Maidens of the Kaleidoscope

~Hakurei Shrine~ => Rika and Nitori's Garage Experiments => Topic started by: iori98 on January 14, 2012, 05:56:24 AM

Title: Touhou fantasy
Post by: iori98 on January 14, 2012, 05:56:24 AM
I'm just re-posting a pooshlmer thread so xenomic can get some actual feedback about his project.

 This game was created by a friend of mine named Xenomic by using RPG Maker 2k3. He's been working on this game by himself for about 2-3 years. Anyways,this game is basically based on Pandora's Box. As for the gameplay,it's like Final Fantasy. As of right now,this game is only on it's 5th Beta.

Help wanted: A pretty good spriter. Right now,he's looking for a spriter to create sprites for the characters and such. His old spriter quit on him for whatever reason and because of that,there are sprites that are missing in the game.. Here are the specific sprites he needs,also said by him himself: "*Custom overworld sprites to match up with the current overworld sprites I'm using for the vast majority of the cast. *Custom in-battle sprites for a few characters *Status effect sprites/palettes for all characters (this has been a thorn in my side ever since my original status spriter left the project...) *Custom enemy/boss sprites,mainly to avoid using so many Final Fantasy sprites and to have more sprites that's fitting for the game. *Custom overworld sprites for various situations (such as KO'd on overworld,emotion sprites,and whatnot. These aren't necessarily NEEDED as badly as the others,but they'd be a nice touch I suppose)."

Before I forget,here are some screenshots of the game: http://i187.photobucket.com/albums/x308/Xenomic/Screenshots/OverworldSpritesTF.png This pic shows what the characters' overworld sprites in the game looks like so that you get the idea of how he wants it and such,or you can make new sprites in a different style.

http://i187.photobucket.com/albums/x308/Xenomic/Screenshots/OverworldSpritesTF2.png This pic shows emotion sprites. See the two fairies that are lying down? That's what I'm talking about.

http://i187.photobucket.com/albums/x308/Xenomic/Screenshots/In-BattleSpritesTF2.png This pic shows three things; the custom boss sprite,the custom battle sprites,and the status sprite (As you can see from the character,Hope,the one that's using Reimu's sprite,since she doesn't have a sprite yet,with the protect status on.)

For more questions about TF or if you're interested in helping him make sprites,you can contact Xenomic on Youtube on his channel: http://www.youtube.com/user/Xenomic?feature=g-u You can also get the download link of TF there also. Thank you in advance if one of you decides to help him

Here are some screenshots from the game itself. However,these are from Beta1: http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/Screenshot3-1.png

http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/Screenshot1-1.png

http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/Screenshot4-1.png

http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/Screenshot7-1.png

http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/Screenshot8-1.png

 Since Leon here was ever so nice in posting this topic (if in a very awkward way),I guess I can post the main stuff about this topic here. Of course,depending on what you guys care to know about the game,I may omit some things for now (for right now,the characters for instance), since I don't know if there's a way to do spoilers on this thing (first time using this ^^;).

Concept Art:

Chaos:

http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/XenosampleChaosfront13.png

(NEW)

http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/ChaosSketch.png

Hope:

http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/HopePrototypeColorbeta.png

(NEW)

http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/HopeSketch.png

Death: http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/DeathConceptsample2.png

(NEW; based on original sketch) http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/DeathSketch1.png

(NEW; based on original concept) http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/DeathSketch2.png

Statuses:

NEGATIVE STATUS EFFECTS

Amnesia: Character cannot use skills that require the physical stat. Lasts after battle.

Armor Break: Character's Defense is halved.

Berserk: Character cannot be controlled and will constantly attack. Attack and Speed are doubled,but Accuracy is reduced to 70%.

Blind: Character's accuracy is reduced to 70%. Lasts after battle.

Charm: Character randomly attacks allies with only physicals. Unlike Confusion,can only wear off after time passes.

Confusion: Character randomly attacks allies with only physicals. Wears off after a physical attack,but not a magic attack.

Cursed: Character cannot change equipment. Lasts after battle.

Death: Most obvious status in any game. Character hits 0 HP,they cannot act. All party members are in this status,it's game over. Note that Auto-Life nor the Reverse Doll will save you from a game over if the last character is KO'd or the entire party is KO'd at once due to the way 2k3 works. Also of note is that having a party of full KO'd characters on the overworld results in a game over as well!

Fear: Character's Attack,Defense,and Magic are halved.

Freeze: Character cannot act.

Magic Break: Character's Magic is halved.

MP Sap: Character loses 1% of MaxMP every turn in battle. Cannot be cured.

Paralyze: Character cannot act.

Petrify: Character cannot act,but can still be damaged and Defense is doubled. If all characters are in this status,it is game over. Lasts after battle.

Poison: Character takes damage on every turn (counts theirs and all other active battlers) equal to 2% of their maxHP. Lasts after battle. When walking on the overworld,a Poisoned character takes 1 HP worth of damage each step.

Power Break: Character's Attack is halved.

Sap: Character loses 1% of MaxHP every turn in battle. Cannot be cured.

Silence: Character cannot use skills that uses the Magic stat. Last after battle.

Sleep: Character cannot act or evade until awoken. Will be waken up from any physical attack, but not from magic attacks.

Slow: Character's Speed is halved.

Stop: Character cannot act. If all characters are in this status,it is game over.

Venom: Character cannot act and loses 2% of their MaxHP and 1% of their MaxMP every turn. If all characters are in this status,it is game over.

POSITIVE STATUS EFFECTS

Blink: Character evades all NORMAL physical attacks.

Haste: Character's Speed is doubled,but accuracy is reduced to 70%.

Heal: Character restores 10 HP and 1 MP every step on the overworld. Can only be applied on the overworld.

Invincible: Character evades all normal attacks and reflects all skills.

Magic Up: Character's Magic is doubled.

MP Regen: Character restores 1% of MaxMP on every turn.

Power Up: Character's Attack is doubled.

Protect: Character's Defense is doubled.

Reflect: Two versions exists. The enemy-only version reflects all skills. The character-only version reflects alls kills,but the target will lose 1% MaxHP and MaxMP every turn while under status. Status may or may not stay in.

Regen: Character restores 1% of MaxHP on every turn.

EQUIPMENT-ONLY STATUS EFFECTS

HP Drain: Character loses 10 HP every turn in battle. On the overworld,for every step taken, character loses 1 HP and 1 MP.

Life Up: Character restores 4% MaxHP every turn in battle.

MP Restore: Character restores 1 MP every turn in battle.

ABILITY-ONLY STATUS EFFECTS

Libra: Used with Intel.

Steal: Used with Steal.

SPECIFIC-BATTLE STATUS EFFECTS

Full HP: Character's HP is fully restored every turn.

Full MP: Character restores all MP every turn in battle.

LOCATION-SPECIFIC STATUS EFFECTS

Permament Amnesia: While in dungeon,under constant Amnesia.

Permanent Silence: While inside dungeon,under constant Silence.

NEW STATUS EFFECTS

Auto-Life: Character is revived from death automatically with 50% of MaxHP.

Bubble: Character's MaxHP is doubled.

Disable: Character cannot do anything except Defend or Escape.

Disease: Character cannot restore lost HP,and their MaxHP becomes their current HP. If character is KO'd and revived,MaxHP is 1. Lasts after battle.

Sniper: Character's Accuracy is increased to 100%.

Videos:

There'd be too many vids to post,so I'll just post the playlist link here,and show the more recent Battle Animation Exhibition vids.

Link to Other Vids: http://www.youtube.com/playlist?list=PL2A340BD36DA6C2FB

Beta Release Video: [yt]http://www.youtube.com/watch?v=R7YJdCFWPQA[/yt]

Beta4 Release Video: [yt]http://www.youtube.com/watch?v=Zctab1kl2_s[/yt]

Beta4 2.0 Video: [yt]http://www.youtube.com/watch?v=8mPr8B65p1U[/yt]

You can find the patches and beta link there,but just in case,here they are:

Beta2 (required now for patching): http://www.megaupload.com/?d=D3F6WY42

Beta3 patch v1.06 (for those that want to see the difference between beta3 and future betas): http://www.megaupload.com/?d=TB82AJFO

Beta4 patch: http://www.megaupload.com/?d=0YA28PVG

As for the music? It's been split up per beta to make it more manageable.

Beta1 Music: http://www.megaupload.com/?d=4VISYH9U

Beta2 Music: http://www.megaupload.com/?d=PM5LY6MD

Beta3 Music: http://www.megaupload.com/?d=IIE6G9LW

Beta4 Music: http://www.megaupload.com/?d=2RMERDNE

Beta5 Music: http://www.megaupload.com/?d=WFHVNXOC

TF Music Pack (includes various songs for current and future betas): http://www.megaupload.com/?d=AW8SRHNJ

Link to CommandFTP (Needed to run the game): http://www.megaupload.com/?d=DG56BAP9

Update Patches:

Beta4 Update Patch: http://www.megaupload.com/?d=7YVPW1X9

FixPatch (apply after Beta4 Update Patch): http://www.megaupload.com/?d=Y922TC39

Keep in mind that you'll need to run the CommandFTP first in order to play the RPG. If that doesn't work,let me know and I'll see if I can't fixthings up. I'm hoping I have this going correctly ^^;; Enjoy,and I hope you all have fun with this! Looking forward to hearing from you guys ^^

A few things to note:

*Bamboo Forest is a bit buggy,so it's best to not approach the second puzzle before doing the first. I'll have to redo the forest entirely later anyways,but that's that. *Synthesis shop is still in beta,as I'm still deciding on how much things will take (that,and what will drop where and whatnot).

If you find any bugs or have any suggestions/criticisms,feel free to let me know ^^
Title: Re: Touhou fantasy
Post by: iori98 on January 16, 2012, 04:25:17 AM
Xenomic just posted an update to his game touhou fantasy http://www.megaupload.com/?d=ZZ966HEO. Also to any coders out xenomic needs someone to take a look at the coding to see if it can't be done better or where it needs improvement. Use this post to report bugs or things you think need to be changed :D
Title: Re: Touhou fantasy
Post by: Yukari-Chan on January 16, 2012, 05:08:59 PM
Your using sprites from other games right? I suggest you thank the owners of them at the loading screen, title screen, and staff roll to avoid copyright shit.
Title: Re: Touhou fantasy
Post by: Xenomic on January 16, 2012, 09:02:49 PM
Ah there...took me long enough to get myself here...

Anyways, I generally give thanks and whatnot to the original people for music and sprites in the Read Me file (which needs updated badly). Right now I only have the Music thank yous in the Music Room of the debug room (easier for me to find what belongs to what, though there's some I haven't been able to identify at all yet). Overworld sprites were from another person that I should have already thanked in the Read Me (since they were open-sourced, as long as that person was credited). I planned on adding them to the Staff Roll anyways, if I ever make it that far that is.
Title: Re: Touhou fantasy
Post by: Yukari-Chan on January 16, 2012, 09:48:34 PM
That'd be splendid. But I don't wanna download the game because I suck at those kind of games >.>
Title: Re: Touhou fantasy
Post by: Xenomic on January 16, 2012, 10:48:57 PM
The only problem I'm having (aside from what's listed above with needing spriters and someone to check coding) is figuring out what song belongs to which group (and not using ZUN's songs, since IIRC he had a policy about not using his original works, right?). So yeah, there's that that needs checked on too x_x
Title: Re: Touhou fantasy
Post by: Xenomic on January 17, 2012, 01:13:29 AM
I myself can't remix anything (no programs, and I certainly am not musically adept to do so x_x ). I have been slowly replacing them with other remixes though, if anything else (though finding some is like...impossible since they're either never been done, or just aren't good enough to use. Magician of the Evening Dark is one that I cannot replace yet due to that issue, even though it only plays at one part in the game x_x;; ).
Title: Re: Touhou fantasy
Post by: Beef Owl on January 20, 2012, 04:29:12 AM
I've gotta say, I was expecting the worst when I read the topic title, but the overworld sprites are pretty nice. This looks like it has some potential- I might be able to help some with art/programming if I get the time, though I'm not much of a spriter, if you're going for retro FF 1-frame enemies I could probably help with some of those.

I would download the game but, well, Megaupload  :derp:
Title: Re: Touhou fantasy
Post by: Xenomic on January 20, 2012, 04:38:59 AM
Mediafire alternative since MU is gone...


http://tinyurl.com/7hgrph7

Just about any sprite style will work, since well...the sprites are all over the place as it is. Though having sprites (FFV/VI styled might be nice?) for original monsters and/or Touhou enemies (like Ghosties, Fairies, etc) would be nice...


In addition to the reupload, updated patch as well as more music (hopefully I didn't miss anything?). The music MIGHT be turned into .ogg format...not sure yet.
Title: Re: Touhou fantasy
Post by: Xenomic on January 21, 2012, 09:21:32 AM
So, I've decided that Koishi's Blue Magic list needs revamped badly. She just seems too generic really (and she needs to be more unique). So, I'm going to post all of her Blue Magic spells here, and you guys can help decide which goes and which stays! And then afterwards, I shall post what I have in mind for the new spells. So, the current list is as follows:


Flare Breath (Base 400 Fire damage to all enemies)
Flame Star (Base 700 Fire damage to all enemies)
Flame Stone (Base 1200 Fire damage to one enemy)
Salamander Shield (Base 2000 Fire damage to all enemies)
Ice Storm (Base 400 Ice damage to all enemies)
Diamond Edge (Base 550 Ice damage + Berserk to one enemy)
Judgment Bolt (Base 800 Thunder damage to all enemies)
Lightning Orb (Base 1100 Thunder damage to one enemy. Ignores Defense)
Heaven & Earth Press (Base 500 Earth damage to one enemy)
Six Earthquakes (Base 200 Earth damage to all enemies)
Wind Sickle (Base 400 Wind damage to all enemies)
Tsunami (Base 500 Water damage to all enemies)
Dragon Bullet (Base 2200 Holy damage to all enemies)
Pandaemonium (Base 4000 Holy damage to all enemies)
Paschal Moon (Base 2900 Shadow damage to one enemy. Drains HP and ignores Defense)
Chaos Drive (Base 600 Shadow damage to all enemies)
Doomsday (Base 800 Shadow damage to all enemies)
Poison Mist (Base 45 damage + Poison to all enemies)
Pollen (Base 20 damage + Sleep to all enemies)
Ink (Blind to all enemies)
Gathering Oni (Death to one enemy)
Offense Down Omega (-20 Attack to all enemies)
Defense Down Omega (-20 Defense to all enemies)
Death Lance (Base 2500 Ghost damage + Death to one enemy)
Fireworks (Base 1500 physical/magical damage to all enemies)
Scarlet Weather Rhapsody (Base 3000 damage to one enemy)
Flare (Base 1500 Fire magic damage to one enemy)
Freeze (Base 1500 Ice magic damage + Freeze to one enemy)
Bio (Base 500 magic damage + Poison to one enemy)
Bioga (Base 1500 magic damage + Poison to one enemy)
Heal (Restore 200 HP to party)
Aura (Restore 5000 HP + all statuses to one ally)
Full-Cure (Restore all HP to one ally)
Holy (Base 4500 Holy magic damage to one enemy)
Shadow Flare (Base 4500 Shadow magic damage to one enemy)
Drain (Drains base 300 HP from one enemy)
Drainra (Drains base 600 HP from one enemy)
Drainga (Drains base 1400 HP from one enemy)
Meteor (Base 4000 magic damage to all enemies)
Ultima (Base 5500 magic damage to all enemies)
Mighty Guard (Regen + MP Regen + Blink + Protect + Haste to all allies)
White Wind (Restores HP to party equal to Koishi's HP)
Nova Storm (50% chance of reducing any target's HP in battle to 1. Works on allies and enemies alike)


That's that for her Blue Magic list. As you can see, it's pretty....well....not THAT diverse really. These are the ideas I had in mind (borrowed from the FF series of course):


Angel Whisper (FFVII version, give to Hope (Full-Life + Mini-Esuna). FFTA version, give to Mokou at multiple levels (Restore minor HP + Auto-Life)
Death Claw (Reduce to 1 HP and inflict Paralyze).
Vampire (Drain + Sap)
Angel's Snack (Give to Hope?. Uses a Faith item for each party member in party. Or give to Koishi, and make it cure statuses that cannot normally be cured by other abilities?)
Hastebreak (Slow on non-Haste characters. Stop on Haste characters)
Rippler (Trade statuses with one target. May become Enemy Only)
Traveler (Deals damage equal to number of steps taken / 32)
Night (Sleep on all targets in battle)
Angelsong (Regen on all allies)
Destroyer (Increases ATK/DEF/MAG)



In addition to Blue Magic skills, there are also a chance of me making passive/equipment abilities. Also borrowed from the FF series, but ideas on these would be nice too!


Gil Snapper (Receive Yen equal to damage taken. Make % chance. Possibly Marisa innate)
Replenish MP (Regain 20% of damage taken as MP)
Unscarred (Attack/Defense/Magic +50% if HP is at full)
Critical abilities for equipment (Such as Critical: Haste, Critical: Berserk, etc)
Moon Flute (Turn into Mad Rush for Momiji's command. Moon Flute inflicts Berserk on the party. Mad Rush would inflict Berserk + Protect + Haste on the party).



In ADDITION, here are some new enemy skills that'll probably be seen in-game! Not all though possibly mind you!


Level 2 Sleep/Level 3 Confuse/Level 4 Disable/Level 5 Break
Acid (Random status effect)
Aqua Bubbles (Water damage + Sap)
Bleed (Inflicts Sap)
Invert (Switch HP and MP)
Pox (Inflicts Disease)
Pulsar Wave (Non-elemental damage + Disable to all)
White Breath (Ice damage + Stop)
Judgment (Holy damage + Stop)
Bewitching Gaze (Charm + Slow to one)
L4 Suicide (Reduces HP by 9/10 if levels are equal to a multiple of 4)
Degenerator (Inflicts Instant Death and removes target from battle)
Level ? Holy (Deals damage to all whose level is a multiple of the last digit of Yen)
Prime Level Death (Instant death to all whose level are a prime number)



In addition, what does everyone here think of having 8-way directional movement in the game (since default is 4-way)? I've had this in the game since around beta1/2, but never put it into full use due to a bug with it, but now that it's (potentially) fixed, I could put it in for ya'll?



Do leave your comments on this! I really need help on this bit x_x;;
Title: Re: Touhou fantasy
Post by: Xenomic on January 24, 2012, 12:10:35 AM
"Yeah, I think i understand what you're saying. How about having only very few monsters give exp, just items instead or remnants, i.e. teeth, skins etc. that you can sell or exchange? (quite a few rpgs do that, it's actually fun, imo)."

"Items that you can sell for EXP? Hmmm...that's actually an interesting idea. Though that could cause a lot of issues with the current game since most monsters drop crafting items for the Synthesis system in the game...unless I make a Synthesis Shop where you can buy the materials and/or craft them as well. Idseas, ideas..."


My reply to the person's idea on fixing EXP in another forum. I was thinking of making crafting items easier to obtain other than from chests/monster drops, by either being buyable or by being craftable themselves (more than likely, the lower leveled ones would have to be found, the mid-tier ones would have to be bought/made, and the high ones either only foundable or makeable). So there's a couple things here:

*Make Crafting materials buyable/craftable, ala Genius of Sapphieros/Devil of Decline?
*Make monsters not give EXP or give very little, and have items that can be traded for EXP, and have sidequests later that can give EXP (which is the original idea)?


A couple things to chew on I suppose for now.
Title: Re: Touhou fantasy
Post by: Xenomic on January 27, 2012, 12:22:35 AM
http://www.mediafire.com/?9655uxiuc8feq6t

Update patch. Fixes a bug in Eientei with the Forest Maze puzzle...which I didn't realize until today.
Title: Re: Touhou fantasy
Post by: Xenomic on January 27, 2012, 09:51:07 AM
http://www.mediafire.com/?uujwl214v88uo8l


Another one, due to another bug.  Joy >_>
Title: Re: Touhou fantasy
Post by: Kumori on January 28, 2012, 07:31:58 PM
When I extract the music to the music folder, it no work. Me confused.  ???
Also, is there any way I can get the game to start up without being full screen? My computer is giving me an error and I want to see if it is just full screen or not.
Title: Re: Touhou fantasy
Post by: Xenomic on January 28, 2012, 09:24:56 PM
There is no way to boot it up in window mode I think. I'll need to ask that.

As for the Music, it should be just the files themselves in the Music folder, not the folders that the music are rared in.
Title: Re: Touhou fantasy
Post by: Kumori on January 28, 2012, 10:03:26 PM
I know, I've done that, but all it plays is Awakening of the Earth Spirits. Brb, I need to save my computer from inevitable doom.
Title: Re: Touhou fantasy
Post by: Xenomic on January 28, 2012, 11:28:16 PM
Strange...it should play the music just fine in all scenes if you got all of the music packs that are listed there and extracted the music files into the Music folder...you didn't change any of the file names did you? Because that would break in-game as well.
Title: Re: Touhou fantasy
Post by: Kumori on January 29, 2012, 08:36:56 AM
No, I haven't changed any file names.
Title: Re: Touhou fantasy
Post by: Xenomic on January 29, 2012, 08:41:57 AM
That's very strange....and you got the latest update patch and the game itself I would assume...so I have no idea why it's not playing the music on your end at all x_x;;
Title: Re: Touhou fantasy
Post by: Kumori on January 29, 2012, 08:51:53 AM
Well, it plays the music inside the Human Village and it plays Awakening of the Earth Spirits in Satori's part of the intro. So now I'm wondering if it's just that there's no music in some parts. Also, those hornets on the Misty Lake easy path are really, really tough.

And Cirno is really tough - her Icicle Fall is a killer.
Title: Re: Touhou fantasy
Post by: Xenomic on January 29, 2012, 09:19:49 PM
Hmmm....that might be one of the music missing from the pack then if it's just the Hakurei Shrine (which was uploaded separately due to being missing).
Title: Re: Touhou fantasy
Post by: Xenomic on January 31, 2012, 04:11:34 AM
Pack for missing songs in the game:  http://www.mediafire.com/?22q20uozpma1aqy

Note that some of these aren't played at all in-game yet (so you can't find them in the debug room), so you'll have to listen to those by other means.
Title: Re: Touhou fantasy
Post by: Xenomic on February 01, 2012, 05:20:08 PM
And now time for something great! This is for Hope (finally!). Keep in mind her concept art here:


(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/HopePrototypeColorbeta.png)

And here:

(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/HopeSketch.png)

And this is her ORIGINAL sprites (which were never finished and given to me by the original spriter. He vanished on me a long time ago and never saw him again):


(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/HopeSpriteSet2of4Sample.png)




Now, thanks to a request I gave to the person who did the overworld sprites that I'm using, we have THIS!


(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Hope.png)



I have to say...it fits pretty darn well! Sure it's not as fancy as the original sprites, but it's still pretty darn good AND works with her concept art as well. I'd say it works, don't you?
Title: Re: Touhou fantasy
Post by: Starxsword on February 02, 2012, 10:08:51 AM
It looks good.
Title: Re: Touhou fantasy
Post by: Jq1790 on February 03, 2012, 04:04:52 PM
Those sprites fit much better with the art style of the rest of the game, as well, so I think in a way it's better that you got these new ones.
Title: Re: Touhou fantasy
Post by: Xenomic on February 06, 2012, 01:22:57 AM
(http://rpg-maker.cherrytree.at/dynrpg/files/screen_condition_icons.png)

Just a little something that Cherry is working for 2k3, which I'll be definitely using for TF once the thing is fleshed out more. It'll make it a LOT easier to know what statuses people have on at the time and whatnot, though might try to see if I can't set it over the character's portraits/HP/MP bar in the style I'm using (if it's possible at all). This isn't from TF mind you, just overall. The patch I'm using also fixes a few other things and adds some nifty things (this being one of them). Of course, I don't know jack about C++, which most of these plugins will use, so might need to find someone to help on this part, depending on how much can be done with it x_x;;
Title: Re: Touhou fantasy
Post by: Beef Owl on February 06, 2012, 05:18:57 AM
Wow, very nice concept art there. Feels in keeping with the Touhou setting while still being unique.

It'll make it a LOT easier to know what statuses people have on at the time and whatnot, though might try to see if I can't set it over the character's portraits/HP/MP bar in the style I'm using (if it's possible at all).

Considering how many status effects you have listed above, you're probably going to need either small, distinct icons, or some sort of other indication for certain ones (tints, effect layers, etc) and reserve symbols for those that are less obvious to depict (otherwise your statuses could end up taking up quite a large space in certain situations where many of them are applied at once).

Another idea is cyclical displays, in that (in reference to the above image) the sleeping slime would look exactly as is with the one icon, but the one above it with two ailments would intermittently display either one or the other, cycling through them and only taking up the same area no matter how many ailments show. This solution saves space, allows for many, many ailments, and allows for consistency of icons (not to mention larger sizes), but is arguably bit awkward for the player as it requires them to wait for each symbol.

Title: Re: Touhou fantasy
Post by: Xenomic on February 06, 2012, 06:38:29 AM
I love the concept art for Hope. The artist did a good job of imagining that up (same with Chaos, whom ironically I wanted to keep somewhat similar in regards to Final Fantasy's Chaos in a way...just not LIKE him, if you know what I mean?). I do wish he didn't disappear on me though, now I have only one person that can do the arts for me, and she's pretty busy so I have nobody to really do the concept arts right now (and still no spriters to do their in-battle/boss/overworld sprites either @_@ ). If anything, I think the one thing I liked about Hope's design is the flower motif she has going with her. I think it's easy to see that with her (Chaos...I don't think she HAS much of a motif with her design). Though there is one similar design between all of the components, being (which isn't mentioned in-game yet) that they all have at least one marking somewhere on their body (Chaos' being on her right leg. I actually forget where Hope's was...).


Aye, I tossed that idea to Cherry. Just gotta wait and see what he has to say. He just got this out tonight, so it's still brand new (and more new things will be out tomorrow or whenever the official release is). Otherwise, we end up with this:


(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/ZOMGStatuses.png)


Yeah, note that Marisa is the only one without statuses in this fight....you see what happens there right now lol...I also suggested an idea to Cherry, for those that use the style of battle layout that I do (with portraits/HP/MP bar), to see if it's possible to set those above the character portraits/bars themselves. Only problem with that is there's no real way to determine who's in what slot (unless Cherry went with Character ID that's used in the database....THAT might work...).
Title: Re: Touhou fantasy
Post by: Xenomic on February 07, 2012, 01:01:45 AM
And so, after quite some time of thinking of new things (and reading some tutorials of which I may use), here's what's new in the Ideas and possible updates in the near future for this game (as well as ongoing projects in Touhou Fantasy). Note that some of these have been mentioned before, but will be rementioned anyways:


*New command abilities. These include the following:

*Mad Rush (Momiji): Berserk + Protect + Haste to party
*Souleater (Remilia): Sacrifice 30% of Max HP to inflict non-elemental damage to all enemies equal to a 33% multiplier of HP sacrificed.
*Astrology (Patchouli. Command name pending): Allows Patchouli to grant elemental buffs to a party member's weapon. Can only have one buff on a party member at any given time (i.e. cannot have both Fire and Holy), and does not work in tangent with Hope's Pestilence command buffs.
*Pestilence (Hope): Unlike most of the other commands, this command will not give Hope access to Pestilence movesets (in fact, she might only get 1 out of 3 abilities at that from Pestilence). This works similarly to Astrology, in that Hope can grant one status buff to a character's weapon (i.e. grant Instant Death to a character's weapon to allow them to inflict Instant Death with regular attacks). Does not work in tangent with Astrology, and can only have one buff on a party member at any given time (i.e. cannot have both Instant Death and Poison).

*Gameplay:

*Hope: Hope in general may get revamped, in that her stats will change depending on what "mode" she's in. For instance, in her default "mode", her stats are unchanged, but in her "Fate" mode, her HP and Attack are lower, while her MP and Magic are higher. This may also include elemental and status resistances being changed too. Depends on whether or not the Class command can be done in this way.
*Koishi: As mentioned before, Koishi will be undergoing a revamp on her Blue Magics, mainly to make them more unique and less generic. Of course, this will more than likely hamper her playability as she'll no longer have access to 50 some odd abilities and instead roughly half of that, but consider this a balancing issue that needs fixed.
*Suwako: Suwako is undergoing a slight update with new moves, to accomodate for her lack of usability in the game.
*Updated HRCS system: This will include the ability to switch out any party members at any given time, without the need to have one party member in the party all the time (i.e. Reimu, Marisa, and Momiji), unless absolutely required to have them (i.e. Youkai Mountain, Blazing Fires of Hell).
*Custom EXP System: This will differ from the current EXP system, in that it will allow for more flexibility with level ups and custom statuses. This will remain in debug room until it is completely done and players have tested it (as well as with the statuses associated with it, those including Virus, Wounded, and Double EXP).
*Custom Skill Shop: To avoid having players constantly go into their menu to upgrade their skills, this will allow players to see what skills can be bought and what they do, as well as automatically learn them after they are bought (will still follow the same system as the current skill system). This too will remain in the debug room until fully done and tested by players.
*Overworld Field Abilities: Borrowed mostly from Defiant of Shrine Maiden. Also includes the ability to change the player's overworld sprite with a single button, which is meant to be used in tangent with this system. Depending on which character is on the map, different abilities can be used for different effects (i.e. Aya's allow the player to view the map, Marisa's allows the player to unlock locked doors and chests that don't require a switch or key to open).
*Updated Statuses: Still a work in progress. This will help with showing what statuses a character has on as to alleviate not knowing what is on a character due to 2k3's limitation. The statuses Disease, Freeze, Bubble, and Heat are all still a WIP as well and require being fully finished somehow, if possible.
*Updated Synthesis Shop and Crafting Items: Still a WIP. I feel that the Synthesis Shop won't be used at all due to how the materials are needed for the stuff in here, and feel that I may need to make a way to buy/make crafting materials (or have an easier way to get crafting materials obtainable). Open to ideas on this one.
*Enemies: Enemies may get fixed up so that regular physical attacks will do more damage and not have the physical skills completely rape them otherwise. In order to do this, I'll have to separate the physical attack tag for regular weapons from the physical attack skills. Not hard to do, just time consuming.
*Dungeons: Depending on several factors right now. If the Overworld Field abilities goes through, then several dungeons will get revamped to fit in with this. If not, then some of the earlier dungeons will probably be revamped to be longer (i.e. Forest of Magic, Bamboo Forest, Eientei). This also includes fixing up puzzles and making them fairer, as well as implementing new puzzles into later dungeons (some of which I already have ideas for, but haven't worked on due to well...obviously not working on this game!).


For those wondering about the Elemental and Status buffs, reason why they don't stack is because I'll need a "Condition" for each element and status, so that when the character gets the buff, it activates a status that activates a common event to switch that character's weapon to a similar weapon but with different attributes. Note that there are roughly 13 attributes and 22 statuses that are in this game that can be used by the player...so in order to have ONE weapon with all possible combinations, that would be one weapon copied 286 times. Which is far too much even if it would make it more unique, considering the sheer size of this game. So there's the reason for those not stacking together. It gets knocked down to roughly 35 copied weapons otherwise. That should be good enough, no? And that depends if I MAKE some of these statuses usable by the player such as Charm and Sap.



So there's your updates on that! I'm fairly certain that there's others that I'm forgetting in this. If there are, I'll just post down below on this! A lot to come, and a lot to do...any help on this is still welcomed of course!
Title: Re: Touhou fantasy
Post by: Xenomic on February 11, 2012, 04:38:16 AM
New update patch: http://www.mediafire.com/?kkru25dsiz57wlj


Don't worry, I'm getting close to the end of my LP, which means all of the bugfixes will be done. Which means the Version 3.0 patch for beta4 will be out eventually! I know! It's been almost a year now since beta4 came out...where is beta5!? Not here, that's where ;_;
Title: Re: Touhou fantasy
Post by: Xenomic on February 14, 2012, 08:29:01 AM
So as of right now, some new things:

*One boss nerfed, mainly because she was TOO strong.
*Another boss slightly buffed (got Double Attack), mainly because if she only uses Magic, and you have a character immune to magic, you cannot proceed with the story...
*Momiji now has Mad Rush!
*Patchouli now has the MP Stroll ability for whenever she's in the party.
*Patchouli's Weapon Bless skillset and Hope's Pestilence skillsets are currently in the works right now.



That is what's up. The question is, should Patchouli START with all abilities in her Weapon Bless skillset or not?
Title: Re: Touhou fantasy
Post by: MewMewHeart on February 14, 2012, 10:55:56 PM
Um... Xeno, do you have a copy of the CommandFTP required to play Touhou Fantasy, because I wanted to check out the game myself since I like both Final Fantasy and Touhou. I have everything else I just need the CommandFTP and I'll be ready to go.
Title: Re: Touhou fantasy
Post by: Xenomic on February 15, 2012, 12:48:34 AM
http://www.mediafire.com/?h1edlvybba1n12e

You need that now, since the CommandRTP is lost to time sadly. You'll need to drag each folder's content into TF's folders (for instance, take all of the stuff in the RTP's Charset folder and put it into TF's Charset folder). This is because TF still uses default stuff from the RTP. Someday I'll go and prune the RTP stuff that I'm not using to make it so that it's not needed anymore. If THAT doesn't work, then use the following and try again with all of the RTP in each folder:


http://www.mediafire.com/?azwau3v6b2f2sys



That should do the trick for you, either which way.

For everyone else, the Mediafire link to the folder for stuff:  http://www.mediafire.com/?byjispawcmaak

Done right this time! Big update to come (hopefully) soon sooo~
Title: Re: Touhou fantasy
Post by: MewMewHeart on February 15, 2012, 02:45:53 AM
Thankies~ Xeno, now I'm gonna do what I usually do on Final Fantasy games: Grind, Explore, DIE, COLLECT, and Search.

Oh yeah... a tiny suggestion about the map files that come with Touhou fantasy... can you please put them in a folder where it won't clutter all over the place, please if you can. x.x

From the LPs I have seen on Youtube of TF, I might get hooked on this game since it's Final Fantasy, Touhou, and I'm a sucker for RPGS.

Also... a little help... with getting rid of this error...please?

(http://i670.photobucket.com/albums/vv67/ZoraSmile/Alittlehelp.jpg)

Edit: Never mind fixed the problem and.... OMFG Title music <3333333333333333333

Title: Re: Touhou fantasy
Post by: Xenomic on February 15, 2012, 04:38:02 AM
I can't do anything about the map files since they HAVE to be in that particular spot. That's how 2k3 reads them.
Title: Re: Touhou fantasy
Post by: MewMewHeart on February 15, 2012, 04:46:56 AM
I can't do anything about the map files since they HAVE to be in that particular spot. That's how 2k3 reads them.
Ah, it's understandable about RPG makers with map files since I once did mess around with a rpg maker myself.

But, so far a few of my friends are going nuts over Touhou Fantasy, after I told them about the game.  :derp:

Sheesh the title screen song is addicting to listen to~  :V
Title: Re: Touhou fantasy
Post by: Xenomic on February 15, 2012, 04:51:34 AM
Well, I'm getting closer to the end of recording my LP, so once I'm done there, I'll continue fixing up the rest of this patch, and then there'll be a lot more added to the game for version 3.0 of beta4 (and then I can finally start on freaking beta5...after a year of being on beta4...). I'll have to make a patch in-game so that characters will get their appropriate commands and skills (since they won't get it in-game in a current file unless I patch it this way).


Still wish I could get Disease/Bubble to work. I don't know what's up with those, but they don't want to work....and if they don't work, that'll ruin some of the evilness I had planned for later stages of the game! ;_;


And yes, for some areas of the game, I already have videos of them done on my channel (there's 3 specific areas in the game that have videos dedicated to them, mainly because they're so annoying to get through).
Title: Re: Touhou fantasy
Post by: MewMewHeart on February 15, 2012, 08:29:11 PM
Hmm... the game crashes when I try to buy from the shops in the Human village, is something wrong?

(http://i670.photobucket.com/albums/vv67/ZoraSmile/Shoperror.jpg)
Title: Re: Touhou fantasy
Post by: Xenomic on February 15, 2012, 09:23:07 PM
Oh boy.....so it's doing that huh? I'll have to upload a new patch...one second.

http://www.mediafire.com/?6sgjdqfnz2vhw36

Apparently that patch had the buggy patch I put into the game. Hopefully this one will fix that (and in the event that this doesn't work, I have included an older RPT_RT.exe file. Just replace the current one with this file, and it should work just fine). Also note that there is a command ability that is not fully done yet (being W. Bless). Ignore that for now until I announce that it's done!
Title: Re: Touhou fantasy
Post by: MewMewHeart on February 15, 2012, 10:59:39 PM
Oh boy.....so it's doing that huh? I'll have to upload a new patch...one second.

http://www.mediafire.com/?6sgjdqfnz2vhw36

Apparently that patch had the buggy patch I put into the game. Hopefully this one will fix that (and in the event that this doesn't work, I have included an older RPT_RT.exe file. Just replace the current one with this file, and it should work just fine). Also note that there is a command ability that is not fully done yet (being W. Bless). Ignore that for now until I announce that it's done!

Ah-ha! So, no wonder I crashed eh? I guess I wasn't going bonkers after crashing while going into a random encounter at the Misty Lake then.

Thank you for pointing it out for me.
Title: Re: Touhou fantasy
Post by: Xenomic on February 15, 2012, 11:42:52 PM
Huh? It crashed while going into a random encounter too? If you could (if you still have it which I doubt) do you recall the error name and whatnot? Because if it was from that patch, then....don't know if Cherry has it fixed or not (I would assume he does since nothing's crashing on my end...).
Title: Re: Touhou fantasy
Post by: MewMewHeart on February 16, 2012, 12:00:54 AM
Huh? It crashed while going into a random encounter too? If you could (if you still have it which I doubt) do you recall the error name and whatnot? Because if it was from that patch, then....don't know if Cherry has it fixed or not (I would assume he does since nothing's crashing on my end...).

It was the same error I was getting in the shops.

But, the new RTP_exe you linked me to is working fine and I can safely resupply and fight mobs.

It was the buggy patch that was doing the crashing.
Title: Re: Touhou fantasy
Post by: Xenomic on February 16, 2012, 05:23:34 AM
Huh....how bizarre. Well, Cherry said he fixed it sooo....do let me know if you get anymore errors and post them here so that I can alert him (or if it's related to the game, such as text-cutoff or wrong portraits, etc., do let me know so I can fix that too).
Title: Re: Touhou fantasy
Post by: MewMewHeart on February 16, 2012, 05:02:37 PM
Huh....how bizarre. Well, Cherry said he fixed it sooo....do let me know if you get anymore errors and post them here so that I can alert him (or if it's related to the game, such as text-cutoff or wrong portraits, etc., do let me know so I can fix that too).

No problem, Xeno, I'll scout out as many of the bugs as I can. :D

So, far no problem only a few text-cut offs but, those I'm not worried about, it's the bugs I would try to weed out first.

 Just saying this, as an aspiring game designer. :derp:
Title: Re: Touhou fantasy
Post by: Xenomic on February 16, 2012, 08:42:23 PM
A lot of the bugs should (hopefully) be fixed (except for one sign puzzle in Bamboo Forest, because I never fixed it and am thinking of completely redesigning that area, which I'm not looking forward to doing because I hate mapping. Hence why beta5 is taking as long as it is). Once I get done with my LP and fix up what's left, I'll go back and fix the text cut-offs myself methinks (text needs fixed on a lot of places anyways. There's too many ellipsis in this game! I need to learn to stop abusing them...).
Title: Re: Touhou fantasy
Post by: Xenomic on February 24, 2012, 02:02:12 AM
http://www.mediafire.com/?z86v77iyb1461tv


Newest update patch! This fixes up everything that's been bugged up until the end of beta4. There's still more things to do before I work on beta5, but for the most part, the bigger stuff is done for now!
Title: Re: Touhou fantasy
Post by: Xenomic on February 29, 2012, 01:31:47 AM
***February 28, 2012***

Fix Patch (v3.0): http://www.mediafire.com/?6c416ka0wja81uj

New Music Pack: http://www.mediafire.com/?3tomjmsbe1tldcd (Part 1)
http://www.mediafire.com/?4fi181me78453qt (Part 2)
Title: Re: Touhou fantasy
Post by: Xenomic on March 12, 2012, 08:13:32 AM
Alright, so I've been working on quite a few things, mainly the Weapon Bless command and the Disease status. However, I am having no such luck getting either to fully function (they're MOSTLY working, but not in the right way). If there's any RPG Maker coding gurus out there (or any coders that would know what is wrong), do let me know. I can use all the help I can get on this stupid project ;_;
Title: Re: Touhou fantasy
Post by: Xenomic on March 17, 2012, 01:01:47 AM
***March 16, 2012***

More Music!!!:  http://www.mediafire.com/?7022c5p20rtggaj
Title: Re: Touhou fantasy
Post by: Tangrelle on March 18, 2012, 03:20:03 AM
I really want to play this game for the most part, but, ah, I sort of don't get how! It might just be me never ever doing something like this, either way.

Like, um, I got the RPG maker(I think I was supposed to, at the least), then I got all your file things and put them in the RTP folder that came with it, and then I got all these...map.lmu files? I don't know what to do with those, but I'm just very unsure as to how to run it, ahem ^^''

I mean, I have all the files necessary down and downloaded, I'm just unsure as to running it, yeah.

Um, sorry for the trouble.
Title: Re: Touhou fantasy
Post by: Jq1790 on March 18, 2012, 05:21:24 AM
Have a picture.
Title: Re: Touhou fantasy
Post by: Xenomic on March 18, 2012, 05:51:21 AM
Ok, so I'm almost finally done with the whole Weapon Bless system for everyone (up through beta5 weapons anyways). Once I get this done, I'll start on the Armor stuff and then finish it up with the Status Bless since that'll take equally as long as Weapon Bless (as of this post, this is day 5-6 of working on that command alone). Now, the question I have here...I am thinking about cutting down the number of abilities for Status Bless from 14 to 8, to match how many other abilities are in Hope's other skillsets (minus her default). The question is, what to axe for it? The following are all the abilities in Hope's Status Bless command:

Instant Death, Poison, Blind, Silence, Berserk, Confusion, Sleep, Paralyze, Amnesia, Venom, Petrify, Freeze, Slow, and Stop.

If I DO decide to add more back into this at a later date, that'll be easier to deal with then, but for now, 6 of these need to be axed (plus it'll make coding this monster a lot quicker...). In addition, I have yet to decide what to give for Armor Status Bless. Speaking of new commands...

Patchouli and Byakuren both will have Weapon Bless (Weapon Bless will replace Byakuren's current Pray ability, because it's lame). Does not stack with Status Bless.
Nitori will gain the Armor Elemental Bless (just called A. Bless) command. This will grant a buff that increases resistance towards an element for a specific amount of time. Will not stack with Armor Status Bless (unless I make one target armor and another helmets). The only element not available in here that's in Weapon Bless is Mystic.
Suwako will gain the Armor Status Bless (just called A. Bless) command. This will grant a buff that protects fully against a chosen status effect until the buff wears off. Does not stack with Armor Elemental Bless. No idea how many abilities should come into this.

In addition, Momiji and Youmu also have new things that I'll be adding to them (Names are subject to change):

(????): 3 separate abilities for Slash, Pierce, and Blunt (single target or AoE, I haven't decided). (Momiji Only)
Barrier: Physical Resist Up for one party member (Momiji only)
Shield Wall: Physical Resist Up for a limited time for the party (Momiji only)
Critical Up: Doubles Critical % of weapons.
Piercing Sight: Ignores Evasion for brief time.
Target All: Allows attacking all enemies.


Whether or not I should give the last 3 abilities to BOTH Momiji and Youmu, or to either or is up in the air.


Last thing, Field abilities may come into play (yes, those same ones from GoS). In fact, Sakuya may utilize them if I get them coded right. They are as follows (all exactly from GoS):


Killing World: Prevents all healing effects.
Killer World: Increases Instant KO effects.
Suction World: Increases Potency of HP draining moves.
Empty World: Removes field abilities.
One MP Cost (On accessory and field ability)
Chameleon Camouflage: Reduces elemental damage


Some of these will come into play with bosses too as they'll set these up either during a fight or at the start or prior to it (or it'll be the dungeon's gimmick).


Patchouli's MP Stroll ability is currently disabled as it was OP (deciding if it should be every X steps you recover 1 MP or something. 1 MP for 1 step is kinda silly, especially with Sakuya's speed bonus on the overworld). Also still deciding on Souleater for Remilia as well as Yumemi's Gadgeteer type ability and on how to fix Sanae's Miracle ability.


Last thing to note is that Mokou will get her Auto-Revive passive from GoS as well (I haven't decided on the % chance to revive per turn, as per turn means every turn that happens, from an enemy or ally, not just from Mokou).



So there's that as an update! Any ideas or suggestions, feel free to add to this!
Title: Re: Touhou fantasy
Post by: Tangrelle on March 18, 2012, 06:08:19 PM
Oh, ah, the picture helped a lot, so many thanks, but when I do click it, I get one of my own!

And it looks something like this! (http://i610.photobucket.com/albums/tt181/Tangrow/Auhgfkdh.png)

I'm sure I must be braindead at this point, so sorry ;.;

EDIT: I THINK I might have gotten it. I missed a file somehow, so let's see if this'll dooo

EDIT2: Yep! Got it working! Now to just put all this music innnn

EDIT3: Ahahah, guess I messed up because when I played the opening it error'd, saying it couldn't open object1 or something. I just restarted it and skipped it instead, so I geuss it's fine.
Title: Re: Touhou fantasy
Post by: Xenomic on March 18, 2012, 08:04:02 PM
Eh...? Did I not include the DynRPG folder in that patch? It should've been there...in that case, I'll upload it by itself.

Or I'll just upload this new patch and let you guys have fun with it. There's still stuff to fix up, so don't expect EVERYTHING to fully work right off the bat!

Version 1.02 Patch:  http://www.mediafire.com/?e69qbeiay3c8p1o


Let me know if that fixes your problem!
Title: Re: Touhou fantasy
Post by: Tangrelle on March 18, 2012, 08:34:38 PM
Blah, scratch what I said earlier.

I think I honestly messed up somewhere, and probably badly, because I just have no luck playing

I walked into the Misty Lake and that went fine until a battle started and this happened

I just have no luck, do I? (http://i610.photobucket.com/albums/tt181/Tangrow/Blahhhh.png)

I really do want to play, but I figure I lack the ability to make it happen XD
Title: Re: Touhou fantasy
Post by: Xenomic on March 18, 2012, 08:59:21 PM
The file plains? Wth? Umm....you put the RTP stuff INSIDE the TF folders right? Like, you put the RTP Music in the Touhou Fantasy Music folder, and not vice versa? Because that would cause issues.

What you do:

1) Get the Touhou Fantasy game. DO NOT MOVE ANYTHING INSIDE HERE!
2) Get the CommandRTP and run it (alternatively, get the RTP folder in the Mediafire link and put all of the folders into each respective TF folder. So all RTP Music goes inside the Touhou Fantasy Music folder
3) Run the game! Should work perfectly fine then.
Title: Re: Touhou fantasy
Post by: Tangrelle on March 18, 2012, 10:01:44 PM
I think I understand?

So i have to put all that original stuff from the rtp folder and put it in with the corresponding Touhou stuff, right?

I'll give it a go!
Title: Re: Touhou fantasy
Post by: Jq1790 on March 18, 2012, 10:08:11 PM
stuff
Status Bless:  I'd say removing the game-ending statuses might be a start.  Not sure what else to remove though.

Piercing Sight I think belongs to Momiji.
Critical-Up I think Youmu fits better, but giving it to both would make a certain amount of sense also, so my opinion's up in the air on that one.
Slash-All(Appropriate name for Target-All given who we're referring to) should be Youmu exclusive.

Justifications exist for all 3 skill suggestions, if desired.
Title: Re: Touhou fantasy
Post by: Xenomic on March 18, 2012, 10:36:35 PM
That'll at least remove 4 statuses (Instant Death, Venom, Petrify, and Stop). That'd leave at least 2 more to remove then...hmm.

Keep in mind that I may be giving Youmu Stances too (similar to GoS/DoSM, though whether or not I make it so that it's just a self-buff for something else, or lets her get access to stance-exclusive abilities is up in the air).  And Momiji is getting physical resist stuff too so there's that...hmmm. I could have Youmu make it so that her Stance type moves give her special properties for her weapons (i.e. change them from Slash to Pierce or Blunt...though that'd mess up her abilities. Hard to say on this one).

If anything, splitting at least 2 of those abilities up would balance things out (and I wouldn't have to duplicate things moreso than I have to if I want them to also work in tangent with Weapon/Status Bless).


@Tangrelle: Yes, that's what you have to do, or you can just get CommandRTP which makes it so you don't even need to have the RTP stuff.
Title: Re: Touhou fantasy
Post by: Jq1790 on March 18, 2012, 10:40:15 PM
Perhaps those properties, such as Slash-All, could be accessed BECAUSE of the Stances, in addition to whatever else you had planned?  As in, she takes on one stance that allows her to move more efficiently, so she can hit everything in the span of a single turn; she then switches stances when there's only one enemy left in order to focus only on the most lethal strikes she can perform, concentrating on hitting an enemy's most vulnerable places for maximum damage.
Title: Re: Touhou fantasy
Post by: Tangrelle on March 18, 2012, 10:51:36 PM
Got it done! Working great now, thanks <3

By my opinion for Status Bless, I think dropping Amnesia and Silence may work out, since they mirror each other and some other things <3
Title: Re: Touhou fantasy
Post by: Xenomic on March 18, 2012, 10:53:03 PM
Probably (though coding all of that is gonna be a coding nightmare, especially since Youmu right now has 15 weapons to mess with compared to everyone else's 4-8). I'd have to set up a lot of Conditional Branches to check what stance she's in, what's equipped and what statuses she has on (yes, Weapon/Status Bless both use dummy statuses that do absolutely nothing themselves. They're just there to allow me to DO the command). It'll get complicated for sure, but I'll see what I can do to make it compatible with those 2 at the very least.

The thing is, which stances to give her? The same as from Genius of Sapphieros?

Trying to be unique with the game while taking ideas from other games...wonder if that's being unique at all! lol...

To add to this, I'm still fixing up Hope's default skillset (it has a lot of skills in it compared to her other skillsets. Roughly 12-14 abilities in it compared to the measly 8 in every other skillset). However, it may/may not change depending on if I get the Bubble status working or not. If I cannot, there will be an additional slot left open. If I do, then there's ONLY one slot left open right now. In addition, I'm wanting to do something with her Esuna ability. Why? Because if she just has Esuna, then that makes Reisen completely useless otherwise, and Reimu's status healing move is mostly useless too since you can just use that ability. Here's some ideas I have for it:

Make Basuna (cure temporary statuses. 15 MP.), Esuna (cure permanent statuses. 15 MP), Refresh (cures all statuses. 25 MP), Renew (restores all HP to all allies. 98 MP), Refreshga (AoE Refresh. 100 MP).

Note, Renew is probably going to be an enemy-only ability and never used by Hope (if anything, it MAY be a Blue Magic spell for Koishi later since I still need to redo her Blue Magic list...). Note, Basuna/Esuna may also instead of being temp/perma statuses do what Adrenaline/Sake does (cure Movement or Mental Restriction abilities). Hard to say right now! Refresh is what Esuna WOULD be normally, mind you. And right now, she DOES have both Esuna and Esunaga (which is Refresh and Refreshga up there). So yeah...



@ Tangrelle: The problem though, is that the only OTHER way to inflict Amnesia is through Yuuka's crappy attack. There is literally no other way for the player to inflict said status on the enemy (nobody has any weapons or abilities other than Yuuka that does so). Hard to say! @_@
Title: Re: Touhou fantasy
Post by: Tangrelle on March 19, 2012, 01:03:01 AM
Huh, well, that's something, then!

I would also like to report that while I was traversing through the Forest of magic Easy Path, I could use a Tent without needing to be on a save spot. Although I admit that it saved my butt a few times, I figure I should mention that!

And as for the response on removing statii from Status Bless or whatever, if that is the case then you may want to remove two of the most common statii available, right? Something like that.
Title: Re: Touhou fantasy
Post by: Xenomic on March 19, 2012, 01:08:54 AM
Hmm....that's something that's not supposed to happen. I probably forgot to turn the switch off there then.


And because I forgot to include battle animations...

Version 1.03 Patch: http://www.mediafire.com/?ranbrvw1b6aib16


Might have other bugs to fix too (like that Tent one. Though that's minor, still needs fixed >_> )

EDIT - Ah...apparently it must've been on the way back, because there was a switch that's supposed to be off that wasn't...fixed!
Title: Re: Touhou fantasy
Post by: Tangrelle on March 19, 2012, 01:33:09 AM
And...now I appear to be stuck! So sorry.

I am at the point in the SDM where things get crazy and i need to collect keys. I have all four of them, but Patchy's door won't open! Did I miss one? I could have sworn it was four.
Title: Re: Touhou fantasy
Post by: Xenomic on March 19, 2012, 01:38:28 AM
There's a bug with the game (that I have never been able to resolve) that it gives you a Barrier Key way before even the event, so you'll need to get 5 instead of 4 (there's still 4 in the mansion. Just ignore that extra one that you got prior to it...I'll figure out where it's coming from someday! >_<'' )
Title: Re: Touhou fantasy
Post by: Tangrelle on March 19, 2012, 01:49:38 AM
Oh? How confusing. I'll keep looking, then! So far I have one from a fairy who gave it to me in the top right area, one from VIVIT, one in a well, and another...from elsewhere. I forget. I guess I'll get on it!
Title: Re: Touhou fantasy
Post by: Xenomic on March 23, 2012, 12:45:26 AM
So now, I am currently in need of a mapper badly. Why? Well, we all know how much I LOVE doing mapping (no, I hate mapping really...), but as of right now, I am currently busy updating the database with a bunch of new things. Therefore, I can't really do both the database AND mapping at the same time very well...and by having someone do mapping while I work on the database, that would kill two birds with one stone (and make this go by so much faster...if the mapper knows how to set up events as well, that'd make it go by even MORE quicker...so yeah, if anyone is willing to help on on this, do drop me a line and such. Any help on this would be GREATLY appreciated ^^;;
Title: Re: Touhou fantasy
Post by: Dunamis Halberd on March 29, 2012, 01:04:58 AM
Uhh, I have a problem when playing the game.
For some reason, the BGM won't start on some events and places.
And I can't seem to encounter any enemies on the world map.
Am I missing something here? I already downloaded the most recent patch ,all BGMs, and RTP file, so I'm really confused here.
Title: Re: Touhou fantasy
Post by: Xenomic on March 29, 2012, 07:54:00 PM
Are you sure you got ALL of the music and put the music themselves into a folder called "Music" and not left in ANY folders inside the Music folder?

As for on the world map, you're not supposed to run into any enemies on the World Map.
Title: Re: Touhou fantasy
Post by: Dunamis Halberd on March 30, 2012, 05:46:47 AM
I already make sure of that. There are currently 255 files in Music.
Umm, what do you mean by "not left in ANY folders inside the Music folder?"
Title: Re: Touhou fantasy
Post by: Xenomic on March 30, 2012, 08:14:27 PM
The files should be in the Music folder alone, not in any folders inside the folder. For instance, you should not have a Beta1 Music folder with songs in it inside the Music folder itself, otherwise the game will not read it.
Title: Re: Touhou fantasy
Post by: Dunamis Halberd on April 01, 2012, 11:30:14 AM
I think I solved the problem now. It turned out that I also need to download Beta 1-4 BGMs.
I thought the latest beta version would also include the previous ones, orz.

By the way, where should I go after meeting Yukari and Rinnosuke at Kourindou?
I also found Mystia and Rumia in Forest of Magic. Are they mandatory?
Both of them are too strong for my party....
Title: Re: Touhou fantasy
Post by: Jq1790 on April 01, 2012, 04:16:02 PM
I think I solved the problem now. It turned out that I also need to download Beta 1-4 BGMs.
I thought the latest beta version would also include the previous ones, orz.

By the way, where should I go after meeting Yukari and Rinnosuke at Kourindou?
I also found Mystia and Rumia in Forest of Magic. Are they mandatory?
Both of them are too strong for my party....
Rumia shouldn't be too hard for your party, unless you mean the double battle?  Rumia's a Shadow-elemental.  Therefore, Reimu can probably deal some nice damage to her, yes?  As for Mystia, if you're talking about the fight at the start of Hard path, well...it's called Hard for a reason.  That fight's not meant to just be go in, have no trouble, and get out.  I believe there's a rabbit or two in that fight.  If so, kill that/those first, since they can heal enemies.  If you want more help, feel free to PM me, ok?
Title: Re: Touhou fantasy
Post by: Xenomic on April 01, 2012, 08:11:52 PM
Yeah, I split the music files into separate archives to make it easier for ME to know what's in what (though obviously, that's not the case with the recent music files since I keep putting things into the newer files that are already in other files). I'll reupload the Music files at a later date (more than likely stick beta1-4 music all in one rar, then stick all of the other music into one rar as well). But ya know, Mediafire's lame 200 MB limit and all that...
Title: Re: Touhou fantasy
Post by: iori98 on April 03, 2012, 10:03:26 PM
Ok just got serious about the game due to free time and wanted say that the winter forest is the perfect place to gain exp when your lvl 8~30 just have many items, cirno( mystia's attack causes great confusion), or teammates with lvl2 or greater area attacks. anyway the game is just awesome and the storyline is superb can't wait to see the finished product with new areas to explore :D .
Title: Re: Touhou fantasy
Post by: Xenomic on April 04, 2012, 03:06:10 AM
Whew....oh! H-Hello there! Been a bit eh?


So I've been busy wrapping things up (Weapon Bless is FINALLY fully done, after 3 1/2 weeks of doing it. Status Bless has been dropped though, since well...I am not manually copy/pasting/editing 2000+ items again). Heat status is in now (yes, Heat from FFIX) and almost fully done, Nue's Morph command now works as it should (originally, it only worked if enemy had 10 HP or less, and it did not give the item if used on the last standing enemy. Now it works regardless of who's alive, and if HP is less than 10% of Max HP), Reimu now has the Pray command (so that it's not wasted, and also free healing that's not bad at the start of the game I suppose), and due to all of this, managed to save 29 battle event pages (the max is 100, and I had like 79 so yeah). Which also means all of the Reverse Doll coding is in the Auto-Life coding (and it works differently too. Instead of 100% auto-breaking the accessory and being left with no accessory, it'll break the accessory and then equip another Reverse Doll, assuming you still have at least 1 left in your inventory).


Whew, wall of text! Still got things to go through though (Miracle command for Sanae which I haven't decided on what to do with, Remilia's Souleater command, Yumemi's Tinker command, Suwako's and Nitori's Armor Bless commands, Disease/Bubble statuses if those can be worked correctly, and fully implementing FFIX's version of Freeze if possible). Then I get to copy/paste allllll of these to 400 some enemy groups (and edit things to work CORRECTLY too, this including things like the Intel, Steals, etc.). Gonna take a while to do! And this, my friend, is why I've been looking for mappers the most for a while lol. @_@


Note, I have to ALSO include Mokou's Auto-Revive as well, which is probably going to be put into the Auto-Life common event, for posterity's sake and to make life easier for me. There is probably other things I'm forgetting, but that's the gist of this update! If anyone wants to help with mapping, PLEASE PLEASE PLEASE do let me know! I really need these guys to make it through the story faster! ;_;



Also, really need to fix grind spots....but that's for later when I finish the game and start implementing sidequests...sidequests later will take the bulk of EXP instead of random encounters. Just saiyan!
Title: Re: Touhou fantasy
Post by: Xenomic on April 05, 2012, 04:37:34 AM
So, new stuff! Need to brainstorm so if you're willing to listen (or read, whichever), this is what's going down for characters!


Sanae: Miracle command has been completely changed and no longer acts as a random effect generator (which arguably, her Fortune Packets would work better as but those are her heals...). Instead, it acts just like Angel's Snack from FFIX. In other words, here's how it works; when the command is chosen, it will use 1 Faith item from your inventory on your entire party. That's all it does. If you have no Faiths, then it will instead recover 10% of your party's Max MP. However, due to THIS now, Faiths can no longer be bought at shops (it can still be crafted though), and Faiths can no longer be used by the party. Faiths are also pretty uncommon now (though not too rare since you need them for that ability). The problem though is whether or not they should not be buyable now or not (they do cost 3000 Yen to buy). Crafting them is a bit costly as well (right now, takes 2 Sake and 2 Adrenaline (originally took Holy Waters too, but that was all sorts of messed up with that one) to make 1 Faith).



Hope: The only new thing right now with her is the Reverse spell. No, it does nothing like it did in FFXII. In fact, it only reverses the effects of statuses for your party. For instance, if your character has Poison and you use the spell, Poison is removed and that person gets Regen. Likewise, if the character has Regen and you use the spell, the character will get Poison. It's not fully implemented yet as I need to figure out what statuses will be "reversed" with what...



Remilia: Souleater is now fully functional and will deal damage to all enemies and Remilia equal to 33% of Remilia's MAX HP (meaning even if she's not at Max HP, it'll still do the same amount of damage each time). Of even more important note is that I MAY make it Shadow attribute (well, it's not technically Shadow because I can't make Switch type abilities elemental), though it will not heal Remilia still at all.



Yumemi: Yumemi has a new set of abilities in her Machina command that she'll have at all times, regardless of what weapon she has equipped so she can at least do SOMETHING. These are all lifted from FFTA/FFTA2:


Red Spring: 8 MP, Haste on either all enemies or allies.
Green Gear: 8 MP, Poison on either all enemies or allies.
Silver Disc: 8 MP, Armor Break on either all enemies or allies.
Chroma Gem: 8 MP, Damages MP to either all enemies or allies.
Gold Battery: 8 MP, Heals MP either to all enemies or allies.
Black Ingot: 8 MP, Fear on either all enemies or allies.


Again, I'm iffy about having statuses for these because of Hope (with the Pestilence/Death subskills) and Komachi (single target skills). In addition, Yumemi also has Lucky 7 (straight from FFIX); which deals either 7, 77, 777, or 7777 damage to all enemies if the last digit of her HP is equal to 7. I haven't figured out how to code this yet, but I'm sure it's possible to do....maybe.


The OTHER thing with Yumemi, is ther secondary command is going to be like Sanae's old Miracle command, in that it does a random effect. The problem here, and thus the brainstorming, is what all effects should it do? I would like to have one effect, and then have the complete opposite of that effect as a 50/50 chance if that subability is chosen at random (for instance, if the 3% chance End Game subability is chosen at random, there would be a 50% chance of either getting Instant Victory (all enemies are instantly defeated regardless of Instant Death immunity) or Game Over (your party is instantly defeated regardless of Instant Death immunity).



Yuuka: Yuuka may actually get a secondary command ability called Scare (not sure what else to call it right now). What will this do? When used (will only target one enemy), if it succeeds, it will force the target to flee from the battle and give less EXP/Yen than if you defeated it (10% is what I'm thinking of the original value), but will increase the chance you have of getting its item. Obviously will not work on bosses, and harder to use on Notorious Monsters. May be made level dependent.





Whew, long post is long. Not sure what all else to do with these, but wanting to get these done before I move on with Momiji/Youmu/Nitori/Suwako stuff (Momiji and Youmu with their special self-buffs, Nitori/Suwako for the Armor Blesses). Hope to hear your ideas on this!
Title: Re: Touhou fantasy
Post by: Tangrelle on April 06, 2012, 02:11:03 AM
I think Threaten may be a better name instead of Scare, although either sound interchangeable, really. Threaten in my opinion, sounds scarier <3 That or sadism. But sadism probably wouldn't make sense with such an effect <3
Title: Re: Touhou fantasy
Post by: Xenomic on April 06, 2012, 03:00:21 AM
If Threaten fits,t hen Threaten it is! Will get to that later though...currently having issues putting in Exclusion (yup, ANOTHER thing borrowed from DoSM/GoS/Maroku). I just loooove to borrow things it seems, but eh. This game is one big reference to a whole bunch of other games anyways, and coming up with original stuff isn't that easy nowadays! >_>
Title: Re: Touhou fantasy
Post by: Xenomic on April 06, 2012, 06:03:54 AM
Ok, so I have a VERY special request of anyone who is willing to help. No, this isn't about mapping (though I can still use help on that) or spriting (same dealio). This is, in fact, regarding the music files. You see, I DO intend on making the MP3 files into 0GG files for the final release (or at least get them into OGG now). However, as you already know, I am very busy with the database stuff, and quite frankly it would take me a long time to figure out how to work Audacity right and convert everything.

So, what does this mean? This mean that I would like to inquire about help with converting all of the MP3 files into OGG format. Yes, ALL of the music files in the game (or at least whichever ones you guys have right now). ANYONE that can do this, I would be greatly, GREATLY appreciated of you...no seriously. This would also cut down on how long it would take to download everything for the game too. Of course, I'll need the download links for the files AFTER the conversion and I'll have to spend quite a bit of time fixing all of the music files in-game, and everyone will have to redownload the music files for it to work in-game, but hey...less filesize, and for new people easier to get right? ^^;


EDIT - Hold on....apparently people telling me to make the files OGG were well...I don't know what they were thinking. 2k3 only supports Midi, Wav, and MP3 files....so um...yeah. Seems that I got double screwed on this one lol. I don't know what's smaller now at all ;_; 

Ok, so now I ask, what is the best option for music now? Lowering quality of MP3? using MIDI? Using WAV? I don't know anymore, and I don't know what to do about converting and whatnot. Feel like I'm wasting peoples time now ;_;
Title: Re: Touhou fantasy
Post by: iori98 on April 06, 2012, 08:10:58 PM
im a stickler for music so lowering quality is a no. the best way to lower file size is to cut the bitrate, so instead of a mp3 with a bitrate of 320 cut to 160 or 120. the file size will almost certainly be cut in half. there are free programs that you can use like audacity and the like, just remember that anything lower than 100 and you will lose alot of the sound quality. hope this helps :)
Title: Re: Touhou fantasy
Post by: Xenomic on April 06, 2012, 09:16:22 PM
Oi vey....wonder if I can't get someone to do THAT for me then (lowering the bitrates or whatnot of the MP3s) while I'm working on the database? Twould be helpful, but would still be pretty big of a filesize (though I guess it's better than 1 GB of music eh?)
Title: Re: Touhou fantasy
Post by: Jq1790 on April 07, 2012, 02:00:36 AM
I know I never got around to doing those loopings I'd said I'd do, but this I know I can pull off, and should be able to complete by the end of the night, so I'll get it on Mediafire when it's completed.
Title: Re: Touhou fantasy
Post by: Xenomic on April 07, 2012, 03:54:53 AM
Oh riiiight....I actually forgot all about the looping lol. Glad you reminded me about that~ OWO


But in all seriousness, forgot also that you even knew about how to deal with that stuff for some reason. Would be neato if you could as long as the sound loss isn't TOO bad. That's gonna be a lot of songs to downsize though @_@
Title: Re: Touhou fantasy
Post by: Jq1790 on April 07, 2012, 04:15:45 AM
Oh riiiight....I actually forgot all about the looping lol. Glad you reminded me about that~ OWO


But in all seriousness, forgot also that you even knew about how to deal with that stuff for some reason. Would be neato if you could as long as the sound loss isn't TOO bad. That's gonna be a lot of songs to downsize though @_@
Haha, not gonna be worrying about the looping myself.  Dunno where I left off on that and it's gonna take a long while to do, plus I can only do it in the barest sense, so having someone else do that part'd be better.  Still gonna downsize the music though.
Title: Re: Touhou fantasy
Post by: iori98 on April 07, 2012, 04:25:28 AM
After I switch sakuya to my party the character gets faster and the battle music stops playing, is this normal? ???
Title: Re: Touhou fantasy
Post by: Jq1790 on April 07, 2012, 04:30:44 AM
After I switch sakuya to my party the character gets faster and the battle music stops playing, is this normal? ???
Party getting faster yes, music stopping I'ma guess no.
Title: Re: Touhou fantasy
Post by: Xenomic on April 07, 2012, 04:36:59 AM
If you aren't getting battle music, then more than likely you chose a character to be your leader that you don't have the song for and which means you don't have all of the music in the game. Need to get ALL of the music files (this includes the Additional Music, More Music, etc. files)
Title: Re: Touhou fantasy
Post by: iori98 on April 07, 2012, 05:05:54 PM
Just played for seven hours straight, its official this game is pure awesomeness. The team moriya vs rinnosuke fight had me over the moon with its superb "we won't lose to you!" Battle music and epic story battle. I must say rinnosuke reminds me of sephiroth and I like it. Anyway back to seven more hours of grinding  :D
Title: Re: Touhou fantasy
Post by: Xenomic on April 18, 2012, 02:24:55 AM
So I'm having issues deciding on what I should do with a specific set of abilities for my game. I have 3 separate sets of abilities (Weapon Bless, Armor Elemental Bless, and Armor Status Bless. Originally there was a Weapon Elemental/Status Bless, but I dropped the Status Bless for that due to not wanting to manually put in 2000 items again due to 2k9's inability to copy/paste things...and it's just too much work). The problem I'm having is deciding what I should do with the Armor Status Bless. You see, there's roughly 70 armor total in my game that everyone can use (roughly 25-28 characters total. Don't mind the characters right now). So here's the original ability list for Status Bless:

Instant Death, Poison, Blind, Silence, Berserk, Confusion, Sleep, Paralyze, Amnesia, Venom, Petrify, Freeze, Slow, Stop.


Today, I decided that it'd be best to merge some of these into one ability to save me time and space. This is what it is right now:

Instant Death, Blind, Silence, Sleep, Petrify, Antibody (Poison + Venom), Clear Headed (Berserk + Confusion + Amnesia), Locomotion (Paralyze + Slow + Stop), and Body Temperature (Freeze + Heat).


Each of these skills give a "dummy" status to the character (for instance Instant Death will give all allies, since all of these abilities are AoE, the DeathS status). Depending on the status the character has, a Common Event will switch their current armor with an armor associated with the status (unless the armor already has 100% resistance, in which case the status does nothing. Anything NOT 100% however, will be raised to 100%. So if an armor gives Death -40%, Instant Death would make it give Death -100% instead). Each status is set to 20 turns, 100% chance to recover each turn (so it ends exactly after 20 turns have passed, this being all enemies/allies).

Now here's the problem I'm having. This particular skillset is going to a character that desperately needs to be better (she's currently ranked as worst or 2nd worst character in the game), which should hopefully make that character much more useful as a support character. However, I do not know if having these merged will make them too powerful, or if I should have them as single abilities (much more work, and not nearly as powerful, but gives more variety I suppose, and can make MP usage easier?). So yeah...I could use some feedback on this particular issue before I start working on it, which will be as soon as I finish the Armor Elemental Bless segment (which is going to take quite some time anyways...).
Title: Re: Touhou fantasy
Post by: Kaitani on April 19, 2012, 08:17:28 AM
I've played this game quite a bit now (just got off Youkai Mountain) and I thought I'd give some feedback on the gameplay so far.

But first about that Armor Status Bless. To me status effects don't seem to play such a major role (not yet, anyway) to make having temporary immunity to some of them overpowered. A support character should either prevent the bad stuff, get rid of the bad stuff or heal through the bad stuff. :D

Now to the other stuff:

- The run speed seems to be a bit odd. At first it was okay, then when Sakuya joined it became insanely fast but once you got to Youkai Mountain it seemed to cut down to half permanently, for both Sakuya/non-Sakuya teams. At this point, having Sakuya in the team is almost a must since I would fall asleep walking around otherwise.
- A lot of the attacks in combat seem to miss a lot, even the ones that don't tell you they have lowered accuracy. It's still balanced since the enemies seem to miss a lot as well, but I find it a bit annoying.
- The system for buying skills is a good one, but I wonder if it would be possible to make it a bit easier to do? Like learning the skills as soon as you buy them instead of them going to inventory, or atleast showing what skills you have learned on the shop screen. Kind of like the system works in Lufia 2.
- This may be beyond changing at this point, but some of the maps in the game are so big it doesn't feel right. For example you have to do a lot of running around in Human Village to go from house to house, and the corridors in many dungeons are so huge you can't see the top and bottom walls at the same time. This is just my opinion, of course...
- Speaking of map design, I really hope you plan to re-do the puzzles in and around Eientei :D . I wouldn't have played past that part in the game if it wasn't for your LP on Youtube. In my opinion puzzles should never require guesswork, just deduction.
- Finally, I popped in the Synthesis Shop to take a look at it and while it looks promising, it's very hard to navigate through. Any chance to make it look a bit more like a normal shop screen, like the one in FF IX? Having the needed ingredients available to buy there would be a nice way to save time from mindless grinding. Would it be possible to have ingredients available for sale as soon as you have sold/shown that type of item to the store? That would make getting the strong equipment too soon impossible.

Anyway, those were my thoughts, hopefully it's of some use. All in all, this looks like a very promising game, loving the story so far. :) Keep up the good work!
Title: Re: Touhou fantasy
Post by: Xenomic on April 19, 2012, 08:33:45 AM
Well, the Status Bless is to at least make Suwako somewhat more viable as an option in battle, moreso for those who don't want to waste an accessory slot to protect against a status. And later on statuses do start appearing more frequently, including some of the more dangerous ones like Confusion and Berserk.

Now to reply to the rest!

1) For some reason, there was a bug that happened there. Sakuya's passive is meant to make your speed much higher, but Youkai Mountain didn't set the trigger right. I'll have to make a patch to fix that and upload it here (there should be a bugfixer outside of the human village for that though I think...? I guess I have to set one up for Youkai Mountain incidents too. I'll upload this patch tomorrow with that, but be wary of using either Armor Bless abilities if they show up due to them not being fully completed yet!

2) Yeah, I don't understand it myself either. Most attacks (regular physicals included) are set to 90%, but it sure feels like RPG Maker wants to hit that 10% a lot...

3) That would require me to make a Custom Menu System (CMS), and THOSE are a royal pain in the arse to do...I haven't done it personally, but I've seen how nightmarish they are. I have been deciding on how to fix that though to avoid having to use all of the skill books, being somewhat similar to the Synthesis Shop (which is another point I'll make here too, CMS being too much of a pain in the arse to do in 2k3 to be practical sadly...so nothing can really be done with either)

4) Some of them are kinda big sometimes...I have said before and admit that my mapping skills are horrid. I have never been good at them, and never liked doing them at all ;_;

5) Yeah, Bamboo Forest/Eientei in general were those things that sounded good on paper, but not in execution. Someday I'll fix them up, but right now the main thing is to finish the game itself. I'm hardly getting anywhere as it is due to working on the Armor Bless abilities...

6) As stated with the Skills, that would require a CMS, and that takes TOO much work and effort to make right. Especially if it involve multiple multiple things like Skills or Synthesis which have many conditional branches ^^;;.

I do like that idea of showing the type of item to the store though. May do that later, since the Synthesis shop needs revamped badly in terms of what is used in each item in there. Of course, I intend to keep SOME items unbuyable, such as the tier 4/5 materials for each character, and whatnot.




Overall, lots of work and I'm the only one doing it, so you can understand why a lot of things are kinda blah ^^;;
Title: Re: Touhou fantasy
Post by: Yao-Kun on April 19, 2012, 10:42:50 AM
Haha, it seems not only me encounter that Youkai Mountain speed bug  :P
it's not permanently, according to my (old) memory in brain, your speed become normal after finish Hell of Blazing Fires...
And for Eientei puzzle, yes it's quite difficult, but you'll encounter more brainwashing puzzle later...
Synthesis shop?? I haven't find it during my gameplay  :(
Title: Re: Touhou fantasy
Post by: Kaitani on April 19, 2012, 12:36:09 PM
Synthesis Shop can be accessed with Nitori's skill in save points (and I guess on world map).

Thanks for the replies Xenomic! There was one more thing I forgot to write about, and it's the story progression. At certain points you are not clearly told which way you're supposed to go, forcing you to sort wander around the world map to places you can access/deal with the enemies there. Adding some lines like "place x is north-west of place y" would certainly help a first-time player.
Title: Re: Touhou fantasy
Post by: Xenomic on April 19, 2012, 09:34:11 PM
Fix patch for speed bugs. ONLY use this if you had speed decreasing issues on Youkai Mountain or Hakugyokurou! Also, ignore most of the secondary abilities that WERE NOT on characters already. For instance, ignore Pray on Reimu since she did not have it originally! This is because most of these abilities are not programmed into all enemy groups and therefore will not do anything yet. Weapon Bless however can be fully used as of right now.

http://www.mediafire.com/?k23pey0bxzlfsht


In other news, might not be having a computer here soon, as I'm having severe computer issues right now...and if I lose this computer, I won't have one for a pretty long time, so keep that in mind guys...
Title: Re: Touhou fantasy
Post by: Kaitani on April 26, 2012, 02:37:15 AM
I hope you get your computer problems solved soon  :(

Btw, I found a game-breaking bug during the Higan dialogue with Yuuka. If Reimu is not the leader of the current group, after the dialogue everything related to your characters vanish. And by everything I mean all characters and all items, there isn't even a sprite to see running around. You can guess what happens when you enter a combat like that...
Title: Re: Touhou fantasy
Post by: Xenomic on April 26, 2012, 02:40:14 AM
I'm assuming this is during the flashback scene part with Yuuka right? I'll look into that...I might've goofed up on coding somewhere if that's the case.

EDIT - Yup, found it. It's because I forgot to put anyone back in the party afterwards. Big oversight on my part...probably forgot about it due to recently making Reimu/Marisa/Momiji NOT be in the party at all times.
Title: Re: Touhou fantasy
Post by: Xenomic on April 27, 2012, 07:56:54 AM
So here's what's going down so far with the game:

*Bugfixer duder set at Human Village and Hakugyoukurou for those that have speed problems from before they got fixed at either Youkai Mountain the first time or at Hakugyoukurou the first time. This will be removed before the final release for this patch.
*Armor Elemental Bless is fully 50% done. The other 50% is currently being worked on (reverse engineering the coding so that it removes the effects), and Armor Status Bless will follow suit afterwards. That'll be much easier as all I'll have to do is modify the code very slightly.
*On topic of Armor Status Bless, Instant Death and Petrify are both being removed, and Amnesia is no longer part of Clear Headed (now named Sanity. Charm takes the place of Amnesia in that status). Body Temperature (now called Thermos) will protect against both Freeze and Heat temporarily.
*Mokou may get the Sacrifice command, which will kill her to restore HP/MP to the party equal to 1/3rd of either Mokou's remaining HP/MP or 1/3rd of her Max HP/MP. Haven't decided yet on either, or if she'll even get it. Mokou hasn't even gotten her Auto-Life spells yet either...
*Yuuka's Terrorize (now called Threaten) command will be next in line to be worked on.
*Yumemi's secondary command Tinker and her non-weapon skills are dummied out for now until I can figure out what I want to do with them or if they'll even be useful (they may appear later on in the game hidden as other abilities, from her moveset from PoDD).
*Koishi's Blue Magic list will be revamped soon as well, making her less powerful.
*Remilia can now only equip Dresses and no other armor.
*Most other command abilities are fully functional and ready to be put into all other enemy groups. Only thing stopping me from doing so is the other abilities. Once these are done, then the copy/pasting will begin.


If there is anything to add into this, or if anyone has any ideas for anyone, feel free to drop in your input! Beta4 ver3.0 is nearing after a year of Beta4 being around! There will be a break between the coding though, as I need to get videos recorded and put into storage for uploading so that I can continue with this, but there's that! I'm sure there's more that I'm forgetting at the moment as it's roughly 4 AM at the time of this posting, but if there is anything else, I'll just report back!
Title: Re: Touhou fantasy
Post by: Yao-Kun on April 27, 2012, 10:14:40 AM
Instead of Sacrifice, why not make Possessed by Phoenix (Consume half of current HP to heal all party member (excluding Mokou) based on lost HP and grant regen for XX turn), one time per battle.
... Wait, sounds like overpowered skills.
But if you stick with Sacrifice command, I suggest current HP/MP, because you can get unlimited healing by put Sanae & Mokou at party if choose max HP/MP (sacrifice, ressurect, rinse & repeat)
Title: Re: Touhou fantasy
Post by: Kaitani on April 27, 2012, 04:10:10 PM
I was wondering about the passive abilities of characters, like the speed boost of Sakuya. I saw Mokou resurrecting herself in a battle, so I guess that's one as well. Is there more of those around? Could you add those abilities to the Readme document?
Title: Re: Touhou fantasy
Post by: Xenomic on April 27, 2012, 05:26:41 PM
@Yao-Kun: Maybe current HP/MP. It's hard to say. Originally her ultimate move was a command ability, but I moved that to a regular skill so that she could have a secondary command, if I decided to give her one.

@ Kaitani: Still a WIP with that for most. These were originally going to be overworld field abilities, but I haven't gotten around to that at all since I'm not sure how to handle it at the moment. Hopefully Mokou didn't revive herself THAT often in that fight, it should be a 10% chance or so on every character's turn.


As for the Read Me, it's not updated yet since I'm still updating a crapton. This is what I have for the Read Me as of now (DO NOT READ IF YOU DON'T WANT SPOILERS!!!)

http://xenomic.freehostia.com/Text/Read%20Me!%20%28BEWARE%20OF%20SPOILERS!%29.txt


Quick explanation of Overworld Field Abilities: What these originally were going to be like was well, exactly as in Defiant of Shrine Maiden. Depending on who you had as your online field sprite, pressing a button would activate that particular character's ability. For instance, if Marisa was the on-field sprite, using her ability on any locked chest or door that didn't require a special switch or key would let her unlock it, or if Aya was the field character, it would let the player see the entire map of where they were at. These aren't in due to how 2k3 works (not many buttons can be mapped the way I want them to without interfering with the current buttons). The field abilities therefore may become special abilities only usable by characters in their menu only in the field.



On that note, Patchouli does have a dummied out Field Passive called MP Stroll. It's dummied out right now as what it did originally was for every step you took while she was in your party, your party gained 1 MP back. If you used this in conjunction with Sakuya, it gets ridiculous quickly....I'll be adding it back in later, but not right now.  I have a list of all of the character's current ideas of abilities in a text document, but that'll be for later perhaps.
Title: Re: Touhou fantasy
Post by: iori98 on April 28, 2012, 05:03:01 PM
Umm I got sent back to the world of the living and now I can't cross the river at the road of reconnaissance. can someone help
Title: Re: Touhou fantasy
Post by: Yao-Kun on April 28, 2012, 05:11:01 PM
Umm I got sent back to the world of the living and now I can't cross the river at the road of reconnaissance. can someone help

Bring Komachi to cross the river. If not work, then try to make story progress a bit. If that not work too, then idk...
Title: Re: Touhou fantasy
Post by: iori98 on April 28, 2012, 05:22:34 PM
Did that nothing happen is it a bug :ohdear:
Title: Re: Touhou fantasy
Post by: Xenomic on April 28, 2012, 08:11:30 PM
You should be able to cross to the Court of Hell from Higan as long as Komachi is in your party (you have to run into the river for the option to cross to appear). If you mean on the overworld, you can never go across the river on the overworld.
Title: Re: Touhou fantasy
Post by: iori98 on April 28, 2012, 08:49:19 PM
I'm in the stage, have komachi, and nothing is happening. I didn't talk to shikieiki yet seeing as I went through a door to the outside after fighting the kraken  :(
Title: Re: Touhou fantasy
Post by: Xenomic on April 28, 2012, 09:07:05 PM
http://www.mediafire.com/?cp6s7cb1mw29qcp


So I found out that to go there is triggered by a switch...which is the switch that is put on AFTER you finished talking to Shikieiki. Well now...that's fixed so that you can go to Higan AFTER defeating Kraken instead so that should fix it.
Title: Re: Touhou fantasy
Post by: iori98 on April 28, 2012, 11:15:01 PM
Thank you so much that did the trick :D its good to have a Dev that make quick fix patches like that
Title: Re: Touhou fantasy
Post by: Xenomic on April 28, 2012, 11:19:22 PM
Well, if I didn't fix it and anyone else did that, then that'd be bad if they saved afterwards now wouldn't it? Hence why I always try to encourage people to save in multiple slots, just in case. Especially in a beta...you never know if something will break or act up, and it'd be nice to give the creator that save file or be able to use that save file to see if you can replicate what you did so that they fix it, no?

Hopefully there won't be anymore things like that, but considering how big this game is, there's bound to be OTHER things I've forgotten to fix up (like how I forgot to fix up the Shikieiki event for if you don't have Reimu in the party...purely my fault on not thinking on that! There's probably other scenarios like that too but...).
Title: Re: Touhou fantasy
Post by: iori98 on April 28, 2012, 11:33:22 PM
If I stumble across anymore I'll post it with the save file next time :D
Title: Re: Touhou fantasy
Post by: Yao-Kun on April 29, 2012, 07:26:10 AM
(http://i413.photobucket.com/albums/pp218/archaozz/stuck.jpg)
I'm stuck...
Title: Re: Touhou fantasy
Post by: Xenomic on April 29, 2012, 07:28:21 AM
Ehhh? That should've made you jump up...did you press right on there and it made you jump that way? If so, then I think I may know what the problem is...maybe.  I haven't seen this one before though since I usually grab the chest then jump up from there o_o
Title: Re: Touhou fantasy
Post by: Yao-Kun on April 29, 2012, 07:50:38 AM
Ehhh? That should've made you jump up...did you press right on there and it made you jump that way? If so, then I think I may know what the problem is...maybe.  I haven't seen this one before though since I usually grab the chest then jump up from there o_o

Yes, I press right accidently and jump right into barrel (and stuck)
Btw how to scroll fast on item screen?
Title: Re: Touhou fantasy
Post by: Xenomic on April 29, 2012, 07:52:16 AM
Then I think I know what the problem may be. Also, there is no way to scroll fast on the item screen.
Title: Re: Touhou fantasy
Post by: Yao-Kun on April 29, 2012, 10:36:25 AM
Okay, I made it to Hollow Cave, and I can't go throught that bridge and can't choose party member when
Yorihime
join (after fight
YuugenMagan
)
That place still under construction?
Title: Re: Touhou fantasy
Post by: Xenomic on April 29, 2012, 07:57:55 PM
Yeah, that's the very last place I was working on (I haven't even tested out the boss yet to see how tough it is...I just stopped there altogether to take a break). I'll get back to it after the Armor Bless abilities and all of the other abilities are coded in and ready to go. It'll still be a while seeing as I'm only 50% done with Elemental Bless and haven't even started Status Bless yet...maybe I should get the other abilities done first and come back to these later to work on them slowly, but I don't know what I want to do with everyone's abilities yet! @_@
Title: Re: Touhou fantasy
Post by: iori98 on May 01, 2012, 09:23:28 PM
yeah about those abilities, momiji's mad rush needs to have a turn based time limit or have it just affect her because having that on with only team members that specialize in magic  usually leads up to me being annihilated.   
Title: Re: Touhou fantasy
Post by: Xenomic on May 01, 2012, 09:24:57 PM
That's where you don't use it on a party full of magic users lol.
Title: Re: Touhou fantasy
Post by: iori98 on May 01, 2012, 09:39:03 PM
lol happened by accident, but still some abilities do need a little tweaking just something to think about.
Title: Re: Touhou fantasy
Post by: Xenomic on May 01, 2012, 09:43:34 PM
Well what I'm going to be doing is when you first get characters, have a little tutorial about their secondary commands basically. So when you first get Momiji, you'll go through the scene as normal, and at the very end of the dialogue, you'll get the little message about what Momiji can do and whatnot, and what her Mad Rush does. The unused town will also be turned into an information/tutorial place for those that want to know more about stuff and whatnot.
Title: Re: Touhou fantasy
Post by: iori98 on May 01, 2012, 09:50:37 PM
Now that's a good idea  :D so are you going to have characters get bonus exp for doing the tutorial or op out for cash/health & mp items?
Title: Re: Touhou fantasy
Post by: Xenomic on May 01, 2012, 09:54:50 PM
No no...it's not like I'm going to make you do a tutorial fight just to show what the ability is. Just a message such as "Momiji comes with the Mad Rush command, which will inflict Berserk, Protect, and Haste on the entire party. Be wary of using this though! It bypasses all protection to Berserk, so if you need to use anyone for anything specific...". Something like that.
Title: Re: Touhou fantasy
Post by: iori98 on May 01, 2012, 10:08:12 PM
I see. well that clears everything up thanks for the info :D
Title: Re: Touhou fantasy
Post by: Kaitani on May 02, 2012, 07:48:01 AM
Oh dear, I got hit by the speed bug again after the events in Prismriver Mansion. It seems like having Sakuya in your party combined with forced party switches messes up the walking speed. At one point earlier I was walking super fast after an event and in another one I had Sakuya-speed without her in the party. A new event seems to reset the speed to normal again, but playing on the very slow walking speed is dreadful.
Title: Re: Touhou fantasy
Post by: Xenomic on May 02, 2012, 07:51:02 AM
Do you have save file before those events at all? If you do, toss it my way so that I may take a look at it. If not, then well...dunno when it happens. I'm assuming after you beat Prismrivers? Or when exactly did the speed stuff happen?
Title: Re: Touhou fantasy
Post by: Kaitani on May 02, 2012, 08:10:05 AM
Like I said, it happened after the events in the mansion, when you're back on the world map with Momiji alone in the party. There I have the normal speed, but as soon as I use the HRCS the game puts me on slug mode.
I do have a save file just before the fight against Chaos in the mansion and where the bug hasn't happened yet. Want me to send it to you?
Title: Re: Touhou fantasy
Post by: Xenomic on May 02, 2012, 08:11:57 AM
Hmm....so you had Sakuya speed when you got forced to choose your party members after Prismrivers, or when you had to use forced party after Chaos? I'm assuming after Chaos...if so, then I'll have to fix that. I think I know what the problem is...was the cutscene slower than usual too, or did it kick in as soon as you finished Chaos?
Title: Re: Touhou fantasy
Post by: Kaitani on May 02, 2012, 08:20:49 AM
I had Sakuya in the party before the Prismrivers, chose her again for the team in the basement to fight Chaos. I didn't notice the speed bug until after using HRCS, but I think I'll play through that part again while keeping an eye on the run speed.
Title: Re: Touhou fantasy
Post by: Xenomic on May 02, 2012, 08:22:48 AM
Wait....you could use the HRCS during that part? Or are you talking about the HRCS-version after Prismrivers?

But yes, do let me know if you can. This is where I need to make debug room have a spot for each event and have a teleport to each event lol...
Title: Re: Touhou fantasy
Post by: Kaitani on May 02, 2012, 08:59:37 AM
Okay just played the Chaos and other boss fight and watched the cutscenes again. After the Chaos fight when Sakuya is no longer in my party, the speed reverts to the normal one. After that there are no changes to speed, the cutscene is normal too.  And yes, I was talking about the HRCS-version with all the characters lined up. However, the HRCS I used to have the bug show up was on the world map. I hope it's clear now. :)
Title: Re: Touhou fantasy
Post by: Xenomic on May 02, 2012, 09:03:20 AM
Ok, so the speed is normal as it should be during the cutscene.  So essentially, everything was normal then until you used HRCS on the world map, then it slowed down? That's what I'm gathering at the moment.
Title: Re: Touhou fantasy
Post by: Kaitani on May 02, 2012, 09:07:49 AM
Yes you got it right. My guess is the game still thinks Sakuya is in the party when Momiji is alone on the world map, just not with her speed boost. And after using the HRCS she gets "kicked out", lowering the speed.
Title: Re: Touhou fantasy
Post by: Xenomic on May 02, 2012, 07:55:28 PM
Which may be due to me forgetting to setting it so that the variable and switch that controls the speed is shut off and reduced to 0 when you are forced to use different party members...actually, just give me the save file. Might be much easier for me to check it that way lol. This is confusing me trying to think about it and will be easier to just see it in action.
Title: Re: Touhou fantasy
Post by: Xenomic on May 04, 2012, 06:29:05 AM
FINALLY done with Armor Elemental Bless! Hurray!!!

Next up on my agenda is setting up the rest of the secondary Command abilities, testing them out, and then going from there. Problem is, I need someone to brainstorm ideas with for setting up abilities! I already got a Sacrifice command (same as the Sacrifice skill in FFIX), a Threaten command (chance of forcing target to flee, get 10% of target's EXP/Yen, but higher chance to get enemy's Item drop), and a Focus command (increases a variable by 1 each use, up to 8. If user uses the Attack command after Focus, then user attacks X amount of times, where X = Amount of Focus charges, which then reduces the Focus charges back to 0). Not sure what else to add in! Armor Status Bless will wait until later, as will special states (temporary Physical Resist Up armor, temporary Critical% Up/Slash-All/Ignore Defense weapons for each Stance move for a character, etc. etc.).


Man, I knew my game was gonna be huge, but this is much bigger than I thought! Was hoping to get a patch out this weekend or next but not sure if I'll be able to manage that! Must find brainstorming buddy! @_@
Title: Re: Touhou fantasy
Post by: Kaitani on May 04, 2012, 07:34:50 AM
I went through the Readme and by the looks of it not many characters are missing a secondary command anymore.  :)
I got some ideas for the ones still missing a command:

Reisen - Insanity: random status to all targets
Keine - Teach: random stat boost to all allies OR Hakutaku: change form and goes berserk (like Vincent in FFVII)
Advent Cirno - Concentrate: next attack cannot miss/has higher chance of hitting
Utsuho - Overcharge: Uses up all MP to deal MP times X amount of damage (10x maybe?)
Title: Re: Touhou fantasy
Post by: Xenomic on May 04, 2012, 07:45:36 AM
Aye, not many are indeed. Gonna go with the Keine one even though I told Latios I wouldn't, but it's the only thing that'll work (and it's a nice little subtle reference to Vincent too). Advent Cirno's seems like it'd be OP what with how powerful her skills are, and Reisen's would make Suwako's Ancient Jade skill useless as that's supposed to be Bad Breath. Utsuho's is also kinda OP as well I think...not too sure yet. MIGHT go with it though...


EDIT - Utsuho's Overcharge will be in, but altered slightly.  What it will do is as follows: Sacrifice all of Utsuho's MP and 75% Max HP to deal damage to all enemies and allies (excluding Utsuho) equal to x15 MP.

Hakutaku will do the following: Change Keine to EX Keine. EX Keine has Keine's stats, but is in perma-Berserk/Power Up/Magic Up/Protect/Haste status. If reduce to 0 HP, returns back to normal.


Reisen and Advent Cirno still need better ideas I think. Advent Cirno MIGHT get the Charge command instead (forcing all Near-Death party members to auto-attack when the command is issued. Not sure yet). Others that don't have a secondary command ability include: Yumemi (she WAS going to get Tinker, but don't know how that would've worked...and she was going to get a Slots type ability, but dunno if that'd fit), Koishi (don't know if she NEEDS one), Hope (probably doesn't need one at all),
Alice
, and
Yukari
. Only one temporary character is getting a secondary command...and well, that's because of storyline reasons!
Title: Re: Touhou fantasy
Post by: Kaitani on May 04, 2012, 08:17:44 AM
Oh right, didn't think about Suwako's skill since I haven't used her at all. Maybe make Reisen's ability lower a random stat instead? Or give her the Control ability from FF VI.
Not sure to whom, but one ability could be a random element spell cast on a target at random power (Don't I just love random effect skills :D)
My reasoning behind giving Advent Cirno the accuracy boost is because her skills have awful accuracy, and if you hit every 4th or 5th attack, I don't see a problem spending one turn to double your chance of hitting. Would make her a bit more consistent damage dealer.
Title: Re: Touhou fantasy
Post by: Xenomic on May 04, 2012, 08:22:46 AM
Control would be nice, except that's awfully hard to do in here. That'd KINDA fit with Koishi too but again, awfully hard x_x;

Problem with doing elements with Command abilities is I have to "fake" the element, which means if there's anything that increases/decreases elemental resistances on the target, the skill would still be at the same damage/healing regardless.

The horrible accuracy is actually part of Advent Cirno's gimmick. The higher the level the ability, the higher the accuracy is. Reason it's awful at the start is because the base damage of the skills DOES NOT change per level; the damage is the exact same at every level. Think of it as her being inexperienced in that mode with powerful techniques in a way.
Title: Re: Touhou fantasy
Post by: Kaitani on May 04, 2012, 08:56:41 AM
Got some more random goodiness ideas for Reisen :D  Insanity: Gives a random multiplier (from 0,2x to 2x?) to Exp/Yen gain after combat, usable only once per combat. I don't have any idea about the technical difficulties with these special abilities, so I'm just throwing them around...
Advent Cirno makes a lot more sense as you explained the skill changes per level. How about the Deathblow command then? (forced crit with lowered chance to hit)

And one idea for Alice: Doll Wall - Give one ally a physical damage shield from one attack (like the Golem summon)
Title: Re: Touhou fantasy
Post by: Xenomic on May 04, 2012, 09:01:40 AM
Deathblow was given to the one temporary character,
Yorihime
, which has a low chance of dealing damage equal to 50% of the enemy's current/Max HP (I forget which, but the chance to hit is like 10-20% or something really low).

The hard part about doing EXP/Yen multipliers, which makes me really sad, is that you get the EXP/Yen directly after all monsters are gone...there's no way to directly influence them UNLESS you custom code all of the EXP/Yen yourself and apply it outside of battle. And if I don't want it to be applied to characters that normally couldn't get the EXP/Yen, I'd have to custom code that...it gets complicated lol.


As for Alice's idea, problem there is that there's no way to make something last that long to work like that, let alone it's impossible to do an ability like that. I actually forgot all about Golem too lol...would've worked really well at that if it weren't for the impossiblity of doing it :<
Title: Re: Touhou fantasy
Post by: Kaitani on May 04, 2012, 09:28:00 AM
If that Deathblow is on a temporary character only, I don't see why it couldn't be on Advent Cirno too, especially if the function would be slightly different. Just name it Brutal Hit or something :)
A shame that many of the ability ideas I had aren't doable. So, there is no way to change the amount of EXP/Yen a monster gives upon dying during combat? How about item chance drop %?
Title: Re: Touhou fantasy
Post by: Xenomic on May 04, 2012, 08:13:11 PM
No way to change that either. Yes, I know...RPG Maker 2k3 is pretty damn annoying lol. But we all gotta start somewhere right? I mean, hell Hachikuma started on a RPG Maker from what I've seen!

I could just let her use Deathblow anyways, but dunno if I'd go with the same formula as the current one or not if it's on another character. Deathblow WOULD fit with the whole accuracy deal thing that Advent's got going on though...I dunno.
Title: Re: Touhou fantasy
Post by: Hinacle on May 05, 2012, 01:08:35 AM
Is there any way you can put all the music in a just one .rar?
Title: Re: Touhou fantasy
Post by: Xenomic on May 05, 2012, 01:12:03 AM
I'll be doing that when I upload the patch either this weekend or next. The individual packs will still be there (just reuploaded via beta), but in a different folder for those that don't need all of the music files later.
Title: Re: Touhou fantasy
Post by: Kaitani on May 05, 2012, 02:48:23 PM
I got some minor comments again:

- Would it be possible to add a "remove all equipment from all characters" feature in the HRCS, to the ghost for example? It's quite annoying having to take the previous party again and take off their stuff after a forced party switch event.
- I've noticed that if Momiji is in your party when you try to reset your party in HRCS, she won't leave the party. She really wants to come along...
- I feel that since a lot of the areas after Frozen Forest are either a) closed off after completed or b) too hard to comfortably fight in, there isn't too many places where you can get levels for the party members at lower levels without spending a lot of time grinding away.
- Since there isn't a page down feature in the item menu, would it be possible to make the game categorize the skill scrolls to be first ones in the menu? Buying 20+ skill scrolls at a time and having to scroll down for each one gets very grueling...
Title: Re: Touhou fantasy
Post by: Xenomic on May 05, 2012, 07:46:46 PM
1) I could do that. In fact, it'd probably be better to do so with how big the cast is.
2) Huh...thought I fixed up all of the HRCS stuff. I'm assuming this is right after Youkai Mountain still, but before the next dungeon?
3) EXP has always been an issue in this game. That will be taken care of much later, in beta8, with the implemention of sidequests (think of GoS's bulletin board thing. Kinda the same dealio here).
4) Can't do that unless I do a CMS (Custom Menu System), and that alone is terrible to try to do. I am, however, thinking of doing something that may take me yet another month to do (god, why does everything take a month to do!?). What I have planned is leaving the current skill learning system in (i.e. you use a skill scroll, you learn the skill and lose all other lower-levels of the skills). However, I'm also probably going to make it so that as long as you have the skill in your inventory, you'll have that skill to use in battle (highest level version of that skill of course. Don't want you to have all 10 levels of Fantasy Orb at your disposal!). That's gonna take quite a bit of time to do...but might be the best way of doing so. Reason? Well, there certainly won't be any enemies that'll try to Steal your stuff, or eat your stuff, or destroy your stuff, or anything like that! No sirree!
Title: Re: Touhou fantasy
Post by: Kaitani on May 05, 2012, 08:28:20 PM
Quote
2) Huh...thought I fixed up all of the HRCS stuff. I'm assuming this is right after Youkai Mountain still, but before the next dungeon?

Well, I'm not sure since when that bug has been there, because I didn't use Momiji that much until she forced herself into the party. But the bug is still active when I'm about to re-visit Misty Lake.

That improvement to the skill system sounds good to me, and since those scrolls will be in your inventory, you no longer would have to remember/check what skills you have bought earlier. :)
Title: Re: Touhou fantasy
Post by: Xenomic on May 05, 2012, 08:30:57 PM
Actually, what I MIGHT do with the skills instead, is when you get them in your inventory, the game will auto-use them for you so that you don't have to worry about using them ever (you'll still have to worry about having duplicates later, but that's nothing really).

So before you revisit Misty Lake then...it was fine before Poltergeist Mansion I'm assuming? Because if so, then it's something to do with between Poltergeist Mansion and Misty Lake, since it should correct itself on that afterwards.
Title: Re: Touhou fantasy
Post by: Kaitani on May 05, 2012, 09:17:26 PM
Quote
So before you revisit Misty Lake then...it was fine before Poltergeist Mansion I'm assuming? Because if so, then it's something to do with between Poltergeist Mansion and Misty Lake, since it should correct itself on that afterwards.

No, I'm afraid you misunderstood my words. The Momiji bug has been around as long as I can remember, basically from the very first time I tried to reset the party with the ghost in HRCS. I hope this is a general type of bug, since I have no idea what could be the triggering event here (anywhere from Youkai Mountain to first visit in Higan).
Title: Re: Touhou fantasy
Post by: Xenomic on May 05, 2012, 09:18:51 PM
Oh....well wth? I'll have to look at that again I suppose and see what's going on if it's been doing it since that long. @_@
Title: Re: Touhou fantasy
Post by: iori98 on May 05, 2012, 10:35:22 PM
I have advent cirno but her battle sprite doesn't change is this normal?
Title: Re: Touhou fantasy
Post by: Xenomic on May 05, 2012, 10:37:30 PM
That is normal as I have absolutely no sprites for her right now. I MAY use a stand-in spriteset for her, but it won't look as pretty (same with one other character).
Title: Re: Touhou fantasy
Post by: iori98 on May 05, 2012, 11:26:42 PM
Dumped the sprite data from an advent cirno char I had can you use these? http://www.sendspace.com/file/w7a2ac
Title: Re: Touhou fantasy
Post by: Xenomic on May 05, 2012, 11:51:51 PM
That's actually the one that I'm going to have to use as the stand-in for now. I'll have to convert these into PNG format though since well...I can't really use PCX. It's there though at the very least.
Title: Re: Touhou fantasy
Post by: iori98 on May 06, 2012, 03:37:02 AM
Ok decided to make a loop of yuuka's theme tell me what you think. http://www.sendspace.com/file/zwapvf. Going over the other songs from easiest to hardest now to see if I can loop them.
Title: Re: Touhou fantasy
Post by: Xenomic on May 06, 2012, 03:39:48 AM
http://www.mediafire.com/?m77b3mrx5e72j5y   


Not FULLY done, but most of everything is in. If anything seems wrong or whatnot, just let me know or something. Debug room helps with testing, but playing during the game will help too. I'm going to be taking a break from working on this game, since I need one badly.


@iori98: I'll check it out later. Currently uploading the entire game and each music pack separately so it's gonna be an awfully long wait...
Title: Re: Touhou fantasy
Post by: Kaitani on May 06, 2012, 01:07:57 PM
The Momiji staying in the party bug seems to be gone now. :)

I hoped you'd offer a (temporary) fix to the speed bug though, it's making the game a lot slower to play. :(
Maybe add an NPC somewhere to choose running speed until you've spotted the root of the problem?
Title: Re: Touhou fantasy
Post by: Xenomic on May 06, 2012, 07:05:14 PM
The speed bug is still there? Blaaaah...and I'm assuming you already used the NPC outside of the Human Village for it earlier...and I forgot to look at the coding for that problem too after Poltergeist. I'll have to look at it later and hope that I find the cause of it...
Title: Re: Touhou fantasy
Post by: Xenomic on May 06, 2012, 08:33:26 PM
http://www.mediafire.com/?rubp8rg5dna7ni0


There! Just check outside the Human Village to fix the Speed Bug! Hopefully it fixes it RIGHT. I got it fixed in the Poltergeist Mansion event, so I don't know how the speed is AFTERWARDS. I may have made it one speed to high/slow so please keep that in mind...if the speed doesn't adjust itself correctly, let me know and I'll make another patch...
Title: Re: Touhou fantasy
Post by: iori98 on May 06, 2012, 09:42:29 PM
Um I'm supposed to find a demon at the bamboo forest but there's no one here can someone help
Title: Re: Touhou fantasy
Post by: Xenomic on May 06, 2012, 09:43:58 PM
This is one of those moments where you have to check around in the forest on the overworld itself. There's one spot in the southwest of the forest in the overworld that you'll run into (if you have 4 party members, you'll get a message saying you cannot enter due to having 4 party members).
Title: Re: Touhou fantasy
Post by: iori98 on May 06, 2012, 10:05:24 PM
Thanks for the info xenomic :D
Title: Re: Touhou fantasy
Post by: Xenomic on May 06, 2012, 10:07:47 PM
Also, just a heads-up, I DID do an entire playthrough of the game myself, fully uploaded to the last part currently in beta4 (well, technically the start of beta5). You can check that out on my Youtube channel if you need any help or something to watch or something. I dunno!


Currently setting up the Status Bless coding for when I come back from my break. I need to whip up a To-Do list on what I need to still do in terms of beta4 Version 3.0 patch (before I do anything to beta5. I know, I know...everyone wants beta5 so badly, but getting things done NOW with abilities and stuff when there's not 50 million more things than there's going to be is the best way to go about this).
Title: Re: Touhou fantasy
Post by: iori98 on May 06, 2012, 10:59:56 PM
Got hit with a speed bug after I beat yuugi character movement became a crawl
Title: Re: Touhou fantasy
Post by: Xenomic on May 06, 2012, 11:00:58 PM
Is this with Sakuya in the party or without Sakuya?
Title: Re: Touhou fantasy
Post by: iori98 on May 06, 2012, 11:03:09 PM
Here's the save file http://www.sendspace.com/file/8gtphb
Title: Re: Touhou fantasy
Post by: Kaitani on May 06, 2012, 11:15:23 PM
I tested the speedfixer, but for some reason the guy doesn't show up outside the Human Village. I think I know the spot since I got the speed fixed once before like that. Any idea what's going on?
Title: Re: Touhou fantasy
Post by: Xenomic on May 06, 2012, 11:30:39 PM
@iori98: http://www.mediafire.com/?0pb4li6baj3ofcu    Fixed your problem, but I don't know what caused it. When I tried it, my speed didn't go down at all. What exactly did you do beforehand, and was your speed  at the normal speed it should've been?


@Kaitani: I'll have to do something to keep it permanently there (I'll keep it by the unused village). It's taking a bit of time because this computer is a POS and takes 5-10 minutes for RPG Maker to unfreeze...
Title: Re: Touhou fantasy
Post by: Xenomic on May 06, 2012, 11:43:36 PM
http://www.mediafire.com/?6c59jsiz9xk5u5w


You should be able to find the NPC by the unused village now. He won't disappear at all now so please don't abuse him. Just fix your speed to where it SHOULD be, and report any speed issues you may have so that I may remove the duder later.
Title: Re: Touhou fantasy
Post by: iori98 on May 07, 2012, 12:02:31 AM
Um where is the unused village?
Title: Re: Touhou fantasy
Post by: Xenomic on May 07, 2012, 12:03:35 AM
To the east of where you get Yuuka, west of Human Village. The one hidden in the mountains.
Title: Re: Touhou fantasy
Post by: iori98 on May 07, 2012, 12:08:54 AM
Um the npc isn't there
Title: Re: Touhou fantasy
Post by: Xenomic on May 07, 2012, 12:18:20 AM
Did you get the last update patch I uploaded?
Title: Re: Touhou fantasy
Post by: iori98 on May 07, 2012, 12:19:31 AM
Yep did that first even did it twice to make sure
Title: Re: Touhou fantasy
Post by: Xenomic on May 07, 2012, 12:20:51 AM
Well if you don't need him right now, then you don't need to worry about it atm I suppose.


EDIT - http://www.mediafire.com/?z6t87zrs21bz29v


Forgot to turn a variable off that made him go away, so he's there now.
Title: Re: Touhou fantasy
Post by: Kaitani on May 07, 2012, 07:16:21 AM
That last fix worked, thanks Xenomic! I'll let you know if/when I get that speed bug again. I'm fairly sure it has something to do with Sakuya being in your party just before a forced party switch excluding her. (I believe the first time I had it was when the events in Youkai Mountain started)
Title: Re: Touhou fantasy
Post by: Hinacle on May 10, 2012, 07:24:06 AM
Sorry to bother you but,, did you ever put the all the music in one .rar?
Title: Re: Touhou fantasy
Post by: Xenomic on May 10, 2012, 07:28:13 AM
Oh righto....I forgot to put that link up didn't I?


http://www.mediafire.com/#tbk2sb9zrfbso


For now, the best and easiest way is to get the Full Beta4 (that has all of the CURRENT music in it). If you have not gotten the game before, then you'll also need the latest Update Patch in the Patch folder. If you have never played a RPG Maker 2k3 game before and never ran one, please get the CommandRTP and run it first before playing the game.


At some point, I'll go back and upload each beta music separately, but that'll be much later~
Title: Re: Touhou fantasy
Post by: Hinacle on May 11, 2012, 12:21:52 AM
Did you get the link right? It directs me to the home page.
Title: Re: Touhou fantasy
Post by: Xenomic on May 11, 2012, 12:23:57 AM
Link goes where it's supposed to. It's so you can get all of the "Touhou Fantasy Beta4 Full" parts (which has all of the music in it. You can extract all of the music from there to your current Touhou Fantasy folder if you do not want to overwrite any other files; otherwise, if this is the first time getting the game, you'll need the latest update patch in the Touhou Fantasy Update Patches folder).
Title: Re: Touhou fantasy
Post by: Hinacle on May 11, 2012, 12:29:53 AM
Ah I had to replace the # with a question mark.
Title: Re: Touhou fantasy
Post by: Kaitani on May 11, 2012, 09:57:54 AM
Some bug reports again  :P

- When you're playing on the goddess team and headed towards the Kappa Caves, you can go to  the Tengu Village and use the portal there to take you to the entrance...
- When you get to choose your party before talking to Tenshi to trigger the cut-scene, the  speed bug hits me again. This time it increases my speed, and I hadn't had Sakuya in the party for a while.
- In the cut-scene shortly after, Yuuka looks like she's running backwards. And after that her sprite doesn't turn when you move around. (and still moving with Sakuya speed...)
- And finally, in the last fight of the Yuuka story after the talking part I get an error "Event script referenced a monster that does not exist" and I get sent back to the main screen. Am I missing a file or did you break something in a recent patch?
Title: Re: Touhou fantasy
Post by: Xenomic on May 12, 2012, 01:59:40 AM
1) Strange...that shouldn't happen since I should have that path blocked off...
2) So right after the battles with the forced party it happened? Did it occur at all during the cutscene? Were you moving normal speed beforehand?
3) What...? That sounds...weird? Wait...I think I know what's causing that one.
4) Umm...what? That shouldn't happen...every other thing worked right? o_O
Title: Re: Touhou fantasy
Post by: Xenomic on May 12, 2012, 05:03:56 AM
Beta4 1.08 Patch: http://www.mediafire.com/?g521zb70v805zf1


I think what happened with Yuuka not changing directions is I forgot to resume animation in somewhere...I'll have to test it out myself probably...as for the final boss in Yuuka's story, that's been fixed now. I actually forgot to um...put someone back in for that to work right ^^;
Title: Re: Touhou fantasy
Post by: Kaitani on May 12, 2012, 08:26:54 AM
Quote
2) So right after the battles with the forced party it happened? Did it occur at all during the cutscene? Were you moving normal speed beforehand?

Answer to all question is simply yes. I just watched your LP on Youtube of this part, and I had no fights to do up there after
Ozma
, skipping much of the dialogue as well. Instead the story went almost straight to Yuuka's story. That part did seem to go a bit oddly...
Title: Re: Touhou fantasy
Post by: Xenomic on May 12, 2012, 08:35:20 AM
OH.....God I feel stupid. I left in a debugging tool that skipped the boss fight that was supposed to happen to make sure the Aya thing worked right. Doh! >_<


http://www.mediafire.com/?nyar2f2esz8uuqv


If you WANT to test everything out for me again...assuming you still have a save file back there...that would be much appreciated.
Title: Re: Touhou fantasy
Post by: Kaitani on May 12, 2012, 08:53:35 AM
I think I will do that part again, to not miss the boss item drop.

Well, I tested the Yuuka story fight again and now it worked correctly, however after all the cut-scenes when the SDM story starts I can't move Remilia at all.  :ohdear:

EDIT: not only can I not move Remilia, I can't open menu either, but the music still plays.
Title: Re: Touhou fantasy
Post by: Xenomic on May 12, 2012, 08:55:23 AM
You can't open the menu...? If you can, give me that save file so I can see what's going on. That sounds...weird and not good...
Title: Re: Touhou fantasy
Post by: Kaitani on May 12, 2012, 09:12:21 AM
Here's the save file at the end of Yuuka's story. Btw, the inaccuracy of Master Spark is VERY annoying. At times I was missing 4 times in a row...

EDIT: I tested the Tenshi fight again, and it works well now. However, I get the same "can't move" bug when I start the Yuuka story now, meaning you broke something in the last patch.
Title: Re: Touhou fantasy
Post by: Xenomic on May 12, 2012, 08:15:40 PM
Aha...I found the bug, which I didn't even realize until I went "Oh...this happens after ANY battle. That must mean stupid me forgot to turn off an Auto-Start event somewhere." Sure enough, I forgot to turn off 2 of the damn buggers. Zounds.


Beta4 Version 1.82 Patch: http://www.mediafire.com/?q1uciwn1v5wm7qq
Title: Re: Touhou fantasy
Post by: Tangrelle on May 13, 2012, 05:07:05 AM
I haven't played in a while, sorry! But if Reisen's secondary command was called Insanity or something, why not have it inflict Berserk on all enemies? I dunno if a skill already does that mind, or if it's not an applicable skill for the enemy(Probably that, silly me!), but it draws off how Reisen fights in GoS, durf. Maybe something that reduces her chance of being targeted? Changing the enemy's perception and all that.

My own thought for
Alice? I think I should spoiler her. I have no idea how she works, but maybe something like Doll Set, which would augment her skill damage or use? Whatever!
Title: Re: Touhou fantasy
Post by: Xenomic on May 13, 2012, 05:09:38 AM
I think for now those who DON'T have a working secondary command (some whom have the command in the game but not working don't have their command abilities either yet) will either wait until later, or not have one at all. There's already enough stuff in this game as it is lol...@_@
Title: Re: Touhou fantasy
Post by: Kaitani on May 13, 2012, 03:14:23 PM
Now that those game-breaking bugs are out of the way, I have some minor ones to report. :)

- When you use the teleporter from Tengu Village to get to the Palace of Earth Spirits, the music doesn't change until you enter a place there with different music.
- That same teleporter in the Palace seems to randomly disappear. I didn't quite figure out what triggers this, but I think it has something to do with entering and leaving many rooms and/or fighting battles. You can get the teleporter back by going up to the fiery area and then returning to the teleporter spot.
- Byakuren can't learn Star Maelstorm level 2.

Btw, what is your reasoning behind making Koishi's Blue Magic not 100% learn rate upon the skill being used? Getting some enemies to use their rare move only to have it not learned is frustrating...

EDIT: Oh, one more thing. Youmu's Focus effect lasts until unleashed, from combat to combat. Not sure if it's intended, but this way you could save a pretty powerful attack for the start of a boss fight :D
Title: Re: Touhou fantasy
Post by: Hanzo K. on May 13, 2012, 03:29:25 PM
So, what's the difference between Beta4, and the seemingly-normal Touhou Fantasy?
Because I was trying to play Beta4 without having downloaded the normal one, and it has these weird bugs.
When it gives me the three options when I start a new game, I click the question marks, and it says 'Cannot open file 'Monster 1'', and boots me back to the main menu.
Hitting yes spits out the same error, only with 'Hero 3'.
When I hit no, and go into the building just above where you start, it spits out another one of those. But 'Object 2' this time.
Entering into battles does the same thing for some reason.

Is Beta4 an expansion pack or something?



EDIT: Figured it out kinda, needed to have CommandRTP. (Which I thought I had to begin with.)
Title: Re: Touhou fantasy
Post by: iori98 on May 13, 2012, 03:31:31 PM
Um when i go back to the hell of blazing fires reimu comes back to the party is that supposed to happen
Title: Re: Touhou fantasy
Post by: Xenomic on May 13, 2012, 07:28:12 PM
@ Kaitani

1) Ah, I forgot that I set a teleporter to Palace of Earth Spirits from Tengu Village. That's due to the Palace's music being linked directly to the event music, so the music there is whatever the previous song was. I'll have to fix that.

2) That was due to some parts of the Palace not linking to the RIGHT map. Because there are 2 exact duplicates of the map, one with random encounters and the other without, the one without the random encounters (after you completely finish Blazing Fires) sometimes linked to the old one with it.

3) Ah, I had the level 2 set in the coding instead of level 1. Fixed!

4) It'd be TOO easy to learn moves then (since they would only HAVE to use the skill...since I can't force it to be learned upon Koishi being hit), like how they were easy to learn in FFVI (In fact, it'd be exactly like that, except the skills would be much more useful here). It kinda follows Genius of Sapphieros' example on the % on that...plus I don't want the strongest stuff to be learned THAT easily!

5) That's an easy fix then. I'll just add the "Return variable to 0" to the common event that cleans up battle stuff!


@ Hanzo: The only difference is that the Beta4 is the CURRENT full version, while the normal one was a much older version. The CommandRTP was the solution aye, because my game does use default RTP stuff not included in the game.


@Iori: At which point does this happen?
Title: Re: Touhou fantasy
Post by: iori98 on May 13, 2012, 07:37:31 PM
When your starting the new event and yuugi says some guy is starting trouble, reimu will be there with marisa,momiji and yuugi
Title: Re: Touhou fantasy
Post by: Xenomic on May 13, 2012, 07:42:25 PM
I'm assuming this is after the events where
you lose Reimu at Poltergeist Mansion
, right?
Title: Re: Touhou fantasy
Post by: iori98 on May 13, 2012, 07:45:48 PM
Yep
Title: Re: Touhou fantasy
Post by: Hanzo K. on May 13, 2012, 08:46:49 PM
So far, I'm liking this. You've got the map and hidden treasures done rather well if you can befuddle even my treasure sense.
I've not come across an RPG capable of throwing me off from finding hidden treasures(items hidden in jars and such) in a long time.
Some of the ones in the Village are pretty obvious, but I keep feeling like I'm missing more of them than I've gotten.
(I suspect that I can find more cash than just the 500 yen I found in that jar, because I'm not too keen on jumping into battle right away.)
Title: Re: Touhou fantasy
Post by: Xenomic on May 13, 2012, 10:28:03 PM
Beta4 Update Patch 1.083: http://www.mediafire.com/?88eyqfleat44d86

Fixes several of the minor bugs and whatnot that were missed. Probably other bugs that I'm missing out on, but that's why the new Testing Room stuff is there in the debug room to help with that!


@ Hanzo: I still think my mapping is horrible, even though it's obviously much better now than when I first started (take Misty Lake/SDM/Bamboo Forest/Eientei which are all beta1 areas, and compare it to say...Makai Cave, Eastern Forest, and Dream Land, which are all beta4 areas). Though I hope to make things much better for beta5!
Title: Re: Touhou fantasy
Post by: Hanzo K. on May 13, 2012, 10:36:33 PM
I will admit, the areas do get a bit massive(The main Shrine in particular feels to have wasted space.), and you could probably resize some of the overworld Location markers.
Aside from that, it looks nice overall. Haven't tested the battle system yet though to see how balanced the enemies are.
But hey, should be better than FFX at least. (Admittedly, FFX's battles are pretty linear and simple.)

One of my problems is that there's no way to make it not fullscreen that I can find.
It'd be nice to be able to make it window, so I can do stuff aside from just play it. (Such as provide commentary on it.)


But hey, I'm definitely not the only resident RPG Fan here, though I grew up on the SNES versions of FF4 and FF6.
Title: Re: Touhou fantasy
Post by: Xenomic on May 13, 2012, 10:41:34 PM
F4 makes it window'd. That's the only way to do it that I know of right now.

The areas are a tad too big at points, but that was mostly due to making SURE I had the room to work with stuff back then too. I COULD probably resize it, but that also means I'd have to move events and by moving events I'd have to modify them to work properly too, which gets to be a pain in the arse lol.

Most of my RPGs are FFs, hence the massive references in this game to that series (you'll actually find a LOT of references to other games too not FF. Even to games/animes that I've never seen/played at all!).
Title: Re: Touhou fantasy
Post by: Hanzo K. on May 13, 2012, 10:57:11 PM
Yeah, maybe if you had someone to help out with that? I'd probably try, but I neither have RPGmaker, nor am I any good at coding/programming.

I don't think you have any references to Etrian Odyssey yet do you?
You could make more references, maybe by even having someone offhandedly remark that "This is a bit like ____.", where ____ is the thing being referenced.
Title: Re: Touhou fantasy
Post by: iori98 on May 13, 2012, 10:57:48 PM
She's still there I saved before the start of the event so you can see what I mean http://www.sendspace.com/file/neqgds. Probably has something to do with how only reimu,momiji and marisa are allowed in that stage
Title: Re: Touhou fantasy
Post by: Xenomic on May 13, 2012, 10:59:07 PM
Did you leave/enter the area? It should've removed her if you enter the next area/leave and reenter.


Oh, I have PLENTY of references already in the game lol. With many more to come as it is!
Title: Re: Touhou fantasy
Post by: Kaitani on May 14, 2012, 02:58:34 PM
I got quite a lot forward in the plot without bugs, but "finally" found one :D

Entered the cave to Pandaemonium, had the dialogue, killed the ... thing, went back outside to save. Entered the cave again and to the next room where the boss was, but this time I seem to enter into the wall and cannot move at all. Atleast the menu still works at that time...
Title: Re: Touhou fantasy
Post by: Xenomic on May 14, 2012, 05:59:04 PM
Huh...? That....sounds odd. It has a 1/10 chance of spawning in one of the many rooms so that's hard to tell me which room it was in, if you're referring to the first boss there (Iron Golem).
Title: Re: Touhou fantasy
Post by: Hanzo K. on May 14, 2012, 09:11:30 PM
Hey, was I supposed to get the Koa Call for Cirno after beating Patchy?
(Yeah, I read the readme stuff, I don't care about spoilers because they show me stuff to watch for!)


Also, I've bought the Fantasy orb Lv2 scroll from both Vivit on the roof, and Koa in the library, and it's still Lv1. Both in the menus, and in power.
Even after using it.

Although I'll admit, getting two Kiaiissen for Hong was awesome. And to think, that's only her second weapon for now.
The rest promise to be quite useful. I still need to get the funds for that Earth Wave skill for Hong though, just the Quake Kick, Wind CHime, and that other kick that hits all the enemies ain't enough, gotta have as many skills as I can get my hands on.

Also, why does Silent Selene have a water animation? I kinda figured she'd jump into the middle of the enemies, and use the one from the fighters.
Or, a bunch of lasers would come down from above, ala Judgement(Tales of Symphonia).
Title: Re: Touhou fantasy
Post by: Xenomic on May 14, 2012, 09:16:35 PM
Nope, you don't get Koakuma until later on in the game.

As for Fantasy Orb Lv2, I found the problem. Will upload a fix patch for that because I'm stupid and forget to fix things >_>;

As for Silent Selene, that's my ghetto animation for it because 2k3 is very restrictive on what I can do with animations (8 sprites per frame). And that actually is the sprite for it...believe it or not.
Title: Re: Touhou fantasy
Post by: Xenomic on May 14, 2012, 09:40:39 PM
Beta4 1.084 Patch: http://www.mediafire.com/?5vf6s925rt5wvi1


Jeez, these just keep cranking out don't they? This is just a minor patch, in which I forgot to make it so that you can USE Fantasy Orb Lv2 due to me forgetting to fix it after trying to test something >_>;;


EDIT - Was going to show screenshot spoilers, but not sure if it's possible to put images in spoiler tags or not :S
Title: Re: Touhou fantasy
Post by: Hanzo K. on May 14, 2012, 10:28:40 PM
Huh, looks to me like the shots are rising from below, kinda like a multi-target version of Spout.
But eh, there's ways to get past that problem with 2k3 according to what I've heard.
Unless, that is, it was a different version I heard about.
Title: Re: Touhou fantasy
Post by: Xenomic on May 14, 2012, 10:31:54 PM
That's how it was in SWR/Soku is it came from the ground. I might try to redo that animation later, but animations aren't THAT important right now for the most part I think. Sure, it makes the game prettier, but it also distracts me from actually WORKING on the game lol...@_@
Title: Re: Touhou fantasy
Post by: Hanzo K. on May 14, 2012, 10:35:23 PM
True, but I was also considering the original one, from the shooters themselves.
Plus, it'd be more references to cram in yo.
Title: Re: Touhou fantasy
Post by: Xenomic on May 14, 2012, 10:36:31 PM
It's hard to duplicate any of the shmup versions, especially with such limitations as I have (I'm surprised I managed to somewhat duplicate what I have thus far for Mystia, Wriggle, and Keine x_x;; )
Title: Re: Touhou fantasy
Post by: Hanzo K. on May 14, 2012, 10:39:26 PM
Well, with Silent Selene it'd be pretty easy.
Just make a few lasers drop on the enemies. (Which can be accomplished by simply flipping the current one around.)

Doubles as a handy reference to Tales of Symphonia's Judgement spell too.
Title: Re: Touhou fantasy
Post by: Xenomic on May 14, 2012, 10:41:57 PM
I'd rather use something that's not the choppy animation that I'm using for Silent Selene though if that's the case lol. Also, Judgement from the Tales of series is already in here soooo yeah lol.

I'm almost tempted to redo Royal Flare's animation to be like in EoSD, except that's gonna be pretty hard to pull off too @_@
Title: Re: Touhou fantasy
Post by: Hanzo K. on May 14, 2012, 10:45:40 PM
Well, you can use it as a baseline, and then go from there, refining and improving it.
After all, a good part of game development is testing and bugfixing, ya?

And besides, you can never have enough references, eh?
Title: Re: Touhou fantasy
Post by: Xenomic on May 14, 2012, 10:46:51 PM
I think I've been doing enough bugfixing and testing to last me a lifetime with this game as it is with everything else lol...
Title: Re: Touhou fantasy
Post by: Hanzo K. on May 14, 2012, 10:57:47 PM
So true man, so true. I really feel for you, and the other game developers of the world.
But I gotta say, overall it's a pretty neat game you've made.
Battle's a little slower than I'm used to(And I grew up on FF2/4 and FF3/6, so I've been doing RPG games for ages.), but overall it's not too bad.
I gotta wonder though, what affects the effect of Hakurei Amulet? Because back in the beginning, it was overhealing marisa for like, 400 HP.
While Reimu was only getting 150-190.
Title: Re: Touhou fantasy
Post by: Xenomic on May 14, 2012, 11:00:30 PM
Strange. Why was it healing Marisa for that much o_O It should only double the healing on those WEAK to Magic...it could be the properties that the ability has compared to what the character is resistant to too so...


Hey, at least the battles aren't FFIX slow eh? ^^;;
Title: Re: Touhou fantasy
Post by: Hanzo K. on May 14, 2012, 11:07:52 PM
True. And using Wait mode somewhat alleviates the problem, since it felt like the enemies were faster than me.
Which was my main issue.


Also, what are the Shadow Gems good for, synthesis? Because right now, since the synthesis items aren't that useful to me, they're essentially vendor trash.
(And I can farm them off other enemies later on anyhow.)
Title: Re: Touhou fantasy
Post by: Xenomic on May 14, 2012, 11:10:00 PM
Aye, for Synthesis. Though not sure how well the Synthesis Shop will hold up right now since well...I think I didn't do a good job of setting it up. That thing is a nightmare to figure out how to set up and balance right, savvy? @_@

Funny thing, originally before GoS inspired me to put it in, it was going to be put in in beta1 and just like it was in FFIX. I didn't put it in due to not knowing how to do so back then, but it wouldn't have been good anyways...
Title: Re: Touhou fantasy
Post by: Hanzo K. on May 14, 2012, 11:17:37 PM
Yeah, that's likely to be hell to get working right.
Maybe there's someone out there who can lend a hand.


Also, I've noticed that Cirno basically plays like Rydia. (Right down the the upgrade later on, which plays more like Cecil's.)
Decent spells, but her big thing is summons. (Or Call as I used to know it way back when, which is what you used.)

Also, I really like her Diamond Blizzard spell. 8 MP(As of right now, think it's the Lv2 one.), and multi-target for at least 140 damage minimum. (Less if they resist ice.)
Though the Mystia Summon I really like. it'd be nice if there was a way to tell what status effects you hit the enemies with though.
Maybe if you took yet another cue from the newer release of FF2/4?
Title: Re: Touhou fantasy
Post by: Xenomic on May 14, 2012, 11:24:16 PM
If anyone here who's finished the beta or is playing it can lend a hand on it, that'd be fantastic...just setting up the materials for it at the time that you can get them is the hard part though x_x;;


Yup, some characters are pretty much like other characters from FF series (Cirno being a Summoner, pretty much like you said, just like Rydia, and being Cecil in regards with Advent. See if you can't guess the others :v ).

Statuses is something that's an issue with this game in itself. There's a plugin I have for DynRPG that I could use, but well...


(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/ZOMGStatuses.png)



That's the result of your party getting so many at once...it's done in C++ so I don't know how to do anything with it. I COULD get rid of it, but I don't know how that'd affect 2k3 or the game, or if I can even show the statuses in any other way x_x;
Title: Re: Touhou fantasy
Post by: Hanzo K. on May 14, 2012, 11:28:13 PM
Well, I'm mostly just thinking it'd be easier to tell what status effects the enemies have.
Like maybe a little popup window when you're selecting 'em that shows a little info about them. (Maybe only the enemies you've used Aya's Intel command on?)
I've seen other games do that, and it worked pretty well.
Title: Re: Touhou fantasy
Post by: Xenomic on May 14, 2012, 11:30:54 PM
Don't know how that'd be handled in RPG Maker though. I don't even think that's possible to do like that.
Title: Re: Touhou fantasy
Post by: Hanzo K. on May 14, 2012, 11:32:39 PM
Huh, I figure it'd be done the same as the intel screens, ya?
I've seen a few random RPG Maker games that did stuff like that. (Can't remember 'em off the top of my head though.)
Title: Re: Touhou fantasy
Post by: Xenomic on May 15, 2012, 12:12:37 AM
Intel uses a custom script when you use the command. They probably used something not 2k3 to do something like I bet.
Title: Re: Touhou fantasy
Post by: Kaitani on May 15, 2012, 09:43:44 AM
Quote
Huh...? That....sounds odd. It has a 1/10 chance of spawning in one of the many rooms so that's hard to tell me which room it was in, if you're referring to the first boss there (Iron Golem).

Yes the very first boss, I fought it in the first room (like in your LP)
Title: Re: Touhou fantasy
Post by: Xenomic on May 15, 2012, 07:48:31 PM
Does it continue to do it even if you reenter and try to enter again?
Title: Re: Touhou fantasy
Post by: Kaitani on May 15, 2012, 08:55:40 PM
I can't test that, since I end up in a place where I can't move at all, thus I have to load my save. To make it more clear, after killing that first boss and leaving the cave, I can't get past the first room anymore due to ending up in a wall or something.
Title: Re: Touhou fantasy
Post by: iori98 on May 19, 2012, 01:36:30 PM
Hey I got to the part where momiji and aya fight tenshi but before the fight starts I get a gameover and get sent back to the title screen where I have to load and fight kanako again due to being unable save.
Title: Re: Touhou fantasy
Post by: Xenomic on May 19, 2012, 07:57:26 PM
Did the menu at least open for you? It should've opened for you (and if both Aya and Momiji were dead, then that might cause an issue...).
Title: Re: Touhou fantasy
Post by: iori98 on May 19, 2012, 09:41:10 PM
Never mind it sort of fixed itself but yeah it gave me a gameover before momiji finished talking to aya
Title: Re: Touhou fantasy
Post by: Xenomic on May 19, 2012, 09:43:25 PM
Weird...were they both dead in the menu when you got to open it? Or was the game over before it was opened? If it was before it was opened, then I have the fix for it now since I think I know what may have caused it (that being them both being dead, or the party leaving you with a dead character alone at a given time).
Title: Re: Touhou fantasy
Post by: iori98 on May 19, 2012, 10:14:53 PM
Both were alive and I never got a menu seeing as they were still talking to tenshi but it didn't happen again so nothing to worry about
Title: Re: Touhou fantasy
Post by: Xenomic on May 19, 2012, 10:17:25 PM
Huh....that was...an odd bug if ever I heard of one. Wonder why it did that if they were both alive, unless I somehow put the Full Heal event BEFORE the menu popped up but it didn't register that the last time @_@
Title: Re: Touhou fantasy
Post by: iori98 on May 19, 2012, 10:28:58 PM
Yeah another bug this time whenever I go to certain part of youkai mountain(namely the part with the two caves) the story scene from after the fight with kanako keeps replaying.
Title: Re: Touhou fantasy
Post by: Xenomic on May 19, 2012, 10:41:44 PM
Wait, what? That's not supposed to happen...you mean where the place collapses and you're right outside before going to Tengu Village, right?
Title: Re: Touhou fantasy
Post by: iori98 on May 19, 2012, 10:43:01 PM
That's the one
Title: Re: Touhou fantasy
Post by: Xenomic on May 19, 2012, 10:43:59 PM
Did you already complete the Youkai Mountain event and went back in or something? Or what's the situation that makes it loop itself?
Title: Re: Touhou fantasy
Post by: iori98 on May 19, 2012, 10:56:51 PM
Its after the scene where momiji hands leadership to marisa and anytime you get to that part of the mountain the story dialogue comes up while your character stays the same then your booted back to the tengu village
Title: Re: Touhou fantasy
Post by: Xenomic on May 19, 2012, 10:58:41 PM
Wait...I'm lost now. That's not supposed to be until MUCH later...you're supposed to beat Tenshi, then after that there's story segments before you get back to Youkai Mountain again....you did beat Kanako, and you had problems with Tenshi, that's what I recall...so how did you skip the entire scenario to get there...???
Title: Re: Touhou fantasy
Post by: iori98 on May 19, 2012, 11:07:45 PM
Ah let me explain, the bug fixed itself and I carried on with the story, I'm at the part where momiji hands leadership over to marisa and if you if you get to that part of the mountain the loop starts
Title: Re: Touhou fantasy
Post by: Xenomic on May 19, 2012, 11:23:33 PM
Umm.....what? Yeah, something ain't right there. That's not until much later. After you beat Tenshi, you're supposed to fight another boss, then be able to choose your party. Did that happen at least?
Title: Re: Touhou fantasy
Post by: iori98 on May 19, 2012, 11:41:02 PM
I beat tenshi, ex-tenshi, did various scenarios after that got me further into the story and now I'm at the part where marisa is leader and anytime you try to go that part of the mountain the story dialogue from the post battle with kanako comes up
Title: Re: Touhou fantasy
Post by: Xenomic on May 20, 2012, 12:29:43 AM
Oh, so you already did all of that stuff....then it is fine. Though that may be due to the fault of a bad switch. Just use the teleporter outside of Tengu Village to teleport to the front. I have it fixed up now (I hope) so there's that. I guess I just forgot to set the switch at all ^^;;
Title: Re: Touhou fantasy
Post by: Hanzo K. on May 20, 2012, 11:08:46 PM
Sign mazes...They've always been my bane.

Oh, is it a good thing to be around Lv11-14 in the bamboo forest? Or should I train more? (Because I know a great place to do so if need be.)
Title: Re: Touhou fantasy
Post by: Xenomic on May 20, 2012, 11:12:15 PM
The game is generally designed so you can go through without having to grind levels really, so there's that to go by. 11-14 is fine enough for Bamboo Forest. This is mainly due to how horrible RPG Maker 2k3 handles EXP in general sadly. I'll have to rig the EXP somehow later on after all is said and done to make it more....feasible.
Title: Re: Touhou fantasy
Post by: Hanzo K. on May 20, 2012, 11:25:10 PM
Alright, because I barely squeaked past Patchy (thank you lucky little ice fairy!), and I was only Lv10-something. (Though I did go in with horrifically low supplies, and no Cherry points.)
But the Signmaze is my primary concern. I never was fond of those. (Yet oddly enough, button puzzles are one of my favorites.)
Title: Re: Touhou fantasy
Post by: Xenomic on May 22, 2012, 12:26:01 AM
More screenshot time! And to make things more interesting, I'll be doing one screenshot a day here, one for each character! Today will be 2 however, to make up for not having these up last night. Of note, most of these are for ultimate skills. I'll note which is which of course!


(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/FantasyHeaven.png)


Reimu's ultimate skill. Deals base 4000 base Holy damage to all enemies, costs 120 MP to cast, and requires Fantasy Seal (the maxed version of Fantasy Orb) to even be learned. It will either be the reward for
completing Suika's sidequest later in the game, or for defeating Toyosatomimi no Miko in an optional dungeon late in the game
.




(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/HarvestMasterSpark.png)

Gotta love how janky looking it is. Eventually I'll fix it up...eventually. Not sure how to handle it though due to 2k3's weirdness, but I'll figure something out...somehow.

Also of note, for those who don't know, Marisa's Master Spark maxes out at level 5. Later in the game, you'll be forced to upgrade it to something new (it'll automatically max itself out even if you don't use the scrolls at that point), which is either Dragon Meteor or Final Spark. Both have their differences; Dragon Meteor has higher accuracy but fixed damage (2500 fixed damage for all 5 levels, but +5% accuracy per level up, from 75% up to 95% max, costing 15% Max MP to use), while Final Spark has higher damage but lower accuracy (60% fixed accuracy for all 5 levels, but +500 damage per level, starting at 3000 up to a max of base 5000, costing 30% Max MP to use). These will probably be fixed up later with MP costs and such, but that's the gist of it with the sparks! Either way, to get Harvest Master Spark, have to have either Dragon Meteor or Final Spark at max level. Keep in mind, you can NEVER learn both Dragon Meteor and Final Spark in the same file...only one or the other!

Harvest Master Spark costs 160 MP to use and deals 6000 base Thunder Magic damage to one enemy, with a 75% accuracy. As with all of the Sparks, it ignores Defense. This is Marisa's ultimate skill, and will either be obtained through storyline
(by defeating Mima), by completing Marisa's sidequest, or by defeating Soga Tojiko)
.
Title: Re: Touhou fantasy
Post by: Kaitani on May 22, 2012, 12:08:26 PM
Nice-looking skills! I'm guessing those are not in the game yet via normal means?

Were you able to figure out what was causing the "stuck-in-a-wall" bug I have in the Cave of Pandaemonium? I can post a screenie / save file if you want to see it for yourself.
Title: Re: Touhou fantasy
Post by: Xenomic on May 22, 2012, 06:43:07 PM
Oops! Looking at the teleport event, apparently I forgot to fix the teleport for after defeating the boss from when I cut the map into 200 smaller maps to prevent massive lag. Fixed now and uploading a new patch!


http://www.mediafire.com/?xtfg2w30hjqas6u


Well, they're IN the game itself, just not accessible by normal means since well...they're meant for end game!

In other news, time for a new screenshot! None yesterday due to working on the game and other things.

(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/IcicleFall-Easy-.png)

Bet you can't guess what this move is eh? If you guessed Icicle Fall -EASY-, then you're right! This is Cirno's strongest Ice command ability, costing 80 MP to cast and dealing base 2500 Ice damage to all enemies. Yeah, it's not NEARLY as good as her summons are (and it's more expensive than some of them), but it's there! I haven't decided on how she'll obtain this one yet...but her ultimate summon I already have plans for. It shouldn't be hard to know what her ultimate summon is going to be...no screenshots for now on that one though until I fix up the animation!
Title: Re: Touhou fantasy
Post by: Xenomic on May 23, 2012, 04:36:56 PM
Next up, Aya!

(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/IllusionaryDominence.png)


Originally, this WAS going to be "Peerless Wind God" instead of ID, but decided meh, doesn't really matter either which way I suppose. Illusionary Dominance deals 3500 base Wind elemental damage to ONE target (yes, it only hits one). Doesn't seem as good as Reimu's sure, but keep in mind, ID does ignore Defense, and it removes Haste, Protect, and Blink from the target (originally, it was going to be all positive statuses, but some of them weren't here at the time such as the Stat Ups (Power Up and Magic Up) and Auto-Life). It costs 76 MP to use (no idea on when it'll be obtained or how).
Title: Re: Touhou fantasy
Post by: Xenomic on May 24, 2012, 09:00:17 PM
Next up, Meiling!


(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/ExtremeColorTyphoon.png)

You'd expect Meiling to have one of the more powerful physical attacks in the game as her ultimate, wouldn't you? But surprise! Her best move is actually the best healing move in the game! Extreme Color Typhoon costs 55 MP to use and restores base 2500 HP to the party. How will it be gotten? No idea yet!

One thing to keep in mind though, is that this is tagged with the Magic attribute, so for those like Marisa or Byakuren, they'll recover half the normal amount of HP instead (and if a character has Magic immunity? Well, this heals absolutely nothing to them then!)
Title: Re: Touhou fantasy
Post by: Kaitani on May 25, 2012, 05:23:33 PM
I made it to the point where your latest LP ends. Is there much to do after that or should I just wait for the next beta before going further?
Are there any points in the game you'd like to have some feedback about (like balance issues)?
Title: Re: Touhou fantasy
Post by: Xenomic on May 25, 2012, 08:40:56 PM
FINALLY FINALLY done with working on the Bless abilities! YES YES YES! After 3-4 straight months of work, this coding hell is finally over! ;_;

So now I'm thinking of taking a break from the game, but don't know...there's still a few other things that I can do (the big one being actually WORKING on beta5 stuff), but this mapping is the next thing in my way...thinking of an innovative way of doing this dungeon design. It's meant to be a maze where whenever you enter an area, there's a % chance of something being in there (Nobody, 1 boss, 2 bosses, or all 3 bosses that will attack you; the bosses are fighting with one another, but you can still fight them if you engage them; the bosses are there, but are KO'd and cannot be engaged). I also need an innovative puzzle for getting a key item that's needed for crossing a dungeon later in the beta....ughhhhhh ;_;

To top it off, I still need to put in battle animations for a lot of stuff, namely for the new secondary commands I have for characters...

So now what to do? Work more on the game (either mapping/working on beta5, or doing more overall coding/battle animations) or to take a break from my game? T-T



Well, in any case, have a new screenshot early. There'll be another tomorrow as well.


(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/PhilosophersStone.png)

Patchouli's ultimate skill. Originally, this did elemental damage of 5 different elements, but I decided to change that. Instead, now it reduces all enemies' elemental resistances by 1 level (so it goes from -100% > 0% > 50% > 100% > 200%), but ONLY to Fire, Ice, Thunder, Earth, Wind, and Water, with a 100% hit rate. It costs 150 MP to use (no idea on how it's obtained yet). Also, don't mind her not being there....something bugged up there!

I'm certain that for those who's finished beta4 and has done the sneak preview of beta5, will think that Royal Diamond Ring is her ultimate...this move is in fact a move that she uses in the story, but you can never use in battle with her ever.



@ Kaitani: Any feedback would be nice on anything. Where the LP ends is in the teaser for beta5, so there's nothing else to do after Pandaemonium yet. I didn't show off the rest of Pandaemonium afterwards mostly because I'm saving that for when I get the next few dungeons done.
Title: Re: Touhou fantasy
Post by: Xenomic on May 25, 2012, 08:55:16 PM
Well, since I forgot to post that post last night....have a new one!


Next up, Reisen!

(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/LunaticRedEyes.png)

Yes, this uses a default RTP move, but maybe I'll fix it up to not be that way. Eventually...in any case, if you're used to how Reisen is in GoS/Maroku, don't be. She doesn't really inflict statuses (only Confusion on one and Poison on another). Instead, she focuses mostly on curing statuses or debuffing the enemy's stats, and this move says it all. Lunatic Red Eyes is an AoE debuffing move, reducing all enemies stats by roughly 50 points (this only extends to Attack, Defense, and Magic) with a 70% accuracy. Note that it IS Shadow and Magic attribute, so it won't work on enemies that are Shadow or Magic based. The move costs 110 MP to use (this may be changed at some point).
Title: Re: Touhou fantasy
Post by: Kaitani on May 26, 2012, 10:40:16 AM
Okay here's some general feedback:

- The game is really hard, but I guess you know that already. :D Those boss-like random encounters  you can find in most places are nasty, but I find it to be a nice gimmick this game has. (and going back to slaughter that frozen frog was satisfying :P)
- Healing really seems weird in this game. Some characters get healed a lot more by certain skills  than others. I know it's got something to do with attributes, but I found skill-based healing
  useful only out of combat, and used items to heal in battles. Oh, and Advent Cirno's Aura Whirl  actually does damage to Sanae! What's up with that? The same goes for the Light Fairy in Eastern Forest, it got it's health down to 1 after using Curaga on itself...
- Getting exp isn't too slow at any point, if you keep using a small cast of characters. There is a rather long period mid-beta where getting exp for low level characters is pretty hard due to
  most locations becoming unavailable after clearing it. Other than that, you might actually face over-leveling issues due to getting lost in the dungeons :D (my party reached lvl 40 by the end)
- I find getting money being a bigger issue than exp. Since you've made the game so that you won't need to grind exp to be able to move forward, you also don't get too much money. So if I would
  want to get everyone their skill and gear upgrades, I'd have to fight lots of enemies, thus getting over-leveled on the side. Lowering prices of skill scrolls or giving even more money from boss fights could probably help this a bit.
- Were you planning to add a tutorial area at some point to explain several features of the game? Like how the stats actually contribute to anything.
- I find the normal attack being almost useless on every character that isn't dual wielding.The low damage combined with a rather high chance of missing makes using any skill almost always a better choice.
- The chance to steal some stuff on Marisa is ridiculously low. I know you won't want that stuff to be too easy to get, but spending 30 minutes trying to steal an item from one enemy kills the
  fun factor badly. I think upping the 5% steal chances to even 10% would make things a lot better, but still making those items quite hard to get.
- Are you planning to make those of Koishi's blue magic skills that are currently only available from one-time boss fights learnable later? Considering how deadly those skills are in the hands
  of those bosses combined with the low learning chance, it would take some tedious reloading to learn them.

I think that's all I had in mind for now :)
Title: Re: Touhou fantasy
Post by: Xenomic on May 26, 2012, 08:32:16 PM
1) I'm pretty sure you're referring to the Notorious Monsters, since you brought up Frozen Frog there (and I'm pretty sure others such as Parasite from Forest of Magic, Ruby Dragon/Crystal Dragon from Blazing Fires, and Half-Phantom as well from Winter Forest you've fought as well). Yeah, they're pretty much mini-bosses in their own rights, which is what I wanted to have!

2) Yeah, some (like Marisa or Patchouli) will only be healed for half and others (like Yuuka or Aya) will be healed for double due to most things having the Magic tag. As for them taking damage....seems I can't have healing stuff have elements to them. Since Aura Whirl is Holy and Magic attribute, and Sanae is Holy, for some reason it seems the game will reverse the healing into damage....baaaaah. Checking up on this in the RPG Maker forums to see if this is the issue.

3) Yeah, that's my issue with the EXP is that in specific places, especially beta2 onwards, is that EXP is TOO easy to obtain (Hakugyoukurou is a prime example here). This is due to the fault of RPG Maker's EXP curve, which you cannot alter manually and are stuck with setting fixed curves. And the curves are horrible at that (EXP required per level goes up 613 per level. So from level 1 to level 2, you'd need 614 to level up, then from level 2 to level 3, you'd need 1227 to level up. It's horrible because I would NOT want anyone to have to get that much EXP at the start of the game! I wanted to originally follow an EXP formula similar to FFV/FFVII, but can't because of that issue...also, beta5 onwards makes SURE that you're using everyone. Just saying~

4) Yeah, I WANTED money to be harder to get in this game for a reason. It's just that same issue above lol (that, and balancing everything is a pain in the arse...@_@)

5) Actually...because of how RPG Maker 2k3 works, a lot of the stats mean absolutely nothing in the long run. The MOST damage I've seen an enemy do, this being the enemy having a 100% Critical hit rate, with 999 attack, and your character with 1 Defense, is roughly 1000-1500 with a regular physical. The MOST I've ever seen a character do (this being Remilia with 2 weapons at 2000 Attack and the enemy with 1 Defense and with a Critical) is roughly 2000 damage. Without the criticals, it's about half that, if even that. The formula is pretty stupid (Damage = 1/2 Attack - 1/4 Defense), and let's top it off by having Magic AND Magic Defense share the same stat...yeah, you can see why I never made a tutorial for the stats lol....still, equipment is relatively important nonetheless!

6) See above. I'm actually going to alleviate this problem by having all enemies take 250% normal damage instead of most of them taking 100% normal damage. Problem here is, I have to also make sure that the skills don't share the same Attack attribute as weapons to avoid THOSE getting a 250% bonus to their damage @_@ And funny thing here, is that the vast majority of weapons have a 90% hit rate, just like skills. Yeah....don't ask.

7) Some of that stuff is pretty ridiculous if you can get them early on (Nitori's Call Shop for instance is stupidly good, especially if you've been leveling her up) and that's the only way to GET certain things too. That's why it's like that right now.

8) I haven't decided yet as I'm still in the process of revamping her Blue Magic list from 60 to roughly 25-30 spells, as a way to balance her out more. Having one character be able to do everything isn't a good idea now is it? Plus, I'd like for her to be more of a gimmicky type character, as Blue Mages tend to be!
Title: Re: Touhou fantasy
Post by: Xenomic on May 26, 2012, 09:26:01 PM
ZA WARUUUUUUDO!

(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/SakuyasWorld.png)

For someone whose "element" is Time (no, that's not an actual element. I couldn't think of one for her...could've left it blank, but gave her this since well...in a way, Sakuya is your Time Mage, and I have plans to implement more Time Mage-like things later perhaps), she sure doesn't deal with it too much. Anyways, Sakuya's World is Sakuya's well...ultimate. Nothing spectacular though....60% accuracy, costs 60 MP, and has a chance to inflict Stop on all enemies. Basically a supped-up version of her Special Stopwatch skill.

Of note, when the Limit Break system was in (which is now exclusive to Hope), and Sakuya was one of the 4 that had a Limit Break (Reimu, Hope, and Mokou were the other 3), Sakuya's World was essentially her Limit Break, which well...acted like how it was in Genius of Sapphieros, inflicting Stop on everyone BUT her...problem was, was that the Limit Break system was way too abusable, and there were times where you could just use Limit for the entire battle and never worry about Sakuya really getting damaged (or anyone in your party for that matter). Shame...would be nice to implement some kind of Limit system but it's not needed!
Title: Re: Touhou fantasy
Post by: Xenomic on May 27, 2012, 10:42:18 PM
Momiji! However, keep in mind that this is not her ultimate (I don't have any animations for it yet, and I MAY change it actually).


(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/ShinZantetsu.png)


Shin Zantetsu is just the leveled up version of Momiji's Zantetsu attack, dealing non-elemental damage with a chance of instant death to all enemies with a 60% accuracy. For those of you wondering about her ultimate, it's currently called Clairvoyance, costs 150 MP and reduces resistance to EVERYTHING, bar Mystic and Cure, with a 80% accuracy to one enemy. Reason I'm thinking of changing this is because I don't want a clone of Patchouli's Philosopher's Stone (which you can say is arguably better than this)...though to what I don't know. Rabies Bite possibly (though that probably won't be it), or even Expelled Canaan (not sure how that would work though...). Hard to say at the moment!
Title: Re: Touhou fantasy
Post by: Xenomic on May 28, 2012, 09:16:27 PM
As with Momiji, no screenshot of Nitori's ultimate, so have this instead!


(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/OpticalCamouflage.png)

Optical Camouflage, for each level adds one element resistance to Nitori (self-buff only), up to and including just about everything bar Mystic. Her ultimate, however, is actually Extending Arm...but it's not very exciting at all. Merely does roughly 2000-4000 non-elemental damage to one enemy, that's it. Kinda hard to come up with good ideas at this point to keep everyone's ultimates unique, savvy!?
Title: Re: Touhou fantasy
Post by: Xenomic on May 29, 2012, 08:58:00 PM
Next up, Youmu~

(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/EternityCut.png)

Eternity Cut, Slash of Eternity, name it whatever you will. Of course this'd be her ultimate. Though I HAD wanted to use Voidness Sword as her ultimate, but I cannot implement Counter abilities so that got tossed out. Eternity Cut is a single-target Slash/Ghost attribute attack with base 3500 damage, 85% Accuracy, Ignores Defense, and costs 112 MP to use. Nothing TOO spectacular, but devastating to those that are weak to either Slash or Ghost attributes (well, obviously against ghostly enemies, you'd want to bring Youmu anyways...). Requires Present World Cut to be maxed out before it can be learned, which has 6 levels on its own.
Title: Re: Touhou fantasy
Post by: Jq1790 on May 29, 2012, 10:18:26 PM
Random question:  What made you decide on certain wordings of spell cards and stuff versus others?  Bringing up Youmu makes be think about it.  Nothing wrong with how you're doing it, but it's got me curious.
Title: Re: Touhou fantasy
Post by: Xenomic on May 30, 2012, 12:07:41 AM
If you're talking about the shorthanding of the names, that's because of RPG Maker's name restriction limit (you can only have up to 20 letters for a name in anything that's not in a message box, and that message box is part of the skill name box so...can't do much bout that).
Title: Re: Touhou fantasy
Post by: Xenomic on May 30, 2012, 08:44:45 PM
Nothing for Komachi's ultimate, so have an image of her command ability! Not going to use spoilers on this site since it doesn't matter anyways...

(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/YenToss.png)

Yen Toss, as you might expect, is this game's version of the infamous Gil Toss ability from the FF series. The damage formula for it is as follows:

Damage = (Money Thrown /100) * (Komachi's Level/6)

Note that damage is capped at 9999, so even if you throw 1 million Yen, it'll only still do 9999 damage max. For those of you interested in Komachi's ultimate, Final Judgment, it is a single-target Mystic Magic attack that deals base 2000 damage, ignores defense, has 80% Accuracy, and has a chance to inflict Instant Death. It costs 80 MP to use.


On a sidenote, just how much do you want me to spoil you guys with? I have a LOT more screenshots to go through, but I don't want to overhype the game or nothing!
Title: Re: Touhou fantasy
Post by: Kaitani on May 30, 2012, 09:19:23 PM
I'm fine getting to see the ultimate/special skills ahead, since it's just one screenshot anyway. Just don't tell us how those skills are acquired, since it's not that relevant and it might spoil a bit of the upcoming story.
Title: Re: Touhou fantasy
Post by: Xenomic on May 30, 2012, 09:21:00 PM
Will keep that in mind then~ I don't think I've said how they're acquired (I think on a couple I theorized what MIGHT be used...but that's not even set in stone on those even).
Title: Re: Touhou fantasy
Post by: Xenomic on May 31, 2012, 09:21:46 PM
Next, Yuuka~


(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/RefloweringGensokyo.png)

Reflowering Gensokyo is just ONE of Yuuka's ultimates...yes, she has at least 2-3 ultimates. Why? It makes up for her lack of good moves that she generally gets throughout the game (for the most part, you'll probably find that you'll only ever use Flower Shooting or Master Spark, and never any of the other moves she gets. Perhaps Dual Spark over Master Spark, but nonetheless...). Reflowering Gensokyo is pretty vanilla though: base 4000 Earth damage, ignores Defense, 80% Accuracy, and hits all enemies for 120 MP. However, what makes THIS move particularly dangerous is the status effects it carries, as it can inflict Poison, Blind, Silence, and Sleep all at once.


(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/TrinitySpark.png)

The second of the three ultimates, Trinity Spark. Why yes, this was taken directly from Touhou Soccer actually, thank you very much! You actually are required to max out Dual Spark in order to learn this move first, and well...it's one of the most powerful moves at your disposal out of the playable characters. 70% Accuracy, ignores Defense (as it's a Spark obviously), and base damage of 9999 (!!!!). However, keep in mind that accuracy, and the fact that the MP cost is 100% of Yuuka's Max MP, so to use it, she HAS to be at full MP. It is, however, AoE so there's that....
Title: Re: Touhou fantasy
Post by: Xenomic on June 02, 2012, 12:09:10 AM
Mokou time~

(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/PossessedbyPhoenix.png)

Possessed by Phoenix, for those of you familiar with Maroku right now as an easier way to reference it, is just like Sacrifice in that game (different from the Sacrifice command that Mokou has), in that it kills Mokou in order to fully revive all KO'd allies in your party (originally, this would have removed Mokou from the battle, but I decided against it). Whether or not I should have it fully restore MP or not is another question entirely though, or if I SHOULD have the ability remove Mokou from that fight only...

Possessed by Phoenix costs 80% of Mokou's Max MP in order to cast, so keep this in mind! It's certainly not spammable!


And to add to Mokou, she finally has Phoenix Rebirth as a move. Phoenix Rebirth has 4 levels to it, healing roughly 500 HP and granting Auto-Life to one ally (keep in mind it's Magic, so those that half Magic will only get healed for roughly 250 HP, and those that are immune to Magic gets nothing out of this at all!). Level 1 costs 12 MP, level 2 costs 21 MP, level 3 costs 32 MP, and level 4 costs 45 MP. So what's the catch then? At each level up, the ability gets +10% accuracy, starting at 60% accuracy at level 1 to a maximum of 90% accuracy at level 4, so yes, even at max level the skill CAN still miss!
Title: Re: Touhou fantasy
Post by: Xenomic on June 03, 2012, 01:24:42 AM
Beta 1.086 Update Patch: http://www.mediafire.com/?g8wtkvbq0gbzmft (http://www.mediafire.com/?g8wtkvbq0gbzmft)


Fixes up more bugs (Weapon Bless is buggy with dual-wielding characters though so avoid using it on them for the time being if possible...) as well as add a lot of new animations to attacks. Still got a lot more animations to add in, as well as adjusting skills and making the Attack command more viable! If there any bugs to report after this patch, do report them to me, savvy?


Anywho, with that out of the way, time to move on with the next character(s)!



(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/ByakurenAttack.png)

Scrolls? Who needs scrolls!? Oh wait...I have a scroll equipped...

On a more serious note...there's nothing to show for Byakuren YET...I'm working on the animations for her stuff so that'll be for another time! For the real one...

(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/RedMagic.png)

"Red Magic"...some will more than likely argue that it's NOT Remilia's ultimate move, seeing as Scarlet Devil and Remilia Stretch outrank it in damage (Remilia Stretch does base 4444 Shadow damage while ignoring defense, and Scarlet Devil does base 6000 Shadow damage WHILE draining HP. Red Magic only does base 1500 damage). However, keep in mind that Red Magic is AoE (the other two are single-target, has a much better accuracy than the other two (95% accuracy as opposed to Remilia Stretch's 66% and Scarlet Devil's 60%), can dispel the enemy, AND reduces resistance to the basic elements (Fire/Ice/Thunder/Earth/Wind/Water/Holy/Shadow). Also, in comparison to Remilia Stretch's 88 MP and Scarlet Devil's 50% Max MP costs, Red Magic only costs 66 MP to use. How's that for an ultimate?!
Title: Re: Touhou fantasy
Post by: Hanzo K. on June 03, 2012, 01:38:22 AM
Just how far into the game does one have to go to recruit Remi anyhow?
And is it possible to get 2 Rapid Claws? Because having 10 hits sounds awesome. (or whatever that one 5-hit weapon is in the item lists.)
Title: Re: Touhou fantasy
Post by: Xenomic on June 03, 2012, 01:48:21 AM
It IS possible to recruit Remilia in beta2 (right after Youkai Mountain), but that's an optional (and rather difficult) boss fight. Otherwise, you normally get her at the end of beta3 (right after completing Poltergeist Mansion).

And you'll only get one Rapid Claw in the entire game (assuming you find it that is).
Title: Re: Touhou fantasy
Post by: Hanzo K. on June 03, 2012, 03:27:41 AM
Heh, I LIVE for optional boss fights. I'll have to train up then!
(Besides, getting Remi as soon as I can means more party members! Plus she's one of my favorites anyways.)
Title: Re: Touhou fantasy
Post by: Kaitani on June 03, 2012, 11:49:55 AM
I saw the new Devil's Recitation animation, looks nice!

Was it intentional to remove Tokiko from the end of the cave to Makai in the last patch? (she's still in the Eastern Forest though)
Title: Re: Touhou fantasy
Post by: Xenomic on June 03, 2012, 08:11:54 PM
Actually, she's supposed to disappear from all places after you finish Makai Cave. I must've forgotten to remove her from Eastern Forest as well @_@


EDIT - On that note, if you have 2K3 and actually look at the animation for both Devil's Recitation and Syncretism, you'll notice that Byakuren's big flower lotus symbol thingie IS there...it's just I dun goofed up and put it TOO far back in the animation. Ah well, don't think it matters THAT much...I could move it up for Devil's Recitation, but it's not that big of a deal for Syncretism at all.
Title: Re: Touhou fantasy
Post by: Xenomic on June 03, 2012, 09:03:25 PM
And now we shall go to the optional characters before we go any further with spoiler characters (sorry, nothing to show with Hope right now...I'll have to get a screenshot of her Limit Break later).


(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/NineSyllableStabs.png)

Nine Syllable Stabs is probably one of the more powerful ultimates, especially against those weak to Exorcism (which tends to be the main youkai-type enemies anyways). Other than that though, it's...rather bland. 4000 base Exorcism damage to all enemies and costs 120 MP to use. There's literally nothing special about this move at all...aside that unlike MOST moves that has a 90% accuracy or less, this has a 95% accuracy.
Title: Re: Touhou fantasy
Post by: Xenomic on June 05, 2012, 09:15:32 PM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/FirstPyramid.png)


Keine is a special character...how so? The truth of the matter, if used correctly, ANY of her skills can be super deadly. Since Keine is this game's equivalent of Final Fantasy Tactics' Arithmetician/Calculator, you can see why. The above move, for instance, deals damage to all enemies equal to Keine's EXP/500. Now that doesn't seem much early on, but think of it late-game....yeah. And it only costs 18 MP at that! However, keep in mind that Keine's skills DO suffer from Master Spark syndrome, in that they all have lower accuracy (80% accuracy is the norm for basically ALL of her skills), AND in order to get Keine's skills, you have to either win them (which they usually are 3% or less drops), steal them (same deal here, but this is even rarer), or find them (this is the rarest).

For more introspect as to what Keine's skills do? Let's look shall we!


First Pyramid: Damage = Keine's EXP / 500 (MP Cost = 18)
Ephemerality 137: Damage = Target's Defense * 5 (MP Cost = 32)
Buretsu Crisis: Damage = # of times Escaped / 3 (MP Cost = 16)
Masakado Crisis: Damage = # of battles fought / 3 (MP Cost = 30)
Yoshimitsu Crisis: Damage = Target's Attack * 5 (MP Cost = 36)
Phantasmal Emperor: Damage = Damage = (Keine's Attack + Keine's Magic) * 3 (MP Cost = 40)
Legend of Gensokyo: Damage = (Keine's Magic - Target's Defense) * 5 (MP Cost = 40)
Gods' Realm: HP Restored = Target's Level * 50 (MP Cost = 40)
Emperor of the East: Damage = Damage = Keine's Attack + Keine's Defense + Keine's Magic + Keine's Speed (MP Cost = 60)
Rain in Showa: More statuses are healed the higher Keine's Level is. (MP Cost = 26)
Amaterasu: Damage = Target's Attack + Target's Defense + Target's Magic + Target's Speed (MP Cost = 60)
Mito no Mitsukuni: If Keine's HP < or = 10, Damage = 9999, Else Damage = 1 (MP Cost = 10)
Yamato Kingdom: Damage = 100% Target's HP. If HP > 9999, Damage = 9999 (MP Cost = 75)



And that's all of her skills! Whether or not the formulas work or not is another question (they do flat damage, so there's no variance to them except if the stats themselves are increased/decreased inside/outside of battle. And for those of you who recognize it, yes Yamato Kingdom it totally from GoS (it was one of Lithos' attacks from that game). Notice too, that it doesn't have an accuracy modifier on it either. It WILL hit 100% of the time....but this is also assuming you manage to find the darn thing too in the first place.


Keep in mind, if any of these formulas NEED to be changed or HAVE to be changed, I have to copy/paste them into EACH and EVERY monster group in the game....which amounts to copying one page roughly 300-400 times. Yeah, wouldn't be so bad if I could do the formulas in a common event, but alas can't do monster stats in common events ;_;
Title: Re: Touhou fantasy
Post by: Kaitani on June 06, 2012, 03:43:45 AM
I went out to level up / test some of the characters I had ignored completely. I was a bit sceptical about Keine's usefulness, but I find her quite decent actually. It might help that I managed to get Masakado Crisis and Gods' Realm learned. :D
One minor thing to mention though: when those skills miss on the target, you don't get the normal "miss" pop up, in fact nothing will pop up if you miss.

Nitori was the other completely neglected character. Putting her into the party at lvl 13 when I was in Makai didn't do her too good :P
I think there's something wrong with her skill Potion Berry, since it cannot be used outside of combat and it missed on all allies when used in a battle. Some other effect added to it instead of 1000 hp heal?

Oh and now that I remember, why isn't Aya's skill Demonic Kemono learnable from the scroll? It's one of the first skill scrolls available to her, but I always forgot to ask about it...
Title: Re: Touhou fantasy
Post by: Xenomic on June 06, 2012, 04:34:20 AM
That's due to how "Switch" skills work. I don't have a way to show that it missed at all when used by the playable characters (I'd probably have to make my own custom MISS!!! icon or something if I wanted to do that, but that'd be a pain to edit allllllll of the event pages to include that).


I'll have to look into that...I may have goofed up on it and/or missed doing it.

As for that, that's because Demonic Kemono requires Wind Sickle Bering to be maxed level before you can learn it. You get a few skills pretty early on sometimes that you cannot use until you max out something else (Cirno was another victim of this with Perfect Freeze, since you got that long before you can get Minus K to that level).

Nitori will probably always be overlooked by everyone else simply because she has the absolute worst MP pool in the game. Nobody else comes close to her Max MP at level 99, which is pretty sad actually (which leads to having to give her Half MP stuff or Max MP Up items to make her even remotely useful, which in a way is what I wanted to do with her. Why? Because her Stock command is pretty powerful since it just costs you MP instead of items to use. That, and now she has Armor Elemental Bless she can use, which I hope will make her even more useful as a support character.
Title: Re: Touhou fantasy
Post by: Kaitani on June 06, 2012, 01:36:38 PM
Quote
I think there's something wrong with her skill Potion Berry, since it cannot be used outside of combat and it missed on all allies when used in a battle. Some other effect added to it instead of 1000 hp heal?

The same things happens with Large P skill, the other healing skills seem to work properly.

But yeah, I could see Nitori as a good support character if she could only use her skills more than twice per fight. :D
Title: Re: Touhou fantasy
Post by: Xenomic on June 06, 2012, 08:25:47 PM
Big reason why there's so many Max MP Up items early on is mostly FOR her. Of course, there's the MP+% Accessories, but the crafting shop needs redone so that you know...you can actually GET those...>_>;
Title: Re: Touhou fantasy
Post by: Xenomic on June 06, 2012, 09:29:49 PM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/PetitFlare.png)


You may be thinking "Wait, Petit Flare? That CAN'T be her ultimate!". In fact, it's not. Utsuho has a couple moves you can consider her "ultimate". For starters, Giga Flare, which is the final 4 levels of Petit Flare. The Flare series of attacks that Utsuho has takes the longest to level up for her, having a max of 12 levels (originally, Patchouli was going to follow this for her elemental spells, but I decided against it). Petit Flare starts at base 700 AoE non-elemental damage with 85% Accuracy and ignoring Defense, and costs 70 MP to use. From there on out, per level up, the attack gets +300 damage and +10 MP cost, for a maximum of 4000 damage and costing 180 MP at max level. Keep in mind, I may change this to become Gravity elemental as well (Utsuho is now officially the only Gravity elemental character in the entire game).

Of note, Utsuho's OTHER "ultimate" is Abyss Nova, which is simply an AoE Self-Destruct move, costing 100% Max MP to use. Which means you can inflict upwards to 9999 easily to all enemies if you have her at Max HP when using it. It'll probably cost less than 100% Max MP, but that's how that is. Not nearly as spectacular as Giga Flare, but you know...


Other noteworthy things about Okuu is her Gravity-series of attacks, namely Shooting Sun/Artificial Sun/ Subterranean Sun, which act as Gravity/Gravira/Graviga, respectively. These may be important for a specific other spoiler optional character's ability...
Title: Re: Touhou fantasy
Post by: Jq1790 on June 06, 2012, 10:46:37 PM
Why not make it 3 levels of each level for Utsuho so she can use Peta Flare?  Not something earth-shatteringly important, but still, if you go all the way up to Hard, might as well make the final push to Lunatic, right?
Title: Re: Touhou fantasy
Post by: Xenomic on June 06, 2012, 11:13:45 PM
I COULD, though that'd mean I'd have to make an animation for Peta Flare, and lord knows I have no idea what I'd do for that lol. Originally she was going to have the most levels out of every character (with the 4 additional levels for Peta Flare), but I dropped that since the damage on Giga Flare at max was high enough @_@;
Title: Re: Touhou fantasy
Post by: Kaitani on June 07, 2012, 01:16:30 AM
The synthesis shop sure is kind of useless as it is now. By the time you can make the first weapons for a character they are severely outclassed by what you can get from a normal shop. And you fair warning about the permanent stat changes with some items was very welcome, since I noticed that Meiling's first crafted weapon actually lowered her MP instead of increasing it, and did so permanently...

I was playing on some new party combinations, and came across a bug where Hope won't be healed by Keine's Gods' Realm. Her level isn't there just for show is it? :P
Title: Re: Touhou fantasy
Post by: Xenomic on June 07, 2012, 02:14:10 AM
Seems I forgot to put Hope into the coding, as well as another character. Fixed now.

I seem to have forgotten to increase Max MP and had both Decreases...that's fixed now.

Nitori's Potion Berry and Large P skills are also fixed now, as those didn't have the HP box ticked.


Hopefully it's only Meiling's weapon that permanently did anything...the rest should revert to normal after equipping/unequipping them...


Any suggestions for fixing up the crafting shop would be very much welcomed...@_@
Title: Re: Touhou fantasy
Post by: Kaitani on June 07, 2012, 03:05:53 AM
I think I suggested earlier to add the possibility of buying the ingredients to make stuff after showing that kind to the NPC in the shop. This way you wouldn't need to grind away at the same enemies to get enough of the items, which would also help in avoiding over-leveling and having too much money on your hands. You could then make the hard-to-get stuff unavailable this way or so darn expensive you couldn't afford them until much much later.
I think you should also make some of the crafted items become possible to make much earlier, since you can hardly make anything in there as it is now. Some of the items don't seem all that powerful either (except for the last 2 weapons for a character). Take Aya's first weapon for example: it needs a Magic Fan to make, which to my knowledge can first be gotten in the Kappa Caves. Quite late for a rather unimpressive weapon in my opinion. And I haven't seen any Large Feathers around, so making her second weapon in the list isn't possible yet.
Then there's of course the difficulty in actually browsing through the items in the shop to get an idea of what you could make. But I think you said it would need the custom menu system to improve it, so I guess it can't be helped.
Title: Re: Touhou fantasy
Post by: Xenomic on June 07, 2012, 03:31:06 AM
I haven't even attempted to implement that yet as I've had a lot of other things to do (as of right now, Advent Cirno's finally gotten sprites for her character so she's no longer using Cirno's original sprites. It's the case of Yuuka's old sprites all over again!). And once I get enough animations done, THEN I'm definitely going to take a break from the game for a while. I know, I know....beta5 not here yet or even touched, but dammit I'm only one person! I do have someone touching up on Misty Lake right now (he's touching up on the maps he's done), so there'll be more to Misty Lake than like....5 screens (and when those maps are given to me, then the area with the save point will have no random encounters). IF this map turns out good and all that, then I'll have him try to touch up/add onto other maps as well (big places that'll probably be harder/longer to do for him will be SDM, Bamboo Forest, and Eientei, the top 3 places that NEED redone badly).


I will have to make that shop a custom shop if you show the item to the shop keeper so that it appears in the list. Otherwise, it'll take forever to set up (it'll still take forever to set up anyways...). I might just make it so you can just outright buy the materials as long as you have one in your inventory or something...but that'd require me to also check for every instance of an item being in inventory or not @_@


I intended on having a lot of the level 1 crafting weapons for characters (and some other things) right after Youkai Mountain to be obtainable. Just...the crafting list is horrible right now lol. And the HP/MP+% accessories are....kinda hard to get too because why get them when you can use the items needed for them to get permanent stat bonuses?


Of course, I'll be making it so that while some weapons are equipped, you'll have specific abilities that you can only use while it's equipped (for instance, there will be a weapon that will allow the character to use the Osmose spell). This will also involve me making MORE craftable weapons and such probably, but hey...we can use more of some things, like spears or hammers, to have more variety in weapons right? Plus it gives more variety in deciding on what type of weapon attribute you want to use (Pierce, Blunt, and Slash).
Title: Re: Touhou fantasy
Post by: Xenomic on June 07, 2012, 09:38:01 PM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/EmbryosDream.png)


Why yes, even though she's a Blue Mage and her technical "ultimate" I suppose in there is Ultima (well, for NOW it is. She might not have Ultima when the revamped list gets done if it ever does), this is her actual ultimate in her normal skillset (which is the shortest out of all of the playable characters. And here I thought Mokou had the shortest...).

This move got nerfed a bit, going from 99 MP to 150 MP. There's a good reason though! Embryo's Dream acts as a Full-Cure + Full-Life + Esuna for one party member...so in other words, it's kinda like a Hyper Elixir, except for one character. It might even cost more if I have to nerf the MP cost!
Title: Re: Touhou fantasy
Post by: Xenomic on June 08, 2012, 03:25:54 AM
And now comes a special request, one that I really REALLY would need help with. What is this request you ask? Well...there is ONE animation that I cannot do, simply because well...it's really hard to do with 96x96 squares, and I have to manually connect things, which is a pain to begin with. So the request is? I need someone who can get the FULL animation (and ONLY the animation) of Iku's Five-Clawed Dragon spellcard from Soku. Yes, the one that is a giant star...that one. I HAVE the sprites that are used for it, but again, I have to manually connect them myself (it uses 2 separate sprites) and that's just a pain in the arse to do.


So yeah, if anyone can help with getting that animation for me, that would be fantastic @_@
Title: Re: Touhou fantasy
Post by: Xenomic on June 08, 2012, 08:30:45 PM
Update Patch 1.087: http://www.mediafire.com/?ulh1k2ydmo5u9eg


Fixes a few bugs, mostly being related to skills (Nitori's Large P and Potion Berry skills didn't heal HP since I somehow forgot to tick the HP box, some skills that were supposed to heal dealt damage instead due to the mechanics of 2k3, etc.), as well as adding a whole crapton of new animations (Chakra, Pray, Souleater, and Sacrifice commands all have new animations, and a lot of skills that didn't have one before such as Remilia's Vampire Claw and Cirno's Blind Nightbird now have one. Still working on animations while I'm waiting for my mapper to get done with touching up on Misty Lake!

Yes, yes, I know...I should be working on beta5, but ya know...mapping!



(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/AbsoluteZero.png)


In today's screenshot...we start to go over the temporary characters (rest of the optional characters will have to wait as those are spoilers, aside from Advent Cirno whom I don't have screenshots for, but she has new animations now!). Let's start with Letty, shall we?


As you can already guess, Letty is an Ice-elemental user...and that's about it. In the short time you get to use her (she's usually with Iku), you'll notice something between the two of them: Compared to Iku, Letty has less HP, MP, Attack, and Defense, but much MUCH more Speed and Magic. Granted, Iku has a weapon and accessory, and starts 2 levels higher than Letty but ya know...

As for her skills? Well, this is what I'm going to do with the temporary characters. Since you only get to use them for a set amount of time, I'll just list what all of their skills do, savvy?


Cold Snap: 1100 base Ice damage, 85% Accuracy, can cause Freeze. 26 MP.

Undulation Ray: 1200 base Ice damage, 90% Accuracy, Ignores Defense. 32 MP.

Northern Winter: 900 base AoE Ice damage, 90% Accuracy. 34 MP.

Absolute Zero: 2500 base AoE Ice damage, 80% Accuracy, can cause Freeze and Slow. 68 MP.

White Album: Increases Letty's Defense by base 50. 40 MP.

Lingering Cold: 75% Accuracy, can reduce Attack, Defense, and Magic by base 50 to all enemies. 45 MP.
Title: Re: Touhou fantasy
Post by: Xenomic on June 09, 2012, 09:51:58 PM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/ExpandedOnbashira.png)


Now to go in actual order of the characters. Kanako is the very first temporary character of the game, and well...what do you expect? She's supposed to be strong, but she suffers from being probably the absolute SLOWEST out of any temporary character. Blame the Onbashira she has on her!

As for her skills? Well, you already know that she gets to use Red Mouth Mishaguji, but that's only in the first fight. Afterwards, unless you level her up massively, she'll never get to use the skill again, so the above move is probably your best bet (that move being Expanded Onbashira. For those wondering what that Letty move was, that was Absolute Zero).

Skill breakdown time!


Curse Serpent: Inflicts Poison/Blind/Instant Death. 12 MP.
Revered Pillars: 1200 base Earth physical damage to one enemy. 24 MP.
Rising Zephyr: 1000 base Wind damage to one enemy. 22 MP.
Falling Onbashira: 1400 base Earth physical damage to all enemies. 30 MP.
Omiwatari God Crosses: 1600 base Ice damage to one enemy and can inflict Freeze. 32 MP.
Source of Rains: 1200 base Water damage to all enemies. 22 MP.
Divine Serpent: 1000 base Earth damage to one enemy and absorbs HP. 20 MP.
Expanded Onbashira: 3000 base Earth physical damage to all enemies. 45 MP.
Red Mouth Mishaguji: 8000 base Earth damage to one enemy and can inflict Poison/Blind/Silence/Slow as well as reducing Defense to 0. 180 MP.


As you can see, Kanako's and Suwako's Mishaguji drastically differ from one another. Too bad you can't abuse Red Mouth eh? Also of note, aside from Curse Serpent which has a 80% accuracy, all of Kanako's skills have a 95% accuracy, 5% more than most other characters with their skills.
Title: Re: Touhou fantasy
Post by: Xenomic on June 10, 2012, 09:00:19 PM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/FourDevasArcanum.png)


Temp #2! Yeah, I know...some people might be sad to not be able to get to keep Yuugi, especially after have played GoS, but...can't win em all now can ya? Yuugi boosts the absolute smallest skillset out of ALL characters, having a mere 2 skills. This might be remedied later by giving her an additional 1 or 2 skills (Annihilating Roar being one, which would grant Power Up to the party, and probably something like Adamant Helix or something). So let's go over her skills eh?


Storm on Mt. Ooe: 800 base Magic damage to all enemies. 34 MP.
Four Devas Arcanum: 1500 base Earth physical damage to one enemy and can cause Instant Death. 40 MP.


Also of note, Yuugi is immune to all statuses excluding Amnesia and Venom (you'll never run into Venom in this place though), halves Thunder, and obviously absorbs Earth. She is weak to Fire and Wind however, which may prove dangerous as well...it's obvious where you'll be using her. Also of note, she has Mighty Guard, which is whenever she is in Defend status (using the Defend command), she'll take 75% less damage from all attacks instead of 50%.


To also add to Kanako, Kanako is also immune to all statuses except Venom and Amnesia, both of which have a 30% chance of being inflicted on her. She also halves Thunder, Exorcist, and Water, is weak to Fire and Wind, and absorbs Earth.
Title: Re: Touhou fantasy
Post by: Xenomic on June 11, 2012, 01:11:39 AM
Beta4 Ver. 1088 Patch:  http://www.mediafire.com/?ys7733dympp6hgc


Adds more animations AND adds the new updated Misty Lake. For those who have already gone through it, you can actually still do the puzzle associated with it. Note that there's no random encounters set on the new maps, so there's nothing to worry about aside from the required ones. Do give feedback on the new maps, as this will help my mapper on whether or not he did a good job on it!


1.089 Patch (Apply after 1.088)

http://www.mediafire.com/?zavpoadsl9e64la
Title: Re: Touhou fantasy
Post by: Kaitani on June 11, 2012, 08:16:20 AM
I can't get deeper into the Misty Lake because Momiji says I need to bring Komachi and Cirno with the party, however even if they are in the party I get that message.

Btw, I got into a fight in that first screen of Misty Lake where I surrounded the enemy. Is that just very very rare or is that a new addition, since I don't remember having such a fight position before?
Title: Re: Touhou fantasy
Post by: Xenomic on June 11, 2012, 08:25:29 AM
It's very very rare.

That's odd....that bug should've been fixed. Was the random encounter with new enemies or with old ones?
Title: Re: Touhou fantasy
Post by: Kaitani on June 11, 2012, 08:36:23 AM
I think they were the old ones, they died in one hit and gave very little exp. A fairy in one fight and a toad in another.
Title: Re: Touhou fantasy
Post by: Xenomic on June 11, 2012, 08:44:30 AM
Strange...something might've goofed up on that then...then again, I'll have to look into it tomorrow. Could've sworn I fixed that forever ago though...did you try both sides with them in your party?
Title: Re: Touhou fantasy
Post by: Kaitani on June 11, 2012, 09:10:56 AM
Yeah tried to enter both paths.
Title: Re: Touhou fantasy
Post by: Xenomic on June 11, 2012, 10:35:29 PM
@Kaitani: Actually, looking at the coding on the world map, it's supposed to take you to the map that has you fight enemies such as Water Beasts and Water Orbs, not Fairies and Water Toads...I don't see anything that makes you go to the other map at all...




(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/Stradivarius.png)

Ahhhh Lunasa....too bad you're NOTHING like you were in DoSM eh? Oh well...in fact, Lunasa is probably EXTREMELY underwhelming as a temporary character. Is she as bad as Edward? Probably not...but probably so. So what's the deal with her? Welll...let's start with her skills:


Stradivarius: 650 base Ghost damage to one enemy and chance of Paralyze. 30 MP.
Guarneri del Gesu: 350 base Ghost damage to all enemies and chance of Sleep. 22 MP.
Slow Sound: 450 base Ghost damage to one enemy and chance of Slow. 25 MP.


Yeah, she very little moves to use herself...which is a shame...now then, for the part that may concern you!


The Good:

*Lunasa is capable of absorbing Shadow elemental attacks. Which is handy for the boss fight you must use her in.
*Lunasa comes equipped with a Spell Charm, giving her higher resistance to Magic-based attacks. Which is good, considering the bosses you have to use her against.
*Lunasa is innately immune to Instant Death, Petrify, Poison, Blind, and Freeze. Well...this would be nice if anything actually used those statuses in this area.
*Lunasa is immune against Absorb attacks, such as Drain.

The Bad:

*Lunasa is weak against Holy, Ghost, and Mystic attacks.
*Lunasa has low HP compared to Yuugi and Kanako.
*Lunasa CANNOT USE THE ITEMS COMMAND. In other words, NEVER have her as the last character standing!!!
Title: Re: Touhou fantasy
Post by: Jq1790 on June 12, 2012, 12:42:29 AM
Why not give her some more relevant resistances and stuff?  Y'know, make up for her lack of good moves with some stuff that makes her still handy, instead of her basically being all but Shadow-absorbing dead weight?  i forget how it was having her from my earlier playthrough, but if she's as bad as you say, then that's really kinda sad.  Should probably give her some sort of really good stuff that's actually helpful where you use her, y'know?

Also I thought nothing was weak vs. Mystic?  Thought that was a sort of 'neutral' type but still having an element.  Or maybe I'm remembering wrong(Most likely).
Title: Re: Touhou fantasy
Post by: Xenomic on June 12, 2012, 12:46:34 AM
It's "Nothing is immune to Mystic". There's still things WEAK to it or that can HALVE It, but never be immune or absorb it. In fact, some of your actual playable characters are weak to it (Remilia and Yuuka are a couple that come to mind. Think of it as a way to balance them out a bit more).

I haven't decided on what all she gets...if she DOES return later on as a temporary character again, then she MAY get something then...hmmm...it's just coming up with ideas for her moves that makes hard hard to do methinks.
Title: Re: Touhou fantasy
Post by: Jq1790 on June 12, 2012, 01:20:31 AM
What about Psuedo Stradivarius?  It's a similar NAMED spell to one of her others, but from my putzing around in PCB Luna, it plays ENTIRELY differently...  So could make that a bigger hitting spell or something.  Something so she's at least got one "nuke" if you will, even if it's kinda costly.  Would make her less useless at randoms, no?  Plus the occasional extra nice amount of damage will help for bosses, for sure.
Title: Re: Touhou fantasy
Post by: Xenomic on June 12, 2012, 01:24:17 AM
I'd have to come up with an animation for that though (and I already got enough as it is to flounder through lol). I can always just stuff it in there and whatnot. It's like how with Yuugi I need to give her more than just 2 moves (sure, those moves are exceedingly good, but she could do with a couple more!). Pseudo Stradivarius might even have some....I don't know...effect too, like how her other attacks have statuses on them. Hmmm.
Title: Re: Touhou fantasy
Post by: Kaitani on June 12, 2012, 01:52:03 AM
Well that Misty Lake bug is interesting then. I got Dai-chan standing on the world map as I approached the area, starting the dialogue. Then I got to the old map were I would need to have Komachi and Cirno in party. Interestingly I can actually skip to the other side of the lake and enter from the SDM side, gaining access to the rest of the old map, with the very first enemies that place has. Btw, this was done on the save that has completed the beta so far.
Then I loaded my debug room save and entered the test room for the first visit in Misty Lake. I got the same Dai-chan appearance in the overworld and also access to the new map. Eastern side is blocked due to "fairy magic" and thus cannot be explored, and west side repeats the 2nd room over and over again. The tips about taking another path doesn't make much sense to me, since the path up is pretty much a straight line to follow. It's also quite weird how you can go between the lines of trees in the first room.

EDIT: nevermind about the 2nd room, missed a spot where you can go through. Not too fond of the whole "going behind the trees" thing though.
Title: Re: Touhou fantasy
Post by: Xenomic on June 12, 2012, 01:56:43 AM
Well...that first room there's a trick to it. You just have to figure it out~


Eh? That confuses me as to why that's doing that. It shouldn't at all since well...yeah. It shouldn't at all lol. If you have them both in your party, it should let you pass. Otherwise, people wouldn't have been able to beat the game @_@
Title: Re: Touhou fantasy
Post by: Kaitani on June 12, 2012, 02:34:09 AM
I got through that part without problems when I was at that point in the story, though I have no idea why that prompt to bring those two along again came after the patch. Maybe the new map somehow messes up the scripting in Misty Lake? Since I got the Dai-chan appearance (1st visit), requirement to have Cirno and Komachi in party (2nd visit) and I was at the point in plot where I had gotten Cirno back once again.

Oh, and I backtracked the Misty Lake from the SDM side all the way to the beginning, and was able to see the new part of the map that way even on the actual save file. The magic part of the puzzle was gone though, as it should since I'm way past that point in plot.

As for the puzzle itself, I think it's quite fine. But for someone who really really hates mazes, I can't really appreciate it. :D However, even for me it didn't take that long to make it to the other side, so the puzzle works nicely, with the story attached to it and all.
Title: Re: Touhou fantasy
Post by: Xenomic on June 12, 2012, 02:41:21 AM
Thing is, it shouldn't since I don't see anything that affects the switch for going to the 2nd version (the one where you fight the higher-leveled monsters), because the switch for that is turned on after you defeat Adrammalech. And since that switch turns on after him (which should force you into the 2nd version)....yeah. I don't know @_@
Title: Re: Touhou fantasy
Post by: Kaitani on June 12, 2012, 03:37:17 AM
How does it work actually when you enter a certain part of the plot in the Test room? To test that Misty Lake thing I entered the game from the Cave to Makai (Alice icon), ran through Eastern Forest and into Hakurei Shrine. There the event where OP Marisa and Alice kick your ass (I actually kicked theirs on my lvl 99 team now :D ) started. After that I went to the Misty Lake, where I had the very same things happen as on my main save file, blocked access due to Komachi/Cirno requirement (even if they are in the party).

And then for the really messed up part. If you enter the game in the Test room from the Daiyousei sprite (I think it said Misty Lake after Kourindou) you get the correct event first with the mist and guardian talk. However, right after that you get the initial dialogue in there about the mist being gone and all, after which your party ends up inside the signpost, unable to move anywhere...
So, I use an Emergency Stairway to get out of the place, and find that the mist is still on screen, no matter where I go. Then I enter Misty Lake again, and find myself in the old map with the 2nd visit enemies there, as is still intended right?
Title: Re: Touhou fantasy
Post by: Xenomic on June 12, 2012, 03:45:46 AM
It's supposed to take you to the start of that specific plot event. Of course, that doesn't mean I forgot to turn on some switches here and there obviously.


That's odd though. I'll have to really look into that. Though with the mist, that's because I forgot to make it go away if you use an Emergency Stairway (since I don't see people getting many of those and using it THERE of all places). That's odd though that it gives you that map with the 2nd set of enemies. Did it let you go on if you put Cirno and Komachi in your party?



EDIT - Give this a try and see what happens. In the original map, I removed the events (except for one) that makes it so you cannot go on without the two. The one event that didn't remove it is the far left one on the left path. So check both tiles of the left path, and see what happens there in your main file. Either which way, the 2nd version is the only one WITH the fog/mist so if it's not there, or the event that has Momiji, Cirno, and Komachi in it doesn't trigger at all when you enter it after Adrammalech, then that means that it isn't working right for some reason.


http://www.mediafire.com/?n6a2aapg0v3k9re
Title: Re: Touhou fantasy
Post by: Kaitani on June 12, 2012, 03:59:25 AM
Quote
That's odd though that it gives you that map with the 2nd set of enemies. Did it let you go on if you put Cirno and Komachi in your party?

Other than the double event at the start, that part played the same way as before the new map came in. I was able to get in with Komachi and Cirno in the party (didn't test without them though). Was it supposed to give the new map with the mist then? And were the enemies supposed to be the initial ones or the ones that come with the mist?
Title: Re: Touhou fantasy
Post by: Xenomic on June 12, 2012, 04:00:04 AM
See previous post as I edited it ^^;
Title: Re: Touhou fantasy
Post by: Kaitani on June 12, 2012, 04:20:38 AM
Quote
So check both tiles of the left path, and see what happens there in your main file.

The left tile gave the Momiji's message to bring Komachi+Cirno in (even when in the party) and the right tile let me through. The magic in the puzzle was there too, so I had to clear it the long way before getting through it.
Title: Re: Touhou fantasy
Post by: Xenomic on June 12, 2012, 04:21:30 AM
Did it have mist in it at all, or none?

EDIT - Actually, tell me the last thing you did before you went there. Hopefully you already beat Adrammalech before going there? ^^;
Title: Re: Touhou fantasy
Post by: Kaitani on June 12, 2012, 04:27:09 AM
The last thing I did before that in the plot line was beat up Alice in front of Shinki. And no, no mist.
Title: Re: Touhou fantasy
Post by: Xenomic on June 12, 2012, 04:30:46 AM
Oh wait, you're playing your actual save file and not anything before that? If that's the case...then you should be in the normal Misty Lake then. Gosh darnit, you got me all confused for nothing >_<''
Title: Re: Touhou fantasy
Post by: Kaitani on June 12, 2012, 04:47:33 AM
Sorry for confusing you, but I never mentioned anything but the Test room play and my "end-game" save file. I guess I shouldn't have even tested that place on a save file that has cleared that event already, since you can very well run into problems like that. Since the events only happen once per game, it should work fine. Nonetheless, it's weird getting that Momiji's message pop up on the screen when it obviously shouldn't be there anymore.
Title: Re: Touhou fantasy
Post by: Xenomic on June 12, 2012, 04:56:41 AM
That's more than likely due to me not fixing it up afterwards because I didn't think on it (unless you mean that one tile right now, which was kept in intentionally from old coding).
Title: Re: Touhou fantasy
Post by: Xenomic on June 12, 2012, 09:15:32 PM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/PainFlow.png)


Ahhhh Hina Hina Hina. Hina is actually surprisingly good, probably to the surprise of people who may not think she's good at all. Let's take a look at her shall we?

Skillset:

Bad Fortune: 600 base non-elemental Magic damage and chance of Confusion to all enemies. 25 MP.
Broken Amulet: 850 base non-elemental Magic damage and chance of Blind to all enemies. 32 MP.
Misfortune's Wheel: Reduces Attack/Defense/Magic by base 20 to one enemy with a 100% Accuracy. 20 MP.
Cursed Field: Reduces elemental resistances to all enemies to Fire/Ice/Thunder/Earth/Wind/Water/Holy/Shadow. 38 MP.
Pain Flow: 2000 base non-elemental Magic damage and chance of Instant Death to one enemy. 75% Accuracy and ignores Defense. 68 MP.


The Good:

*Hina is immune vs Instant Death/Poison/Blind/Silence/Berserk and absorbs Shadow.
*Hina has very high MP and a 50% Critical hitrate on her regular physical attack. Her Nagashi-bina weapon also has a high chance of inflicting various statuses to its target.
*Hina comes with a Gaia Barrier, giving her higher resistance to Earth attacks, but also slows her speed down.


The Bad:

*Hina is weak to Holy and Mystic (not a problem for the dungeon you use her in)
*Hina is weak to Confusion/Sleep/Paralyze
*Hina has below average HP, but this is offset by her resistances and equipment.
Title: Re: Touhou fantasy
Post by: Xenomic on June 13, 2012, 08:37:19 PM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/FallingBlast.png)


Shizuha is actually a really potent temporary character, much like Hina (and much better than say, Lunasa and Yuugi). So what's the dealio with her? Well...


Skillset:

Autumn Leaves: 650 base Earth damage and a chance of Slow on all enemies. 24 MP.
Madness Leaves: 820 base Wind damage and a chance of Berserk on all enemies. 28 MP.
Revival Leaves: Revives a KO'd ally with 25% Max HP. 50 MP.
Maple Wize: Restores 1200 base HP to one ally. 22 MP.
Leaves in the Dark: 750 base Wind/Earth damage and a chance of Blind to all enemies. 28 MP.
Maple Sappling: Drains 50 base MP from one enemy. 1 MP.
Falling Blast: 2000 base Wind damage to one enemy. 80% Accuracy. 54 MP.


So what's the good and bad? Welll...


The Good:

*Shizuha can halve Magic damage (!!!!) and of course, absorbs Earth.
*Oddly enough, Shizuha has high Attack. Sadly, this is counterbalanced by every other stat being just average.
*Shizuha has both a healing and a revive (!!) move.



The Bad:

*Shizuha is weak to Fire, Wind, Ghost (???), and Absorb attacks. Luckily, the only Absorb attack you deal with during the time you use her is Earth elemental.
*Shizuha has NOTHING equipped at all. No Weapon, No Armor....nothing.
Title: Re: Touhou fantasy
Post by: Xenomic on June 13, 2012, 10:51:40 PM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/OwotoshiHarvester.png)



So as you already seen, Shizuha is pretty supportive aye, with some nice attacks. So how does Minoriko fare in comparison? Let's find out!


Skillset:

Warm Colour Harvest: Restores base 20 MP to the party. 0 MP (!!!!!).
Autumn Sky: Increases resistance to all non-elemental attacks to one ally (Physicals/Exorcism/Magic/Ghost/Absorb). 100 MP.
Bumper Crop: Restores 700 base HP to the party. 25 MP.
Owotoshi Harvester: 2000 base Earth damage to one enemy. 80% Accuracy. 54 MP.


The Good:

*Unlike Shizuha, Minoriko comes with the Union Plume weapon (yes, the Union Plume from Valkyrie Profile is her weapon). However, she still has nothing else equipped.
*Unlike Shizuha, Minoriko has above average Attack, but has high MP. Also, contrary to both sisters having "Average" HP growth, at level 99, Minoriko has 1000 HP more than Shizuha (7500 compared to Shizuha's 6500).
*Minoriko absorbs Earth attacks (of course).
*Minoriko can supply indefinite MP (!!!!)


The Bad:

*Minoriko is weak to Wind (dur)



So yeah, YOU judge how she is in comparison to her sister!
Title: Re: Touhou fantasy
Post by: Kaitani on June 14, 2012, 05:39:30 PM
Quote
So yeah, YOU judge how she is in comparison to her sister!

Well let's just say that when one of the sisters leaves the party during the time you have them I wished it had been the other way around. :D
Title: Re: Touhou fantasy
Post by: Xenomic on June 14, 2012, 08:24:53 PM
@Kaitani: Actually, since you brought that up, what happened between Satori and Koishi was actually completely reversed in their roles. What happened to Satori is what was supposed to happen to Koishi, and vice versa.



(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/ScarletWeatherRhapsody.png)


Really, for those who've only played a bit of the game and have seen her, I wonder how many thought she'd be a temporary? Of course, you ONLY use her in one fight in the current beta, but will that be the last time you get to use her? Who knows! Moving along...


Skillset:

Divine Pillar: 800 base Earth/Holy damage to one enemy. 28 MP.
Heaven & Earth Press: 500 base Earth physical damage to one enemy and reduces Defense by base 500. 75% Accuracy. 28 MP.
Six Earthquakes: 800 base Earth physical damage to all enemies. 34 MP.
Enlightenment: Increases Attack, Defense, and Magic by base 50 for Tenshi only. 50 MP.
Unletting Soil: 1200 base Earth physical damage to all enemies. 39 MP.
World Creation Press: 3000 base Earth physical damage to one enemy. 66 MP.
Scarlet Weather Rhapsody: 3000 base non-elemental Magic damage to one enemy. 82 MP.



The Good:

*Tenshi has very high HP, high Attack, and above average Defense.
*Tenshi comes with very nice equipment as opposed to the previous temporary characters, coming with near-end game/end game equipment.
*Tenshi halves Thunder, and absorbs Earth. Irregardless of what the Read Me says, she does NOT absorb Mystic, and instead halves it.


The Bad:

*Tenshi is weak to both Fire and Wind.
*Tenshi has low Magic, and not exactly the best of MP even if it is average. Luckily, only one of her skills are Magic based.
Title: Re: Touhou fantasy
Post by: Xenomic on June 15, 2012, 08:58:20 PM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/KoakumaAttack.png)


Time to book your flight, son!

No, Koakuma herself doesn't HAVE any ultimates or anything like that. She's not special enough to get one :<

Instead, she's a really, REALLY big mage. And by really big, I mean she has a crapton of spells, probably the biggest list of skills out of the entire cast of both playables AND temporary characters. So what does she have? Let's look!


Skillset:

Firaga: Deals 2000 base Fire Magic damage to one enemy. 54 MP.
Scathe: Deals 1000 base Fire Magic damage to all enemies. 44 MP.
Blizzaga: Deals 2000 base Ice Magic damage to one enemy. 54 MP.
Thundaga: Deals 2000 base Thunder Magic damage to one enemy. 54 MP.
Quake: Deals 300 base Earth Magic damage to all enemies. 26 MP.
Quakera: Deals 650 base Earth Magic damage to all enemies. 38 MP.
Break: 70% chance to inflict Petrify to one enemy. 16 MP.
Breakga: 70% chance to inflict Petrify to all enemies. 38 MP.
Aeroga: Deals 2000 base Wind Magic damage to one enemy. 50 MP.
Waterga: Deals 2000 base Water Magic damage to one enemy. 54 MP.
Poison: Deals 18 base Poison Magic damage and 80% chance to inflict Poison to one enemy. 4 MP.
Poisonga: Deals 20 base Poison Magic damage and 80% chance to inflict Poison to all enemies. 10 MP.
Bio: Deals 200 base Poison Magic damage and 90% chance to inflict Poison to one enemy. 20 MP.
Cure: Restores 150 base HP to one ally. 10 MP.
Cura: Restores 500 base HP to one ally. 15 MP.
Curaga: Restores 3000 base HP to one ally. 48 MP.
Heal: Restores 40 base HP to the party. 6 MP.
Healara: Restores 200 base HP to the party. 15 MP.
Healaga: Restores 1000 base HP to the party. 36 MP.
Revive: Fully revives and restores one KO'd ally. 99 MP.
Might: Increases Attack by base 50 to one ally. 25 MP.
Refresh: Restores all HP, MP, and status to one ally. 120 MP.
Darkga: Deals 2400 base Shadow Magic damage to one enemy. 58 MP.
Death: 70% chance to inflict Instant Death to one enemy. 20 MP.
Deathga: 70% chance to inflict Instant Death to all enemies. 48 MP.
Berserk: 80% chance to inflict Berserk to one enemy. 20 MP.
Blind: 80% chance to inflict Blind to one enemy. 6 MP.
Blindga: 80% chance to inflict Blind to all enemies. 18 MP.
Confuse: 80% chance to inflict Confusion to one enemy. 21 MP.
Confusega: 80% chance to inflict Confusion to all enemies. 35 MP.
Silence: 80% chance to inflict Silence to one enemy. 4 MP.
Silencega: 80% chance to inflict Silence to all enemies. 17 MP.
Sleep: 80% chance to inflict Sleep to one enemy. 6 MP.
Sleepga: 80% chance to inflict Sleep to all enemies. 23 MP.
Stun: 80% chance to inflict Paralyze to one enemy. 14 MP.
Stunga: 80% chance to inflict Paralyze to all enemies. 30 MP.
Slow: 70% chance to inflict Slow to one enemy. 32 MP.
Slowga: 70% chance to inflict Slow to all enemies. 56 MP.
Stop: 70% chance to inflict Stop to one enemy. 38 MP.
Stopga: 70% chance to inflict Stop to all enemies. 67 MP.
Pain: 70% chance to inflict Poison/Blind/Silence to one enemy. 26 MP.
Painga: 70% chance to inflict Poison/Blind/Silence to all enemies. 48 MP.
Protect: Grant Protect status to one ally. 14 MP.
Protectga: Grants Protect status to the party. 36 MP.
Regen: Grants Regen status to one ally. 8 MP.
Regenga: Grants Regen status to the party. 32 MP.
Blink: Grants Blink status to one ally. 6 MP.
Blinkga: Grants Blink status to the party. 38 MP.
Fog: 80% chance to inflict Amnesia status to one enemy. 26 MP.
Fogga: 80% chance to inflict Amnesia status to all enemies. 56 MP.



Yeah, that is a huge list...and to top it off, we haven't even gotten to the Good and Bad stuff for her!


The Good:

*As expected, Koakuma has very high MP and Magic.
*Koakuma's weapon, Black Bible, has double attack on it. What makes this so particularly useful is the fact that Black Bible has 80 Attack, +25% Critical, AND a 40% chance to inflict Instant Death when it hits.
*Koakuma halves Magic damage (!!!), is immune to Absorb, and absorbs Shadow.
*Koakuma has a vast library of spells to choose from for any given situation.
*Koakuma comes with the Low Risk armor, which gives +50% resistance to ALL negative status effects.


The Bad:

*Koakuma's spells also costs a lot of MP to use, making her run out of MP very quickly...
*Koakuma is weak to both Holy and Mystic.
*Contrary to her very high MP and Magic, Koakuma has very low HP and Defense. A true mage through and through.



So yeah....Koakuma is pretty good, but even so, she can't save you from everything!
Title: Re: Touhou fantasy
Post by: JmLyan on June 15, 2012, 09:16:03 PM
Just my opinion, 40% chance of instant death sounds a bit overpowered.
Title: Re: Touhou fantasy
Post by: Xenomic on June 15, 2012, 09:21:38 PM
Would be, if the enemies didn't have a high resistance to Instant Death to begin with in that area (that, and the area isn't exactly super long either. So that may make you wonder why she has everything ever if it's only like 10-20 minutes worth that you get to use her? That's for another time).
Title: Re: Touhou fantasy
Post by: Xenomic on June 16, 2012, 08:54:01 PM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/SwimmingOarfishShot.png)


We've finally made it back to Iku and Letty's side, and this time, it's time to talk about the damn oarfish .V.

So what do we have with her? Let's find out!


Skillset:

Dragon Fish's Strike: 800 base physical damage to one enemy and ignores Defense. 26 MP.
Dragon Fish's Wrath: Increases resistance to all non-elemental attacks (except Mystic) to Iku only. 40 MP.
Elekiter Dragon Palace: Increases resistance to all non-elemental attacks (except Mystic) to the party. 72 MP.
Lightning Flash: 800 base Thunder damage to all enemies. 37 MP.
Dragon God's Wrath: 1500 base Thunder damage to one enemy and chance of Paralyze. 48 MP.
Five-Clawed Dragon: Decreases all non-elemental resistance (Except Mystic) to all enemies. 68 MP.
Swimming Oarfish Shot: 3000 base Thunder damage to all enemies. 89 MP.
Able Swimmer: Restores 1500 base HP to the party. 25 MP.



The Good:

*Iku comes with the Damage Charm accessory, giving her higher resistances to physical attacks.
*Iku boosts very high HP and high Attack.
*Iku absorbs Thunder (dur)


The Bad:

*Iku comes with no armor, shield, or helmet.
*Iku's abilities costs a lot of MP, and she has below average MP to start with.
*Iku is weak to Water.
Title: Re: Touhou fantasy
Post by: Xenomic on June 17, 2012, 08:33:40 PM
With that out of the way, let us continue with the next one shall we? Note, I'm skipping one character for now until I get a better screenshot for her!


(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/Ill-StarredDive.png)


Ah Mystia~ I really do like her you know? Anyways, she's a bit of an odd character in a way. Let's take a look at her shall we?


Skillset:


Hooting in the Night: 600 base non-elemental damage and chance of Silence on all enemies. 22 MP.
Sphingid's Wingbeats: 600 base non-elemental damage and chance of Sleep on all enemies. 22 MP.
Poisonous Moth: 650 base non-elemental damage and chance of Poison on all enemies. 25 MP.
Night Sparrow Song: 750 base Wind elemental damage and chance of Blind on all enemies. 32 MP.
Ill-Starred Dive: 1800 base Physical damage and chance of Blind to one enemy. 45 MP.


Of note, all of these skills are skills Mystia uses against you in the boss fight with her.



The Good:

*Mystia is capable of inflicting multiple statuses on entire groups of enemies.
*Mystia is immune to Earth and absorbs Wind.


The Bad:

*Mystia cannot use the Items command (!!!!)
*Mystia is weak to Ice and Thunder.
*Mystia has low HP and MP, as well as below average Magic.
*Mystia comes with only a Barrier equipped.



Yeah, she's kinda not THAT great, but you only get to use her for a limited time (and the enemies aren't that threatening enough to your party at that time anyways). How will she fare later on in the story is another question though...
Title: Re: Touhou fantasy
Post by: Xenomic on June 18, 2012, 09:03:39 PM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/EndlessNightHermit.png)


Wriggle is about the same as Mystia, as far as how good she is. There's really not much to say about her! She plays pretty much like her boss counterpart, though I HAVE considered making her Poison elemental instead of Earth.


Skillset:


Meteor on Earth: 800 base Earth elemental damage to one enemy. 25 MP.
Firefly Phenomenon: 1200 base Earth elemental damage to all enemies. 33 MP.
Night Bug Storm: Reduces all enemies MP by base 20. Earth elemental. 12 MP.
Endless Night Hermit: 2200 base Earth elemental damage and chance of Instant Death to one enemy. 56 MP.



The Good:

*Wriggle has high HP and Attack, as well as above average Defense and Speed.
*Wriggle halves Thunder and absorbs Earth.



The Bad:

*Wriggle is weak to Fire and Wind.



As you can tell, pretty bland and boring really...but she's necessary to the story so there you go!



And on that note, let's take a look at what all Final Fantasy monsters/bosses are actually here shall we?! Note, this one has SPOILERS in it so...these also include those NOT in the game yet! I probably left out some stuff too but oh well!


Adrammelech (Follows FFXII version first, then FFT version later)
Alexander
Basilisk
Behemoth
Black Waltz (unused)
Bartz (Phantasm dungeon only)
Cecil (Phantasm dungeon only)
Chaos (Phantasm dungeon only)
Chimera
Cloud of Darkness (Phantasm dungeon only)
Crystal Dragon
Deathguise (FFIX version)
Demonolith (FFX version)
Doom Dragon (FFVI version)
Epitaph (FFIX version)
Exdeath (Phantasm dungeon only)
Exodus (Does not follow FFXII version until later)
Garuda
Geryon
Gilgamesh (only in Phantasm dungeon)
Golbez (Phantasm dungeon only)
Hades (FFIX version)
Imp (FFVIII version)
Iron Giant
Irvine (Phantasm dungeon only)
Kraken
Krysta
Lich
Malboro (and its other variants, such as Great Malboro, Duke Malboro, etc.)
Marilith
Moss Fungus (FFV)
Necron (Phantasm dungeon only)
Neo Bahamut (Phantasm dungeon only)
Omega (FFV version)
Omega Weapon (FFVI version)
Omega Weapon (FFVIII version)
Omega Weapon (FFX version)
Ozma
Pan Dora (FFVI)
Parasite (FFVI)
Proto Babil (Phantasm dungeon only)
Red Wolf
Ruby Dragon
Ruby Weapon
Sandworm (FFV)
Seymour (Phantasm dungeon only)
Shinryu (only in Phantasm dungeon)
Tiamat
Trap Door (FFIV)
Ultima
Ultima Weapon (FFVIII version)
Ultimate Weapon
Ultimecia (Phantasm dungeon only)
Valefor (Phantasm dungeon only)
Yiazmat
Zemus (Phantasm dungeon only)
Title: Re: Touhou fantasy
Post by: Xenomic on June 19, 2012, 09:03:32 PM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/RumblingJikoku-ten.png)


CHEEEEEE.....Ok, I'm not going to do that. Damn fandom >_<


Anyways, Chen is well...KINDA based off of a certain LoT incarnation in a way. The only real reference to that game by me, aside from Letty's random White Album.


Skillset:


Phoenix Egg: 800 base non-elemental Magic damage to all enemies. 28 MP.
Flight of Idaten: Increases Chen's speed by 200. 58 MP.
Rumbling Jikoku-ten: 1300 base non-elemental Physical damage to one enemy. 38 MP.



The Good:

*Chen can reach ridiculous Speeds with her Flight of Idaten, which gives her plenty of time to wail away at the enemy with either regular attacks or her skills.
*Chen has high Attack, Magic, and Speed.
*Chen halves Magic damage (!!!) as well as being immune to Ghost and Absorb.
*Chen isn't as scantily clad as everyone else, coming with a Green Beret and a Barrier.



The Bad:

*Chen's skills take a lot of MP to use
*Chen has really bad HP compared to everyone else.
*Chen is weak to both Water and Mystic (!?). If you don't understand the Water weakness, read up on her Perfect Memento in Strict Sense profile as to why.
Title: Re: Touhou fantasy
Post by: Xenomic on June 20, 2012, 08:20:04 PM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/GreatFortuneCrest.png)


The last of the four that you get to use in one scenario (yup, you get to use a party full of temporary consisting of Mystia, Wriggle, Chen, and now Tewi). Tewi's....actually really damn good.



Skillset:


Two Rabbit Chase: 800 base non-elemental Physical damage to one enemy. 25 MP.
Rabbit Ball: 1200 base non-elemental Physical damage and chance of Paralyze to one enemy. 32 MP.
Great Fortune Crest: Reduce Attack, Defense, Magic, and Speed by 10 and reduces Physical resistance to all enemies. 50 MP.
Elemental Rabbit: Increases all elemental resistances (except Mystic, Gravity, and Poison) to Tewi. 30 MP.
Ancient Duper: Decreases all elemental resistances (except Poison, Gravity, and Mystic) to all enemies. 45 MP.



THE GOOD:

*Tewi has a 50% Critical Hit rate, boosted even further by her weapon, making her Attack extremely effective. In addition to that, she can attack twice per turn (!!!)
*When Defending, much like others such as Yuuka, Meiling, or Momiji, Tewi takes 75% damage instead of 50% damage from all attacks.
*Tewi is harder to hit due to having a Small Hitbox accessory equipped (attacks will miss roughly 25% of the attack on her)
*Tewi has unusually high Speed.
*Tewi halves Thunder, is immune to Absorb, and absorbs Earth.
*Tewi is capable of making enemies weak to physicals, making her even more deadlier, as well as making her allies attacks much more effective.



THE BAD:

*Tewi, much like the other 3, is used for such a brief amount of time (both her and Chen are used even less than Mystia and Wriggle). But don't fret...there's more to come.
*Tewi has below average HP, while most of her other stats except Attack are just average.
*Tewi is weak to Wind.




So yeah...if it's any consolation, before I buffed the boss, Tewi ALONE was almost enough to take the boss down if that says anything of how good she was. @_@
Title: Re: Touhou fantasy
Post by: Xenomic on June 21, 2012, 09:34:58 PM
Now we begin the actual spoilers! How so? We're going into beta5+ characters now (other characters will have to wait as I still need to get screenshots of their stuff). So let's begin shall we? Don't worry though! We'll get back to the others soon enough!


(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/HouraiDoll.png)


Gotta love them graphics eh? Oh wait...we're not here to talk about the graphics? Oh right...Alice...

So unlike other games that Alice is in, she is NOT a tank in any way, shape or form. In fact, her Defenses are quite the opposite, almost on par with the likes of Patchouli. But we'll get to that in a bit...


Alice's skillsets are unique in that the only way to upgrade them is to complete a specific sidequest with her. If you don't have Alice at all (or you failed to get her....yes, she can be completely missed, as she's one of the optional characters you can get but due to specific reasons she CAN be lost forever) and you complete said optional dungeon, you will not get anything out of it (in fact, without Alice in your party you can't even fight the optional boss there). So yes, her skills are just like any other fully playable characters. So I'm not going to go over each and every one of them, just the big ones to note:


Dolls of War: Damage = Dolls collected * 100. 75% Accuracy. 120 MP. This is the final upgrade to Doll Placement (which turns into Little Legion before this).
Suicide Pact: Damage = Alice's Max HP - Current HP. 1 MP. This is the final upgrade of Volatile Puppet (which turns into Return Inanimate before this).
Level Titania: Damage = Alice's Level * 100. 70% Accuracy. 25% Max MP. This is the final upgrade of Shanghai Doll (which turns into the above Hourai Doll before this).
Cute Phalanx: Starts as 1K Spear Dolls until this. First level is 1000 flat damage (so essentially 1000 Needles), with THIS skill doing 5000 flat damage.


The only other skill Alice gets is Doll Arrangement, but that's a basic physical AoE move. So yeah...there's that on her!



THE GOOD:

*Alice's skills can be devastatingly powerful.
*Alice halves Magic damage.
*Alice has high Magic.
*Alice comes with high-level equipment such as Circlet and Radiant Dress.




THE BAD:

*Alice is gotten extremely late in the game.
*Alice's skills to be EXTREMELY effective have to be upgraded multiple times, each requiring completing a difficult optional dungeon and defeating the optional boss.
*Alice has low Defense, while all of her other stats except Magic are just average.
*Alice is one of the very few characters who is semi-weak to the Poison element.



Of note, Alice DOES have her own set of craftable weapons, with the final weapon being extremely powerful (Hourai gives 255 Attack and Magic, if that says anything).
Title: Re: Touhou fantasy
Post by: Xenomic on June 23, 2012, 11:30:05 PM
Double time since I seem to have forgotten to put the last one here as well...


(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/HouraiElixir.png)

BUH DUN DUUUUUN! Bet people who's played the game are questioning this one eh? Well....that'll be explained in due time. By the way, she's a temporary character, not optional or full playable, so don't expect to abuse her that much....and it's a good thing to. Let's see what makes her one of the more godlier characters eh?


SKILLSET:


Earth in a Pot: 750 base non-elemental Magic damage to all enemies. 25 MP.
Awakened God: Increases elemental resistances (except Mystic and Poison) to Eirin. 50 MP.
Sky-Born Genealogy: Decreases all enemies Defense by 50 with an 80% accuracy. Magic elemental. 32 MP.
Game of Life: Inflicts Instant Death to one enemy. 32 MP.
Apollo 13: 2000 base non-elemental Magic damage to all enemies. 68 MP.
Galaxy in a Pot: 4200 base non-elemental Magic damage to one enemy. 72 MP.
Hourai Elixir: Restores all HP, cures all negative statuses except Death, and increases resistance to all elements and attributes except Poison, Gravity, and Mystic to the party. 180 MP.





THE GOOD:

*Eirin has innate Ribbon, meaning she's immune to EVERY negative status in the game, up to and including Instant Death (!!!!)
*Eirin is immune to Absorb and absorbs Wind and, oddly enough, Poison (!?)
*Eirin has ridiculously high HP and Magic, as well as high MP and above average Attack/Speed.
*Eirin comes with rather good equipment, coming with an Oath Veil, Shield Bangle (which gives her more physical resistance so she halves physical damage as well), and a Health Bell (which grants HP/MP Regen). She also comes with the powerful Artemis Bow, which allows her to do full damage even from the back row with physicals (if rows even AFFECT physical damage).
*Eirin innately has a 25% chance to deal a critical unlike most of the cast who has a 10-15% chance.



THE BAD:
*Oddly enough, Eirin cannot use the Items command. Not that THAT'S an issue for her unless she's alone...



Yeah, ONE bad thing out of the entire thing...she's pretty solid, if only for that one flaw that can prove to be fatal if left alone. But yes...that's just one flaw. Though we'll see how that'll play out later in the game when we get there!




And now for today's post...


(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/LastJudgement.png)


What's there to say here? She pretty much winds up in the same questionable zone as Eirin, for those who have already played the game. Moving along...


SKILLSET:


Bar of the Ten Kings: Fully revives all KO'd allies. 80 MP.
Charge of Virtue: 1500 base Shadow damage and chance of Instant Death to one enemy with 80% Accuracy. 38 MP.
Last Judgment: 2000 base Holy elemental damage to all enemies. 54 MP.


Yeah, that's all she gets. Not a whole lot at all!



THE GOOD:

*As with Eirin, Shikieiki is immune to all negative statuses.
*Shikieiki starts with really good equipment, including the Gold Hairpin which gives Half MP Cost naturally (making her rather expensive skills even less expensive, so her Last Judgment can be used far more often than say Eirin's Galaxy in a Pot). The Rod of Remorse also has 5x Attack on it, making it a very potent weapon.
*Aside from Speed which is just average, ALL of Shikieiki's stats are Very High.
*Shikieki halves Exorcism and Ghost damage, is immune to Absorb, and absorbs Holy.



THE BAD:

*Shikieiki is weak to Shadow oddly enough, even though you'd think she'd either absorb both Holy and Shadow or be immune to them both.
*Shikieiki cannot use either the Items OR Defend command.




So yeah...don't know what you guys think of her, but there's that! She appears as a temporary character roughly the same time as Eirin so keep that in mind!
Title: Re: Touhou fantasy
Post by: GuyYouMetOnline on June 24, 2012, 09:01:05 AM
Um... okay, could we perhaps get a list of who's temporary and who's permanent?
Title: Re: Touhou fantasy
Post by: Xenomic on June 24, 2012, 09:03:51 AM
Odd....I thought I put that in the first po....oh wait, I didn't make this topic so I couldn't put it in the first post...guess I'll have to find some place to put it at then in here. I'll do that tomorrow whenever I put in the next screenshot I suppose...
Title: Re: Touhou fantasy
Post by: Xenomic on June 24, 2012, 08:59:55 PM
For those curious about the characters, here you are!

Playable Characters:

Reimu Hakurei
Marisa Kirisame
Cirno
Aya Shameimaru
Hong Meiling
Patchouli Knowledge
Reisen Udongein Inaba
Sakuya Izayoi
Momiji Inubashiri
Nitori Kawashiro
Remilia Scarlet
Yuuka Kazami
Youmu Konpaku
Komachi Onozuka
Fujiwara no Mokou
Byakuren Hijiri
Yumemi Okazaki
Hope


Optional Characters:

Sanae Kochiya
Suwako Moriya
Keine Kamishirasawa
Advent Cirno
Utsuho Reiuji
Koishi Komeiji
Nue Houjuu
Alice Margatroid
Yukari Yakumo
Rinnosuke Morichika


Temporary Characters:

Yuugi Hoshiguma
Kanako Yasaka
Mystia Lorelei
Tewi Inaba
Wriggle Nightbug
Chen
Shikieiki Yamaxanadu
Eirin Yagokoro
Aki Minoriko
Aki Shizuha
Hina Kagiyama
Lunasa Prismriver
Koakuma
Tenshi Hinanawi
Nazrin
Iku Nagae
Letty Whiterock
Watatsuki no Yorihime
Shinki
Shou Toramaru
Mima
Youki Konpaku
Chaos
Daiyousei



(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/ObsoleteLine.png)


CHOO CHOO! That is all that needs to be said. Unlike a lot of the previous ones, and despite being listed as optional, Yukari is pretty much forced onto you. When? I'm not going to say! But let's say that...well...she's actually kinda mediocre I think. But let's look shall we?


SKILLSET:

Illusion Manji: 700 base non-elemental Physical Pierce damage to one enemy. 26 MP.
Nest of Fireflies: 2200 base Shadow elemental damage to all enemies. 56 MP.
Obsolete Line: 9999 non-elemental Physical Blunt damage to one enemy. 255 MP.
Quadruple Border: Increases Defense of party by 30 and grants Protect. Magic elemental. 52 MP.
Box of Urashima: Reduces all enemies Defense by 30. Shadow Magic elemental. 32 MP.
Bewitching Bait: Drains 30 MP from one enemy. Magic elemental. 0 MP.
Venomous Lace: Drains 30 MP from all enemies. Magic elemental. 0 MP.
Objective Border: Reduces all elemental and physical resistances (except Poison, Gravity, and Mystic) to all enemies. 42 MP.



Obsolete Line does require a sidequest to get however...but she does start with everything else!


THE GOOD:

*Yukari is the only character that you get full-time that has innate Ribbon (!!!)
*Yukari has very high HP, MP, and Magic.
*Yukari comes equipped with almost the best endgame buyable equipment in the game.



THE BAD:

*Yukari is weak to Mystic and semi-weak to Exorcism. This is actually bad as things at this point in the game use Mystic and Exorcism quite a lot...



There hasn't been much development on Yukari's part really...she was originally just going to be an optional character, as it says up there, and then a temporary character...and well, she's still a temporary character at some points, and then a forced party member at another point. Yeeeeah...
Title: Re: Touhou fantasy
Post by: Xenomic on June 25, 2012, 05:19:14 PM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/RainbowUFO.png)


THE COLORS! THE COLOOOOOOORS!!!

Nue is a rather interesting character really. Her skills originally were going to inflict rare statuses on the enemy, but that got changed in favor of Hope having those skills for her Pestilence skillset. So what good is Nue? Well...let's look shall we?


SKILLSET:

Red UFO: Inflicts Berserk on one ally. 18 MP.
Blue UFO: Inflicts MP Regen on one ally. 24 MP.
Green UFO: Inflicts Regen on one ally. 16 MP.
Rainbow UFO: Inflicts Power Break, Armor Break, and Magic Break to one enemy with 60% accuracy. 32 MP.
Heian Dark Clouds: Inflict Fear on one enemy with 60% accuracy. 20 MP.
Mysterious Snake: Inflict MP Sap on one enemy with 30% accuracy. 8 MP.
Danmaku Chimera: 700 base Mystic elemental damage to all enemies and removes Reflect. 28 MP.
Danmaku X: Inflicts Lock on one enemy with 40% accuracy. 12 MP.
Grudge Bow: Inflicts random damage to all enemies depending on number of statuses on party, and then removes all statuses from party (excluding Death). 55 MP.


Why yes, Grudge Bow is much like Reisen's skills in Genius of Sappheiros. I was going to make it depend on the enemy's status, but there's no way to check for that in RPG Maker (lame...). So yeah, enjoy beefing up your party and then blasting your enemies with Grudge Bow! In addition to all of this, Nue also comes with the Morph command. What's that do you ask? Well, if the enemy has 10% or less of their HP remaining, using this will turn that enemy into an item! I plan on having some of the rarer stuff obtained this way (which will make some of the Gravity-type stuff like Utsuho's Suns and Koishi's Nova Storm skills be somewhat useful).



THE GOOD:

*Nue is immune to Absorb and absorbs Shadow.
*Nue automatically comes with a Shield Bangle, giving her higher than normal resistance to physicals.
*Nue is one of the only ways to obtain certain items.
*Nue has above average Attack, Defense, and Magic.



THE BAD:

*Nue is one of the only ways to obtain certain items.
*Nue is weak to Holy, Mystic, Exorcism, and Gravity.
*Nue has low MP.
*Several of Nue's skills have low accuracy, making them not as useful even though they can be rather powerful if they connect.
Title: Re: Touhou fantasy
Post by: Xenomic on June 25, 2012, 07:07:02 PM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/HeavenlyNetSandbag.png)

Just saying man! Just saying!

Yeah, expect random ones like these to pop up from time to time. I have a good 70-100 screenshots of these types of images, using my favorite dummy character~
Title: Re: Touhou fantasy
Post by: Xenomic on June 26, 2012, 08:56:28 PM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/Starstorm.png)


PK STAAAAAAAAAAAAARSTOOOOOOOOOOOOOOORM! Yes, this is one of the moves that Mima had in Touhou Mother. It's a homage to that (as well as one other move she has). So yes, that Twilight Spark earlier? That totally was meant to be showing her off as she's a temporary character (sorry, not fully playable!). So what's good with the Mima? Let's find out!


SKILLSET:

Piercing Wide Wave
Anti-Spirit Illusion
Wild Phantom Spirit
Evil Field
Stardust Parade
Reflection Nebula
Earth Light Nova
Healing Omega: Restores 2000 base HP to the party. 68 MP.
Twilight Spark: 5000 base Mystic Magic damage to all enemies. 100% Max MP.
Starstorm: 2000 base Magic damage to all enemies with 80% accuracy. 120 MP.


Of note, those without descriptions have nothing to them yet as I haven't decided on what they will do. Out of those, Healing Omega and Starstorm are based on her Touhou Mother incarnation. Twilight Spark is from Touhou Soccer 2. Earth Light Nova, Reflection Nebula, and Stardust Parade are from Concealed the Conclusion. The rest is from PoDD. Lots of references with this one!



THE GOOD:

*Mima is immune to Instant Death, considering ya know, she's a ghost.
*Mima halves Magic and is immune against Ghost and Absorb. Funny, since the Ghost attribute is meant to be more damaging AGAINST Ghosts, hence why Youmu is good against them.
*Mima has very high MP and Magic, as well as above average Attack.
*Mima comes with with rather powerful abilities.



THE BAD:

*Mima is weak vs Mystic, Holy, Exorcism, and Physicals.
*Mima has very low HP and Defense, as well as below average Speed.
*Mima's skills are rather costly...not that that matters much to her!


The list may be subjective to change depending on what her abilities will do and whatnot...I need to figure that out soonish.
Title: Re: Touhou fantasy
Post by: Xenomic on June 27, 2012, 08:34:04 PM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/AbsoluteJustice.png)


IT'S SHOU TIME!....Ok, I won't do that again.


SKILLSET:

Hungry Tiger
Absolute Justice
Aura of Justice
Dazzling Gold
Purification Demon
Radiant Treasure
Most Valuable Vajra


None of her skills are completely set in stone yet. One is an AoE healing move (probably going to be either Aura of Justice or Most Valuable Vajra, or even Purification Demon) I know that much. Most of these moves are Mystic elemental as well since well...Shou is Mystic. Originally she WAS Holy, but I need some Mystic characters so she became one. I think it's fitting for her!



THE GOOD:

*Shou comes with Mighty Guard, reducing all damage by 75% instead of 50% when using Defend.
*Shou has high HP and Attack.
*Shou is one of the few Mystic elemental characters in the game.
*Shou is actually the ONLY character immune to Mystic (which will more than likely be changed to Half). Shou is also immune to Holy.
*By default, since Shou comes with the Mortal Soul, she is immune to Instant Death. Also, due to coming with the Flame Barrier, she takes half damage from Fire. Shou also comes with the powerful Holy Lance and Radiant Dress.



THE BAD:

*Shou is weak to Shadow.




There's really not much bad compared to good with her. We'll see when her skillset is fully done eh?
Title: Re: Touhou fantasy
Post by: Xenomic on June 28, 2012, 08:35:52 PM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/ArmageddonMemory.png)


Oh yes....I wonder how many have been wanting to have HER as playable in a RPG now? Well, have fun! She's only temporary though....also, that animation? Totally not Celestial Star from Valkyrie Profile. And I'm totally not using it for TF's Celestial Star either (that has its own animation). Enough of that! Let's move on! This is only part 1 for her, so I'm only going over her Divinity Skillset.


Recharge: Restores 50 MP to one ally. 0 MP.
Mystic Square: Grants Auto-Life to the party. 60 MP.
World Desolation: 2200 base Mystic damage to all enemies. 75 MP.
Hexagram Cradle: 1000 base Shadow Magic damage and chance to inflict multiple statuses to one enemy with 70% accuracy. 60 MP.
Armageddon Memory: 5000 base Mystic Magic damage to all enemies with 80% accuracy. 256 MP.


Yes, Armageddon Memory (the one in the screenshot) is that powerful. And as you already know, nothing is immune or absorbs Mystic so it's a solid attack. Unless the enemy is immune to Magic of course, then it won't matter at all! Hexagram Cradle is essentially a damaging Bad Breath, and well....Recharge is a cheap way to restore MP if you don't want to spend your items!




THE GOOD:

*Shinki is immune against Absorb.
*Shinki has very high HP, MP, and Attack, as well as high Magic.



THE BAD:

*Shinki's skills costs a lot of MP to use.
*Shinki is weak to Holy, Shadow, and Mystic.
*Shinki has below average speed and very low Defense.
*If Shinki is killed at any point during the time you have her, it's an instant game over.



Let's see if anyone gets that last reference there eh? Part 2 will come either later today or tomorrow!
Title: Re: Touhou fantasy
Post by: Xenomic on June 29, 2012, 07:59:09 PM
Part 2!

(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/Frostbite.png)


The other half of Shinki's skillset is pretty much just like Cirno's Call command. You can thank a couple people over in Poosh for the idea here~


Thousand Pain: 1000 base Physical damage and chance of Lock to one enemy. 48 MP. Sara summon.
Spirtual Heal: Restores 1500 base HP to the party and cures all negative statuses except Death. 54 MP. Luize summon.
Frostbite: 1200 base Ice Magic damage to all enemies and chance of Freeze. 37 MP. Mai summon.
Demon Flare: 2000 base Fire Magic damage to one enemy and chance of Berserk. 56 MP. Yuki summon.
Sword Rain: 1000 base Physical damage and chance of Armor Break to one enemy. 48 MP. Yumeko summon.



So as it stands Yuki's summon is the most powerful for single-targets. Sadly, during the time you HAVE Shinki, a lot of enemies are resistant to Fire based attacks, so she's about as good as the others. Mai is probably the most useful as she hits everyone and is the cheapest to use (granted, Sara has the chance to inflict the rare Lock status, and Yumeko can halve Defense if lucky but...).
Title: Re: Touhou fantasy
Post by: Xenomic on June 30, 2012, 08:24:20 PM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/GoldDetector.png)


Going back a bit to someone that I overlooked due to not having anything to show. Well...she still doesn't have much to show because I don't know what to do with her skillset. I can't do anything really fancy with it in battle in terms of like...searching items or such (or I COULD, just well....it'd be a thing to do). So yeah...



SKILLSET:


Nazrin Pendulum
Gold Detector
Rare Metal Detector
Busy Rod
Gold Rush



Originally all of these were meant to be used OUTSIDE of battle (Nazrin I've been contemplating on being a temporary character, if for the fact that in-battle, she's not that good at all, but outside of it she's your go-to person to find hidden items and such), but not too sure yet...



THE GOOD:

*Nazrin reduces all damage by 75% instead of 50% with her Defend.




THE BAD:

*Nazrin is a poor fighter in-battle
*Nazrin has very low HP, MP, Defense, and Magic.
*Nazrin has very low-level equipment (a Barrier and Atlas).
*Nazrin is weak against physical attacks.



As you can see right there, meant to be purely used for outside of battles.
Title: Re: Touhou fantasy
Post by: Xenomic on July 01, 2012, 04:10:34 AM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/LemmingsParade.png)


http://www.mediafire.com/?a0czcode83oo93g


Update patch which fixes a bug that well...I don't know why I forgot to do it, but before the fix the boss was impossible to beat due to the stipulations to the fight not being there. That, and leaving/reentering an area broke the game. So there's that....and now have a random screenshot to go with this!


EDIT - One more thing to note...I forgot that I changed Physicals from (500 > 250 > 100 > 50 > 25) to (800 > 400 > 200 > 50 > 0 ), so...have fun testing out whether or not that formula works better than the normal? Though whether or not that'll make some enemies harder is debatable since um...I didn't get around to the skills yet since this completely slipped my mind? ^^;;
Title: Re: Touhou fantasy
Post by: Xenomic on July 01, 2012, 08:17:06 PM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/FairyCircle.png)


So yeah, how's that there new patch holding up for everyone? Hopefully I didn't utterly break the game by making Attack too powerful?


So today, we're nearing the end of the character countdown (well, for those that have anything worth saying), and we'll start the last 4 with little ol' Hope here. And yes, Fairy Circle finally does have a freaking animation after like a year of not having one....or longer.


SKILLSET:


Pestilence skillset:

Fear: Reduces target's Attack/Defense/Magic by half. 70% accuracy. 16 MP.
POW Hammer: Inflicts Power Break. 70% accuracy. 8 MP.
Deprotect: Inflicts Armor Break. 70% accuracy. 12 MP.
Defaith: Inflicts Magic Break. 70% accuracy.8 MP.
Charm: Inflicts Charm. 60% accuracy. (No MP cost yet).
Bleed: Inflicts Sap. 40% accuracy. (No MP cost yet).
Mind Bleed: Inflicts MP Sap. 40% accuracy. (No MP cost yet).
Lock: Prevents use of physical and magical skills. 60% Accuracy. (No MP cost yet).
Reverse: Reverses all negative and postive statuses on the party. 50 MP.



Fate skillset:

Hellfire: 500 base Fire damage to all enemies. 28 MP.
Aurora Freeze: 500 base Ice elemental damage to all enemies. 28 MP.
Skygate: 500 base Thunder elemental damage to all enemies. 28 MP.
Meteor Blast: 500 base Earth elemental damage to all enemies. 28 MP.
Aerial Slash: 500 base Wind elemental damage to all enemies. 28 MP.
Judgment Day: 1000 base Mystic elemental damage to one enemy. 40 MP.
Mind Blast: 200 base non-elemental Magic damage to one enemy and chance of random status. 70% accuracy. 38 MP.
Cosmic Spear: 1500 base Shadow elemental damage and chance of Instant Death to all enemies. 100 MP.



Death skillset:

Death: 70% chance to inflict Instant Death. 20 MP.
Apocalypse:




Order skillset:

Seraphic Law:



Chaos skillset:

Cosmic Break:


Hope skillset:

Fairy Circle: Restores 30% Max HP to the party. 10% Max MP.
Esuna: Restores all negative statuses except Death. 25 MP.
Esunaga: Restores all negative statuses except Death to the party. 65 MP.
Bravery: Doubles Attack. 20 MP.
Protect: Doubles Defense. 14 MP.
Faith: Doubles Magic. 20 MP.
Sniper: Increasess Accuracy to 100% for Attack. 14 MP.
Decurse: Cures Curse. 14 MP.
Dispel: Remove all positive statuses from one enemy with 70% accuracy. 24 MP.
Dispelga: Remove all positive statuses from all enemies with 70% accuracy. 53 MP.
Vortex: Remove all statuses from all targets in battle except Death with 100% accuracy. 50 MP.
Celestial Star:



Those without any descriptions, either I forgot them or I haven't put them in yet. Not all of the skillsets are put in yet, and I have yet to decide which 3 abilities will be the ones you choose either (well, aside from Fate's since that's already in the game). On top of that, not everything is set in stone...for instance, Hope's default skillset may not include Esuna and Esuanaga at all (Bubble was removed recently from her skillset as well and replaced with Decurse). All of the final abilities there (Celestial Star, Cosmic Spear, Apocalypse, etc.) are all her Limit Break moves, and all cost the same MP and have the same stipulation to being used (25% or less HP, 20% chance of appearing each turn I think it was? All cost 100 MP to use). On that note, Chaos' skillset is basically a supped-up version of Fate's, but being single-target elemental attacks instead of AoE.  And yes, she still doesn't have her own sprites yet ;_;



THE GOOD:

*Hope is extremely versatile, being able to fill almost any role at any time.
*Hope has above average speed and high Magic.
*Hope is one of the few Mystic elemental characters in the game, though she acts more like a Holy elemental character (i.e. absorbs Holy, weak vs Shadow).
*Hope has access to some of the best weapons in the game (Mjolnir, Lavaeteinn, Varunastra, and possibly others such as Mistlteinn).



THE BAD:

*Hope must use a turn to switch between modes, and she's limited to just those abilities while in said mode, so she can't use EVERYTHING she has at one time.
*Hope has below average MP and low Defense.
*In order to get her unique equipment and skills, they must be obtained via storyline or through optional sidequests. On that note, Hope's skills NEVER get anymore powerful than they already are, meaning Fate's skillset can become obsolete later on in the game (whether or not I'll fix this up to not be this way is another story).
Title: Re: Touhou fantasy
Post by: Xenomic on July 02, 2012, 07:11:26 AM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/SpeartheGaeBolg.png)



RANDOM SCREENSHOT TIME!


In other news, Weapon Bless is almost 50% fixed up on Youmu (yeah, it's taking quite a while to do. I'm doing 2 elements per day to save some sanity for myself, though I did 4 1/2 elements tonight alone....). With 20 weapons x 11 elements, that's roughly 4000 something blocks of code just for her alone, so you can see why I want to save some sanity eh? And that's just HALF of it....the reverse engineering is going to be even longer since I can't cheat with copy/pasting...so that might get cut to 1 element a day. Doesn't help that this is boring as all holy hell either...


Also, that delicious Spear the Gae Bolg eh?
Title: Re: Touhou fantasy
Post by: Kaitani on July 02, 2012, 11:58:49 AM
I did a short test run on the new patch, the only physical attacker I had was Remilia. The fairies in the Eastern Forest did seem to go down a bit faster, but they weren't being one-shotted so I think it's fine now.
Speaking of one-shotting, my leveling spree in Cave to Makai ended before it even started when I had a Ruby Dragon wipe my party with a Meteor on its first turn. Not the safest place to level.  :]
Title: Re: Touhou fantasy
Post by: Xenomic on July 02, 2012, 07:44:12 PM
Well, that's good to know at least. The only other problem though I'm worried about is when enemies use physical-based skills on you, since those are still using the new formula instead of the other (unless it's elemental then I'll HAVE to use that formula...).
Title: Re: Touhou fantasy
Post by: Xenomic on July 02, 2012, 08:16:38 PM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/YumemiAttack.png)


Those who've played the entire beta thus far may have wondered about this little girl here. Why yes, she's the actual LAST playable character you get in your party. Everyone after her is either temporary or optional. So what's the dealio with her? Well, aside from forgetting to take a screenshot of one of her abilities (or laziness, whichever), she has a little gimmick with her set of abilities. You see, you cannot buy, win, or find any of her abilities. In fact, the only way for her to use her abilities is to have her equipped with a weapon. Yes...her abilities differ from weapon to weapon, with her final weapon giving her access to them all. On top of that, the type of spells she can use change depending on her level (for instance, if you equip Yumemi with the Flame Visit, and you have her at level 40, her default level, she'll come with Foie and probably Gifoie. Level her up to around 50ish, she'll get Rafoie). I have to lower her level to match those of the other playable characters of course, but that's easily fixable.


SKILLSET:


Foie: 400 base Fire Magic damage and chance of Berserk to one enemy. 12 MP.
Gifoie: 1200 base Fire Magic damage and chance of Berserk to one enemy. 28 MP.
Rafoie: 2400 base Fire Magic damage and chance of Berserk to one enemy. 56 MP.
Barta: 400 base Ice Magic damage and chance of Freeze to one enemy. 12 MP.
Gibarta: 1200 base Ice Magic damage and chance of Freeze to one enemy. 28 MP.
Rabarta: 2400 base Ice Magic damage and chance of Freeze to one enemy.  56 MP.
Zonde: 400 base Thunder Magic damage and chance of Paralyze to one enemy. 12 MP.
Gizonde: 1200 base Thunder Magic damage and chance of Paralyze to one enemy. 28 MP.
Razonde: 2400 base Thunder Magic damage and chance of Paralyze to one enemy. 56 MP.
Resta: Restores base 1200 HP to all allies. 32 MP.
Anti: Cures all negative statuses except Death to one ally. 15 MP.
Reverser: Revives one KO'd ally with 25% Max HP. 34 MP.
Shifta: Increases Attack by 50 to one ally. 25 MP.
Deband: Increases Defense by 50 to one ally. 25 MP.
Jellen: Decreases Attack by 20 to one enemy. 15 MP.
Zalure: Decreases Defense by 20 to one enemy. 15 MP.
Ryuker: Teleports outside of dungeons on the overworld map and escapes from battles with 100% chance. 20 MP.
Megid: 2000 base Shadow Magic damage and chance of Instant Death to one enemy. 64 MP.
Grants: 1500 base Holy Magic damage and chance of Blind, Silence, Confusion, and Slow to all enemies with 80% Accuracy. 78 MP.



If you can't tell, she's heavily inspired by Phantasy Star. Which is funny, since I've never played the games ever myself.



THE GOOD:

*Yumemi has the widest array of spells at her disposal, second to Hope.
*Yumemi halves Exorcism and is the only character in the game innately immune to Poison.
*Yumemi has high Magic.
*Yumemi's weapons are all long-ranged, so she can deal full damage from the back with less chance of being attacked.



THE BAD:

*Yumemi's skills are limited by her levels and weapons.
*Yumemi has very low MP and below average Attack and Defense.
*Yumemi's skills, much like Hope's do not get any stronger ever. What you get is what you get!



So there's that! Level will be adjusted accordingly when she's added to the party from my very own playthrough (note that I don't stop to grind or anything, which is what I intended the game for is non-grinding of levels but...).


In addition, Yumemi DOES have a dummied out secondary skillset called Tinker. For those of you familiar with Final Fantasy Tactics Advance/A2, you'll know these right off the bat. If not, these are abilities that have a 50% chance of either working on your party or the enemy party, regardless of what they did. There's only one skill in here that does NOT come from FFTA/FFTA2, and that is Lucky 7 which comes directly from FFIX.



Dummied out moves:

Red Spring: 50% chance to either inflict Haste on the party or on all enemies. 8 MP.
Green Gear: 50% chance to either inflict Poison on the party or on all enemies. 8 MP.
Silver Disc: 50% chance to either inflict Armor Break on the party or on all enemies. 8 MP.
Chroma Gem: 50% chance to either inflict damage to MP on the party or on all enemies. 8 MP.
Gold Battery: 50% chance to either restore MP to the party or to all enemies. 8 MP.
Black Ingot: 50% chance to either inflict Fear on the party or on all enemies. 8 MP.
Lucky 7: If last digit is 7, either inflicts 7 damage, 77 damage, 777 damage, or 7777 damage. 8 MP.



The reason these are dummied out right now is due to me not knowing if these are what I want to do with the abilities or if Yumemi really needs a secondary command ability. It would give her something else to do aside from whatever abilities she has on at the time, but then again I doubt anyone's going to even use these abilities...
Title: Re: Touhou fantasy
Post by: Xenomic on July 03, 2012, 08:23:20 PM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/YorihimeAttack.png)


TIME FOR PEOPLE TO RAAAAAGE BECAUSE THEY ALL HATE THE MOON PEEPS! Well...anyways, guess who's the next temporary character you get in the game? Hint....well, you don't need a hint!

SKILLSET.....oh wait, she doesn't HAVE a skillset until much, much later in the game. In fact, she's the only character in the game to have 0 MP on all levels. Yes, she has 0 MP. So what does she do? Well, her special command, Deathblow (which may or may not be given to Advent Cirno, I don't know yet), has a low % chance (I think it's 10-20% or something) to inflict 25% Max HP worth of damage to the target. Note, that this will NOT kill the target, and this isn't final, so if you think it's too much or she should have something else, feel free to give me your suggestions, savvy?



THE GOOD:

*Yorihime comes with some top-tier equipment, including a Ribbon (prevents all negative statuses except Instant Death), the Tsukiyomi (one of Youmu's legendary weapons), a Healing Barrier (Auto-Regen), a Shield Bangle (Physical Resist Up), and the extremely rare Quartz Charm that you can only get 1 of in the entire game yourself (Auto-Bravery, Auto-Faith, Physical Resist Up IIRC? I forget exactly what it does now but it does neato things).
*Yorihime has very high HP and high Attack and Magic, for what her Magic is worth.
*Yorihime is immune to Mystic (will be half instead).



THE BAD:

*Yorihime does not have any skills of her own until much later in the game.
*Yorihime is semi-weak to the weapon attributes, which don't matter much due to the Shield Bangle.



So yeah, there's her in a nutshell! Exciting isn't she!? And yes, Tsukiyomi has a 2x Attack function to it, so have fun attacking twice in one turn with her!
Title: Re: Touhou fantasy
Post by: Xenomic on July 04, 2012, 08:05:19 PM
There's only one more spoiler character to spoil, but that'll be later. Yes, there are a couple more characters that I haven't spoiled, but that's because I have nothing for them in terms of either sprites or skillsets!


(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/StarSwordApologetics.png)


Oh righto, I can do Byakuren properly now can't I? You actually get Byakuren's ultimate move as part of the storyline (as with the final upgraded version of all of her moves). Star Sword Apologetics increases all resistances except Mystic to all allies with a 50% accuracy and costs 50% Max MP to use. Yeah, it's super risky to use, but it's also super powerful considering what it does, and unlike Nitori's Armor Elemental Bless skills, it lasts until the character dies (I don't know if being disabled via Petrification or such removes it either....). The rest of her skills ONLY target one element (except Magic Butterfly, which targets all non-elemental non-physical Magic attributes, such as Magic, Absorb, Exorcism, and the like. Then you have Star Maelstrom as her Holy AoE spell and Devil's Recitation as her Shadow AoE spell....she's really not meant for offense at all as you'd suspect! At one point, I even thought about having it so she could alternate between 2 different versions of each spell....one for offense, and another for defense. That'd take a lot of work to do though...
Title: Re: Touhou fantasy
Post by: Xenomic on July 05, 2012, 08:35:37 PM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/IceBlossom.png)


Going back to another character I skipped over, Advent Cirno. Yes, she's suffering from Yuuka syndrome in which she's using different sprites until eventually SOMEONE makes the Soku styled sprites, if that ever happens (unlikely...). Advent Cirno is a very gimmicky character in that you cannot buy any of her skills, and much like Keine, you have to win, steal, or find her skills. I don't have those set up properly yet though (the items for getting the skills) so she's kinda not THAT great right now. The other gimmick with Advent Cirno is that all of her moves have the same damage REGARDLESS of the skill level....it's the accuracy that changes from skill levels. It starts at a very low % (roughly 15% I think?), up to a maximum of 90% I think? Most of her skills do upwards to 2000 damage so there's that. That one in the screenshot? Ice Blossom is her ultimate move, and deals 6000 base Ice damage to all enemies with 70% accuracy, costing 180 MP to use.


Oh, and besides being an obvious reference to FFVII's Cloud, she's also referencing FFIV's Cecil in the fact that she starts at level 1 regardless of everyone else's level. Yeah...
Title: Re: Touhou fantasy
Post by: Xenomic on July 06, 2012, 08:49:53 PM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/FinalJudgment.png)


Oh look, it's Komachi with her Final Judgment. Yes, I had to use something not the actual spellcard graphics for this, because there's no way for me to mimic that at all! Final Judgment deals 2000 base Mystic Magic damage to one enemy and chance of Instant Death, ignores Defense and has a 80% accuracy. It costs 80 MP to use. Originally, it was Shadow elemental, but I changed it to make it more unique. Komachi stays relatively the same as before (based solely around inflicting status effects, has Yen Toss, etc.).


I am still contemplating the idea of making statuses have a 90-100% accuracy, but have a high MP cost at level 1 that decreases in cost as you level the skills up instead of having them have low accuracy to 90% accuracy on level ups....
Title: Re: Touhou fantasy
Post by: Xenomic on July 07, 2012, 02:49:46 AM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/-500Degrees.png)

Random screenshot time! Fans and players of Genius of Sapphieros will know exactly what this move is....and no, it's not usable by YOUR party ever!
Title: Re: Touhou fantasy
Post by: Xenomic on July 07, 2012, 08:21:22 PM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/Odyssey.png)


It is coming...

THIS particular screenshot may confuzzle some people. Is he a playable character? Temporary? Wasn't he the main villain? WHAT IS GOING ON!? MY LIFE IS FULL OF LIIIIIIES AND DECEEEEIT!


Oh, that up there? That is totally not Odyssey what are you talking about. Odyssey deals 2500 base Mystic Physical/Magical damage to all enemies and costs 150 MP. Of note, the only way to use this ability, as well as about half of Rinnosuke's abilities, is to keep him eternally equipped with the Kusanagi. He CAN equip other pieces of equipment, some of which are stronger than Kusanagi, but he won't be able to use his stronger abilities, and the Kusanagi is quite weak in power believe it or not. Maybe it's due to being all rusty from not being used in forever eh?


And with that, all characters that I can reveal (for now) are revealed! A lot, no? But again, half of them are only temporary, and about 28 are playable. Still a sizable amount nonetheless! Now all I have are random screenshots for abilities until I get other things. Unless YOU guys have anything you'd rather see screenshots of?
Title: Re: Touhou fantasy
Post by: Xenomic on July 08, 2012, 03:31:08 AM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/Camera-ShyRose.png)


Then let's start this off tonight with a random screenshot! This one featuring: Camera-Shy Rose! It's currently unused in the game's coding, but it would ATTEMPT to inflict Charm on the party. Dangerous!


And on top of this post, I have my own "tier" list. Yes, a tier list for a RPG. This is in order of whom -I- think is useful, before all of the new abilities were added in. Note that this is subject to change now that all of the newer abilities are in (Weapon Bless, Souleater, Pray, etc.). "? Tier" are those that I don't know how they'll fare at all yet.


S: Remilia, Koishi
A: Marisa, Sanae
B: Cirno, Meiling, Yukari, Alice
C: Reimu, Reisen, Youmu, Mokou, Utsuho, Yuuka, Byakuren, Patchouli, Momiji
D: Sakuya, Aya, Komachi, Keine
E: Nitori, Suwako, Advent Cirno
?: Yumemi, Hope, Nue, Rinnosuke



Reasonings:


S Tier: Remilia is solely up here BECAUSE she is THE absolute strongest physical attacker in the game, beating out even Meiling. Top that off with some good Absorb and Shadow attacks. Koishi is mainly up here due to how versatile her moveset is right now, and some abilities (such as Flare and Freeze) are pretty powerful for the time you get her.


A Tier: Marisa is just all-around powerful, and even if she can't use magic against enemies, she still has other options (well, only really Stardust Reverie and Attack), so she's not COMPLETELY useless. And Steal is always good! Sanae...well, Sanae is pretty good both as an attacker and supporter (and she's one of the few characters with a Revive ability). Falling Stars is her highlight though.


B Tier: Yukari and Alice are both really solid characters, though Alice will ONLY reach here if her skills get upgraded a bit. Yukari is also up here due to her inherent Ribbon. Meiling is of course here due to her massive physical attacks as well as being a good healer, and Cirno well...Cirno is pretty versatile in what she can do (and all of her summons, bar Tewi, are AoE at that).


C Tier: A LOT of people fall into here, simply because well...this is basically the average characters. For instance, Yuuka is here mostly because she DOES have powerful moves, but she's slow and has a LIMITED selection of moves, and Reimu is here due to even though she has an extremely versatile moveset, they can only go so far compared to everyone else that deals better in those categories (i.e. Komachi for statuses, Marisa/Patchouli for Magic, etc).


D Tier: Characters that AREN'T terrible per say, but they're very limited in their capabilities and what they can do. Keine has the potential to reach S or A Rank, but only by getting ALL of her skills.


E Tier: The characters that nobody would use pre-Beta4 2.0. Nitori was all but useless due to her low MP and very limited moveset, Suwako was unreliable, and Advent Cirno requires her to upgrade her skills a LOT, as well as level her up a lot more compared to everyone else.



So that's how it is. Of course, others may have different views on this list, which of course I'd like to hear from them on it~
Title: Re: Touhou fantasy
Post by: Kaitani on July 08, 2012, 08:17:09 AM
That list reflects my views on the character strength quite well. As you said, Keine can be a lot better than D Tier and since I think I have all the skills she can have at this point in the game, she's a pretty good character to have. I also think Cirno is stronger than B tier, since her summons cover a lot of elements and are quite strong too. Not to mention the status-healing AoE heal summon. :)
Title: Re: Touhou fantasy
Post by: Xenomic on July 08, 2012, 08:24:11 AM
Oh, Daiyousei's summon does have 1 MORE level, which heals more HP and even MORE statuses, so there's that to keep in mind. And note, this also doesn't take into consideration things that are in the game already, but you don't have access to yet (i.e. post-beta4 stuff such as ultimates). This list is based solely on playing through the game with said characters. Koishi is actually really good from the start even if you don't get her many Blue Magic spells because of her Rorschach in Danmaku and Subterranean Rose, both of which are very decent attacks. And once you start building up her Blue Magic arsenal, then Terrible Souvenir becomes more and more powerful itself. Remilia is just stupidly strong, and her other stats are pretty good as well.


Komachi WOULD be more useful if she wasn't so slow for one, and for another you have to wait pretty much until beta5 to max out all of her skills (yes, you can max her out first out of all of the characters). Until then she's a lot harder to use than anyone else...I'm contemplating if she should be that slow, but that's all part of the strategies with characters I guess. Craft Sakuya's weapon that lets her cast Haste, then cast Haste on Komachi (assuming I didn't make Haste self-target), and bam!

Aya just...she's not BAD per say, but she's lacking. She doesn't really have much of interest and Intel can only do so much I suppose. And Sakuya probably is C Tier really, but all she has are physical-based moves and Slow/Stop moves, and if she runs into a physical-resistant or immune enemy, she's pretty much worthless. That's her only problem...Remilia can at least bypass physical immunities with things like Red the Nightless Castle and Servant Flier!


Cirno...I don't know if she's really A Tier or not. She's definitely good, especially from the get-go, but once you get her back and until you get her upgraded summons, she's actually kinda lackluster compared to say, Reimu with her Youkai Buster or Sanae with her Falling Stars. Not to mention some people like Remilia who just tears things up with her attacks.


Really, Advent Cirno also has the potential to reach S or A tier as well. It's just that her skills are just as hard to get as Keine's, and they focus on the Accuracy gimmick moreso than anything else, whereas Keine's abilities normally have a 70% accuracy and are useful the moment you give her them. Couple that with Advent Cirno's really high stat growths, and she CAN be good. And just wait until you get Ultima Weapon....just you wait...
Title: Re: Touhou fantasy
Post by: Xenomic on July 08, 2012, 09:00:47 PM



***July 8, 2012***


Version 1.091 Patch: http://www.mediafire.com/?g3b6bfg2fonik3z


Old RTP: http://www.mediafire.com/?xr476u8p6lwa16u



NOTE: You want to install the 1.091 patch for updates and such. However, please keep in mind that 1.091 uses the UPDATED Attack formula for physicals (normal attacks only, not for skills. Those use a different formula). The physical attack formula is now (800 > 400 > 200 > 50 > 0). For those who want to continue playing the game as it was originally (damage formula being: 500 > 250 > 100 > 50 > 0), please install the Old RTP after installing the 1.091 Patch. If you would like to test out the new damage formula for me (as it's still very untested), feel free to do so and give feedback on it!



I shall be back later with random screenshot.
Title: Re: Touhou fantasy
Post by: Xenomic on July 09, 2012, 12:34:42 AM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/BuryinLake.png)


HELP! I'M DROWNING!
Title: Re: Touhou fantasy
Post by: Xenomic on July 09, 2012, 05:45:08 AM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/WildCarpet.png)

BARK! BARK! WOOF! MEOW! Oh wait....
Title: Re: Touhou fantasy
Post by: Kaitani on July 09, 2012, 11:09:56 AM
I did some more random fighting in the Cave to Makai, and my lvl 34 Remilia was hitting for 500-600 damage per hit against what I think is the "normal" defense. Against the wind-weak Garuda (I think that's the name) I managed to get a critical hit of 3,5k. :D
As for the enemies doing increased damage to me, it's still not that dangerous, but I feel like enemies choosing to use normal attack over a skill is no longer the "lucky break" it used to be. :)
For both allies and enemies, the normal attacks seem to miss almost 50% of the time, or the RNG just hates/loves me that much...

The physical damage increase applied only to normal attacks right? So Suwako hitting a Patchouli mirror for 2,4k with Moriya's Iron Ring was her being just that awesome? :P (even considering Patchouli is weak vs. physical)
Title: Re: Touhou fantasy
Post by: Hinacle on July 09, 2012, 06:29:07 PM
When I exit the Shrine at the beginning of the game it says the file hero3 cannot be opened. The same thing happens when I decide to watch the opening. How can I fix this?
Title: Re: Touhou fantasy
Post by: Hanzo K. on July 09, 2012, 07:10:34 PM
You need the RTP for that. I had that same problem when I started.
Title: Re: Touhou fantasy
Post by: Xenomic on July 09, 2012, 08:19:54 PM
Or you can get the CommandRTP and bypass that, which should be in the Mediafire link somewhere as well.


As for Suwako doing that much to a Patchouli mirror, I wonder if I forgot to change the attribute of that to the not-weapon using one (or if it uses an element...which it probably uses Earth or something and I don't know it).
Title: Re: Touhou fantasy
Post by: Xenomic on July 09, 2012, 08:35:18 PM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/DirectSunlight.png)


LET THERE BE LIGHT! Why yes, this is a healing move. Who uses it? You should know your Touhou by now!
Title: Re: Touhou fantasy
Post by: Xenomic on July 10, 2012, 12:43:04 AM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/VampirishNight.png)


Mmmmmm that delicious blood~


Yes yes, I'll be blazing through these screenshots pretty fast just to get them out of the way! In the meantime...well...shouldn't be hard to figure out who THIS is for at all!
Title: Re: Touhou fantasy
Post by: Xenomic on July 10, 2012, 08:30:02 PM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/HellCatastrophe.png)


BURN THE WORLD BABY! Oh, and yes, this is also an actual spellcard from the games. And yes, it is going to hurt a lot...
Title: Re: Touhou fantasy
Post by: Kaitani on July 10, 2012, 10:20:06 PM
There's two things that I've been wondering about for a while, and I hope you could explain them for me:

- What does the [P] after some skill descriptions mean? P for powerful? :)
- Remilia has 3 skills that the description tells to deal moderate shadow physical damage, one of them having a stated accuracy as well. Other than that, how are these skills actually different from each other?
Title: Re: Touhou fantasy
Post by: Xenomic on July 10, 2012, 10:21:53 PM
1) The [P] means that the skill ignores the enemy's defenses.
2) It's mostly the damage and accuracy that's different (and I think one of them has Piercing as well).
Title: Re: Touhou fantasy
Post by: Jq1790 on July 10, 2012, 10:37:57 PM
Maybe you should have some in-world descriptions of some abilities, like books the characters have written or scrolls or something laying around appropriate places that go over the differences between different similarly-described skills?

Like maybe for Remi, a book written by Patchy could detail a comparison of different skills to one another?  Also since I don't remember if you have it in-game anywhere, someone who mentions that [P] denotes piercing would be good.
Title: Re: Touhou fantasy
Post by: Xenomic on July 10, 2012, 10:40:29 PM
I was thinking of having Patchouli's little library (not Voile, but the one in her room) or having a house in the Human Village (perhaps Akyuu's?) detail things like that, though Human Village would be harder to do due to storyline and whatnot...maybe I can use that unused village for something like that....hmmmm...
Title: Re: Touhou fantasy
Post by: Xenomic on July 11, 2012, 05:06:29 AM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/IgnisFatuus.png)


Gotta love how Golden Sun graphics get cut off eh? Oh...I spoiled where I got the animation graphics from...darn....



Also, have fun figuring out who uses this one! It's not from the actual series, but it IS from a fangame! Yes, a fangame referencing another fangame. Who'd a-thunk it? Also, don't be fooled by the fire graphics...it's not Fire elemental at all. In fact, it's Ghost attributed.
Title: Re: Touhou fantasy
Post by: Xenomic on July 11, 2012, 08:17:06 PM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/Indignation.png)


Well, isn't this the BESTEST animation ever for an attack!? That is totally not the graphics for Bolt from Super Mario RPG, not at all! But yes, I THINK I made it Thunder elemental and not Wind as it was in Tales of the Abyss (the only Tales game I have seen mind you). Other than that, nobody really uses said spell yet.
Title: Re: Touhou fantasy
Post by: Jq1790 on July 11, 2012, 09:41:45 PM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/Indignation.png)


Well, isn't this the BESTEST animation ever for an attack!? That is totally not the graphics for Bolt from Super Mario RPG, not at all! But yes, I THINK I made it Thunder elemental and not Wind as it was in Tales of the Abyss (the only Tales game I have seen mind you). Other than that, nobody really uses said spell yet.
PLEASE tell me you're gonna have the animation be bigger somehow...  =p  I mean, if this is all Indignation is, it'd be somewhat saddening, no?
Title: Re: Touhou fantasy
Post by: Tangrelle on July 11, 2012, 09:42:33 PM
Poor Indignation! It's in all the tales games anyway <3

Also, I'm fairly certain Ignis Fatuus is a spell Suika uses in the fighters!
Title: Re: Touhou fantasy
Post by: Xenomic on July 11, 2012, 09:46:50 PM
Yes yes, I was told it was used by Suika in IaMP, which I didn't realize (or completely forgot), but it's not from there mind you. It's from a well-known fanmade shmup from a certain engine~
Title: Re: Touhou fantasy
Post by: Xenomic on July 12, 2012, 02:55:00 AM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/FairyOverdrive.png)

KABOOM! I still never played that game either...come to think of it...
Title: Re: Touhou fantasy
Post by: Xenomic on July 12, 2012, 08:40:43 PM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/NegativeGate.png)


Oh look, another Tales spell. At least it looks more LIKE the spell...you actually see this appear halfway through the game, and yes, it does inflict Shadow elemental damage, but it also has Instant Death on it, except in one particular boss fight.
Title: Re: Touhou fantasy
Post by: Xenomic on July 13, 2012, 09:14:07 PM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/Spectre-Thin-.png)


I think someone is a bit confused here...
Title: Re: Touhou fantasy
Post by: Xenomic on July 14, 2012, 12:08:45 AM
First review: http://rpgmaker.net/games/3758/reviews/1826/


Yeah...not exactly what I expected either...
Title: Re: Touhou fantasy
Post by: Xenomic on July 14, 2012, 08:19:08 AM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/SeraphicLaw.png)


Oh look! We have a guest spell from Valkyrie Profile! Not the same graphics of course....cuz that's not possible to do. Also, one of your party members CAN use this later, but I'm not saying who! (Not that it's hard to figure out).


In other news, I am making a big request. Yes, a request. You see that link up there and that review? Well, I am asking for everyone's opinions on the game thus far, and if they would be willing to do a review for the game as well (you'd have to sign up to the site to give a review though). This is to help me with fixing anything that needs fixed (aside from those that I already KNOW that needs fixed), as well as possibly getting suggestions and ideas about what to do with fixing things up and such. Due to that review, I have been trying to think of how to redesign the beta1 dungeons (note, there's only 5 dungeons in beta1, those being: Misty Lake, Forest of Magic, Scarlet Devil Mansion, Bamboo Forest of the Lost, and Eientei). Of those, Misty Lake is the only one to have been upgraded and revamped...the others still need fixed up SOMEHOW. I haven't the foggiest of how to do so, since I'd LIKE to keep the gimmicks used in them too...


So yeah, reviews from anyone who has played the game fully and/or at least some would be nice. Same for suggestions and whatnot! I hope to hear from some of you guys on this matter ;_;
Title: Re: Touhou fantasy
Post by: Kaitani on July 14, 2012, 02:28:17 PM
I've never written a game review before so it would probably turn out pretty bad, and the details of the beginning part of the game has become somewhat blurry for me, so I can't do a full review at this point. Maybe I'll start a new game and do a full review after you finish making the game. :)
Instead, I'll just comment on some of the points that reviewer made/reminded me of:

Difficulty: This game will keep you on your toes the whole time, but never in the game was I killed twice by the same monsters/bosses. So yes, the game is hard, but once you know what you're up against you'll do just fine. Compared to games like FF VI, there aren't (or I didn't find) any cheap ways/overpowered attacks to win battles, making you feel like you earned each and every victory of a boss fight. Personally I feel the difficulty is working quite well.

Leveling: For the most part, I think the EXP gain is balanced well enough. The only problem comes when a new character joins the party at a much lower level, since they will remain a lot behind unless you work on getting them leveled up enough. Is it possible to give the new characters the same level as your highest level character? I think you set the new characters' level to be what you expect the party level to be when no grinding has taken place, but I was constantly over-leveled due to fighting everything I faced and getting lost way too many times in dungeons, which in turn forced me to grind a bit extra to get the new characters to the same level as the others...

Mapping: Well, you know this part isn't the game's strongest aspects. :) Generally speaking the maps look like they're designed for giants, there's too much empty space everywhere, although the dungeons in the latter part of the game are much "smaller". The biggest problem however is the overworld. I mean it's fine once you learn where everything is, but for a new player that thing is a mess. I suggest you try to make it smaller somehow and maybe add some signposts to point to important locations.

Music: The music folder is rather enormous. I trust you will remove the extra versions of some themes from there once you finalize the songs you'll actually have in the game?

Story: I agree with the reviewer that this game will most likely be 10x better for those who are familiar with the Touhou world. So far I have enjoyed how you've mixed up Touhou story elements with the Pandora's Box story, it's interesting enough to push me playing forward. :)

Gameplay: The combat system, while nothing revolutionary, works well enough. The characters work so differently in combat that fighting never really gets boring. Add to that the wonderful frequency of random battles and I have nothing to complain about this aspect of the game. (well, after you make skill upgrading less "item-menu-scrolling-till-the-end-of-time" experience :P)

Quote
The command window seems to stay open after I choose any area-of-effect skill, but hides itself if I choose a single-target skill, or regular attack. Bug?

There really is some weird stuff happening with the command window at times. It's more annoying than harmful, but worth mentioning nonetheless.

All in all, this is a solid game even in it's current state. Just make the beginning of the game less rough, as it might deter people from getting into the game.



Title: Re: Touhou fantasy
Post by: Xenomic on July 14, 2012, 07:58:17 PM
My response:


Difficulty: I wanted the game to keep some form of difficulty while not being extremely difficult, as you see in other Touhou fangames (Defiant of Shrine Maiden and Genius of Sappheiros come to mind). And given that I tried to keep everyone as different from one another as possible, as well as (later on moreso than early on, but you can see it early on with such enemies as the Patchbot and the Ghost enemies in Hakugyokurou) with some monsters, I tried to incorporate some kind of strategy to the gameplay. Prime example of this would have to be those like Eirin, Elis, Alice at Pandaemonium, etc.


Leveling: I honestly don't think the EXP is good at all because well...think of this. From level 1 to level 2, you need 614 EXP to level up. THAT is a LOT of EXP to level up one level early game. And keep in mind, this goes up 613 EXP per level, so from level 2 to level 3, it's 1227 EXP, then level 3 to level 4, it's 1840 EXP, and so on and so forth. It's extremely troublesome. Oh, I COULD change the character's EXP needed to level up, but dear lord that would screw everyone's save files up and force them to start a new one.


Mapping: I've already admitted several times all over the place (here, DoujinStyle, Pooshlmer, RPGMaker.net, RMRK.net, etc.) that my mapping is atrocious. I never know what I want to do with the mapping like ever, and I'm not good at setting things up. Which is going to be a big problem for beta5 since I want to incorporate specific dungeon designs to fit with the puzzles and gimmicks I have in mind. Yes, over time the mapping got a hell of a lot better (compare Cave to Makai or the Makai Overworld to say....Bamboo Forest or Eientei), but it's still not that good....it takes me a hour or so just to do a single map because of how indecisive I am on what I want to do with it! I DO want to redo the beta1 dungeons (Misty Lake doesn't need it, but this extends to SDM, Bamboo Forest, Eientei, and Forest of Magic), but I don't know HOW to do so, especially with Bamboo Forest and Eientei without killing the gimmicks with it (excluding instant death traps. Those are gonna go).


Music: Some extra versions of themes are actually used in-game though so there's that. I tend to not really reuse one single song too many times unless it's one that's reused a lot (for instance, Yukari's Evening Star for whenever Yukari shows up, Chaos for the fights with the guardians of the components, etc.).


Story: I threw everything at everyone at the start of the game like I did so that the game resolves itself with it over time too. Yes, it's a LOT of crap at once, but I think it works out. I think part of the problem that the reviewer quite on me was because he wasn't too familiar with the source too.


Gameplay: Well, it's meant to replicate your traditional FF styled battles so the default 2K3 system works wonders for it. I'm not going to pull my hair out trying to come up with a custom system yo!


Other things: I have considered making a custom skill shop for skills, similar to the Crafting Shop, where you can see the skills and their descriptions and all that, and buy them there (or not be able to if you don't have the proper skill, etc.). Problem is, that's gonna take an awwwwwwwfully looooooong time to implement, especially in each area that has skills. As for the command window, not much I can do about that. That's how 2k3 is really.



It also doesn't help that the reviewer stopped before even completing the second dungeon. Sure, the enemies can hurt, but you can hurt them just as badly.
Title: Re: Touhou fantasy
Post by: Xenomic on July 15, 2012, 01:05:27 AM
So, now I'm wondering what everyone has to say on this. Now...I've been working with RPG Maker 2k3 for 3 1/2 years now. Keep this in mind, that I've been working pretty much every day for most of these (except for my big breaks between, which lasts somewhere between 3-6 months sometimes). Now, would it be wise to switch over to XP or VX, just because some people don't like the graphics at all of 2k3, when you've been working on a game for 3 1/2 years in another maker that you cannot port over (I'm pretty sure you can't just port them over anyways).


The reason I ask is because I am seriously considering whether or not I should keep working on my own game at this point in time. Maybe it has something to do with this argument I've been having over someplace else, and well...I'm not sure right now on what to do. I'd rather not have to spend 3 1/2 more years learning another maker and redoing everything I've done (if not longer) because of some people not liking the game (I've been trying to work on improving it for the past year now, trying to make it more enjoyable and fun for the player. There's still quite a few things to do, but I've been trying : / ). I honestly don't know...so I need opinions from you guys : /


And be serious...how many of you are actually enjoying the game? Anyone at all? : /
Title: Re: Touhou fantasy
Post by: Xenomic on July 15, 2012, 07:23:39 AM
I will share with you all...something that I haven't shared with.


http://www.youtube.com/playlist?list=PL2A340BD36DA6C2FB


Yes, that is the playlist for Touhou Fantasy. And yes, it actually dates back to the original beta1, where it all began. I figured now is as good as any time to share this...
Title: Re: Touhou fantasy
Post by: Hanzo K. on July 15, 2012, 07:59:40 AM
I like it, the menus are a bit wonky in battle, but that's an engine issue.
Still working towards recruiting Remi, but hey!
Title: Re: Touhou fantasy
Post by: Kaitani on July 15, 2012, 10:51:51 AM
I have been enjoying this game a lot, and you've done a good job avoiding some of the most annoying pits a game like this can have (overly frequent random battles, need to grind for hours to progress in the game, fighting becoming monotonous). I can't understand why someone would complain about graphics in a game like this, to me atleast it's the least important factor when evaluating a game.
Basically I don't see anything fundamentally wrong about this game, so making the game more enjoyable for the player means just fixing the "little" things that have been brought up.

Oh, about that EXP gain at the beginning of the game. Couldn't you just give a big exp reward to the first boss(es)? And maybe money reward too, since I found that I needed to grind more in the game to get money rather than EXP...

Anyways, I hope you start working on the next beta before my team is too over-leveled from playing with the dragons in the Cave to Makai :D
Title: Re: Touhou fantasy
Post by: Xenomic on July 17, 2012, 04:55:12 AM
You know...what I think I'll do is just do a video for all of the animations and stuff instead of posting screenshots after screenshots. Yes yes, I haven't changed anything. Graphics aren't the biggest thing to worry about right now anyways...just fixing up bugs, maps, gameplay balance, etc. is enough as it is. I should have that video done sometime this week or next, depending on when I get around to it.
Title: Re: Touhou fantasy
Post by: GuyYouMetOnline on July 18, 2012, 11:55:02 PM
Keep making the game.

As for the EXP thing, I'd say make the change. Yeah, it may cause some problems with people's current files, but the game's still in beta; these things happen. Do whatever needs to be done to ensure a better end product.
Title: Re: Touhou fantasy
Post by: Xenomic on July 19, 2012, 12:00:36 AM
The issue is figuring out what works best for EXP. Mostly because 2k3 is horrible with any of its formulae...

Well, I won't HAVE to force people to start over if I change enemy EXP, only character EXP to Level Up.
Title: Re: Touhou fantasy
Post by: Xenomic on July 19, 2012, 08:30:17 PM
Version 1.092 (Uses old Physical attack formula): http://www.mediafire.com/?j4ox3vqd50qcacp


What's new:

*Fixes fatal bug at Mayohiga due to Reimu never being added to the party, thus never being able to do anything. Also auto-revives everyone after boss fight in case that caused Game Overs.
*More done with Weapon Bless coding. Youmu is nearing 100% with this finally.
*Speed bug at Youkai Mountain fixed from Tenshi boss fight. This does not fix the speed for if it already occurred though.
Title: Re: Touhou fantasy
Post by: Xenomic on July 19, 2012, 10:50:36 PM
***SPOILERS FOR STORY PERHAPS?!***

Ah yes, to clear up some things with the story, since some people think it's as clear-cut as it is...it really isn't. I'm pretty sure that everyone who's played through it some thinks that the final boss is going to be either Rinnosuke or Pandora or something to that extent, but that is only half true...in the bad ending they are. NOT in the actual ending. I'm not going to spoil who the final boss is, but it's someone you might expect if you go through the story.


You get everything thrown at you at the start of the game for a reason...as I've stated before, it's for the game to clear things up and make things more clear-cut (and keep in mind, not everything is as sorted out as we'd like to be. Sometimes things can get as confusing and convuluted (sp?) as what's going on here. Not everything WILL be explained in the current beta, but a lot of things WILL be explained during beta5, so keep this in mind.


There's actually a few hints as to who the big bad villain is in the actual game, but this doesn't show up until around beta4. So if you're playing through the game and are wondering who it may be, pay attention to the dialogue and such in there.


Remember, what you see may not necessarily be what's true~



In other news, I have yet to start recording the battle animations since that's going to take quite a while to do, and I have no idea if the video will desync on me like holy hell since this computer has issues. I'll get to it eventually though...



I am curious though as to what people are "expecting" how the game is going to go though. Do let me know so I can see what you think and maybe even discuss the story a bit. After all, I do consider storytelling one of my better traits (as opposed to say my shitty mapping abilities). ^^;
Title: Re: Touhou fantasy
Post by: Kaitani on July 19, 2012, 11:44:02 PM
Quote
I do consider storytelling one of my better traits

I agree, you manage too keep the tension going on in the game from the very beginning with only a few (welcomed) respites. And it's also quite apparent that you know your source material very well. :)

I usually don't worry or think about who's going to be the very last boss to beat. If the party is going after Rinnosuke thinking he's the big guy behind all the bad stuff, so do I. If the story turns around pointing to a whole new culprit, well, that's the one I'll be aiming to beat then, it's as simple as that. :D
But really in this game there are so many factions plotting their way to the top, there's no knowing which one will actually make it there, since there's not enough information to make little more than a guess at this point. So rather than rolling a die and picking one, I'll just wait and see what happens. ^^

Btw, I was out exploring the Makai map and stumbled upon a cave that had the Bad Apple theme inside. After beating the very unimpressive boss (won with my training team) I got to the party switching map. However, I couldn't add anyone to the party before I used the ghost to reset it. And after going back to the cave I was stuck on the bridge, unable to leave it from either side. I guess this place isn't really completed yet?
Title: Re: Touhou fantasy
Post by: Xenomic on July 20, 2012, 12:14:11 AM
Aye, that boss isn't even remotely set up yet, and that dungeon hasn't been finished at all (that's where I left off a year ago when I took a break and then started with database work later on). I haven't figured out what exactly the gimmick of said boss will be, but really the gimmick is meant mostly for the dungeon itself (if it had a gimmick which I THINK it did...).



And that's how I wanted it to be. Start of the game pretty much points at either Rinnosuke or Pandora, but as the game goes on, the game DOES make you question who it really is. Which is exactly what I wanted in the long run.
Title: Re: Touhou fantasy
Post by: Xenomic on July 23, 2012, 08:49:17 AM
So I'm currently stuck at the moment again with Weapon Bless...I have NO idea what's causing the problem. Spend 1 1/2 months working on it, and get Youmu done, only to find out that for some reason, something doesn't work right. And it doesn't make sense because the way it's coded, it shouldn't be doing what it's doing.

Examples of what's going on:

A) Youmu is equipped with the Hakurouken and Roukaken. I have Patchouli use Fire on her to give her weapons Fire and change them to the Fire versions. I attack to make sure the graphics are right, and then run away and check inventory. The weapons are equipped properly and the elemental blessed weapons are removed properly.

B) I tested with Hakurouken and Oathkeeper. I repeat using Fire and escaping, but find out it equipped 2 Oathkeepers instead (this happens with other things, such as equipping an Oathkeeper and Phantasmagoria, but it seems to randomize which you get 2 copies of equipped). The elemental blessed weapons are removed correctly...so the only error is it equips 2 of the same weapon.

C) THIS one makes no sense. I ONLY equip Youmu with the Oathkeeper. I cast Fire on her and have her attack, and noticed that it attacked twice when it's supposed to only attack once (she only has one weapon anyways). Run and check equipment, and she has 2 Oathkeepers equipped for some reason.


There's nothing in there that states to equip 2 of the same weapons (for instance, if Oathkeeper and Oblivion are equipped, by using Fire, it would unequip those weapons, then equip the Fire Oathkeeper and Fire Oblivion. Once the status is gone, it would revert it by unequipping, removing the Fire blessed weapons, and equipping the normal versions). So yeah...no idea what's wrong. I COULD toss the coding at anyone who wants to take a crack at it, if you know how RPG Maker 2k3 works that is. I'm just baffled at this...and would like to figure it out so I can fix it and then move on with the goddamn game >_<
Title: Re: Touhou fantasy
Post by: GuyYouMetOnline on July 24, 2012, 02:13:29 AM
If you're only getting it with the Oathkeeper, then I may have a suggestion: make a new weapon that's identical to the Oathkeeper in every way (including the name, if it lets you have two identically-named weapons), and try it with that weapon. If the bug doesn't happen with the new Oathkeeper, then just get rid of the old one and use the new one instead (hey, it's worked for me before).

You might also want to take a look at anything that might make the weapon unique. Are there any special properties it has, or anything like that? If so, I'd say to remove one at a time and test it each time. If the bug suddenly stops happening, whichever ability you just removed likely has something to do with it. Although you may have already thought of that.
Title: Re: Touhou fantasy
Post by: Xenomic on July 24, 2012, 02:16:39 AM
It doesn't just happen with the Oathkeeper. It happens with anything NOT the Hakurouken and Roukaken (Scarlet Lotus Sword, Oathkeeper, Oblivion, Phantasmagoria, and Northern Lights all do this, and again, it's random which one gets duplicated...).
Title: Re: Touhou fantasy
Post by: Xenomic on July 25, 2012, 02:23:56 AM
Version 1.093 Patch: http://www.mediafire.com/?up3xp38g5scr1at


*For those who were annoyed at having lower level characters join your higher-leveled party, no fear! Now there's an average party level system in place! It takes the average of ALL of the currently usable characters and checks it against the new party member that's joining. If that character's level is lower than the average, then their levels will be adjusted to that average!
*Some map tweaks here and there.
*Weapon Bless fully done for Youmu. The flipside is it's still bugged and I don't know why it's bugged, so again, please avoid using any Weapon Bless skills on any dual-wielding character.


Feel free to leave feedback on the game and ideas/criticisms~
Title: Re: Touhou fantasy
Post by: Xenomic on July 26, 2012, 06:42:40 AM
For those curious, these are where I'm using some of the resources I am for enemy sprites and overworld sprites:


http://www5f.biglobe.ne.jp/~kanri01/rounk/dotto.html (This was the most recent site I found, and where I'm using some sprites such as the new Mystia sprite for her upgraded summon. Not all of these would work though for say, bosses or whatnot I think...though there's some rather nice stuff there)


http://dispell.net/ (Where I originally got all of the overworld sprites from. It was another site originally before it moved here...had it not been for a friend of mine who gave me this site, I wouldn't have even started this game at all @_@;; ).


http://charas-project.net/resources.php  (THIS right here is where I got several of my battle animations and whatnot).


http://www.spriters-resource.com/  (And of course, there's this site where even more things came from, such as all of the Golden Sun 2 graphics that nobody likes because I make a lot of things 200-500% larger than they would be normally).



So yeah, those are the main ones. I also get some things from Pixiv, but that's usually just for enemy/overworld sprites and not for battle animations. Thought I'd share that...
Title: Re: Touhou fantasy
Post by: GuyYouMetOnline on July 26, 2012, 08:19:12 AM
On the Weapon Bless glitch, I would asume it's a issue with coding. What's the program logic for applying the bless effect to a dual-wielder?
Title: Re: Touhou fantasy
Post by: Xenomic on July 26, 2012, 08:25:34 AM
I don't have 2k3 open right now, so this is from memory:

When applying the status:

If Youmu Fire Status
 If Youmu Hakuroukan Equipped
  If Youmu Roukaken Equipped
   Youmu Weapon Unequip
   Youmu Shield Unequip (the 2nd weapon for dual-wielders is still considered a shield for some odd reason)
   Add Item: Fire Hakuroukan 1
   Add Item: Fire Roukaken 1
   Equip Fire Hakuroukan
   Equip Fire Roukaken
  End
 End
End



That's for applying the status. Now for removing it, it's pretty much that, but reversed, so...


If Youmu Fire Status

Else Handler
 If Youmu Fire Hakuroukan Equipped
  If Youmu Fire Roukaken Equipped
   Unequip Youmu Weapon
   Unequip Youmu Shield
   Remove Item: Fire Roukaken
   Remove Item: Fire Hakuruokan
   Equip Roukaken
   Equip Hakuroukan
  End
 End
End



That's pretty much how it is, and there's one block for EVERY possible combination (not including reverse combinations. So it'll check for Roukaken and Hakuroukan, but not Hakuroukan and Roukaken. I was told that this was ok since it'll check it regardless of order).
Title: Re: Touhou fantasy
Post by: Xenomic on July 26, 2012, 11:35:31 PM
Well, after about 6-7 months of working on Weapon Bless, I can say for certain that it's about over with. Thanks to Killer Wolf from RPGMaker.net, the issue with the skillset and dual-wielders has been solved! So all I need to do is set up the coding for Meiling, Sakuya, and Remilia, and it'll be done! Hopefully by the time I get the coding done for those 3, my mapper will have had gotten the Hollowed Caverns maps done, of which I can put in the storyline and events in there, and then well...guess I might start the beta5 dungeons after that! Which means once he gets the maps done and I'm done with Weapon Bless, beta5 will be ready to begin!


Unless of course, there's other bugs and things to have taken care of. Which there probably will be but ehhhh.
Title: Re: Touhou fantasy
Post by: Xenomic on July 30, 2012, 12:37:36 AM
And now some questions that I need answered badly. Yes, these are all for the database, so yes, I'll still be working in the database before moving along with the story. Getting the database done now as much as I can will save me a lot of time and effort later, especially if more gets added in for abilities and such.


1) Should Yuuka and Yumemi have their currently dummied out secondary command abilities at all? For Yumemi, it is the Gadgeteer command skillset, which consists of abilities that have a 50/50 chance of either affecting your party or the enemy party. For Yuuka, it is the Threaten command which, depending on Yuuka's level and the enemy's "level", if it works will force the enemy to leave the battle, and would earn the party immediately half of that monster's EXP/Yen (or none, I haven't decided), but greatly increases (up to 50%) the chance of getting the enemy's item drop right on the spot.

2) How many Blue Magic spells should Koishi have? Currently she has around 60 I think, but I've been thinking about 25-30. Though I am not sure on this myself still.

3) Overworld field abilities...such as Sakuya's Overworld Speed Boost passive. Right now, Patchouli's is dummied out (MP Stroll), which would regain 1 MP per step to the party...however, I am thinking that this should be dependent on Patchouli's level as suggested (for instance, when you first get her, it'd be +1 MP restored for every 20 steps or something, then the higher the level she is, the less amount of steps you'd have to take). Is this a good idea, or should it stay dummied out or given to a piece of equipment?

4) Speaking of overworld field abilities, is there any in particular that you guys think would benefit the game? I think I listed these somewhere in the older thread, but I cannot recall. For instance, I don't have it coded in or anything, but Marisa would have the Skeleton Key passive, which would allow her to open up locked doors and chests that do not require a special key or switch, as long as she's in the party (initially, it was going to be as long as she's the leading sprite but that's complicated to pull off...).


There'll probably be other questions later, but I'd like to get these answered now since well...getting them taken care of now would be of great assistance. If I need to, I can again list the character abilities and the ideas for their overworld abilities and such, if it'll help ya'll help me out @_@;;
Title: Re: Touhou fantasy
Post by: Kaitani on July 30, 2012, 06:17:27 AM
First of all, as my personal request I hope you'll move on to the story before getting all that "extra" stuff in. :D

1) That ability of Yuuka does sound quite useful, if not for the items at least for saving MP when in a dungeon. Yumemi's ability does sound quite fun, and for me at least it would look weird if some characters were without a secondary command while most of the cast have one.

2) I think it's fine having Koishi with a wide selection of Blue Magic, though I'm not sure if she needs to have magic for every element. Or maybe have some weak elemental magic, then stronger elemental magic for different elements and then the strongest ones for non-elemental damage?

3) Right now with Sakuya having the only overworld ability makes her really stand out, so I think you need to add some more. Much of the money early in game goes to healing items, so if you add Patchouli's ability to give lots of MP it'll help you save money a bit faster. Scaling the ability is thus a very good idea imo.

4) As far as I know, there is no way to open locked doors that aren't story related, so giving Marisa an exclusive ability to open those doors would create a sort of mini-game of finding those locked doors for her to open. It would also "force" the player to have her in the party when going to a new location in order to get access to those locked doors as soon as possible. And then I guess you'd have to make loads of locked doors all around the game just for Marisa's ability, and some nice loot or something behind them. Or some maps could have shortcuts in them if you have Marisa open a door.

As for other abilities, give someone an ability to get money on every step and scale it similarly to MP Stroll. But I suppose you can't make it only work in places with random encounters can you? Overworld running around with Sakuya in the party would really mess up the balance...


Some list of the overworld abilities would be nice, since I don't think I've seen one before.
Title: Re: Touhou fantasy
Post by: Xenomic on July 30, 2012, 06:29:18 AM
The overworld abilities ideas (in spoilers):


Reimu:
*Main Command: Divinity
*Sub Command: Pray
*Battle Passive:
*Overworld Passive:
*Overworld Field Ability:


Marisa:
*Main Command: Magic
*Sub Command: Steal
*Battle Passive:
*Overworld Passive:
*Overworld Field Ability: Skeleton Key (Unlocks locked chests and doors that do not require a special key or switch)


Cirno:
*Main Command: Ice
*Sub Command: Call
*Battle Passive:
*Overworld Passive:
*Overworld Field Ability:


Aya:
*Main Command: Wind
*Sub Command: Intel
*Battle Passive:
*Overworld Passive:
*Overworld Field Ability: Sight (Can view current map of dungeon)


Meiling:
*Main Command: Invoke Chi
*Sub Command: Chakra
*Battle Passive:
*Overworld Passive:
*Overworld Field Ability:


Patchouli:
*Main Command: Elemental
*Sub Command: Weapon Bless
*Battle Passive:
*Overworld Passive: MP Stroll
*Overworld Field Ability:


Reisen:
*Main Command: Lunatic
*Sub Command:
*Battle Passive:
*Overworld Passive:
*Overworld Field Ability: Reveal Traps (Show all hidden traps on the map)


Sakuya:
*Main Command: Time
*Sub Command: Time Stop
*Battle Passive:
*Overworld Passive: Sprint
*Overworld Field Ability:


Momiji:
*Main Command: Sword Tech
*Sub Command: Mad Rush
*Battle Passive:
*Overworld Passive:
*Overworld Field Ability:


Nitori:
*Main Command: Water
*Sub Command: Stock, Armor Elemental Bless
*Battle Passive:
*Overworld Passive:
*Overworld Field Ability:


Youmu:
*Main Command: Sword Tech
*Sub Command: Focus
*Battle Passive:
*Overworld Passive:
*Overworld Field Ability:


Komachi:
*Main Command: Shinigami
*Sub Command: Yen Toss
*Battle Passive:
*Overworld Passive:
*Overworld Field Ability:


Yuuka:
*Main Command: Flower
*Sub Command: Threaten
*Battle Passive:
*Overworld Passive:
*Overworld Field Ability:


Remilia:
*Main Command: Red Magic
*Sub Command: Souleater
*Battle Passive:
*Overworld Passive:
*Overworld Field Ability:


Advent Cirno:
*Main Command: Sword Tech
*Sub Command:
*Battle Passive:
*Overworld Passive:
*Overworld Field Ability:


Mokou:
*Main Command: Phoenix
*Sub Command: Sacrifice
*Battle Passive: Auto-Revive
*Overworld Passive:
*Overworld Field Ability:


Byakuren:
*Main Command: Mystic
*Sub Command: Weapon Bless
*Battle Passive:
*Overworld Passive:
*Overworld Field Ability:


Yumemi:
*Main Command: Machina
*Sub Command:
*Battle Passive:
*Overworld Passive:
*Overworld Field Ability:


Sanae:
*Main Command: Divinity
*Sub Command: Miracle
*Battle Passive:
*Overworld Passive:
*Overworld Field Ability:


Suwako:
*Main Command: Water
*Sub Command: Armor Status Bless
*Battle Passive:
*Overworld Passive:
*Overworld Field Ability:


Keine:
*Main Command: History
*Sub Command: Hakutaku
*Battle Passive:
*Overworld Passive:
*Overworld Field Ability:


Utsuho:
*Main Command: Nuclear
*Sub Command: Overcharge
*Battle Passive:
*Overworld Passive:
*Overworld Field Ability:


Koishi:
*Main Command: Memory (Both normal abilities and Blue Magic)
*Sub Command:
*Battle Passive:
*Overworld Passive:
*Overworld Field Ability:


Alice:
*Main Command: Magic
*Sub Command:
*Battle Passive:
*Overworld Passive:
*Overworld Field Ability:


Yukari:
*Main Command: Boundary
*Sub Command:
*Battle Passive:
*Overworld Passive:
*Overworld Field Ability:


Hope:
*Main Command: Pandora
*Sub Command:
*Battle Passive:
*Overworld Passive:
*Overworld Field Ability:


Nue:
*Main Command: Unknown
*Sub Command: Morph
*Battle Passive:
*Overworld Passive:
*Overworld Field Ability:


Rinnosuke:
*Main Command: Pandora
*Sub Command: Magic
*Battle Passive:
*Overworld Passive:
*Overworld Field Ability:


That's everything considered right now. As for your stuff.



1) Yeah, that's why I wanted to get people secondary commands. It's just coming up with new ones that's hard (for instance, I don't think I can pull off what I wanted to do with Reisen at all...I don't think switch skills or anything I have allows me to target one ally...so I can't use anything that would be like Recover or something. Yumemi's ability is tricky because I don't know WHAT to make her abilities do! @_@;; Yuuka's would just require a looooot of coding.

2) Well, the thing with Blue Magic is that it never scales with anything. What she gets is what she gets...so that starting Flare Breath/Ice Storm/Tsunami/Wind Sickle/etc. will only be that strong the entire game, so you can't rely on it the entire time. A lot of the endgame stuff like Salamander Shield and whatnot blow the weaker ones out of the water. I was also thinking of giving her things such as Destroyer (Power Up/Magic Up/Defense Up) and Angel Whisper (Full HP Recovery + Full Status Recovery), but still undecided. I'm still deciding on the list as it is.

3) Well, it can also be busted as holy hell too. Then again, scaling it probably would be ideal and not making it accessory exclusive since it'll just be abused that way anyways....

4) The locked chests in the Human Village in that one house was what that ability was going to be tested on, but that was never put in so those chests were never given anything. I do like the shortcuts idea though, though that wouldn't really help in forests or stuff @_@;


There's already a Money Ring that does that (only usable by Reimu and Komachi and doesn't stack, and it takes a bit to get) so that's that.


As for the story, reason I'm still stalling on it is because I want to get everything in the database done NOW...because if I wait till later, it might become troublesome (Weapon Bless would've taken even longer than 4-6 months if I waited....Youmu and her 15-20 weapons took 1 1/2 months ALONE, and think...that's not even ALL of her weapons in, just 3/4 of them, and everyone else only has 1/2 of theirs if that in....). So there's that...
Title: Re: Touhou fantasy
Post by: Xenomic on August 03, 2012, 08:50:12 AM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Monster%20Sprites/EnemySheet.png)



You may be wondering, what is this sheet? Well, curious one! Allow old man Xeno to explain!


The top row depicts the sprites that are currently being used in the game. Now, the other sprites are all new ones I found over on Pixiv (the Fairy Maid there is not done by the same one that did all of the other fairies). So what's the point of this? Well, I'm deciding whether or not I should update the current sprites to these sprites at all. That's all really~


For those curious, in the top row, the 1st, 3rd, and 4th fairies all come from Megamari, while the 2nd fairy comes from New Super Marisa Land. The Sunflower Fairy comes from Mystical Chain.


I might show the enemy sprites just to see if anyone likes them, and if nobody can't get better ones for me to use too.
Title: Re: Touhou fantasy
Post by: Kaitani on August 03, 2012, 01:29:46 PM
Well one thing that annoyed me in the Eastern Forest was that all of the fairies apart from the dark one (2nd sprite in that picture) had the same sprite, and especially the holy and fire ones were hard to tell apart due to their similar color palette. So swapping some of those with a new sprite would not be that bad an idea.
Title: Re: Touhou fantasy
Post by: Xenomic on August 04, 2012, 12:09:32 AM
Yeah, that was me trying to avoid having to go into Photoshop or something to recolor them and whatnot, or use different sprites since ya know, games tend to use palette swaps of a lot of enemies. Ah well...I'll probably go with this...though not sure which would work for the Greater Fairy since well...Greater Fairies are generally more dangerous than regular fairies, even though you only ever encounter one at Hakugyokurou (there's some that share the same sprite in Eastern Forest, but those aren't really Greater Fairies in the sense that they're just elemental fairies).


None of the ones in the 2nd row would work for the Greater Fairy, and I don't think the ones in the 4th row would work either. It seems rough to try to do lol...unless I just keep that particular sprite for the Greater Fairy....hmmm...
Title: Re: Touhou fantasy
Post by: Xenomic on August 07, 2012, 10:35:19 PM
No opinions on whether or not to use the new sprites over the old ones? Huh...


In any case, this is something I don't think I ever showed at all. This was done back in February of this year by a friend of mine who's been doing all of the concept arts for the fragments (she did the one for Chaos, Hope, and Death, with Death still being a beta while Chaos and Hope are pretty much finalized on their designs).


(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/FateConceptArt.jpg)


If you can't guess which one this is, well...this is the concept art for Fate. I like the design overall personally, even if it does have a bit of Aliceness to it. But oh well, what can ya do eh? Once her design is finalized, I'll have to find someone to do the overworld and in-battle sprites for her, so she's not using other sprites (she's using a default 2K3 monster sprite just like Chaos is, unlike Order who's using a custom sprite, though that sprite needs more work done on it methinks, and Fate's overworld sprite needs to be something not whatever that Touhou midboss is...I don't even remember which game it's from!).
Title: Re: Touhou fantasy
Post by: Xenomic on August 15, 2012, 10:06:00 PM
For those who are wondering what may have happened to the videos on my account or my account in general, I am currently trying to get it unsuspended. The reason why it was suspended from what I can gather is something to do with bots, of which I have never used, so trying to clear that up to them SOMEHOW...I'd rather not reupload 3000 some videos again and lose everything that I had...

In terms of the game though, all that's left is half of the elements for Sakuya and I'm done with the Weapon Bless coding. Can still use some more testers for anyone interested in trying to help with fixing the game up more. Don't worry, the beta1 dungeons will be redone eventually, so hopefully the maps aren't super huge...
Title: Re: Touhou fantasy
Post by: Jq1790 on August 16, 2012, 12:42:50 AM
Oh man, speaking of beta testing...one of these days I swear, I AM actually going to finish that LP, honest!

Just...not right now, ehe.

pleasedonthurtme
Title: Re: Touhou fantasy
Post by: Xenomic on August 16, 2012, 12:45:14 AM
Your pain shall be two-fold! [/Auron]
Title: Re: Touhou fantasy
Post by: Xenomic on August 27, 2012, 05:22:28 AM
Update Patch 1.094: http://www.mediafire.com/?7p1avgrhigq99gj


Hurrrr~ Only took like 7 months to fully finish it, and people told me not to do it, but dammit I did it! Weapon Bless and both Armor Blesses are 100% done as of right now, until new equipment is added in! Still got little things to fix up such as graphical bugs (like invisible tiles) and text cut-offs, but I need people to help me with finding these! As well, I cannot continue on with beta5 until my mapper gets the current map done (once he does that, I'll have him start redoing beta1 dungeons while I continue on with beta5 myself).

In the meantime, I think I should make a list of what I still need to do in the game overall...might be a good thing. That'll probably be the next post unless something awful happens from the patch!


In other news, a new concept art for Chaos, from a friend of mine who has been helping with the concept art~

(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/ChaosConceptArt3.png)
Title: Re: Touhou fantasy
Post by: Xenomic on September 17, 2012, 08:17:21 AM
Still on break as I am still waiting on mapper to get done. Within a week or 2 and he should be done. He's just making sure to not have the maps so large (which this particular dungeon's maps DON'T need to be large, so even if -I- did them, they wouldn't be that big anyways), though he's also adding an extra gimmick to the area, as well as making passable underpasses (which is really something I wanted to try earlier in the game, but didn't really know where or how to do it. For instance, Youkai Mountain is one particular area that I think could've benefited a bit from it).

I do have a To-Do list so far, if anyone is interested in seeing it. It's rather large though (because of 200+ animations on there that still needs done)...if anyone has any ideas to add to it (or to not add to it), feel free to voice your suggestions or whatnot. Yes, I'm still going to keep using 2k3 for this project, but I'm still certain that it'll be fine in the end.
Title: Re: Touhou fantasy
Post by: Kaitani on September 17, 2012, 02:29:43 PM
Nice to hear some news of the game's progress. :)
I haven't touched the game for a while now, so I could probably get myself interested in starting a new file once there's something new or changed content in the start of the game. Or see how many times I can break the party's movement speed this time around by using Sakuya all the time. :P
Title: Re: Touhou fantasy
Post by: Xenomic on September 19, 2012, 05:47:24 AM
http://xenomic.freehostia.com/Text/TF%20To-Do%20List.txt


I put it in a document and on my site to avoid having a huge clutter of text here and elsewhere, so yeah. I'm not entirely sure if this is all I need to do (obviously not, since there's still things to settle on like Blue Magic, secondary commands for characters, balancing issues, etc.), but this is what I've got thus far. Expect some showcase videos for the game to showcase the playable character's abilities thus far. Though the question remains: Should I do them all at once, in a group (i.e. all Playables, all Optionals, and then all Temporaries?), or one-by-one (i.e. Reimu, then Marisa, then Cirno, etc.)?
Title: Re: Touhou fantasy
Post by: Xenomic on September 30, 2012, 08:22:27 PM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/hope_by_chamat-d5gfqi2.png)


So yes, Chamat was kind enough to do this stand sprite for me. Yes, there's a couple little issues, but they're easy to fix (such as her eye being a bit too high up), and I think the sprite was really well done! It's a great start for her in-battle sprites I think~
Title: Re: Touhou fantasy
Post by: Hanzo K. on September 30, 2012, 09:01:33 PM
Yeah, I'd do Compilation Vids. Playables, then Optionals, then Temporaries.


....Man I'm late on this.
But yeah, that's a good start for things!
Title: Re: Touhou fantasy
Post by: Xenomic on September 30, 2012, 09:08:49 PM
Don't worry too much bout it lol. I've only ever got like a couple replies on the videos bit anyways (it's really hard nowadays to get replies on the game itself....dunno why. Maybe because beta4's been out for so long and beta5 hasn't even been started yet). Still waiting on mapper, as he's got some...medical stuff he has to take care of for the time being. But I promise that once he's done with these maps, beta5 will go into full swing. Just don't expect my maps to be super pretty or anything of the sort! I'm not that great of a mapper, and I'm going to have to figure out how to handle some maps due to having multiple puzzles and such...
Title: Re: Touhou fantasy
Post by: Xenomic on September 30, 2012, 11:09:31 PM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Character%20Sprites/HopeSprites.png)


1st sprite is the original sprite by Chamat. 2nd sprite is my fix up of that sprite (only the eye was fixed up. I moved it down some, to make it seem more natural. 3rd sprite is my starting attempt of actually DOING animations believe it or not. The only thing I'm working on right now is the skirt, using Reisen's as sort of an example (she's the only one with a short enough skirt I think that works closely enough to help me with this...). It doesn't SEEM bad, but it feels a bit....off methinks. Not because of me not touching most of the inner colors, but because of the overall look of the flowing of the skirt. It doesn't seem....right.


To think I'd actually be spriting yet again after 3-4 years of not spriting. :S
Title: Re: Touhou fantasy
Post by: Hanzo K. on September 30, 2012, 11:58:06 PM
Oh wow. That touched-up version looks pretty neat. I like it!
Might need to practice a bit more before really getting back into the swing of making animations though, so it feels right.
Title: Re: Touhou fantasy
Post by: Xenomic on October 01, 2012, 12:03:36 AM
Thing is, I've never once made a single animation (unless you count Midnight Blisses, but those aren't that hard to really do animations for....well, if you don't move anything at all which I rarely did...), so this is something new for me to do. Which I'm not sure how well I'm going to handle it. And even if I DO get the stand sprites done, I still have the other sprites to do, and I've no idea how I'm going to handle that seeing as I've never really did any stand sprites myself either....@_@;
Title: Re: Touhou fantasy
Post by: Hanzo K. on October 01, 2012, 12:11:04 AM
Aaaah. Well, you can always have Chamat do the animation then if that'n can?
I mean, you touched up the sprite a bit and made it look better, so that'n can probably do a lot with it.
Title: Re: Touhou fantasy
Post by: Xenomic on October 01, 2012, 12:32:30 AM
Chamat already said that he can't because he's too busy with his own stuff, so I'm left to myself to try and sprite these (unless someone else comes along and decides to help on it). It'll be a really slow process though since I get easily frustrated at anything art related @_@;
Title: Re: Touhou fantasy
Post by: Hanzo K. on October 01, 2012, 12:39:12 AM
Well balls. Maybe put out a request in AAA? I'm sure someone there can do it, to save you from going to all the trouble.
Title: Re: Touhou fantasy
Post by: Xenomic on October 01, 2012, 12:43:23 AM
I might if I actually remember to do it. That, and it'd depend if anyone can do the same sprite style that she's in too @_@
Title: Re: Touhou fantasy
Post by: Xenomic on October 01, 2012, 02:52:24 AM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Character%20Sprites/HopeSprites2.png)



In case if it's not obvious, I have no idea what I'm doing! It LOOKS nice so far, but I don't think it's going to loop right. And that doesn't include the shading and obviously the rest of the animation either @_@;;
Title: Re: Touhou fantasy
Post by: Xenomic on October 01, 2012, 04:00:06 AM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Character%20Sprites/skirt_fix__by_cvsnb-d5gjg4y.gif)


Credits to CVS Abstract for fixing this and actually animating it for me! I will be using this for the rest of the other animations. However, I am still going to at least finish my animation of this just to see how it WOULD have turned out. If anything, it's practice no?
Title: Re: Touhou fantasy
Post by: Hanzo K. on October 01, 2012, 04:02:04 AM
Indeed, this is something to compare it to!
Title: Re: Touhou fantasy
Post by: Xenomic on October 02, 2012, 01:46:05 AM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Character%20Sprites/HopeSprites2-1.png)


Just to show that I tried at least! I checked the animation in Fighter's Factory (didn't save gif cuz obvious transparency issues, and I don't know how to do gifs otherwise really), and it seemed okayish aside from looping back nicely...if someone wants to make that into a GIF, by all means, go for it. Ignore the very first and very last sprites though (first is obvious, and last is a duplicate of the sprite before it).


Hey, if anything, I tried ya? Still going to use CVS's animation though because it flows a lot better than mine does. ^^;;
Title: Re: Touhou fantasy
Post by: Xenomic on October 06, 2012, 07:40:31 AM
http://youtu.be/mTYVHP4jJq4



Yes, that's right...I said I was going to do this like a couple months or so back, and now I've finally got it done! Still no sprites for Hope for obvious reasons.


(Is there no way to make YT vids show up on here?? Hmm....)
Title: Re: Touhou fantasy
Post by: Jq1790 on October 06, 2012, 12:39:28 PM
(Is there no way to make YT vids show up on here?? Hmm....)
Pretty sure only admin-types can embed video, not us simple users.
Title: Re: Touhou fantasy
Post by: Xenomic on October 06, 2012, 07:39:35 PM
Well boooooooo. It'd be easier to just show them here, but I guess I can see why considering this forum and all...there'd be an awful lot of videos flying everywhere.
Title: Re: Touhou fantasy
Post by: Xenomic on October 07, 2012, 11:42:48 PM
http://www.youtube.com/watch?v=y26S1jcorCc


And next up, the Optional Characters! Do expect spoilers in this video too!
Title: Re: Touhou fantasy
Post by: Xenomic on October 09, 2012, 11:04:04 PM
http://www.youtube.com/watch?v=iN7hmwXPH-s



Next, the Temporary Characters Exhibition! Only one more exhibition left to go for this~ No annotations this time, because I don't think it's needed here.
Title: Re: Touhou fantasy
Post by: Xenomic on October 10, 2012, 07:05:59 AM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Character%20Sprites/HopeSprites3.png)


So I did a TINY bit of work, though I think I need to do one more animation before I start going backwards with the frames. Hmmmm....oh, and this is the black part of her shirt (so the very bottom, where it overlaps her skirt).

On a sidenote, after looking at her concept art, I just realized that the blue parts of her shirt aren't actually part of the shirt itself, but a part of the shawl it seems. Or maybe I'm seeing it wrong still...I don't know! @_@;;
Title: Re: Touhou fantasy
Post by: Xenomic on October 12, 2012, 03:29:17 AM
http://www.youtube.com/watch?v=YGeyx_xw-Qc



The final exhibition video for a while! For those who do not know (dunno if it shows here or not), but there are annotations in the first 2 videos (the Playable and Optional Character exhibition videos). And yes, I realize that these animations aren't all pretty, but I'm limited on what I can and cannot use here yo! And spriting them myself is not an option!

Oh, and on a sidenote, Kyouko isn't playable. Sorry!
Title: Re: Touhou fantasy
Post by: Xenomic on November 02, 2012, 04:39:36 AM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Hope-BattleStancePreview.png)


Current update. Original concept artist is attempting to do Hope's battle sprites in a more Soku-ish style (no offense to Chamat and CVS, as their help in the other sprites was very much welcomed), so there's that. He's only got this much done so far though, and not everything is done yet. Hopefully, he'll animate this for me as well, though that might be asking a lot since there's still a lot to do for animations...


Yes, this game isn't dead yet folks. Just still waiting on mapper and all that. I'm also going to leave Koishi's Blue Magic list alone until much later, when everything is said and done. If it's too much of a problem and too strong for this game, then I'll edit it later.
Title: Re: Touhou fantasy
Post by: Xenomic on November 23, 2012, 11:01:38 PM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/HopeBattleSpriteSample.png)



Don't worry! The game's not dead...just still on hold until maps are done, of which I gave my mapper until the end of the month to finish. Once he's done (or once the end of the month comes around) and I get the maps, the project will be back in full swing. Still need someone to help out with the synthesis shop though...I've no idea how to sort that crazy thing out...and also not sure on the stupid EXP ratio anymore either...;___;


As for the sprite, this is the finalized version just about for Hope's in-battle sprite. It's been updated from the original Chamat sprite to the more Touhou/Soku style, and also borrows the colors of the original for the newer version. However, some changes have been made to the design of Hope even from the concept art, such as the skirt.


Hopefully, soon, I'll be able to post more than just updates for Hope's sprites...I have the story and what I want to do all ready to go in my head. It's just that I have to actually MAP out everything and set everything up. The events and storyboards aren't hard to do (well, I've no idea how hard setting up the puzzles and gimmicks are going to be, especially since I'm more inspired by Valkyrie Profile's and, recently, Final Fantasy Crystal Chronicles: Echoes of Time puzzles)...just that the mapping takes me ages to do since I'm terrible at it and dilly-dally like nobody's business!


Again, if anyone is willing to help out on the project, feel free to drop me a line! I can use all the help I can get...not having a new beta out in 1 1/2 years is kinda sad, considering that I've done not that much since then aside from updating from Beta4 2.0 to Beta4 3.0...
Title: Re: Touhou fantasy
Post by: iori98 on November 24, 2012, 01:56:26 AM
I like hope's new sprites they're nice and shiny looking  :D.
Title: Re: Touhou fantasy
Post by: Kaitani on November 24, 2012, 11:10:28 AM
I wouldn't worry so much about the EXP ratios yet, it felt like money was the bigger issue when facing too tough opposition. Giving even slightly more EXP on the long run means players would likely have even less money to use on stuff due to lack of need to grind EXP. Just my two cents on the matter though.
As for the synthesis shop, how big role would you like it to have in outfitting the party? Similar to GoS where you're more or less dependant on it, or like in FFIX where it just gives you that extra edge? Deciding that should make it clearer on how easy getting materials for synthesizing should be. Also, if you make it so that getting gear this way is an alternative to buying stuff from the shop, players could have more money to spend on items and skills instead.
Somehow my ideas always end up revolving around money. :D
Title: Re: Touhou fantasy
Post by: チソウ タイゼン on November 24, 2012, 11:58:56 AM
Hmmm..

Let's go ahead and forget that I tried anything.
Title: Re: Touhou fantasy
Post by: Xenomic on December 05, 2012, 09:44:34 PM
http://www.mediafire.com/?dz1dz2qks1256rt


So yeah...since it appears others were having this issue with Suwako randomly being in the party, I looked through my game to see what the problem was. Tested and everything without changing a thing, and didn't have a problem like that, so either something is wrong in the current parts of the games that people are having issues with, or I outright fixed it in my game, so hopefully this patch fixes that up...


I guess if anything, this is where I start getting back into working on the game some and fixing things up...too bad I can't really use Firefox while working on this. ;___;



And for some reason I don't think I ever got the replies to this thread getting replies...as for the synthesis shop, it's not meant to be heavily dependent on, but it's the only way to get some of the better equipments? Like, once you hit Pandaemonium in beta5, that's the last ACTUAL shop in the game for equipment. Everything else would have to be made...I'm tempted to follow Ring of Fates/Echoes of Time's example of crafting...though not sure if I'd cut out materials or not. I'll probably make a synthesis shop for buying materials at some point...
Title: Re: Touhou fantasy
Post by: Xenomic on December 11, 2012, 08:09:10 AM
***NOTE! This is copy/pasted from the RPGMaker forum***

Hello! I am looking for anyone who would be interested in doing a review for my game, Touhou Fantasy, written or LP. The game has been ongoing for nearly 4 years now (it was recently patched up to version 1.095 for beta4), and soon will be ready to be worked on again after a 4 month break (which I honestly needed, but I digress). If anyone is interested, do drop me a line, either here or in PM! All links will be at the bottom of the page.


If I need to add more details or descriptions about the game or the review (I don't think I NEED to for any review?), then feel free to ask away. I hope to have at least someone to review it! I currently have someone doing a LP of it (been ongoing for the past 1 1/4 years now).


Please note that the game IS still a beta, and is only 50% done. And yes, I'm well aware that the starting areas aren't exactly the best (beta1 dungeons in this case), but I promise that after that, it does get much better.




Game Page (Warning: Game is on the heavy side. Everything is on the Mediafire account! Get all parts for Beta4 Full Version, then apply the RECENT update patch only to the main folder. Music is separate as well IIRC?): http://rpgmaker.net/games/3758/

For those interested in seeing a currently ongoing LP of the game: http://www.youtube.com/playlist?list=PL74BB3C5712CB1984

For those interested in seeing the entire game, done by myself: http://www.youtube.com/playlist?list=PL2A340BD36DA6C2FB
Title: Re: Touhou fantasy
Post by: Xenomic on December 12, 2012, 12:03:06 AM
A little To-Do list...

*Update the intro sequence: I feel now, after discussing this with my mapper, that it needs redone entirely. Well, maybe not the Rinnosuke and Reimu scenes, but other scenes could be trimmed down or taken out entirely, and different ways to approach it would be better. Also, need to put in a clearer reason for the game starting other than "items are raining into Gensokyo hur dur!". That isn't what the problem of the story is at all...maybe even have a tutorial battle in the intro somewhere?

*Update beta1 maps: This includes; Human Village (though does it really need updated?), Forest of Magic (expand into more maps?), Bamboo Forest (at least remove the instant game over traps...but does it need expanded more?), Eientei (get rid of instant game over traps...but would have to rethink a lot of things for this...), Scarlet Devil Mansion (I've remapped this thing 4 times already and still can't get it to look right. I think Voile looks alright, and the outside and roof as well, but every other place inside the mansion feels wrong...). I don't really think beta2-4 maps need redone at all.

*Condense music and/or other music options: This is probably the biggest complaint I've gotten about the game. So here's the options: 1) Remove a lot of the music and have a set amount of songs (every character will still retain their battle themes though, but bosses may only get 3-4 themes max for generic bosses. Dungeons I haven't decided on yet), or 2) Have an option for "vanilla" music (i.e. what would COME with the game) and an option for "extra" music (i.e. what's in the game already). So that those who don't want the large 1 GB filesize could opt for the smaller one, albeit less music. There would be an option to change the music options in an area (probably Human Village or some sort) for those that wanted to switch between the options and whatnot. What is everyone's opinions on this matter?

*Balancing enemies: This will always be an issue, since there's always new things added in and other things that I'd like to try. I think for the most part enemies are balanced in the game, save for later in the game. I'd need someone to help test this out though...

*Balancing levels: This is one of my biggest peeves with the game personally, and I don't know how to fix it at all..



There's obviously more, but I'm not going to go into that because people are obviously tired of me working on characters and skills nowadays it seems...but oh well. If there's anything else that you guys think need done, feel free to let me know. I'm not going to give up on the game...I know it can be done right. Just takes time when it's mostly a one-man army doing it all. MOSTLY I say.
Title: Re: Touhou fantasy
Post by: Soul Devour on December 12, 2012, 05:18:33 AM
A little To-Do list...

*Update the intro sequence: I feel now, after discussing this with my mapper, that it needs redone entirely. Well, maybe not the Rinnosuke and Reimu scenes, but other scenes could be trimmed down or taken out entirely, and different ways to approach it would be better. Also, need to put in a clearer reason for the game starting other than "items are raining into Gensokyo hur dur!". That isn't what the problem of the story is at all...maybe even have a tutorial battle in the intro somewhere?

By a tutorial battle, do you mean something along the lines of Lufia or a number of Final Fantasy games, where you get a taste of power? If appropriately used, it could and would work as a good way to get the player interested in continuing. I know one of the issues I had when I played how ever long ago was that there was no action for the first 15 minutes or so.

Quote
*Update beta1 maps: This includes; Human Village (though does it really need updated?), Forest of Magic (expand into more maps?), Bamboo Forest (at least remove the instant game over traps...but does it need expanded more?), Eientei (get rid of instant game over traps...but would have to rethink a lot of things for this...), Scarlet Devil Mansion (I've remapped this thing 4 times already and still can't get it to look right. I think Voile looks alright, and the outside and roof as well, but every other place inside the mansion feels wrong...). I don't really think beta2-4 maps need redone at all.

Be warned that expansion isn't necessarily a good thing. If there's a good reason for it (like a clever puzzle or story-scene), then yeah, it's fine, but if it's for the sake of padding...well I personally am not a fan of areas that are long for the sake of being long. Very long dungeons really should be reserved for very major and important story events, like the halfway point of a game or the penultimate dungeon (and in this case, it should have some very memorable or defining music *Cough Cough (https://www.youtube.com/watch?v=8NrJBjpirow)*) or should be optional dungeons for the more adventurous players.

I'll say that the respawning demon doors in Eientei flat out made me quit playing. Well, that and the overly cheap boss fight right as you enter. I honestly can't remember if you could fast travel across dungeons you completed but if I'm right in thinking you couldn't the sheer fact that I'd have to pretty much travel the Bamboo Forest and a ton of random encounters all over again because I needed more healing items to re-do the hall and find the right door just made me want to give up. Maybe it wouldn't be so bad if Reisen wasn't total deadweight (I remember now, the door were immune to the dark attribute) there but it was just...frustrating. Maybe if Tewi didn't bail it wouldn't be so bad. I don't know. Just...something.

The Scarlet Devil Mansion might have been a touch too big for my tastes but I think the biggest thing to me about it was just that it was so empty. The rooms were alright and nice, but the halls were just so barren and devoid of life.

Quote
*Condense music and/or other music options: This is probably the biggest complaint I've gotten about the game. So here's the options: 1) Remove a lot of the music and have a set amount of songs (every character will still retain their battle themes though, but bosses may only get 3-4 themes max for generic bosses. Dungeons I haven't decided on yet), or 2) Have an option for "vanilla" music (i.e. what would COME with the game) and an option for "extra" music (i.e. what's in the game already). So that those who don't want the large 1 GB filesize could opt for the smaller one, albeit less music. There would be an option to change the music options in an area (probably Human Village or some sort) for those that wanted to switch between the options and whatnot. What is everyone's opinions on this matter?

I think there's one important thing to note about music in video games...typically when we buy games (well, PHYSICAL copies) we don't have to download them and install them. When we buy that disc, everything is ready for us, we don't have waste any time. Keep in mind this is one of the reasons I'm not totally on board with digital media but that's a whole different conversation for another time...what I'm saying is that some of us may not have super-fast download speeds or for some people, they're restricted by their internet provider on how much stuff they can download in a given month. I personally wasn't a fan of the huge download for a bunch of songs that I would probably hear 2 or 3 times and then never again.

There's a reason most RPGs have only a few boss themes. First off, they probably don't wanna compose 20 different themes for 20 bosses that will use said theme 1 time. Think Super Mario RPG. Minor bosses (https://www.youtube.com/watch?v=-dUX-8UM_jo) had their own theme, the more important bosses got that deliciously awesome theme (https://www.youtube.com/watch?v=j4ByWdGulPI) and there were some special bosses with their own themes (Culex, the Bowser fight at the beginning of the game, and Final Boss). There was also only 1 battle theme if I remember correctly (although hey, some games do have more regular themes that change based on things like the PoV character (FFVIII) or progress in the story (I think ToV changed themes midway through the game)). Also, space can be an issue. Remember how I said people may not have awesome download speeds or caps? Developers have caps too. While DVDs and Blu-Rays can certainly hold plenty of things, more musical themes means less space for other stuff.

I'd say go the vanilla route...you can offer a second version with all the extra music if you'd like but honestly, I'd rather have a smaller list of music that's not compressed a ton to save space for even more highly compressed songs.

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*Balancing enemies: This will always be an issue, since there's always new things added in and other things that I'd like to try. I think for the most part enemies are balanced in the game, save for later in the game. I'd need someone to help test this out though...

Maybe it was just me, but it felt like my characters were weak as hell at times unless I spammed magic. I'm all for making magic useful...but I don't want it to be my only option and be screwed if I run out of mana. I distinctly remember Reimu dealing horrible damage pretty much all the time.

Quote
*Balancing levels: This is one of my biggest peeves with the game personally, and I don't know how to fix it at all..

Not really my forte, sadly. I'd probably take the most conventional route and just have stats slowly increase per level with enemies scaling similarly. That's just me though.

Quote
There's obviously more, but I'm not going to go into that because people are obviously tired of me working on characters and skills nowadays it seems...but oh well. If there's anything else that you guys think need done, feel free to let me know. I'm not going to give up on the game...I know it can be done right. Just takes time when it's mostly a one-man army doing it all. MOSTLY I say.

While working characters and skills is all good (and polishing definitely an important thing!!) don't neglect to work on the other aspects of the game and make sure their also sufficiently polished. You could have the coolest character designs in the game but it doesn't mean much if the game itself is unplayable.

Anyways, I hope I've been of some help.
Title: Re: Touhou fantasy
Post by: Kaitani on December 12, 2012, 11:47:59 AM
Here's my two cents.

Quote
*Update the intro sequence: I feel now, after discussing this with my mapper, that it needs redone entirely. Well, maybe not the Rinnosuke and Reimu scenes, but other scenes could be trimmed down or taken out entirely, and different ways to approach it would be better. Also, need to put in a clearer reason for the game starting other than "items are raining into Gensokyo hur dur!". That isn't what the problem of the story is at all...maybe even have a tutorial battle in the intro somewhere?

I've only started this game from the beginning once, but I remember it being quite overwhelming with all the cutscenes. I don't if this is a good idea, but maybe you could have some of those scenes play bit by bit, like when entering certain parts of the first map(s)?

Quote
*Update beta1 maps: This includes; Human Village (though does it really need updated?), Forest of Magic (expand into more maps?), Bamboo Forest (at least remove the instant game over traps...but does it need expanded more?), Eientei (get rid of instant game over traps...but would have to rethink a lot of things for this...), Scarlet Devil Mansion (I've remapped this thing 4 times already and still can't get it to look right. I think Voile looks alright, and the outside and roof as well, but every other place inside the mansion feels wrong...). I don't really think beta2-4 maps need redone at all.

I really hate long maps with puzzle elements, in these cases the random encounters tend to get extremely frustrating. In my opinion you should have one or the other, not both at the same time, especially if the puzzle in question requires lots of running around. Perfect example of this in game is the Eientei part, which needs the most work to not deter players. If not for the LP on Youtube, that's where my playthrough would've ended...

Quote
Condense music and/or other music options: This is probably the biggest complaint I've gotten about the game. So here's the options: 1) Remove a lot of the music and have a set amount of songs (every character will still retain their battle themes though, but bosses may only get 3-4 themes max for generic bosses. Dungeons I haven't decided on yet), or 2) Have an option for "vanilla" music (i.e. what would COME with the game) and an option for "extra" music (i.e. what's in the game already). So that those who don't want the large 1 GB filesize could opt for the smaller one, albeit less music. There would be an option to change the music options in an area (probably Human Village or some sort) for those that wanted to switch between the options and whatnot. What is everyone's opinions on this matter?

To me the music in this game is one of its strongest points, I really liked how I could choose my battle theme with lead character choice. Having said that, there seems to be a lot of extra songs in the music packs, like multiple versions of a theme. Then there's the original ZUN songs there which I don't think you can use in the final version anyway. Other than that, I hope to have that music collection kept, with a lite edition available to those who don't want 250+ songs in their game folder. :D

Quote
*Balancing enemies: This will always be an issue, since there's always new things added in and other things that I'd like to try. I think for the most part enemies are balanced in the game, save for later in the game. I'd need someone to help test this out though...

I agree, for the most part the enemies are balanced well enough (since I made it all the way to then end :D), but there was one place that was too difficult. That was the place where all the mirror enemies of your characters appear (Muenzuka path?), all of which were tough bosses at that point in game. Later on that place is nice to try getting those rare drops from them, but it was pure hell the first time around. Maybe you could give those mirrors a Hard Path to roam in, with some extra treasures as bait?

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*Balancing levels: This is one of my biggest peeves with the game personally, and I don't know how to fix it at all..

I've given my thoughts about this before, but I really wouldn't worry about this before you've finished the other aspects of the gameplay, since those can alter any balance you make. So, do what needs to be done with the first maps, then ask people to play the game from the start and give opinions on how fast/slow leveling is. (I was always grinding more for money than EXP)



Title: Re: Touhou fantasy
Post by: Xenomic on December 12, 2012, 10:17:26 PM
http://www.mediafire.com/?upd9nx7d53xn6ea


Minor update patch. This'll give you a taste of the new intro (there are tutorial battles, akin to like say...FFIV, though try not to die ^^;  ). Do let me know if the battles are too hard or not...this is important! I had considered doing this as well for the Chireiden and Mima scenes, but I did not. Also, the Shikieiki scene has been completely removed. I felt it was useless to have...


In addition, I just realized that in the Crafting Shop, I DO have a shop for buying crafting materials. Guess I never go there much myself or I just plain outright forgot all about it ^^;;


Also, the only maps I'm going to revamp are SDM (somehow) and Eientei. The instant game over traps in Bamboo Forest now just send you to the start of that map, so less frustrating (though people may still opt to F12 and reload save to save time I guess...). There's really nothing terribly wrong with Human Village, Misty Lake was already revamped, and Forest of Magic seems ok (originally I was going to make Forest of Magic another maze, but that'd mean there'd be 4 mazes in a row, which is bad...). Dunno if Forest of Magic should be expanded at all or not...either it or Bamboo Forest will have an underground segment to it too (I'm thinking Bamboo Forest since it already HAS the pitfalls...).


That is all! Do let me know how that intro works for ya'll! I'm not sure if anything else needs done with it or not...still deciding on that.



@Soul Devour:

1) Yes, like those. From what I've seen, it's rather difficult to lose in the tutorial battles, but it's still somewhat possible I suppose.

2) The only reason I bring up expanding Forest of Magic is well, it just feels really, really short being one screen. It doesn't feel much like a Forest of Magic, but I suppose that's ok (we'll be going back to the Forest of Magic, and several other areas in the game, a few times later on in beta6 so there's plenty of room to have a more expansive forest).

The boss fight with Tewi and the rabbits does need rethought aye. I think I should cut down on how many rabbits there are with Tewi...probably by like half (so Tewi +3 other rabbits??). The respawning doors originally weren't meant to respawn at all...I still don't know why they do. I think I dun goofed something or something. But overall Eientei is TERRIBLE anyways (it was meant to be a puzzle-type dungeon, but it's not very puzzle-like at all...just annoying). I'd rather not make it a complete maze, since Bamboo Forest does the maze gimmick just fine. Any ideas on Eientei?

That has always been a problem with the SDM too. I tried modeling it after an actual mansion in the last revamp (remember, it has been revamped 4 times over...), but there's not much I can do with it. I could probably stick some fairy maids here and there in areas and give them some dialogue I suppose to make it more flavorable, but as far as touching up on the maps, not sure how I'd do that. Maybe it'll get fixed once my mapper does something with that. In other news, the basement it also very terribly designed and doesn't feel like the SDM basement at all...

3) I'm aware of that too (hell, my download speed isn't exactly that great either). The issue though is that every piece of music is handpicked for specific events (though I guess bosses don't really NEED every theme ever...just the dungeons, event music, and character themes/battle themes). I'm not sure what I'd cut at all! @_@;;

4) That's due to how RPG Maker handles physical damage. I'm looking into ways of fixing that (which means I'll have to rebalance a LOOOOOOT of things again). Think of this: Super-weak to physicals means 500% extra damage taken (very, very few enemies are like this, and Patchouli is the only one to fall into this), weak means 250% extra damage (several enemies and most of your characters fall under this), normal is 100% (a lot of enemies fall under this, and I think Meiling/Yuuka/Momiji do too), then it's 50% damage, and then 0%. If I revamped it, it might go 1600% > 800% > 400% > 50% > 0%. I'm not sure, it's handle stupidly and whatnot.

In case you're wondering, damage formula for physical attacks is: (Attacker's ATK/2) - (Defender's DEF/4). Yup, that's how they decided to handle the physical damage. Great isn't it? An in addition, Magic and Magic Defense share the same stat (and by that notion, in a way, Agility and Evasion share the same stat). Don't ask what they were thinking with that...

5) Yeah, I generally do one thing and then shift to another. After working on background coding for abilities for about 7-8 months straight (That was with the Weapon/Armor Bless abilities), I decided to touch up on other things with characters, such as secondary command abilities and equipment. This was all after doing some map fixes and other bug fixes, of which after doing that for 7-8 months, and during my 4-5 month break, I did more bug fixes and whatnot (and apparently included that synthesis shop for buying crafting materials...). This also included putting in like 200+ animations for skills and such, which was needed badly as well. It's just hard to do multiple things at once (i.e. animations for skills, character balancing, monster balancing, mapping, eventing, coding, etc.) all at once, so I generally tackle one thing massively for a while. Hope that helps with understanding how I handle things! ^^;;



@Kaitani:

1) Should play Devil of Decline or Genius of Sappheiros then. Those are just as long and have just as much stuff as well (honestly, I didn't even think either of those game's intros were THAT long, but when I saw them again, it was like what...).

2) That's kinda why I axed out random encounters during Bamboo Forest (yes, during all 3 sign puzzles? There were random encounters. I got rid of them as I MYSELF got super annoyed at them...). Though not sure if that would make Misty Lake's puzzle hard or not. The maps generally aren't super big so you wouldn't run into many encounters in them, unlike Bamboo Forest where the maps are a lot bigger, and you have to do sign puzzles...hmmm...

3) That's why I'm thinking of repackaging the entire thing into one thing, with just the vanilla songs (again, need to decide which songs will stay around, and I'd have to do a lot of in-game scripting for the songs...).

4) Muenzuka is meant to be one of the harder areas, since it's around the later parts of Normal mode (yes, Muenzuka is still around Normal mode. Hard mode really doesn't pick up until around Eastern Forest. I think those elemental fairies are reason enough for that place being Hard). It's still possible to handle them (though the Sakuya Mirror is pretty nasty...).
Title: Re: Touhou fantasy
Post by: Kaitani on December 13, 2012, 02:48:58 AM
The intro seems to make a lot more sense now, although knowing the upcoming plot as I watched it surely helped. It's not too long either, as the tutorial battles took more time than scrolling through the text. As for those two fights, the second one was very easy and tutorial-like, but the first one was quite annoying. The enemies kept spamming Healaga and my attacks kept missing, forcing me to use some items to win it. The characters also had quite a lot of skills available, and some testing was needed to find out the skills that actually work/do damage. Now that I think about it, the first fight gives a pretty good idea what the combat in the game is like: heavily item-dependant and unreliably hitting attacks. Quite a rough start for the game nonetheless.
Title: Re: Touhou fantasy
Post by: Xenomic on December 13, 2012, 02:55:46 AM
Yeah, I don't understand WHY skills miss so much...considering most of them have a 90% accuracy. Yes, most skills have 90% accuracy, as with weapons. I don't get it either lol.


Though it seems right now that Chef's doing a good job in the game of not having to rely too much on items, but he's around level 30 at the start of beta3 (right where he has to go to Higan), so he doesn't have to worry as much there. Still will though since I think Higan will prove to be challenging...

Hungry Tiger is kinda broken right now, mostly due to the fact that is uses the PHYSICAL ATTACK formula, and not the PHYSICAL SKILL formula (the difference being that the PHYSICAL ATTACK is meant for weapons, while the SKILL one is meant for skills. It's a way to make it so that skills DON'T share regular attack formula, so that ya know, skills completely eclipse regular attacks (this is for when I do the great update on physical damage so I don't have to completely revamp all of the skills. They can still use the default 500% > 250% > 100% > 50% > 0% formula, while regular attacks use the 1600% > 800%> 400%> 50%> 0% formula or whatever).


I tried to make it flow better (Shikieiki's part just didn't fit well and felt like it disrupted the entire thing with nonsense), and the fights at least gave SOME action in the start as a way to hook in players hopefully. Also, don't worry...you'll be seeing our dog friend Inferno again, you can count on that~

As for the items, there's a good reason why I gave all of those items lol. Just in case...though those with 0 MP costs and no description, or read Shou Skill/etc. are those that aren't done yet. I haven't decided on what some will do!
Title: Re: Touhou fantasy
Post by: Soul Devour on December 14, 2012, 03:01:52 PM
Went back and played the game again from the beginning to get a feel for the tutorial. The battles are alright and they do definitely give some of a hook for the player to continue, although the first can last a *long* time if those damn dragons repeatedly heal themselves. Shou and Kyouko also seem *alot* better than Nazrin, Shou because of Hungry Tiger and Kyouko with her 5 hit normal attack. It's definitely an improvement at least over what was done before. Also, cool seeing some Oath in Felghana love, The Strongest Foe is an awesome piece (I'm quite partial to Valestein Castle (https://www.youtube.com/watch?v=TXHtkHlLcxQ) myself. If/When I decided to host that, I plan using fewer, although still primarily, Touhou song remixes and instead give some other soundtracks some love. Can't let myself be bound by common sense after all~.

Something that irked me the first time I played and still does...is there a way to see what a skill does before buying it or if I can't, is there a way to change the text from what it currently is "Teaches Skill X Level Y" to what does the skill does and perhaps a line stating it's an upgrade "Minor Healing to one character. More effective than Hakurei Whatever Level 1." It sucks buying something like Luminous Strike to find out I really didn't want an MP attack just yet.

Quick little note, by the way, Reimu's Pray was glitching up on the Cirno/Daiyousei fight (selecting it would consume Reimu's turn but would not provide the healing). I believe it started happening after I had used Luminous Strike on Cirno and immediately followed with Pray and would not work again for the remainder of the fight. Hopefully just a one time thing.

Last thing for now, I think I know what the problem is for some of your maps, the very large ones and it's a very off putting thing. When you have very large areas (and there's a couple of these in the Misty Lake and it's a big problem in the Scarlet Devil Mansion), the experience of the game and story really is taken down when you walk through these huge areas and there's just nothing in them or nothing going on. I should state that I'm not saying all the areas are like this, but there's some places where you could easily cut the size down of an area by half or more and it wouldn't make a difference at all. Something a lot of good RPGs do is that they won't make an area big for the sake of being big and empty unless there's a very good reason for it (I like to think of the Vault in FF6 as one of those justifiable places) and will favor smaller, more compact areas that are easier to traverse for the player, so there's a real sense of progress and more importantly, it's easier to make those kinds of areas feel more alive.

I think I understand why you've made them so big (and even the bottom human village comes close to being too big), you would to convey a feeling for the size of the world. You want the player to understand and experience that. At least, I hope that's the reasoning behind the huge maps. If it is, well, I do appreciate that and it is a step in the direction of a more realistic world...the problem, though, is that by doing that, you create a lot of dead space in your maps. Yeah, the world is huge, but it feels so empty and devoid of life. It's just crushing when I walk through parts of the Misty Lake and it's just one giant green carpet and absolutely nothing going on or to spend seemingly forever walking in the halls (not so much the rooms) of the Scarlet Devil Mansion. Backtracking there takes forever too and that just compounds the issue of creating boredom. What I'm basically saying is that bigger isn't always better.

Anyways, it's coming along and while I say all this, just remember I'm saying it as a gamer who's played a decent number (although still not a ton) of RPGs. Just my own observations and recollections of things and formulas I've seen that work.
Title: Re: Touhou fantasy
Post by: Xenomic on December 14, 2012, 09:39:23 PM
That's mostly due to Nazrin's incomplete skillset (originally I was thinking of making her a completely optional character for the player to get, and most of her skills were meant to work OUTSIDE of battle, such as finding hidden items and whatnot). In battle, she's not meant to be very good at all, but is meant to have high speed to make up for it (making her an able item user). Also, Shou's Hungry Tiger I goofed up on and gave it the PHYSICAL ATTACK formula, and not the formula for PHYSICAL SKILLS, so it does 250% more damage when it should only be doing 100% damage. But that's fine...it'll do 250% damage in that fight regardless because she's meant to be OP for that fight. I MIGHT make Healaga less likely to happen too, since that does seem like a lot (and Nazrin really doesn't contribute much, even with her Poison-elemental attack).

The Ys song originally WAS used in the actual game as a boss theme, but I dropped it and replaced it with Gensoumaroku's OUT!!!...and I didn't have any other theme that fit the situation for the intro, so that song was used (really, I have NO song in my RPG Maker for emergency situations like that, which is going to be problematic since beta5 has a few of those...).

Ah that...I was thinking of making a custom skill shop (much like the synthesis shop) where you can see information on skills before buying them. The downside is...well, if you've messed with the crafting shop stuff, you'll see why. Unless I made a custom menu system, which is a big pain in the arse to do, I'd have to do it that way. I'm limited on spacing in descriptions and whatnot, so I can't extend lines sadly. So unless people want me to deal with skill shops like crafting shops...

Yeah, I was told that by another beta tester, which is funny because I forgot to put in the coding for Reimu's Pray in that boss fight only it seems. Don't ask how I missed that...I don't know lol.

Yeah, SDM is TERRIBLE with how big it is (I'm assuming you're talking about the last 2 maps of Misty Lake too?). Again, tried to model it after an actual mansion but...it didn't work out so well. I am NOT good at judging how big hallways and such should be at all, though I think Cave to Makai turned out ok in that regards and several other areas, so why SDM gives me such a hard time, I don't know...I tried to make maps realistic to each area aye. SDM being prime example as already mentioned. The thing is, I wouldn't know WHAT to add into some of these areas to make them better (I COULD add random fairies or something in Misty Lake, but then people would think that they're random encounters because Fairies are random encounters there) and maybe more Fairy Maids or objects in the hallways for SDM, but I'm not sure...though I thought that Human Village was alright. I'm guessing not enough people there at all right?


You'll also find Chireiden/Palace of the Earth Spirits is, even though it's multiple rooms, one giant map. I'm thinking of cutting the map into smaller pieces so it isn't like that (this was an issue with Cave to Pandaemonium as well, which caused massive lag and slowdown, hence me cutting it up originally). Chireiden is also devoid of life too, but again, I'm not sure what to add into these areas. Mapping definitely isn't one of my strongest areas...I'm not a mapper, I'm a storyteller D:


I do appreciate the feedback at least. It's very good feedback and thorough on what's wrong and all that, as opposed to a lot of the responses I've had from RPG Maker forums and Poosh (several of which on Poosh were just to switch from RPG Maker 2k3 to RPG Maker VX/VX Ace, which isn't going to happen at all). Hopefully when my mapper gets to the maps next month (he'll be working on his game until then), he'll redo SDM and Eientei both next.
Title: Re: Touhou fantasy
Post by: Xenomic on December 21, 2012, 02:40:38 AM
[youtube]http://youtu.be/lFjblmRXI18[/youtube]



I apologize ahead of time for the bad speaking and the whiffing in the mic. I don't know WHY it whiffs in the mic like that, but it does. Also, I don't know what happened to the volume in the second half. It kinda dropped out for some reason...


This video is in response to all of the reviews and criticisms I've gotten. Granted, mostly the negative ones. I HAVE had GOOD criticisms and whatnot, don't get me wrong and I appreciate it, but some of these criticisms man...I don't know!


So yeah...hopefully ya'll can understand what I'm saying here, and what I'm trying to get at. Can't expect a one-man army to do EVERYTHING perfectly. It's called a BETA for a reason after all!


And why yes, that is exactly how I sound.
Title: Re: Touhou fantasy
Post by: Xenomic on December 28, 2012, 05:44:34 AM
So for those of you who've been keeping up with my game, or have played it themselves, they know that my crafting system is well...actually garbage. I'm in need of help with revamping this thing (which may result in cutting out a LOT of crafting items, redoing what enemies drop/steal/morph, what treasures give what, etc.), so there's going to be a LOT of coding on my end. I'm not exactly sure HOW I want to pull this off either...it's not like Final Fantasy IX's crafting system at all, and follows more of Genius of Sapphieros/Gensoumaroku's system (which is what I based it off of), though you can also say it somewhat follows Final Fantasy Crystal Chronicles: Ring of Fates/Echoes of Time's crafting systems.


So yeah, if anyone is interested in helping on this, or has any ideas on how to fix this bad boy up so that things are USEFUL to craft (I HAVE the craftable items made already...just need to figure out how to MAKE them is the problem), do drop me a line. It'd require having to get the game, but ya wouldn't need the music at all, and would only require going to ???? on New Game to go to Debug Room for testing purposes. Hope some of ya'll out there are interested in helping!
Title: Re: Touhou fantasy
Post by: Xenomic on January 03, 2013, 12:46:11 AM
I am *gasp* actually working on the game! This is what's going down:

*Fixed beta5 bug that crashed the game in Pandaemonium
*Fixed speed bug from beta2 ending (after defeating Tiamat and then getting Komachi)
*Will be fixing up some dialogue to touch up on it.

*Currently working on fixing up the crafting shop. Crafting materials are still the same prices, but those will probably change eventually. However, I am not certain if the crafting material shop (shop for buying materials) should stay or go. Originally, the system was based around winning or stealing from enemies, finding materials from chests or characters, or being rewards from sidequests. They were NEVER meant to be bought, so having that shop there kinda is influencing how the system is working. It'll need some more testing, but if I must, I'll have to do MORE changes later, either to how many materials each piece of equipment needs or the drop/steal rates of how often they're dropped (which I'm trying to avoid due to well...that's more work than changing the materials needed). If anyone would like to help on this, please let me know. I can use all the help I can get...

Heck, even deciding on whether or not to keep the shop or not would help. I already have the original crafting shop data uploaded, so if you want to try and help, here's what they USED to be:

http://www.mediafire.com/?8ue07tht17z11xp


There won't be an update patch until AFTER I get the crafting system fixed up, so keep that in mind, ya'll! Still waiting on mapper as well before I can work on beta5 story stuff...

Unless you guys want to wait until I get the new crafting shop done and/or an item list (i.e. where to find all of the items in the current beta) done first?
Title: Re: Touhou fantasy
Post by: Xenomic on January 03, 2013, 05:32:56 AM
http://www.mediafire.com/?n29jjcfdh8dda56


So I did a bit more remodeling than I thought. Here's what got changed:

*All accessories, except for Iron Duke, have had material costs dropped. In addition, some accessories have had some materials completely removed (for example, the HP/MP +20% and HP/MP +40% accessories both do not require a Dark Matter anymore)
*All shields have had their materials required dropped.
*Some items have had their material costs dropped.
*Several character specific weapons and armors, generally the first/second tier pieces, have had their materials dropped and/or coding fixed.
*Some items were added in the crafting materials shop, others moved to the appropriate levels.

Not EVERYTHING was fixed up/changed yet. In addition, I do not know if the crafting shop will still stick around or not, so there's that to keep in mind. Odds are, I won't keep it around (crafting materials were meant to double over as a way to get more money quickly too after all, as well as being some kind of battle item if need be). So if anything needs changed/fixed, do let me know. Also still need to know whether to keep the shop or not (which most are probably going to say yes for keeping, but...).
Title: Re: Touhou fantasy
Post by: Kaitani on January 03, 2013, 09:43:12 AM
I agree that most people are going to say yes for keeping the synthesis shop, since having more stuff to do is rarely a bad thing. But if the synthesis menu remains as hard to navigate as it is now and normal shops sell equal (or even better) gear, I know I would just buy my stuff from the normal shop and move on with the story.
Anyways, I had a look at the new synthesis shop and I like the material shop, for now you can buy the remaining materials to craft something even if the RNG decides to hate you. So, with the materials and money I had, I started crafting a new sword for Youmu. I got the second weapon made, which was still a bit weaker than my current swords, but the next one required loads of Asura's Blood, which I only had one from somewhere. They also weren't available in the shop, so I'm guessing this is the character-specific material? In what ways are you planning to have these available? I hope it's not an ultra rare drop from a very rare and hard enemy, since getting 15 of them would take forever...
Title: Re: Touhou fantasy
Post by: Xenomic on January 03, 2013, 06:45:48 PM
Anything that is Level 1-Level 3 in the shop are all character-specific stuff really. Asura's Blood I believe was gotten from the Saigyou Yuyuko fight, so it's not easy to find (I need to figure out how to redo some of these crafts anyways). Are you talking about Youmu's level 3 crafting weapon that's character-specific? I'm assuming this is Northern Lights or Phantasmagoria you were trying to make, which most level 3 I don't want available till around beta4-beta5. I did not really change level 3-5 specific weapons mostly because of this fact. Anything that requires level 4-5 crafting materials will have to be gotten from enemies/treasures/rewards, if the shop stays.
Title: Re: Touhou fantasy
Post by: Kaitani on January 04, 2013, 08:55:41 AM
Yea I was talking about the level 3 crafting weapon, Oblivion. I had/could buy all other materials required except Asura's Blood.
Btw, I noticed you can make some weapons in the Synthesis Shop that can also be bought in the normal shops. Isn't that a bit redundant?

I think the Synthesis Shop could work for making those niche type of weapons, which Oblivion really looks like to be, and for making the best of the best kind of gear. In my opinion, if you want to make the system work, you'll either have to reduce the available items, or make it more easily accessible with the use of a custom menu.
Title: Re: Touhou fantasy
Post by: Xenomic on January 04, 2013, 06:44:42 PM
Yeah well...custom menu isn't happening. I don't know how to code that, and it requires a LOT of work to even do right.


The generic stuff that you can buy in shops is there in the event that you can actually GET them long before you can buy them (which in turns can save you money from having to buy them if you have the materials required already).
Title: Re: Touhou fantasy
Post by: Hanzo K. on January 04, 2013, 06:46:22 PM
There's a possibility that there's already a custom menu out there that'll work for what you might need.
Title: Re: Touhou fantasy
Post by: Xenomic on January 04, 2013, 06:48:20 PM
The problem is I can't import things like menus. I'd still have to custom code everything in, and that alone is a nightmare to do, especially if you don't know what you're doing with that. x_x;
Title: Re: Touhou fantasy
Post by: Hanzo K. on January 04, 2013, 06:50:03 PM
Well, I tried at least, eh?
Title: Re: Touhou fantasy
Post by: Desu_Cake on January 05, 2013, 07:31:25 PM
So today, I *finally* finished this game as far as it went, and I must say, I absolutely love it.
To be honest, before I started playing, I didn't have very high hopes, since I've played a lot of sub-par rpgmaker games before, but once I got into it, I realised just how much time and effort has gone into this, and how I had sold it short initially.

I'd really like to help out, if there's any way I can.
Title: Re: Touhou fantasy
Post by: Xenomic on January 05, 2013, 07:41:50 PM
As I've said before, I think most people give up on the game because of either 1) The bad reviews it's gotten, mostly because people don't go beyond beta1 and 2) Well...beta1 itself. Being from start of game up to Eientei essentially. I think past beta1 is where it actually gets a lot better personally, but that's me. Someday, beta1 will get polished up....someday.


I'm not sure what all people can help with at this point. I'm currently typing up a list of where to find every item in the game (already did area data and monster drops. All that's left is to list what all items can be stolen from enemies). Once that's done, I'll be using that as a basis for how to fix up the synthesis shop. I'm actually thinking forcing each level of material to be used for each level of character-specific equipment (i.e. Reimu's level 1 material would be used mostly for her level 1 craftable armor and weapon, then her level 2 for the level 2, so on and so forth). Of course, I'll probably still have some of them used in other materials but...


So far, I'm seeing a trend too. Most items tend to drop at about 20-30% rate. I don't know if this is good, but I'm thinking of making it so that level 1 materials drop at 60%, level 2 45%, level 3 30%, level 4 15%, and level 5 no higher than 5%. Of course, the issue here is WHEN items are available (again, the Barrier item is available as soon as Underschool, which is supposed to be a late game item but...it's required in so many crafting materials...).  Also, apparently the Antidote is the most common status item that can be gotten outside of the shop. Some items so far can't even BE gotten outside of the shop x_x;;
Title: Re: Touhou fantasy
Post by: Desu_Cake on January 05, 2013, 08:15:55 PM
Could I try remodelling the SDM a bit?
I'm not exactly brilliant at rpgmaker, but I could give it a shot.
Title: Re: Touhou fantasy
Post by: Xenomic on January 05, 2013, 08:18:32 PM
Go for it, if you know how to work the maps. Just leave notes somewhere in an unused event (maybe say....top right corner of maps) telling me the name of the map (because when transferring maps, it doesn't keep the name of the map in the way that I transfer them). SDM has been redone 4 times over so yeah...also, try and NOT move events that are already there, so try and work around those if you can. Redoing events is a pain in the butt >_<
Title: Re: Touhou fantasy
Post by: Xenomic on January 18, 2013, 07:32:43 PM
So, just put in the bosses for beta5 (yes, I did do a little work. Thinking of what monsters I want to put in for the upcoming section after the next 2 dungeons. It's surprisingly not that easy), and well...there's a grand total of 76 bosses right now. For one beta. Keep in mind, beta5 has about 18 some dungeons alone...I DID say that beta5 was going to be long, right? Yeah...


In other news, I am thinking of doing something crazy yet again, as I did with the Bless abilities. You see, Bravery/Faith (2x Attack and 2x Magic, respectively) don't really DO much per say on their own. Sure, they double the appropriate stats, but that doesn't seem to matter too much (especially magic). So what's my idea? I'm thinking of going in and manually making it so that skills that are of one type get double damage and skills of the other type get half damaged (for instance, a character with Bravery will do double the damage with physical skills, but half damage with magic skills).

This will require me to have to manually input each skill a character can learn PER LEVEL twice over, so that there's 3 copies of it. Keep in mind, I can't copy/paste past #5000 in the database. So yeah, there's that. It won't be NEARLY as bad as say, the Bless abilities, as I don't have to put in conditional branches and whatnot. Yet...I'll have to do those AFTER I put in all of the skills, but still not nearly as bad as the Blesses.


On top of that, Marisa MAY get an upgrade for her Attack or Steal command (I haven't decided which) in the form of Mug, depending on the weapon she has equipped. This will force me to have to make a new battle event page for it, but it's a thought~

Still waiting on mapper, but he's close to done now, so I'll be working on the game more soonish. Just...been putting it off a bit due to trying to figure out enemies and such and such...
Title: Re: Touhou fantasy
Post by: Kaitani on January 19, 2013, 01:33:00 PM
Quote
In other news, I am thinking of doing something crazy yet again, as I did with the Bless abilities. You see, Bravery/Faith (2x Attack and 2x Magic, respectively) don't really DO much per say on their own. Sure, they double the appropriate stats, but that doesn't seem to matter too much (especially magic). So what's my idea? I'm thinking of going in and manually making it so that skills that are of one type get double damage and skills of the other type get half damaged (for instance, a character with Bravery will do double the damage with physical skills, but half damage with magic skills).

I guess 2x Attack or Magic isn't the same thing as double damage? Because if it is, that would be a lot of work for no benefit. I mean, if you use Bravery on someone to boost their physical damage, chances are you're not going to be using magic attacks on that character anyway.

Btw, what's the duration for those spells?
Title: Re: Touhou fantasy
Post by: Xenomic on January 19, 2013, 08:02:15 PM
About 20 turns, this meaning it includes ALL participating characters turns on both your side and the enemy's side. So when there's more in a fight, it lasts shorter, but if there's less, it lasts longer. Don't ask why they decided to make it that way...


And well, it doubles the stats aye, but it doesn't DO much for skills that rely on anything. Since the damage formula for skills are terrible (I don't even know what it is), and they don't really change regardless how high your stats are...
Title: Re: Touhou fantasy
Post by: Kaitani on January 20, 2013, 12:03:40 AM
I see Bravery and Faith mostly useful in (tough) boss fights, so would that make the 20 turn duration effect last for about 4 attacks on the buffed character? If one takes the time to buff a character's damage, that character will most likely be spamming her most damaging skill over and over. Thus I don't see the point of adding the 1/2 damage for the other damage type. Also, wouldn't including that basically double the amount of work you'd have to do to get it to work on all skills?
Title: Re: Touhou fantasy
Post by: Xenomic on January 20, 2013, 12:06:09 AM
The thing is, enemies will be trying to inflict it at times is also what I hoped on doing. Since some characters can't use some types (Youmu and Momiji are severely limited on their options with magic, Patchouli with physicals), that'd hamper them a lot more. Though I do agree....
Title: Re: Touhou fantasy
Post by: Xenomic on January 20, 2013, 02:38:58 AM
Also, keep in mind. Doubling a character's ATK or MAG stat does NOT change the damage output (well, not very much) for skills. So in order to emulate them being at double/half power, I'd HAVE to put them in manually (and switch the skills around appropriately via common events). It's just another way to make skills more useful (regular attacks will be more useful at a later date of course. I haven't tinkered with that yet though...)

Current formula for regular attacks is as follows (note: the default damage formula, which cannot be changed at all, is "Damage = 1/2 Attacker's ATK - 1/4 Defender's DEF"):


For Physical/Magical skills:

A = 500%
B = 250%
C = 100%
D = 50%
E = 0%


For Elements not Gravity/Poison/Mystic:

A = 200%
B = 100%
C = 50%
D = 0%
E = -100%



For Gravity/Poison:

A = 300%
B = 200%
C = 100%
D = 50%
E = 0%


For Mystic:

A = 200%
B = 100%
C = 50%
D = 50%
E = 50%


Attributes such as Ghost, Exorcist, and Absorb follow most of the other elements formulas. Mystic cannot be raised or reduced at all, even with equipment.


Right now, the idea for Physical damage (this excludes skills that use a completely different formula) would be:

A = 1600%
B = 800%
C = 400%
D = 100%
E = 0%


Not sure on how much THAT would work for regular attacks mind you...it's just an idea.
Title: Re: Touhou fantasy
Post by: Kumori on January 27, 2013, 12:33:01 PM
The first battle in the intro was so annoying to me that I had to turn it off, skip the intro and go into the game completely blind. The first battle is practically a boss battle that should be kept or later in the game, not during the start.
Title: Re: Touhou fantasy
Post by: Xenomic on January 27, 2013, 06:30:18 PM
It hasn't been fully tested yet, so I need to figure out how to make it not as bad. Probably making Healaga less likely to happen and the attacks be less damaging or something??
Title: Re: Touhou fantasy
Post by: Kumori on January 27, 2013, 06:33:01 PM
Yeah, Healaga's really annoying. Also, maybe lower their HP? How much do they have in the first place? It might've been Healaga, but I thought they had a bit much HP.
Title: Re: Touhou fantasy
Post by: Xenomic on January 27, 2013, 06:37:09 PM
I think it's in the ballpark of 4000-6000? I know Inferno (the "boss" of that arc) has 12,000 flat. I also think I made the Flare Breaths (I think that's what they use mostly? I can't remember, I haven't looked at the game since last time I added those guys in really) do far less damage, mostly because Nazrin has such crap HP. Then again, that's one of Naz's downfalls (Shou cheats so hardcore in the intro...I think I need to do something about her...). But first, the Lesser Tiamats need nerfed.


Also, on another note, I DID manage to get my maps finally from my mapper after 4 months (it really should've only taken 1 month for this dungeon...), and I was motivated to work on the game after that. However, the maps aren't exactly up to par for how the dungeon's theme is supposed to work, and it didn't fit with the consistency of the mapping style, so I'm going to have to redo all of the mapping anyways. Ah well, I guess I needed a big break from the game somewhat. However, I am also looking for people who are at least good at designing dungeons. I'll be working on the game starting sometime this week, and would like some help on this front at the very least. ^^;
Title: Re: Touhou fantasy
Post by: Kumori on January 27, 2013, 07:41:49 PM
I sadly ragequit at the first group of enemies, but I don't know what anything after that is like. One thing is that I still seem to be missing music (so far I've noticed I seem to be missing the world map music, music for Shou and Nazrin's intro stuff and the lake) even though I've downloaded just about every music pack I can find here.
Title: Re: Touhou fantasy
Post by: Xenomic on January 27, 2013, 07:44:00 PM
You mean in the actual game or in the intro? Because in the actual game you may have gone to the wrong area first if it wasn't Misty Lake.

As for the music, that seems odd...did you put all of the music in a folder called Music in the Touhou Fantasy folder, and not in any folders within that folder? That could be the cause of it (the files themselves have to be in the folder).
Title: Re: Touhou fantasy
Post by: Kumori on January 28, 2013, 06:24:25 PM
In both the game and the intro, I'm missing music. I did go to Misty Lake as the first area.
Title: Re: Touhou fantasy
Post by: Xenomic on January 28, 2013, 07:58:48 PM
Oh, I was referring to the enemies, not the music since you brought up the ragequitting at the first group of enemies.

Did you try what I said in the previous post about putting the files themselves in the Music folder for Touhou Fantasy and not having them in any other folders in that folder? And you did get all of the Touhou Beta4 Full Music packs, correct?
Title: Re: Touhou fantasy
Post by: Xenomic on January 28, 2013, 09:10:01 PM
I may need other people to help with concept designs for other dungeons, come to think of it, since beta5 has a lot of gimmicks it uses in its dungeons. For those curious, here's the gimmicks of beta5's dungeons and where they're at:

Spoilers for those that don't want to be spoiled.

Hollowed Caverns: Maze-like dungeon, has three floors with the final room being on the sole area on the third floor. Player must navigate around dungeon through tunnels and ascending/descending floors to get there. Plenty of deadends and a couple areas that spit players back at the start. The MAIN area, which is the first visit, has no random encounters, but has its own gimmick with a specific group of encounters for each room, depending on a variable. There is a door puzzle (don't worry, it's not as bad as Eientei) that will either be the 3rd to last room for the main area, or the room that's required to get to the second part of the dungeon, which houses a key item needed to go through another dungeon.


Valley of Corpses:
Items is disabled (more like items are completely removed from inventory until the player leaves the dungeon), and there are no items to pick up in said dungeon. Call Shop will also be disabled. Secondary gimmick involves there being status tiles strewn about the dungeon. I'm not THAT mean however, so there will be a couple recovery pots for the player to use. Oh, and for those that so loved the Fairy Maids/Tewis that roamed on the map, there are Malboros that roam around on this map, which are the notorious monsters for the area. The area is meant to use Reisen and Nitori to their fullest (and possibly Hope), mostly for curing statuses and in Nitori's case, her Stock command since that bypasses the No Item gimmick.


Frozen Fields: Puzzles involving using Yuki and Mai to progress through the dungeon. They each have limited charges, and charges can be restored at various points, but anything frozen/melted will be undone if the player leaves the screen.


Pathway to Ruins of Vina: If the player comes here without the key item from Hollowed Cavern, they will instantly die. Yes, it's a thing from FFIII. However, with the key item, the player is given a set time limit before they are constantly taking damage from the miasma. Once they leave the dungeon the completely right way, I haven't decided if the gimmick will stay or not.


Ruins of Vina: "No Magic" I believe is in effect, meaning the party is under perma-Silence status until they leave. There's also some switch puzzles involved and whatnot.


Fallen Shrine: Items must be placed throughout various areas in the dungeon in order to proceed (taken from the Paper Mario series). In addition, I forget if No Physicals is set here or not...


Reimaiden: All gimmicks from beta5 up to this point are found here, and are randomized. In addition, there is one floor where the player has to avoid having 0 yen to avoid an instant game over, and various traps will cause the player to lose yen. There is also a shop where players will be able to specifically sell items to get more money. I originally had planned to make it so that the player can still use things that are forbidden (such as items and such), but by doing so, the character that broke the rule will be subjected to being ejected from the party. This would have been taken from Final Fantasy Tactics Advance, but I don't know about this one yet...


Pandaemonium: There's really no real gimmick here that I can think of. Just a normal, straightforward dungeon for once. Might model it a bit after Gensoumaroku's version, haven't decided.


Sealed Cave: Either No Physical or No Magic is set here. I forget which.


Silent Shrine: No gimmick here. Just straightforward dungeon.


Myouren Temple: Based completely off of Final Fantasy III's Tower of Owen pretty much.


Palanquin Ship: No gimmicks here really.


Hokkai: No real gimmick here either.



So yeah, there's all of that. I was attempting to make beta5's dungeons utilize other characters more often than not, but we'll see how that works. In addition, I might try to implement a Cover system for Momiji, since I'd really like for her to be more of the Knight character like she's supposed to be...
Title: Re: Touhou fantasy
Post by: Kaitani on January 29, 2013, 09:17:11 AM
Those sound like pretty nasty dungeons, ones that will push the player to the limits. I hope you plan to provide lots of save opportunities so that people don't have to repeat the first part of a puzzle just because the second part had some nasty surprise to ruin the day.
As for concept design, would it be possible to create something like the Ancient Cave from the Lufia series? Form a party, temporarily scale them down to lvl 1 and remove all items and skills but provide lots of chests in the cave to gear them up. Perhaps there could be some chests that give exp too to shorten the cave a bit.
Title: Re: Touhou fantasy
Post by: Xenomic on January 29, 2013, 09:21:02 AM
Oh, that dungeon. I heard about that, but I also heard that is randomly generated and whatnot. Dunno if I'll do that for an actual dungeon though or not. It's possible to do (except the lowest level for characters is whatever they join the party at initially, as nobody goes down to level 1 in the database). And there's generally only one or two save points in the dungeon at all times, so there's that.
Title: Re: Touhou fantasy
Post by: Xenomic on January 30, 2013, 07:14:05 PM
Just to let everyone know, my computer has died so I don't have access all the time like I used to. It may be quite a while before I come back...
Title: Re: Touhou fantasy
Post by: Xenomic on February 03, 2013, 01:44:11 AM
(http://i187.photobucket.com/albums/x308/Xenomic/Screenshots/Map_zpsf8ace4a4.png)

Been months since I worked on mapping, so doing this bit to see if I still got it in me. I think I still do, and yes, it's barren still since I just made it. Trying to get the bridge thing going for this, though I wonder if I shouldn't worry about coding that in before actually making them...hmmm.

There are steps on this tileset, but they're not the same color as what I'd want to use. I'd need to recolor them (wonder if I couldn't get someone to do that for me...) before I used them, otherwise they'd stick out like a sore thumb (they're brown after all...). Any criticism is welcomed. This isn't the main room, mind you. I'll post that next time or something.


Oh, and for those curious, I had another computer the day my comp died, though it uses Vista. I did lose some work on the game, or what little work I did, but I'm still going strong (thanks to my external saving my butt...).
Title: Re: Touhou fantasy
Post by: Kaitani on February 03, 2013, 09:28:07 AM
I would like to help, but I'm not familiar with any kind of the technical stuff so I'd probably be of little use.

Glad to hear you remembered to back up your data. :)
Title: Re: Touhou fantasy
Post by: Xenomic on February 03, 2013, 08:17:08 PM
http://www.mediafire.com/?43iac3wc77a3b34


Fixes:

*Mokou spot on world map, marked now by a meteorite. May need to make sure that it can be accessed.
*Various teleport spots will now appear while Reisen is in the party (i.e. Youkai Mountain and Higan are prime places right now).
*The spot where Yuuka can be found is now marked with a dirt patch. This is so that the player can find her when they need to (if you're curious, if you never got Yuuka and did the Underground prior to getting her, Komachi would mention that you'd need to get Yuuka, so at that point you'd HAVE to go get her).
*The secret passage now has 2 torches on both sides of the wall to distinguish it from other walls.
*Ancient City walls cannot be walked through now. I didn't set the tileset up right for that so they were walk-througable.
*Mokou's Intel was fixed. How I got Ran out of Shikieiki is beyond me.
*Fixed Sakuya speed bugs at a couple points (after defeating Mokou, after Shikieiki event the first time). Forgot to fix the music bug after Kisume though.


That's a few things fixed at least. I don't recall what else I needed to fix, since I lost any potential fixes and whatnot when old computer died (luckily I had the recent patch on Mediafire, so I didn't lose too much other than some sprites...). Do let me know if anything is out of the ordinary!
Title: Re: Touhou fantasy
Post by: EthanSilver on February 03, 2013, 10:46:28 PM
Hrm. I decided to give this a try just now and ended up crashing the game by picking the "????" option when asked if I wanted to skip the opening. I get a messagebox saying "The file monster1 cannot be opened." and the game returns to the title screen. I tried picking "No" the second time around and it told me "The file hero3 cannot be opened.".  Finally, I skipped the opening and everything from that point on seemed ok. Until I went into the Hakurei Shrine's toolshed (I'm guessing), at which point "object1" couldn't be opened. Back to the title screen I go...

One last try, I went down and into the Hakurei Shrine itself - so far so good. Found a few items here and there, left for the world map, ended up making my way to the Youkai Mountain, chatted Momiji up, and figured everything was okay from that point on. So it seems like the opening's files are missing as the rest of the game seems okay.

By the way, I'm a little unclear on what to run. There are three RPG_RT.exes, not sure if that's supposed to be like that... Two of them are identical, one of them is different when compared when I compare then with a hex editor so it's a little unclear what I'm meant to be running...

Edit: Forgot to mention, the original post mentions something called "CommandFTP" is needed to run the game but the link is dead (megaupload...) Dunno if that's related - the game seems fine aside from the opening - but just thought I'd mention it...
Title: Re: Touhou fantasy
Post by: Xenomic on February 03, 2013, 10:47:52 PM
The others are backups in the case the original doesn't work. As for the missing files, did you install CommandRTP first? That might be the problem.
Title: Re: Touhou fantasy
Post by: EthanSilver on February 03, 2013, 10:50:28 PM
As for the missing files, did you install CommandRTP first? That might be the problem.
You should consider distributing it along with your game, unless there's something preventing you from doing this (filesize, licenses...). The link you provide is no longer valid as megaupload has long since been closed down. You may want to update your first post with a mirror if you don't plan to distribute it with the game. ;)
Title: Re: Touhou fantasy
Post by: Xenomic on February 03, 2013, 10:51:55 PM
I cannot update the first post seeing as I'm not the one that made the post here originally. You can find it in my Mediafire files:


http://www.mediafire.com/?0t7tsb57gb37kfs

For everyone else, if you downloaded the patch, please redownload. Apparently this computer hates saving anything on the C Drive, so anything that I did the past couple days was for naught. Moved project to desktop and now it's working fine...


http://www.mediafire.com/?46q8um1t7as0b4y
Title: Re: Touhou fantasy
Post by: Xenomic on February 06, 2013, 03:35:05 AM
WARNING!!! MASSIVE SPOILERS AHEAD! DO NOT READ SPOILERS IF YOU DON'T WANT TO BE SPOILED!!!


So here are the dungeons and enemies/bosses that I have thus far for beta5. For those who want to help with figuring out what enemies should be where, feel free to! If you wish to discuss the enemies and bosses, you may do so, but leave the bosses in spoilers so that others don't get spoiled by them! Note, this isn't final...I'm just having issues putting in enemies at the current time!

Also for those curious, as of right now without adding any new sprites, I have 269 unique enemy/boss sprites...yeah, that's a lot. @_@;

================================================
           Hollowed Caverns (1st Trip):
================================================

(NO ENEMIES)
Yuugenmagan (Boss)
*Tenshi Hinanawi
*Yamame Kurodani
*Medicine Melancholy

*Only fought on overworld, either fought alone, with one another, or all three at once.


================================================
     Dimensional Rift - Hollowed Caverns:
================================================

(NO ENEMIES)
Omega
*Luize (Boss)
Spirit Magic Stone (Boss)

*Two-part fight.


================================================
      Pandaemonium - Fields:
================================================

Bakebake
Tonberry
Bomb
Bloodbones
Chaos Knight
Dante
*Inferno (Boss)

*Can change between forms during battle.


================================================
      Cave (while as Rinnosuke):
================================================

Blood Bat
Black Flan
Red Mousse
Dust Mousse
Flan Princess
Green Cell
Purple Bavarois
White Mousse
Yellow Jelly
Hieda no Akyuu (Boss)
Meimu (Boss)


================================================
      Valley of Corpses:
================================================

Lamia
Lilith
Ahriman
Bio Golem
Blood Flower
Coeurl
Necrodium
Mindflayer
Malboro (Notorious)
Yuugenmagan (Boss)
Lich (Boss)
Tiamat (Boss)


================================================
   Dimensional Rift - Valley of Corpses:
================================================

Mover
PC-98 Marisa (Boss)
Fire Magic Stone (Boss)


================================================
       Frozen Fields:
================================================

Fire Elemental
Fire Gigas
Yuugenmagan (Boss)
Yuki (Boss)
Mai (Boss)

================================================
          Dimensional Rift - Frozen Fields:
================================================

(NO ENEMIES)
Gilgamesh (Boss)
Kotohime (Boss)
Earth Magic Stone (Boss)


================================================
            Hollowed Caverns (2nd Trip):
================================================

Succubus
Steel Golem
Tunneler
Vampire Bat
Vampiress
Mimic
Curse Dragon (Boss)


================================================
      Path to Ruins of Vina:
================================================

Poison Fairy
Malboro
Malboro Menace
Hellhound
Treant
Flower Tank (Boss)
Ice Behemoth (Boss)
King Behemoth (Boss)


================================================
             Ruins of Vina:
================================================

Carbuncle
Magic Pot
Tonberry
Yuugenmagan (Boss)
Evil Eye Sigma (Boss)
Elis (Boss)


================================================
         Dimensional Rift - Ruins of Vina:
================================================

VIVIT-r
Erich (Boss)
VIVIT (Boss)
Water Magic Stone (Boss)


================================================
         Fallen Shrine:
================================================

High Flayer
Zodiark (Boss)
Death (Boss)


================================================
         Dimensional Rift - Fallen Shrine:
================================================

Holy Magic Stone (Boss)


================================================
          Reimaden:
================================================

Water Fairy
Wind Fairy
Mystic Fairy
Gravity Fairy
Suikima
Yuugenmagan (Boss)
Tenshi Hinanawi (Boss)
Phantom Mima (Boss)
The Five Magic Stones (Boss)
Pestilence (Boss)


================================================
         Sealed Cave:
================================================

Catoblepas
Demon Wall
Red Oni (Boss)
Blue Oni (Boss)


================================================
      Pandaemonium:
================================================

Yumeko (Boss)
Shinki (Boss)


================================================
         Silent Shrine:
================================================

Clockwork Dragon
Clockwork Soldier
Beam Cannon
Rika (Boss)
Warmech (Boss)
Meira (Boss)
Gengetsu (Boss)


================================================
      Pandaemonium:
================================================

(NO ENEMIES)
Nazrin (Boss)
Shou Toramaru (Boss)


================================================
       Myouren Temple:
================================================

Karakasa
Karakasa Bake
Kogasa Tatara (Boss)


================================================
      Palanquin Ship:
================================================

Ichirin Kumoi (Boss)
Murasa Minamitsu (Boss)


================================================
            Hokkai:
================================================

Nue Houjuu (Boss)
Kikuri (Boss)
Elis (Boss)
Meimu (Boss)
Order (Boss)
Sariel (Boss)


I can post up to beta8 that I have thus far, but one at a time!
Title: Re: Touhou fantasy
Post by: Xenomic on February 12, 2013, 01:56:28 AM
Slowly mapping away at this dungeon. This is the most recent dungeon, which leads to the 2nd floor in the main room. The idea of the dungeon, for those who don't know, is to get to the lone room on the third floor, where the goal is, by navigating through a maze. Note, I'm only doing the correct paths right now, and will do the deadend paths and loops and whatnot after that. The dungeon design for the correct path is an ascending figure 8 (with the main room being the center of said figure 8).


(http://i187.photobucket.com/albums/x308/Xenomic/Screenshots/Map2_zpsf8f9706a.png)


As you can see from the map, there's complete dark spots, which is transparent background for the parallax background (it'll be explained at some point that it's the work of the Void during the dungeon. Yes, the same Void that you're probably familiar with in the FF series). Some of these spots are actually can be traversed despite it looking like the other spots on the map (while Eientei and Blazing Fires uses this gimmick a bit, as does Cave to Makai, it starts getting used a lot more come beta5 onwards. In fact, Pandaemonium has a room that's just invisible floors to train the player a little). In addition, we have bats, both blue and red bats. Those who have already played the game fully will know that blue bats are harmless, but red bats tend to suck away HP at an alarming rate (and can lead to game overs). However, these red bats, despite them always going towards the player, do not suck blood. They just like to get in the way (the bats are represented by the various Es).

Another feature that the Hollowed Caverns has, which I wanted to introduce way back at Youkai Mountain, is you can actually walk underneath bridges as well as through tunnels. The tunnels you can't see in this screenshot, but you can tell the bridge here. I have yet to actually code in walking underneath bridges and going through tunnels, but it's very doable.


I'm also having a rather tough time making the cave interesting with each room now. There's one room in particular where there's all three floors in it, but leads to nowhere except in the room itself. Other rooms...I haven't thought on at all since this is all on the fly at the moment. I have gotten a little reply on RPGMaker.net on some ideas for the dungeon, but none of them really seem to fit well with the theme of the dungeon. For those interested, here's the reply:

"OK. Why is the magic stone here? Maybe this is either a secret base of the villain - in which case you could make it full of defensive fortifications, ritual sites, stockpiles of both traditional and magical weapons. Maybe he chose the site as a secret base because it was an abandoned underground fortress with walls built into the caves.

Or maybe instead of the villain's base, the magic stone is here because it's the site of convergence of magical leylines or whatever-the-dump. So you could have brightly colored glowing sections, pools of mystical liquids, glowing swirling spires of energy. Other magical artifacts and ritual sites that are remnants of the attempts of other people in the past to harness the energy in this site. A temple built by elves around the source of the energy.

If there's a dimensional distortion on the third floor, maybe there are other ones. Maybe sections of the cave have been sucked into the void and now there is just a vortex of darkness where they used to be.

Maybe the key item you have hidden behind a puzzle-locked door is important to the identity of this place. Is it a ring or magical object, which would have been stored or manufactured by a specific type of people? What would those people have put in place to guard it? What type of facility and equipment would they have needed to build it or energize it? You could scatter those kinds of things around the cave or even build part of the cave into a research lab - or a magical prison. Is it a machine of some type, and you could fill the cave with engines and pulleys and machine-driven gates as if it were the workhouse of a group of engineers? Is it a weapon or shield, and perhaps the cave was once a secret hideout used by blacksmiths who were persecuted by an ancient power? The remains of both their survival camp and their craft would still be present.

Maybe some of those ideas will be useful in spicing up the area. No one wants to walk through a totally featureless boring cave."


Keep in mind, the poster probably doesn't know anything about Touhou Fantasy, but some of the ideas (particularly the Void idea) might be useful? I don't know...as it stands right now, Hollowed Caverns is well...just another cave. ^^;;


I really need to brainstorm ideas more often. Tis one of the things I DON'T have really. x_x;;
Title: Re: Touhou fantasy
Post by: Xenomic on February 14, 2013, 08:47:08 PM
So yes, in order to help speed up production of Touhou Fantasy, I am looking for anyone who is proficient in mapping and can work well in RPG Maker 2k3 for help in this field. I am slowly working on it myself, but at this rate the game won't be done for another 5 years and I would like to get this done eventually. Anyone interested, please feel free to either post here or PM me.

For those interested, here are what needs to be done:

*Revamping old dungeons (this only really applies to 2 beta1 dungeons).
*Mapping new dungeons (this accounts for about 30 dungeons. Yes, you read that right. There is a lot of content in the game yet to be done. For more details, feel free to ask about it either here or in PM).


I hope to see someone step up to help on this, if they are not too busy with their own project, that is. ^^;; If you require to see screenshots of the current maps I have (or current dungeons), I can post them here.
Title: Re: Touhou fantasy
Post by: Xenomic on February 25, 2013, 07:28:29 PM
Nearly done with this dungeon, that I am. This is going to be the biggest dungeon in the game thus far it seems (it currently has 31 maps. Keep in mind that Cave to Makai had 38 maps roughly). This is fine, since I wanted the dungeons to be slightly longer than previously, and Cave to Makai was the basis for this. Granted, not ALL dungeons are going to have that many maps (Hollowed Caverns does because it's a maze), so don't have to worry about super huge dungeons. And no, this doesn't take an hour to go through (unless you go through the wrong ways constantly), because despite the sizes of the maps (most maps are 60x60), they don't take that long to go through (and there's no random encounters in this part of the dungeon).

Though I still wonder...how 2 of these maps would even remotely equal one large dungeon...I don't even see how 2 maps can even make a SINGLE dungeon myself, but that's me! In other news, SDM got heavily updated. Voile is more mazey, the basement is more of an actual basement and dungeon, and the overall look of the SDM is more sleek compared to before. Eientei is next to be fixed up (somehow...), so at least beta1 dungeons are getting fixed up massively (even though those 2 are the only dungeons that really need it). Once DemonicHobo is done with both SDM and Eientei, I'll be having him helping on beta5 dungeons. My other mapper will more than likely be setting up caves on the overworld for me.

So that's how it is~ No screenshots this time because I say so!
Title: Re: Touhou fantasy
Post by: EthanSilver on February 25, 2013, 08:41:21 PM
Sounds like you've been keeping real busy! I'll admit I'm not a very big fan of RPGMaker projects and haven't kept too close an eye on this one, but I did give it a shot a little bit ago (had some problems with a missing file); it's rather good. You're clearly very dedicated to this project so I'm actually looking forward to playing the complete game - sounds like it'll bring together a lot of very neat ideas.

How close would you say you are to meeting your goals and/or completing the project? Even after installing the right files quite a bit of the game was off-limits (but with many locations accessible, just not "enterable") so I'm curious if you have a set plan or if you're adding locations as ideas come. You make it sound like there's still a lot to be added; I'm just curious about the project's intended scope, I suppose. :)

Keep up the good work. Well-invested effort should be highlighted, not observed silently. ;)
Title: Re: Touhou fantasy
Post by: Xenomic on February 25, 2013, 08:45:06 PM
What file would that be? o_O

It'll still be a while yet to finish this game. Been 5 years and the game's still only 50% done, if that says anything. Though I will say some dungeons need revamped a bit. Though in all honesty, I need your guys' opinions. For those of you that have played the game some, do you think the maps are too big at all? Because I honestly don't think that they're THAT big myself (random encounters are set to 70-80 (supposedly 70-80 steps will be a random encounter)). Keep in mind, the player sees in a 20x15 grid (IIRC), and a lot of my maps I tend to keep around 50x50/60x60 (some are around 100xX or so, but that's because they're generally bigger anyways, such as Forest of Magic or Winter Forest and some such).
Title: Re: Touhou fantasy
Post by: EthanSilver on February 25, 2013, 09:07:18 PM
What file would that be? o_O
I posted about it roughly a month ago; the problem's been resolved since, don't worry. :)
Title: Re: Touhou fantasy
Post by: Kaitani on February 26, 2013, 07:39:57 AM
Though in all honesty, I need your guys' opinions. For those of you that have played the game some, do you think the maps are too big at all? Because I honestly don't think that they're THAT big myself (random encounters are set to 70-80 (supposedly 70-80 steps will be a random encounter)). Keep in mind, the player sees in a 20x15 grid (IIRC), and a lot of my maps I tend to keep around 50x50/60x60 (some are around 100xX or so, but that's because they're generally bigger anyways, such as Forest of Magic or Winter Forest and some such).

Generally speaking the maps aren't too big, but when an area only has a straight corridor to run forward on, it's rather annoying when you can't see both sides at the same time. This forces the player to zig-zag from side to side to not miss any possible doorways and such. The best example of this is the (old) SDM, but there are other places like it.
Title: Re: Touhou fantasy
Post by: Xenomic on February 26, 2013, 07:45:37 AM
Let's take a look at some changes here and there.


(http://i187.photobucket.com/albums/x308/Xenomic/Screenshots/OldvsNew1-EntrancetoBlazingFiresofHell_zps0de058df.png)

Left is old, right is new. I decided to go back and fix up some maps at least...though that's gonna be a chore. This is the entrance of Blazing Fires of Hell.



(http://i187.photobucket.com/albums/x308/Xenomic/Screenshots/80x80BlazingFires5MapOld_zps98481a7f.png)
(http://i187.photobucket.com/albums/x308/Xenomic/Screenshots/56x60BlazingFires5MapNew_zps5e056373.png)
(http://rpgmaker.net/media/content/users/2401/locker/XenomicHelp.png)

First version (original) is 80x80, second (my update) is 56x60, and third is same size but done by another mapper. My update took around 15-20 minutes to do. Trujin's version took 1 to 1 1/2 hours to do. This is the 5th screen in Blazing Fires of Hell, after the screen with Kisume.


(http://i187.photobucket.com/albums/x308/Xenomic/Screenshots/Untitled_zps9a83ae64.png)   Old map
(http://i187.photobucket.com/albums/x308/Xenomic/Screenshots/Untitled_zpsbdb60ec6.png)   New map.


Old map is 75x30. New map is 62x30. Took 1 1/2 hours for me to do this map. I had to do this one though so that this map would make sense with the map that Trujin did for me. ;___; This is the screen right before Parsee's bridge.
Title: Re: Touhou fantasy
Post by: Xenomic on February 26, 2013, 07:07:55 PM
Now here's the question for you guys. Would you rather have the maps like up above (note the bigger ones take about 1-2 hours to do) or would you rather have these maps (which from what Trujin told me, takes about 15 minutes to do)?

(http://rpgmaker.net/media/content/users/2401/locker/XenomicPointer.png)


Do let me know!
Title: Re: Touhou fantasy
Post by: EthanSilver on February 26, 2013, 09:09:47 PM
Now here's the question for you guys. Would you rather have the maps like up above (note the bigger ones take about 1-2 hours to do) or would you rather have these maps (which from what Trujin told me, takes about 15 minutes to do)?
Sorry if this sounds a bit rude but I'm not the best communicator around and I'm not sure how better to phrase this. ;)

The time it takes you to make your maps is not our concern. The end result is. At the end of the day, as a player, I'll be more concerned with a map being great fun to explore and visually stunning than with how much time the devs had to put into making it. As the developer it's up to you to decide how good a game you want to put out and to weigh the amount of time you're willing to invest against what quality of work your approaches can give. It's not up to us to take that decision for you - obviously we'll always want "more", eventually you have to put your foot down and decide that's as good a level of quality as you want or the game will be stuck in refactoring-limbo. :)

IMO, though, an hour per map doesn't sound like all that much time for a serious project...
Title: Re: Touhou fantasy
Post by: Xenomic on February 26, 2013, 09:13:38 PM
I'm aware of that. Was just stating how long both styles take normally. Generally speaking, indoor areas for buildings tend to use the black tiles moreso than outdoor/cave areas. Though I guess I COULD save some time on some cave/outdoor areas if the need arises (I can't do it for forest areas though. No way for me to do so).

Well, an hour for one map doesn't sound too long, but factor in 500-600 maps and well...yeah lol. I'm not revamping ALL of the maps mind you...but a good deal are going to be fixed up!
Title: Re: Touhou fantasy
Post by: Xenomic on February 27, 2013, 07:07:09 AM
I decided to look at my LP for my run of my end beta4 dungeon (I don't recall what all I did in that dungeon and whatnot, so it may be shorter than what I did, or longer), but...here are the times:


20:00 for Fate
8:00 for Rikako
8:20 for Sara
2:06 for Meira
6:55 for Elis
4:57 for Shingyoku
3:50 for Alice

54:08 total spent on bosses roughly.

1:53:27 spent on dungeon alone.

Total time: 2:47:35


So um...a good portion of that is spent fighting the bosses, and as I said in RPGMaker.net, I DID say I'm going to cut down on the size of a lot of these dungeons anyways, but um...I didn't realize it was that long. It certainly didn't FEEL that long to me (and bosses are give or take too, since some can take longer, and there's quite a few cutscenes in there too. So the dungeon is split up between the bosses, several cutscenes (there's about 10 cutscenes in there or something), and the dungeon itself).

So yeah...
Title: Re: Touhou fantasy
Post by: Xenomic on March 10, 2013, 09:51:37 PM
http://www.youtube.com/watch?v=5CoHqjqwB60&feature=youtu.be


Update to Winter Forest! For reference, this is the old map:

https://www.youtube.com/watch?v=FBzmrBirhzE

Yeah, quite a drastic change eh? Don't mind the caves, they're not done yet, and expect a few mapping errors here and there. This is the first time running through the map after finishing it, so there's bound to be some errors here and there. A lot of the stuff you see here, such as trees bunched together, or bushes in front of one another, was done by eventing. It's the only way I CAN do it that way!

So tell me, what do you guys think? Would you like to see more videos of other updated areas? Think it's too long? Note that I did do this with random encounters turned off, and remove about a minute or 2 for the start and end, and well...it's about 4-5 minutes long. Not really that bad all things considered, even with random encounters.
Title: Re: Touhou fantasy
Post by: Xenomic on March 11, 2013, 01:49:12 AM
In other news, have a Alice's house, done by another mapper~

(http://i187.photobucket.com/albums/x308/Xenomic/Screenshots/Touhou%20Fantasy/40x30AlicesHouse_zps0388bdeb.png)
Title: Re: Touhou fantasy
Post by: iori98 on March 11, 2013, 02:42:34 AM
Looks like things are coming along quite nicely ^_^. Oh will our saves still be usable in the new version?
Title: Re: Touhou fantasy
Post by: Xenomic on March 11, 2013, 02:44:58 AM
Unless your saves are super super old, then they should still work. I haven't touched anything character wise in the database forever now, so as long as I don't do that, everything should be just fine.
Title: Re: Touhou fantasy
Post by: Xenomic on March 13, 2013, 05:52:19 AM
(http://puu.sh/2gyz3)


Rough draft of the Profile for characters, which will probably utilize the item that normally would've been the Scan item for times Aya wasn't available. Exorcism is going to be cut off, so that's one less thing to worry about. I have been told that there's too many elements, but I honestly don't see the problem. Exorcism/Ghost were meant to be "slayer" type effects, and Absorb there's never anything weak to it, but resistant to it, so it's more of an attribute to attacks than an actual element (yes, it's still an element, but not one that people have to worry THAT much about). Mystic and Poison aren't on here either.

I'm honestly surprised that nobody has said on said forum that there's too many statuses. Statuses that can be inflicted to players are: Death, Poison, Blind, Silence, Berserk, Confusion, Sleep, Paralyze, Amnesia, Venom, Petrify, Freeze, Slow, Stop, Fear, Power Break, Armor Break, Magic Break, Cursed, Charm, Sap, MP Sap, Disable, Heat, and Lock. 26 statuses in all, not including the positive ones and dummy statuses, which nobody would resist anyways.

Gravity, Poison, and Mystic are the three Advanced Elements of the game. Nothing is immune to or absorbs Mystic, and there's nothing that increases nor decreases resistance to it, so it's entirely based on the target's natural resistance. Poison generally deals more damage to Human-type enemies, while Gravity deals damage accordingly to size of the target.


Profile will most likely be split across pages to have more data on characters. One page being for a short bio for them, for those who don't know the characters mostly. Another just for elements, another for just statuses, and the last probably for the character's secondary command ability, in case the player forgets what it does.
Title: Re: Touhou fantasy
Post by: iori98 on March 14, 2013, 01:27:03 AM
There's a profile page now  :o awesome will you be adding additional character info as well?
Title: Re: Touhou fantasy
Post by: Xenomic on March 14, 2013, 01:28:24 AM
Only for the playable characters (and a couple important temporary characters). There won't be a page for every character in the game...that'd be way too much work methinks.
Title: Re: Touhou fantasy
Post by: Xenomic on March 15, 2013, 02:57:09 AM
http://www.youtube.com/watch?v=_M4Fx-TBhRo


Yup, took the entire day today just to update this stupid area. I think it looks a lot better, though making it like it looks in canon is kinda hard. All I had to go with really was the Perfect Memento in Strict Sense image!

Again, let me know if you guys want to see more videos like this for updated areas, or hell, let me know if you guys even want to have me do a commentary LP on the entire game as it is...like a Developer's Edition or something.
Title: Re: Touhou fantasy
Post by: Xenomic on March 15, 2013, 09:56:09 PM
(http://puu.sh/2ih0Y)


Another update to the bio page thing. Spreads across 3 pages thus far (might be a 4th page, depending on circumstances). I think it's turning out good so far (note again, I'm not the one making these either).

Don't ask why he thinks going into negatives is weakness when it's generally resistance but eh.
Title: Re: Touhou fantasy
Post by: Xenomic on March 25, 2013, 07:30:11 PM
Please go to this topic for new stuff. This is so I can updated the original first post with updated data myself and other things:

http://www.shrinemaiden.org/forum/index.php/topic,14520.0.html


Thank you, and I hope you enjoy the game more.
Title: Re: Touhou fantasy
Post by: Helepolis on March 26, 2013, 01:52:19 PM
Locking this thread then since a new and updated one has been made. Please continue in there.