Well it sure has been a while. Anyway, Stage 2 of Kingdom of Mushrooms has (finally) been finalized. Link
here for those who care.
The new stage introduces the 1up mushroom system of gaining extra lives. At at a certain point (or points) during a stage, a series of bricks and ? blocks appear. Destroying the ? blocks has a chance of releasing a 1up mushroom (the blocks and bricks have also been added to Stage 1). After acquiring a particular number of 1up mushrooms, the player will gain an extra life. This is in addition to extends by point items and 1up items given at specific points in the game. Note however, that ? blocks that appear in later stages also have a chance to release a poison mushroom that will remove 1 from the 1up mushroom counter if acquired. So be extra careful, especially when using the POC, as all mushrooms are drawn in by it (Poison mushrooms do not appear in Stage 2, however).
In addition, I finally feel ready to release these player scripts that I worked on a while back. Naturally, since KoM is a Mario/Touhou crossover, I made
Mario and Luigi players. Note that these players are NOT meant to be used alongside KoM, since the dialogue wouldn't make any sense. They are completely separate projects. If there's anything I'm looking for feedback on, it's those players, since I'm relatively new to player scripts and am not sure if these have been balanced correctly, are fun to use, etc.
Mario is a pretty normal shot type. Focused attack is a straight shot and the unfocused shot is a spread. Mario focuses on high attack power and speed. Bombs are Smash Sign "Mario Finale" and FLUDD Sign "Aqua Cyclone" which are pretty self explanatory.
Luigi is, well, pretty weird in comparison to his brother. The deathbomb window is slightly greater and Luigi's hitbox is slightly smaller. The unfocused and focused shots are the same. Some of Luigi's shots home in on enemies, and those shots can be manipulated in a similar way to ReimuC's shots from Subterranean Animism, if that makes any sense. It's kind of hard to describe his shooting, so just go take a look for yourself. Bombs are Smash Sign "Negative Zone" and Wind Sign "Poltergust 3000." The former, creates a supernatural border and a green "negative zone" around Luigi. The negative zone deals very minor damage but slowly increases in size. After a certain amount of time, the negative zone suddenly increases in size to encompass the entire playing field, dealing damage to everything on screen and amount proportional to the number of bullets that were inside the negative zone when it has it's large increase. However, if Luigi is hit before the negative zone's "activation" then the supernatural border is broken and the bomb is cancelled, so be careful. The second bomb is pretty self explanatory.
Whew, that felt like quite a long update. I'll get around to updating the main post with all this information soon.
Edit: I forgot to mention that I have a video up for Stage 2
hereThe dialogue is different in the video because I decided to change it after a chat on IRC.
Also as you may have noticed, the entirety of the artwork for this game is not my own. I have mentioned before that I can't draw for my life, so I'm asking if there is anyone out there who would be willing to contribute, particularly stage backgrounds. 3D backgrounds would be awesome, but I don't have the knowledge nor the resources to do so. So if anyone would be willing to help please don't hesitate to let me know. Thanks!