Author Topic: Danmaku Time (shmup engine) [v1.2] (update: 2010-08-19)  (Read 22886 times)

GenericTouhouFailure

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Re: Danmaku Time (new shmup engine) [v1.0beta released]
« Reply #30 on: July 26, 2010, 09:18:41 AM »
How do i run this in mac?

Edit :
java -jar Danmakutime.jar
Exception in thread "main" java.lang.UnsupportedClassVersionError: Bad version number in .class file
   at java.lang.ClassLoader.defineClass1(Native Method)
   at java.lang.ClassLoader.defineClass(ClassLoader.java:676)
   at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:124)
   at java.net.URLClassLoader.defineClass(URLClassLoader.java:260)
   at java.net.URLClassLoader.access$100(URLClassLoader.java:56)
   at java.net.URLClassLoader$1.run(URLClassLoader.java:195)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(URLClassLoader.java:188)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:317)
   at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:280)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:252)
   at java.lang.ClassLoader.loadClassInternal(ClassLoader.java:375)
wut

Edit2: Attached some Ha ha, old chap! ogg music if people are too lazy. It loops perfectly in audacity
« Last Edit: July 26, 2010, 09:39:20 AM by GenericClipdeath »

Re: Danmaku Time (new shmup engine) [v1.0beta released]
« Reply #31 on: July 26, 2010, 10:14:03 AM »
It says to put scripts in scripts. (Which doesn't exist)
The who, the what, the where now?

Will there be a way to pack stuff in a way so that downloaders won't need the engine?
I'm not sure what you mean... Do you want every download to contain a copy of the engine so it's self-contained, or do you not want to add the engine to reduce download size. Both are possible, and the default is to always include a copy of the engine (the engine is under 3MB compressed).

How do i run this in mac?

Edit :
java -jar Danmakutime.jar
Exception in thread "main" java.lang.UnsupportedClassVersionError: Bad version number in .class file
Run the "run-mac64.sh" shell script. The error message means your Java version is too old to run the code, you need to upgrade to Java 6.

Lord Phantasm Satori

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Re: Danmaku Time (new shmup engine) [v1.0beta released]
« Reply #32 on: July 26, 2010, 09:58:23 PM »
you know how you would download a game and it says "powered by the (name here) engine" yet you do not need to have the engine to play it? That's what I mean. I think you can't do that with danmakufu.

Re: Danmaku Time (new shmup engine) [v1.0beta released]
« Reply #33 on: August 03, 2010, 12:03:07 PM »
New release (v1.1):
  • Character select screen
  • New example player script with preview image, shot pattern and bomb.
  • Local multiplayer (up to 4 players)
  • Internet multiplayer (needs testing, currently limited to 2 players)
  • Gamepad support and changeable key configuration
  • Persistent storage of data (for storing high-scores, unlocked stuff, etc.)
  • Better framerate limiter

DOWNLOAD | Manual

DDRMANIAC007

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Re: Danmaku Time (shmup engine) [v1.1 released] (2010-08-03)
« Reply #34 on: August 03, 2010, 10:14:37 PM »
Is there supposed to be a boss?
Also there's still no script folder.

Re: Danmaku Time (shmup engine) [v1.1 released] (2010-08-03)
« Reply #35 on: August 04, 2010, 12:40:12 AM »
Is there supposed to be a boss?
Not really. I haven't made any real content yet, but you can press B, L and D to access my Boss, Laser and Dialog tests.

Also there's still no script folder.
res/script

Lord Phantasm Satori

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Re: Danmaku Time (shmup engine) [v1.1 released] (2010-08-03)
« Reply #36 on: August 04, 2010, 01:07:33 AM »
I never got my question answered.

Re: Danmaku Time (shmup engine) [v1.1 released] (2010-08-03)
« Reply #37 on: August 04, 2010, 03:20:58 AM »
I never got my question answered.

He answered your question. The engine exports games in .exe and .jar formats.



I'll have to dabble around in this engine a bit, looks powerful (especially with that multiplayer support), but I don't really understand the language that well. Like I said, dabbling will be done.

Sejha

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Re: Danmaku Time (shmup engine) [v1.1 released] (2010-08-03)
« Reply #38 on: August 09, 2010, 06:40:04 PM »
I found there to be a little bit tooo much lag.
Perhaps it's just my machine, but even running the resolution at at 320X240, I was still unable to properly run the program.
I've evolved a lot. When did I make this account again?

Re: Danmaku Time (shmup engine) [v1.1 released] (2010-08-03)
« Reply #39 on: August 10, 2010, 02:20:30 AM »
What are your system specs?

Sejha

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Re: Danmaku Time (shmup engine) [v1.1 released] (2010-08-03)
« Reply #40 on: August 10, 2010, 10:04:44 PM »
What are your system specs?

I forget... lol.
It's oooooolllld though.
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Fujiwara no Mokou

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Re: Danmaku Time (shmup engine) [v1.1 released] (2010-08-03)
« Reply #41 on: August 14, 2010, 01:52:31 AM »
This looks promising. I honestly prefer C+ but I'm open for java, if this engine is better.

Re: Danmaku Time (shmup engine) [v1.1 released] (2010-08-03)
« Reply #42 on: August 19, 2010, 11:56:31 AM »
New release (v1.2):
  • Netplay can be activated from scripts
  • Replays added (use F1 to save, F3 to load from the test script)
  • Drawables now have their own thread pool; attached threads die along with the drawable
  • Applet mode has an attached textbox for testing out small script ideas (see image below)
  • Example stage added, showing of functionality and providing more example code



DOWNLOAD | Manual

Re: Danmaku Time (shmup engine) [v1.2] (update: 2010-08-19)
« Reply #43 on: August 19, 2010, 05:39:28 PM »
For some reason the game doesn't appear in the actual game window, but rather it just shows on the top left corner of my screen :/

Re: Danmaku Time (shmup engine) [v1.2] (update: 2010-08-19)
« Reply #44 on: August 19, 2010, 06:38:44 PM »
For some reason the game doesn't appear in the actual game window, but rather it just shows on the top left corner of my screen :/
That's... interesting. Are you using any special skins, docks, rainmeter etc.? Those kinds of applications can sometimes cause similar bugs. If it's not that, it'll be very hard for me to fix (a library I use is responsible for attaching the 3D view to the window).

You can put the game in fullscreen mode with Alt+Enter, which circumvents the problem.

Serina

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Re: Danmaku Time (shmup engine) [v1.2] (update: 2010-08-19)
« Reply #45 on: August 21, 2010, 12:28:06 AM »
That's a very good engine, really. You're doing a good job here!
But i'm having a problem in the 2-player mode, i can't control the two at the same time.
Anyway, really good

Re: Danmaku Time (shmup engine) [v1.2] (update: 2010-08-19)
« Reply #46 on: August 21, 2010, 08:06:04 AM »
That's a very good engine, really. You're doing a good job here!
But i'm having a problem in the 2-player mode, i can't control the two at the same time.
Thanks.

You can't control both at the same time because of the way most keyboards work. The keys are connected to lanes and you can only press 2-3 keys on the same lane at the same time. You can try to change the player2 movement keys to WASD, and player1's fire/bomb/focus to Ctrl, Enter, Shift. Although on some keyboards even that doesn't work...