Author Topic: Touhou fantasy  (Read 138586 times)

Touhou fantasy
« on: January 14, 2012, 05:56:24 AM »
I'm just re-posting a pooshlmer thread so xenomic can get some actual feedback about his project.

 This game was created by a friend of mine named Xenomic by using RPG Maker 2k3. He's been working on this game by himself for about 2-3 years. Anyways,this game is basically based on Pandora's Box. As for the gameplay,it's like Final Fantasy. As of right now,this game is only on it's 5th Beta.

Help wanted: A pretty good spriter. Right now,he's looking for a spriter to create sprites for the characters and such. His old spriter quit on him for whatever reason and because of that,there are sprites that are missing in the game.. Here are the specific sprites he needs,also said by him himself: "*Custom overworld sprites to match up with the current overworld sprites I'm using for the vast majority of the cast. *Custom in-battle sprites for a few characters *Status effect sprites/palettes for all characters (this has been a thorn in my side ever since my original status spriter left the project...) *Custom enemy/boss sprites,mainly to avoid using so many Final Fantasy sprites and to have more sprites that's fitting for the game. *Custom overworld sprites for various situations (such as KO'd on overworld,emotion sprites,and whatnot. These aren't necessarily NEEDED as badly as the others,but they'd be a nice touch I suppose)."

Before I forget,here are some screenshots of the game: http://i187.photobucket.com/albums/x308/Xenomic/Screenshots/OverworldSpritesTF.png This pic shows what the characters' overworld sprites in the game looks like so that you get the idea of how he wants it and such,or you can make new sprites in a different style.

http://i187.photobucket.com/albums/x308/Xenomic/Screenshots/OverworldSpritesTF2.png This pic shows emotion sprites. See the two fairies that are lying down? That's what I'm talking about.

http://i187.photobucket.com/albums/x308/Xenomic/Screenshots/In-BattleSpritesTF2.png This pic shows three things; the custom boss sprite,the custom battle sprites,and the status sprite (As you can see from the character,Hope,the one that's using Reimu's sprite,since she doesn't have a sprite yet,with the protect status on.)

For more questions about TF or if you're interested in helping him make sprites,you can contact Xenomic on Youtube on his channel: http://www.youtube.com/user/Xenomic?feature=g-u You can also get the download link of TF there also. Thank you in advance if one of you decides to help him

Here are some screenshots from the game itself. However,these are from Beta1: http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/Screenshot3-1.png

http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/Screenshot1-1.png

http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/Screenshot4-1.png

http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/Screenshot7-1.png

http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/Screenshot8-1.png

 Since Leon here was ever so nice in posting this topic (if in a very awkward way),I guess I can post the main stuff about this topic here. Of course,depending on what you guys care to know about the game,I may omit some things for now (for right now,the characters for instance), since I don't know if there's a way to do spoilers on this thing (first time using this ^^;).

Concept Art:

Chaos:

http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/XenosampleChaosfront13.png

(NEW)

http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/ChaosSketch.png

Hope:

http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/HopePrototypeColorbeta.png

(NEW)

http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/HopeSketch.png

Death: http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/DeathConceptsample2.png

(NEW; based on original sketch) http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/DeathSketch1.png

(NEW; based on original concept) http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/DeathSketch2.png

Statuses:

NEGATIVE STATUS EFFECTS

Amnesia: Character cannot use skills that require the physical stat. Lasts after battle.

Armor Break: Character's Defense is halved.

Berserk: Character cannot be controlled and will constantly attack. Attack and Speed are doubled,but Accuracy is reduced to 70%.

Blind: Character's accuracy is reduced to 70%. Lasts after battle.

Charm: Character randomly attacks allies with only physicals. Unlike Confusion,can only wear off after time passes.

Confusion: Character randomly attacks allies with only physicals. Wears off after a physical attack,but not a magic attack.

Cursed: Character cannot change equipment. Lasts after battle.

Death: Most obvious status in any game. Character hits 0 HP,they cannot act. All party members are in this status,it's game over. Note that Auto-Life nor the Reverse Doll will save you from a game over if the last character is KO'd or the entire party is KO'd at once due to the way 2k3 works. Also of note is that having a party of full KO'd characters on the overworld results in a game over as well!

Fear: Character's Attack,Defense,and Magic are halved.

Freeze: Character cannot act.

Magic Break: Character's Magic is halved.

MP Sap: Character loses 1% of MaxMP every turn in battle. Cannot be cured.

Paralyze: Character cannot act.

Petrify: Character cannot act,but can still be damaged and Defense is doubled. If all characters are in this status,it is game over. Lasts after battle.

Poison: Character takes damage on every turn (counts theirs and all other active battlers) equal to 2% of their maxHP. Lasts after battle. When walking on the overworld,a Poisoned character takes 1 HP worth of damage each step.

Power Break: Character's Attack is halved.

Sap: Character loses 1% of MaxHP every turn in battle. Cannot be cured.

Silence: Character cannot use skills that uses the Magic stat. Last after battle.

Sleep: Character cannot act or evade until awoken. Will be waken up from any physical attack, but not from magic attacks.

Slow: Character's Speed is halved.

Stop: Character cannot act. If all characters are in this status,it is game over.

Venom: Character cannot act and loses 2% of their MaxHP and 1% of their MaxMP every turn. If all characters are in this status,it is game over.

POSITIVE STATUS EFFECTS

Blink: Character evades all NORMAL physical attacks.

Haste: Character's Speed is doubled,but accuracy is reduced to 70%.

Heal: Character restores 10 HP and 1 MP every step on the overworld. Can only be applied on the overworld.

Invincible: Character evades all normal attacks and reflects all skills.

Magic Up: Character's Magic is doubled.

MP Regen: Character restores 1% of MaxMP on every turn.

Power Up: Character's Attack is doubled.

Protect: Character's Defense is doubled.

Reflect: Two versions exists. The enemy-only version reflects all skills. The character-only version reflects alls kills,but the target will lose 1% MaxHP and MaxMP every turn while under status. Status may or may not stay in.

Regen: Character restores 1% of MaxHP on every turn.

EQUIPMENT-ONLY STATUS EFFECTS

HP Drain: Character loses 10 HP every turn in battle. On the overworld,for every step taken, character loses 1 HP and 1 MP.

Life Up: Character restores 4% MaxHP every turn in battle.

MP Restore: Character restores 1 MP every turn in battle.

ABILITY-ONLY STATUS EFFECTS

Libra: Used with Intel.

Steal: Used with Steal.

SPECIFIC-BATTLE STATUS EFFECTS

Full HP: Character's HP is fully restored every turn.

Full MP: Character restores all MP every turn in battle.

LOCATION-SPECIFIC STATUS EFFECTS

Permament Amnesia: While in dungeon,under constant Amnesia.

Permanent Silence: While inside dungeon,under constant Silence.

NEW STATUS EFFECTS

Auto-Life: Character is revived from death automatically with 50% of MaxHP.

Bubble: Character's MaxHP is doubled.

Disable: Character cannot do anything except Defend or Escape.

Disease: Character cannot restore lost HP,and their MaxHP becomes their current HP. If character is KO'd and revived,MaxHP is 1. Lasts after battle.

Sniper: Character's Accuracy is increased to 100%.

Videos:

There'd be too many vids to post,so I'll just post the playlist link here,and show the more recent Battle Animation Exhibition vids.

Link to Other Vids: http://www.youtube.com/playlist?list=PL2A340BD36DA6C2FB

Beta Release Video: [yt]http://www.youtube.com/watch?v=R7YJdCFWPQA[/yt]

Beta4 Release Video: [yt]http://www.youtube.com/watch?v=Zctab1kl2_s[/yt]

Beta4 2.0 Video: [yt]http://www.youtube.com/watch?v=8mPr8B65p1U[/yt]

You can find the patches and beta link there,but just in case,here they are:

Beta2 (required now for patching): http://www.megaupload.com/?d=D3F6WY42

Beta3 patch v1.06 (for those that want to see the difference between beta3 and future betas): http://www.megaupload.com/?d=TB82AJFO

Beta4 patch: http://www.megaupload.com/?d=0YA28PVG

As for the music? It's been split up per beta to make it more manageable.

Beta1 Music: http://www.megaupload.com/?d=4VISYH9U

Beta2 Music: http://www.megaupload.com/?d=PM5LY6MD

Beta3 Music: http://www.megaupload.com/?d=IIE6G9LW

Beta4 Music: http://www.megaupload.com/?d=2RMERDNE

Beta5 Music: http://www.megaupload.com/?d=WFHVNXOC

TF Music Pack (includes various songs for current and future betas): http://www.megaupload.com/?d=AW8SRHNJ

Link to CommandFTP (Needed to run the game): http://www.megaupload.com/?d=DG56BAP9

Update Patches:

Beta4 Update Patch: http://www.megaupload.com/?d=7YVPW1X9

FixPatch (apply after Beta4 Update Patch): http://www.megaupload.com/?d=Y922TC39

Keep in mind that you'll need to run the CommandFTP first in order to play the RPG. If that doesn't work,let me know and I'll see if I can't fixthings up. I'm hoping I have this going correctly ^^;; Enjoy,and I hope you all have fun with this! Looking forward to hearing from you guys ^^

A few things to note:

*Bamboo Forest is a bit buggy,so it's best to not approach the second puzzle before doing the first. I'll have to redo the forest entirely later anyways,but that's that. *Synthesis shop is still in beta,as I'm still deciding on how much things will take (that,and what will drop where and whatnot).

If you find any bugs or have any suggestions/criticisms,feel free to let me know ^^

Re: Touhou fantasy
« Reply #1 on: January 16, 2012, 04:25:17 AM »
Xenomic just posted an update to his game touhou fantasy http://www.megaupload.com/?d=ZZ966HEO. Also to any coders out xenomic needs someone to take a look at the coding to see if it can't be done better or where it needs improvement. Use this post to report bugs or things you think need to be changed :D

Yukari-Chan

  • Excuse me while I prepare /your/ demise. <3 TSO
Re: Touhou fantasy
« Reply #2 on: January 16, 2012, 05:08:59 PM »
Your using sprites from other games right? I suggest you thank the owners of them at the loading screen, title screen, and staff roll to avoid copyright shit.
« Last Edit: January 16, 2012, 06:31:02 PM by Marisa-Chan »
" Borders are Borders. They were meant to be manipulated and mistreated. "

Xenomic

  • T.G. "Thunder God" Xenomic
    • Xenomic's Lair
Re: Touhou fantasy
« Reply #3 on: January 16, 2012, 09:02:49 PM »
Ah there...took me long enough to get myself here...

Anyways, I generally give thanks and whatnot to the original people for music and sprites in the Read Me file (which needs updated badly). Right now I only have the Music thank yous in the Music Room of the debug room (easier for me to find what belongs to what, though there's some I haven't been able to identify at all yet). Overworld sprites were from another person that I should have already thanked in the Read Me (since they were open-sourced, as long as that person was credited). I planned on adding them to the Staff Roll anyways, if I ever make it that far that is.

Yukari-Chan

  • Excuse me while I prepare /your/ demise. <3 TSO
Re: Touhou fantasy
« Reply #4 on: January 16, 2012, 09:48:34 PM »
That'd be splendid. But I don't wanna download the game because I suck at those kind of games >.>
" Borders are Borders. They were meant to be manipulated and mistreated. "

Xenomic

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    • Xenomic's Lair
Re: Touhou fantasy
« Reply #5 on: January 16, 2012, 10:48:57 PM »
The only problem I'm having (aside from what's listed above with needing spriters and someone to check coding) is figuring out what song belongs to which group (and not using ZUN's songs, since IIRC he had a policy about not using his original works, right?). So yeah, there's that that needs checked on too x_x

Xenomic

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Re: Touhou fantasy
« Reply #6 on: January 17, 2012, 01:13:29 AM »
I myself can't remix anything (no programs, and I certainly am not musically adept to do so x_x ). I have been slowly replacing them with other remixes though, if anything else (though finding some is like...impossible since they're either never been done, or just aren't good enough to use. Magician of the Evening Dark is one that I cannot replace yet due to that issue, even though it only plays at one part in the game x_x;; ).

Beef Owl

  • Why yes, owls do yield beef:
  • It is known as The Strongest White Meat
Re: Touhou fantasy
« Reply #7 on: January 20, 2012, 04:29:12 AM »
I've gotta say, I was expecting the worst when I read the topic title, but the overworld sprites are pretty nice. This looks like it has some potential- I might be able to help some with art/programming if I get the time, though I'm not much of a spriter, if you're going for retro FF 1-frame enemies I could probably help with some of those.

I would download the game but, well, Megaupload  :derp:

Xenomic

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    • Xenomic's Lair
Re: Touhou fantasy
« Reply #8 on: January 20, 2012, 04:38:59 AM »
Mediafire alternative since MU is gone...


http://tinyurl.com/7hgrph7

Just about any sprite style will work, since well...the sprites are all over the place as it is. Though having sprites (FFV/VI styled might be nice?) for original monsters and/or Touhou enemies (like Ghosties, Fairies, etc) would be nice...


In addition to the reupload, updated patch as well as more music (hopefully I didn't miss anything?). The music MIGHT be turned into .ogg format...not sure yet.
« Last Edit: January 20, 2012, 04:49:00 AM by Xenomic »

Xenomic

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Re: Touhou fantasy
« Reply #9 on: January 21, 2012, 09:21:32 AM »
So, I've decided that Koishi's Blue Magic list needs revamped badly. She just seems too generic really (and she needs to be more unique). So, I'm going to post all of her Blue Magic spells here, and you guys can help decide which goes and which stays! And then afterwards, I shall post what I have in mind for the new spells. So, the current list is as follows:


Flare Breath (Base 400 Fire damage to all enemies)
Flame Star (Base 700 Fire damage to all enemies)
Flame Stone (Base 1200 Fire damage to one enemy)
Salamander Shield (Base 2000 Fire damage to all enemies)
Ice Storm (Base 400 Ice damage to all enemies)
Diamond Edge (Base 550 Ice damage + Berserk to one enemy)
Judgment Bolt (Base 800 Thunder damage to all enemies)
Lightning Orb (Base 1100 Thunder damage to one enemy. Ignores Defense)
Heaven & Earth Press (Base 500 Earth damage to one enemy)
Six Earthquakes (Base 200 Earth damage to all enemies)
Wind Sickle (Base 400 Wind damage to all enemies)
Tsunami (Base 500 Water damage to all enemies)
Dragon Bullet (Base 2200 Holy damage to all enemies)
Pandaemonium (Base 4000 Holy damage to all enemies)
Paschal Moon (Base 2900 Shadow damage to one enemy. Drains HP and ignores Defense)
Chaos Drive (Base 600 Shadow damage to all enemies)
Doomsday (Base 800 Shadow damage to all enemies)
Poison Mist (Base 45 damage + Poison to all enemies)
Pollen (Base 20 damage + Sleep to all enemies)
Ink (Blind to all enemies)
Gathering Oni (Death to one enemy)
Offense Down Omega (-20 Attack to all enemies)
Defense Down Omega (-20 Defense to all enemies)
Death Lance (Base 2500 Ghost damage + Death to one enemy)
Fireworks (Base 1500 physical/magical damage to all enemies)
Scarlet Weather Rhapsody (Base 3000 damage to one enemy)
Flare (Base 1500 Fire magic damage to one enemy)
Freeze (Base 1500 Ice magic damage + Freeze to one enemy)
Bio (Base 500 magic damage + Poison to one enemy)
Bioga (Base 1500 magic damage + Poison to one enemy)
Heal (Restore 200 HP to party)
Aura (Restore 5000 HP + all statuses to one ally)
Full-Cure (Restore all HP to one ally)
Holy (Base 4500 Holy magic damage to one enemy)
Shadow Flare (Base 4500 Shadow magic damage to one enemy)
Drain (Drains base 300 HP from one enemy)
Drainra (Drains base 600 HP from one enemy)
Drainga (Drains base 1400 HP from one enemy)
Meteor (Base 4000 magic damage to all enemies)
Ultima (Base 5500 magic damage to all enemies)
Mighty Guard (Regen + MP Regen + Blink + Protect + Haste to all allies)
White Wind (Restores HP to party equal to Koishi's HP)
Nova Storm (50% chance of reducing any target's HP in battle to 1. Works on allies and enemies alike)


That's that for her Blue Magic list. As you can see, it's pretty....well....not THAT diverse really. These are the ideas I had in mind (borrowed from the FF series of course):


Angel Whisper (FFVII version, give to Hope (Full-Life + Mini-Esuna). FFTA version, give to Mokou at multiple levels (Restore minor HP + Auto-Life)
Death Claw (Reduce to 1 HP and inflict Paralyze).
Vampire (Drain + Sap)
Angel's Snack (Give to Hope?. Uses a Faith item for each party member in party. Or give to Koishi, and make it cure statuses that cannot normally be cured by other abilities?)
Hastebreak (Slow on non-Haste characters. Stop on Haste characters)
Rippler (Trade statuses with one target. May become Enemy Only)
Traveler (Deals damage equal to number of steps taken / 32)
Night (Sleep on all targets in battle)
Angelsong (Regen on all allies)
Destroyer (Increases ATK/DEF/MAG)



In addition to Blue Magic skills, there are also a chance of me making passive/equipment abilities. Also borrowed from the FF series, but ideas on these would be nice too!


Gil Snapper (Receive Yen equal to damage taken. Make % chance. Possibly Marisa innate)
Replenish MP (Regain 20% of damage taken as MP)
Unscarred (Attack/Defense/Magic +50% if HP is at full)
Critical abilities for equipment (Such as Critical: Haste, Critical: Berserk, etc)
Moon Flute (Turn into Mad Rush for Momiji's command. Moon Flute inflicts Berserk on the party. Mad Rush would inflict Berserk + Protect + Haste on the party).



In ADDITION, here are some new enemy skills that'll probably be seen in-game! Not all though possibly mind you!


Level 2 Sleep/Level 3 Confuse/Level 4 Disable/Level 5 Break
Acid (Random status effect)
Aqua Bubbles (Water damage + Sap)
Bleed (Inflicts Sap)
Invert (Switch HP and MP)
Pox (Inflicts Disease)
Pulsar Wave (Non-elemental damage + Disable to all)
White Breath (Ice damage + Stop)
Judgment (Holy damage + Stop)
Bewitching Gaze (Charm + Slow to one)
L4 Suicide (Reduces HP by 9/10 if levels are equal to a multiple of 4)
Degenerator (Inflicts Instant Death and removes target from battle)
Level ? Holy (Deals damage to all whose level is a multiple of the last digit of Yen)
Prime Level Death (Instant death to all whose level are a prime number)



In addition, what does everyone here think of having 8-way directional movement in the game (since default is 4-way)? I've had this in the game since around beta1/2, but never put it into full use due to a bug with it, but now that it's (potentially) fixed, I could put it in for ya'll?



Do leave your comments on this! I really need help on this bit x_x;;

Xenomic

  • T.G. "Thunder God" Xenomic
    • Xenomic's Lair
Re: Touhou fantasy
« Reply #10 on: January 24, 2012, 12:10:35 AM »
"Yeah, I think i understand what you're saying. How about having only very few monsters give exp, just items instead or remnants, i.e. teeth, skins etc. that you can sell or exchange? (quite a few rpgs do that, it's actually fun, imo)."

"Items that you can sell for EXP? Hmmm...that's actually an interesting idea. Though that could cause a lot of issues with the current game since most monsters drop crafting items for the Synthesis system in the game...unless I make a Synthesis Shop where you can buy the materials and/or craft them as well. Idseas, ideas..."


My reply to the person's idea on fixing EXP in another forum. I was thinking of making crafting items easier to obtain other than from chests/monster drops, by either being buyable or by being craftable themselves (more than likely, the lower leveled ones would have to be found, the mid-tier ones would have to be bought/made, and the high ones either only foundable or makeable). So there's a couple things here:

*Make Crafting materials buyable/craftable, ala Genius of Sapphieros/Devil of Decline?
*Make monsters not give EXP or give very little, and have items that can be traded for EXP, and have sidequests later that can give EXP (which is the original idea)?


A couple things to chew on I suppose for now.

Xenomic

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Re: Touhou fantasy
« Reply #11 on: January 27, 2012, 12:22:35 AM »
http://www.mediafire.com/?9655uxiuc8feq6t

Update patch. Fixes a bug in Eientei with the Forest Maze puzzle...which I didn't realize until today.

Xenomic

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Re: Touhou fantasy
« Reply #12 on: January 27, 2012, 09:51:07 AM »
http://www.mediafire.com/?uujwl214v88uo8l


Another one, due to another bug.  Joy >_>

Kumori

  • BLAAAAAH.
Re: Touhou fantasy
« Reply #13 on: January 28, 2012, 07:31:58 PM »
When I extract the music to the music folder, it no work. Me confused.  ???
Also, is there any way I can get the game to start up without being full screen? My computer is giving me an error and I want to see if it is just full screen or not.
« Last Edit: January 28, 2012, 08:57:38 PM by Kumori »
I cannot think of a good signature, and probably never will.

Xenomic

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Re: Touhou fantasy
« Reply #14 on: January 28, 2012, 09:24:56 PM »
There is no way to boot it up in window mode I think. I'll need to ask that.

As for the Music, it should be just the files themselves in the Music folder, not the folders that the music are rared in.

Kumori

  • BLAAAAAH.
Re: Touhou fantasy
« Reply #15 on: January 28, 2012, 10:03:26 PM »
I know, I've done that, but all it plays is Awakening of the Earth Spirits. Brb, I need to save my computer from inevitable doom.
I cannot think of a good signature, and probably never will.

Xenomic

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Re: Touhou fantasy
« Reply #16 on: January 28, 2012, 11:28:16 PM »
Strange...it should play the music just fine in all scenes if you got all of the music packs that are listed there and extracted the music files into the Music folder...you didn't change any of the file names did you? Because that would break in-game as well.

Kumori

  • BLAAAAAH.
Re: Touhou fantasy
« Reply #17 on: January 29, 2012, 08:36:56 AM »
No, I haven't changed any file names.
I cannot think of a good signature, and probably never will.

Xenomic

  • T.G. "Thunder God" Xenomic
    • Xenomic's Lair
Re: Touhou fantasy
« Reply #18 on: January 29, 2012, 08:41:57 AM »
That's very strange....and you got the latest update patch and the game itself I would assume...so I have no idea why it's not playing the music on your end at all x_x;;

Kumori

  • BLAAAAAH.
Re: Touhou fantasy
« Reply #19 on: January 29, 2012, 08:51:53 AM »
Well, it plays the music inside the Human Village and it plays Awakening of the Earth Spirits in Satori's part of the intro. So now I'm wondering if it's just that there's no music in some parts. Also, those hornets on the Misty Lake easy path are really, really tough.

Spoiler:
And Cirno is really tough - her Icicle Fall is a killer.
« Last Edit: January 29, 2012, 11:08:40 AM by Kumori »
I cannot think of a good signature, and probably never will.

Xenomic

  • T.G. "Thunder God" Xenomic
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Re: Touhou fantasy
« Reply #20 on: January 29, 2012, 09:19:49 PM »
Hmmm....that might be one of the music missing from the pack then if it's just the Hakurei Shrine (which was uploaded separately due to being missing).

Xenomic

  • T.G. "Thunder God" Xenomic
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Re: Touhou fantasy
« Reply #21 on: January 31, 2012, 04:11:34 AM »
Pack for missing songs in the game:  http://www.mediafire.com/?22q20uozpma1aqy

Note that some of these aren't played at all in-game yet (so you can't find them in the debug room), so you'll have to listen to those by other means.

Xenomic

  • T.G. "Thunder God" Xenomic
    • Xenomic's Lair
Re: Touhou fantasy
« Reply #22 on: February 01, 2012, 05:20:08 PM »
And now time for something great! This is for Hope (finally!). Keep in mind her concept art here:




And here:



And this is her ORIGINAL sprites (which were never finished and given to me by the original spriter. He vanished on me a long time ago and never saw him again):







Now, thanks to a request I gave to the person who did the overworld sprites that I'm using, we have THIS!






I have to say...it fits pretty darn well! Sure it's not as fancy as the original sprites, but it's still pretty darn good AND works with her concept art as well. I'd say it works, don't you?

Re: Touhou fantasy
« Reply #23 on: February 02, 2012, 10:08:51 AM »
It looks good.

Jq1790

  • Wow I'm back to playing this game.
  • Let's puzzle together again, Karin!
Re: Touhou fantasy
« Reply #24 on: February 03, 2012, 04:04:52 PM »
Those sprites fit much better with the art style of the rest of the game, as well, so I think in a way it's better that you got these new ones.
If you're a Pazudora player and aren't on #puzzleandlibrarians, come join us!

Xenomic

  • T.G. "Thunder God" Xenomic
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Re: Touhou fantasy
« Reply #25 on: February 06, 2012, 01:22:57 AM »


Just a little something that Cherry is working for 2k3, which I'll be definitely using for TF once the thing is fleshed out more. It'll make it a LOT easier to know what statuses people have on at the time and whatnot, though might try to see if I can't set it over the character's portraits/HP/MP bar in the style I'm using (if it's possible at all). This isn't from TF mind you, just overall. The patch I'm using also fixes a few other things and adds some nifty things (this being one of them). Of course, I don't know jack about C++, which most of these plugins will use, so might need to find someone to help on this part, depending on how much can be done with it x_x;;

Beef Owl

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Re: Touhou fantasy
« Reply #26 on: February 06, 2012, 05:18:57 AM »
Wow, very nice concept art there. Feels in keeping with the Touhou setting while still being unique.

It'll make it a LOT easier to know what statuses people have on at the time and whatnot, though might try to see if I can't set it over the character's portraits/HP/MP bar in the style I'm using (if it's possible at all).

Considering how many status effects you have listed above, you're probably going to need either small, distinct icons, or some sort of other indication for certain ones (tints, effect layers, etc) and reserve symbols for those that are less obvious to depict (otherwise your statuses could end up taking up quite a large space in certain situations where many of them are applied at once).

Another idea is cyclical displays, in that (in reference to the above image) the sleeping slime would look exactly as is with the one icon, but the one above it with two ailments would intermittently display either one or the other, cycling through them and only taking up the same area no matter how many ailments show. This solution saves space, allows for many, many ailments, and allows for consistency of icons (not to mention larger sizes), but is arguably bit awkward for the player as it requires them to wait for each symbol.


Xenomic

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Re: Touhou fantasy
« Reply #27 on: February 06, 2012, 06:38:29 AM »
I love the concept art for Hope. The artist did a good job of imagining that up (same with Chaos, whom ironically I wanted to keep somewhat similar in regards to Final Fantasy's Chaos in a way...just not LIKE him, if you know what I mean?). I do wish he didn't disappear on me though, now I have only one person that can do the arts for me, and she's pretty busy so I have nobody to really do the concept arts right now (and still no spriters to do their in-battle/boss/overworld sprites either @_@ ). If anything, I think the one thing I liked about Hope's design is the flower motif she has going with her. I think it's easy to see that with her (Chaos...I don't think she HAS much of a motif with her design). Though there is one similar design between all of the components, being (which isn't mentioned in-game yet) that they all have at least one marking somewhere on their body (Chaos' being on her right leg. I actually forget where Hope's was...).


Aye, I tossed that idea to Cherry. Just gotta wait and see what he has to say. He just got this out tonight, so it's still brand new (and more new things will be out tomorrow or whenever the official release is). Otherwise, we end up with this:





Yeah, note that Marisa is the only one without statuses in this fight....you see what happens there right now lol...I also suggested an idea to Cherry, for those that use the style of battle layout that I do (with portraits/HP/MP bar), to see if it's possible to set those above the character portraits/bars themselves. Only problem with that is there's no real way to determine who's in what slot (unless Cherry went with Character ID that's used in the database....THAT might work...).

Xenomic

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Re: Touhou fantasy
« Reply #28 on: February 07, 2012, 01:01:45 AM »
And so, after quite some time of thinking of new things (and reading some tutorials of which I may use), here's what's new in the Ideas and possible updates in the near future for this game (as well as ongoing projects in Touhou Fantasy). Note that some of these have been mentioned before, but will be rementioned anyways:


*New command abilities. These include the following:

*Mad Rush (Momiji): Berserk + Protect + Haste to party
*Souleater (Remilia): Sacrifice 30% of Max HP to inflict non-elemental damage to all enemies equal to a 33% multiplier of HP sacrificed.
*Astrology (Patchouli. Command name pending): Allows Patchouli to grant elemental buffs to a party member's weapon. Can only have one buff on a party member at any given time (i.e. cannot have both Fire and Holy), and does not work in tangent with Hope's Pestilence command buffs.
*Pestilence (Hope): Unlike most of the other commands, this command will not give Hope access to Pestilence movesets (in fact, she might only get 1 out of 3 abilities at that from Pestilence). This works similarly to Astrology, in that Hope can grant one status buff to a character's weapon (i.e. grant Instant Death to a character's weapon to allow them to inflict Instant Death with regular attacks). Does not work in tangent with Astrology, and can only have one buff on a party member at any given time (i.e. cannot have both Instant Death and Poison).

*Gameplay:

*Hope: Hope in general may get revamped, in that her stats will change depending on what "mode" she's in. For instance, in her default "mode", her stats are unchanged, but in her "Fate" mode, her HP and Attack are lower, while her MP and Magic are higher. This may also include elemental and status resistances being changed too. Depends on whether or not the Class command can be done in this way.
*Koishi: As mentioned before, Koishi will be undergoing a revamp on her Blue Magics, mainly to make them more unique and less generic. Of course, this will more than likely hamper her playability as she'll no longer have access to 50 some odd abilities and instead roughly half of that, but consider this a balancing issue that needs fixed.
*Suwako: Suwako is undergoing a slight update with new moves, to accomodate for her lack of usability in the game.
*Updated HRCS system: This will include the ability to switch out any party members at any given time, without the need to have one party member in the party all the time (i.e. Reimu, Marisa, and Momiji), unless absolutely required to have them (i.e. Youkai Mountain, Blazing Fires of Hell).
*Custom EXP System: This will differ from the current EXP system, in that it will allow for more flexibility with level ups and custom statuses. This will remain in debug room until it is completely done and players have tested it (as well as with the statuses associated with it, those including Virus, Wounded, and Double EXP).
*Custom Skill Shop: To avoid having players constantly go into their menu to upgrade their skills, this will allow players to see what skills can be bought and what they do, as well as automatically learn them after they are bought (will still follow the same system as the current skill system). This too will remain in the debug room until fully done and tested by players.
*Overworld Field Abilities: Borrowed mostly from Defiant of Shrine Maiden. Also includes the ability to change the player's overworld sprite with a single button, which is meant to be used in tangent with this system. Depending on which character is on the map, different abilities can be used for different effects (i.e. Aya's allow the player to view the map, Marisa's allows the player to unlock locked doors and chests that don't require a switch or key to open).
*Updated Statuses: Still a work in progress. This will help with showing what statuses a character has on as to alleviate not knowing what is on a character due to 2k3's limitation. The statuses Disease, Freeze, Bubble, and Heat are all still a WIP as well and require being fully finished somehow, if possible.
*Updated Synthesis Shop and Crafting Items: Still a WIP. I feel that the Synthesis Shop won't be used at all due to how the materials are needed for the stuff in here, and feel that I may need to make a way to buy/make crafting materials (or have an easier way to get crafting materials obtainable). Open to ideas on this one.
*Enemies: Enemies may get fixed up so that regular physical attacks will do more damage and not have the physical skills completely rape them otherwise. In order to do this, I'll have to separate the physical attack tag for regular weapons from the physical attack skills. Not hard to do, just time consuming.
*Dungeons: Depending on several factors right now. If the Overworld Field abilities goes through, then several dungeons will get revamped to fit in with this. If not, then some of the earlier dungeons will probably be revamped to be longer (i.e. Forest of Magic, Bamboo Forest, Eientei). This also includes fixing up puzzles and making them fairer, as well as implementing new puzzles into later dungeons (some of which I already have ideas for, but haven't worked on due to well...obviously not working on this game!).


For those wondering about the Elemental and Status buffs, reason why they don't stack is because I'll need a "Condition" for each element and status, so that when the character gets the buff, it activates a status that activates a common event to switch that character's weapon to a similar weapon but with different attributes. Note that there are roughly 13 attributes and 22 statuses that are in this game that can be used by the player...so in order to have ONE weapon with all possible combinations, that would be one weapon copied 286 times. Which is far too much even if it would make it more unique, considering the sheer size of this game. So there's the reason for those not stacking together. It gets knocked down to roughly 35 copied weapons otherwise. That should be good enough, no? And that depends if I MAKE some of these statuses usable by the player such as Charm and Sap.



So there's your updates on that! I'm fairly certain that there's others that I'm forgetting in this. If there are, I'll just post down below on this! A lot to come, and a lot to do...any help on this is still welcomed of course!

Xenomic

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Re: Touhou fantasy
« Reply #29 on: February 11, 2012, 04:38:16 AM »
New update patch: http://www.mediafire.com/?kkru25dsiz57wlj


Don't worry, I'm getting close to the end of my LP, which means all of the bugfixes will be done. Which means the Version 3.0 patch for beta4 will be out eventually! I know! It's been almost a year now since beta4 came out...where is beta5!? Not here, that's where ;_;