Seriously, this looks pretty damn good. My only quarrel is with your S1 Boss background. It blends too much with the bullets.
See, I'm not completely dead. I just started playing Minecraft 3 months ago... So that's basically the same. >_>
I can betatest if you want.
To those who wanted to help testing: Full game -beta- is up!
Get it while it's still fresh!
http://www.mediafire.com/?2jna4sfqmusv9xq
Be warned though, it's a bit over 100Mb, and it comes from Mediafire (sorry 'bout that)
Be warned of course that there may be bugs. That's why I called it beta!
:* :* :* :*
EDIT: Oh no!
自機スクリプトエラー\th_dnh\th_dnh\player\Masahiro\Masahiro.txtが見つかりません
I got this error as soon as I tried the main script.
That's because you need to unpack the folder outside of any danmakufu version you have and use the Danamkufu player that comes with it. ;)
Oh, you ninja-figured-it-out. Darn. :V
Downoading... testing... shold I post here the betatesting results or I send you via PM?
The problems are:
1) OMG THE STAGE~ WOW CANT IT BE LONG ENOUGH??:V
2)no ending? once i cleared it, it jumps right back to danmakufu menu3) How to get extra and nightmare, never in my life i get extra / nightmare stage in touhou, i only watch extra/phantasm through youtube, or through a patch to get it
Ok, so this thing is ridiculously well put together.
The graphics are all wonderful.
I can just see how much went into even the title and selection screens, they look great too.
I really enjoyed the spellcards. Like wow. I was even laughing when playing some of the stage 4 ones. It was really an enjoyable experience from me to play this. Congratulations on all of your hard work. It seems to have paid off well.
Hey puremrz, you should have updated your journal that juuni jumon already released on your dA account
Standalone! I really want to play the script but i have no idea why that happens
Wow, this is absolutely incredible! I can't even imagine how much time/effort went into it.
The graphics are astounding, from the care that went into the backgrounds to the beautiful danmaku. Though the music doesn't have the ZUN catchiness factor, it fits the game really well and is also great. The patterns are creative, fun, and pretty to look at; a combination I know from experience is hard to achieve once, let alone throughout the entirety of a 6 stage game.
Congratulations! Your hard work really has paid off, and I eagerly await the full release of the game (and I still need to run through extra and nightmare as well).
I'll probably be replaying the game later today, and if I can think of any constructive criticism I'll let you know via PM :)
Stop scripting, you're too good :V
This game. This game. I mean seriously this game.
This game is just awesome.
The graphics are like sex.
The danmaku patterns look awesome.
And the music (yay Okami) is very fitting.
This game is really awesome.
The only things I don't like about it is the length of the stage, the fact that the length is basically made up of lot's of repeating patterns in different ways, and the overall difficulty seems one difficulty too high for the mode you're on (tested on normal and lunatic).
So basically you should shorten the stages by making a max of 3 variants of the patterns in each stage (maybe a bit more), and you should make the patterns a bit less dense.
Also I really, really, really hate limited continues.
I just need to beat the Nigthmare and the game with the Water Shoot (Fire is my favorite, and cleared with all the other types on Lunatic)
BTW, dunno if this has happen to anyone playing the game, but I managed to get infinite bombs! If you counter-bomb, somehow the game thinks you're dead and refills you the bomb stock, but you still use one bomb and the game just doesn't register it. So... anyone?
Normal Mode
(http://i477.photobucket.com/albums/rr139/namethecool/tumblr_lg2ixf9V4p1qzfqrx.gif)
And the first time I was playing I played the earth shot type which is kinda bad because of it's low accuracy.
Why didnt you talk about the changing shot earlier?:V
Anyway, if you change your shot in the middle of the game, do bonus properties from each shot change as well?
You can press C to switch elements midgame.
After 150 frames your selection will be chosen, and you lose 20 power.
If you select the element you already have, it'll get cancelled of course.
C: Switch elements. This will cost 20 power though. Or less if you don't have 20 power yet.
(The last Trump Card doesn't care if you change types midgame)
So I can start with Water and then change to another one and it will count it like that?
Oh wow this game is too addicting *-* even tho... I can't beat it T.T I'm possibly the only noob at danmaku around here... Easy gets hellish for me around stage 5... I love the casino themed danmaku, and I just can't unlock the spells in practice cus I get a continue before I see them... I was gonna ask if it was possible to make easy mode a bit... easier... YEAH noobs need love too ;-;
I'd also love to get a separated file for every shot type... I wanna use him in other games and I can't XD I'm one of those who love danmaku but suck at playing, scripting...
Anyways, the game is just too awesome, all spellcards are ridiculously well made and the story is reeeally cute ^^ Awesome job o/
Thanks, I'm glad you like the story that way, because I intended to make it too sugary. :P
I'm toning the last few stages down a bit, lengthwise, so they should become a bit easier too. Level 5 is a lot more doable now, but if you can tell me which parts are the hardest, I'll see if I can make easy mode a bit easier. After all, easy mode was intended to be really simple, so even beginners can finish it (with a bit of practise).
Remind me to make Masahiro compatible with other scripts, I'll surely forget :V
Oh it gets a bit crazy after the mid boss... Moisture Control and Fallacy (forgive me if I got the spellcards naes wrong ^^;) are pretty hard (even tho I managed to capture them these days... in easy, yeah, but that's a lot to me xD)... Stage 6 inst' impossible, the bosses are the problem, I barely manage to survive the mid boss, (spoiler control alpha activated!) is a big challenge to me, she got some tricky spellcards...
Also, I love the music of the whole game ^^ The first stage music reminds me of Okami~ And we need the boys in swimsuit >.> <.< *ahem*
Mmh I want to create musics for your game if you want. I'm not a begginer in making musics (and I can emulate ZUN trumpet if you want ):
-http://www.youtube.com/watch?v=LMyDo68hd_4
-http://www.youtube.com/watch?v=BCzZDaJxdyA&feature=related
> double posting because of an update
Yeah, that's allowed here. (Most likely.)
Ack is it me, or stage 5 just got... harder? Those fairies that shoot yellow bullets are insane now ._. And the ghosts have higher HP... Didn't even get to stage 6 after I got my continue, stage 5 bosses somehow seem... buffed... Such tiny gaps for easy mode XD Visually everything is just amazingly done, just like before X3
I still think a Masahiro script for any stage or game would be awesome ^^ Cus in his own game, I start to suffer on stage 4 ;-;
Oh... but what plot will it be, and will the character be the same?
The setting will be their home town in autumn, and the story will be about Ryo not wanting to help with the cultural festival. (It gets more serious :V)Alchemy is masahiro theme? I thought
Everyone will return in this game. Well, 3 characters won't be like how you remembered them.
If you remember what Ryo was like in Summer Interlude, you know what you can expect of his personality and attack types. The whole Alchemy thing is gone here, since that is Masahiro's theme.
Alchemy is masahiro theme? I thoughtdreamwas masahiro's theme
Nightmare stage is unrelated to the rest of the game :P (But I thought people would think dreams would be his theme) Actually nobody has dreaming as their theme. His cousin Haruna would get closest though.
I called it Nightmare because it's both his dream and the theme of the stage. And it's challenging.
Masahiro's player script has the 5 elements as shot type, and his Trump Card (which is hard to unlock) is called Philosopher's Stone "Panacea", both indicating alchemy. Plus the player decription when you start up the game says his attack type is 5 elements.
Confusing stuff :]
To make it worse, Ryo's Nightmare stage will have one of the ladies (not himself) show off a theme totally unrelated to her own theme.
Can I maek musics? I'm pretty good at it BUT I can't do any ZUNpet stuff :ohdear:
Alas, the limits of GarageBand...
I may be able to assist in the musical bits as well; I've got some musical gear (including ZUN's beloved SD-90) sitting around, and use a combination of Logic and Sonar.
However, I haven't gotten to playing this game yet; all I've heard of it are through puremrz over on the MC server, and thus will have to play it to get an idea of what to write ^^;;. Also, as I'm also working on my own stuff, probably what I may be able to assist with are covers and arranges of motifs or songs that you three send over (in MIDI, Garageband, Logic, or Sonar 8/X1 CWP format), as well as feedback. That might help with a more ZUN-esque sound.
Puremrz, said that it didnt have to be sound like ZUN, as long as it fits with the stage and characters' theme it will be fine.
I may be able to assist in the musical bits as well; I've got some musical gear (including ZUN's beloved SD-90) sitting around, and use a combination of Logic and Sonar.
However, I haven't gotten to playing this game yet; all I've heard of it are through puremrz over on the MC server, and thus will have to play it to get an idea of what to write ^^;;. Also, as I'm also working on my own stuff, probably what I may be able to assist with are covers and arranges of motifs or songs that you three send over (in MIDI, Garageband, Logic, or Sonar 8/X1 CWP format), as well as feedback. That might help with a more ZUN-esque sound.
Yay! ^_^ Do you have any samples of things you made before?
In my first post you will find the link to the game, and a link to the current music.
Those songs are close to what I want the music to sound like, so you can use them as reference.
And yeah, I'm not aiming for ZUN-like per se. Of course there's no problem if it does sound ZUN-like, as long as it's good and suits the mood.
The game is quite slice-of-life like, like a visual novel, or the anime of it. Set in a normal world with no youkais and such (but with magic though), where they use danmaku as a game and dispute resolution. A la Yu-Gi-Oh.
Ah, it's best if you play it and see for yourself.
I said no youkais and such, because the enemies are just metaphores or something.
I should write up a more detailed list for what each song should sound like, maybe even make a topic for it. But right now I'm slurping down noodles at work, so that'll have to wait a bit :V
I tend to not upload most of my work, thought I intend on changing that.
Well, I am not really into writing ZUN-style, so that makes things easier, actually. :V
BRB downloading game and DNH, then.
Well, do you still have a version with the old soundtrack, even if it's "borrowed" from anime and things? :C
Player Script: The player script affects the game, and not the other way around. So this is best to do first.
-Shots
-Bombs
-Gui
-Mechanics
Main Menu: If you're willing to go as far as to make a full game that also has a main menu, don't wait with it.
-Main Screen
-Player Type Select
-High Score
-Spellcard Practise
-Stage Practise
-Start Game/Extra/Nightmare options
Main Mechanics: With the main menu out of the way, build the mechanics first, such as custom items and other small details
-Dialogue
-Boss sprites
-Custom Enemy Deaths
3D Backgrounds: Not many people like doing this. It is complicated and a drag after all. But when you get the hang of it, you can use the same layout for each stage.
Stages: Adding bosses and enemies. Fun stuff, not complicated at all compared to your previous ordeals.
-Bosses
-Enemies
Any Time: You can make spellcards whenever you want. But without the proper planning, you'll keep modifying them. (Like I did with custom health bars, include function, lack of knowledge)
-Spellcards
-Cutins
-Art
Kurumi is scary without her eyes and mouth...
Anyways puremrz I am working on the music for stage 1 but I am a bit busy with this: http://nolimits-exchange.com/coaster/incomplete-deathtrap-mini/5025 (http://nolimits-exchange.com/coaster/incomplete-deathtrap-mini/5025)
It's a fun rollercoaster I made but getting the bumps out IS SO FREAKING HARD.
http://www.youtube.com/watch?v=-5QU69A9P2Y&feature=youtu.be
There you go! Here is a sample of my music. If you'd like me to help just ask because I'm free as of now. ;)
you inspired me to make music for this game aswell but I cant because I use fl studio 10
I'm still hardly treading water when it comes to things such as music compositions, but if you would like, I can probably put stuff together.
Samples include the Stage 1-1 theme of my own shmup, Lunacy Star 2 (http://dl.dropbox.com/u/48264981/TheGreatCityHorror.mp3)
the second boss theme to it, (http://dl.dropbox.com/u/48264981/PresidentialPunchingWarrior.mp3)
a collection of the entire OST to the first in MIDI format (http://dl.dropbox.com/u/48264981/LunacyStarMusic.zip)
I saw Fox Fanatic play through the game on YouTube- is all of that music from other stuff?
It's a shame, because I really liked the final boss theme. Where did it come from?
I would reject me too (it's just that no one would compose for me so i tried to do it myself :getdown: )Same here, lol :V (Incidentally, yesterday I got the 3DSware "Rytmik Retrobits" for my 3DS, so I can spend more time practising music without needing my pc)
For how long have you been making music? From theThat's okay! I actually have made other songs but these were me expirimenting with a new music studio and using youtue to put links to other places. But no I am certainly not the best musician, but I'll try one more song see if I can include another instrument. But it looks like I'm getting pretty out done by everyone. (I can only play the piano :P)lookshears of this song, I can suspect that you haven't made much music before. It sounds about the same as what I can do at my level.
I'm pretty strict when it comes to music, and judging from the two songs on your account, I'll probably reject a lot of samples. (Especially if they use only 1 instrument. :P)
I like what you made, it's got a bit of a retro feel to it. That boss theme is great too! I'd love to hear more. ^_^
What I'm looking for in the music is that they will give you the same impression as the current music does.
The first stages being calm, the middle stages sounding Japanese, and the last stages tensing up.
As for the boss music, themes that fit their personality/danmaku theme. (And the last boss is just general epicness)
Edit: You people move fast, 2 posts while I was replying :V
Oh, well, sure. I did just get Danmakufu configured on my home computer after all, I don't see why not.
(some weird business due to applocale that got sorted out now)
(and now i can curse at marine benefit's ludicrous lunatic mode)
@puremrz
Give me a stage atmosphere. any one and ill see if I can beat Chisou Taizen at it >:D
Probably wont though. im just bored
@puremrz
Give me a stage atmosphere. any one and ill see if I can beat Chisou Taizen at it >:D
Probably wont though. im just bored
I am talking about music
lol :VYAY! Wait a minute...OH SHI-
In that case, I'm curious what you can make of the stage 4 theme. It's the Japanese festival ("matsuri" just in case you didn't know yet (omg)) stage. Tanabata themed.
Currently I'm using this song: http://www.youtube.com/watch?v=QS50NvcfZKc because it has the right cheerful mood to it. The instruments are also nice, but it's missing the real matsuri feel though, like drums
If you need Japanese instruments/soundfonts, I collected a lot, so I can PM them to you.
something horrible i put together in six minutes because let's not realize that class is over (http://dl.dropbox.com/u/48264981/aharsnagha.mid)Actually, with a bit of editing it sounds like a very eerie giant dolls house stage. Not for Alice, for some reason.
~Taizen
Actually, with a bit of editing it sounds like a very eerie giant dolls house stage. Not for Alice, for some reason.
Hurk
Game's too hard :getdown:
Never before have I been driven to tears by a second stage boss on Normal Mode
i would love to make music
The only Trump Cards I cannot Unlock are Haruna's (Just how do you pass most bosses without hitbox!?), Tomomi (Are you freaking kidding me!?) and Shinichi (No Way! That's Impossible!)
Oh, and the Witches one, but that's because I haven't played a lot lately
Oh it's not that hard :V I can easily finish the game with about 5 lives left on normal, better than SA, UFO, 10D, MoF... any Touhou game actually. But then again, I made the thing.
Not related to your game:
I invite you to play Lunacy Star :getdown:
I can beat the Normal Mode with 12 lives left in stock, and it gave Jaimers a little bit of trouble.
(Then again it was a first play. But oh well.)
(Then again again he did clear.)
(And it took me several tries to clear the first time.)
(You get my point. It's really flippin hard. ._. )
Or rather, wait until the second one is done because it's easier.
Related to your game:
Since I know what I'm working with in regards to the moods that are being set out, I'm starting work on it. ;)
Since Danmakufu decided to stop making me suffer, i was able to play this! These are my opinions (played it on easy and normal because lunatic is too crazy and i have yet to try hard, but i did clear some cards on lunatic):
1) The first stages are too long.
2) The boss fights were really enjoyable, but there were some "unfair" patterns ("The Moon is Orange because It's made Out of Cheddar" was too hard for a Stage 2 and i'm not sure if you can clear it all the time)
3) Some elements are kind of bad, like Metal and Water (Metal's bomb mechanic is really nice, but the power of the shot isn't good enough compared to Fire and Wood).
The story was nice, and i liked the characters,so i'll be waiting for the next game!
I still haven't played this game, but i'm curious. Does elements changing affect anything but player's shot/bomb behaviour, or there are some weapon_choosen/boss's_weakness combos like in MegaMari for example?
Stage 1 Theme Preview here!
http://www.4shared.com/music/R6_yLJ1K/A_Forest_Of_Summer__preview_.html
(http://www.4shared.com/music/R6_yLJ1K/A_Forest_Of_Summer__preview_.html)
hope you like it :D
wat
Yeah I might not be able to finish it this week because THERE IS THIS STUPID STANDARDIZED TEST THE WHOLE STATE IS TAKING I MUST DO FOR 4 DAYS AND IT WILL NOT BE FUN. :( :( :( :( :( :(
Also can you make a spellcard for me puremrz????
It's a great game but, some stages drag on longer than they should. Like stage 3 where it seems like your trying to drag the stage even though it feels like it should have a ended awhile ago. Oh and how does the metal bomb work?
You suction up bits of metal that appear from bullets and at the last second Masahiro will burst them at the boss.
At least, as far as I've figured it out.
I thought it was the Master Spark at first.
And, here goes my 3rd attemp at normal :VNearly 60 Gb? That's huge! But I bet the quality will be great too.
I can reach stage 6 mid-boss, and recording it while playing (holy shit it's 45 minutes play).
I'll upload that vid tomorrow, it's freakingly huge (59.3 GB uncompressed), and I'm tired from working.
By the way...Stage 2, Amaya's is "SHUFFLE! - Don't Be Afraid" http://www.youtube.com/watch?v=H6Q7h5IUsSQ
Anyone knows where the themes of Amaya and Kurumi/Hotaru are from?
I played this game, and my first try quite bad, I can reach stage 4 mid-boss (being backstabbed not funny)The name warns you - Yoji Gakure "Backstabber" :V
IMO, this game very well made, but I think you should input some delay between spellcard break and next attack to give opportunity collect item.
Nearly 60 Gb? That's huge! But I bet the quality will be great too.
It's a shame replays mess up so easily in danmakufu. I hope to find a solution for the next game.
Until then, maybe splitting it to 6 parts (one for each stage) will make it easier to record?
I can reach normal mode's final battle with quite a few lives left. But that battle lowered my life count quite a bit. So don't get your hopes too high for reaching the midboss without continuing :V
You're using the latest version, right? It's shorter than the first "beta"release. A bit.
The stage 6 boss music is this (http://www.youtube.com/watch?v=5t3y29tIFno&feature=related)No wonder I couldn't find it, it's a remix! (Yay I know the music now, my life is complete *ascends to a higher plane of existence*)
And thank you for telling me the names of the songs!
Done compressed, video quality quite good, but their conversation unreadable, I'll put annotation when done upload it.I hope many people will watch the video, might help promoting the game :D
Yes, I'm using the latest version, still long gameplay, but it's okay, make this 1st long danmaku gameplay :3
I did it, I clear normal 1cc with 3 lives left at 5th attemp :V
My reaction at final spellcard : WTF is this, almost impossible to dodge!
... Why my replay messed up?? I watch it and lost all lives at very beginning :ohdear:
Anyway, extra mode music, I think I've heard that but forget what music.
EDIT :Video now are uploading, please wait 100 minutes until done.
Done, you can see here (http://www.youtube.com/watch?v=MAMMVsi89yg).
And, done :P
Yes, I consider to continue, but it says "You can't get any spellcard because you use continue" (or something like that)
Well I'm gonna try extra mode first.
Anyway check again my description at youtube, just in case I messed something again.
*Cough* Remember the annotations over the blurry text? *cough* [/giving you too much work]
Let player see their dialogue themselves :derp: (because I'm lazy to put it lol)
YESSSSSS, I CLEARED EX MODE!!
So damn extreme, but at last I cleared it :3
Here's (http://www.youtube.com/watch?v=km5eEG4XuTg&feature=youtu.be) EX clear video :V
Now, let's pack thing for Nightmare mode!!
N.B. nice choice for last battle music, that's my favourite YS music :D
I just started playing, so I've not seen much yet, though I have some questions.
What do the stats Powering Speed, Versatility, and Accuracy do? I assume Strength is shot damage and Bomb is bomb damage, but I'm not sure about the others.
Also, there is a power number on the side (xxx/150) which seems to be how many power items you pick up, but there is also a vertical bat that says power under it. Is the bar just another display for power items, or does it mean something else?
Sorry if these were explained somewhere and I missed it. :V
Okay, my 1st impression on Nightmare : not so difficult until death fairy and boss
And,holy shit the boss has so much health!!Even I have 6 lives, I can survive until 4th spellcard...
EDIT : Manage until last spellcard but dead (dude, that 2nd card before last is crazy)
All of my Bombs gone at last nonspellcard, doh!
Well, hope you'll make it more balance, IMO Nightmare almost impossible (or maybe just me)
List spellcard that I can capture (http://s413.photobucket.com/albums/pp218/archaozz/?action=view¤t=snapshot000a.jpg) (I give up for the rest)
Well, I prefer use fire since longer deathbomb and standby option :P
Anyway, this is my Nightmare Clear (http://www.youtube.com/watch?v=HFif53aOS1o)
Now I want to finish my Touhou GTA :3
I really love the patterns in this game. One question though what is the hit box on those bubble-like bulllets?
Well, I prefer use fire since longer deathbomb and standby option :PAwesome! You made it seem easy with 3 lives left!
Anyway, this is my Nightmare Clear (http://www.youtube.com/watch?v=HFif53aOS1o)
Now I want to finish my Touhou GTA :3
Anyway, this is my Nightmare Clear (http://www.youtube.com/watch?v=HFif53aOS1o)Just watched this. Some patterns are pretty ridiculous, but firebomb is ridiculous too, so it looks kinda unbalanced, but doable.
Holy crap this game is good. I wish I didn't have such terrible input lag so I could actually play it properly! Someday, when I have a better computer, I'll try Lunatic mode.
As it is I'm having trouble with Normal. You wouldn't be against telling me which bosses are weak to which element, would you?
Oh, and thanks for the quick reply with the info from before. :V
I've mostly been using the wood type because it's strong and gets more items, which translates into more lives. Personally I've never been one to rely on deathbombing for survival, so is there some reason I should worry about it other than just saving myself? Relying on deathbombs with my level of input lag would be... questionable.
Holy hell this game is amazing as fuck
I would totally buy this
28 minutes of fail (http://www.youtube.com/watch?v=PbKtg7jZ6IA&feature=youtu.be) from last word :getdown:
Now let's hear other opinion about this spellcard.
What's with all the projects on these forums that need composers?
Are you still looking for one? How much music do you need?
At last :V
5 hours streak practice, now I need to resting my hand.
I haven't unlocked Kurumi's, Tomomi's, Haruna's, Shinichi's and the Witches.
I haven't captured Tomoko's, Youko's, Mai's and Ryo.
All the other are under my possesion. I think that my current spellcard points are 300 or so...
I have a thought, puremrz...
Are you going to put a music room into your game and stuff ?
It would have the songs and comments, like ZUN does, you know.
Just played this game from start to finish.
First problem I had was getting the game to run, running config didn't seem to help much. But running a spellcard under the "Single" option, letting that crash and kick me out to the danmakufu main menu and then booting the game up seemed to get it working just fine so whatever! Moving on!
It just worries me since I have another Danmakufu project I'm waiting on and I will cry if I can't get it working since I've been looking forward to it for so long.
It looks fantastic and has a very unique twist on the formula. I really have the commend the whole effort here, you really pulled out all the stops, creative spellcards, interesting gameplay mechanics, absolutely gorgeous looking background and sprite work. It's a fine specimen of a shooter game and one I would whole heartedly recommend to anyone
The only real problem I have with how it plays is that of it being absurdly difficult when compared to standard Touhou fare. Consider this anecdotal evidence but I am a person who managed to 1cc UFO Normal on his first time playing said mode after playing through Easy to get the grasp of the UFO mechanic, so I consider myself decent enough to be able to 1cc Normal in a couple of tries.
I played up until about Stage 3 on Normal to get used to the mechanics and also because the game crashed thereafter because I thought I'd be bright and unplug my sodding controller mid-game. :V
I ended up burning three continues before finishing, I don't really know what you were going for with difficulty balancing but this game Normal is leagues above a standard Touhou game, even considering this game gives you a crapton of time to deathbomb.
Also, you seem to have a great many spellcards that arbitrarily kill you for being in the wrong place at the wrong time. Tree Of Life spawns bullets directly on top of you with no warning, Tomoko's "loads a bubbles" nonspell will kill you if you're more than a third up the screen and Dancing Furin which will probably kill you immediately if you're not hugging the bottom outright. While they're not a huge problem since planning and practice will have you overcome these kinds of spellcards quite fast I find it really, really annoying to do since it seems to run counter to the strategy of positioning fire familiars directly under the boss to shotgun them for massive damage.
Unlimited continues is a great idea regardless, limited continues in games are dumb and need to GTFO.
Besides my gripes with the game being crazy hard it's an incredibly good game all around. Really well done!
Not in this one, it'd be too hard to add it in. So I'll write it in a txt file instead.
But the next game will have a music room when I get there.
Danmakufu and its problems! I can't guess why it won't run properly for some people. There's no Japanese text in it, which usually causes problems. Hm!
As for the difficulty, am I the only one who easily has 3+ lives left at the end on Normal? I consider this game easier than UFO, maybe SA level. Even if I know it by heart myself, I'm not that good at danmaku games. Now Extra and Nightmare are tough (maybe Extra needs more nerfing). But still, beating a shooter game on your very first attempt is pretty boring. It has Easy mode and Spellcard Practise for a reason!
Tree of Life has a very big "bullet delay" :(
Dancing Furin is one of my least favorites. Just like Mai herself.
Which type(s) did you use? Don't say Fire only.
let allowchangeelement=true; // Allow usage of C to switch types
let showelementswitch=true; // Shows the element switcher in the bottom right
SetCommonData("PlayerType",1); // 1= fire 2=metal 3=wood 4=earth 5=water
SetCommonData("InEvent",0); // 1 disables bombing & shooting
SetCommonData("Power",160); // random high number
Masahiro player script
Cultural Festival shotsheet
I'd like to make some music for the game. Is there a time frame you need all the music done by? What kind of music do you want? Should it be very reminiscent of Touhou? Since, I imagine, there are multiple composers, does the lack of compositional cohesion bother or worry you?
Anyone is welcome, it's been ages since I last heard anything from the others, so as far as I know, you'd be the only one (*forever alone*)
Have you heard the current in-game music? You can use that as an example.
It doesn't have to be Touhou-ish, the setting is mostly casual, so overly hyper music would only sound out of place.
Do you have any samples I can listen to? ;)
If anything, it'll ease the load off me :V
I've yet to come up with any songs that I deem of ample quality :fail:
Gimme!
argh ilu so hard puremrz
Oh wow. It's very versatile I must say. And dem colors, man. But I can't help but notice the oddballs (in my opinion) in the sheet;
-Music notes (I'm guessing since that noone else in Summer Interlude had music as their theme, I am assuming Ryo's nightmare boss will use this, I bet.)
Actually, Mai's theme (3rd boss partner) is sound/music.
There'll be less double battles for Ryo's game, so it's easier to make out themes.
-Claws/Fists (Or this, if I am wrong.)
Claw/Fists? Which? The video has the names of the bullets in the upper right. Claws/Fists sounds like a good idea though...!
-Cutlery set (...Nanami, possibly? Though the spell cards I've seen of her do enough for her theme.)
Cutterly... *adds to dictionary* Yup, Nanami.
-Neutron symbols (???)
For the lulz. And even though Haruna's theme is psychology, this suits her too.
-Leaves (Wouldn't the hit boxes on them make the boss a tough customer, though?)
Mwah, the hitboxes on these aren't so bad. The fans' are worse though. I may add a glowy effect to the center like with the musical notes. Maybe.
Also, there's this for the main game;
-Bad ending (I don't think stopping the plural completely if you continue would do good.)
But at least it fades out!
I don't think the next storyline will even allow a good ending :V
*sleeps*
Oh yeah, I was going to re-upload the player script with added life/bomb icons file.
Processing.......... http://www.mediafire.com/?9ha5mgbermgtizh
Whenever I don't like a song enough to give to other people, I usually end up sticking it into one of my own projects. This is among the reasons why Lunacy Star 2 has so many original tracks, versus reconstituted / reused old works like everything else I've made.
See > http://soundcloud.com/taizenchisou/sets/lunacy-star-second/
Stage 5-1, 5-3, and the fifth boss theme started out as Summer Interlude projects, but they didn't fit anywhere, I don't think >_>
Lunacy Star 2 is still on hiatus and therefore the entire fifth stage doesn't exist, so you could still have them if you wanted? I'll probably come up with something else later, and I'm much more comfortable composing to my standards :getdown:
(You know, the whole "but what if they don't like it" deal and the limitation of the FL Studio demo of making every song in one sitting definitely helps)
I'm also trying to come up with mess for Hanzo's project, (http://dl.dropbox.com/u/48264981/hanzo's%20stuff/Stage6.mp3) but that's also a challenge and a half.
Other than that, the inspiration's been pretty dry recently, the only other compositions I've been able to produce were for Dungeon Quest Man. (http://soundcloud.com/taizenchisou/dqm-boss-theme-2nd-version)
(and half of those are still reused)
I'm also in need of music for the 2nd game. So there's plenty of room for unwanted music.
But doing a whole song in 1 sitting? Dayumn. That'd be horrible beyond words for me, especially if you find a part you don't like and can't edit it. Brr... You really need to find a way to avoid that limit!
Perhaps this could, I dunno, usher in some optimism for when you listen to the first cut of a song I make and then hate it.
Have you heard the current in-game music? You can use that as an example.
It doesn't have to be Touhou-ish, the setting is mostly casual, so overly hyper music would only sound out of place.
Do you have any samples I can listen to?
I've yet to hear much of the in game music (can barely get through stage 2 (I'm so out of practice. :( )). I'll play some of it and see what I can come up with.
Edit: Also, if I do character themes, maybe I can get a brief personality description of them?
Anyway, puremrz, I made another song for you, but lo and behold! it also doesn't fit anywhere :qq: