Maidens of the Kaleidoscope

~Beyond the Border~ => Rumia's Party Games => Mystia's Stored Games => Topic started by: Hello Purvis on August 27, 2012, 11:03:08 PM

Title: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 27, 2012, 11:03:08 PM
Cover art~ (http://i.imgur.com/c4asjhG.jpg)

>You are Kisume, Genoskyo's premier drifter, and you got husted by a mysterious man apparently posing as a farmer.
>You live underground, in a bucket, mugging people whenever you can. What meager amounts of money you make tends to go toward food and cheap liquor during your periodic forays into the Ancient City when things seem calm. Otherwise, you make your living scavenging in the caverns.It's not a glamorous existence, scraping along the bottom, but you're proud of it. You're making your own way through the world and that's something they'll never take away from you. You could have had an easy and completely boring life, once, but you decided to forge your own way and live like a proper youkai. You don't regret it. You're proud of the fact that you can live on the go, when so many other youkai have settled down. You're proud that you never stopped making a living as a bandit, even after the Hakurei Maiden established the spellcard rules. You don't have much, but you have your pride and you don't owe anyone anything. You'll never go back to Higan.
>You are able to be extremely patient, sitting in one place for hours without budging an inch. You tend not to keep more than you can carry in your bucket, though you're capable of carrying an awful lot. You have an fondness for old-timey slang, such as calling coins 'thin ones' and referring to your name as your moniker and so on. You have a distaste for settled life; though you don''t mind borrowing its creature comforts. In particular, you hate bureaucracy, paperwork, proper procedures, and the like. Thankfully that seldom comes up. You have a  distaste for open spaces, and a distinct preference for narrow or tight places. While you can be friendly, you're seldom polite.
>You had a run-in with a man dressed as a farmer who managed to deftly fling you into a wall. Upon waking you found yourself left in unfamiliar caverns and slowly worked your way back to the tunnels you know, running into a surprising number of faeries wearing canine ears and requesting that you give them riches. After some misadventures, you learned that the human went into the oni city, and seems to have disappeared.  You explored the unknown caverns, found an old side chamber with a fair amount of things to salvage and an angry evil spirit. You helped a faerie recover a pearl earring that fell in the river, and now have a favor to call in from the canine-eared faeries. Things were going rather well until you accompanied a tengu into the Ancient City and got into a fight with an oni musician. Much to everyone's surprise, yours included, you managed to win that fight. You spoke with Nue and then Yamame, before deciding to go out to the surface to see what you can find about your assailant; especially after hearing from Yamame that he has passed by.  The trail seemed to have gone cold, no one knows of a farmer matching that description, though at least one other person has seen him. You've delivered a message to Eientei for a nice fee, and managed to mooch a relaxing bath and meal off of them in the process, as well as get an enchanted scarf you've found identified. You've gotten on the good side of the Harvest Goddess. You have taken a couple of jobs from Kourindou, which you have largely completed.
>After getting into a scuffle at the graveyard with a jiang shi, you found the man again, only to lose him in the human village after a mad dash through it, finding him again with Sanae's help, and losing him in the forest after he attacked her with a shuriken.  You convinced Kasen to accompany you, and managed to get find the missing pet snake. The latter let you to working with Iku to convince a shy poltergeist she didn't need to disguise herself so heavily. You managed to get some basic information on the man in farmer's clothing with Patchouli's help, finding he was in communication with a woman whose hair is styled in loops. From this, you learned that the woman is awaiting the awakening of someone known as The Prince, and that the man in farmer's clothing was allied to her and this effort in some manner. You managed to kidnap the jiang shi you met from before with Kasen's help, and get her to tell you that the man promised her master an army, and that he came from far away on a chariot that was somewhere in the Forest of Magic. You and Kasen managed to locate a metal room on stilts in the southeastern part of the forest, and entered it to find a maid who called you master and offered you tea. Unfortunately, the tea was drugged, and you awoke to find yourself bound, and the maid speaking with the man in farmer's clothing, who had changed into green clothing of alien design.
>From there, things have become...strange.  That metal room drew you into another world, and you were quickly captured by the soldier there after a tense stand-off. You were then broken from prison by another maid, Ruukoto, who was disguised as the maid who drugged you, VIVIT. She managed to smuggle you out of the building you were in, the Imperial Palace, and got you to some friends of hers named Chiyuri and Yumemi. From what you understand, they have explored Gensokyo in the past, and had tried to do so again, only to return home after aborting the mission and finding that there had been an uprising, and man named Canus had taken over their home and made it into an empire. Living as futigives, they seem to have been planning against him and see you as their chance to deal with him. As well, you've learned he intends to send his forces to invade and conquer Gensokyo for its resources and wealth of magic, which would presumably make life more difficult for anyone opposing him. You've agreed to deal with the Emperor, and have broken back into the palace disguised in native clothing and colored hair. You have broken into a medical wing in search of the keys needed to get up to the Emperor's parts of the palace, and where Kasen has supposedly been kept.
>Just now, you have taken down two soldiers with danmaku, who were guarding a set of double doors in the middle of a hallway.

> Can we see through the doors?

>The doors are solid...some kind of material. They seem kind of like wood, but you get the feeling they're not. They are opaque.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 27, 2012, 11:09:52 PM
> "Unless you know what it's like in there, I think keeping up the guise we've got going would be best."
> Point at the bullet machine on one of the soldiers' backs.
> "Or do you think we should grab one of those?"

Poke me on IRC when I get online tomorrow morning.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 28, 2012, 06:15:23 AM
> "Unless you know what it's like in there, I think keeping up the guise we've got going would be best."
> Point at the bullet machine on one of the soldiers' backs.
> "Or do you think we should grab one of those?"

>"Um, I don't know," says Ruukoto. "I think you kind of have to know how to use one..."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 28, 2012, 10:35:38 AM
> "Do you know how?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 28, 2012, 11:06:27 AM
> "Do you know how?"

>"Sort of," says Ruukoto, "but I'm not allowed to use weapons. I think, even if I could, I don't have any practice at them."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 28, 2012, 11:07:49 AM
> Shrug.
> "In that case, I don't know how else to prepare for a situation we know nothing about, aside from keeping on what we're doing."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 28, 2012, 11:20:43 AM
> Shrug.
> "In that case, I don't know how else to prepare for a situation we know nothing about, aside from keeping on what we're doing."

>Ruukoto nods. "Okay, want me to push you in now?"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 28, 2012, 11:36:00 AM
> "Yeah. Let's do this."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 28, 2012, 12:35:04 PM
> "Yeah. Let's do this."

>Ruukoto pushes you toward the doors, reaching forward to nudge them out of the way.
>Past the doors lays a sizable room, white and full of large, strange machines. Some of the machines bring to mind the bulkier things you've seen in Yumemi's junk room. Some of them sit on the floor, the size of tables, other hang from the ceiling.  Many of them have little wheels on the bottom, suggesting they can repositioned as needs be. Many of them make odd noises, and are probably what you heard in the hall earlier. There are several people here, wearing baggy white clothing and tending to various tasks. In the middle of the room is Kasen, laying on one of the odd beds you saw in the empty rooms and still unconscious. She seems to be unhurt.
>"Who are you?" says one of the people, a short and bulky woman with graying brown hair tied in a bun.
>"The guards!" another woman, this one younger and more trim cries in response, pointing just past you.
>"What?" says a tall woman near the back. "What's happening?!"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 28, 2012, 12:52:55 PM
> Oh crap, the guards' bodies are probably still visible, aren't they?
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 28, 2012, 01:23:05 PM
> Oh crap, the guards' bodies are probably still visible, aren't they?

>They are still visible.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 28, 2012, 02:02:46 PM
Curse you, video games, lulling me into a false sense of security by always putting the alien in a lab room at the end of a long corridor so the guard bodies are no longer visible.

 > Hold up our hands in protest.
> Resume the fake voice if we dropped it.
> "Wait! They'll be okay! They-"
> Have another short coughing fit.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 28, 2012, 02:09:45 PM
> Hold up our hands in protest.
> Resume the fake voice if we dropped it.
> "Wait! They'll be okay! They-"
> Have another short coughing fit.

>You protest, but you don't know if you they really hear you.
>"Someone sound the alarm!" says the thin woman.
>"Where is it?" says the bulky woman.
>"Just call someone!" the woman in the back says.
>"Don't let them call anyone," Ruukoto hisses.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 28, 2012, 02:11:23 PM
> Nothing for it, then.
> Resume normal voice and shoot some arrowheads straight up into the air.
> "Hey! No one's calling anyone!"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 28, 2012, 02:33:18 PM
> Nothing for it, then.
> Resume normal voice and shoot some arrowheads straight up into the air.
> "Hey! No one's calling anyone!"

>You shoot some arrowheads up into the air, which draw cries of surprise from all three women, the tall one dives to the ground while the other two scramble behind pieces of equipment.
>"What do you want?!" says the thin blonde woman, as she peeks around a large thing with an arm on the top being what you think it is some kind of light.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 28, 2012, 02:57:58 PM
> Resume a normal conversation tone.
> "A lot of things. But most immediately, I want everyone to calm down so we can talk like civilized people."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 28, 2012, 03:12:38 PM
> Resume a normal conversation tone.
> "A lot of things. But most immediately, I want everyone to calm down so we can talk like civilized people."

>You aren't sure if they're calm, but at least they no longer to seem to be shouting at you or each other.
>"What did you do those guards?" says the bulkier woman. "Are they going to need surgery?"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 28, 2012, 04:33:07 PM
> Shake our head.
> "They're just out cold. I don't shoot to kill. They'll be okay soon enough, though they might be sore."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 28, 2012, 06:05:45 PM
> Shake our head.
> "They're just out cold. I don't shoot to kill. They'll be okay soon enough, though they might be sore."

>"Hmph, alright," says the bulky woman.
>"What do you want with us?" says the trim woman, frowning.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 28, 2012, 06:28:46 PM
> Is Kasen's arm still wrapped?
> Give a small, slightly bemused smile.
> "Actually, I'm not sure there's much I can ask of you, really."
> Gesture toward Kasen.
> "How's she doing?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 28, 2012, 06:31:57 PM
> Is Kasen's arm still wrapped?
> Give a small, slightly bemused smile.
> "Actually, I'm not sure there's much I can ask of you, really."
> Gesture toward Kasen.
> "How's she doing?"

>Kasen's arm is still wrapped.
>"What?" says the tall woman in back. "What are you doing here?"
>The bulky woman follows your gesture, then says, "As far as we can tell, she's fine. Not that we can really tell in the case of a new species."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 28, 2012, 06:34:28 PM
> Nod.
> "Good, I'm glad to hear that. In whatever you're planning on doing, though, just remember that people don't have to be human to be people."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 28, 2012, 06:46:00 PM
> Nod.
> "Good, I'm glad to hear that. In whatever you're planning on doing, though, just remember that people don't have to be human to be people."

>"Oh yes, the cranial X-rays alone revealed at least a human-like mental capacity!"
>The slim one gives her a look, while the bulky one says, "I'm guessing you're here to take her, then?"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 28, 2012, 07:03:20 PM
> Frown.
> "Only if she's close to waking up. Has she woken up at all since arriving?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 28, 2012, 07:10:52 PM
> Frown.
> "Only if she's close to waking up. Has she woken up at all since arriving?"

>"No, we've been keeping her sedated," says the slim one, fidgeting a bit with one of her baggy sleeves.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 28, 2012, 07:11:57 PM
> "Can she be woken up, then?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 28, 2012, 07:21:55 PM
> "Can she be woken up, then?"

>"Well, sort of," says the slim one. "But, you know..."
>"She can," says Ruukoto quietly, "And I'm keeping my eye on that one on trying to hide on the floor. I think she might try something."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 28, 2012, 08:06:40 PM
> Take a look at the person on the floor.
> "I don't know, actually."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 28, 2012, 08:25:33 PM
> Take a look at the person on the floor.
> "I don't know, actually."

>The tall woman has kind of picked herself up, and is on one knee.
>"She'll be, uh, groggy, and kind of a danger to herself," the slim one continues. fidgeting with her sleeves more.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 28, 2012, 09:51:27 PM
> "She won't be a danger to herself as long as I'm here. Is there something wrong with your sleeve?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 28, 2012, 10:03:11 PM
> "She won't be a danger to herself as long as I'm here. Is there something wrong with your sleeve?"

>"Um, not really..." says the slim woman.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 28, 2012, 10:15:50 PM
> Has the woman on the floor moved?
> "Then why do you keep playing with them?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 28, 2012, 10:24:19 PM
> Has the woman on the floor moved?
> "Then why do you keep playing with them?"

>The woman on the floor hasn't moved.
>"I don't know, okay?" says the slim woman, her eyes hardening. "What am I supposed to do when someone barges in here in a wheelchair and shoots magic at the ceiling?"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: O4rfish on August 28, 2012, 10:52:48 PM
Any reason we haven't KOd these women yet?
I suppose we need them to unsedate our oni?
How about this:
>"Listen, I'm here to retrieve my companion. If I can do that peacefully, all the better, and if you're fiddlingwith some sort of weapon the chances of that go down.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 28, 2012, 11:01:10 PM
I don't want to hurt people that aren't the problem unless we have to. There's a very good chance the reason they just haven't flat-out surrendered to Crazy Magic Wheels here is because they're even more terrified of the consequences that'll get handed down by the Emperor and/or people equally afraid of him. No need to beat them up; if anything, it might be worth our time trying to turn them to our side.

I'm also actually NOT here for Kasen; Yumemi and Chiyuri can pick her up later if need be. What I'm here fore is Sombraluz's key card.

> "So obviously I'm going to be noticing things like that. Or like your friend there on the floor, doing who-knows-what."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 29, 2012, 08:00:10 AM
>"Listen, I'm here to retrieve my companion. If I can do that peacefully, all the better, and if you're fiddlingwith some sort of weapon the chances of that go down.


>"What's this about weapons?" says the tall one, frowning. "We're doctors!"

> "So obviously I'm going to be noticing things like that. Or like your friend there on the floor, doing who-knows-what."

>"I, I just hurt myself a little when you shot in the air like that..."  the tall one says.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 29, 2012, 10:49:47 AM
> "Can you stand?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 29, 2012, 03:26:24 PM
> "Can you stand?"

>"Just give me a moment," she says. "I have bad knees..."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 29, 2012, 03:30:32 PM
> Frown.
> "VIVIT, could you help her back up?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 29, 2012, 03:49:39 PM
> Frown.
> "VIVIT, could you help her back up?"

>"Of course," says Ruukoto.
>She walks to the tall woman, while the slim woman continues to fidget. "Are you going to hurt us?"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 29, 2012, 04:37:56 PM
> "Not unless you give me a really good reason to, like setting off that alarm or whatever. I'd rather not hurt people that aren't the problem."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 29, 2012, 05:13:17 PM
> "Not unless you give me a really good reason to, like setting off that alarm or whatever. I'd rather not hurt people that aren't the problem."

>"So what do you want?" says the bulky woman, as Ruukoto starts to help the tall woman up.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 29, 2012, 05:46:10 PM
> "I'm still mulling over what to do with the woman on the table. But I do know something even more important."
> Frown again.
> "I need to...have a little chit-chat with Sombraluz."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 29, 2012, 05:59:14 PM
> "I'm still mulling over what to do with the woman on the table. But I do know something even more important."
> Frown again.
> "I need to...have a little chit-chat with Sombraluz."

>"Um...he's resting now, I think," says the slim woman.
>"Hey, give me that!" calls out the tall woman, as Ruukoto takes something from her.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 29, 2012, 06:48:50 PM
> Raise an eyebrow.
> "VIVIT, what seems to be the problem?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 29, 2012, 07:01:49 PM
> Raise an eyebrow.
> "VIVIT, what seems to be the problem?"

>"She happened to have a phone in hand," says VIVIT. "I felt she might be trying to call for help."
>"Give it back!" the tall woman says

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 29, 2012, 07:07:15 PM
> Keep the eyebrow raised while looking at the phone's owner with an otherwise neutral expression.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 29, 2012, 07:18:39 PM
> Keep the eyebrow raised while looking at the phone's owner with an otherwise neutral expression.

>"I wasn't doing anything!" says the tall woman.
>"Expect having your phone out," Ruukoto says, "No reason to have that out unless you're planning to call someone."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 29, 2012, 08:04:33 PM
> Look bak at Ruukoto and nod.
> "All right, then. Return the phone once our task is complete, but hold onto it for the time being."
> Sigh.
> "This would be a lot easier if it were actually me you're afraid of."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 29, 2012, 08:22:38 PM
> Look bak at Ruukoto and nod.
> "All right, then. Return the phone once our task is complete, but hold onto it for the time being."
> Sigh.
> "This would be a lot easier if it were actually me you're afraid of."

>"Got it," says Ruukoto, as she pockets the object and returns to you.
>"Uh, sorry?" says the slim woman.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 29, 2012, 09:22:25 PM
> "Let's be honest. What are you more afraid of? Me?"
> Gesture toward Kasen.
> "Or the consequences of failure with something this important?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 29, 2012, 10:00:47 PM
> "Let's be honest. What are you more afraid of? Me?"
> Gesture toward Kasen.
> "Or the consequences of failure with something this important?"

>"I...yes?" says the slim woman, tensing as she answers.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 29, 2012, 10:05:31 PM
> Give a wry look.
> "Yeah, that's what I figured."
> Look back at Kasen.
> "You do know why she's here, don't you? Not the specific details behind her arrival. Why Sombraluz went there in the first place."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 29, 2012, 10:11:21 PM
> Give a wry look.
> "Yeah, that's what I figured."
> Look back at Kasen.
> "You do know why she's here, don't you? Not the specific details behind her arrival. Why Sombraluz went there in the first place."

>"No," says the slim one, still tensed.
>"We understand she came from am mission of some kind," says the bulky woman. "But really, that's not important. That we have the chance to examine her and write on the findings? That's the chance of a lifetime."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 29, 2012, 10:51:36 PM
> "It's more important than you might think. But!"
> Smack a fist downward into an open palm, like we have an idea (rather than we're trying to look threatening.
> "I have an idea that I think may work for everyone."
> Point at Kasen.
> "Wake her up, please."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 29, 2012, 10:55:34 PM
> "It's more important than you might think. But!"
> Smack a fist downward into an open palm, like we have an idea (rather than we're trying to look threatening.
> "I have an idea that I think may work for everyone."
> Point at Kasen.
> "Wake her up, please."

>The tall woman looks toward the bulky woman in askance. The bulky woman nods. "We don't have much of a choice. Wake her up."
>"Alright," says the tall woman, who starts toward a cabinet.
>The bulky woman looks to you and says, "This will take a minute."
>"I am keeping close watch," says Ruukoto.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 29, 2012, 10:57:21 PM
> Nod.
> "In the meantime , tell me where Sombraluz is."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 29, 2012, 11:10:03 PM
> Nod.
> "In the meantime , tell me where Sombraluz is."

>"You'll want room 3A," says the bulky woman. "It's down the hall to your left."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 29, 2012, 11:13:38 PM
> Nod again.
> "VIVIT, I may ask you to write that down, so I know what to look for."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 29, 2012, 11:17:26 PM
> Nod again.
> "VIVIT, I may ask you to write that down, so I know what to look for."

>"I have it memorized," says Ruukoto, as she watches the woman leave the cabinet and approach Kasen with a few objects in hand.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 29, 2012, 11:28:01 PM
> "I haven't decided if you're going to come with me yet or not."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 29, 2012, 11:34:38 PM
> "I haven't decided if you're going to come with me yet or not."

>"Ah," says Ruukoto, while the tall woman begins to rub Kasen's arm with what looks like a large ball of dandelion fluff. "Maybe one of the doctors can do it? Their hands are free."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 29, 2012, 11:39:48 PM
> "Maybe. I may also just go by myself. Make sure you're not in her line of vision when she wakes up."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 29, 2012, 11:52:52 PM
> "Maybe. I may also just go by myself. Make sure you're not in her line of vision when she wakes up."

>"I'll do my best," says Ruukoto.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 29, 2012, 11:58:17 PM
> Nod one last time, then wheel ourselves closer to the table and wait for Kasen to wake up.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 30, 2012, 12:20:37 AM
> Nod one last time, then wheel ourselves closer to the table and wait for Kasen to wake up.

>You nod and wheel yourself toward Kasen, as the tall woman produces a needle with some kind of vial on the end, and stabs it into Kasen's arm. Pushing a plunger on the top of it, whatever liquid in the vial is emptied into Kasen's arm before you can say anything.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 30, 2012, 12:23:54 AM
> "Wait, what was that?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 30, 2012, 12:35:38 AM
> "Wait, what was that?"

>"It's to counteract her sedative," says the tall woman. "It'll be a minute before it fully takes effect."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 30, 2012, 12:43:03 AM
> Look over at Ruukoto. Does she look distressed at all?
> If not, given an uncertain frown, then nod and wait for this minute to pass.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 30, 2012, 12:51:26 AM
> Look over at Ruukoto. Does she look distressed at all?
> If not, given an uncertain frown, then nod and wait for this minute to pass.

>She does not seem to be distressed. Noticing your glance, she says, "It should be fine, unless they're lying and used something else."
>"No, it'll be fine!" says the tall one, "I swear, I didn't do anything."
>The seconds pass, as the room stays quiet and tense; the short woman continues to fidget, while the bulky woman stands there with arms crossed. It feels like practically half an hour has passed before Kasen finally starts to shift, and her eyes flutter a bit.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 30, 2012, 12:54:51 AM
> Remove our translator and hold it in our lap.
> "Kasen?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 30, 2012, 12:56:56 AM
> Remove our translator and hold it in our lap.
> "Kasen?"

>You remove the translator and speak.
>"Whaa?" she mutters, closing her eyes tightly.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 30, 2012, 12:59:54 AM
> "It's me. Kisume. Can you stay calm? The situation is really weird."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 30, 2012, 01:09:37 AM
> "It's me. Kisume. Can you stay calm? The situation is really weird."

>"Try," she mumbles. "Too bri'."

>_

Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 30, 2012, 01:13:13 AM
> "Okay. As bizarre as this will sound, we're not in Gensokyo anymore. The people speak a different language. I look different right now. And the VIVIT here with us is a different VIVIT than the one earlier."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 30, 2012, 01:31:37 AM
> "Okay. As bizarre as this will sound, we're not in Gensokyo anymore. The people speak a different language. I look different right now. And the VIVIT here with us is a different VIVIT than the one earlier."

>"Huh?" she mumbles, shifting a bit on the bed.
>The bulky woman says something that you cannot understand. The tall one replies.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 30, 2012, 01:32:45 AM
> Could we tell anything from their tones?
> "It's true. The first VIVIT drugged us. I'm sorry...it's my fault you're involved."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 30, 2012, 01:46:26 AM
> Could we tell anything from their tones?
> "It's true. The first VIVIT drugged us. I'm sorry...it's my fault you're involved."

>They sound reasonably calm. You think it was a question and answer, perhaps?
>"Oh," says Kasen. "Not qui' getting everythin'. Sleepy."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 30, 2012, 01:47:48 AM
> "Yeah, I figured. Gotta wake up, though."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 30, 2012, 02:08:55 AM
> "Yeah, I figured. Gotta wake up, though."

>She groans, and raises a hand to shield her eyes before opening them a little.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 30, 2012, 02:09:37 AM
> "Welcome to Kosa. It's all downhill from here."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 30, 2012, 02:46:27 AM
> "Welcome to Kosa. It's all downhill from here."

>"I'm c'fused," says Kasen, as she squints against the light in the room.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 30, 2012, 02:47:37 AM
> "Yeah. You will be for a while, even after you wake up fully."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 30, 2012, 08:23:41 AM
> "Yeah. You will be for a while, even after you wake up fully."

>"I see," says Kasen, in a tone that may suggest otherwise.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 30, 2012, 10:29:52 AM
> Give Kasen some time to wake up and have the chance to look around.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 30, 2012, 10:40:52 AM
> Give Kasen some time to wake up and have the chance to look around.

>After a moment, Kasen tries to sit up, but only manages to succeed in propping herself up on her elbows for a moment, while looking around with bleary eyes.
>"Wha's all this?" she says.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 30, 2012, 10:42:40 AM
> "It's called a medical lab. I'm not sure what the machinery does."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 30, 2012, 10:47:30 AM
> "It's called a medical lab. I'm not sure what the machinery does."

>"I think I'm los'," she says, trying to sit up again and managing to hold herself up by her elbows this time.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 30, 2012, 10:51:00 AM
> "When VIVIT drugged us, you got most of it. The people here took you to this room to examine you, I guess."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 30, 2012, 10:52:51 AM
> "When VIVIT drugged us, you got most of it. The people here took you to this room to examine you, I guess."

>"Are they frien's?" she says.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 30, 2012, 10:56:06 AM
> "This VIVIT is. Not sure about the other three. They're doctors, but...this world is really complicated."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 30, 2012, 11:00:58 AM
> "This VIVIT is. Not sure about the other three. They're doctors, but...this world is really complicated."

>"I don' thin' I can han'le comp'icate rig' now," mumbles Kasen, grimacing.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 30, 2012, 11:03:57 AM
> "I understand. All that stuff's not important right now, though. Take your time."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 30, 2012, 11:07:21 AM
> "I understand. All that stuff's not important right now, though. Take your time."

>"Am I goin' to be alrih'?" Kasen says, as she forces herself to sit up, and sways a bit.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 30, 2012, 11:08:09 AM
> "I think so, but take your time. Does anything feel really wrong?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 30, 2012, 11:17:51 AM
> "I think so, but take your time. Does anything feel really wrong?"

>"Groghy," she says. "Cant tal' rih'. Can' fo'us."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 30, 2012, 11:20:06 AM
> Nod
> "You've been out for a while. But they might be able to fix that."
> Turn to Ruukoto.
> "VIVIT, can you ask the doctors if they can do anything for grogginess?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 30, 2012, 12:03:35 PM
> Nod
> "You've been out for a while. But they might be able to fix that."
> Turn to Ruukoto.
> "VIVIT, can you ask the doctors if they can do anything for grogginess?"

>Ruukoto nods, and says something to the doctors. Their answers are short and sound noncommittal.
>"It seems not," says Ruukoto. "But they say she'll be more lucid in a few minutes."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 30, 2012, 12:05:42 PM
> Turn back to Kasen.
> "Sorry. All you can do is wait."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 30, 2012, 12:07:37 PM
> Turn back to Kasen.
> "Sorry. All you can do is wait."

>Kasen gives an inarticulate but positive-sounding groan.
>"Speaking of waiting," says Ruukoto, "I don't we are going to have much time until those guards are found."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 30, 2012, 12:27:07 PM
> "Right."
> Put the translator back on.
> "Here is my idea, doctors. You wanted to know more about this woman? Now you can just ask her."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 30, 2012, 01:23:14 PM
> "Right."
> Put the translator back on.
> "Here is my idea, doctors. You wanted to know more about this woman? Now you can just ask her."

>"Is she aware of her own biological details?" says the tall woman.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 30, 2012, 02:01:24 PM
> Blink.
> "...Maybe? It's not like she's that much different from a human."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 30, 2012, 02:56:19 PM
> Blink.
> "...Maybe? It's not like she's that much different from a human."

>"That's sure not what we found," says the slim woman.
>"Why're you talkin' funny?" Kasen says, as she looks around again.

>-
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 30, 2012, 03:13:36 PM
> Take the translator off.
> "They speak a different language. I have a machine that lets me speak it too."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 30, 2012, 06:22:09 PM
> Take the translator off.
> "They speak a different language. I have a machine that lets me speak it too."

>"Oh!" she says. "I see now. Sorry."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 30, 2012, 06:44:48 PM
> "Don't worry about it. You're still a bit out of it."
> Put the translator back on.
> "Can you run any tests while she's awake?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 30, 2012, 06:56:02 PM
> "Don't worry about it. You're still a bit out of it."
> Put the translator back on.
> "Can you run any tests while she's awake?"

>Kasen gives a nod, and steady herself against the bed with one hand.
>You put the translator back on and ask about running tests. "I guess, if she's willing to cooperate." says the slim woman.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 30, 2012, 07:05:11 PM
> "As long as none of it will really hurt her, I don't think she'll have a problem."
> Turn to Ruukoto.
> "VIVIT, could you ask her? I'd rather not keep taking this thing off and on."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 30, 2012, 07:18:50 PM
> "As long as none of it will really hurt her, I don't think she'll have a problem."
> Turn to Ruukoto.
> "VIVIT, could you ask her? I'd rather not keep taking this thing off and on."

>Ruukoto nods, and says, "Hey, um, would you be willing to help these people with their research for a little bit, while you clear out the cobwebs?"
>"Huh?" says Kasen, "I guess?"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 30, 2012, 08:07:02 PM
> Nod.
> "Good. Since we're low on time, I'm going to pay Sombraluz a visit. Can everyone here coexist without trying to kill each other while I'm gone?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 30, 2012, 08:34:03 PM
> Nod.
> "Good. Since we're low on time, I'm going to pay Sombraluz a visit. Can everyone here coexist without trying to kill each other while I'm gone?"

>"Let's collect their phones," says Ruukoto. "And maybe I should get one of those guns."
>"Why would that do anything?" says the tall woman, "We know you're not allowed to use weapons."
>"Don't you think I passed limits like that already?" says Ruukoto, waggling a finger.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 30, 2012, 09:48:36 PM
> "Might want to get both, just so the guards don't have them. So which door is 3A?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 30, 2012, 10:17:12 PM
> "Might want to get both, just so the guards don't have them. So which door is 3A?"

>Ruukoto hands you a slip of paper.  You look at it and see an unfamiliar pair of glyphs on it.
>"I think they said it was on the left. You want to get your bucket out?"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 30, 2012, 10:54:06 PM
> Can we see down the hall from here?
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 30, 2012, 11:04:38 PM
> Can we see down the hall from here?

>You cannot, you are inside the room.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 30, 2012, 11:14:30 PM
> "Yeah, I should probably do that."
> Can we reach the cleaning supplies in the bucket from our seat?
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 30, 2012, 11:32:03 PM
> "Yeah, I should probably do that."
> Can we reach the cleaning supplies in the bucket from our seat?

>You can, awkwardly, but it would be easier to just reach around and grab it.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 30, 2012, 11:33:44 PM
> Do so, then.
> Take out the cleaning supplies and put them on the ground (or lean them up against the table if they're tall enough), then get ourselves settled into the bucket.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 30, 2012, 11:51:09 PM
> Do so, then.
> Take out the cleaning supplies and put them on the ground (or lean them up against the table if they're tall enough), then get ourselves settled into the bucket.

>You grab the bucket and prepare it, setting the cleaning supplies on the ground, and slide into it. On one hand, it's a metal bucket, which doesn't feel quite as good a proper wooden one. It's hard, but doesn't have quite as much density to it. It's also a bit cold, but you'll warm it up fast enough. On the other hand, it feels practically like slipping into that hot spring at Eientei once more. You can't remember the last time you voluntarily separated yourself from one for so long. As you fold your legs and settle into it, you can feel a knot in your stomach comfortably dissolve away and release a sigh you didn't know you were holding.
>As you clean the bucket and slide into it, Ruukoto tends to the guards, dragging them inside and disarming them.

>_

Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 31, 2012, 12:01:16 AM
> "All right, I'll be back soon. If anyone in this room gets hurt without a damn good reason, heads will roll when I get back."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 31, 2012, 12:27:37 AM
> "All right, I'll be back soon. If anyone in this room gets hurt without a damn good reason, heads will roll when I get back."

>"Got it," says Ruukoto, as the doctors nod. She looks toward them and says, "Now give me those phones before heads roll!"
>Kasen groans and gives a weak wave.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 31, 2012, 12:33:19 AM
> Wave back, then look over at one of the doctors.
> "And try learning about her as a person. You might find we're all not so different."
> Float out of the room and head left. Look for a door with the glyphs on the paper.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 31, 2012, 12:47:10 AM
> Wave back, then look over at one of the doctors.
> "And try learning about her as a person. You might find we're all not so different."
> Float out of the room and head left. Look for a door with the glyphs on the paper.

>You float out of the room, and hear some sounds of amazement from the doctors before you turn left and head down the hallway that you were in beforehand. Looking at the partially opened doors, you can see some glyphs under some strange contain-like things on the wall by the doors. With that, you quickly find a matching glyph on one of the closed doors, the one opposite of the first room that you hid in.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 31, 2012, 12:48:10 AM
> Both glyphs match?
> If so, try to slowly open the door.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 31, 2012, 02:45:39 AM
> Both glyphs match?
> If so, try to slowly open the door.

>They both match.
>You slowly open the door, and find a room just the the other two that you hid inside. The far bed has its curtain mostly drawn and obscuring it as well as the table near it; the nearer bed is empty.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 31, 2012, 02:59:33 AM
> There are no doctors in the room?
> Float over to the table part of the curtain and have a listen.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: O4rfish on August 31, 2012, 04:57:06 AM
>BTW, was Kasen still wearing her same clothes, including hair bun things?
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 31, 2012, 10:58:04 AM
> There are no doctors in the room?
> Float over to the table part of the curtain and have a listen.

>You do not see any doctors. It may be plausible that there is one behind the curtain who has remained still and quiet since you entered.
>You float close to the wall and listen. You can hear soft breathing, and a soft machine hum.

>BTW, was Kasen still wearing her same clothes, including hair bun things?

>Yes.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 31, 2012, 11:04:49 AM
> Gently open the curtain enough so that we can see the table and the person on the bed.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 31, 2012, 11:47:52 AM
> Gently open the curtain enough so that we can see the table and the person on the bed.

>You gently open the curtain, and see him. The agent lies there, sleeping on his side, still wearing the green uniform from before. A bandage has been wrapped around his head like a headband, and his face seems peaceful. A light blanket covers him and obscures most of his body, but you can tell he is curled up under it. Resting on the table beside him is a thick leather belt with several square-shaped pouches attached to it, and several shuriken placed into little slots along the side of it.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 31, 2012, 11:50:10 AM
> Quietly grab the belt.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 31, 2012, 11:53:04 AM
> Quietly grab the belt.

>You try reach out and grab the belt, wincing as you hear something metallic jangle inside of the pouches.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 31, 2012, 12:00:38 PM
> Open each pouch, looking for a card key. Use our mental image of the guard's car key as a reference, outside of color.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 31, 2012, 12:27:39 PM
> Open each pouch, looking for a card key. Use our mental image of the guard's car key as a reference, outside of color.

>You open each pouch, looking for the the card key. You wince at the sound of the button popping as you open the first pouch and see that it is full of shuriken.  Opening another more gingerly, you see that is has a number of small tools inside of it, some carefully placed into slots and others laying loose into the pouch. You think that they are the source of the jingling noise from when you lifted it. Some of the tools you recognize; you see a small screwdriver, a little prybar, and a small mirror that would fit into your palm. Others are completely unfamiliar. But, looking around it, you find a light purple card inside of it that matches the shape and design of the ones that you've seen before.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 31, 2012, 01:14:19 PM
> Take the purple card out and pocket it, making an effort to minimize further jingling.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 31, 2012, 01:20:38 PM
> Take the purple card out and pocket it, making an effort to minimize further jingling.

>You take the card, doing your best to keep the belt quiet. You don't hear any errant sounds, thankfully.
>You obtain: Purple Keycard.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 31, 2012, 01:34:18 PM
> Do we think we could safely carry a shuriken without this belt?
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 31, 2012, 01:56:39 PM
> Do we think we could safely carry a shuriken without this belt?

>You can't guarantee it, since you don't have the padding in this bucket that you're used to, but you could probably keep it safely if nothing tragic happens.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 31, 2012, 02:02:10 PM
> Carefully take a shuriken from the pocket of them and lay it on the map inside the bucket so as to minimize noise.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 31, 2012, 02:20:39 PM
> Carefully take a shuriken from the pocket of them and lay it on the map inside the bucket so as to minimize noise.

>You carefully remove a shuriken from the pocket. In taking care, you note that with one gone, the likelihood of the rest of them making noise when shifting around is quite a bit higher now.
>You obtain: Shuriken.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 31, 2012, 03:08:18 PM
> Carefully close the snaps of any pouch we opened. This will make some noise, but it is what it is.
> Grab the belt again. Make sure one hand is gripping the pouch with the shuriken in it, clamping them together so they can't move around.
> Slowly place the belt back on the table where it was before.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 31, 2012, 05:50:07 PM
> Carefully close the snaps of any pouch we opened. This will make some noise, but it is what it is.
> Grab the belt again. Make sure one hand is gripping the pouch with the shuriken in it, clamping them together so they can't move around.
> Slowly place the belt back on the table where it was before.

>You close the two pouches you've opened, wincing each time. You were always better at a smack and grab than cat burgling...
>You grip the shuriken pouch, then set the belt back down without jostling it.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 31, 2012, 06:02:59 PM
> Check one last time on Sombraluz.
> Assuming everything is in order, quietly float toward the door and listen for hallway activity.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 31, 2012, 06:38:37 PM
> Check one last time on Sombraluz.
> Assuming everything is in order, quietly float toward the door and listen for hallway activity.

>You check on the agent one more time. You don't think he's moved or shifted at all.
>You float over toward the doorway, and listen for hall activity.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 31, 2012, 06:49:10 PM
> Is there any?
> If not, float out of the room, quietly closing the door behind us. Then head back to Kasen's room.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 31, 2012, 07:38:59 PM
> Is there any?
> If not, float out of the room, quietly closing the door behind us. Then head back to Kasen's room.

>There is not.
>You leave the room, and close the door behind you. Heading back to to the room were you found Kasen, and that she is standing up, holding onto the edge of the bed with one hand and jogging in place. Her other hand is held horizontally in front of her mouth, and her eyes are closed in concentration. She is chanting, you can't quite catch the words, but suspect it is probably some sort of sutra.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 31, 2012, 08:00:39 PM
> How are the doctors taking this?
> Where is Ruukoto?
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 31, 2012, 08:05:32 PM
> How are the doctors taking this?
> Where is Ruukoto?

>The doctors are standing around, watching her curiously, though the bulky woman seems a bit bored.
>Ruukoto is standing off to the side, with one of the weapons in hand and the other strapped across her back, as the soldiers had them.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 31, 2012, 08:35:41 PM
> Float over to Ruukoto while trying not to disturb Kasen.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on August 31, 2012, 08:51:46 PM
> Float over to Ruukoto while trying not to disturb Kasen.

>You float over to Ruukoto, given Kasen a wide berth.
>"Did you find it?" she says.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on August 31, 2012, 09:22:33 PM
> Take off the translator.
> "Yeah. I think it's about time to do this."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 01, 2012, 08:06:37 PM
> Take off the translator.
> "Yeah. I think it's about time to do this."

>You take off the translator and speak. Ruukoto nods. "I guess that just leaves us to figure out what to do with these guys."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 01, 2012, 08:33:02 PM
> "The professor's coming here eventually, right? It may be best if you all just waited here for them."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 01, 2012, 08:38:30 PM
> "The professor's coming here eventually, right? It may be best if you all just waited here for them."

>"I guess we could, but doesn't that mean you'd be going alone?"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 01, 2012, 08:57:36 PM
> "Didn't we decide that was happening before we got here?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 02, 2012, 01:41:54 AM
> "Didn't we decide that was happening before we got here?"

>"Maybe?" says Ruukoto, frowning. "I don't know, I was hardly involved in the planning. And things change so much and..."
>She trails off into a shrug.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 02, 2012, 02:57:17 AM
> "It'd be nice to have backup. But I don't think we can just leave this situation as it is, unless you plan on training her how to use one of those weapons."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 02, 2012, 11:22:50 AM
> "It'd be nice to have backup. But I don't think we can just leave this situation as it is, unless you plan on training her how to use one of those weapons."

>"Okay," says Ruukoto. "I guess that's a bigger deal than making sure you can read everything."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 02, 2012, 12:00:16 PM
> "Oh."
> Frown.
> "Hmm. I guess that's a good point."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 02, 2012, 12:19:04 PM
> "Oh."
> Frown.
> "Hmm. I guess that's a good point."

>Ruukoto frowns, seeming lost. "Um, you were the one making that point, weren't you?"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 02, 2012, 12:27:32 PM
> "No. I had forgotten about needing to read things."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 02, 2012, 12:54:01 PM
> "No. I had forgotten about needing to read things."

>She nods. "Ah."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 02, 2012, 02:00:56 PM
> "Well, she can probably shoot danmaku a lot better than I can...I'd hate to leave her alone, but I'm sure she can defend herself."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 02, 2012, 05:38:19 PM
> "Well, she can probably shoot danmaku a lot better than I can...I'd hate to leave her alone, but I'm sure she can defend herself."

>"Well, we don't have to leave her alone," says Ruukoto. "I'm sure she's getting better already."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 02, 2012, 05:54:27 PM
> "Do you think we could take her with us?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 02, 2012, 06:51:54 PM
> "Do you think we could take her with us?"

>"You know her better than I do," says Ruukoto, "But I don't think she's going to suddenly fall over on us, at least."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 02, 2012, 06:54:26 PM
> "Hmm. Can you disable those weapons, in case the guards wake up before we're finished?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 02, 2012, 06:55:04 PM
> "Hmm. Can you disable those weapons, in case the guards wake up before we're finished?"

>"We can break them," says Ruukoto, "It's not too hard."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 02, 2012, 06:59:34 PM
> Nod.
> "Then maybe we can leave her here, even though communication will be hard. Do those guards have any other weapons?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 02, 2012, 07:02:03 PM
> Nod.
> "Then maybe we can leave her here, even though communication will be hard. Do those guards have any other weapons?"

>"They had some sidearms and knives," says Ruukoto. "I took those too."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 02, 2012, 07:16:49 PM
> "All right. Maybe we can put those other devices you took from the doctors somewhere where they'd need to get past her to get at them."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 02, 2012, 07:18:51 PM
> "All right. Maybe we can put those other devices you took from the doctors somewhere where they'd need to get past her to get at them."

>Ruukoto nods. "It shouldn't be a problem for her to hold them, if she has pockets. They aren't very big."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 02, 2012, 07:28:30 PM
> Is Kasen still running and chanting?
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 02, 2012, 07:46:22 PM
> Is Kasen still running and chanting?

>She is.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 02, 2012, 08:34:35 PM
> Nod in her direction while still talking to Ruukoto.
> "Do you know how much longer this will take?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 02, 2012, 08:51:50 PM
> Nod in her direction while still talking to Ruukoto.
> "Do you know how much longer this will take?"

>"I think she said that she has to do a hundred of them each day," says Ruukoto, "Or was it a thousand? It was a lot."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 02, 2012, 09:08:14 PM
> "Of the chants? How many has she done so far?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 02, 2012, 09:09:32 PM
> "Of the chants? How many has she done so far?"

>"I don't know how many she's done," says Ruukoto. "I can't really even follow what she is saying."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 02, 2012, 09:16:28 PM
> "When did she start?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 02, 2012, 09:36:12 PM
> "When did she start?"

>"Just after you left," says Ruukoto. "She's been at it for a few minutes. She sounds a lot better than she did, too. And is much faster."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 02, 2012, 10:03:48 PM
> "Did you tell her about the professor?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 02, 2012, 10:14:06 PM
> "Did you tell her about the professor?"

>"She didn't really give me time," says Ruukoto.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 02, 2012, 10:38:11 PM
> Look back toward Kasen.
> "Hey, Kasen?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 02, 2012, 10:40:39 PM
> Look back toward Kasen.
> "Hey, Kasen?"

>Kasen does not stop her chanting or her jogging in place, but she does incline her head a little. The slim woman looks toward you curiously.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 02, 2012, 10:43:38 PM
> "VIVIT and I need to leave to take care of the main obstacle to our going home. If you can hold tight here for a little longer, some other friends will be here later to pick you up. A red-haired woman and a blonde woman."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 02, 2012, 11:10:15 PM
> "VIVIT and I need to leave to take care of the main obstacle to our going home. If you can hold tight here for a little longer, some other friends will be here later to pick you up. A red-haired woman and a blonde woman."

>Kasen does not cease her chanting, but she returns her head to its previous inclination.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 02, 2012, 11:11:33 PM
> "We're also going to leave you with some devices that belong to the nurses. They can have their devices back when those friends arrive, but not before that."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 02, 2012, 11:23:59 PM
> "We're also going to leave you with some devices that belong to the nurses. They can have their devices back when those friends arrive, but not before that."

>Kasen continues to give no indication that she's going to break her chanting, or her rhythm.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 02, 2012, 11:31:25 PM
> She's probably still listening. That's fine if we get no response.
> "Do what you have to do to defend yourself, from the doctors and the guards if they wake up. If you're one that actively seeks out the shrine maiden, I'm sure you can hold your own against these lunks."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 02, 2012, 11:48:40 PM
> She's probably still listening. That's fine if we get no response.
> "Do what you have to do to defend yourself, from the doctors and the guards if they wake up. If you're one that actively seeks out the shrine maiden, I'm sure you can hold your own against these lunks."

>She gives a slight nod.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 02, 2012, 11:49:45 PM
> Turn back to Ruukoto.
> "I think that's everything. You can probably leave the devices on the table next to her as we leave."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2012, 12:20:53 AM
> Turn back to Ruukoto.
> "I think that's everything. You can probably leave the devices on the table next to her as we leave."

>Ruukoto nods.  Then she says something in the native language. The doctors look between each other, then the bulky one asks a question. Ruukoto gives an answer which causes the three to look between themselves, before the slim one goes to the cabinet, opens it, and removes a large clear bottle made of a material other than glass. She places on the table near Ruukoto, who walks over to it and takes it. Removing the top, she takes her seized weapon in hand, pulls out a squarish part on the front, then dumps the liquor down the front of the weapon, then some inside where the square part was attached. With this done, she drops the weapon the floor and repeats the process with the other one. After that, she reaches into an apron pocket and produces two small L-shaped metallic things that resemble the weapons in general design, and douses them in the liquid as well, before dropped the two parts she removed into the bottle.
>"Okay, that's dealt with," says Ruukoto. "If anyone tries to use those, they'll probably catch on fire or blow up."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2012, 12:26:08 AM
> "Good. And I assume you're keeping the knives."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2012, 12:27:22 AM
> "Good. And I assume you're keeping the knives."

>"Unless you want them," says Ruukoto. "I can't really do anything about them except break the or hide them."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2012, 12:32:33 AM
> "Maybe after all is said and done. You can hang onto them for now."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2012, 12:37:24 AM
> "Maybe after all is said and done. You can hang onto them for now."

>"Okay," says Ruukoto.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2012, 12:43:10 AM
> "I'll get back in the chair. Can you pack it with the cleaning stuff once I'm out while I talk to our guests?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2012, 12:59:20 AM
> "I'll get back in the chair. Can you pack it with the cleaning stuff once I'm out while I talk to our guests?"

>"Okay," says Ruukoto.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2012, 01:05:43 AM
> Sorry, self, but we gotta get back to business.
> Float our way back over to the chair, then put our translator back on, remove ourselves from the bucket and reposition ourselves properly in the chair.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2012, 01:15:24 AM
> Sorry, self, but we gotta get back to business.
> Float our way back over to the chair, then put our translator back on, remove ourselves from the bucket and reposition ourselves properly in the chair.

>You floar back over to the chair, but the translator back on, and remove yourself from your bucket. Frankly, you'd rather wade waist deep into an oni midden than leave the bucket, the feeling it just gut-wrenching. You settle back into the seat, feeling perfectly miserable for it. It takes some effort not to stare at the bucket forlornly.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2012, 01:33:26 AM
> Look back over at the doctors.
> "Sorry for all the interruptions. VIVIT and I must leave now."
> Quickly glance over at the weapons Ruukoto rigged, then look back at the doctors.
> "We'll be leaving my friend in your care. May I assume you know what will happen if those guards or any of you try to use those weapons on her for any reason?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2012, 02:03:40 AM
> Look back over at the doctors.
> "Sorry for all the interruptions. VIVIT and I must leave now."
> Quickly glance over at the weapons Ruukoto rigged, then look back at the doctors.
> "We'll be leaving my friend in your care. May I assume you know what will happen if those guards or any of you try to use those weapons on her for any reason?"

>"Yeah, it's obvious what's going to happen if we tried," says the slim woman.
>"Do you really think you're going to get away with any of this?" the tall woman says, oblivious to a look being shot at her by the bulky woman.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2012, 02:05:35 AM
> "I don't really have a choice."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2012, 10:31:25 AM
> "I don't really have a choice."

>The tall woman doesn't seem to have anything to say to that. She frowns and raises and eyebrow, more in disbelief than curiosity you think.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2012, 12:25:33 PM
> "Look. Here's the thing. You see my friend here, and you don't see a person. You don't see a rational being on the same level as you. You see an experiment. A test subject. Someone who's life is worth less to you than the information you could gather by studying her."
> Frown.
> "And if all that weren't bad enough on its own, it's not the worst opinion of her that I've heard since she arrived in Kosa."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2012, 12:33:33 PM
> "Look. Here's the thing. You see my friend here, and you don't see a person. You don't see a rational being on the same level as you. You see an experiment. A test subject. Someone who's life is worth less to you than the information you could gather by studying her."
> Frown.
> "And if all that weren't bad enough on its own, it's not the worst opinion of her that I've heard since she arrived in Kosa."

>"What a load of shit!" says the tall woman, ignoring a hissed shushing noise from the bulky woman. "If we thought that way, we would have already vivisected her!"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2012, 12:35:50 PM
> "Even assuming you weren't just waiting until later to do that, you've kept her sedated from the time she arrived until just a few minutes ago because you assumed she'd go crazy and hurt herself or others when she woke up. This despite studying her and concluding she's intelligent. That doesn't seem very respectful of her as a person to me."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2012, 01:07:47 PM
> "Even assuming you weren't just waiting until later to do that, you've kept her sedated from the time she arrived until just a few minutes ago because you assumed she'd go crazy and hurt herself or others when she woke up. This despite studying her and concluding she's intelligent. That doesn't seem very respectful of her as a person to me."

>"We're not exactly equipped to restrain hostile aliens, you know," says the tall woman, crossing her arms. "And given the circumstances in which she came to us, we didn't exactly have a lot of choice in regards to our safety."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2012, 01:12:04 PM
> "You had two people just outside your door that could kill her on the spot if she looked at you wrong."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2012, 01:39:00 PM
> "You had two people just outside your door that could kill her on the spot if she looked at you wrong."

>"Um, they didn't stop you," says the slim woman.
>"And we'd be a lot closer to her than they would," the tall woman says. "So they wouldn't do much good if she decided to go crazy, at least not enough good to save all of us!"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2012, 01:40:30 PM
> "Which is why you ask them to come inside the room before waking her up."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2012, 02:03:52 PM
> "Which is why you ask them to come inside the room before waking her up."

>"And you really don't see the problem of risking gunfire around here?" says the tall woman.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2012, 02:15:40 PM
> "That's why you use threat of force instead of actual force."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2012, 02:53:45 PM
> "That's why you use threat of force instead of actual force."

>"Assuming she'd listen," says the tall one. "And I'm not about to stake my life on that, thank you very much!"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2012, 03:13:21 PM
> Frown.
> "Whatever the case, I'm getting distracted from the task at hand. VIVIT and I really need to go. For what it's worth coming from me, my friend here will cooperate with you and only get aggressive in self-defense."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2012, 03:17:02 PM
> Frown.
> "Whatever the case, I'm getting distracted from the task at hand. VIVIT and I really need to go. For what it's worth coming from me, my friend here will cooperate with you and only get aggressive in self-defense."

>"We'll keep this in mind," says the bulky woman.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2012, 03:34:47 PM
> Has Ruukoto packed the bucket back up yet?
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2012, 04:23:32 PM
> Has Ruukoto packed the bucket back up yet?

>She seems to have it finished.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2012, 04:40:19 PM
> "If it means anything, I'm sympathetic that you all got involved in this. It's been a series of unfortunate events for a lot of people."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2012, 04:43:23 PM
> "If it means anything, I'm sympathetic that you all got involved in this. It's been a series of unfortunate events for a lot of people."

>"Being involved isn't so bad, up until the last few minutes, anyways," says the slim woman.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2012, 04:55:20 PM
> Look over at Ruukoto.
> "You ready?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2012, 05:14:14 PM
> Look over at Ruukoto.
> "You ready?"

>"When you are," she says.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2012, 05:17:46 PM
> "Then let's head out."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2012, 05:45:39 PM
> "Then let's head out."

>"Gotcha," says Ruukoto.
>She grabs the back of your wheelchair and leads you out of the room, Hanging a left, she pushes you through the halls that you've traversed a couple times now. Despite yourself, you keep a wary eye on the agent's door, but it stays shut.
>Emerging into the front again, you notice the man who was at the desk is still there. He glances over as you emerge, and says, "There you are! Wait, what were you doing back there?"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2012, 06:09:24 PM
> Resume the quiet weak voice from before.
> Put on a regretful look.
> "I'm sorry...I just really wanted to see the strange woman."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2012, 06:24:26 PM
> Resume the quiet weak voice from before.
> Put on a regretful look.
> "I'm sorry...I just really wanted to see the strange woman."

>You put on your weakened voice, but his face does not soften. "No, I'm sorry, we can't have people wandering around there unsupervised right now, regardless of the circumstances. I'm going to have to report this into the security, let me see your identification. And I'll have your serial number as well,, VIVIT."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2012, 06:26:08 PM
> How close are we to the guy?
> Is there anyone else in the room?
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2012, 06:55:21 PM
> How close are we to the guy?
> Is there anyone else in the room?

>You are a few yards away from him.
>The three of you are alone in the room.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2012, 07:05:03 PM
> Sigh.
> "Yes, I know...All right, VIVIT, bring me over to him."
> Start pretending to fish through a pocket as we get wheeled toward the man.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2012, 07:09:40 PM
> Sigh.
> "Yes, I know...All right, VIVIT, bring me over to him."
> Start pretending to fish through a pocket as we get wheeled toward the man.

>You sigh, and start to rifle through your pockets as Ruukoto pushes you closer.
>"You were faking that voice, too, weren't you?" says the man.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2012, 07:20:16 PM
> Are we in good shooting range now?
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2012, 07:27:58 PM
> Are we in good shooting range now?

>You are in good, but not perfect shooting range.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2012, 07:31:02 PM
> Did we drop the fake voice with our last line of dialogue?
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2012, 07:35:12 PM
> Did we drop the fake voice with our last line of dialogue?

>As the diction didn't really fit it, one assumes that you did.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2012, 07:40:10 PM
> "...It was worth a shot..."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2012, 07:54:32 PM
> "...It was worth a shot..."

>"So then why are you here?" says the man. "And who are you?"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2012, 07:58:02 PM
> What kind of shooting range are we at now?
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2012, 08:11:34 PM
> What kind of shooting range are we at now?

>You're in better range than before, but still not perfect. He is giving you a rather stern look.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2012, 08:20:10 PM
> Give a slight grin.
> "You ask me for identification, then ask me who I am?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2012, 08:23:31 PM
> Give a slight grin.
> "You ask me for identification, then ask me who I am?"

>"And are you going to provide these things, or should I just hit the alarm?" says the man.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2012, 08:28:05 PM
> "No, I'm saying that you'd learn who I am from the identification. Ah, there it is."
> Close our hand into a fist inside the pocket.
> Bring our closed hand out and point it toward his face.
> As soon as the fist is aimed at his face, open our hand and fire a few arrowheads at his face.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2012, 09:18:53 PM
> "No, I'm saying that you'd learn who I am from the identification. Ah, there it is."
> Close our hand into a fist inside the pocket.
> Bring our closed hand out and point it toward his face.
> As soon as the fist is aimed at his face, open our hand and fire a few arrowheads at his face.

>You present your hand toward him and fire a few arrowheads at his face. Perhaps he is overly cautious, or perhaps you tipped your hand a little, but as you do, he draws back suddenly! A few of the shots make contact with his face and forehead, while others fly over him. He stumbles back, grabbing his face and groaning in pain.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2012, 09:20:34 PM
> Point at him with our non-firing hang while firing more arrowheads at his torso!
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2012, 09:28:47 PM
> Point at him with our non-firing hang while firing more arrowheads at his torso!

>You are quick to follow up before the man can recover, and let him have another wave in his stomach. He doubles over with a groan and crumples to the ground.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2012, 09:37:46 PM
> Keep pointing at the man, but don't fire again just yet.
> "VIVIT, if you would."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2012, 09:39:36 PM
> Keep pointing at the man, but don't fire again just yet.
> "VIVIT, if you would."

>"You mean search him?" says Ruukoto. "Or what?"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2012, 09:42:25 PM
> "Check to make sure he's out and can't activate an alarm."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2012, 09:52:49 PM
> "Check to make sure he's out and can't activate an alarm."

>"Right," says Ruukoto, as she makes her way over to the fallen man, kneeling down and having to catch herself when she totters a bit. After that, she checks him over and says. "He's out."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2012, 09:55:21 PM
> Was this guy behind a desk?
> If so, are we behind it at present?
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2012, 10:55:26 PM
> Was this guy behind a desk?
> If so, are we behind it at present?

>He was, and you are presently behind it.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2012, 10:57:00 PM
> "Can you hide him behind the desk?"
> Wheel ourselves backwards until we're not behind the desk anymore.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2012, 11:15:50 PM
> "Can you hide him behind the desk?"
> Wheel ourselves backwards until we're not behind the desk anymore.

>"I think so," says Ruukoto, as you back away. She quickly rolls the man under the desk.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2012, 11:38:15 PM
> Do we remember where our stuff was theoretically being held relative to this medical bay?
> "Okay, let's get out of here."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2012, 11:50:43 PM
> Do we remember where our stuff was theoretically being held relative to this medical bay?
> "Okay, let's get out of here."

>You think so. It was...northwest of here? It's so hard to tell when you have no real good way to tell which direction is north, there's nothing nature about this place and none of your tricks you used underground help...
>"Got it," says Ruukoto, as she returns to your chair. "Where are we going?"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 03, 2012, 11:58:09 PM
> "Do you think we could make it to where they're holding my stuff, get it, and make the elevator before someone sets off an alarm?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 04, 2012, 12:26:09 AM
> "Do you think we could make it to where they're holding my stuff, get it, and make the elevator before someone sets off an alarm?"

>"I'm not sure," says Ruukoto. "I...think we do at least the first part of that?"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 04, 2012, 12:28:26 AM
> "Will alarms affect the elevators working?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 04, 2012, 01:05:42 AM
> "Will alarms affect the elevators working?"

>"I don't think they would, at least not at first," says Ruukoto. "It's one of the ways they have to move troops around."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 04, 2012, 01:18:51 AM
> Frown.
> "I think we have to go for the grand prize, then, and hope the professor can get my stuff."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 04, 2012, 02:50:30 AM
> Frown.
> "I think we have to go for the grand prize, then, and hope the professor can get my stuff."

>"Alright," says Ruukoto. "Have you heard from them yet?"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 04, 2012, 02:55:29 AM
> "Not yet. I was thinking of trying in the elevator. Maybe I should now."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 04, 2012, 04:43:26 AM
> "Not yet. I was thinking of trying in the elevator. Maybe I should now."

>"That would be a good idea, as long as someone doesn't catch you talking," says Ruukoto.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 04, 2012, 10:17:33 AM
> Nod, then press and hold the button on the translator.
> "Hello?"
> Let the button go.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 04, 2012, 12:25:30 PM
> Nod, then press and hold the button on the translator.
> "Hello?"
> Let the button go.

>You flip on the communicator, and the soft hiss of it sounds in your ear. You try to contact the others, but get no reply.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 04, 2012, 01:05:54 PM
> Look at Ruukoto.
> "Nothing."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 04, 2012, 01:14:01 PM
> Look at Ruukoto.
> "Nothing."

>"Oh. They're probably either busy, or aren't in range yet," says Ruukoto.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 04, 2012, 01:37:57 PM
> "Let's just head to the elevator, then."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 04, 2012, 02:29:46 PM
> "Let's just head to the elevator, then."

>"Got it," says Ruukoto.
>She begins to wheel you through the halls again, while the quiet hiss of the communicator plays in your ear. The corridors here have really started to blend together, while you have a vague idea where you are from your time with the maps, it's getting difficult to piece together exactly where you are.
>As you proceed down another seemingly identical hallway with identical doors, you see a soldier round the corner some yards ahead and walk in your direction.  His head turns as he looks around lazily, and he doesn't seem to be moving with any particular purpose. She, you mentally correct after a moment; it seems the uniform can do a decent job at disguising gender as well. You notice that she looks in your direction, and doesn't seem to be looking away.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 04, 2012, 02:52:28 PM
> Smile and gently nod in her direction.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 04, 2012, 03:46:47 PM
> Smile and gently nod in her direction.

>You smile and nod i the soldier's direction. She returns the gesture, and starts to pass you by. Then she stops, and says, "Do you hear that?"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 04, 2012, 03:51:37 PM
> Do we recognize the voice?
> Do we hear anything unusual?
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 04, 2012, 04:34:58 PM
> Do we recognize the voice?
> Do we hear anything unusual?

>While her voice is a little distorted by the translator, it doesn't sound familiar.
>The only things you hear nearby are the sound of your wheelchair as it glides along, the soft hiss of the translator, and the footsteps of Ruukoto and the guard.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 04, 2012, 04:45:53 PM
> Listen around for a couple of seconds.
> Assuming we don't hear anything unusual, say "I don't think so. What do you hear?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 04, 2012, 04:52:05 PM
> Listen around for a couple of seconds.
> Assuming we don't hear anything unusual, say "I don't think so. What do you hear?"

>"That static noise," says the guard, frowing.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 04, 2012, 04:55:46 PM
> "Oh, that?"
> Tap the earpiece of our translator a couple of times.
> "That's just this thing, sorry. It doesn't always work perfectly."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 04, 2012, 05:03:30 PM
> "Oh, that?"
> Tap the earpiece of our translator a couple of times.
> "That's just this thing, sorry. It doesn't always work perfectly."

"Ah," says the soldier with a nod. "what'd you do to it?"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 04, 2012, 05:14:32 PM
> "It's been knocked around a few times. Almost ran over it once by accident. I'm a little clumsy..."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 04, 2012, 05:26:26 PM
> "It's been knocked around a few times. Almost ran over it once by accident. I'm a little clumsy..."

>She nods. "Heh, I see. Anyway, you shouldn't be up at this hour."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 04, 2012, 05:41:41 PM
> nod.
> "I'm heading back now."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 04, 2012, 05:49:21 PM
> nod.
> "I'm heading back now."

>"Actually, I don't think I've seen you around here before," says the soldier. "Where're you heading back to?"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 04, 2012, 06:12:59 PM
> "I haven't been here very long...I live-"
> Cut ourselves off with another coughing fit. While coughing, beckon Ruukoto a couple of times, pointing at the guard with the same time.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 04, 2012, 06:41:13 PM
> "I haven't been here very long...I live-"
> Cut ourselves off with another coughing fit. While coughing, beckon Ruukoto a couple of times, pointing at the guard with the same time.

>"She lives in the ambassadorial wing," says Ruukoto. "Room 37A."

>_

Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 04, 2012, 07:02:30 PM
> Give ourselves a couple of breaths once our coughing fit concludes.
> Take on a slightly weaker voice, as if we are being careful not to trigger another coughing fit.
> "...Thank you, VIVIT."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 04, 2012, 08:00:34 PM
> Give ourselves a couple of breaths once our coughing fit concludes.
> Take on a slightly weaker voice, as if we are being careful not to trigger another coughing fit.
> "...Thank you, VIVIT."

>The solider nods. "Alright, get going and have a good night,"says the woman.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 04, 2012, 08:36:01 PM
> Nod with a small smile.
> "Thank you, and you too. VIVIT, let's go."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 04, 2012, 08:54:20 PM
> Nod with a small smile.
> "Thank you, and you too. VIVIT, let's go."

>"Yes," says Ruukoto, as she starts to push you away.
>"Sorry," she whispers, once you're a distance from the soldier. "I wasn't even thinking about the noise."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 04, 2012, 08:57:50 PM
> Whisper in return.
> "Can I make it quiet?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 04, 2012, 09:01:45 PM
> Whisper in return.
> "Can I make it quiet?"

>"You can turn it off," says Ruukoto.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 04, 2012, 09:04:46 PM
> Press and release the button again.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 04, 2012, 09:33:56 PM
> Press and release the button again.

>You press the off button, and the hiss falls silent.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 04, 2012, 09:39:41 PM
> Keep whispering.
> "...Whoops."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 04, 2012, 10:02:55 PM
> Keep whispering.
> "...Whoops."

>"Whoops on both of us," says Ruukoto

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 04, 2012, 10:10:52 PM
> Keeeeeeeep whispering!
> "Let's just keep going, I guess."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 04, 2012, 10:43:09 PM
> Keeeeeeeep whispering!
> "Let's just keep going, I guess."

>"Right," says Ruukoto, as she moves on. "It's not far now."
>Taking another corner, and pausing to let another patrolling soldier in an adjacent hall pass pass by, you reach the familiar heavy doors of the elevator. Ruukoto pushes one of the buttons by the door, and after a moment they slide open. The room is empty, thankfully. Ruukoto wheels you inside, then turns to face the front. "You have the card," she says.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 04, 2012, 10:50:29 PM
> Pull out Sombraluz's card and hand it to her.
> "You have the knowledge."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 04, 2012, 11:16:40 PM
> Pull out Sombraluz's card and hand it to her.
> "You have the knowledge."

>She takes it and swipes it through the slot.
>"This gives us access to all but the top two floors," says Ruukoto.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 04, 2012, 11:18:49 PM
> "Can't think of a better card we can get, unless you think the guard's will get to those top two."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 04, 2012, 11:30:25 PM
> "Can't think of a better card we can get, unless you think the guard's will get to those top two."

>"Definitely not," says Ruukoto.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 04, 2012, 11:36:25 PM
> "Any idea what's on the highest floor Sombraluz's can access?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 04, 2012, 11:56:31 PM
> "Any idea what's on the highest floor Sombraluz's can access?"

>"No, but I imagine it's important," says Ruukoto.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 05, 2012, 12:11:24 AM
> "Might as well take a look, then."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 05, 2012, 12:41:31 AM
> "Might as well take a look, then."

>Ruukoto hits the button, and you feel the elevator begin to rise. The seconds tick by, as do the glyphs shown in lights above the doors. Both of you are quiet, there is not a sound but the hum of the elevator. After nearly a minute, the doors slide open. Past them, you can see red carpets and a large hall, and chandeliers hanging above. Near A huge, framed picture dominates the wall, depending what you think are men in armor, probably in combat, with a rearing horse central to it. Large columns can be seen, just beyond the elevator doors.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 05, 2012, 12:43:48 AM
> Keep our voice down.
> "Fancy."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 05, 2012, 12:49:15 AM
> Keep our voice down.
> "Fancy."

>"Yeah," says Ruukoto. "I...don't think I'll know much more than you do from here on out."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 05, 2012, 12:52:54 AM
> "You can still read, at least. Let's take a peek out, see if anyone's here."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 05, 2012, 01:21:02 AM
> "You can still read, at least. Let's take a peek out, see if anyone's here."

>"Yeah," says Ruukoto.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 05, 2012, 01:24:50 AM
> Nod.
>" Let's roll."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 05, 2012, 01:43:20 AM
> Nod.
>" Let's roll."

>"Okay," says Ruukoto.
>She wheels you out onto the carpet. Before you opens a large hall, its its ceiling stretching a couple dozen feet into the air. The ceiling is made of intricate white panels arranged into a gentle arch, each one laden with intricate golden scrollwork in a variety of swirls. Slim alabaster columns raise up from the floor reasonably close to the edges of the rooms. Immense paintings with larger than life figures dominate the pale white walls, and slender chandeliers with hundreds of dangling crystals shed illuminate it all. The hall stretches eastward and westward, narrowing to more of a proper corridor. You notice that pairs of soldiers are stationed at either side; and one from each side is beginning to approach you.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 05, 2012, 01:56:09 AM
> So they see us?
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 05, 2012, 02:01:51 AM
> So they see us?

>They probably do. You're rather visible.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 05, 2012, 02:21:32 AM
> Shit.
> Might as well let them come up to us.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 05, 2012, 02:29:11 AM
> Shit.
> Might as well let them come up to us.

>You let the soldiers approach, who both come at the same time.
>"We're going to need to need to see some identification, ma'am," says one of them, a shortish man with rather impressive arms, as they both flank you.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 05, 2012, 02:50:43 AM
> "Right."
> Fish through our pockets, with a slowly dawning look of horror on our face.
> "Oh no. Oh no."
> Turn to Ruukoto.
> "VIVIT, have you seen mine?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 05, 2012, 02:57:31 AM
> "Right."
> Fish through our pockets, with a slowly dawning look of horror on our face.
> "Oh no. Oh no."
> Turn to Ruukoto.
> "VIVIT, have you seen mine?"

>"Um, I think I have it..." she says, frown and widened eyes that you are not entirely convinced is acting. She hands you the Purple Card.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 05, 2012, 03:45:53 AM
> "No, that's not it. Wait!"
> Take the Purple Card and show it to the guard that spoke.
> "I have a message from Agent Sombraluz!"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 05, 2012, 03:53:19 AM
> "No, that's not it. Wait!"
> Take the Purple Card and show it to the guard that spoke.
> "I have a message from Agent Sombraluz!"

>You try to show the card. One of the soldiers brusquely takes it, saying "If an agent has a message, he wouldn't send it by courier. Where did you get this?"
>The other one shrugs a long metallic device from his shoulder, similar to the ones you saw on the soldiers below, but a bit shorter and more stream-lined.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 05, 2012, 03:55:34 AM
> "I got it from him. He's in the medical lab in pretty rough shape."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 05, 2012, 04:18:07 AM
> "I got it from him. He's in the medical lab in pretty rough shape."

>"He would use the radio like the rest of us," says the soldier. "I'm not going to ask again, where did you get this?"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: O4rfish on September 05, 2012, 10:11:40 AM
>How many soldiers are in the room?
>How much danmaku can we emit at once?
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: O4rfish on September 05, 2012, 10:16:31 AM
We need to give them a reason to doubt their radios and procedures. The two lies I can think of involve "the alien" waking up and using electromagnetic powers or mind-control powers.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 05, 2012, 10:17:20 AM
There's also the shuriken in the bucket.

EDIT: Also @Purvis: Check around the Government Center area of the net (with Sal's cart and Dad's computer), then check around the area you get to by leaving the Government Center area through the top.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 05, 2012, 01:13:58 PM
>How many soldiers are in the room?
>How much danmaku can we emit at once?

>You saw four.
>You can emit a fairly decent amount of danmaku, as far as you're concerned, if you don't really care what you hit or if you hit it. It's fairly simple, but you regard it as rather pretty in its simplicity. Your spellcard can be fairly fast, but you are not mobile enough to use it without a bucket.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 05, 2012, 01:26:32 PM
> Did we get our spelllcard back somehow?
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 05, 2012, 01:33:52 PM
> Did we get our spelllcard back somehow?

>You have not, unfortunately. It was included for the sake of thoroughness.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 05, 2012, 02:06:51 PM
O4rfish, if you show up again and have a plan, feel free to take charge.

> Shrink back in the chair a tiny bit.
> "He said his radio broke. But we hid one of his shuriken in the bottom of the bucket in case that card wasn't good enough."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 05, 2012, 02:37:43 PM
> Shrink back in the chair a tiny bit.
> "He said his radio broke. But we hid one of his shuriken in the bottom of the bucket in case that card wasn't good enough."

>"What," says the soldier, his tone as flat as his expression; what you can see of his expression anyway.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 05, 2012, 03:00:49 PM
> Jab a finger at the bucket.
> "Take a look if you don't believe me!"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 05, 2012, 03:38:17 PM
> Jab a finger at the bucket.
> "Take a look if you don't believe me!"

>"Empty the bucket, VIVIT," says the soldier.
>"Yes, sir," says VIVIT, as she slowly begins to remove things from it. The soldier with the weapon moves to observe.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 05, 2012, 04:36:07 PM
> ...We DID leave that shuriken in the bucket, right?
> How close to firing range are these two guys?
> Are the other two soldiers in the room still visible?
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 05, 2012, 04:54:38 PM
> ...We DID leave that shuriken in the bucket, right?
> How close to firing range are these two guys?
> Are the other two soldiers in the room still visible?

>We'll say you did.
>The armed soldier is beside you, the other is no more than a couple feet in front of you. You could probably hit both easily.
>Yes. They both seemed to be watching from their posts, when you last glanced at them.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 05, 2012, 04:59:57 PM
I'm honestly not sure how to proceed from here, aside from not shooting until we're out of sight of those other two guards. I do have ideas for a fake message, though.

Any other opinions?

EDIT: What I should say is that I'm not sure if we should spend this action trying to deliver a fake message or just let Ruukoto and the guard root through the bucket in silence. It's worth noting that I have no real answer to the question of to whom we're supposed to deliver the message, since I don't know if Sombraluz gets that kind of availability from Canus.

I am all for other suggestions, though.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 06, 2012, 02:13:49 AM
> Put fist to palm like we just had an idea.
> "I know! I think I must have left my identification back at the medical lab."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 06, 2012, 02:38:50 AM
> Put fist to palm like we just had an idea.
> "I know! I think I must have left my identification back at the medical lab."

>"And why would you do that?" says the soldier.
>The armed soldier suddenly reaches into the bucket and snatches something. Judging from the rustling, you assume it's paper, and thus probably your map.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 06, 2012, 03:02:20 AM
Oh fuck, I completely forgot about that.

Well, we're boned. Sorry everyone.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: O4rfish on September 06, 2012, 01:24:40 PM
Could we throw demonfire on the far guards, take out the near guards with danmaku, then attack the far guards before dying from hndodgeable bullets?
Or maybe demonfiring the map and then the near guards would be enough chaos to disrupt the far guards' aim on us?
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: KaiserKnuckle on September 06, 2012, 01:30:43 PM
Could we throw demonfire on the far guards,

>Well Bucket「Well Destructor」
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hanzo K. on September 06, 2012, 01:36:56 PM
Don't got no spellcards right now yo, they all got jacked when they caught us last time.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 06, 2012, 05:55:17 PM
>Well Bucket「Well Destructor」

>You lack both the card and the bucket to do this right now, unfortunately.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: O4rfish on September 07, 2012, 09:10:54 AM
What about a strategy combining chaos and bluffing? Something like >demonfire ourself and saying "Ow! What are you doing? Help!"
If nobody posts before Purvis gets impatient, I think we should take that action.
The more aggressive option would be the >throw demonfire on the far guards >danmaku the near guards into unconsciousness >danmaku the far guards into unconsciousness
but that second option would only work if we didn't get shot.
@Purvis, can we pump out so much danmaku we can't be seen, and in a short amount of time?
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 07, 2012, 05:46:14 PM
O4rfish: Tack a > onto that last question there if you want it answered, since it's a game mechanic thing.

Also, a curiosity:

> Are there any windows visible?

(> If you get stuck again while I'm out, leave me a PM.)
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 07, 2012, 08:07:56 PM
>, can we pump out so much danmaku we can't be seen, and in a short amount of time?

Everybody gets one
>You doubt you could obscure yourself with Danmaku without a spellcard, or even with one. You're not sure if many people could.

> Are there any windows visible?

>You don't see any windows. The elevators were close to the center in the lower floors, you imagine the same would be true for the upper floors, but who knows?

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 09, 2012, 02:49:27 PM
>"What'd you find," says the soldier who was talking to you, looking toward his armed companion.
>"Contraband," says the other soldier, speaking for the first time and holding up the maps.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: O4rfish on September 10, 2012, 03:36:32 AM
All right, I thought someone else would push the cart, but here we are.
>throw demonfire at one of the far guards, then danmaku to the face at the two near guards
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 10, 2012, 04:44:47 PM
>throw demonfire at one of the far guards, then danmaku to the face at the two near guards

>Which guard will you be throwing toward, the one on the right or the one on the left?

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 10, 2012, 05:54:13 PM
> Would the fire even reach that far in any expedient amount of time?
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 10, 2012, 06:11:22 PM
> Would the fire even reach that far in any expedient amount of time?

>You think you could reach them with a strong throw. It would take a second or two to travel the whole distance.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 10, 2012, 06:41:54 PM
Okay, I think I may have a way to make this work. We'll be causing chaos regardless, but I worry that attacking far guards first will give near guards a chance to react to us. I didn't think we could actually throw the fire that far that hard, but since we can, I think a little extra setup and an order reversal will buy us some time.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 10, 2012, 07:03:54 PM
All right, let's try this.

> Adopt a worried look.
> Put our hands up with palms out as if in a defensive position, but with palms aimed at the heads of the near guards. Glance back and forth to sell the 'worried innocence' we're trying to convey.
> "No, wait! That has an explanation!"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 10, 2012, 07:26:07 PM
> Adopt a worried look.
> Put our hands up with palms out as if in a defensive position, but with palms aimed at the heads of the near guards. Glance back and forth to sell the 'worried innocence' we're trying to convey.
> "No, wait! That has an explanation!"

>"No there isn't," says the soldier. "Hands int he air, now!"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 10, 2012, 07:46:41 PM
> "Eek!"
> While shrieking, shoot several arrowheads at the head of each guard!
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 10, 2012, 09:01:59 PM
> "Eek!"
> While shrieking, shoot several arrowheads at the head of each guard!

>You shriek and open fire, releasing a spray of arrowheads. The guard who had been doing most of the talk is too close; he tries to pull away, but too many of the shots catch him in the face, and he goes down with a surprised cry. The other soldier is a little further away, and manages to stumble back, a few of the shots strike his exposed lower face, others hit his helmet and armor with no apparent effect.
>You can hear the other two soldiers cry out in surprise.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 10, 2012, 09:10:38 PM
> Does the staggering soldier have any obvious non-armor, non-helmet openings?
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 10, 2012, 10:50:15 PM
> Does the staggering soldier have any obvious non-armor, non-helmet openings?

>Some of his lower torso and midsection is unarmored, as are his armpits if you're feeling particularly daring.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 10, 2012, 10:52:47 PM
> How visible is the midsection given the stagger?
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 10, 2012, 11:07:13 PM
> How visible is the midsection given the stagger?

>A bit, but it would be a hard shot right now.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 10, 2012, 11:27:17 PM
> What about his head?
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 10, 2012, 11:56:07 PM
> What about his head?

>It is also not that easy of an shot, but with your hand and arm as they are, you wouldn't have much delay in aiming.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 11, 2012, 12:24:33 AM
> Adjust our hand to aim toward an uncovered part of his head and fire several more arrowheads.
> "You two! Move and they die!"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 11, 2012, 01:26:53 AM
> Adjust our hand to aim toward an uncovered part of his head and fire several more arrowheads.
> "You two! Move and they die!"

>You fire upon the armed soldier, and he falls to the ground like his companion.
>The two distant soldiers have produced their own weapons and moved close to the walls and are approaching you. "Throw down your weapons and surrender or we will open fire!" shouts the one to your left.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 11, 2012, 01:53:59 AM
Idea!

> Put our arms up in the air with a very small smirk.
> "Fine, fine. Need four of you to take a crippled girl, eh?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 11, 2012, 02:03:28 AM
> Put our arms up in the air with a very small smirk.
> "Fine, fine. Need four of you to take a crippled girl, eh?"

>You put your arms in the air.
>"She didn't drop anything," says the soldier to the right.
>"The is your last warning," the soldier on the left says. "put  down the weapon!"

>_

Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 11, 2012, 02:07:05 AM
> Open our hands if they're not open already.
> "Look at my hands! Do you see any weapons to drop?!"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 11, 2012, 02:41:46 AM
> Open our hands if they're not open already.
> "Look at my hands! Do you see any weapons to drop?!"

>"Then we'll guess you have them hidden in your sleeves or somewhere else," says the soldier. "Put the weapons on the ground now!"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 11, 2012, 02:49:33 AM
> Make a short show out of shaking both of our sleeves out toward the ground.
> Once the show is done, put our hands back in the air.
> "See? I don't have anything!"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 11, 2012, 03:24:20 AM
> Make a short show out of shaking both of our sleeves out toward the ground.
> Once the show is done, put our hands back in the air.
> "See? I don't have anything!"

"Roll them up, slowly," says the approaching soldier.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 11, 2012, 03:34:58 AM
> Slowly roll each sleeve up to our shoulders, then put our hands back in the air once we're done.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 11, 2012, 04:15:14 AM
> Slowly roll each sleeve up to our shoulders, then put our hands back in the air once we're done.

>You slowly roll up each sleeve, revealing your bare arms. Both of the soldiers are fairly close now, though they seem to be wary of getting too close.
>"What did you do to them?" says the soldier on your right.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 11, 2012, 04:17:48 AM
> "I told you, I don't have any weapons! And how would I use any weapons with my hands in the air anyway?!"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 11, 2012, 04:31:08 AM
> "I told you, I don't have any weapons! And how would I use any weapons with my hands in the air anyway?!"

>"I said, what did you do to them!" the soldier says.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 11, 2012, 04:32:23 AM
> "Just knocked 'em out! They'll be fine later!"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 11, 2012, 04:37:44 AM
> "Just knocked 'em out! They'll be fine later!"

>"How!" the soldier barks. Both of them have stopped a couple yards from you.

>_

Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 11, 2012, 04:41:23 AM
> How is 'a couple of yards' in shooting range terms, given that these guys are very suspicious right now?
> Where are our palms pointed?
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 11, 2012, 04:43:24 AM
> How is 'a couple of yards' in shooting range terms, given that these guys are very suspicious right now?
> Where are our palms pointed?

>Given they are armored and clearly suspicious, you aren't extremely confident you could take down both of them, but you could at least make them jump.
>Where are your palms pointed? You have them both up in the air.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 11, 2012, 04:46:09 AM
> So we can say they're pointed outward at the guards, then?
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 11, 2012, 05:26:01 AM
> So we can say they're pointed outward at the guards, then?

>Sure!

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 11, 2012, 10:18:35 AM
> Are they on opposite sides of us?
> Are they both still pointing weapons at us?
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 11, 2012, 05:25:31 PM
> Are they on opposite sides of us?
> Are they both still pointing weapons at us?

>They are both opposite of you right now, though they are both a bit off center; likely to keep from hitting each other if they have to attack.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 11, 2012, 05:58:14 PM
> I'm confused. Can I get a rundown of the positions of the guards, the surrounding walls and Ruukoto relative to ourselves? Reference memory for anything we can't immediately see instead of looking around.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 11, 2012, 06:33:44 PM
> I'm confused. Can I get a rundown of the positions of the guards, the surrounding walls and Ruukoto relative to ourselves? Reference memory for anything we can't immediately see instead of looking around.

>You are outside of the elevator and a couple yards from the doors, which you think has closed behind you. Ruukoto is somewhere behind you, but you aren't immediately sure where.  The soldiers are at your left and right sides and a bit forward; if the wall were right at your back, they would be about 10 and 170 degrees from it. There is a pile of bottles and such to your right, and fallen soldiers flanking you to the left and right, roughly.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 11, 2012, 06:37:57 PM
> "...You wouldn't believe me if I told you."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 11, 2012, 09:03:29 PM
> "...You wouldn't believe me if I told you."

>"We'll be the judge of that," the soldier says. "It will be much more pleasant than the alternative."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 11, 2012, 09:42:08 PM
> Shrug as best we can given the circumstances.
> "Fine. It's magic."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 11, 2012, 10:24:38 PM
> Shrug as best we can given the circumstances.
> "Fine. It's magic."

>The silence that follows is pointed and painful. You might actually find it funny, if not for the weapons pointed at you.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 11, 2012, 10:31:11 PM
> "Told you. Want me to do it again?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 11, 2012, 11:30:42 PM
> "Told you. Want me to do it again?"

>"...This is going to be your final chance to disarm yourself and come peaceably." says the soldier on your right.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 12, 2012, 12:14:19 AM
> "Or you'll shoot the crazy crippled foreign girl, right? That'll go over well in the ambassadorial wing."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 12, 2012, 12:52:52 AM
> "Or you'll shoot the crazy crippled foreign girl, right? That'll go over well in the ambassadorial wing."

>The soldiers do not reply. Instead you hear a small sort of bursting noise, and you think you see something flying at you from the right. You aren't sure what hit you, but it certainly feels like a oni just smacked you with a boulder! Your body tightens up, and there's a horrible sort of buzzing feeling that runs through your whole body, feeling like it's simultaneously underneath and over your flesh. You know you're in pain, but you're also too numb to feel it right now. Dimly you are aware that you've fallen over, and you think you hear a woman screaming. Is it Ruukoto? You think it is.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 12, 2012, 12:58:51 AM
> Screaming? That sounds good. Let's do that. A lot.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 12, 2012, 01:22:05 AM
> Screaming? That sounds good. Let's do that. A lot.

>You try to, but what comes out mostly is strained groans.
>After a moment, the buzzing feeling fades, and you feel your muscles loosen up. Now the pain comes, feeling rather like you smacked into a wall at full speed.  You feel weak, like you were just on the losing side of a danmaku match. You're also away of a pair of hands grabbing you around the waist.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 12, 2012, 01:23:32 AM
> Can we see anything? Or does it hurt too much?
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 12, 2012, 01:30:00 AM
> Can we see anything? Or does it hurt too much?

>You can't. but you think your eyes are closed.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 12, 2012, 01:32:09 AM
> Try opening our eyes.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 12, 2012, 01:35:40 AM
> Try opening our eyes.

>You open your eyes. You can feel someone picking you up under your arms, as you do, and can see the blurry and out of focus form of a soldier in front of you.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 12, 2012, 01:36:42 AM
> "Uuuuhhhhhhhhh..."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 12, 2012, 01:48:29 AM
> "Uuuuhhhhhhhhh..."

>You groan, and receive no answer. Instead, you feel yourself being roughly patted down. You vision is focusing a bit better, and the worst of the pain is leaving you.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 12, 2012, 01:50:12 AM
> Might as well let them finish the job. Not like they're gonna find any weapons...though that yellow card might be a problem...
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 12, 2012, 01:58:50 AM
> Might as well let them finish the job. Not like they're gonna find any weapons...though that yellow card might be a problem...

>You do quickly note a hand slipping into your pocket and taking out out the card. Then you feel yourself being patted down again. more fully this time.
>"I can't find anything," the soldier in front of you says. "Are you sure it wasn't VIVIT?"
>"Positive," says the other soldier behind you.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 12, 2012, 02:03:31 AM
> How are we at shooting danmaku when this beaten up?
> "...uhhhh...oh man..."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 12, 2012, 02:06:52 AM
> How are we at shooting danmaku when this beaten up?
> "...uhhhh...oh man..."

>You aren't very precise, but you can do it.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 12, 2012, 02:12:39 AM
> Did we get those words out?
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 12, 2012, 02:16:54 AM
> Did we get those words out?

>You think so. But they didn't respond.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 12, 2012, 02:18:49 AM
> Try to ball our hands into fists, like we're grabbing the air in our palms.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 12, 2012, 02:22:19 AM
> Try to ball our hands into fists, like we're grabbing the air in our palms.

>You are able to ball your hands, but it makes the hurting worse. Or maybe different. You really aren't able to judge right now.
>The soldier in front of you glances toward your hands.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 12, 2012, 02:27:10 AM
> Unfist the hands.
> "...what the hell was...that..."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 12, 2012, 02:34:24 AM
> Unfist the hands.
> "...what the hell was...that..."

>You relax your hands.
>"Where is the weapon," the soldier says, as he starts to pat you down again.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 12, 2012, 02:37:35 AM
> "...told you...don't have one..."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 12, 2012, 02:48:33 AM
> "...told you...don't have one..."

>"You aren't in any position to argue or lie," says the soldier. "Where is the weapon? Now."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 12, 2012, 02:49:28 AM
> "...if you think...it'll do any good...be a big man...shoot me again..."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 12, 2012, 02:59:24 AM
> "...if you think...it'll do any good...be a big man...shoot me again..."

>"Don't tempt me," says the soldier. "Where is the weapon?"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 12, 2012, 03:06:14 AM
> "...you really think...if I had one...I still wouldn't...give it up...?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 12, 2012, 03:09:28 AM
> "...you really think...if I had one...I still wouldn't...give it up...?"

>"Let's cut the chit chat, and tell me where the weapon is."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 12, 2012, 03:10:35 AM
> "...when I die...and there's no weapon...how will you...explain it...?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 12, 2012, 03:39:20 AM
> "...when I die...and there's no weapon...how will you...explain it...?"

>"That some damn fool managed to get into the elevators and gave nothing but defiance," says the soldier. "Where is the weapon?"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 12, 2012, 03:42:31 AM
> "...I can...prove the magic...by floating."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 12, 2012, 04:08:21 AM
> "...I can...prove the magic...by floating."

>"Do it," says the soldier.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 12, 2012, 04:10:29 AM
> Can we see both guards?
> If so, how close are they?
> How free are our arms?

> Grit through the pain to hoist ourselves up into the air a couple of inches.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 12, 2012, 04:30:04 AM
> Can we see both guards?
> If so, how close are they?
> How free are our arms?

> Grit through the pain to hoist ourselves up into the air a couple of inches.

>You can see one soldier in front of you. You think the other is behind you, holding you up under your arms. Both are within arm's reach.
>Your arms are not restrained at the moment, but you imagine the soldier behind you could restrain them quickly if he wanted to.
>You grit through the pain, and try to let yourself float. It's...difficult, and leaves you feeling somehow more numb and more hurt at the same time, but you feel yourself slip from the guard's grasp, and not so much hover as dangle in the air. The soldier in front of you gives a noise that's something between a gasp and a grunt. "So you're the demon," he says.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 12, 2012, 04:31:34 AM
> "...Funny name...when I'm not the one...that shoots to kill."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 12, 2012, 04:34:31 AM
> "...Funny name...when I'm not the one...that shoots to kill."

>"You're an awful talkative corpse," says the soldier. "How did you escape?"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 12, 2012, 04:35:50 AM
> Settle ourselves back down in the chair, assuming that's where we were.
> "Magic."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 12, 2012, 04:42:45 AM
> Settle ourselves back down in the chair, assuming that's where we were.
> "Magic."

>You weren't in the chair, you were being held up by the soldier behind you. You settle back into his arms.
>"Fair enough," he says, "And I suppose that's how you'll answer how you got up here, and appear to have violet level clearance, if the card on the floor tells me anything. What were you doing up here?"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 12, 2012, 04:44:21 AM
> "Wanted to find out why my home's next on the domination list."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 12, 2012, 05:00:20 AM
> "Wanted to find out why my home's next on the domination list."

>"Hmph. I see," says soldier. "What'd you do to that VIVIT?"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 12, 2012, 10:46:02 AM
> "She's simply repaying her debt for drugging me."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 12, 2012, 04:34:17 PM
> Wahhh, edited my post, sorry!
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 12, 2012, 04:41:43 PM
> "She's simply repaying her debt for drugging me."

>"I'm going to ask one more time," says the soldier. "And if you don't give me a real answer, I'm going to give you some real voltage. What did you do to VIVIT?"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 12, 2012, 04:48:08 PM
> How far is this guy from us?
> Is he presently aiming his weapon at us?
> Can we pinpoint the origin of the massive pain yet?
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 12, 2012, 05:50:46 PM
> How far is this guy from us?
> Is he presently aiming his weapon at us?
> Can we pinpoint the origin of the massive pain yet?

>He is within arm's reach, though you'd have a difficult time reaching him with the other soldier holding you up under your arms.
>He is not.
>Thinking on it, your shoulder feels most pained now. Maybe it was there?

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 12, 2012, 05:54:02 PM
> Which shoulder?
> Do we feel focused enough to aim?
> The soldier behind us is presumably using both hands to hold us, yes?
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 12, 2012, 06:29:09 PM
> Which shoulder?
> Do we feel focused enough to aim?
> The soldier behind us is presumably using both hands to hold us, yes?

>Your right shoulder.
>You think you could achieve something like aiming.
>He is using both hands.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 12, 2012, 07:08:50 PM
> Sigh.
> "All right, all right..."
> Wearily put our left hand up in a 'stop, I surrender' kind of fashion while saying the previous line. Make sure our pose ends up wwith our palm aimed at the soldier's face.
> "I get it...when I found that VIVIT was a machine person, I..."
> As we start to say 'person' in the line above, fire off several arrowheads with our left hand, as well as we can muster, aimed at the guard's face!
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 12, 2012, 07:51:20 PM
> Sigh.
> "All right, all right..."
> Wearily put our left hand up in a 'stop, I surrender' kind of fashion while saying the previous line. Make sure our pose ends up wwith our palm aimed at the soldier's face.
> "I get it...when I found that VIVIT was a machine person, I..."
> As we start to say 'person' in the line above, fire off several arrowheads with our left hand, as well as we can muster, aimed at the guard's face!

>You wave your hand, make a the beginnings of an explanation, then unleash as much danmaku as you can into the guard's face. He jerks away, crying out, and falls to the ground. You're not certain if he's just hurt, or if he's been properly knocked out. What you are certain of is that the hands holding you up are starting to move.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 12, 2012, 08:01:51 PM
> "Ahh!"
> Quick! Spray unaimed danmaku everywhere!
> While splattering everything with bullets, ball our left hand into a fist and try to swing our left arm up so we slam our fist at the space behind us over our left shoulder!
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 12, 2012, 08:30:44 PM
> "Ahh!"
> Quick! Spray unaimed danmaku everywhere!
> While splattering everything with bullets, ball our left hand into a fist and try to swing our left arm up so we slam our fist at the space behind us over our left shoulder!

>You cry out and spray as much danmaku as you can. You try to strike out behind you, but you find that you are too busy falling toward the floor to really follow through on the actions.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 12, 2012, 09:02:21 PM
> Pull up, pull up!
> Try to twist ourselves so we'd land on our left side if we hit the ground.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 12, 2012, 09:17:02 PM
> Pull up, pull up!
> Try to twist ourselves so we'd land on our left side if we hit the ground.

>You don't really have time to pull up; your feet hit the ground and you fall over, twisting toward so that you land on your left side. It's jarring, enough to set your muscles off again, but not so bad as whatever weapon you had being used against you. You are facing the soldier you was questioning you, who does seem to be out conscious. You can hear indistinguishable cursing behind you.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 12, 2012, 09:43:52 PM
> Is it a male voice?
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 12, 2012, 09:50:52 PM
> Is it a male voice?

>Yes.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 12, 2012, 10:05:26 PM
> Roll over onto our back.
> Without taking the time to steady our aim, as we swing ourselves around to land on our back, use our left han to fire another volley of arrowheads in the direction of the voice.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 12, 2012, 10:25:21 PM
> Roll over onto our back.
> Without taking the time to steady our aim, as we swing ourselves around to land on our back, use our left han to fire another volley of arrowheads in the direction of the voice.

>You roll over, through out, your left hand, and fire.
>You find the soldier is standing over you, leg poised to stomp down you you. Your shots fly upward, catching him in the torso, the undersides of his legs, and his midsection. He loses balance and falls back as he tries to get away from the source of pain, and lands with a sharp cry.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 12, 2012, 10:51:00 PM
> How did he land? On his back?
> Is Ruukoto visible?
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 12, 2012, 11:13:23 PM
> How did he land? On his back?
> Is Ruukoto visible?

>He seems to have landed on his back.
>You can see Ruukoto now that the soldier has fallen, she is cowering behind the wheelchair, very close to the wall.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 12, 2012, 11:19:25 PM
> How visible is the soldier's head?
> Where is his weapon?
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 12, 2012, 11:22:48 PM
> How visible is the soldier's head?
> Where is his weapon?

>You don't have a good view of his head.
>You don't see his weapon, it's not in his hands right now. It might be strapped across his back, that seems to be what soldiers here like to do with the things.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 12, 2012, 11:31:07 PM
> Take a better aim with our left hand and shoot at his legs. And maybe a little bit between the legs.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 13, 2012, 12:00:16 AM
> Take a better aim with our left hand and shoot at his legs. And maybe a little bit between the legs.

>You take better aim with your left hand, resting it across your torso, and shoot the soldier around the legs. He gives a groan that trails away toward silence.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 13, 2012, 12:06:10 AM
> "...Check them."
> Grab our right shoulder with our left hand and try to deaden the pain.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 13, 2012, 12:24:01 AM
> "...Check them."
> Grab our right shoulder with our left hand and try to deaden the pain.

>"Uh, um, uh, got it," says Ruukoto. "Wait, what am I checking them for?"
>You massage your shoulder, feeling a small amount of wetness there, and sharp pain as you rub it which pales in comparison to what you've felt. It doesn't really help.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 13, 2012, 12:26:12 AM
> "Make sure they're out. And get that purple card back."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 13, 2012, 12:28:35 AM
> "Make sure they're out. And get that purple card back."

>"Okay," says Ruukoto, as she moves to check the soldier you just took down. "Um, I think we need to not stay here. Because they definitely radioed this incident in, even if they didn't have time to tell them how it went wrong for them."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 13, 2012, 12:35:18 AM
> How empty is the bucket?
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 13, 2012, 01:04:22 AM
> How empty is the bucket?

>At a glance, it seems a lot of the cleaning supplies are on the floor, at least.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 13, 2012, 01:08:33 AM
> "Should we try keeping up the wheelchair facade?"
> Very very very gently try to move our right arm.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 13, 2012, 01:12:14 AM
> "Should we try keeping up the wheelchair facade?"
> Very very very gently try to move our right arm.

>"I don't think so," says Ruukoto.
>You try to move your right arm. It's not entirely pleasant, but it doesn't feel like it's going to fall off.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 13, 2012, 01:24:47 AM
> Pick ourselves up off the floor, balancing with the left arm rather than the right, and make our way over to the bucket to take a proper look at it.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 13, 2012, 02:07:45 AM
> Pick ourselves up off the floor, balancing with the left arm rather than the right, and make our way over to the bucket to take a proper look at it.

>You start to pick yourself up off the floor, and focus on your left arm to propel you. It's not pleasant, but you keep your eyes on the bucket, and don't let the pain stop you.
>"They're all out," says Ruukoto, as you reach the bucket and look inside.  You can see that most of your stuff is still there, just the map was removed, as well a stray bottle of some blue liquid.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 13, 2012, 02:11:05 AM
> "Good."
> Take the bottle of blue liquid out of the bucket, then float/climb ourselves into it. Home sweet home kinda!
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 13, 2012, 02:34:22 AM
> "Good."
> Take the bottle of blue liquid out of the bucket, then float/climb ourselves into it. Home sweet home kinda!

>You remove the bottle of blue liquid, and it almost feels like climbing into the hot spring at Eientei, without the heat, just the feeling of satisfaction. It's still cold thin metal rather than solid and sturdy wood, but it's good enough. You're still sore and miserable, but you finally have a sense that it'll get better.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 13, 2012, 02:36:55 AM
> Exits
> Pick the map back up.
> Did Ruukoto get the purple card?
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 13, 2012, 02:42:49 AM
> Exits
> Pick the map back up.
> Did Ruukoto get the purple card?

>There are two hallways, to the...east and west, you think? As well, there are elevators.
>You obtain: Incomplete Palace Map
>You think it is still in the bucket.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 13, 2012, 02:48:36 AM
> "Which way looks good to you?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 13, 2012, 03:01:54 AM
> "Which way looks good to you?"

>"Either of them look good," says Ruukoto, looking back and forth.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 13, 2012, 03:13:25 AM
> "And is there anything you can do about my shoulder?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 13, 2012, 03:14:47 AM
> "And is there anything you can do about my shoulder?"

>"Um, I could bandage it with the towel," she says.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 13, 2012, 03:15:12 AM
> "Let's do that, then, if it's quick."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 13, 2012, 03:24:29 AM
> "Let's do that, then, if it's quick."

>"I don't think it's bad enough to take the time right now," says Ruukoto. "We really should be moving on, don't you think?"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 13, 2012, 03:26:43 AM
> "Yeah, let's."
> East
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 13, 2012, 03:54:11 AM
> "Yeah, let's."
> East

>You head eastward, following the carpeted hallway as it narrows. Large framed paintings in a variety of styles adorn the walls, they would probably be very interesting to look at if there were time to do more than note their existence. The ceiling maintains its elaborate gold-lined paneling overhead, and the walls are periodically marked with support columns. Intricate scroll marks the floorboards and ceilingboards, but you have no time to investigate them, nor do you have much time to pay attention to the light sconces build into the columns. What you do notice, though, are a number of doors lining the hall every so many yards; beautifully crafted wooden doors with handle-style knobs, that likely open on hinges. Ahead, you can see the corridor widen into another room. Obvious exits are East, West, North 1, North 2, North 3, North 4, South 1, South 2, South 3, South 4

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 13, 2012, 03:59:43 AM
> Lower our voice.
> "Any of these doors have signs you can read?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 13, 2012, 04:42:24 AM
> Lower our voice.
> "Any of these doors have signs you can read?"

>Ruukoto shakes her head. "No signs, no. But maybe it would be a good idea to go into one of them anyways? Um, I don't think we have a lot of time before being in the open is bad."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 13, 2012, 10:12:15 AM
> Point at North 3 with our left arm.
> "Can you listen at that door?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 13, 2012, 06:39:56 PM
> Point at North 3 with our left arm.
> "Can you listen at that door?"

>Ruukoto nods and hurries over to it. She presses her ear against it, frowns for a moment, then nods. "I don't hear anything."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 13, 2012, 06:42:16 PM
> "Good enough for me."
> North 3
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 13, 2012, 08:07:46 PM
> "Good enough for me."
> North 3

>You head through the third door on the north side.
>Inside is a room done entirely in white and gold. The carpet on the floor, the furniture, the panels on the domed ceiling, the chandeliers, all of it white with golden scrollwork or designs. A few portraits of a people in embroidered clothing line the walls, as do several large mirrors with elaborate golden frames. Bench-like seats are placed along the walls, with small tables between them. A wooden writing desk sits in a corner. Overhead, a huge crystal chandelier provides light to the room. Gold-embroidered curtains rest of the northern wall, frame large windows that open to the night sky and offer an view of the numerous enchanting lights outside. It takes you a moment to notice the doors along the eastern and western walls, their frames almost unobtrusive among the paneling and decor. Obvious exits are East, West, and South.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 13, 2012, 08:16:55 PM
> Close the door behind us, if we haven't already.
> "So what's this room?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 13, 2012, 08:34:09 PM
> Close the door behind us, if we haven't already.
> "So what's this room?"

>You close the door.
>"I think it's a sitting room," says Ruukoto. "I don't know, this is my first time this high in the palace, too."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 13, 2012, 09:14:22 PM
> "Hmm. Do you think those windows open?"
> Float over to the windows and have a look-see at then.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 13, 2012, 09:50:03 PM
> "Hmm. Do you think those windows open?"
> Float over to the windows and have a look-see at then.

>"Good question," says Ruukoto, as she floats in your direction.
>You check the windows, and find that...you don't know if they open. They seem like they're firmly part of the wall, but there seems to be some subtle machinery panels built into the frames.
>"Hmm. I think we can," says Ruukoto.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 13, 2012, 10:04:54 PM
> "...Could you make it back down to the entrance by yourself if you had to?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 13, 2012, 10:19:58 PM
> "...Could you make it back down to the entrance by yourself if you had to?"

>"I...might be able to to," says Ruukoto. "But, I don't know. I think they are going to be rounding up VIVIT. Why?"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 13, 2012, 10:33:11 PM
> "I'm wondering about flying up the side of the building."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 13, 2012, 10:38:38 PM
> "I'm wondering about flying up the side of the building."

>She nods. "That might work. But there are people who watch the outside, too. Snipers and things, so be careful if you do."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 13, 2012, 10:53:40 PM
> "Really? I thought the professor said flight was an advantage here."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 13, 2012, 11:36:59 PM
> "Really? I thought the professor said flight was an advantage here."

>"Well, yeah," says Ruukoto. "But that doesn't mean they can't see you if you aren't careful."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 13, 2012, 11:37:58 PM
> "What if I just hug the opaque walls?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 14, 2012, 12:22:05 AM
> "What if I just hug the opaque walls?"

>"It probably wouldn't hurt," says Ruukoto, "But some people have night vision goggles, I'm pretty sure. So, don't stay out there too long? ...Wait," Ruukoto frowns. "can you get back in? I don't think these are made to open from outside."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 14, 2012, 12:35:38 AM
> "I'll be looking for Emperor Happy, so if i spot him I'll just blast my way in."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 14, 2012, 12:40:21 AM
> "I'll be looking for Emperor Happy, so if i spot him I'll just blast my way in."

>"Oh. Well. You know this isn't normal glass, right?" says Ruukoto. "It's reinforced and such. Um, I don't know if that means anything to you, but it's not so easy to break as most glass."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 14, 2012, 12:44:03 AM
> "Oh."
> Beat.
> "Then how do we get to the top floor?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 14, 2012, 12:52:21 AM
> "Oh."
> Beat.
> "Then how do we get to the top floor?"

>"I guess we find someone with top clearance?" she says. "And I guess you could hide outside if you needed to?"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 14, 2012, 01:12:20 AM
> "I'm not gonna hide outside if they can shoot me there. Who has top clearance?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 14, 2012, 01:35:32 AM
> "I'm not gonna hide outside if they can shoot me there. Who has top clearance?"

>"Probably the same people we thought did before? But...well, maybe we don't need top clearance? I imagine he has to come down here sometime, right?"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 14, 2012, 01:36:57 AM
> "Maybe? I don't know the purpose of this floor, or if he would need it."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 14, 2012, 02:37:18 AM
> "Maybe? I don't know the purpose of this floor, or if he would need it."

>"Me either," says Ruukoto. "But I can't imagine it's ignored much..."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 14, 2012, 02:51:49 AM
> "So you think we should wait in here and hope he comes into this room?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 14, 2012, 03:16:26 AM
> "So you think we should wait in here and hope he comes into this room?"

>"Um, I don't know about this particular room," says Ruukoto. "But, maybe we could look around, at least? Maybe wait for the Professor to contact us?"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 14, 2012, 03:19:02 AM
> "Oh, actually."
> Press the button on the communicator.
> "Hello?"
> Press the button again.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 14, 2012, 03:57:44 AM
> "Oh, actually."
> Press the button on the communicator.
> "Hello?"
> Press the button again.

>You turn on the communicator and call out.
>"There you are!" comes Yumemi's voice. "I half-wondered if we were too late!"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 14, 2012, 04:12:22 AM
> Press.
> "Are you here, then?"
> Press.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 14, 2012, 05:42:15 AM
> Press.
> "Are you here, then?"
> Press.

>"Yes," says Yumemi, "We've been trying to get into contact with you before continuing further."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 14, 2012, 10:24:21 AM
> Press.
> "We're on the third-highest floor, but I guess we've caused enough of a disturbance that they're looking for us now."
> Press.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: O4rfish on September 14, 2012, 11:38:56 AM
>"I...might be able to to," says Ruukoto. "But, I don't know. I think they are going to be rounding up VIVIT. Why?"
First mental image: increasing robot population to a nice even number.
(second mental image is the obvious)
Third mental image: PADs
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 14, 2012, 02:04:21 PM
That last one sounds like the best interpretation to me.

Would that be necessary for robots, though? If they have the technology to mass-produce the robots in the first placce then surely they have the technology to mass-produce seamlessly-attachable physical 'upgrades'. VIVIT requires additional memory!
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: UncertainJakutten on September 14, 2012, 02:30:04 PM
...could you even take that, Kilga? Not only would they be bigger, but they'd be *functional* and bigger. It's like everything you like wrapped into one VIVIT shaped packaged :O
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 14, 2012, 02:50:47 PM
Health issues may result, I will admit.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 14, 2012, 04:48:25 PM
> Press.
> "We're on the third-highest floor, but I guess we've caused enough of a disturbance that they're looking for us now."
> Press.

>"Oh good," says Yumemi, "So they won't mind any additional explosions. Have you had any successes on the lower floor objectives?"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 14, 2012, 04:53:21 PM
> Press.
> "Woke up my friend. She's expecting you, but Chiyuri should say what I told her to say anyway. Too much medical bay chaos; we couldn't afford the time to get my stuff back."
> Press.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 14, 2012, 08:37:04 PM
> Press.
> "Woke up my friend. She's expecting you, but Chiyuri should say what I told her to say anyway. Too much medical bay chaos; we couldn't afford the time to get my stuff back."
> Press.

>"I see," says Yumemi. "What is the situation in the medical bay, as you left it? I assume Ruukoto is still intact?"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 14, 2012, 09:38:04 PM
> "She's fine. I knocked out a doctor and two guards and pissed off three more doctor in a surgery room, or something. The room with my friend."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 14, 2012, 09:43:58 PM
> "She's fine. I knocked out a doctor and two guards and pissed off three more doctor in a surgery room, or something. The room with my friend."

>"Oh, so you disrupted their research?" says Yumemi, "Good!"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 14, 2012, 10:05:35 PM
> "Yeah. If you're feeling mean when you go that way, Sombraluz is in 3A. Big ol' bandage on his head."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 14, 2012, 10:26:36 PM
> "Yeah. If you're feeling mean when you go that way, Sombraluz is in 3A. Big ol' bandage on his head."

>"I'll keep that in mind," says Yumemi. "Once we get in, I'll send Chiyuri to gather your things. Is there anything else?"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 14, 2012, 10:50:48 PM
> Press.
> "Any idea how we can get to the top two floors?"
> Press.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 14, 2012, 11:16:28 PM
> Press.
> "Any idea how we can get to the top two floors?"
> Press.

>"I imagine you find a better card?" says Yumemi. "What are you seeing up there?"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 14, 2012, 11:17:20 PM
> Press.
> "We're hiding in a sitting room."
> Press.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: O4rfish on September 15, 2012, 07:48:30 PM
>We're on the third-highest floor, but do we know which floor that is? The seventh perhaps?
>We have violet-level clearance, so maybe we need Ultraviolet to get up?
>Have we seen any people wearing white clothing?
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 15, 2012, 10:17:03 PM
> Press.
> "We're hiding in a sitting room."
> Press.

>"I meant the nature of the floor in general," says Yumemi.


>We're on the third-highest floor, but do we know which floor that is? The seventh perhaps?
>We have violet-level clearance, so maybe we need Ultraviolet to get up?
>Have we seen any people wearing white clothing?

>You are much higher than the seventh floor.
>What's an ultraviolet?
>You have in the medical bay, and a few random people earlier toward. Chiyuri favors white as well.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 15, 2012, 10:20:10 PM
> Press.
> "Very fancy decor. Lots of doors in the first hallway we fled to. This sitting room was behind one. It has windows."
> Press.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 16, 2012, 05:50:52 AM
> Press.
> "Very fancy decor. Lots of doors in the first hallway we fled to. This sitting room was behind one. It has windows."
> Press.

>"That doesn't sound much like the lower levels," says Yumemi. "Perhaps you've found his personal area? Ah, hmm...perhaps that would be higher, and these are the places used to for functions of state designed to impress? Mmm, yes, perhaps... Ah, you should turn off the radio and count to ten now."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 16, 2012, 12:38:08 PM
> Did we actually have to do anything to turn off the device?
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Yaersulf on September 16, 2012, 01:00:17 PM
There was one button for turning the device on/off and one for input if I remember correctly.
>"Uhhh, ok".
>Press the off button on the device.
>Count to ten.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 16, 2012, 05:24:52 PM
> Did we actually have to do anything to turn off the device?

>You do have an off button.

>"Uhhh, ok".
>Press the off button on the device.
>Count to ten.

>You turn the device off and begin to count to ten silently.
>"What did they have to say?" says Ruukoto as you get to five. Before you can start to answer, you hear a low, deep noise somewhere below you.  It reminds you of the sound you heard some time ago, when a distillery in the Ancient City caught fire.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 16, 2012, 08:24:03 PM
> Give a small smirk.
> Point down at the floor.
> "That."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 16, 2012, 10:15:39 PM
> Give a small smirk.
> Point down at the floor.
> "That."

>"Oh, I see," says Ruukoto. "Well, that should keep things busy!"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 16, 2012, 10:34:51 PM
> "I assume they can defend themselves?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 16, 2012, 10:56:56 PM
> "I assume they can defend themselves?"

>"Oh, they should be fine," says Ruukoto, "The Professor has a lot of tricks up her sleeve!"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 16, 2012, 11:01:44 PM
> Nod.
> "Good."
> Press the button.
> "Sound like you're having fun."
> Press.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 17, 2012, 12:33:19 AM
> Nod.
> "Good."
> Press the button.
> "Sound like you're having fun."
> Press.

>"I would say there is a certain joy to be found in this," Yumemi replies, over the sound of running footsteps. "So! Anything else you want from us right now?"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 17, 2012, 12:53:01 AM
> Press.
> "Just don't do that to my friend or my stuff."
> Press.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 17, 2012, 03:42:53 AM
> Press.
> "Just don't do that to my friend or my stuff."
> Press.

>"We have no plans of it," says Yumemi, over continued hurried footsteps.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 17, 2012, 03:48:28 AM
> Press.
> "'Kay. Breaking off, unless you have a way to fix getting shot."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 17, 2012, 03:54:52 AM
> Press.
> "'Kay. Breaking off, unless you have a way to fix getting shot."

>"...You've been shot?" Yumemi says. "You're taking it remarkably well, if so!"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 17, 2012, 03:56:43 AM
> Press.
> "Yeah, in the right shoulder."
> Press.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 17, 2012, 04:15:40 AM
> Press.
> "Yeah, in the right shoulder."
> Press.

>"I'm surprised you even have much of a shoulder left, then!" says Yumemi.  "Have you been able to stop the bleeding?"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 17, 2012, 04:16:03 AM
> Take a look at our right shoulder.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 17, 2012, 04:27:07 AM
> Take a look at our right shoulder.

>You have a look at your right shoulder. Your shirt has some blood stains on it, but they aren't what you'd expect of a life-threatening wound. The fabric is a bit lacerated about the wound; which appears to be two smallish holes that are just painful to look at. Really, you don't think there's anything life-threatening about this at all. Even a human could shrug it off. In fact, you don't even know why it hurt so much to start with!

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hanzo K. on September 17, 2012, 06:27:22 AM
>Press.
>"S'not really that bad. I ain't seein' much blood. 'sides what got on the outfit from when it did happen. I'm guessin' I'm more durable than you folks due to bein' what I am."
>Press.

>Aren't Youkai and the like, ourself included, rather resilient to things like this?
>We should look under the outfit though, just to be on the safe side.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 17, 2012, 06:56:42 AM
>Press.
>"S'not really that bad. I ain't seein' much blood. 'sides what got on the outfit from when it did happen. I'm guessin' I'm more durable than you folks due to bein' what I am."
>Press.

>Aren't Youkai and the like, ourself included, rather resilient to things like this?
>We should look under the outfit though, just to be on the safe side.

>"Perhaps so," says Yumemi.
>Youkai are generally better able to walk away from physical damage than humans are, and tend to recover from it more quickly, though it still takes time usually. Of course, humans tend not to have to worry about seals and general demonstrations of faith being turned against them.
>You peek under the the collar of your shirt and  see there is nothing else alarming. Just the two holes, which look rather like you got jabbed with a pair of sharpened chopsticks.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hanzo K. on September 17, 2012, 07:03:01 AM
>Press.
>"Yeah, just looks like I got shanked with a pair of sharpened chopsticks. Nothing big really, gimme a while and it'll probably be good as new."
>Press.

>Can we crane our neck back far enough to see the other side of our injured shoulder?
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 17, 2012, 05:13:01 PM
>Press.
>"Yeah, just looks like I got shanked with a pair of sharpened chopsticks. Nothing big really, gimme a while and it'll probably be good as new."
>Press.

>Can we crane our neck back far enough to see the other side of our injured shoulder?

>"Ah," says Yumemi. "That would be the work of an electric rifle. They are supposed to be nonlethal and just used for subduing people. Not that I imagine you could feel the difference. You'll be fine with a bit of rest, I imagine."
>You can get a sort of glimpse, but not really. You don't see any red, at least.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 17, 2012, 06:11:49 PM
> Press.
> "Smashing. I think that's it, then."
> Press.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 17, 2012, 06:16:17 PM
> Press.
> "Smashing. I think that's it, then."
> Press.

>"Quite better than the alternative yes," says Yumemi. You think you can hear a distant voice in the background of her communication, and she says, "Got to go, should be free in, oh, five minutes or so."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 17, 2012, 07:03:39 PM
> Press.
> "Happy hunting."
> Turn the device off and look at Ruukoto.
> "So what do you want to do for the next few minutes? Will the windows still be watched given the chaos downstairs, you think?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 17, 2012, 07:10:55 PM
> Press.
> "Happy hunting."
> Turn the device off and look at Ruukoto.
> "So what do you want to do for the next few minutes? Will the windows still be watched given the chaos downstairs, you think?"

>"Probably not as much," says Ruukoto, "But it would be a good idea to keep a low profile, still, if you ask me."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 17, 2012, 07:13:09 PM
> "So what should we do in the meantime?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 17, 2012, 07:36:46 PM
> "So what should we do in the meantime?"

>She shrugs. "I thought you were going to go outside, the way you were asking. Either way, I don't think this is a good place to hide in the long term."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 17, 2012, 07:37:51 PM
> "I'm not going outside until you think it's a viable option."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 17, 2012, 08:51:11 PM
> "I'm not going outside until you think it's a viable option."

>"Well, I don't think it's going to get much more viable," says Ruukoto, "unless the Professor is able to make even more of a distraction. The sun will be rising in a little bit."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 17, 2012, 09:03:01 PM
> "Then we find somewhere else inside to hide."
> Could we hide in Ruukoto's outfit like we could in Yamame's?
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 17, 2012, 11:31:22 PM
> "Then we find somewhere else inside to hide."
> Could we hide in Ruukoto's outfit like we could in Yamame's?

>"Okay," says Ruukoto.
>You doubt it.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 18, 2012, 12:36:35 AM
> "Shall we take a look around, then?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 18, 2012, 12:38:08 AM
> "Shall we take a look around, then?"

>She nods again.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 18, 2012, 01:15:04 AM
> Go over to the door and listen at it.
> If we hear nothing, open the door and take a look out into the hallway.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 18, 2012, 01:59:29 AM
> Go over to the door and listen at it.
> If we hear nothing, open the door and take a look out into the hallway.

>You head to one of the three doors in the room, picking the one that leads to the hallway, and listen out of it. You can distantly hear some kind of hubbub.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 18, 2012, 02:12:39 AM
> Lower our voice.
>" Sounds like something's going on...somewhere."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 18, 2012, 02:14:57 AM
> Lower our voice.
>" Sounds like something's going on...somewhere."

>Ruukoto nods. "They're probably finding what we left behind at the elevator."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 18, 2012, 02:18:37 AM
> "Wanna run in the other direction, then?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 18, 2012, 02:25:12 AM
> "Wanna run in the other direction, then?"

>"Maybe we shouldn't go into the hall right now?" says Ruukoto.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 18, 2012, 02:28:30 AM
> "I guess we can try another door."
> Float over to the door further away from where we were coming and listen in on that one.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 18, 2012, 02:34:28 AM
> "I guess we can try another door."
> Float over to the door further away from where we were coming and listen in on that one.

>You float over to the eastern door, and listen at it. You don't hear anything of note.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 18, 2012, 02:37:09 AM
> Open the door and take a look inside.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 18, 2012, 03:37:20 AM
> Open the door and take a look inside.

>You open the door, and look inside to see the motif of white walls and golden trims and scrollwork has been continued. The room is smaller a bit smaller than the other one, and you can see a define curve to the outer wall.  There are more wide chairs and tables here, some one set at every window, and others at various points in the room. Some are set close to large objects that seem to be musical instruments; you see a harp larger that Ruukoto is tall and a large desk-like thing with a number of black and white keys along its side. Another large chandelier hangs from the ceiling, lighting the room. You can spot another door on the far wall, and another that would open toward the hall. Carpets cover the floor here as well, bearing an abstract design that matches that on the walls and ceiling. Obvious exits are South, East, and West.

>_

Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 18, 2012, 03:38:32 AM
> "A music room...see anything you like?"
> Float on over toward the far, non-hall door.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 18, 2012, 03:50:17 AM
> "A music room...see anything you like?"
> Float on over toward the far, non-hall door.

>"Well, um, I do kind of like the harpsichord," says Ruukoto, glancing toward the large keyed instrument. "The Professor promised she was going to give me some music programs, but she hasn't done it yet..."
>You make your way toward the eastern door. It is practically identical to the one you just used; the only different is the small portrait painted into the an opening in the scrollwork along its frame, of some person with a fantastically-bushy beard.

>_

Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: O4rfish on September 18, 2012, 07:35:05 AM
>Check painting to make sure it isn't a window.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 18, 2012, 07:57:10 AM
>Check painting to make sure it isn't a window.

>You're pretty sure it's not a window, while you could imagine a window being placed for decorative purposes. You also know what a flat image looks like and you're certain this is one.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hanzo K. on September 18, 2012, 08:50:19 AM
>Stifle an impressed chuckle. "Lookit the beard on this mug."
>Haven't seen a beard that grand in ages, have we?
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 18, 2012, 05:55:52 PM
>Stifle an impressed chuckle. "Lookit the beard on this mug."
>Haven't seen a beard that grand in ages, have we?

>"Yeah, isn't it huge?" says Ruukoto. "I think that's the first chancellor from Yaruna, about...um, centuries ago? I don't know, the Professor never made me with any history, so I've just had to pick up things.  But I guess it would be, the Emperor's own roots are from there and he still holds some of there old customs."
>You really haven't. Even the men you saw in the village couldn't compare to it.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 18, 2012, 06:04:07 PM
> Listen at the door.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 18, 2012, 06:34:33 PM
> Listen at the door.

>You listen at the door, and...you think maybe you hear some distant noises, maybe? You can't tell what they are, at any rate.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 18, 2012, 06:53:53 PM
> "Hmm..."
> Gently open the door and look inside.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 18, 2012, 07:02:17 PM
> "Hmm..."
> Gently open the door and look inside.

>You nudge open the door and look inside.
>From the door frame, you can see rows upon rows of beautiful flowers and bushes in large stone planters, set out in a kind of waist-high (to others) labyrinth. Much of the outer wall seems to be composed of large glass plates. You can hear the noises a little more clearly now, you think it's people talking and hustling about in the distance; more distance than this room would seem to have at a glance.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 18, 2012, 07:04:54 PM
> Wave Ruukoto over.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 18, 2012, 08:53:28 PM
> Wave Ruukoto over.

>Ruukoto joins you, glancing out through the door.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 18, 2012, 09:08:08 PM
> Keep a low voice.
> "Listen. Sounds like a lot of people."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 18, 2012, 09:11:20 PM
> Keep a low voice.
> "Listen. Sounds like a lot of people."

>She nods. "Yeah, but not in there, I don't think..."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 18, 2012, 09:15:34 PM
> Enter the room and look around properly, looking for doors in particular.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 18, 2012, 09:53:08 PM
> Enter the room and look around properly, looking for doors in particular.

>You enter the room.  The decor is much the same as the prior ones, white with golden trim. However, greenery takes up so much of the floor space that the room feels differently. The floor  full carpeting, instead being made of ivory tile with long muted rugs running through the maze of greenery. The northern and eastern walls are largely made up of windows, allowing for a breath-taking view of the lighted city below, stretching as far as your eye can see.  This room is a little darker than the others; there is no chandelier hanging overhead, instead there are a number of sconces in the walls that provide less comprehensive illumination.  The maze of plantlife is filled with a variety of bushes and flowers, with small trees standing at the corners and at random intervals within the maze. You quickly notice that the hallway you were in opens to this room, on the western side, as does another one that proceeds to the south. As well, there are a set of doors on the western and eastern sides of that southern corridor. You can hear the noises a bit more clearly, they sound like people talking and moving around down the western hall. Obvious exits are West 1, West 2, South 1, South 2, and South 3.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 18, 2012, 10:06:39 PM
> Point toward the western hall.
> "Sounds like you were right."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 18, 2012, 10:23:42 PM
> Point toward the western hall.
> "Sounds like you were right."

>Ruukoto frowns. "What do we do?"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 18, 2012, 10:25:06 PM
> How does the foliage do obscuring the vision of people in the western hall?
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 18, 2012, 10:34:40 PM
> How does the foliage do obscuring the vision of people in the western hall?

>Most of the foliage seems to be about waist high to the average adult. It would probably you from being causally spotted.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 18, 2012, 10:49:21 PM
> What if someone crawled along the ground?
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 18, 2012, 10:53:59 PM
> What if someone crawled along the ground?

>That would likely prevent one from being easily spotted.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 18, 2012, 11:02:15 PM
> Does the ceiling of the western corridor extend all the way to the ceiling of this room?
> Point toward the southern corridor.
> "Fancy a crawl?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 18, 2012, 11:50:26 PM
> Does the ceiling of the western corridor extend all the way to the ceiling of this room?
> Point toward the southern corridor.
> "Fancy a crawl?"

>The corridor ceiling is not as high as the room's ceiling. there's a few yards between the two.
>Ruukoto nods. "Oh, I think I see what you mean. I can do that."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 19, 2012, 12:01:06 AM
> So we could possibly fly along the wall, rising up over the entry to the western hallway?
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 19, 2012, 12:51:38 AM
> So we could possibly fly along the wall, rising up over the entry to the western hallway?

>You think you could do this easily, with a fair amount of head room.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 19, 2012, 01:01:49 AM
> Did we close the door behind us?
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 19, 2012, 01:04:37 AM
> Did we close the door behind us?

>You have.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 19, 2012, 01:06:05 AM
> Keep our low voice.
> "What say ye to a little fire in here, after you've reached the other hallway?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 19, 2012, 01:28:32 AM
> Keep our low voice.
> "What say ye to a little fire in here, after you've reached the other hallway?"

>"Um, alright," says Ruukoto, "If you think it's a good idea."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 19, 2012, 01:45:50 AM
> If we hugged the wall the entire way to the southern hallway, passing above the point where the ceiling of the western hallway dumps into this room, could we travel out of sight by people in the western hall?
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 19, 2012, 02:19:41 AM
> If we hugged the wall the entire way to the southern hallway, passing above the point where the ceiling of the western hallway dumps into this room, could we travel out of sight by people in the western hall?

>You would be as long as you're against the western wall. But once you start to creep along the southern one, you'll become increasingly visible to someone in the hall, depending on how far back they are.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 19, 2012, 03:30:18 AM
> Which wall are we at now?
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 19, 2012, 04:03:41 AM
> Which wall are we at now?

>You are reasonably close to the western part of the room

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 19, 2012, 04:05:55 AM
> Nod.
> "All right. You go on ahead. Once you're there, I'll get something started, then make my way over there myself."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 19, 2012, 04:07:03 AM
> Nod.
> "All right. You go on ahead. Once you're there, I'll get something started, then make my way over there myself."

>"What should I do if there's something in that hallway?" says Ruukoto, gesturing toward the southern one.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 19, 2012, 04:17:50 AM
> "Carefully make your way back here, and we'll try the other direction."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 19, 2012, 04:23:09 AM
> "Carefully make your way back here, and we'll try the other direction."

>She nods, and quickly makes her way toward the maze, kneeling down and starting to crawl. She manages to keep up a pretty good pace while on all fours. After going around the corner of teh maze, you aren't able to see her anymore.
>You do hear some of the voices come a bit closer, as well as the sound of doors being opened. The former is still too distant for you to make out.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 19, 2012, 04:29:25 AM
> Float up higher so we can see Ruukoto.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 19, 2012, 04:51:19 AM
> Float up higher so we can see Ruukoto.

>You have to float reasonably close to the ceiling before you can see Ruukoto crawling toward the southern corner of the maze. From the angle, you note the maze itself has a number of tables and chairs set in it at random intervals.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 19, 2012, 10:14:05 AM
> Watch her go with our ears open to those voices.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 19, 2012, 05:40:47 PM
> Watch her go with our ears open to those voices.

>You watch Ruukoto proceed, while listening to the voices. They are definitely getting closer, and seem to be speaking in low tones; you hear two more doors open, as well.
>Ruukoto is approaching the edge of the maze, close to the southern hall entrance.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: O4rfish on September 19, 2012, 06:40:09 PM
>Inventory?
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 19, 2012, 06:50:15 PM
Idea!

> Are the voices coming from the western hall or from the room behind us?
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 19, 2012, 07:29:50 PM
>Inventory?

>You inventory contains
>Blue Shirt
>A finely made shirt, currently stained and damaged.
>Knee Length Black Skirt
>A well-made skirt that belongs to Chiyuri.
>Hair Bobbles
>They are a  pleasing red color.
>Dirty White Robe
>Your garment of choice
>Translator
>A headpiece that allows you to speak in and understand Kosa, and contact Yumemi and Chiyuri.
>Yellow Key Card
>You have no idea who this belongs to. Some soldier.
>Violet Key Card
>Belongs to Agent Sombraluz
>Bottle of Dye Remover
>Supposedly this will return your hair to its proper color.

> Are the voices coming from the western hall or from the room behind us?

>They are coming from the Western hall

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 19, 2012, 08:51:36 PM
> Float up far enough that we're above the height of the western hall ceiling.
> Take a glance down at the flora immediately below us for anything particularly tall.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 19, 2012, 09:04:35 PM
> Float up far enough that we're above the height of the western hall ceiling.
> Take a glance down at the flora immediately below us for anything particularly tall.

>You float to the upper parts of the room.
>There isn't really any flora immediately below you, but you can see a couple trees not too far away, and there is a fairly large bush near one of the entrances.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 19, 2012, 10:18:58 PM
> Hurriedly flly alongside the walls until we are above the western hall entrance.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 19, 2012, 10:22:18 PM
> Hurriedly flly alongside the walls until we are above the western hall entrance.

>You do this thing, noting that Ruukoto seems to have paused by the southern edge of the labyrinth.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 19, 2012, 11:09:04 PM
> Is she looking at us or at the southern hallway?
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 19, 2012, 11:19:13 PM
> Is she looking at us or at the southern hallway?

>She seems to be looking between the two hallways.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 19, 2012, 11:21:30 PM
> Shoot a thumbs-up in her direction.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 19, 2012, 11:24:25 PM
> Shoot a thumbs-up in her direction.

>Ruukoto glances up. Then she nods and dashes toward the southern hall.
>You hear a cry from the western hallway.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 20, 2012, 12:14:32 AM
> Get in position and mindset to get the ol' drop on whoever's down the hall as the enter the room. We should be able to time our drop based on footsteps.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 20, 2012, 12:23:23 AM
> Get in position and mindset to get the ol' drop on whoever's down the hall as the enter the room. We should be able to time our drop based on footsteps.

>You prepare yourself for the drop, and listen to the rapidly approaching footsteps; you can distinguish three sets of them.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 20, 2012, 12:53:50 AM
> Raise both of our arms into ready-to-fire position.
> When we can hear the feet just about to enter, drop down and land on someone's head, launching point-blank danmaku at any other torsos we see!
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 20, 2012, 02:12:41 AM
> Raise both of our arms into ready-to-fire position.
> When we can hear the feet just about to enter, drop down and land on someone's head, launching point-blank danmaku at any other torsos we see!

>You prepare yourself to fire, and wait for just the right moment. You've done this a thousand times before. You're ready and you're confident. When the footsteps come just close enough, you left yourself fall.
>It is almost disappointing. The loud clang of a bucket against a helmet just isn't as satisfying as the hollow wooden thonk of your proper bucket, but it's good enough. You feel the man collapse down beneath you, and you send out a spray at his (her?) two nearby companions as they cry out in surprised. Well before they can react, your shots take then in the torsos and they drop to the floor.
>The person beneath you groans as you perch on...her back.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 20, 2012, 02:22:47 AM
> "Nothing personal."
> Shoot at the back of her head.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 20, 2012, 02:25:16 AM
> "Nothing personal."
> Shoot at the back of her head.

>You shoot her in the back of the head. it would be pretty much impossible to hit the small space left open, normally, but in this case you have no real difficulties. She goes down with another groan.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 20, 2012, 02:31:18 AM
> Fish through all three of their stuffs to see if we can't find any more card keys, or maybe a knife or two.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 20, 2012, 02:51:36 AM
> Fish through all three of their stuffs to see if we can't find any more card keys, or maybe a knife or two.

>You find a variety of things as you quickly rifle through the soldiers pockets. You find each has a knife and a small weapon akin to the one that Ruukoto dumped into the liquid. You find three purple cards on them. Two of them are carrying wallets made of leather-like material, filled with other cards that don't resemble the ones you use to get through the elevators at all; the third seems to have a few cards loose on his person. All of them have a rings of metal keys; at a glance none of them seem to be identical. There are several other items that you cannot really identify, like a paper package, a small tube with a sort of wheel on top, and other such things.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 20, 2012, 03:02:33 AM
> Take a knife, all of the cards, all of the rings of metal keys, the paper package, and the tube with the wheel.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 20, 2012, 03:39:15 AM
> Take a knife, all of the cards, all of the rings of metal keys, the paper package, and the tube with the wheel.

>You obtain: Large Knife
>You obtain: Purple Card x3
>You obtain: Rings of Keys x3
>You obtain: Paper Package
>You obtain: Wheeled Tube

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 20, 2012, 03:46:27 AM
> Fly back up over the maze and toward the southern hall entrance, where Ruukoto should be.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 20, 2012, 04:05:21 AM
> Fly back up over the maze and toward the southern hall entrance, where Ruukoto should be.

>You fly into the southern hallway, where you can see Ruukoto, frowning slightly. "Are you okay?"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 20, 2012, 04:07:42 AM
> "Fine."
> Show off the paper package and the wheeled tube.
> "What are these for?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 20, 2012, 04:40:39 AM
> "Fine."
> Show off the paper package and the wheeled tube.
> "What are these for?"

"Oh, that's a lighter," says Ruukoto, pointing toward the tube. "You use it to make a little fire.  The other thing is a pack of cigarettes, you smoke those. Um, should we be standing here? They are going to figure out something happened to those soldiers really fast."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 20, 2012, 04:43:21 AM
> "Nah, let's go."
> Head further down the hallway.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 20, 2012, 04:52:15 AM
> "Nah, let's go."
> Head further down the hallway.

>You go further down the hallway. This one is architecturally identical to the western hallway, the panels and scrollwork and light sconces all look the same. What does vary are the individual decorations; the paintings on the wall are all different, and you note a few marble pedestals placed along the all, two bearing vases with brightly colored design, one bearing a stone bust of a stern-looking  woman, and the last with a glass statue whose design makes you think of a lake surface caught in mid motion and turned on its end. Like the prior hall, you can see four doors on each side, and it seems to open to another room some dozens of yards ahead. Obvious exists are North, South, East 1, East 2, East 3, East 4, West 1,West 2, West 3, West 4.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 20, 2012, 04:56:05 AM
> East 1
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 20, 2012, 05:54:37 AM
> East 1

>You head through the nearest eastern doorway.  Inside, you find another large room, this one dominated by a large stage along the northern wall. Huge velvet curtains frame it, while a lowered ceiling arcs over it, the front of it completely covered in scrollwork designed to resemble leaves. Rows of comfortable-looking chairs set before the stage, while a raised dais in the center rear serves as a home to a large chair that seems to be made entirely of brassy scrollwork in the form of vines, padded with huge and comfortable-looking cushions. You can see a door to the north by the side of the stage, and another to the south near the corner. The eastern wall is holds several huge windows, one near the stage, with thick curtains framing them that seem to be make to draw easily.  Obvious exits are West, North, and South.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 20, 2012, 10:20:56 AM
DISREGARD COMMANDS, ACQUIRE CONFUSION
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: O4rfish on September 20, 2012, 04:49:28 PM
A throne room?
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 20, 2012, 06:14:53 PM
That's actually an interesting thought.

> "Wow, what's this place?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 20, 2012, 06:52:20 PM
> "Wow, what's this place?"

>"It looks like a theatre," says Ruukoto, as she looks around.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 20, 2012, 07:01:02 PM
> "Huh."
> Point to the chair set by itself.
> "Solo act, maybe?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 20, 2012, 09:04:42 PM
> "Huh."
> Point to the chair set by itself.
> "Solo act, maybe?"

>"I dunno," says Ruukoto. "I think that just may be the Emperor's seat."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 20, 2012, 09:07:20 PM
> "I guess that makes sense."
> North
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: O4rfish on September 20, 2012, 09:35:26 PM
Ooohhhh, the throne is in the back, and not near the stage.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 20, 2012, 09:39:58 PM
> "I guess that makes sense."
> North

>You go to the northern door and open it.  Beyond it, you can see the maze of greenery and the large, mostly-glass wall that allows in light for them, as well as a splendid view of the city below.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 20, 2012, 10:45:40 PM
> "Nope."
> Close the door.
> East
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 20, 2012, 11:47:07 PM
> "Nope."
> Close the door.
> East

>"I thought there might have been a prop closet or something back there," says Ruukoto. "Oh well."
>East does not exist, but has been offered due to the database's unique dyslexia algorithms. The exist is actually south, will you go south?

>_

Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 21, 2012, 12:11:24 AM
> Souf
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 21, 2012, 01:00:27 AM
> Souf

>You head south, and find yourself in a room with light red walls. Here the elaborate scrollwork so prominent in the previous rooms gives way to wooden linings along the edges of the floor and ceiling, bearing elaborate painted carvings on them. The walls bear a sort of subtle red-within-red pattern you can't really discern at a glance. There are a few shelves made of dark wood, holding various knickknacks and books, while a dark-colored chandelier hangs from the ceiling to light the chamber. The paintings on the walls bear strikingly heavy frames, and a few couches and tables sit near the shelves and windows. You note a door to the south, and another to the west. The room is quiet and empty, but you think you can hear voices from nearby. Obvious exists are North, South, and West.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 21, 2012, 01:06:20 AM
> South, but listen at the door instead of going through.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 21, 2012, 01:19:42 AM
> South, but listen at the door instead of going through.

>You approach the southern door and listen at it. Beyond it, you can definitely hear someone talking.  You can't quite make out what is being said, but the voice is strong and masculine, and it sounds like he is addressing people. You can a few words; "recent", "that much",  and "sparsely".

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 21, 2012, 01:28:48 AM
> Wave Ruukoto over whilst putting a finger from our other hand on our lips.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: O4rfish on September 21, 2012, 01:45:14 AM
Maybe some people here have more distinction in their red vision, like their color receptors are slightly lower in frequency.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 21, 2012, 01:58:32 AM
> Wave Ruukoto over whilst putting a finger from our other hand on our lips.

>Ruukoto approaches, saying nothing.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 21, 2012, 02:03:01 AM
> Put one hand to our ear and point to the door with the other.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 21, 2012, 02:49:19 AM
> Put one hand to our ear and point to the door with the other.

>Ruukoto nods, and listens at the door.
>"Sounds important," she says very softly.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 21, 2012, 03:04:08 AM
> Speak low as well.
> "Is it a voice you recognize?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 21, 2012, 03:05:34 AM
> Speak low as well.
> "Is it a voice you recognize?"

>She shakes her head. "Neither of them."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 21, 2012, 03:22:00 AM
> Press our ear back up against the door.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 21, 2012, 03:31:17 AM
> Press our ear back up against the door.

>You hear a different person speaking, this one a woman with a firm voice. You can't really make out what she's saying, either, but you catch the terms "resources" and "transit".

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 21, 2012, 03:35:21 AM
> Keep voice low.
> "I can't tell what they're on about. Think it's worth busting up?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 21, 2012, 03:45:10 AM
> Keep voice low.
> "I can't tell what they're on about. Think it's worth busting up?"

>"Do you?" she says.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 21, 2012, 03:47:04 AM
> "Hmm...actually, I wonder if they know about us yet. Maybe they could still be tricked."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 21, 2012, 03:49:48 AM
> "Hmm...actually, I wonder if they know about us yet. Maybe they could still be tricked."

>"I dunno," says Ruukoto. "If they're up here and meeting this early in the morning, I think the soldiers would have told them if there was a problem..."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 21, 2012, 03:55:59 AM
> "What if you knock on the door and step back, and I get the drop on whoever sticks their head out?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 21, 2012, 04:59:19 AM
> "What if you knock on the door and step back, and I get the drop on whoever sticks their head out?"

>"What if they don't come out?" says Ruukoto.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 21, 2012, 10:36:43 AM
> "Well...maybe, instead of knocking, if you screamed in your non-VIVIT voice, they'd probably come for that. You could even lie on the floor and act like you were knocked out while I deal with them."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 21, 2012, 07:15:41 PM
> "Well...maybe, instead of knocking, if you screamed in your non-VIVIT voice, they'd probably come for that. You could even lie on the floor and act like you were knocked out while I deal with them."

>Ruukoto nods. "That could work," she says. "But what if they decide to be careful? They have lost contact with two squads now..."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 22, 2012, 12:44:43 AM
> "Do they sound like people that would know the second group was put down already?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 22, 2012, 12:47:07 AM
> "Do they sound like people that would know the second group was put down already?"

>"I don't know," says Ruukoto, "But it sounds like there's some kind of important meeting in there."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 22, 2012, 12:52:14 AM
> Which way does the door open?
> Aside from the door we're at and the door through which we came, are there other exits in this room, and if so, do we know where they might lead?
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 22, 2012, 12:56:40 AM
> Which way does the door open?
> Aside from the door we're at and the door through which we came, are there other exits in this room, and if so, do we know where they might lead?

>The door opens outwards.
>There is one other exit, leading west. You are certain this will return you to the hall.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 22, 2012, 01:34:30 AM
> "Well, I guess we can just open the door and stroll in like nothing's wrong."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 22, 2012, 02:05:36 AM
> "Well, I guess we can just open the door and stroll in like nothing's wrong."

>"I guess," says Ruukoto, "If you think that's a good idea."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 22, 2012, 02:22:38 AM
> "I don't know what's a good idea right now. Only one of us stands a chance of knowing who those people are, and that one hasn't thought a single thing suggested so far is a good idea."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 22, 2012, 02:26:04 AM
> "I don't know what's a good idea right now. Only one of us stands a chance of knowing who those people are, and that one hasn't thought a single thing suggested so far is a good idea."

>Ruukoto frowns. "...I was just trying to help..."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 22, 2012, 05:55:58 AM
> Shrug.
> "Anyway. Is it possible the people in there are ambassadors, maybe? Or would they definitely be military people?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 22, 2012, 06:53:28 AM
> Shrug.
> "Anyway. Is it possible the people in there are ambassadors, maybe? Or would they definitely be military people?"

>"It could be either, or both," says Ruukoto. "They might be civic authorities, too."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 22, 2012, 05:49:51 PM
> Frown thoughtfully for a second in silence.
> "...Eh, what the hell. Fortune favors the bold. I'm going in there. You can stay hiding here if you want, though, since you don't really seem like a combat person."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 22, 2012, 06:42:44 PM
> Frown thoughtfully for a second in silence.
> "...Eh, what the hell. Fortune favors the bold. I'm going in there. You can stay hiding here if you want, though, since you don't really seem like a combat person."

>"Um, alright," says Ruukoto. "But if I can help, I'll do it. I'm not allowed to hurt people, but maybe I can do other things?"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Yaersulf on September 22, 2012, 09:20:32 PM
>"Damn you Isaac Asimov!"
>We ditched our wheelchair before didn't we?
>"Ok, you go in there and get some kind of distraction going, and I'll wait here and listen in until the time is right."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 22, 2012, 09:25:58 PM
>"Damn you Isaac Asimov!"
>We ditched our wheelchair before didn't we?
>"Ok, you go in there and get some kind of distraction going, and I'll wait here and listen in until the time is right."

>You left it in front of the elevator. You have no idea if it's still there.
>"What kind of distraction do you want?" Ruukoto says, "The innocent kind or the big obvious kind?"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Yaersulf on September 22, 2012, 09:36:24 PM
>"Goody-goody is probably more believable coming from you, so go ahead and sweet talk them."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 22, 2012, 09:58:47 PM
>"Goody-goody is probably more believable coming from you, so go ahead and sweet talk them."

>"Okay, I think I can do that," says Ruukoto. "They won't buy it for long, I don't think, but I can probably make it work for a little bit."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Yaersulf on September 22, 2012, 10:05:25 PM
>"Oh, one more thing, make sure to say a number at some point as part of your conversation. I'll take it to mean the number of people in the room. Otherwise I'd have to make assumptions you see."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 22, 2012, 10:19:51 PM
>"Oh, one more thing, make sure to say a number at some point as part of your conversation. I'll take it to mean the number of people in the room. Otherwise I'd have to make assumptions you see."

>She nods. "Okay, I can do that."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 23, 2012, 01:53:43 AM
> "Could you make up a story about spotting me, maybe, so they're not as suspicious of you? Would that be believable?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 23, 2012, 02:11:08 AM
> "Could you make up a story about spotting me, maybe, so they're not as suspicious of you? Would that be believable?"

>"I don't know," says Ruukoto. "It might be."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 23, 2012, 05:13:57 AM
> "Okay, then just use your best judgment. You know how to be VIVIT better than me anyway."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 23, 2012, 05:35:44 AM
> "Okay, then just use your best judgment. You know how to be VIVIT better than me anyway."

>She nods. "Okay, tell me when you're in position and ready. And, um, save me if you can and I need it?"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 23, 2012, 12:24:01 PM
> "Well, I suspect that I'll just be hiding out of the doorway on this side of the wall. If I hear trouble, I'll be sure to put an end to it."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 23, 2012, 06:34:33 PM
> "Well, I suspect that I'll just be hiding out of the doorway on this side of the wall. If I hear trouble, I'll be sure to put an end to it."

>"Okay, good," says Ruukoto. She takes a deep breath, "Alright, I'm ready."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 24, 2012, 03:28:22 AM
> Nod.
> "We've come this far. Nine guards taken down and still going strong. We got this. Just do what you always do when you're VIVIT."
> Float over to being up against the wall so we won't be visible through the doorway if it opens.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 24, 2012, 03:56:04 AM
> Nod.
> "We've come this far. Nine guards taken down and still going strong. We got this. Just do what you always do when you're VIVIT."
> Float over to being up against the wall so we won't be visible through the doorway if it opens.

>You move out of the way and go against the wall.  Ruukoto opens the door and strides in. Immediately, you hear people moving, people who are reasonably nearby to start with.
>"State your unit number, VIVIT," says one of the voices, who is clearly neither of the ones that you heard before. In fact, those voices have ceased entirely.
>"13," says Ruukoto, adopting her VIVIT tone. "I was told to clean this room, is this an emergency meeting?"
>"Has number 13 been accounted for?" asks a different voice.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 24, 2012, 04:00:25 AM
> Oh Lord, thirteen people. That might be tough to handle. Hopefully few or no guards...
> Let Ruukoto work her magic.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 24, 2012, 05:09:16 AM
> Oh Lord, thirteen people. That might be tough to handle. Hopefully few or no guards...
> Let Ruukoto work her magic.

>"Checking now," says a third voice, also unfamiliar.
>"Who gave you that order,"  says the somewhat scratchy voice that first addressed Ruukoto.
>"Unit 2, check the room she was in," comes the voice that you heard the first time.
>"Yes, Majesty," comes a fourth feminine voice, followed by approaching footsteps.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Yaersulf on September 24, 2012, 08:30:49 AM
>Get above the doorframe and wait for her to walk through the door.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 24, 2012, 02:10:34 PM
> !!! Majesty?
> In flying up above the door, make sure to follow the outside of the door frame, rather than cutting across any part of the open doorway. Also, make sure to settle about seven feet above the top of the doorway.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 24, 2012, 08:48:35 PM
>Get above the doorframe and wait for her to walk through the door.

> !!! Majesty?
> In flying up above the door, make sure to follow the outside of the door frame, rather than cutting across any part of the open doorway. Also, make sure to settle about seven feet above the top of the doorway.

>You most definitely heard that someone say "Majesty".
>You fly up over the door, and give yourself some space above the door frame. A moment later, you see a soldier rushing through the door frame!

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 24, 2012, 09:05:19 PM
> Oho, tricky! But one soldier probably means more...Unit 2 must mean a group of soldiers!
> Is this soldier carrying a weapon in their hands?
> Inch away from the wall a little bit to try to stay above the soldier's head, but don't drop down just yet. Don't go too far away from the wall, either, as much as the soldier probably won't go far from the door frame.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 24, 2012, 09:37:49 PM
> Oho, tricky! But one soldier probably means more...Unit 2 must mean a group of soldiers!
> Is this soldier carrying a weapon in their hands?
> Inch away from the wall a little bit to try to stay above the soldier's head, but don't drop down just yet. Don't go too far away from the wall, either, as much as the soldier probably won't go far from the door frame.

>The soldier does have a weapon ready, and you see another one coming, as the first rushes through the door and moves to apparently take cover behind a nearby couch.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 24, 2012, 10:03:30 PM
> How close is the couch?
> Will this soldier end up facing us?
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 24, 2012, 10:18:02 PM
> How close is the couch?
> Will this soldier end up facing us?

>It's within a couple yards of the door.
>You don't think this soldier will face you.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 24, 2012, 10:51:46 PM
> Let's stay put, then. If they're running out that far, they must not think there'd be anything above the door frame.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 24, 2012, 11:46:17 PM
> Let's stay put, then. If they're running out that far, they must not think there'd be anything above the door frame.

>You stay put as the next soldier dashes inside, Unfortunately, he does look upward, and his eyes widen as he sees you.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 25, 2012, 12:03:48 AM
> The second one?
> Is he right below us?
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 25, 2012, 12:11:16 AM
> The second one?
> Is he right below us?

>The second one.
>He is right below you.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 25, 2012, 02:28:14 AM
> And we're still a couple of yards above him, right?
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 25, 2012, 02:38:26 AM
> And we're still a couple of yards above him, right?

>You are.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 25, 2012, 04:14:41 AM
> Might as well.
> Drop down on him as quick as possible! Don't be surprised if he dodges out of the way, though.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 25, 2012, 04:52:54 AM
> Might as well.
> Drop down on him as quick as possible! Don't be surprised if he dodges out of the way, though.

>You drop down on the man, as he cries out, "Above!" and tries to move. You catch him solidly in the back, but his motion is enough to keep him from being caught under you, instead sending him sprawling toward the floor a little distance away. The other soldier is already turning her weapon toward you, while there is another surprised soldier just starting to step through the doorway.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 25, 2012, 05:03:40 AM
> Where are the three soldiers and the doorway right now related to our current position?
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 25, 2012, 05:07:17 AM
If the positioning allows for it, make a beeline for that soldier in the doorway. I'm willing to bet the first one won't risk firing at an ally.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 25, 2012, 05:16:15 AM
> Where are the three soldiers and the doorway right now related to our current position?

>One is the doorframe, to your left. The one behind the couch is in front of you right now, and the one that fell is to your right.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 25, 2012, 10:35:52 AM
> Bolt to the left! Ramming speed toward the guy in the doorway!
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 25, 2012, 06:51:14 PM
> Bolt to the left! Ramming speed toward the guy in the doorway!

>You bolt toward the left, toward the surprised soldier. He stumbles back as you do, starting to bring his weapon to bear.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 25, 2012, 07:07:09 PM
> How far away is he?
> Did he stumble back all the way through the doorway?
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 25, 2012, 08:18:39 PM
> How far away is he?
> Did he stumble back all the way through the doorway?

>About a yard, and you're closing fast.
>You aren't certain, but you think so.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 25, 2012, 08:43:01 PM
> Put a suddenly panicked look on our face.
> "Look out!"
> Finish the job of railroading through the guy in/through the doorway, aiming for his torso in the process. Be prepared for the collision to knock us off balance.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 25, 2012, 09:26:22 PM
> Put a suddenly panicked look on our face.
> "Look out!"
> Finish the job of railroading through the guy in/through the doorway, aiming for his torso in the process. Be prepared for the collision to knock us off balance.

>You cry look out, but this doesn't seem to slow down the soldier bringing his weapon up. What does slow him down is when you collide directly with his torso, which is reasonably jarring for what little momentum that you had the time to build up. He stumbles further back, while you are a going to need a moment to reorient yourself.
>You are aware there are several other soldiers here, you make out their armor with just the fraction of a section you've had to get their bearings, and there's a lot of motion going on.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 25, 2012, 09:52:13 PM
> "Whoa, geez!"
> Take the reorientation moment to get a look at the proceedings.
> While rebalancing, try floating a bit to the right, in the hopes that we can get the wall behind us.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 25, 2012, 10:54:29 PM
> "Whoa, geez!"
> Take the reorientation moment to get a look at the proceedings.
> While rebalancing, try floating a bit to the right, in the hopes that we can get the wall behind us.

>You take a moment to reorient.  The defining feature of this room is a long wooden table runs along its center. Two soldiers are off to the side, dealing Ruukoto, and three more are closing in on you from the left and right with weapons ready. You see a few people moving away from the table, men and women in rich-looking clothing and capes.  A final man stands at the head of the table, observing. He wears armor much like the rest of the soldiers, but it it is engraved with gold latticework and a long crimson cape extends from the shoulders. His face is obscured by a helmet, like the rest of the soldiers, while the helmet itself bears more latticework.
>You float a little to get the wall behind you, as the soldier you collided with stumbles and regains his footing. Two more soldiers approach your left, and one more more from the right, with weapons readied.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 25, 2012, 11:06:00 PM
> So the soldier we smacked into, the two soldiers with Ruukoto, and the three charging at us...is that all that's visible for soldiers?
> Did both of the soldiers charging at us from the left come through the doorway?
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 25, 2012, 11:07:03 PM
> So the soldier we smacked into, the two soldiers with Ruukoto, and the three charging at us...is that all that's visible for soldiers?
> Did both of the soldiers charging at us from the left come through the doorway?

>What is what you see.
>They have not come through yet, though you imagine the one behind the couch is probably on her way.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 25, 2012, 11:15:11 PM
> And the one we knocked down. That makes eight soldiers total.
> Well, guess we're not winning a fight. Might as well play it flip.
> Look over to the soldier we ran into.
> "Hey, man, you okay?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: O4rfish on September 25, 2012, 11:22:14 PM
The emperor is Darth Vader?
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: O4rfish on September 25, 2012, 11:26:25 PM
>"Your majesty, it is incredibly difficult to get a royal audience these days.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 25, 2012, 11:50:26 PM
> And the one we knocked down. That makes eight soldiers total.
> Well, guess we're not winning a fight. Might as well play it flip.
> Look over to the soldier we ran into.
> "Hey, man, you okay?"

>The soldier does not respond, instead watching you warily, while the woman comes in from the other room.

>"Your majesty, it is incredibly difficult to get a royal audience these days.

>"I should have anticipated you would come this soon, demon," says the man in elaborate armor. He gestures toward the table. "Have a seat."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 25, 2012, 11:56:26 PM
> Frown.
> "I'm really not that bad a person..."
> Float on over to an empty chair and gently plop the bucket down into it.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 26, 2012, 12:31:50 AM
> Frown.
> "I'm really not that bad a person..."
> Float on over to an empty chair and gently plop the bucket down into it.

>"Leave us," says the man, glancing over his shoulder.
>As you make your way to a chair, the soldiers follow you and keep their weapons readied.  The other people, who have largely gathered in the corner to stay out of the way, begin to make their way toward the door.
>"What is your name, demon?" says the armored man, as he sits back down at the head of the table. You are presently four seats away from him.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 26, 2012, 12:38:36 AM
> "Kisume. And those shiny digs tell me you're the emperor I've heard about."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 26, 2012, 12:49:19 AM
> "Kisume. And those shiny digs tell me you're the emperor I've heard about."

>"That is correct," he he says, "I am Emperor Canus. I assume it is your friends who were running amok in the waste disposal unit?"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 26, 2012, 12:54:37 AM
> "All that rumbling earlier? That was probably them."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 26, 2012, 01:23:03 AM
> "All that rumbling earlier? That was probably them."

>"They will be deal with soon enough," says the Emperor. "In the meantime, you have left them behind and are here. What did you hope to achieve?"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 26, 2012, 01:24:51 AM
> "Getting home. With no possibility of ever being followed for any reason."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 26, 2012, 01:32:02 AM
> "Getting home. With no possibility of ever being followed for any reason."

>"That will be possible," says the Emperor. "You need merely wait for us to complete our operations."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 26, 2012, 01:35:49 AM
> "...Or having anyone go to my home before I do."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 26, 2012, 01:56:56 AM
> "...Or having anyone go to my home before I do."

>"Then you will you will leave this table very disappointed," says the Emperor.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 26, 2012, 02:02:59 AM
> "...Well, I suppose that may be better than not leaving it at all."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 26, 2012, 02:06:39 AM
> "...Well, I suppose that may be better than not leaving it at all."

>"Yes, it would be best not to put that consideration into practice," says the Emperor.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 26, 2012, 02:10:12 AM
> "I dunno. I've never really been big into being told what to do. I'll have to mull it over."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 26, 2012, 02:49:15 AM
> "I dunno. I've never really been big into being told what to do. I'll have to mull it over."

>"The choice is yours," says the Emperor. "Now, is there anything else, or shall I return to my meeting?"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 26, 2012, 02:52:45 AM
> "I guess. What does the ambassadorial wing think about all this?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 26, 2012, 02:57:45 AM
> "I guess. What does the ambassadorial wing think about all this?"

>"What they think is not significant in regards to the destiny of the empire," says the Emperor.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 26, 2012, 03:00:07 AM
> Nod.
> "Yeah, figured it was a farce. Still, though, makes me wonder what they might do if they found out about this before it got off the ground."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 26, 2012, 03:04:51 AM
> Nod.
> "Yeah, figured it was a farce. Still, though, makes me wonder what they might do if they found out about this before it got off the ground."

>"Firstly, I would question whether they would care," says the Emperor. "The answer, overwhelmingly, would be: no they would not. Following that, of the minority that does care, what would they be able to do? The answer is nothing."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 26, 2012, 03:07:34 AM
> "Huh. You don't think they'd act out of fear that they'd be next?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 26, 2012, 03:15:23 AM
> "Huh. You don't think they'd act out of fear that they'd be next?"

>"Next?" says the emperor. "Ah, you believe there are independent states of significance in the world?"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 26, 2012, 03:24:12 AM
> "Can't imagine why there would be ambassadors otherwise. Being a puppet ambassador would have to be suicidally humiliating."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 26, 2012, 03:46:49 AM
> "Can't imagine why there would be ambassadors otherwise. Being a puppet ambassador would have to be suicidally humiliating."

>"You might be surprised," says the Emperor. "Many of them seek my attention to untangle problems their regional authorities lack the power to do, or to coordinate and resolve issues between them. This palace stands as the hub of the world, all matters of importance come to it. What the old order could not provide, the Empire does."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 26, 2012, 03:50:38 AM
> Are there any obvious parts of this guy's body that aren't currently armored?
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 26, 2012, 04:13:02 AM
> Are there any obvious parts of this guy's body that aren't currently armored?

>His armoring, while elaborate, is essentially of the same design of the soldiers.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: O4rfish on September 26, 2012, 04:19:21 AM
>"Your majesty, I have to wonder: are you the one who conquered this world? "
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 26, 2012, 04:29:14 AM
>"Your majesty, I have to wonder: are you the one who conquered this world? "

>"I am the one who overthrew the parliament that governed much of this continent when I saw that it could not save itself," says the Emperor. "When former provinces resisted, I was the one who brought them back under control. I am the one who extend our reach overseas, and took control of states that had grown equally corrupt and weak. Others have understood the destiny of this world and have become vassals, whether through the desires of the government or the governed. A few still hold out, but they understand that they remain independent at my pleasure, and sue for peace and reconciliation."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: O4rfish on September 26, 2012, 04:39:25 AM
>"Then you haven't ventured beyond the veil in your time machine?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 26, 2012, 04:53:00 AM
>"Then you haven't ventured beyond the veil in your time machine?"

>"No.  Verde and his assistant have the honor of being the first people in the Empire to travel as such," says the Emperor. "I have familiarized myself with his reports, as well as those of Professor Okazaki and other such sources."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: O4rfish on September 26, 2012, 04:54:53 AM
>"I find it odd that, after this much expansion, you haven't encountered a deterring resistance."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 26, 2012, 05:09:49 AM
>"I find it odd that, after this much expansion, you haven't encountered a deterring resistance."

>"Then you do not understand how many yearn for order," says the Emperor, and you think you detect the hint of a smile on his lips. "Those who resist me do not do so out of concern for their world. They resist because of the traditions I've cast aside, the previously inviolate precepts that proved unable to govern or lead our world. They cry out for their lost parliament, forgetting how they cursed it for its worthlessness a few breaths ago. The worry about their lost leaders, blinding themselves to the fact they did not lead in the past. But to those who do not blind themselves in such ways, they understand that the Empire represents their best interests. There has been resistance, and some of it bitterly fought, but they fought the inevitable. Ours was powerful nation, in spite of the old order quietly ripping it to shreds in their bickering and pettiness. Once I had sewn those shreds back together, we could not be stopped. Weakness was endemic to the world."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: O4rfish on September 26, 2012, 05:32:07 AM
>"Let me tell you about Gensokyo, the place where I come from. It is a world within a world, a peaceful garden sealed off from the outside world. We who live there have traditions of weakness too, of using nonlethal attacks and tea parties afterwards. It is a paradise, and I fear that if you invade, it will turn ugly. But I do not fear for our sovereignty. We were sealed off ... because we were dangerous, me being among the least so. Gensokyo is a sleeping dragon, and once awoken it will not be peaceful. The gods who govern us, who live among us, have changed their ways before, and it will not take much for them to change again. I believe that if you see my world for yourself, you will understand. "

>"I like Gensokyo the way it is, not the way it will be should this incident continue."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 26, 2012, 05:44:11 AM
>"Let me tell you about Gensokyo, the place where I come from. It is a world within a world, a peaceful garden sealed off from the outside world. We who live there have traditions of weakness too, of using nonlethal attacks and tea parties afterwards. It is a paradise, and I fear that if you invade, it will turn ugly. But I do not fear for our sovereignty. We were sealed off ... because we were dangerous, me being among the least so. Gensokyo is a sleeping dragon, and once awoken it will not be peaceful. The gods who govern us, who live among us, have changed their ways before, and it will not take much for them to change again. I believe that if you see my world for yourself, you will understand. "

>"I like Gensokyo the way it is, not the way it will be should this incident continue."

>"So I have read," says the Emperor. "Kisume, look out the window, and tell me what you see."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: O4rfish on September 26, 2012, 06:54:35 AM
>Did he say "look AT the window?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 26, 2012, 07:24:23 AM
>Did he say "look AT the window?"

>Out. Please excuse us as we abuse the editor. ...Ow.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: O4rfish on September 26, 2012, 09:55:24 AM
Well, at least we know he's not going to pull a Longshanks on us.
>Get up and look out the window. If we get a chance, stealthily press the SEND button on our earpiece.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 26, 2012, 11:21:13 AM
I would be extremely surprised if he got aggressive on us without us provoking him into it, and even then he would have his goons take us out rather than do anything himself.

I've had this feeling since right after the conversation started, really. For all that I inherently trust Yumemi (meta reasons aside, she's successfully namedropped enough Gensokyo natives to be trustworthy), her opinion on the situation was always going to be incredibly biased, due both to her place in the situation and her egotistical personality. An argument can be made in favor of the things Canus is saying and has done; perhaps his empire as a whole is better off despite the individual having fewer personal freedoms than before. Certainly, he'd be able to argue the position better than we, since most of it would be philosophical life differences and he has us beat in the rest due to him actually having experience with Kosa. I would not put it past him to genuinely care for his empire, as much as I would be shocked if there was absolutely no megalomania at play.

You seem to be wandering down a similar path to the one I was setting up last night; our goal first and foremost should be to stop the war. Yumemi did say that convincing him it isn't worth the effort was a solution; as much as that leaves her and her assistants high and dry, it may actually be the better/easier route than "freeing" the land by killing the guy.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hanzo K. on September 26, 2012, 11:28:18 AM
Well, I don't particularly like him much myself, but that's the chaotic neutral talkin'. Our best bet's to get him to at least give up on invading Gensokyo.
Since we dropped at least 8 of his goons in short order(Plus a bucketsmack to ol' Sombraluz earlier), and we're ostensibly one of the weakest folks around short of a fairy, we might be able to use that as leverage. Be polite, but warning about it. As much as Buckets here doesn't like being all judge-y like Eiki, we may have to use a little of that to steer him away.

EDIT: And plus, we can just talk the prof and her friends into hidin' out in Gensokyo. They'll be safe there, among other things.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 26, 2012, 12:38:28 PM
Well yeah, I don't think any of us actually like the guy. :V He's just a more complicated obstacle than I had hoped for.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hanzo K. on September 26, 2012, 12:50:08 PM
Yeah, I can see where he's coming from to a point though, having harbored similar thoughts meself. (But who hasn't?)
Though that certainly doesn't mean he's a guy I'd want to knock back a few drinks with. (If anything, he's a guy I'd wanna KO on principle.)
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 26, 2012, 02:08:08 PM
I think it may be worthwhile to check just how devoted to his people he actually is. I've a few ideas in this regard.

Also, since I forgot to mention this earlier, I'm very nervous about the idea of turning on the communicator here. We've established that it makes an audible hissing noise when turned on; there's a very high chance he may hear it.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hanzo K. on September 26, 2012, 02:12:56 PM
Agreed, on both the communicator, and seeing just how devoted he really is.
I'll leave the ball in your court then, here's hoping things don't go too pear-shaped.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 26, 2012, 03:29:39 PM
Hmm hmm hmm. Further musings into the does-he-actually-care line of thought have made me realize Kisume is in a unique position to argue with this guy.

I wonder if he has kids.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hanzo K. on September 26, 2012, 03:34:38 PM
...That's a pretty legit question, we'll have to find out.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 26, 2012, 08:14:31 PM
>Get up and look out the window. If we get a chance, stealthily press the SEND button on our earpiece.

>You approach the window. With the soldiers watching you, you do not see any opportunity to turn on the communicator right now.
>Looking outside, you can see a number of lights in the city below you, stretching as far as the eye can see. You have an eerie sense of looking down upon a field of stars, and you find yourself reflexively searching for constellations. Looking up, you can only see a couple of faint natural stars, you imagine the light is drowning them out.
>"How many people do you think live here, Kisume?" says the Emperor.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 26, 2012, 09:03:41 PM
> "A lot. I can't even tell where the buildings end."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 26, 2012, 09:42:53 PM
> "A lot. I can't even tell where the buildings end."

>"This is but one of the hundreds of cities in the empire. There are more people within them than stars in the sky. They supply my armies with soldiers, munitions, vehicles, and everything I could need. Are you certain that your sleeping dragons are enough to truly defeat a focused, unified, and concentrated effort by this empire? Especially, if my agent's report is correct, some of those dragons are all too happy to turn on each other? Do you think it is within your power to stop us from sweeping to through your forests, along your mountains, and to the shores of the river that guards your capital?"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 26, 2012, 09:55:15 PM
> "Everything you could need, huh..."
> Shake our head in disappointment.
> "And here I was hoping you'd be different."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 26, 2012, 10:14:11 PM
> "Everything you could need, huh..."
> Give a small, short chuckle.
> "All suits really are the same."

>"I see you're avoiding the question posed to you," says the Emperor.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 26, 2012, 10:17:04 PM
> Turn our head around to look at him.
> "You're right, I didn't answer. The truth is that I don't know if we'd win. I can tell you, though...if I thought we were doomed, I would have spent my time getting to this room killing your guards instead of just knocking them out."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 26, 2012, 10:29:44 PM
> Turn our head around to look at him.
> "You're right, I didn't answer. The truth is that I don't know if we'd win. I can tell you, though...if I thought we were doomed, I would have spent my time getting to this room killing your guards instead of just knocking them out."

>He gives a brief chuckle. "A boastful answer, but a fair one. "

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 26, 2012, 11:00:26 PM
> Shrug.
> "If I'm going down, I'm gonna do it swinging. And I can promise you that you'll see that sentiment a whole lot more in Gensokyo. Maybe you're right, and maybe your your army will take out the gods and the immortals and the invincibles. But it'll cost as many Kosan lives as Gensokyo can muster."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 26, 2012, 11:17:36 PM
> Shrug.
> "If I'm going down, I'm gonna do it swinging. And I can promise you that you'll see that sentiment a whole lot more in Gensokyo. Maybe you're right, and maybe your your army will take out the gods and the immortals and the invincibles. But it'll cost as many Kosan lives as Gensokyo can muster."

>"These are words I have heard before," says the Emperor, "And I have found that sentient grows cold when one has spent their tenth night in a ditch or an old shed, terrified to sleep lest they be found by the enemy.Worried who might be next, and what thing that they held important is going to be the next casualty of war, their dedication to the issue may change. But perhaps you are right, perhaps you truly will fight to the last, perhaps you will cost us more lives and resources than we have dreamed. Perhaps the last of you will burn the last tree just to spit in our faces. But it changes nothing, it would still be the greatest victory the world has ever known; we will still have marched beyond the veils of reality as we knew it, and we will have taken them. Such a feat would be a rallying point to the Empire for all time, a victory that will inspire people for generations and establish firmly the greatness of the new order over the old. It will be a glory upon us, as a people and a society, forever. Do you understand what I mean, demon?"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 26, 2012, 11:18:46 PM
> Nod.
> "I do. You're throwing away your own people's lives to make your name a little brighter and your life a little more luxurious."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 26, 2012, 11:27:30 PM
> Nod.
> "I do. You're throwing away your own people's lives to make your name a little brighter and your life a little more luxurious."

>"Then you do not understand at all," says the Emperor. "My name has little to do with it. I wish to exalt the Empire's name, and use it to bring the world forward."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 26, 2012, 11:28:04 PM
> "Does that mean you'll be on the front lines?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 26, 2012, 11:32:01 PM
> "Does that mean you'll be on the front lines?"

>"Would it matter either way, when you consider what I have said?"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 27, 2012, 12:00:14 AM
> "It might. This whole thing is your vision, and it's being done on your orders. Seems like you should be putting your well-being on the line for it."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 27, 2012, 12:19:17 AM
> "It might. This whole thing is your vision, and it's being done on your orders. Seems like you should be putting your well-being on the line for it."

>"It is my intention to be there," says the Emperor. 

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 27, 2012, 12:32:16 AM
> Raise an eyebrow.
> "Fighting and everything?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 27, 2012, 12:38:33 AM
> Raise an eyebrow.
> "Fighting and everything?"

>"Do you really think a leader and an infantryman have the same duties in a war?" says the Emperor. "I will direct the campaign, and fight when needs be."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 27, 2012, 01:05:02 AM
Well that whole bit takes the wind out of my sails. Either he's calling my bluff perfectly or he actually believes all this stuff.

I'll need to think about this for a while. I've really no clue now what could possibly convince him this isn't worth it. I don't even think killing him would solve anything.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hanzo K. on September 27, 2012, 04:28:16 AM
Well, we could always bait him into chasing after us once everyone's in the dimension-hoppy-thingy, and then lead him right into it, and spirit him away with us so we can leave him in Eiki's hands for a good stiff lecture, and possible early judgement.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 27, 2012, 04:50:51 AM
I suspect we'd have a hard time taunting him into anything.

> "I see..."
> Look back out the window.
> "...If I can ask a personal question...out of curiosity, do you have any kids?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 27, 2012, 05:04:57 AM
> "I see..."
> Look back out the window.
> "...If I can ask a personal question...out of curiosity, do you have any kids?"

>"No, I have no children of my own," he says.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: O4rfish on September 27, 2012, 05:39:24 AM
(when you're done with this) "Your world is a cold and bitter place. I want to go home."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 27, 2012, 05:48:38 AM
I'll want to comb through this entire conversation again at least once before being done. Sorry for holding things up.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 27, 2012, 06:04:06 PM
Mmmmmm...

I...might have an inkling of an idea, just from generically dwelling on why he's doing this. Might. I need to think on it some more and review a few of his details before I consider it worth trying.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 27, 2012, 10:53:38 PM
The more I think about this the more I think it's worth a shot. I certainly can't think of anything else at present, anyway.

> "I see. Forget about that, then. I'm trying to piece all of this together, so I'd like to do some fact checking. You seem to behave as if your victory is a foregone conclusion, and looking at things, I can certainly understand why. I see nigh endless city out this window, and you talk of the countless people out there ready to fight for you. How much abouts do you think you outnumber Gensokyo's population by?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 27, 2012, 11:54:42 PM
> "I see. Forget about that, then. I'm trying to piece all of this together, so I'd like to do some fact checking. You seem to behave as if your victory is a foregone conclusion, and looking at things, I can certainly understand why. I see nigh endless city out this window, and you talk of the countless people out there ready to fight for you. How much abouts do you think you outnumber Gensokyo's population by?"

>"In total?" says the Emperor, "in raw numbers, easily several hundred times over, presuming every demon that can fight will fight. In terms of equipment, the comparison becomes significantly more difficult to make, but I am confident that we shall at least match whatever magic that can be conjured. Its grows a little more fuzzy north of the great river, we shall have to assess our positions and consider the case more carefully once we've reached that point, but I am confident that we will not be poor straits by that point."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 28, 2012, 12:00:08 AM
> Nod.
> "And you've been specifically scouting Gensokyo for this for a while. A few years, I'd guess?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 28, 2012, 12:23:05 AM
> Nod.
> "And you've been specifically scouting Gensokyo for this for a while. A few years, I'd guess?"

>"Not directly, but Verde's report is does not represent the sum of our knowledge," says the Emperor.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 28, 2012, 12:25:57 AM
> "But you're still much better off than the grand sum of zero knowledge Gensokyo has about Kosa. Outside of maybe the blue-haired traitor, anyway."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 28, 2012, 12:54:06 AM
> "But you're still much better off than the grand sum of zero knowledge Gensokyo has about Kosa. Outside of maybe the blue-haired traitor, anyway."

>"Your point being?"says the Emperor.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 28, 2012, 01:02:50 AM
> "Just going through the list of things. There's plenty of other stuff to consider. These translator devices give you access to their language while they won't know yours, so that's a communication advantage. Gensokyo's combat system is oriented more around style points, while I'd guess your army's top priority will be getting the job done as fast as possible. And you're right, not everyone in Gensokyo likes each other, so you'd be more unified than them. Can you think of anything else? I'm probably missing something."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 28, 2012, 01:38:49 AM
> "Just going through the list of things. There's plenty of other stuff to consider. These translator devices give you access to their language while they won't know yours, so that's a communication advantage. Gensokyo's combat system is oriented more around style points, while I'd guess your army's top priority will be getting the job done as fast as possible. And you're right, not everyone in Gensokyo likes each other, so you'd be more unified than them. Can you think of anything else? I'm probably missing something."

>"A few factors," he says, "but for the time being, let us assume you have named everything."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 28, 2012, 01:43:55 AM
> "Right. So you have a numbers advantage, a resources advantage, an information advantage, a tactical advantage, an informational advantage, an organizational advantage, a technological advantage, a communications advantage, the element of surprise, and a litany of other things. Given all that, who will actually be impressed by your victory?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 28, 2012, 02:02:01 AM
> "Right. So you have a numbers advantage, a resources advantage, an information advantage, a tactical advantage, an informational advantage, an organizational advantage, a technological advantage, a communications advantage, the element of surprise, and a litany of other things. Given all that, who will actually be impressed by your victory?"

>"You seem to have forgotten what it means to stretch beyond the frontier of the known world, and make what you find yours," says the Emperor.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 28, 2012, 02:03:42 AM
> "I haven't forgotten that. Rather, I think you've forgotten that breaking through the barrier isn't something you or your Empire did."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 28, 2012, 02:29:44 AM
> "I haven't forgotten that. Rather, I think you've forgotten that breaking through the barrier isn't something you or your Empire did."

>"There is a difference in significance between a lone discredited professor finding something, and the seat of authority exploring and taking it," says the Emperor.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 28, 2012, 02:35:47 AM
> "And what might that difference be, that it nullifies the fact that you wouldn't have access to our world if she hadn't invented it before falling victim to a freak accident that kept her indisposed for several months?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 28, 2012, 03:52:29 AM
> "And what might that difference be, that it nullifies the fact that you wouldn't have access to our world if she hadn't invented it before falling victim to a freak accident that kept her indisposed for several months?"

>"And what if you had been born a human?" says the Emperor. "A hypothetical past means nothing."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 28, 2012, 04:12:24 AM
> Give a small smirk.
> "Your avoidance of the fact that your plan would be impossible without her work is noted."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 28, 2012, 04:56:36 AM
> Give a small smirk.
> "Your avoidance of the fact that your plan would be impossible without her work is noted."

>"And your point, aside from hypothetical situations whose time of possibility has passed?"

>_

Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: O4rfish on September 28, 2012, 05:05:58 AM
Kilga, it seems like you are saying "Your project that you have been working toward means nothing and should be abandoned." It also seems like you said this in several previous adventures, to no avail.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: O4rfish on September 28, 2012, 05:10:37 AM
Maybe we could convince him that the invasion wouldn't be glorious if we get him to talk to some of his citizens (assuming they're not on board), although we would need to actually meet some of them first.

I had an idea involving phone polls, but Kisume wouldn't know what those words even mean. She would be very familiar with the dichotomy between the philosophies and pastimes of the powerful, and those of the populace.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 28, 2012, 11:00:37 AM
Well, unlike past games, in this case said project is being done with the explicit stated purpose of impressing people.

> "The point is that this grand scheme of yours boils down to stealing a machine the empire could never have created by itself from its own citizen, who gets declared all but persona non grata afterward, and that machine is then used to win a fight that no one on this side of the barrier expects the empire to lose. How is that impressive? How will being nothing more than a grand-scale thug bring your world forward?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 28, 2012, 08:31:17 PM
> "The point is that this grand scheme of yours boils down to stealing a machine the empire could never have created by itself from its own citizen, who gets declared all but persona non grata afterward, and that machine is then used to win a fight that no one on this side of the barrier expects the empire to lose. How is that impressive? How will being nothing more than a grand-scale thug bring your world forward?"

>"It will not be seen that way," says the Emperor. "It is, if you wish to be cynical, based from the work of a citizen who went rogue and was never fully able to utilize the technology."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 28, 2012, 09:43:29 PM
> "So it doesn't matter what happens as long as you look good. Are you really going to be proud of that? Does 'moving the world forward' mean adopting superficial attitudes?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 28, 2012, 10:38:35 PM
> "So it doesn't matter what happens as long as you look good. Are you really going to be proud of that? Does 'moving the world forward' mean adopting superficial attitudes?"

>"It means doing what is necessary to achieve that destiny," says the Emperor. "If you expect me to show some sort of regret over semantics, you will be disappointed."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 28, 2012, 10:49:45 PM
> Turn all the way around an look at Canus properly.
> "You really believe that now, don't you? Suits really are all the same. You get into power, and then the power gets into you and you forget who you are."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 28, 2012, 11:36:37 PM
> Turn all the way around an look at Canus properly.
> "You really believe that now, don't you? Suits really are all the same. You get into power, and then the power gets into you and you forget who you are."

>"Who I am is not important," says the Emperor. "If you expect some sort of remorse over that, then you will be disappointed as well."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 29, 2012, 06:24:11 AM
> What do we know of Yukari Yakumo?
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 29, 2012, 06:39:24 AM
> What do we know of Yukari Yakumo?

>Not a great deal. You know she's incredibly dangerous, and is respected by the oni. You know she had a pivotal role in making Gensokyo, as well. You suspect at least one of your parents wouldn't care for her.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: O4rfish on September 29, 2012, 07:48:31 AM
We're not going to be able to talk him out of this unless we get some of his people to specifically say they eon't be impressed by his project.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 29, 2012, 12:58:43 PM
> How large was the machine that brought us here, in terms of internal capacity?
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on September 29, 2012, 08:18:51 PM
> How large was the machine that brought us here, in terms of internal capacity?

>It was the size of a comfortable room.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on September 30, 2012, 03:13:18 PM
> Roll our eyes.
> "Fine, fine. Let's say you do cram your entire army into that small machine thing and go to Gensokyo. If the machine gets damaged or destroyed while you're over there, how do you get back?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 01, 2012, 01:20:19 AM
> Roll our eyes.
> "Fine, fine. Let's say you do cram your entire army into that small machine thing and go to Gensokyo. If the machine gets damaged or destroyed while you're over there, how do you get back?"

>"Then it will be up to us to repair or restore it," says the Emperor. "Such are the risks we must take."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 01, 2012, 01:40:05 AM
> "With what resources? Gensokyo's not exactly rich with outside world technology."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 01, 2012, 02:30:50 AM
> "With what resources? Gensokyo's not exactly rich with outside world technology."

>"This may be so," says the Emperor, "But we shall come after them when we can."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 01, 2012, 02:46:09 AM
> "You're gonna sit there and hope resources show up? I don't know a whole lot about outside world technology, but that doesn't sound like a very reliable plan. Especially when the only person alive that knows how to make one of those things from scratch would probably rather see you stuck in Gensokyo for the rest of your days."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 01, 2012, 03:02:59 AM
> "You're gonna sit there and hope resources show up? I don't know a whole lot about outside world technology, but that doesn't sound like a very reliable plan. Especially when the only person alive that knows how to make one of those things from scratch would probably rather see you stuck in Gensokyo for the rest of your days."

>"You are correct, it is not ideal," says the Emperor, "But it cannot be helped. We will simply have to do our best to ensure its safety. But if it is necessary to replace it, then that is what we will have to do."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 01, 2012, 03:10:30 AM
> What do we know of Utsuho's abilities and her keeper in the Earth Spirit Palace?
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 01, 2012, 03:23:42 AM
> What do we know of Utsuho's abilities and her keeper in the Earth Spirit Palace?

>You know she is capable of generating and using a great deal of power, enough she had the potential to destroy Gensokyo if left unchecked.
>As for the keeper, you are aware of Satori and her mind reading. Everyone is. Few people want to approach her for that reason, no one wants some random person digging into all of their secrets. You certainly don't.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 01, 2012, 03:43:49 AM
> "And what's going to happen here in Kosa while you're gone?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 01, 2012, 07:50:15 AM
> "And what's going to happen here in Kosa while you're gone?"

>"I intend to appoint a regent," says the Emperor. "But as you say, there are risks. I have known this for a long time."

>_

Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 01, 2012, 10:50:36 AM
> "There certainly are. Especially since I know your agent hasn't given you a full report on the denizens of the underground, which will probably lead you guys to disaster once you show up in Gensokyo."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 01, 2012, 09:07:46 PM
> "There certainly are. Especially since I know your agent hasn't given you a full report on the denizens of the underground, which will probably lead you guys to disaster once you show up in Gensokyo."

>"Such as?" says the Emperor.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 02, 2012, 02:50:36 AM
> "Did you scout tell you about a hell raven that could burn all of Gensokyo to the ground by herself if she really wanted to?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 02, 2012, 02:52:34 AM
> "Did you scout tell you about a hell raven that could burn all of Gensokyo to the ground by herself if she really wanted to?"

>"Let us assume I have not heard of this person," says the Emperor. "Tell me more."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 02, 2012, 03:10:44 AM
> "She actually went kinda crazy once and wanted to burn all of topside to the ground. From what I hear, she could've done it, too. I imagine she could blow your machine to pieces from a safe distance high in the sky."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 02, 2012, 03:26:21 AM
> "She actually went kinda crazy once and wanted to burn all of topside to the ground. From what I hear, she could've done it, too. I imagine she could blow your machine to pieces from a safe distance high in the sky."

>"I imagine we could do the same to her," says the Emperor. "Tell me more about this person?"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 02, 2012, 03:30:20 AM
> "Well, she's a friend of a friend. I imagine my friend has noticed I'm missing by now, because I never ever leave the underground. There's a reasonable chance they're looking for me right now."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 02, 2012, 04:17:52 AM
> "Well, she's a friend of a friend. I imagine my friend has noticed I'm missing by now, because I never ever leave the underground. There's a reasonable chance they're looking for me right now."

>"You're becoming increasingly vague," says the Emperor.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 02, 2012, 04:37:29 AM
> "What kind of stuff you looking for, then? A physical description?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 02, 2012, 04:39:17 AM
> "What kind of stuff you looking for, then? A physical description?"

>"All that you have to tell," he says.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 02, 2012, 04:43:15 AM
> "Huh, lessee. Really tall, long black hair, wings, starry cape, stone foot, big orange stick on one arm. Giant eye on her chest, which is already big enough, if you know what I mean. Used to be nutso, but she's calmed down a lot. Still, I hear no one serves her alcohol out of fear for everyone's safety."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Yaersulf on October 02, 2012, 05:03:13 AM
He's totally milking us for info. Careful what you tell him.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 02, 2012, 05:05:45 AM
Yeah, I know.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 02, 2012, 05:09:31 AM
> "Huh, lessee. Really tall, long black hair, wings, starry cape, stone foot, big orange stick on one arm. Giant eye on her chest, which is already big enough, if you know what I mean. Used to be nutso, but she's calmed down a lot. Still, I hear no one serves her alcohol out of fear for everyone's safety."

>The Emperor reaches for a stack of papers on the table near him and takes it in hand. He flips through a few sheets, then pauses. "Yes, that one has been reported on," he says. "I believe she tends to be seen sharing company with a blonde woman?"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: O4rfish on October 02, 2012, 09:34:58 AM
Kilga, none of us want to cut someone off midconversation, but I think we need to exit this conversation as soon as possible. We don't have any ammunition, we haven't convinced the guy of anything, he doesn't have any information we want, and the more we talk to him the more his opinions will solidify.
>"Well, it seems like you have everything covered. I think I'm done helping you out."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 02, 2012, 11:13:05 AM
I know there's a way to change his mind, I just haven't had the time to properly read through the conversation yet and determine what it is.

> Facepalm.
> "Oh yeah. I had forgotten those two had taken a liking to the surface recently. Well, this is what they get, I guess."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 02, 2012, 12:37:49 PM
> Facepalm.
> "Oh yeah. I had forgotten those two had taken a liking to the surface recently. Well, this is what they get, I guess."

>"While we are discussing this," says the Emperor, "Perhaps you would like to tell me about the shrine on top of the mountain to the east?"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 02, 2012, 01:24:42 PM
> Do we know about such a shrine?
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 02, 2012, 03:23:54 PM
So I can sympathize with people wanting to see this over and done with. As much as the Emperor is behaing in an almost suicidally stubborn way about this, though, I do have it on good authority that this conversation is not pointless. His most recent question has given me a new idea for what we might be able to do; I just need to see his response to what I expect we'll tell him.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: O4rfish on October 02, 2012, 10:45:51 PM
I could understand if we were still playing Iku, but we're playing Kisume. Does she even have the inclination, let alone the ability, to win this conversation?
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 02, 2012, 10:50:54 PM
> Do we know about such a shrine?

>You know of it, it supposedly appeared atop youkai mountain. You weren't able to really see it when you visited there, given you just stayed around the foothills. Apparently some newcomer gods moved in there. As well, you know the oni used to live around there.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 02, 2012, 11:18:35 PM
I could understand if we were still playing Iku, but we're playing Kisume. Does she even have the inclination, let alone the ability, to win this conversation?

Yes.

> Shrug.
> "You could probably teach me about it. I hear there are some gods in it, fairly new. That's about it. Never been there myself."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 02, 2012, 11:36:56 PM
> Shrug.
> "You could probably teach me about it. I hear there are some gods in it, fairly new. That's about it. Never been there myself."

>"That confirms what my reports have," he says. "I assume you are not familiar with either of the mansions?"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 02, 2012, 11:42:21 PM
> Raise an eyebrow.
> "I'm sure you know more about them than me. I don't really do topside."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 02, 2012, 11:52:41 PM
> Raise an eyebrow.
> "I'm sure you know more about them than me. I don't really do topside."

>"Ah," says the Emperor. "I recall mention that you live in the system of caves under the land. What can you tell me about those?"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 02, 2012, 11:55:50 PM
> Cross our arms.
> "You should ask your scout about those. Seems like he knows plenty about them, given he dumped me in some corner of the system I'd never been in after he threw me headfirst into a wall."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 03, 2012, 12:20:56 AM
> Cross our arms.
> "You should ask your scout about those. Seems like he knows plenty about them, given he dumped me in some corner of the system I'd never been in after he threw me headfirst into a wall."

>"After you attacked him, according to the report," says the Emperor.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 03, 2012, 12:32:55 AM
> "Hey, he got fair warning!"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 03, 2012, 12:40:51 AM
> "Hey, he got fair warning!"

>"Really now?" says the Emperor.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 03, 2012, 12:44:47 AM
> "He did! I let him know I was coming and everything! It's not like it was a silent ambush."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 03, 2012, 12:47:52 AM
> "He did! I let him know I was coming and everything! It's not like it was a silent ambush."

>"Your point being?" says the Emperor. "My agent defended himself. As far as his report goes, there is no mention of moving you anywhere, either."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 03, 2012, 12:52:03 AM
> "Well, someone that doesn't live underground moved me, because there were some rocks there when I got back, and they weren't from anywhere around that part of the cave."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 03, 2012, 01:13:44 AM
> "Well, someone that doesn't live underground moved me, because there were some rocks there when I got back, and they weren't from anywhere around that part of the cave."

>"I could not tell you who is responsible," says the Emperor. "Have you ever visited the northern capital?"


>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 03, 2012, 01:19:47 AM
> "I wasn't aware Gensokyo had a capital. Didn't notice one the last time I went topside, and none of the other undergrounders ever mentioned one."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 03, 2012, 01:24:45 AM
> "I wasn't aware Gensokyo had a capital. Didn't notice one the last time I went topside, and none of the other undergrounders ever mentioned one."

>You notice the emperor's mouth tighten a little. "It is my understanding that it exists on the northern edge of your land, across the river."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 03, 2012, 01:26:57 AM
> ...That would be Higan, wouldn't it?
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 03, 2012, 01:29:46 AM
> ...That would be Higan, wouldn't it?

>You are certain that there isn't much else it could be.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 03, 2012, 01:32:28 AM
> "Oh. Ohhhhh. You must mean-"
> Stop for a second, then look away with a frown.
> "I don't want to talk about that place. It ain't no capital, and that's all that matters."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 03, 2012, 01:38:28 AM
> "Oh. Ohhhhh. You must mean-"
> Stop for a second, then look away with a frown.
> "I don't want to talk about that place. It ain't no capital, and that's all that matters."

>His mouth tightens, and he looks toward one of the soldiers. "Fetch the special adviser. Immediately."
>He then looks toward you and says, "Then what is it?"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 03, 2012, 01:40:14 AM
> "It's the worst place ever, is what it is. It's all full of suits."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 03, 2012, 02:02:22 AM
> "It's the worst place ever, is what it is. It's all full of suits."

>"So you say," the Emperor says, as the indicated soldier quickly walks away. "But in a more general sense, what is it?"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 03, 2012, 02:12:17 AM
> Is it actually possible to cross the river without a ferrywoman's assistance?
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 03, 2012, 02:31:57 AM
> Is it actually possible to cross the river without a ferrywoman's assistance?

>You think it may be possible for gods and other such beings, but more mundane people need the assistance of a shinigami of some kind.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 03, 2012, 02:39:38 AM
> "Well, if you must know, it's where the afterlife destinations of souls are determined."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 03, 2012, 02:42:52 AM
> "Well, if you must know, it's where the afterlife destinations of souls are determined."

>You can feel the Emperor giving you a hard glare through the visor of his helmet. Silence reigns in the room for a moment, before he says, "Are you kidding?"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 03, 2012, 02:50:27 AM
> "Why would I start lying to you now?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 03, 2012, 03:08:33 AM
> "Why would I start lying to you now?"

>The Emperor nods, then says, "Proceed."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 03, 2012, 03:24:34 AM
> "Not much else to say. Can't get there unless you work there or die, and even with the latter you need help from someone that works there. No reason to go there anyway, it's full of dead people and suits."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 03, 2012, 03:28:15 AM
> "Not much else to say. Can't get there unless you work there or die, and even with the latter you need help from someone that works there. No reason to go there anyway, it's full of dead people and suits."

>"That will not be an issue," says the Emperor. "Proceed."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 03, 2012, 03:30:13 AM
> Shake head.
> "I've already said too much for my own good. Bad memories of that place. Don't like talking about it."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 03, 2012, 03:37:15 AM
> Shake head.
> "I've already said too much for my own good. Bad memories of that place. Don't like talking about it."

>"So you were a resident there?" says the Emperor.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 03, 2012, 03:37:30 AM
> "...Yeah."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 03, 2012, 04:11:52 AM
> "...Yeah."

>"Hm," says the Emperor. "Then perhaps you can tell me what the wisps of white mist that were seen on its shore were? My agent had little idea what to make of them."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 03, 2012, 04:12:21 AM
> Those would be undelivered souls, wouldn't they?
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 03, 2012, 05:54:35 AM
> Those would be undelivered souls, wouldn't they?

>They would be. Those guys used to be a common sight for you.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 03, 2012, 02:53:30 PM
> "Those are souls waiting for their afterlife destiny. They get taken across the river by ferryworkers, and then they're brought before a judge that reviews their entire life's work and decides if they get a good afterlife, a bad afterlife, or reincarnation as something else, like a flower or an animal."
> This is all presumably accurate, yes?
> How often do human souls get reincarnated as humans?
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 03, 2012, 10:47:57 PM
> "Those are souls waiting for their afterlife destiny. They get taken across the river by ferryworkers, and then they're brought before a judge that reviews their entire life's work and decides if they get a good afterlife, a bad afterlife, or reincarnation as something else, like a flower or an animal."
> This is all presumably accurate, yes?
> How often do human souls get reincarnated as humans?

>"And this place has no influence on your land?" says the Emperor.
>You have told the truth as you understand it. You aren't sure how many people are reincarnated as people, but you are sure that it's not that common. The Celestial Bureaucracy isn't interested in gathering numbers on the subject. Or if they are, they aren't interested in sharing them.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 03, 2012, 11:31:46 PM
> "Not in a territorial sense like what's going on here, no. Dying in Gensokyo means you get judged there, though, so unless you want several lifetimes of torment you generally try to play by their rules."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 03, 2012, 11:48:51 PM
> "Not in a territorial sense like what's going on here, no. Dying in Gensokyo means you get judged there, though, so unless you want several lifetimes of torment you generally try to play by their rules."

>The Emperor nods. "So you are saying to me that they are, in essence, two different places?"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 03, 2012, 11:49:28 PM
> "Pretty much."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 04, 2012, 12:15:18 AM
> "Pretty much."

>It seems the Emperor is about to speak again, when the door behind him opens, and your eyes are immediately drawn to it as a tall woman walks in.  She wears a long blue dress, with a white shirt underneath. Her face is strong and her eyes a striking shade of blue; her long and straight white hair reaches nearly to her knees. She wears a blue cape and this gives her the appearance of a stooped back, but you can see that she is concealing something underneath it; you can see the feathers on the underside of her cloak that give away the wings she is trying to conceal.
>You've seen her before, in the days before you left your old home. She was once a shinigami, charged with gathering the dead and directing them toward Higan; there was a time when she was a fairly common sight there. Then there was a scandal whose details never really seem to have come to light, and she was reassigned to tend to Makai. Everyone knew what this really meant; it is well known who the true power in Makai is and that being sent there is virtually the same as being exiled. It's hard not to gape, seeing her here of all places.
>You see Sariel's eyes widen a tad, before narrowing again. There is no doubt she is thinking many of the same things that you are.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 04, 2012, 12:21:24 AM
> She's not wearing a headset thing, is she?
> "Wow. Uh. Didn't expect you here."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 04, 2012, 12:30:01 AM
> She's not wearing a headset thing, is she?
> "Wow. Uh. Didn't expect you here."

>She is not.
>Sariel gives you a polite nod. "Expected things are the spice of life, are they not?"
>"I see you recognize each other," says the Emperor. "Come sit down, we have much to discuss."
>"Of course, your majesty," says Sariel, as she moves toward the opposite side of the table from you.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 04, 2012, 12:40:24 AM
> Float on back to the seat where we were before and plop back down.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 04, 2012, 01:11:51 AM
> Float on back to the seat where we were before and plop back down.

>You float back to your seat, while Sariel arranges her wings to fit against the back of hers without exposing them too much.
>"Kisume," the Emperor says, "Would you care to repeat what you've told me about the so-called Capital?"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 04, 2012, 01:28:14 AM
> Look at Sariel with a raised eyebrow.
> "You up for hearing about it?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 04, 2012, 01:53:59 AM
> Look at Sariel with a raised eyebrow.
> "You up for hearing about it?"

>"I don't think I need to hear it," says Sariel.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 04, 2012, 01:57:58 AM
> Turn back to the Emperor and shrug.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 04, 2012, 02:03:06 AM
> Turn back to the Emperor and shrug.

>"Very well," says the Emperor. "Why did you tell me that it was the capital, Sariel?"
>""Has she tried to convince you otherwise?" says Sariel.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 04, 2012, 02:10:56 AM
> Give a look of dawning realization.
> "...Oh. I see what's going on here."
> Turn back to Sariel with the smallest smirk.
> "You might like to know I stormed my way out of there quite a while ago. But I think you should actually answer his question regardless."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 04, 2012, 02:20:25 AM
> Give a look of dawning realization.
> "...Oh. I see what's going on here."
> Turn back to Sariel with the smallest smirk.
> "You might like to know I stormed my way out of there quite a while ago. But I think you should actually answer his question regardless."

>"Have you now?" says Sariel. "Interesting, but not particularly relevant."
>"I assume she's been misleading you, Majesty" says Sariel as she looks back to the Emperor. "Higan is indeed the capital of Gensokyo in all but name. It stands as a pillar upon which its culture and sense of self rests. It is a permanent fixture upon their minds, and with its fall comes the fall any sense of resistance from Gensokyo. It would be no different than if you ripped the sky asunder over their heads."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 04, 2012, 02:21:45 AM
> Chuckle a little bit.
> "And you've told him why you're so familiar with Higan, right?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 04, 2012, 02:27:58 AM
> Chuckle a little bit.
> "And you've told him why you're so familiar with Higan, right?"

>"He is well aware I am a refugee of justice, yes," says Sariel.
>"I am aware you were a resident," says the Emperor.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 04, 2012, 02:37:14 AM
> Grin a little wider.
> "Did you tell him what you did while you were there? Or why you aren't doing it anymore?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 04, 2012, 02:45:16 AM
> Grin a little wider.
> "Did you tell him what you did while you were there? Or why you aren't doing it anymore?"

>"I used to serve the government there," says Sariel. "This is no secret. And he knows I was disgraced as a stepping stone to another's success."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 04, 2012, 02:49:33 AM
> How much do the oni care about the prospects of Higan, as far as we know?
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 04, 2012, 02:57:33 AM
> How much do the oni care about the prospects of Higan, as far as we know?

>You've never really heard any of them mention it before.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 04, 2012, 03:12:12 AM
> How aware are we of Eiki going to Gensokyo and bitching at people to get them to improve their lives?

> Nod.
> "Interesting, interesting."
> Turn back to the Emperor.
> "Well, outside of the whole 'capital' business, I think you'll find our two descriptions of Higan aren't incongruous, as much as they're drastically different spins."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 04, 2012, 03:35:33 AM
> How aware are we of Eiki going to Gensokyo and bitching at people to get them to improve their lives?

> Nod.
> "Interesting, interesting."
> Turn back to the Emperor.
> "Well, outside of the whole 'capital' business, I think you'll find our two descriptions of Higan aren't incongruous, as much as they're drastically different spins."

>You are unaware of it happening. That kind of news just didn't come underground. But there was a time where there were quite a few moss blooms and such.
>"So it seems," says the Emperor. "I wonder if either of you can provide me with more than your good word?"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 04, 2012, 03:44:52 AM
> ...Ugh...we...we might end up having to go back to Higan for this.
> "Well, you could consider that she says she's bitter about being 'disgraced as a stepping stone to another's success' while telling you it's a good idea to run roughshod on the place, which could disrupt the afterlife cycle for countless uninvolved souls. To me, that rather sounds like using both you and they as stepping stones for her successful revenge against the place. Makes me wonder how genuine the sentiment is."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 04, 2012, 04:10:37 AM
> ...Ugh...we...we might end up having to go back to Higan for this.
> "Well, you could consider that she says she's bitter about being 'disgraced as a stepping stone to another's success' while telling you it's a good idea to run roughshod on the place, which could disrupt the afterlife cycle for countless uninvolved souls. To me, that rather sounds like using both you and they as stepping stones for her successful revenge against the place. Makes me wonder how genuine the sentiment is."

>At this point, you may have to.
>"Of course, we must remember that people will say anything to keep the Empire's wrath from them," says Sariel. "As well, I've laid forth my connection to Higan openly, and have stood with you since before their was an empire. I have little to fear from the desperate, I am certain."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 04, 2012, 04:21:01 AM
> Would there have been paperwork filed regarding the Sariel incident?
> How is the tree cover near the Sanzu River?
> "I don't see how the semantics of whether or not Higan is some sort of capital would stop Kosa from seeing its destiny through. A hole still gets punched in reality and a large group of extremely strong individuals from another world still get subjugated. As for the details of my origins, I can disclose them if it really matters that much. I only haven't because they're not pleasant memories."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 04, 2012, 04:57:58 AM
> Would there have been paperwork filed regarding the Sariel incident?
> How is the tree cover near the Sanzu River?
> "I don't see how the semantics of whether or not Higan is some sort of capital would stop Kosa from seeing its destiny through. A hole still gets punched in reality and a large group of extremely strong individuals from another world still get subjugated. As for the details of my origins, I can disclose them if it really matters that much. I only haven't because they're not pleasant memories."

>You cannot imagine that there would not have been paperwork about it.
>You don't recall there being more than a few trees, but things can change over time.
>"It would mean quite a bit, given you have been trying to dissuade me," says the Emperor.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 04, 2012, 05:02:08 AM
> "Very well. Never would have thought the first person outside of Higan I admitted this to would be a ruler in another world. Funny how things work out."
> Deep breath.
> "I was born there. One of my parents is a ferryworker, like Sariel here used to be. The other...became the judge for Gensokyo's souls."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 04, 2012, 05:25:37 AM
> "Very well. Never would have thought the first person outside of Higan I admitted this to would be a ruler in another world. Funny how things work out."
> Deep breath.
> "I was born there. One of my parents is a ferryworker, like Sariel here used to be. The other...became the judge for Gensokyo's souls."

>The Emperor glances toward Sariel, who gives a nod. "Well, that one was just a baliff while I was there, but yes, that's who she is."
>"And you have left?" says the Emperor.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: O4rfish on October 04, 2012, 06:50:24 AM
>"I got tired of conforming to their expectations."

PS speaking of Komachi's parents, Railkill has posted the subbed Binary Drop http://www.youtube.com/watch?v=ELe0BTUCn6M
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 04, 2012, 07:23:09 AM
>"I got tired of conforming to their expectations."

>You think you note a small smirk from Sariel as you say that.
>The Emperor is silent for a moment, then says, "I will have to consider this new information."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 04, 2012, 10:48:33 AM
> "It's like I told you earlier. She got the power, became a suit, and forgot who she was. Nothing mattered but the job."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 04, 2012, 12:28:27 PM
> "It's like I told you earlier. She got the power, became a suit, and forgot who she was. Nothing mattered but the job."

>The Emperor nods.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 04, 2012, 12:35:49 PM
> "Anyway. I agree with the general idea that anyone would say anything to avoid getting their home conquered. But you're confident Gensokyo and Higan don't yet know about Kosa, yes? What if you could get Higan's take on Sariel's history there without exposing them to Kosa's presence or intentions?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 04, 2012, 02:06:50 PM
> "Anyway. I agree with the general idea that anyone would say anything to avoid getting their home conquered. But you're confident Gensokyo and Higan don't yet know about Kosa, yes? What if you could get Higan's take on Sariel's history there without exposing them to Kosa's presence or intentions?"

>"What is your proposition?" says the Emperor.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 04, 2012, 02:09:15 PM
> "I have a couple of ideas, but there's one important factor that needs to be considered. I know VIVIT can speak our language. Can she read our writing?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 04, 2012, 02:58:44 PM
> "I have a couple of ideas, but there's one important factor that needs to be considered. I know VIVIT can speak our language. Can she read our writing?"

>"I do not think she has that capacity yet," says the Emperor. "We have been working on it, but it will take some time to properly transliterate what samples we have."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 04, 2012, 03:27:25 PM
> "Well, if there's anyone in Kosa that's not in this room and can read our writing, they would help tremendously. Anyway. I never learned the details of what went down to lead to Sariel getting reassigned, but I can guarantee paperwork was filed about it, because it was considered a scandal. If I can get copies of that paperwork for you in the presence of someone you trust to be loyal to you, while I assure the Higan representative that your person is innocent, and then you have someone you trust that can read the paperwork do so, you will have your untarnished information."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: O4rfish on October 04, 2012, 08:31:52 PM
>"Speaking of the sky being ripped asunder, that wasn't you guys, was it?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 05, 2012, 12:38:56 AM
> "Well, if there's anyone in Kosa that's not in this room and can read our writing, they would help tremendously. Anyway. I never learned the details of what went down to lead to Sariel getting reassigned, but I can guarantee paperwork was filed about it, because it was considered a scandal. If I can get copies of that paperwork for you in the presence of someone you trust to be loyal to you, while I assure the Higan representative that your person is innocent, and then you have someone you trust that can read the paperwork do so, you will have your untarnished information."

>"This will take time to arrange," says the Emperor. "Professor Okazaki's work did not bother with your writing, and Sariel has not had the time to supply this information to the necessary people. The latter part may be reconsidered, now."

>"Speaking of the sky being ripped asunder, that wasn't you guys, was it?"

>"I have no idea what you are referring to," says the Emperor.

>_

Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 05, 2012, 12:54:31 AM
> "Would having the judge read it out loud do, then, as long as she is kept in the dark while reading it? Judging from Sariel's confirmation of her existence, I think it safe to assume she wasn't the one Sariel claims wronged her."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 05, 2012, 01:36:55 AM
> "Would having the judge read it out loud do, then, as long as she is kept in the dark while reading it? Judging from Sariel's confirmation of her existence, I think it safe to assume she wasn't the one Sariel claims wronged her."

>"Perhaps," says the Emperor. "What are you proposing?"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 05, 2012, 01:42:20 AM
> "I figure that once you've had the chance to hear Higan's reasoning, you can make the call on whether you think she was unfairly deposed like she claims, or if her removal was justified and she took advantage of her advisory role here and is using you to get revenge on Higan for her by lying to you about what it really is."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 05, 2012, 01:58:02 AM
> "I figure that once you've had the chance to hear Higan's reasoning, you can make the call on whether you think she was unfairly deposed like she claims, or if her removal was justified and she took advantage of her advisory role here and is using you to get revenge on Higan for her by lying to you about what it really is."

>"How are you proposing to obtain this?" says the Emperor.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 05, 2012, 02:07:17 AM
> "Oh, right. What I'm thinking is going to the shores of the river there with, like, a guard and a VIVIT, or something. I'll tell the ferry worker there that they're friends from the outside world, and that someone matching Sariel's description has shown up in their home and started causing problems, and they want as much info on her as possible to deal with her."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 05, 2012, 02:32:25 AM
> "Oh, right. What I'm thinking is going to the shores of the river there with, like, a guard and a VIVIT, or something. I'll tell the ferry worker there that they're friends from the outside world, and that someone matching Sariel's description has shown up in their home and started causing problems, and they want as much info on her as possible to deal with her."

>The Emperor nods.
>"Her intentions aren't very hard to discern, majesty," says Sariel. "She wants to escape and spread warning."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 05, 2012, 02:40:41 AM
> "What, you think I know how to use that machine myself? There should be plenty of other people coming on this trip. People of all allegiances. Enough people that anyone that so much as thinks about double-crossing anyone else will be dead before they hit the ground. Everyone else can stay in the ship and watch."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 05, 2012, 03:29:14 AM
> "What, you think I know how to use that machine myself? There should be plenty of other people coming on this trip. People of all allegiances. Enough people that anyone that so much as thinks about double-crossing anyone else will be dead before they hit the ground. Everyone else can stay in the ship and watch."

>"While true," says the Emperor, "You have managed to escape us twice now."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 05, 2012, 03:37:29 AM
> "First time, no one was watching. Second time, your guards got too close to defend themselves and weren't ready to kill me if I tried anything funny. This time, you'd have me in plain view at a distance, with several hostages to boot if you want them."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 05, 2012, 04:12:36 AM
> "First time, no one was watching. Second time, your guards got too close to defend themselves and weren't ready to kill me if I tried anything funny. This time, you'd have me in plain view at a distance, with several hostages to boot if you want them."

>He nods. "I will consider this proposal."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 05, 2012, 04:26:39 AM
> Nod.
> "All that aside, if you want an opinion of Higan from someone that wasn't a part of this conversation, you could ask the other Gensokyo native here, down in the medical bay."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 05, 2012, 04:41:06 AM
> Nod.
> "All that aside, if you want an opinion of Higan from someone that wasn't a part of this conversation, you could ask the other Gensokyo native here, down in the medical bay."

>"I plan to," says the Emperor. "In relation to this, perhaps you would like to tell your friends to surrender."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: O4rfish on October 05, 2012, 07:38:25 AM
>"They won't surrender, but they may accept a cessation of hostilities and armistice."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 05, 2012, 07:46:53 AM
>"They won't surrender, but they may accept a cessation of hostilities and armistice."

>"That will not be acceptable after destroying parts of the Imperial Palace," says the Emperor. 

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 05, 2012, 10:44:54 AM
> Look over at Ruukoto.
> "Uhh..."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 05, 2012, 11:36:38 AM
> Look over at Ruukoto.
> "Uhh..."

>"Um, I don't think they will," says Ruukoto. "Surrender, that is. But, maybe they'll back off?"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 05, 2012, 12:05:13 PM
> Turn back to the Emperor.
> "I can probably get them to stand down, then. But I can't guarantee a surrender."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 05, 2012, 01:54:35 PM
> Turn back to the Emperor.
> "I can probably get them to stand down, then. But I can't guarantee a surrender."

>"That will be a start," he says. "If we are done here, I'll have you escorted to the elevator."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 05, 2012, 02:01:55 PM
> "I think I'm set, yeah. Will everyone here be coming with?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 05, 2012, 11:46:01 PM
> "I think I'm set, yeah. Will everyone here be coming with?"

>The emperor gives a nod. He then looks to Sariel and says, "You are dismissed."
>She frowns slightly, then says, "As you wish, Majesty."
>As Sariel stands and begins to leave, the Emperor looks toward one of the soldiers and says, "Go join with the first floor division, and coordinate with the with the colonel. You will be under his direct command. Work with these two to find and stop then infiltrators; and make sure he is up to date on the situation."
>"Yes, sir!" says the soldier.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 05, 2012, 11:54:09 PM
> Do we know which of the four card keys is Sombraluz's?
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 06, 2012, 12:05:27 AM
> Do we know which of the four card keys is Sombraluz's?

>You should be able to tell, they have pictures on them.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 06, 2012, 12:10:36 AM
> "Oh, wait. Before we go."
> Put the three non-Sombraluz purple cards, the three key rings, the knife, the cigarettes and the lighter on the table.
> "These are from those three guards at the entrance to the garden maze room thing. Don't think I have any use for them now."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 06, 2012, 02:03:45 AM
> "Oh, wait. Before we go."
> Put the three non-Sombraluz purple cards, the three key rings, the knife, the cigarettes and the lighter on the table.
> "These are from those three guards at the entrance to the garden maze room thing. Don't think I have any use for them now."

>You place your appropriated goods on the table.
>"Hm," says the Emperor. "They will be returned."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 06, 2012, 02:22:12 AM
> Nod.
> "With that done, let me know when and where and who with I need to go."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 06, 2012, 02:59:18 AM
> Nod.
> "With that done, let me know when and where and who with I need to go."

>"Let's get to the elevator," says one of the soldiers. He looks toward another one and says, "Nobi, make contact with the colonel and tell him we're on our way."
>The soldiers start to move out, and Ruukoto rushes over you your side. "Um, what's the plan?"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 06, 2012, 03:07:54 AM
> Give a respectful nod in the Emperor's direction, then float up a bit out of the chair and start following the soldier that spoke, beckoning Ruukoto to follow us.
> "Exactly as stated. We'll get the professor to stand down. The circumstances are bizarre enough for Kosa that I think it's warranted."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 06, 2012, 03:15:13 AM
> Give a respectful nod in the Emperor's direction, then float up a bit out of the chair and start following the soldier that spoke, beckoning Ruukoto to follow us.
> "Exactly as stated. We'll get the professor to stand down. The circumstances are bizarre enough for Kosa that I think it's warranted."

>You follow the soldiers out into the hall, Ruukoto keeping pace with you. You're well aware that at least a couple of them are watching you with open curiosity. The one named Nobi seems to be using a communicator in his helmet similar to the one you've been using. As you step out into the wall, you note Sariel is there, some distance down it, and appears to be watching you.
>"Who is that, anyways?" says Ruukoto softly, as she look in Sariel's direction.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 06, 2012, 03:29:46 AM
> Keep our voice down ourselves.
> "Higan's garbage. Sorry it got dumped on your country. Just one more thing Higan sucks at."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 06, 2012, 04:03:42 AM
> Keep our voice down ourselves.
> "Higan's garbage. Sorry it got dumped on your country. Just one more thing Higan sucks at."

>"Huh?" says Ruukoto.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 06, 2012, 04:05:44 AM
> "It's like I said in there. She worked in Higan, and then there was a scandal, and then she didn't anymore."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 06, 2012, 06:47:55 AM
> "It's like I said in there. She worked in Higan, and then there was a scandal, and then she didn't anymore."

>"What happened?" says Ruukoto.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 06, 2012, 12:13:23 PM
> Shrug.
> "I was never privy to the details."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 06, 2012, 01:44:32 PM
> Shrug.
> "I was never privy to the details."

>"That sounds really bad," says Ruukoto.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 06, 2012, 02:56:58 PM
> Do we remember anything else similar to that scandal happening?
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 06, 2012, 03:19:12 PM
> Do we remember anything else similar to that scandal happening?

>Part of the reason that the scandal has stood so clear in your memory is that such things generally don't happen. You don't have any recollection of anything similar in scale happening.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 06, 2012, 03:27:50 PM
> "Didn't happen often."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 06, 2012, 03:58:35 PM
> "Didn't happen often."

>She nods. "What do you think she did? Um, she's not going to try anything, is she?"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 06, 2012, 04:16:01 PM
> We really didn't hear any details at all about it, did we?
> Have we been moving this whole time?
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 07, 2012, 12:02:22 AM
> We really didn't hear any details at all about it, did we?
> Have we been moving this whole time?

>All you know is that something happened. Something bad enough to throw a previously respectable shinigami out of grace. There were rumors of course, everything from angering a mistress to committing apostasy against the Celestial Bureaucracy to some kind of paperwork error above and beyond any made before. However, the official reason is not known. It has not even been stated that she has done anything, just that she was moved to overseeing Makai from her old position.
>You have been moving this whole time. Sariel has not, though she has been watching you.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 07, 2012, 12:19:23 AM
> "No idea. Really. It was never my concern, so I never looked into it."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 07, 2012, 02:07:15 AM
> "No idea. Really. It was never my concern, so I never looked into it."

>She nods. "Well, I guess that's better than being sure she's going to do something, right?"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 07, 2012, 02:20:40 AM
> "Oh, I'm pretty sure she will. Me being a part of this turns her entire revenge plan on its ear."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 07, 2012, 02:24:07 AM
> "Oh, I'm pretty sure she will. Me being a part of this turns her entire revenge plan on its ear."

>"Oh," says Ruukoto. "Well, um, what do we do about her?"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 07, 2012, 02:30:45 AM
> "Wait until she gets exposed, then let Canus deal with her as he sees fit."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 07, 2012, 02:48:51 AM
> "Wait until she gets exposed, then let Canus deal with her as he sees fit."

>"Do you think he can?" says Ruukoto.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 07, 2012, 02:51:57 AM
> "I don't see why not."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 07, 2012, 03:20:30 AM
> "I don't see why not."

>"It's just, you seemed really confident that the Empire couldn't really stop you guys," says Ruukoto.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 07, 2012, 04:09:53 AM
> "Gensokyo and Higan are a little more than Sariel by herself."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 07, 2012, 04:18:12 AM
> "Gensokyo and Higan are a little more than Sariel by herself."

>She nods. "Okay, it's just I thought each demon was a big deal. But maybe we shouldn't sell her short, since she probably knows things here pretty well. I wonder how she got here, though?"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 07, 2012, 04:24:36 AM
> "Been wondering that myself. Don't know if we'll ever find out. I don't think she'd tell us."
> Is Sariel within earshot yet?
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 07, 2012, 04:31:19 AM
> "Been wondering that myself. Don't know if we'll ever find out. I don't think she'd tell us."
> Is Sariel within earshot yet?

>"Okay, I was hoping you knew something. I bet the professor would love to know."
>No, you've been leaving her behind.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: O4rfish on October 07, 2012, 12:00:20 PM
>Shank Ruukoto while shouting "FOR THE EMPEROR!"
Never mind, looks like I'm ten posts too early.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hanzo K. on October 07, 2012, 12:01:36 PM
>Shank Ruukoto while shouting "FOR THE EMPEROR!"

Too early ya dingus.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 07, 2012, 12:06:05 PM
> Shake head.
> "Nada. Sorry."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 07, 2012, 01:13:48 PM
> Shake head.
> "Nada. Sorry."

>"Oh well," says Ruukoto, as you round the corner in the room with the plant laybrinth, and continue down the halls toward the elevator. You note that the fallen soldiers are no longer there.  "So what did you think of the Emperor? I never got to meet him before, and I'm not sure what to think. I think the Professor wouldn't like him, and I don't know about Chiyuri. But it sure was exciting, don't you think?"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 07, 2012, 02:49:54 PM
> "I think he's better than Yumemi gives him credit for, but suits are still suits. I bet Sariel got into his head, though."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 08, 2012, 01:44:23 AM
> "I think he's better than Yumemi gives him credit for, but suits are still suits. I bet Sariel got into his head, though."

>"That does seem the case," says Ruukoto. "I hadn't even heard of her before, I don't think many people have..."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 08, 2012, 01:48:41 AM
> "It's still important that we don't tell the professor or anyone else what went on in that room, though. If we want to maximize our chances of convincing the Emperor that Sariel's been using him, we need opinions as unbiased as possible. The fewer people that know, the smaller the odds it slips out to someone important."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 08, 2012, 01:55:41 AM
> "It's still important that we don't tell the professor or anyone else what went on in that room, though. If we want to maximize our chances of convincing the Emperor that Sariel's been using him, we need opinions as unbiased as possible. The fewer people that know, the smaller the odds it slips out to someone important."

>"Okay," says Ruukoto, "but, um, what if she asks about what happened?"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 08, 2012, 02:08:45 AM
> "Then we tell her there's a good chance the Emperor changes his mind, but that chance dies if we talk too much about it."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 08, 2012, 02:16:17 AM
> "Then we tell her there's a good chance the Emperor changes his mind, but that chance dies if we talk too much about it."

>"Okay, I can do that," says Ruukoto. "Um, are there any other things I should keep secret like that?"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 08, 2012, 02:18:29 AM
> "Aside from what was discussed in that room? Only the standard stuff you'd keep secret using your best judgment."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 08, 2012, 03:17:23 AM
> "Aside from what was discussed in that room? Only the standard stuff you'd keep secret using your best judgment."

>She nods. "Okay! I won't tell anyone what was said in there."

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 08, 2012, 03:18:55 AM
> "Good."
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 08, 2012, 03:49:01 AM
> "Good."

>The two of you draw close to the elevator, as the soldier who was using his communicator looks up and says, "Someone will rendezvous with us on the first floor. We'll decide how to deploy from there."
>"Good work," says the soldier that you assume is the leader of this group, as you reach the elevators. He pushes the call button, and it opens immediately.  "You're with me," he says to you, as he steps inside. You immediately notice that the whole group is not going to fit inside very comfortably.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: O4rfish on October 08, 2012, 06:51:38 AM
>Shank everyone and stack the corpses, to save space.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hanzo K. on October 08, 2012, 07:03:01 AM
Still a mite too early yo, 996 is the earliest I've seen these input.

>We'll just hover above everyone if there's room then.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: O4rfish on October 08, 2012, 07:19:59 AM
>Shank Hanzo K.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 08, 2012, 10:46:32 AM
> Well, it is what it is.
> "You got it."
> Float on inside ourselves and plant ourselves in a corner so we're out of the way as much as possible.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 08, 2012, 11:31:11 AM
> Well, it is what it is.
> "You got it."
> Float on inside ourselves and plant ourselves in a corner so we're out of the way as much as possible.

>You make your way inside and into the corner, as the speaker and four other soldiers walk in. Ruukoto starts to follow, before someone puts their hand on her shoulder and says "Other one"
>The doors close, and one of the soldiers swipes a card as Ruukoto did, and you feel the room start to sink after one of the buttons are pushed.
>"Since we'll be counting on you to bring this to a reasonably peaceful close," says the soldier who spoke to you before; you mentally tag him as the captain, "What can you do?"

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 08, 2012, 12:01:17 PM
> Was he in the room earlier?
> "In general, or specifically toward ending all this?"
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 08, 2012, 01:44:47 PM
> Was he in the room earlier?
> "In general, or specifically toward ending all this?"

>You believe so, but it is very easy to get them mixed up.
>"The latter," says the solider.

>_
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Kilgamayan on October 08, 2012, 01:51:58 PM
> "Well, that depends. Was everyone here back in the room with the Emperor? Those uniforms make it really hard to tell all of you apart."

I think you can go ahead and use the other posts as the traditional thread-ending shanks.
Title: Re: Kisume Quest VI - A Z-Machine Adventure
Post by: Hello Purvis on October 08, 2012, 02:25:41 PM
>Shank everyone and stack the corpses, to save space.
>Shank Hanzo K.

>You decide to embrace your hobonic heritage and get to stabbin', before a gap opens and shanks you. "If you're gonna jump the gun, sweetie, it's going to jump you."
>The gap then stabs Hanzo, because everybody gets one.