly common. You cannot recognize any of them, and you're quite sure that some of the more unusual ones would not have been produced by nature, such as those with leaves that are only fractions of an inch long, or a curious one whose branches reach toward and into the ground.
>After some minutes, you can hear the sound of water ahead. Keeping an eye out, you can see the clearing you've been following gives way to a sudden drop. Drawing close to it, you can see a swiftly flowing stream some yards below. Judging from its orientation and the way it is flowing, you suspect the stream you drank from earlier might have fed into this one. As well, you notice there are several large roots emerging from the bank, and you feel a chill the moment you set eyes upon them. Looking away from them and toward the opposite bank, some three or so yards from this one, you can see another path continuing further eastward.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on June 21, 2013, 04:54:12 PM
> How wide is the stream?
> Does our current path continue, or is the only remaining path the one across the stream?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 22, 2013, 01:34:55 AM
> How wide is the stream?
> Does our current path continue, or is the only remaining path the one across the stream?

>The stream itself seems to be about seven feet across and is deep enough that you cannot easily estimate its depth. You imagine it is at least a couple feet deep.
>Your current path comes to an end. You could go left or right if you wanted to force your way through the brush.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on June 23, 2013, 01:04:06 AM
>Does the current look strong enough to be a problem?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 23, 2013, 04:51:23 AM
>Does the current look strong enough to be a problem?

>The current does not seem to be particularly strong.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on June 23, 2013, 08:00:40 AM
>Attempt to cross the river while keeping our clothes as dry as possible.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 23, 2013, 08:58:14 AM
>Attempt to cross the river while keeping our clothes as dry as possible.

>This will be difficult. The banks are rather steep, and the river is probably a couple of feet deep. The presence of the roots may be worrisome as well, even though it doesn't seem like they should get in the way.
>What precautions will you take to keep dry?

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on June 23, 2013, 10:50:33 AM
>If we lift up our dress above our waist and remove our socks would that be enough to keep our clothes out of the water?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 23, 2013, 12:09:16 PM
>If we lift up our dress above our waist and remove our socks would that be enough to keep our clothes out of the water?

>You hope so. It's hard to tell when you don't know the water's depth.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on June 24, 2013, 02:11:23 AM
>Let's use our handy stick to test the depth then.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 24, 2013, 03:38:34 AM
>Let's use our handy stick to test the depth then.

>You kneel down at the edge of the trail and reach down to probe the water with your stick. It sinks down quite a ways before hitting the bottom. Pulling it out, you see that the water is probably close to waist high, and there is a good half inch of mud on the bottom of the stick.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on June 24, 2013, 12:06:11 PM
That sounds like the kind of stream that's really unpleasant to cross. :/
>Look up and downstream to see if there are any fallen trees across the stream.
>Come to think of it have we seen any fallen trees so far?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 24, 2013, 12:15:43 PM
That sounds like the kind of stream that's really unpleasant to cross. :/
>Look up and downstream to see if there are any fallen trees across the stream.
>Come to think of it have we seen any fallen trees so far?

>You look up and down the stream, and see no fallen trees.
>Thinking on it, you don't think you've seen any fallen trees, logs, or old stumps around. Curious...

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on June 24, 2013, 02:19:08 PM
>Are there any trees on the bank that look like it would take a shove or two to push them over, and could be used as a makeshift bridge?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 24, 2013, 02:41:47 PM
>Are there any trees on the bank that look like it would take a shove or two to push them over, and could be used as a makeshift bridge?

>Looking around, you do see a tree, perhaps twelve or thirteen feet in height, a ways downstream. It stands by the at the edge of the sharp incline that leads down to the stream, many of its roots visible and curiously spiraled back upon themselves. The tree itself only has small branches, none more than a foot long, dotted with leaves that look more like large green flower petals.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on June 24, 2013, 03:50:30 PM
>Perfect, let's make our way over there avoiding any of those nasty roots.
>Attempt to push it over without falling into the stream.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 24, 2013, 05:53:46 PM
>Perfect, let's make our way over there avoiding any of those nasty roots.
>Attempt to push it over without falling into the stream.

>You make your way over to the tree, taking care to watch your step along the way. You have some luck, it seems, as you do not encounter any along the way.
>Approaching the tree, you take a moment to prepare yourself. Then put your hands in the right position on the trunk, plant your feet firmly on the ground. and push. At first, it does not seem to want to budge, even in the face of your youkai strength. After a moment, as you grit your teeth and redouble your efforts. you feel it give a little. You see the ground near your feet churn as the trunk slowly starts to tip. The tree gives a number of wooden creaks as its roots are either ripped apart or torn from the dirt as you push the further and further, until it touches the opposite bank.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on June 25, 2013, 12:41:08 AM
>Is it wide enough to walk across or is it a crawling affair?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 25, 2013, 04:40:22 AM
>Is it wide enough to walk across or is it a crawling affair?

>You could walk across if it you were careful, you think.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on June 25, 2013, 10:15:31 AM
>Carefully walk across the tree paying attention to balance.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 25, 2013, 12:10:04 PM
>Carefully walk across the tree paying attention to balance.

>You carefully walk across the tree; really it is more of a sideways shuffle. Regardless, you get across safely. The path you saw is some yards toward the north, relatively easy to access after wading through some brush.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on June 25, 2013, 10:35:53 PM
>Wade carefully through the brush, looking out for roots.
>Continue along the path.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 26, 2013, 09:04:58 AM
>Wade carefully through the brush, looking out for roots.
>Continue along the path.

>You take your time picking your way through the brush, wary for any roots you might encounter. You think you might see the very top of one just under the dirt, but it's hard to tell and easy to avoid. You make your way to the less tangled bits of the forest without any difficulty.
>Following the path, it proceeds roughly toward the northeast. The trees are remain a little thin here, enough that you can still see through the canopy in spots. The underbrush thickens and thins, growing ever progressively more strange. Some have far more limbs than any bush should, creating dense balls of wood. Others bear strange nettles or scaly leaves, and still others are twisted into shapes that no plant should have. Following this trail for perhaps ten minutes, you can see some red among the grass ahead and just around a curve.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on June 26, 2013, 10:37:51 AM
>Investigate. It could be our other shoe!
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 26, 2013, 10:55:19 AM
>Investigate. It could be our other shoe!

>You close in, and are pleased to find your suspicions are pleasingly correct. It is indeed your shoe, laying among the ground. Further around the curve, you can see a small stone pavilion, with a doll-housed sized shrine built in the middle of it.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on June 26, 2013, 11:07:34 AM
> SHOEGET
> Can we see inside the shrine at all? Maybe that sigil is still visible.
> How does the crack we made with the screwdriver look?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 26, 2013, 12:11:17 PM
> SHOEGET
> Can we see inside the shrine at all? Maybe that sigil is still visible.
> How does the crack we made with the screwdriver look?

>You obtain: Red Shoe.
>You could probably see inside the shrine if you knelt down and peered through a window. Or laid down and nudged the doors open.
>The crack, at this scale, is pretty tiny and insignificant. It does make you feel that the whole structure isn't really rooted into the ground like a proper building would be, though.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on June 26, 2013, 01:06:16 PM
> Put our shoes on, now that we have both.
> Is the gap that shrunk us visible from here?
> Are we large enough in comparison to the shrine that we could pick it up?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on June 26, 2013, 01:26:30 PM
I think if we turn around the shrine, that tunnel in the basement could lead somewhere new!
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on June 26, 2013, 01:54:30 PM
Where did it lead originally? I wasn't able to pay close attention then and can't read back right now.

EDIT: I'm also curious if we can send things through the gap in this area (be it ourselves or other objects) and have them come out huge on the other end. I can't predict if it would work or not, because physics are clearly taking a vacation (Yukari should have noticed that she was tiny instantly by the ramifications of the Square-Cube Law), but if we can, we might be able to up the size of our Materia Prima. It has theoretically already happened once!

I'm also wondering about taking the dollhouse shrine with us once we're done.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on June 26, 2013, 02:14:15 PM
It originally led straight into a wall, the wall being the ground outside the shrine, which seemed rather strange. But if we can lift up the shrine and see if there are actual tunnels that we can point it at...
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on June 26, 2013, 02:59:36 PM
Okay, yeah, I had a feeling that might be the case when you brought it up. I'd be all for checking that before testing gaps. It might also be worth sticking our screwdriver into the crevice in the ground.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 26, 2013, 03:05:32 PM
> Put our shoes on, now that we have both.
> Is the gap that shrunk us visible from here?
> Are we large enough in comparison to the shrine that we could pick it up?

>You slip your shoes on, happy to finally have something decent between the ground and yourself.
>It takes you a moment to find it, but you can sense the gap. It is about as tiny as you would expect.
>You don't think you could easily pick up the shrine. It is about the size of a large piece of furniture compared to you and is built into the pavilion. You likely have the raw strength necessary to pick it up, but it you would have to damage it severely to do so, and it is unwieldy enough that it would be a problem to do anything with.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on June 26, 2013, 04:12:26 PM
> Could we slip the shrine into its own little pocket dimension like we did with the blobs of Materia Prima?
> How is the shrine not rooted to the ground if it is built into the pavilion?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 26, 2013, 04:39:00 PM
> Could we slip the shrine into its own little pocket dimension like we did with the blobs of Materia Prima?
> How is the shrine not rooted to the ground if it is built into the pavilion?

>That may be possible with some creative use of gaps to separate it from the pavilion.
>The pavilion itself does not seem to be firmly attached to the ground. The shrine seems to be firmly attached to the pavilion. Perhaps it is more accurate to say whatever the pavilion is laid upon isn't rooted to the ground?

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on June 26, 2013, 04:45:10 PM
Oh, okay, that makes much more sense.

> Cold we open a gap to a pocket dimension underneath the pavilion large enough to encompass the entire pavilion?
> If we actually did this, would we be able to lo slowlywer the pavilion, shrine and all, into said gap, rather than just have it fall down and get all shaken up and possibly damaged?
> Alternatively, would 'creative use of gaps' be able to lift the entire pavilion straight up into the air?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 26, 2013, 06:05:29 PM
> Cold we open a gap to a pocket dimension underneath the pavilion large enough to encompass the entire pavilion?
> If we actually did this, would we be able to lo slowlywer the pavilion, shrine and all, into said gap, rather than just have it fall down and get all shaken up and possibly damaged?
> Alternatively, would 'creative use of gaps' be able to lift the entire pavilion straight up into the air?

>Normally, you could. But with the state of borders and your own limited tool usage as they are you don't feel secure in opening a gap that large.
>If you could do it, you could gently lower it without too much trouble.
>You don't think you can come up with a way to do make it float.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on June 26, 2013, 07:24:53 PM
> Is the ground crevice big enough for our screwdriver?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 26, 2013, 07:29:46 PM
> Is the ground crevice big enough for our screwdriver?

>You may be able to fit the tip into it.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on June 26, 2013, 09:09:10 PM
> Do so and gently twist.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 27, 2013, 07:57:22 AM
> Do so and gently twist.

>You place the screwdriver within the crack and twist it. You are met with a significant amount of resistance for a moment, then the whole pavilion suddenly lurches backward and upward with a loud noise, sending clods of grass and soil flying into the air. The crack is now a couple inches wide, easy large enough to reach your hand down into. The pavilion has rests about an inch higher off the ground than it had previously, exposing some of the stone base that it rests upon. As well, there are now some mounds of dirt at the rear of the pavilion, forced out by the gap that you opened.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on June 27, 2013, 10:11:40 AM
> Could we reach both hands into the crack, or only one?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 27, 2013, 10:16:03 AM
> Could we reach both hands into the crack, or only one?

>It is only wide enough to accommodate one hand, but you could likely fit in both lengthwise.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on June 27, 2013, 10:19:29 AM
> Fit both in lengthwise and try to lift the pavilion.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 27, 2013, 10:59:21 AM
> Fit both in lengthwise and try to lift the pavilion.

>You reach down, and try to lift the pavilion. You strain and try to keep a handhold, but it does not budge. You suspect the base is made mostly of solid stone, and is too heavy to lift more than a little under the best of conditions.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on June 27, 2013, 01:16:51 PM
> What does the shape of the base appear to be?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 27, 2013, 02:46:45 PM
> What does the shape of the base appear to be?

>The pavilion itself is shaped like a hexagon. The base seems to roughly mimic this shape, as its edges curve inward. You can't quite see where they meet, due to the ground and the structure itself being in the way, but it seems to taper off to to a kind of end after about four yards or so.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 28, 2013, 06:12:44 PM
>Looking around, you can see a relatively broad path continuing eastward, and a fairly narrow one that wends toward the southwest.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 30, 2013, 12:16:42 AM
>Waiting around, you see no new reactions from the pavilion or the shrine. You find yourself wondering if there isn't more to be found regarding this elsewhere? It certainly would be the first time today.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on June 30, 2013, 01:25:00 AM
>Get our hands in under the pavilion and attempt to turn it to the left, keeping an eye on the crevice.
>Also, can we see a hole in the base in the crevice?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 30, 2013, 08:20:51 AM
>Get our hands in under the pavilion and attempt to turn it to the left, keeping an eye on the crevice.
>Also, can we see a hole in the base in the crevice?

>You attempt to spin the whole structure to the left. It is difficult at first, from both the weight and from being wedged into the dirt. With much effort, you are able to get it to move about an inch leftwards.
>Looking into the crevice, you can see a hole. With a little shifting, you can also see a minuscule and familiar sigil just inside of it.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on June 30, 2013, 12:24:13 PM
>Inspect the outer edge of the crevice to see if there are any holes that could match up with the hole that contains the very small sigil.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 30, 2013, 12:38:20 PM
>Inspect the outer edge of the crevice to see if there are any holes that could match up with the hole that contains the very small sigil.

>Checking what you can see that is exposed, you don't find any holes of note. You do note that the tunnel in the shrine seems to have originally butted up against the edge of a large rock.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on June 30, 2013, 10:23:07 PM
>Examine the rock.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on June 30, 2013, 10:54:01 PM
>Examine the rock.

>From what you can tell, it is a run of the mill rock, made of the same kind of stone as the base of the pavilion. It is smooth and worn by age; likely it is some kind of basic sedimentary field stone, the proper name of it escapes you at the moment. Nothing about it is really remarkable that you can see.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 01, 2013, 07:13:38 PM
> Can we poke the sigil?
> Could we slide the whole base+pavilion around a little bit more to see other parts of the grouund beneath it to inspect for a hole that could match up with the tunnel?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 01, 2013, 08:42:58 PM
> Can we poke the sigil?
> Could we slide the whole base+pavilion around a little bit more to see other parts of the grouund beneath it to inspect for a hole that could match up with the tunnel?

>You could probably reach down and poke it.
>You could likely move it forward without too much trouble. Trying to move it to the sides seems as though it would be the same as when you moved it back a moment ago.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 01, 2013, 09:20:41 PM
> Reach down and gently poke the sigil.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 01, 2013, 09:34:36 PM
> Reach down and gently poke the sigil.

>You reach down and gently touch the tiny sigil. It reacts as it always has, you can feel a brief sensation of power and it seems to touch you for a moment before drawing away.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 01, 2013, 09:48:01 PM
> Did the magnitude of the power feel the same?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 01, 2013, 10:05:04 PM
> Did the magnitude of the power feel the same?

>It does feel the same.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 01, 2013, 10:32:53 PM
> Interesting.
> Move the entire base + pavilion forward.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 01, 2013, 11:35:51 PM
> Interesting.
> Move the entire base + pavilion forward.

>You move the whole structure forward with the aid of your screwdriver. It slides forward easily, sinking a bit more into place while loose dirt tumbles down from the exposed earth. The rear is a little lopsided, sticking out a half an inch or so above the ground. You suspect it may never fit as neatly as it did before you began to mess with it.
>Looking into the crack, you can see the dirt churned and unstable from your previous efforts to move the structure. There doesn't seem to be much of note, at first, but you think you can just see something where the space between the shrine and the ground narrows to the south; it appears to be something like a small opening.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on July 02, 2013, 12:10:45 AM
>Is the rock what's stopping us from turning the pavilion smoothly?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 02, 2013, 12:45:23 AM
>Is the rock what's stopping us from turning the pavilion smoothly?

>You think it's more the fact that it was kind of lodged into the earth, and that it is quite heavy.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 02, 2013, 12:51:26 AM
> Can we still see the in-shrine tunnel where the sigil was?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 02, 2013, 12:56:34 AM
> Can we still see the in-shrine tunnel where the sigil was?

>Not really, you've pushed it up against the earth, and it is on the opposite side the the whole structure. However, it runs under the torii at the front of the shrine, so you shouldn't have any issues in guessing where it lies.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 02, 2013, 01:16:43 AM
> Given what tools we have now, what more would we need before we would feel comfortable opening a gap underneath the shrine so we can turn it around and replace it?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 02, 2013, 10:20:20 AM
> Given what tools we have now, what more would we need before we would feel comfortable opening a gap underneath the shrine so we can turn it around and replace it?

>The best thing would be to find some way to make the borders here less unstable, so that the gap wouldn't collapse under its own weight so to speak. Possibly if you were better rested, and trying not to overlook the empty twinge in your stomach, you might be able to focus and hold one long enough to do this. But that said, you feel it would probably be better to find a less intensive way to do this.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 02, 2013, 01:37:45 PM
Actually, we may not need to.

> Assuming we went back to being tiny, would it be possible to climb down into that small opening from above?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on July 02, 2013, 01:39:13 PM
>And if we could, roughly how easy would it be to get out again?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 02, 2013, 03:29:50 PM
> Assuming we went back to being tiny, would it be possible to climb down into that small opening from above?

>And if we could, roughly how easy would it be to get out again?

>It might be a tight squeeze near the end, but you think you could probably climb down there.
>Climbing out may be more difficult. You aren't sure how well the dirt would hold up under your weight without some kind rope or tools to help out. You don't think you'd be permanently stuck, but rather it's a question of how long it would take to get out, and how many times you would fall and get battered and dirtied in the process.

>_

>_


Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 02, 2013, 04:26:45 PM
> How far below the surface is that opening?
> How wide is the opening?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 02, 2013, 04:30:51 PM
> How far below the surface is that opening?
> How wide is the opening?

>It is a couple feet down, and is a good fraction of a foot across. It looks as though it is not too much smaller than the tunnel in the shrine's basement.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 02, 2013, 04:32:50 PM
> Look around the area for a stick that is at least a couple of feet long.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 02, 2013, 04:46:39 PM
> Look around the area for a stick that is at least a couple of feet long.

>There isn't much here in the way of fallen branches of that size; most are just twigs; but you can see some trees with branches within reach that meet that criteria.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 02, 2013, 04:54:24 PM
> Obtain two such branches, at least one of which is no wider than half the width of the opening.
> Take the branch that is no wider than half the width of the opening and stick one end into the opening, preferably angled up against the wall of the opening a little bit to anchor it. Lay the other end down onto the edge of the opposite side of the crevace through which we can see the opening. Try to nestle it into a dirt divot (of our own making as necessary) so it can't roll all over the place.
> Once the first stick is placed, place the second stick across the crevace near the first stick so the two sides of the crevace are bridged. This will hopefully prevent us from having to jump over the crevace or take a longer route around it.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 02, 2013, 05:48:58 PM
> Obtain two such branches, at least one of which is no wider than half the width of the opening.
> Take the branch that is no wider than half the width of the opening and stick one end into the opening, preferably angled up against the wall of the opening a little bit to anchor it. Lay the other end down onto the edge of the opposite side of the crevace through which we can see the opening. Try to nestle it into a dirt divot (of our own making as necessary) so it can't roll all over the place.
> Once the first stick is placed, place the second stick across the crevace near the first stick so the two sides of the crevace are bridged. This will hopefully prevent us from having to jump over the crevace or take a longer route around it.

>You find some branches; both are a bit thin, but they should suffice for your purposes. However, the first one proves to be a little problematic, as the shrine's base doesn't allow for much room to place the stick. You can wedge it between the shrine and the dirt with a little effort, though, but it would be quite literally wedged in place.
>The second stick provides little issue and forms a tidy bridge.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 02, 2013, 06:53:40 PM
> Wedge the first stick as necessary, then. As long as it reaches the opening below the ground, the stabler it is, the better.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 02, 2013, 07:15:29 PM
> Wedge the first stick as necessary, then. As long as it reaches the opening below the ground, the stabler it is, the better.

>You wedge it in firmly, taking care to make sure that it reaches down to the hole.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 02, 2013, 09:23:35 PM
> Okay, that should do it.
> Retrace time! Head all the way back to the large gap that was inside the monolith, head through it, and get our tiny selves back to this area, particularly to the place where just laid down the branches.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 02, 2013, 10:13:20 PM
> Okay, that should do it.
> Retrace time! Head all the way back to the large gap that was inside the monolith, head through it, and get our tiny selves back to this area, particularly to the place where just laid down the branches.

>Satisfied with your efforts, you make your way back to the column. With some proper footwear, you are able to make some better time than before, and it helps that the terrain is a bit more familiar.  Aside from having to take your time to make your way back across the fallen log, it is an easy trip. The gap opens easily, and you step through to find yourself standing before the shrine, at a proper scale to use it as a building.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 02, 2013, 10:17:16 PM
> Make our way to the sticks we laid down.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 02, 2013, 10:38:06 PM
> Make our way to the sticks we laid down.

>You walk around to the southern side of the pavilion and find a log, freshly torn from the tree, bridging a crevice about four feet wide at that point, and widening to about six feet at the widest point. Not far away, as the crevice narrows, you see another log wedged into it and leading downward. Several sizable limbs and immense leaves along its length.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 02, 2013, 10:54:18 PM
> Cross the log bridging the crevice and inspect the area where the second log leads downward.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 02, 2013, 11:30:01 PM
> Cross the log bridging the crevice and inspect the area where the second log leads downward.

>Crossing the crevice is a bit worrysome, given the steep fall waiting if you slip, but you cross without any worries. Having a look at the log leading downward, it seems to be firmly wedged into the edge of the crevice, while the leaves should provide adequate handholds, provided they do not tear away. However, there is not much room for you to fit comfortably...

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 02, 2013, 11:35:01 PM
> We'll make do. Securing this bridge was the most important part.
> Carefully make our way down the log to the opening.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 03, 2013, 12:16:49 AM
> We'll make do. Securing this bridge was the most important part.
> Carefully make our way down the log to the opening.

>You make your way to the log and gently lower yourself onto it. You almost have to wedge yourself in to do so, sending a quantity of dirt tumbling down the cliffside. Gently, you lower yourself down, quickly finding that the leaves sever as adequate footholds so long as you place your feet upon their base. You make your way down step by step, every so often jostling the cliffside and sending more dirt tumbling down. Once or twice you find yourself stuck against the wall and the edge of the temple foundation, but you are able to wriggle free easily enough. Another time, a leaf fails to support your weight, leaving you with a tense moment as you cling even tighter to the log and feel around for another foothold.
>Difficulties aside, you eventually set foot onto the edge of the tunnel, finding that it slopes gently downward into the darkness.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 03, 2013, 12:19:26 AM
> Oh boy, newness! Let's go exploring down the tunnel.
> How natural does the formation seem, anyway?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 03, 2013, 01:02:45 AM
> Oh boy, newness! Let's go exploring down the tunnel.
> How natural does the formation seem, anyway?

>You make your way down the tunnel, looking around. You...aren't really sure if this is natural or not. You suppose it could go either way, you've never really looked at a hole this small on this scale before.  It is roughly circular in shape, and with walls that seem to be reasonably compacted and hold up under their own weigh. You can see hints of roots dangling overhead. Thankfully, these ones do not give you a bad feeling and you think they are merely roots of the grass above. You might think this was a snake's hole, but you haven't seen anything that suggests a snake or any other kind of animal lives in this place.
>The hole continues downward for some yards, the roots above disappearing entirely, because you can see a very soft greenish light ahead, weak enough that it is hard to notice at all. It flickers softly.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 03, 2013, 01:05:48 AM
> Light is good. Move toward the light.
> ...But keep an eye out for those bad juju roots all the same.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 03, 2013, 01:39:00 AM
> Light is good. Move toward the light.
> ...But keep an eye out for those bad juju roots all the same.

>You move toward the light, and find the corridor is slowly tapering toward an end. You stay vigilant for the less pleasant roots, but don't feel any signs of them. The light seems to be coming from something on the walls, glowing a faint greenish gold that provides just enough illumination to allow for some faint shadows. As you draw closer, it seems to be some sort of particularly shaggy-looking moss. You have seen mosses like this before, but this one seems to be quite dense and shaggy compared to what you remember. It while the moss clings mostly to the walls, in some places it has spread to the ceiling and the floor. Ahead, where the ceiling and floor have become low enough that your head would brush against the ceiling, you can sense a gap.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 03, 2013, 01:46:25 AM
> We don't get a nasty sense from the moss, do we?
> Keep heading toward the gap. Try not to step on any of the moss, just in case.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 03, 2013, 02:04:36 AM
> We don't get a nasty sense from the moss, do we?
> Keep heading toward the gap. Try not to step on any of the moss, just in case.

>You do not feel anything unusual about the moss beyond what your five senses have shown you.
>You make your way toward the gap, trying not to step on any of the moss. About seven feet away from the gap itself, you find that you will have to leap over the moss to avoid it and also not hit your head on the ceiling in the process.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 03, 2013, 02:12:34 AM
> Is a dive forward + tuck and roll a reasonable option? If so, do that.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 03, 2013, 02:24:50 AM
> Is a dive forward + tuck and roll a reasonable option? If so, do that.

>You may be able to do this, but you are not really an acrobat. As well, you suspect that there's a good chance you would end up rolling into the moss afterward.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 03, 2013, 02:35:27 AM
> Hmm.
> Lightly tap the moss in front of us with a foot, pulling it away after the tap.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 03, 2013, 02:44:07 AM
> Hmm.
> Lightly tap the moss in front of us with a foot, pulling it away after the tap.

>You tap the moss lightly, and find it is soft and shaggy. Your shoe sinks into it a little, but there is no problem drawing it back. This aside, you feel nothing awry.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 03, 2013, 11:39:09 AM
> Step again, a little firmer an longer this time.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 03, 2013, 01:27:31 PM
> Step again, a little firmer an longer this time.

>You step again. The moss is very plush and slightly slick, but otherwise unremarkable.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 03, 2013, 02:03:04 PM
> Nothing for it, then.
> Walk across the moss toward the gap.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 03, 2013, 02:32:40 PM
> Nothing for it, then.
> Walk across the moss toward the gap.

>You walk across the carpet of glowing moss and approach the gap.
>The gap seems to be relatively weak, and you imagine it would not stay open long enough to be useful on its own. But you have an answer for that now. so it ought to be quite usable.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 03, 2013, 03:28:33 PM
> Open it, keeping it stable.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 03, 2013, 03:47:07 PM
> Open it, keeping it stable.

>The gate opens without issue, your hourglass assisting in keeping it from closing immediately.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 03, 2013, 04:25:41 PM
> Head through!
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 03, 2013, 07:43:49 PM
> Head through!

>You step through the gap, and find yourself having to squint against the sudden rush of light and wind.
>Stretching below  you is a distant vista of trees that reaches for miles. A stiff and chilly gust tugs at your hair, leaving you quite happy that you found your dress before coming here. Around all you is rock, while the unmoving sky of swirled colors stretches overhead with no sign of clouds or blemishes. Nearby, you immediately note a very sharp drop, and that the tops of the nearby trees are some distance beyond it. Taking a moment to gather your wits, and making you are in no danger of slipping off any such drops, you note that you are standing near top of what seems to be a tall, column-like mountain. You stand upon a gently slope which stretches for some feet before very quickly giving away to a nearly-vertical cliff face. Behind and above you, the mountain reaches some yards further into the air, its slopes composed of sharply angled slabs of granite. Small, gnarled trees dot the mountain here and there, stubbornly clinging to the rock all around you. Away from the sea of trees, you can see more peaks like the one you are standing upon, tall columns composed of slabs of granite and dotted with small trees. You find yourself reminded of the Yellow Mountain range, looking at them. They aren't quite so charming, as you can quickly pick out the trees are as twisted and unnatural as any you've seen in the forests below.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 03, 2013, 07:53:25 PM
> Are we possibly looking at the forest we just left?
> Can we tell if we're still small?
> Are there any obvious paths?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 03, 2013, 08:00:45 PM
> Are we possibly looking at the forest we just left?
> Can we tell if we're still small?
> Are there any obvious paths?

>You feel this is possible. If nothing else, the sky here is about the same.
>You think you've returned to normal size. It feels that way, at least.
>There doesn't seem to be a whole lot of places to go this high up a mountain. Looking around, you could probably wander around the peak, where you don't think you will find much more room. You could try to climb higher, or climb downward. While you have not really investigated the lower regions of this mountain, glancing at the surrounding peaks doesn't leave confident that it would be an easy or possible climb down.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 05, 2013, 11:53:09 AM
Sorry, I've been very busy since the afternoon of the 3rd.

> Can we sense anything unusual up here, such as another gap or a strange energy?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 05, 2013, 12:38:40 PM
> Can we sense anything unusual up here, such as another gap or a strange energy?

>All you can really sense is the gap that brought you here.
>After a moment of searching around, you aren't so sure anymore. Maybe there is more here? It is rather like trying to determine whether you heard a distant noise, or if it's just your imagination.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on July 05, 2013, 01:45:29 PM
>Begin wandering around the peak, looking around to see if there's anything here.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 05, 2013, 01:50:48 PM
> Focus on the sounds and energies of the surrounding environment while doing so.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 05, 2013, 02:02:50 PM
>Begin wandering around the peak, looking around to see if there's anything here.

>You circle around the peak. finding there is little more space on the other side than there is where you appeared. Looking outward, you can see more and more mountains, many bearing trees, for as far as you can see. Mist gathers between many of them in wispy clouds, while below you note that the land is still forested, though less heavily so.

> Focus on the sounds and energies of the surrounding environment while doing so.

>The main thing you can hear is the wind. There are no birds nor any other kind of animal noise that should be echoing through such a vista in any other world. You suspect, if you waited long enough, you could hear some loose branch or rock falling from somewhere, but that may be awhile. As more intangible things go, your senses are greatly limited as always by the chaotic state of the borders here.  As you walk around the peak, though, you become convinced that there is something here, though you aren't sure where. It doesn't seem to be here on this rocky shelf, in any event.

>_

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 05, 2013, 02:30:53 PM
> Is that a 'here' in the general sense of the overall area, including down somewhere in the forest? Or something a little more defined than that?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 05, 2013, 02:43:42 PM
> Is that a 'here' in the general sense of the overall area, including down somewhere in the forest? Or something a little more defined than that?

>You don't think it would be so far away as the forest below, at least. But beyond that, it is hard to tell.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on July 05, 2013, 03:29:46 PM
>Is it possible to go any further upward?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 05, 2013, 05:37:59 PM
>Is it possible to go any further upward?

>Examining the peak, you think you may be able to climb up the granite slabs, if the trees are able to serve as handholds.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 05, 2013, 07:16:08 PM
> Let's test the stability of the nearest tree, then.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 05, 2013, 07:18:51 PM
> Let's test the stability of the nearest tree, then.

>You approach a small gnarled tree with broad maple-like leave and give it a tug. It seems to be reasonably well-rooted.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 05, 2013, 07:30:23 PM
> Begin our ascent. Make sure to test every tree we try before trusting it with our weight.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 06, 2013, 02:00:43 PM
> Begin our ascent. Make sure to test every tree we try before trusting it with our weight.

>You start to make your way up the slope. By and large, you can trust your feet to the slabs of granite themselves, and only have to use a tree at two points on the ascent. However, you are happy to have taken the time to test the trees, as you give a firm-looking one a shake and find that it is barely able to hold its own weight, forcing you to circle around the spiral until you can find another suitable spot to ascend. As you climb up, the sensation you are chasing is definitely growing stronger.
>Reaching the top of the mountain, now a good twenty or so feet higher, you find your view of the landscape is a bit better, allowing you to see over some of the mountains that were previously obstacles. Just above your head, you can sense the source of that feeling. It emanates from a tiny border that remains surprisingly stable among the chaos around it. As far as it interacts with normal space, it forms an oval, about a foot long and perhaps four inches think. Its proper shape when all the dimensions are considered is much more complicated, but such is always the case.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on July 06, 2013, 02:53:32 PM
>In what ways could we interact with this border?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 06, 2013, 03:05:04 PM
>In what ways could we interact with this border?

>You could breech it easily, and probably destroy it. You might be able to expand or contract it, though it may not react well to that being done to it. With a bit of work, you could probably make it more impenetrable, or weaken it to the point it's about to collapse under its own weight. With some effort, you might be able to change its shape. You think you could move it around without too much trouble, and it you wished to you could probably tuck it under your arm and walk away with it, figuratively speaking, as long as you were gentle with it.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 06, 2013, 03:15:37 PM
> This seems similar to that bubble border in the forest. Could we safely pass through this one without destroying it like we did that one?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on July 06, 2013, 03:18:29 PM
>Could we store this border in a gap?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 06, 2013, 03:19:31 PM
> This seems similar to that bubble border in the forest. Could we safely pass through this one without destroying it like we did that one?

>It does seem similar, yes. You would have to be careful while passing through it. It is not large enough to accommodate most of you and you would likely destroy it in the process. However, it shouldn't be a problem to do something like placing your hand into it if you prise open its borders carefully.

>Could we store this border in a gap?

>You think so.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 06, 2013, 03:33:08 PM
> Let's carefully open it enough to stick our hand in, then.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 06, 2013, 04:20:32 PM
> Let's carefully open it enough to stick our hand in, then.

>You do so, reaching up to place your hand inside of it. As you open it, soft music from a stringed instrument reaches your ears. You cannot name the tune, but you think the instrument may be a western lyre? You aren't certain. However, the borders around the gap seem to grow slightly less chaotic.
>Placing your hand inside, you feel nothing but empty air.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 06, 2013, 04:37:27 PM
> Is it the same instrument and/or song as the music in the first gap we found?
> Pull our hand out, then carefully stick our head in.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 06, 2013, 04:46:59 PM
> Is it the same instrument and/or song as the music in the first gap we found?
> Pull our hand out, then carefully stick our head in.

>It is neither.
>You would have to stand on your tip-toes to place you head near it. Are you sure that you want to do this? As well, you don't think your whole head would fit.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 06, 2013, 05:33:32 PM
> That's okay, just getting our eyes into it should be fine.
> Can we drag it down lower than where it is right now?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 06, 2013, 05:51:51 PM
> That's okay, just getting our eyes into it should be fine.
> Can we drag it down lower than where it is right now?

>It should be be easy enough to peer into, then.
>You expect that you can; given that it seems to be semi-solid, you may be able to physically grab it and move it. Should it resist that, good use of your tools should suffice.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 06, 2013, 06:55:11 PM
> Let's bring it down to head level, then, using whatever methods are necessary.
> Once that's done, peer inside it, taking the necessary precautions so as to not destroy it.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 07, 2013, 01:08:37 PM
> Let's bring it down to head level, then, using whatever methods are necessary.
> Once that's done, peer inside it, taking the necessary precautions so as to not destroy it.

>You decide to try to just grab it, and find the border is indeed somewhat solid, though you feel your finds sinking into it as you grip it. With a bit of force, you are able to tug it down to eye level and peer inside. Inside, you see nothing but empty air, and hear the music leaking through the opening. It seems that the borders of it are indeed transparent. Inside, the fabric of space is still chaotic, but to a much lesser degree than it is outside.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on July 07, 2013, 01:14:56 PM
>If we stored this in a gap could we use it as a protable chaos-lessener?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 07, 2013, 01:23:15 PM
> Would it be possible to combine this border with the other musical bubble border somehow?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 07, 2013, 02:18:12 PM
> Would it be possible to combine this border with the other musical bubble border somehow?

>You aren't sure if they would combine, but you could think of a few ways it might work.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 07, 2013, 02:43:38 PM
>If we stored this in a gap could we use it as a portable chaos-lessener?
> Why aren't you on IRC? >:|
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 07, 2013, 03:07:21 PM
>If we stored this in a gap could we use it as a portable chaos-lessener?
> Why aren't you on IRC? >:|

>You think so. If nothing else, you feel you can at least take it with you.
>Because I ain't home >=|

>_

Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on July 07, 2013, 04:54:21 PM
>Ok then, let's put it in a gap for now.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 07, 2013, 04:59:35 PM
Wanna try bringing it back to the other musical bubble and see if they can interact somehow?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 07, 2013, 06:05:18 PM
>Ok then, let's put it in a gap for now.

>You open a gap and force the oblong border into it.
>You obtain: Sourceless Music: Harp!

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 07, 2013, 09:58:49 PM
> Attempt to fly one more time.
> If it doesn't work, carefully make our way back down the mountain to where we were before, ideally by following the same path that brought us up since we know it works.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 07, 2013, 11:24:12 PM
> Attempt to fly one more time.
> If it doesn't work, carefully make our way back down the mountain to where we were before, ideally by following the same path that brought us up since we know it works.

>Flight is no more cooperative than before, alas.
>You slowly make your way down the spire. Having found a path up, it is not too hard to find your way back down. But, the going is a bit slower just out of the necessity of not falling. It takes a few minutes for you to get back down to the rocky ledge that you were on before, but you do it safely.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 08, 2013, 12:29:23 AM
> Let's head through gaps, across logs, and back on our previous steps as necessary to make our way all the way back to the first musically border bubble we found.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 08, 2013, 01:04:27 AM
> Let's head through gaps, across logs, and back on our previous steps as necessary to make our way all the way back to the first musically border bubble we found.

>You make your way back through the gap, returning to the hole with the glowing moss. Making your way back up the tunnel, you return to the branch/log that you placed, and begin to ascend up it. Part of the way up, one of the leaves; the one that gave you difficulty last time, suddenly snaps under your weight! Your foot slides down the side of the branch, finding no purchase, and dangles in midair as you struggle to keep your balance against the sudden drop. You manage to keep from falling further, and now find yourself precariously balanced with your hands on a branch and a leaf, and your right foot perched on another leaf. You are not sure how long these holds will support your weight before breaking off as well...

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 08, 2013, 01:24:51 AM
> Is there anything in the immediate vicinity of our left foot?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 08, 2013, 01:45:58 AM
> Is there anything in the immediate vicinity of our left foot?

>There is nothing but empty air and the side of the branch/log.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 08, 2013, 01:57:20 AM
> Are we perhaps large enough that would could hug-grip the branch with our arms and legs?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 08, 2013, 02:03:05 AM
> Are we perhaps large enough that would could hug-grip the branch with our arms and legs?

>You think that you could. It may be a bit difficult to get into such a position, though.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 08, 2013, 02:05:16 AM
> Well, we have two hands and one foot currently on things, right? How difficult would it be to first wrap our legs around the branch while still holding on to our handholds, and then wrapping our arms around the branch once our legs are secure?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 08, 2013, 02:33:34 AM
> Well, we have two hands and one foot currently on things, right? How difficult would it be to first wrap our legs around the branch while still holding on to our handholds, and then wrapping our arms around the branch once our legs are secure?

>The main problem would be getting your legs up there in the first place. You don't know how wise it would be to just try to swing them up, given the that one of your handholds is also a leaf.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 08, 2013, 02:40:29 AM
> No, not swinging our legs up to the handholds, but wrapping them around the branch at about the level they are now.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 08, 2013, 02:43:14 AM
> No, not swinging our legs up to the handholds, but wrapping them around the branch at about the level they are now.

>Ah. That will leave you dangling for a second, if not more. You are not certain if you are confident in your handholds to support that. If they could, should should be viable.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 08, 2013, 02:44:23 AM
> Which hand is on the branch and which is on the leaf?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 08, 2013, 03:10:08 AM
> Which hand is on the branch and which is on the leaf?

>You are holding the leaf with your left, and the branch with your right.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 08, 2013, 03:14:03 AM
> Could we conceivably wrap our left leg around the branchlog as much as possible, then shift our weight so the majority of it is on our right arm (the branch arm) when we bring our right leg around the branchlog to match our left leg?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 08, 2013, 03:33:38 AM
> Could we conceivably wrap our left leg around the branchlog as much as possible, then shift our weight so the majority of it is on our right arm (the branch arm) when we bring our right leg around the branchlog to match our left leg?

>You could, you think, though the hold you achieve may not be as strong as you like.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 08, 2013, 04:01:04 AM
> How far from the opening are we?
> Could we conceivably drop ourselves into it from our current position?

Man idk what to do here, someone else figure this out :C
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 08, 2013, 04:20:43 AM
> How far from the opening are we?
> Could we conceivably drop ourselves into it from our current position?

>The opening is a few yards below you. You could possibly drop onto it, but it would be difficult to do without giving yourself some kind of momentum to the side, so that you aren't dropping straight down. Otherwise, you're likely to fall past it and tumble down the side of the ravine.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on July 08, 2013, 12:27:46 PM
>Execute the branch-grabbing leg-swinging maneuver, being ready to grab wildly at the log if something goes wrong.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 08, 2013, 01:33:38 PM
>Execute the branch-grabbing leg-swinging maneuver, being ready to grab wildly at the log if something goes wrong.

>Swinging your free leg around the tree, you barely manage to do more than place your heel against the bark. Still, it is enough to steady yourself so you can center your weight rightward, focusing on holding yourself up with your right arm. The leaf serving as your foothold begins to bend uncomfortably, prompting you to kick your right leg in the air and wrap it around the trunk before it or your left handhold fails you. The hold you achieve is comfortable secure, and you do your best to ignore the ache spreading through your right shoulder as you adjust your left leg to get a better hold, before wrapping your left arm, and then your right, around the main branch of this ladder.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 08, 2013, 02:05:42 PM
> At least we're a littlle more secure now.
> Are we in a position and condition where we could shimmy our way up the rest of the branchlog?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 08, 2013, 02:11:31 PM
> At least we're a littlle more secure now.
> Are we in a position and condition where we could shimmy our way up the rest of the branchlog?

>You are certainly more secure than you were!
>It would be unpleasant and you would have to get around the rest of the leaves and branches, but you think you can handle this.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 08, 2013, 02:13:03 PM
> Let's try heading up that way, then. At least until we get far enough that we can resecure both our feet on footholds and go back to climbing up in a more normal fashion.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on July 08, 2013, 02:13:57 PM
>Use some of the protrusions to aid our ascent also.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 08, 2013, 02:43:37 PM
> Let's try heading up that way, then. At least until we get far enough that we can resecure both our feet on footholds and go back to climbing up in a more normal fashion.

>Use some of the protrusions to aid our ascent also.

>It is slow going and a bit uncomfortable, but you shimmy your way up the log. After a couple yards of this, you are able to secure new handholds and climb more normally. The rest of the trip up goes smoothly as you can expect, and you pull yourself back up to the pavilion, aching and your dress unpleasantly covered with bark dust.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 08, 2013, 03:38:59 PM
> Give ourselves a minute to rest and de-ache, then dust ourselves off and resume the trek back to the musical bubble.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 08, 2013, 04:46:24 PM
> Give ourselves a minute to rest and de-ache, then dust ourselves off and resume the trek back to the musical bubble.

>You rest for a moment, letting your limbs cease their complaining and trying to ignore your growling stomach. Once you feel sufficiently rested enough to resume the trip, you dust the bark from your dress and make your way back to the gap in front of the shrine. Stepping through the gap, and returning to your proper scale, it doesn't take too long to return to the first place where you encountered music without a source.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 08, 2013, 04:50:24 PM
> We thought we had a few ideas in how we could combine the two musical borders. What are they?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 08, 2013, 08:01:37 PM
> We thought we had a few ideas in how we could combine the two musical borders. What are they?

>You may just be able to bring one inside of the other and remove its borders completely. Alternately, it may be possible to graft one onto the other, or to fuse their borders together entirely.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 08, 2013, 09:39:25 PM
> Let's step back inside the bubble, then (being careful not to pop it).
> Once we're inside, let the smaller border out of its gap.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 08, 2013, 10:35:16 PM
> Let's step back inside the bubble, then (being careful not to pop it).
> Once we're inside, let the smaller border out of its gap.

>You step into the larger bubble, carefully opening a gap through it. You are immediately met with the same aimless shamisen music as before. You withdraw the sourceless harp music from its gap. Holding it, and trying not to pierce it with your fingers, you notice nothing unusual about it at the moment.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 08, 2013, 10:43:00 PM
> How dangerous to the harp sound would eliminating its borders entirely be?
> Are there any obviously suitable locations where we could fuse the two borders together?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 08, 2013, 10:53:36 PM
> How dangerous to the harp sound would eliminating its borders entirely be?
> Are there any obviously suitable locations where we could fuse the two borders together?

>You have no idea. You aren't sure if the borders themselves are containing it or causing it.
>You could fuse them at just about any point that you like.  They are overlapping in numerous places already outside of conventional space.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 08, 2013, 10:58:52 PM
> How reversible a process is fusing the borders?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 08, 2013, 11:41:00 PM
> How reversible a process is fusing the borders?

>You aren't entirely certain, you don't quite know how well and thoroughly they will blend. But, as long as some element somewhere remains separate, you suspect you can prise them apart. It simply becomes a question of time and effort.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 08, 2013, 11:44:23 PM
> Let's try fusing them at a suitably symmetric location, then.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 08, 2013, 11:52:45 PM
> Let's try fusing them at a suitably symmetric location, then.

>What do you wish to try to achieve with this fusion?

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 08, 2013, 11:58:19 PM
> What are our options?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 09, 2013, 12:12:06 AM
> What are our options?

>Largely, anything you can imagine. What do you wish for the result of this fusion to be?

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 09, 2013, 12:22:00 AM
> Something unusual to happen.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 09, 2013, 12:23:48 AM
> Something unusual to happen.

>Do you have no interest in trying to manipulate what the result may be?

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 09, 2013, 12:34:20 AM
Man I don't bloody know.

Anyone have any ideas? <_<
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 09, 2013, 02:28:40 AM
Whatever I'll just randomly pick something.

> Combine them in such a fashion that the two disembodied instruments play together.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 09, 2013, 03:54:25 AM
> Combine them in such a fashion that the two disembodied instruments play together.

>You set to work trying to fuse the borders together. You are pleased to find they are relatively similar in structure, which makes the task much less arduous than it could be. *You bind them together at a couple points at first, then work to secure the two borders together, finding that they fit quite nicely despite their different sizes. The small border stretches and skews itself as you work, distorting from a small oval into a kind of twisted star shape, then into brittle cone before vanishing altogether into the edges of the larger barrier. The lyre's music joins with the shamisen's, neither seeming to really compliment the other.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 09, 2013, 03:58:57 AM
> So nothing else unusual has happened, like maybe slightly more stable borders or anything?
> Can we play any musical instruments?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 09, 2013, 04:20:57 AM
> So nothing else unusual has happened, like maybe slightly more stable borders or anything?
> Can we play any musical instruments?

>Looking around, the borders may be a little less chaotic. It's hard to tell.
>You can play most simple woodwind instruments reasonably well. There was a time when you could play bow-based stringed instruments, but it's been so long that your skill has likely gone a few steps beyond rusty. Of late, you've taken an interest in those newfangled harpsichords, but you've never really found the time properly sit down and learn how to play more than the very basics.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on July 09, 2013, 05:43:26 AM
>Would it be possible to get this new combined musical border into a gap?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 09, 2013, 06:08:07 AM
>Would it be possible to get this new combined musical border into a gap?

>It is much too large, you think, to make a gap that could fit it with conditions as they are.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on July 09, 2013, 10:29:06 AM
>Would it be possible to compress it, while keeping it's musical functionality intact?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 09, 2013, 12:24:18 PM
>Would it be possible to compress it, while keeping it's musical functionality intact?

>This may be possible, if labor intensive. If you had your wrench, it would be markedly less so.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on July 09, 2013, 01:20:51 PM
>What kind of factor of difficulty reduction are we looking at here?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 09, 2013, 01:52:49 PM
>What kind of factor of difficulty reduction are we looking at here?

>As it stands, you would probably have to spend around an hour working on it. Which isn't very appealing on an empty stomach. With the right tool, you could probably reduce this to fifteen minutes.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 09, 2013, 02:01:57 PM
Well, I'm glad all of this was for nothing.

Any new ideas? I'm ready to move on to something else.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hanzo K. on July 09, 2013, 03:42:46 PM
Well, we can always come back to this once we locate the right tool, no worries. As for new ideas, I don't have any in particular either.
I suppose we can always go back to our usual M.O. of searching for more gaps? Going by previous matters, we're likely to find our tools in the doing. And probably the others as well.

I suspect the mini-shrine has something to do with Reimu, unless it's that little shrine I've heard about that's in the forest or something.
(I might be wrong on that. If I am, then I apologize for that.)
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Mr. Sacchi on July 09, 2013, 06:32:52 PM
I haven't been following this quest as closely as I should because abyss-side feels kind of boring and uninteresting to me tbh.

I don't know what happened in the last 3~7 pages so I'll have to look, but in general, if you're stuck looking for gaps is the way to go I think.

> List of unexplored/unexamined gaps.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on July 09, 2013, 07:07:22 PM
Actually guys I think this is a good time to get that sleep that we need before we continue.

>How relaxing is the music?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 09, 2013, 07:13:33 PM
Hanzo: Coming back "with the right tool" isn't going to accomplish anything meaningful, because (a) it would be a time-saver instead of a requirement, (b) it wouldn't help figure out how the two borders should be combined or even if they should be combined at all, and (c) we have no in-game reason to believe they're significant anyway. The only reason I thought to combine them was the metareason thhat they wouldn't exist if they weren't relevant, and I'm even starting to doubt that because combining them is 100% stabbing in the dark and they don't appear to have any significance in relation to anything else we've come across so far.

This is why I said I was interested in going somewhere else: we appear to have done everything we can here outside of spending the rest of eternity randomly guessing at what the borders and sigil might mean.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 09, 2013, 08:25:07 PM
> List of unexplored/unexamined gaps.

>Thus far, you have not explored the gap in the statue room in the caverns, or really even examined it. You haven't used the one in the unstable room in the caverns, but you know that it connects to one in the field of fronds. You haven't really seen where the gap near where you awoke leads; your last attempt did not work so well. The last one you haven't explored is an unfixed one near where you found the piece of Materia Prima, you would need to find your vice grips to use it safely.

>How relaxing is the music?

>You are not sure if you could call it relaxing. It is like listening to two musicians playing different songs at once. You suppose it isn't too bad, though.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 09, 2013, 08:46:07 PM
> Do we know of any way to return to the caverns other than the gap that leads to the unstable room?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 09, 2013, 10:05:11 PM
> Do we know of any way to return to the caverns other than the gap that leads to the unstable room?

>You do not know of any right now. Presumably, at least one of those two unexplored gaps leads there from somewhere else. But you don't believe you've found that somewhere else.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on July 09, 2013, 10:06:29 PM
>So the music isn't exactly a lullaby then?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 09, 2013, 10:12:55 PM
>So the music isn't exactly a lullaby then?

>It is not a lullaby. Rather, it is more like the fair you would expect to hear a wandering musician play at a roadside teahouse in exchange for a meal and a bed for people who seldom get to hear music. It's not bad, but hardly anything sophisticated.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 09, 2013, 10:28:45 PM
What say ye all? Wanna chance that unstable room gap?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on July 10, 2013, 06:14:49 AM
But, how do we get there? :/
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Mr. Sacchi on July 10, 2013, 09:30:24 AM
Yeah that's what I thought, I mean the unexplored gaps are pretty much the one back at the palace which we can do nothing about at the moment, and the three back at the caves which we can't get back to yet.

Just so I keep my thoughts clear:

> List of places we've been to, not counting the caves and gensokyo.
> We only have one insight point left, right?

@Edit: Actually, reading back, I think we overlooked something.

> Back at the palace, when we found the first piece of Materia Prima, was there anything else of note there?

I just randomly went back to get some ideas of what to do and I read something about a crystal which "we could see little lights winking in and out of existence from it", that's from the field of fronds. Though I might have derped so I'm gonna ask purvis. For the ones who might want to read it (http://www.shrinemaiden.org/forum/index.php/topic,14563.msg968307.html#msg968307).
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 10, 2013, 10:39:26 AM
But, how do we get there? :/

We've found the gap in the frond field that leads back to the unstable room in the caverns. We'd be going through it.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 10, 2013, 03:01:25 PM
> List of places we've been to, not counting the caves and gensokyo.
> We only have one insight point left, right?
> Back at the palace, when we found the first piece of Materia Prima, was there anything else of note there?

>Aside from those two, you have seen the field of fronds, the crystal palace, and this forest. You are not entirely convinced the Gensokyo you encountered a few hours ago is quite what it is.
>You have one insight point left. You may obtain more with sufficient amounts of exploration.
>The major things of note there are the gap that you found, the large pool of clean water, and about as much crystalline debris as you could want.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Mr. Sacchi on July 10, 2013, 05:42:44 PM
We've found the gap in the frond field that leads back to the unstable room in the caverns. We'd be going through it.

> Have we?
>> If so, have we actually examined the gap?

I mean, there's nothing to do here besides the gap we need the vice grips for, but we need the vice grips for that :V

Getting back to the caves seems to be the only way to proceed...

> How tired/hungry are we?
> Where is the gap that would lead us back to Gensokyo?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 10, 2013, 07:34:44 PM
> Have we?
>> If so, have we actually examined the gap?
> How tired/hungry are we?
> Where is the gap that would lead us back to Gensokyo?

>You have found such a gap and examined it.
>You are reasonably tired, having had a full day of wandering around on an empty stomach. Related to that, you are feeling rather ravenous.
>It is the field of fronds, some hours away from where you would enter it from here.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Mr. Sacchi on July 10, 2013, 09:52:39 PM
I'd suggest we go back to not-gensokyo and rest up, before attempting any crazy stuff with unstable places and the like, especially with an empty stomach.

Any objections?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 11, 2013, 12:26:40 AM
We can do that if you like, though we've established that the empty stomach thing isn't fixable.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Mr. Sacchi on July 11, 2013, 08:00:38 AM
Do you think it's safe to assume that the tiredness problem isn't fixable either?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 11, 2013, 10:37:16 AM
That I don't know. We haven't tried to fix it yet like we have with the hunger.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Mr. Sacchi on July 11, 2013, 01:07:33 PM
> We're currently inside the musical bubble, right? If so, leave it through a gap.

> Is there any immediate spot where laying down to rest wouldn't be so uncomfortable?

I'm just as stumped as you are, Kilga :/
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on July 11, 2013, 01:55:25 PM
Huh, I was thinking of resting here, but I completely forgot about "Gensokyo". It's relatively easy to get to from here as well if I remember correctly.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 11, 2013, 02:04:19 PM
Hold on a minute.

> Why do we think the Gensokyo we were in earlier isn't the real thing?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Yaersulf on July 11, 2013, 02:54:40 PM
We don't know, but the suspicion is there. I'm not sure enough of it that I'm willing to give up on Ran and Reimu so easily, I'd like to either find them or proof that it isn't the real gensokyo.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 11, 2013, 02:57:27 PM
> We're currently inside the musical bubble, right? If so, leave it through a gap.
> Is there any immediate spot where laying down to rest wouldn't be so uncomfortable?

>You step out of the bubble with the assistance of a gap.
>Various parts of the ground are not particularly hard, and you suppose with some creativity and time, you could probably make something soft to sleep on with creative use of the materials you've found.

> Why do we think the Gensokyo we were in earlier isn't the real thing?

>You admit, it's more of a hope in light of circumstances than factual knowledge, but too many of the things you've seen there are unusual. Food seeming to have no effect at all, the inability of objects other than your dress and your tools to pass through the gap while objects you brought with you have no problem are both quite suspicious. As well, you'd like to think a border you've maintained personally isn't just going to completely collapse overnight to that degree.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 11, 2013, 03:00:55 PM
> So what could it be instead, given we were talking to people while there?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 11, 2013, 03:06:52 PM
> So what could it be instead, given we were talking to people while there?

>What it could be is any number of things. Given the impermanence you've witnessed from it and inability of food to give satiation despite seeming real to all of your senses, it seems there's a chance that things were not as real as they may have first seemed.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 11, 2013, 03:09:21 PM
> But if it's fake, where did the other people come from? Creating an entire fake person well enough that we couldn't tell the difference isn't a trivial task. Even the shikigami connection worked.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 11, 2013, 03:19:36 PM
> But if it's fake, where did the other people come from? Creating an entire fake person well enough that we couldn't tell the difference isn't a trivial task. Even the shikigami connection worked.

>That is an excellent question, but such things have happened. Some fox youkai have created illusionary villages in the past in order to prey on travelers, for instance.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 11, 2013, 03:59:57 PM
> So it is possible someone planted a fake shikigami connection sensation in our head, and we, experienced with Ran and with the world as we are, couldn't tell it was fake?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 11, 2013, 04:27:53 PM
> So it is possible someone planted a fake shikigami connection sensation in our head, and we, experienced with Ran and with the world as we are, couldn't tell it was fake?

>This would indeed be something new for you, but you rather prefer to consider that than the alternatives.

_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 11, 2013, 04:49:00 PM
> Welll, there's always the possibility that this is all happening strictly within our own head, yes?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 11, 2013, 04:52:06 PM
> Welll, there's always the possibility that this is all happening strictly within our own head, yes?

>This is quite plausible, it would give things like those roots a new urgency...

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 11, 2013, 04:56:52 PM
> It would. But, at the same time, it would mean we're not actually physically here, and we're only tired because we think we're tired.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 11, 2013, 05:00:54 PM
> It would. But, at the same time, it would mean we're not actually physically here, and we're only tired because we think we're tired.

>This might be plausible.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 11, 2013, 05:02:14 PM
Proposal: If we do go back to Genfauxkyo, we find either Chen or Yuyuko and ask them something only they would know. That may help clarify what's going on.

I've spent my line of thinking, I think, so go ahead and carry on.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Mr. Sacchi on July 11, 2013, 05:43:45 PM
> We don't really have the time (or the energy) to make something "creative" with the tools we have to make a makeshift bed, right?

> If not, pick a spot that seems comfortable enough and get to resting.

I'm not taking my chances with Genfauxkyo, if the food there didn't fill us up, it might be possible that resting there won't really rest us up either, and the tiredness is kind of a pressing matter AFAIK.

Unless you guys have any other ideas?
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 11, 2013, 06:03:59 PM
I think fake food and fake sleep (how would this work?) are different enough that Genfauxkyo or not doesn't matter. There's also the matter of the lack of bad mojo roots in Genfauxkyo, which nowhere else can claim.

But I don't care enough to object. :V
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 11, 2013, 07:42:54 PM
> We don't really have the time (or the energy) to make something "creative" with the tools we have to make a makeshift bed, right?
> If not, pick a spot that seems comfortable enough and get to resting.

>Time and energy are both variable depending on what you intend to do. You certainly don't see the harm in taking the time to arrange for something better to sleep on than the dirt.

>_
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Kilgamayan on July 11, 2013, 08:18:09 PM
> Shank that sigil.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Mr. Sacchi on July 11, 2013, 08:26:41 PM
> Avoid getting shanked by sound bubble.
Title: Re: Yukari Quest II - A Z-Machine Adventure
Post by: Hello Purvis on July 12, 2013, 12:52:20 AM
> Shank that sigil.

>You shank the sigil! It just ends up getting stuck on your shiv. Man...

> Avoid getting shanked by sound bubble.

>You deflect the sound bubble's efforts to shank you in turn! It emits a sad slide whistle noises as it settles back into place.