Maidens of the Kaleidoscope

~Bunbunmaru News~ => Front Page Headlines => Topic started by: cuc on April 12, 2014, 01:25:23 PM

Title: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: cuc on April 12, 2014, 01:25:23 PM
(http://www.shrinemaiden.org/wordpress/wp-content/uploads/2014/04/143Announce.png)

Near the end of the internet broadcast "Chotto Summit ~ The Drinking Party of Indie Game Developers" on April 12, 2014, where a few prominent indie devs residing in the Tokyo region drank together and played each others' games, ZUN showed the trailer for Touhou 14.3 - "Danmaku Amanojaku ~ Impossible Spell Card", to be released at Reitaisai 11 (May 11, 2014).

This is a game where folks try to capture the rebel of Gensokyo - Kijin Seija, by trapping her in undodgeable danmaku walls, and you control Seija to overcome these impossible danmaku with rule-breaking items you picked up.

ZUN has uploaded the game's trailer (https://www.youtube.com/watch?v=S2XZ1w-vvwI) as his first ever Youtube video. He also tweeted: "I can say this with certainty: there is no fan service whatsoever in this game."



Blog post (http://kourindou.exblog.jp/21894661/) on the game announcement:

Quote
The Hakurei Shrine Regular Grand Festival will be held on May 11, and Shanghai Alice Gengakudan will be present again.

This time the game is:

Touhou Project 14.3
"Danmaku Amanojaku ~ Impossible Spell Card."

I've even made a trailer, which is something I seldom do. You can watch it here.

[Youtube Trailer]

Please watch the trailer to see what the game is about.
To tell the truth, I made it when I'm in the mood to try something, so it ends up as a strange experimental game.

If you are interested in a game full of personality like that, please come to Reitaisai and shake my hands.
Since the game is Amanojaku-esque, it is not a gentle game in a lot of ways (laugh)

So, there is still much development to be done.
Just in case, if some unexpected accident renders the game impossible to complete, I'm all prepared to put this game on hold.

That's it, see ya!

(http://www.shrinemaiden.org/wordpress/wp-content/uploads/2014/04/143seki.jpg)

(http://www.shrinemaiden.org/wordpress/wp-content/uploads/2014/04/143keine.jpg)

(http://www.shrinemaiden.org/wordpress/wp-content/uploads/2014/04/143ui.jpg)

(http://www.shrinemaiden.org/wordpress/wp-content/uploads/2014/04/143menu.jpg)


There are 9 items in total, all appearing to have proficiencies that can be raised.

Bloodthirsty Yin-Yang Orb:
Teleports you towards the boss (see video for how it works)

Tengu's Toy Camera:
Takes down bullets in the front as photos, with automatic focusing and film-loading
Attribute: Photography Range

Cursed Decoy Doll:
Attracts aimed bullets
Attribute: Appearance Time

Four-Foot Magic Bomb:
A timed bomb that clears bullets; increasing proficiency will enlarge its range; the name references a fireworks mortar shell four shaku in diameter (1 shaku equals about 30.3cm)
Attribute: Range

Folding Umbrella of the Gap:
Warps through screen edges; you can hold the button to hide yourself outside the screen
Attribute: Hidden Time

Body Double Jizo Statue:
Dies in your place when hit
Attribute: Invincible Time

Send-Off Lantern of Ghosts:
Turns you into a ghost, who is invincible, and still can move and shoot
Attribute: Ghost Time

Nimble Fabric:
Makes you invincile; you can't move, but you can control your time of invincibility by holding the button (you are probably invincible as long as you are holding the button, and the "Through Time" attribute might be your reaction time)
Attribute: Through Time

Miracle Mallet(?):
Unknown



Translation of important text info from the trailer:

Trailer story:

Kagerou: I've found you, the Amanojaku we are searching for!
To capture the rebel Amanojaku... They assaulted her with undodgeable danmaku!
Eye for an eye! Fight impossible danmaku by breaking the rules!
Brace yourself through it with rule-breaking items!

In-game menu at 1:45:

(Mission Complete!)
Evasion Successful!

Rest for a While (Return to Main Menu)
Onto the Next Suffering
Save Replay
Challenge the Stage Again
Change Equipped Items
How to Play

Spell cards by order of appearance:

Wakasagihime: Tide Sign "Tidal Wave on the Lake"
Kagerou 1st: Wolf Fang "Bloodthirsty Wolf Fang"
Sekibanki 1st: Sharp Eyes "Hell's Ray"
Keine: "20XX  An Afterlife Odyssey"
Kagerou 2nd: Full Moon "Full Moon Roar"
Sekibanki 2nd: Flying Head "Extreme Long Neck"

Stages:

1st Day:
Seija: "Whatever the means, whoever survives, wins."
Scene 1 (tutorial): "Fight impossible danmaku by breaking the rules"
Yatsuhashi: non-SC

??: "Approaching horror"
Wakasagihime: Tide Sign "Tidal Wave on the Lake"

3rd Day:
Scene 2: "Dangers abound in a full moon night"
Kagerou: Full Moon "Full Moon Roar"

4th Day:
Seija: "Ugh, they are getting stronger. Could there be someone behind them ordering them around?"
(This part can be seen at the end, after the menu screen)
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: 日巫子 on April 12, 2014, 01:49:47 PM
Details are not clear, but it seems to be a game where you control Kijin, and downturn all danmaku folks throw at you, while making use of the various items you gathered, including Yin-Yang Orb and Aya's camera.

So we're basically flipping people upside down and looting their pockets?
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: cuc on April 12, 2014, 01:50:37 PM
Because I've been unable to keep the news updates flowing, the context needs a little explanation.

BitSummit 2014 seemed to have made ZUN feel a little curiosity and admiration towards the indie game convention format. Immediately after the event, he said he almost wanted to set up his own booth at BitSummit.

Today's broadcast, titled "Choutto Summit" ("a bit summit"), gave him the chance to do things sort of in the indie way: meet other developers, and show each other their games.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Tiamat on April 12, 2014, 01:55:18 PM
Kijin? Interesting.  What's "downturn" mean?  Is it like "In Soviet Russai, danmaku dodges you!" or something?
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Helepolis on April 12, 2014, 01:59:11 PM
We're getting another game just like Fairy Wars it seems. Nice.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Edible on April 12, 2014, 02:08:15 PM
Nifty.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Quwanti on April 12, 2014, 02:28:53 PM
Gameplay footage appears to be live, right? Any change there will be a video of the livestream popping up?
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Sakurei on April 12, 2014, 02:32:56 PM
That's it guys and girls. Touhou is officially dead now. RIP

We will never have a good game again. It has been confirmed.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Helepolis on April 12, 2014, 02:34:20 PM
Touhou is officially dead now. RIP
Yes, thank you so far for your long lasting support and consideration. With it, I am sure ZUN couldn't have keep on going.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: CyberAngel on April 12, 2014, 02:40:19 PM
14.3? Sounds like there will be more side games. Maybe even a Hopeless Masquerade expansion, eh?
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Sakurei on April 12, 2014, 02:42:59 PM
Yes, thank you so far for your long lasting support and consideration. With it, I am sure ZUN couldn't have keep on going.

No problem. It was fun most of the time. But then came the day he made SA. And things went shit from there. Strangely, GFW is good, but every other post MoF is just bad. And the trend continues. The games just get worse and worse. SA seemed bearable (alas scoring is stupid), UFO has a reasonable system, but shit balancing. TD has the dumbest system I have seen in ages - the only saving grace is that Youmu is playable. And DDC is even worse than that. With the dumb gimmicks ? la Seija and Bowl-loli. With a dumb system that encourages bombing all over the place. Boring, uninteresting bombs too.

And now this. With this announcement, I am quite convinced that ZUN lost his touch. What happened to his genius when he made EoSD, PCB and IN? What happened to his ability to make a fun game like he did with PoDD and PoFV? What happened to his creativity when he made the photography games? It's all gone and it will never come back. With every new game he's just confirmed it again and again. Touhou is dead. Touhou remains dead. And ZUN killed it. Or perhaps we did, I couldn't possibly tell.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Helepolis on April 12, 2014, 02:49:17 PM
No problem. It was fun most of the time. But then came the day he made SA. And things went shit from there. Strangely, GFW is good, but every other post MoF is just bad. And the trend continues. The games just get worse and worse. SA seemed bearable (alas scoring is stupid), UFO has a reasonable system, but shit balancing. TD has the dumbest system I have seen in ages - the only saving grace is that Youmu is playable. And DDC is even worse than that. With the dumb gimmicks ? la Seija and Bowl-loli. With a dumb system that encourages bombing all over the place. Boring, uninteresting bombs too.

And now this. With this announcement, I am quite convinced that ZUN lost his touch. What happened to his genius when he made EoSD, PCB and IN? What happened to his ability to make a fun game like he did with PoDD and PoFV? What happened to his creativity when he made the photography games? It's all gone and it will never come back. With every new game he's just confirmed it again and again. Touhou is dead. Touhou remains dead. And ZUN killed it. Or perhaps we did, I couldn't possibly tell.
Yes, it is quite difficult to keep people please after. . . how many games did he make again?

Also nobody is forcing you to buy the games now? Why would you even complain? Maybe Touhou 15 will be personally made according to your precise requirements and definition of a "good" game.

Hey I know, I can ask ZUN at Reitaisai myself! Oh man, don't you worry!



Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Gpop on April 12, 2014, 02:53:04 PM
That's it guys and girls. Touhou is officially dead now. RIP

We will never have a good game again. It has been confirmed.
Stay salty my friend ;)

This is quite a surprise, and I'm actually really interested as to how this will turn out :V
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Jaimers on April 12, 2014, 03:07:22 PM
So it's a puzzle game or something?

Welp speculation on puzzle mechanics ahoy!

Bloodthirsty Yin-Yang Orb? - Cuts a narrow path in the danmaku.
?Folding Umbrella of the Gap?s Prayer?- Stationary shield from bullets above.
?Cursed Decoy Doll? - Misdirects aimed shots.
 ?Tengu?s Toy Camera?. - StB photo as usual.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Critz on April 12, 2014, 03:20:05 PM
http://www.youtube.com/watch?v=wSXrU1FOQag (http://www.youtube.com/watch?v=wSXrU1FOQag) trailorz
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Sakurei on April 12, 2014, 03:21:18 PM
Yes, it is quite difficult to keep people please after. . . how many games did he make again?

Also nobody is forcing you to buy the games now? Why would you even complain? Maybe Touhou 15 will be personally made according to your precise requirements and definition of a "good" game.

Hey I know, I can ask ZUN at Reitaisai myself! Oh man, don't you worry!

This isn't about satisfying everyone. DDC flopped to bad, not even the japanese care about it. Basically, the last game was so bad, he virtually satisfied only the group of people that are fine with anything as long as it's Touhou. That's bad. And it seems that the trend is continuing with this game. To be honest, I had hoped that he wouldn't make a bunch of dumb spinoffs again like he after UFO, but it seems that we will be getting at least 2 of those before the next actual game, which saddens me some.
Of course, this is a puzzle game, so there is the potential that it might actually be fun, seeing how the didn't mess up on those yet. But I got my hopes up after the DDC demo and was presented with a game so detestable I wish it hadn't ever been released.

I love how everyone here always gets super hyped, every time, accepting everyone that's being thrown their way. I can't imagine how it's possible to be so positive all the time. Care to explain how you do that?

Stay salty my friend ;)

I'm always salty, "my friend"
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Jirachi on April 12, 2014, 03:33:32 PM
14.3? Sounds like there'll be 2 more spin-offs before a main game. Bleh. Hopefully they will be new things that aren't fighting (HM is somewhat new) or photographic games. I really want a new Phantasmagoria, but ZUN doesn't treat them as spin-offs so it's unlikely there'll be one soon, if this thing is real.

EDIT:
14.3? Sounds like there will be more side games. Maybe even a Hopeless Masquerade expansion, eh?

Uh, hadn't read this. Sounds likely. But I'm really hoping not.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Hello Purvis on April 12, 2014, 03:46:20 PM
That's it guys and girls. Touhou is officially dead now. RIP

We will never have a good game again. It has been confirmed.

Oh hell yeah I love these! My personal favorite one was still when UD threw an hours long tantrum about how little he cared about Double Spoiler and how Hatate was the death of the franchise forever.

Personally, I am excited. Seija is not a character I would have expected to get her own game, and I am hella interested in the idea of looting people~
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Chuckolator on April 12, 2014, 03:49:15 PM
Looks like another gimmicky game, which I love. Pretty cool.

pls no drama
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Gpop on April 12, 2014, 03:50:29 PM
This isn't about satisfying everyone. DDC flopped to bad, not even the japanese care about it. Basically, the last game was so bad, he virtually satisfied only the group of people that are fine with anything as long as it's Touhou. That's bad. And it seems that the trend is continuing with this game. To be honest, I had hoped that he wouldn't make a bunch of dumb spinoffs again like he after UFO, but it seems that we will be getting at least 2 of those before the next actual game, which saddens me some.
Of course, this is a puzzle game, so there is the potential that it might actually be fun, seeing how the didn't mess up on those yet. But I got my hopes up after the DDC demo and was presented with a game so detestable I wish it hadn't ever been released.

I love how everyone here always gets super hyped, every time, accepting everyone that's being thrown their way. I can't imagine how it's possible to be so positive all the time. Care to explain how you do that?
I'm fairly certain I recall ZUN saying that he only makes games he thinks is fun himself, not generally what the fanbase wants. Otherwise Mima would've obviously come back by now yo :V

He doesn't particularly care about how successful the series is. He just wants to make games

I'm very curious as to how you even came to the conclusion that the Japanese thinks DDC was bad.

Also, Shinkirousoku as 14.5 maybe? :V
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Ciel on April 12, 2014, 03:52:40 PM
Oh my goodness, YES, SEIJA RETURNS

But the thought that this is a spin off and the gameplay reminds me of Shoot the Bullet... Makes me scared a little. And we all know how hard Shoot the Bullet was. XD;

Here's hoping there's a level difficulty setting this time around.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Gpop on April 12, 2014, 03:55:26 PM
Btw cuc, the images are a bit iffy atm. Sometimes they work sometimes they don't. Besides, the trailer is already up on Youtube so I think it's best to put that instead until the images get sorted out :V
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: nintendonut888 on April 12, 2014, 04:08:02 PM
I'm really surprised Seija of all characters is getting her own game. Surprised, but intrigued. This game looks really unique from the trailer, and I hope it turns out well! :D

But I'm so sad Touhou has officially died. :'( Died at 18 years of age, the prime of its life! I should have known it was on its last legs when DDC was treated by everyone as a return to the classic Touhou which made it popular.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Sakurei on April 12, 2014, 04:11:19 PM
I'm very curious as to how you even came to the conclusion that the Japanese thinks DDC was bad.

Nobody plays it. It's as simple as that. For the most part, DDC is being completely ignored. As evidenced by the fact that I haven't seen anyone stream the game. Or the fact that we still have WRs that were made in August - less than 2 weeks after the game came out. Nobody has even bothered to try and beat those runs. That's how I came to the conclusion that DDC flopped in Japan as well as it did with the players here that have any sort of standards.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Hello Purvis on April 12, 2014, 04:32:23 PM
Nobody plays it. It's as simple as that. For the most part, DDC is being completely ignored. As evidenced by the fact that I haven't seen anyone stream the game. Or the fact that we still have WRs that were made in August - less than 2 weeks after the game came out. Nobody has even bothered to try and beat those runs. That's how I came to the conclusion that DDC flopped in Japan as well as it did with the players here that have any sort of standards.

Naw, DDC is actually like the 37th most played game of 2014, just nudging out FTL and Skyrim.

Anyways, this an official warning to knock off the trolling, posing and "edginess".
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Yatakarasu on April 12, 2014, 04:39:14 PM
Holy shit, Seija getting her own game?! Yesssssssss. That's really surprising actually.

Looks interesting to say the least, well to me. Too soon to tell how batshit the game could get. Looks like it's in the vain StB and DS more than GFW judging by the menus.

I really hope Seija makes as many trolly comments about other character's cards as possible.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: I have no name on April 12, 2014, 04:42:06 PM
I liked DDC.

Initial impressions of this?  Seija was put in DDC as an excuse for ZUN to make this game, like Aya in PoFV for StB.  It should be a fun little puzzle game with some potential for shenanigans, though I was hoping for another photo game in the near future, there's still Double Spoiler for me to improve at so it's all good.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: nintendonut888 on April 12, 2014, 04:45:53 PM
Judging from the trailer, it looks like many of the spell cards are literally impossible without using special abilities so it will probably be a lot like Fairy Wars in the respect that you have to use your powers at the right time and place or you will almost certainly die. That's always been questionable design in my opinion, but Fairy Wars pulled it off well so we'll see.

Speaking of the trailer, a second watch makes me notice that Keine is in the game! I wonder how much ground it will cover if it's pulling characters from IN. C'mooooon Yuka!

Also gj ZUN on that Seija portrait. She looks like she's about to power slide through a kitchen.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: cuc on April 12, 2014, 04:48:56 PM
Updated...

https://www.youtube.com/watch?v=VE1lFmDEoHg
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Yatakarasu on April 12, 2014, 04:54:56 PM
Also gj ZUN on that Seija portrait. She looks like she's about to power slide through a kitchen.
That is the best thing I've heard all week.

Just noticed. Seems to be limited uses for each power. Interesting.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Gray21oh on April 12, 2014, 05:01:34 PM
Well I'm sold on trolling troll bullet patterns with troll methods.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: ToyoRai on April 12, 2014, 05:01:44 PM
So Seija gets her own game? I am fine with this. And with different tricks and tools to play with, it will be interesting trying to figure out what thing works best with everything (in theory)
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Sakurei on April 12, 2014, 05:03:48 PM
Anyways, this an official warning to knock off the trolling, posing and "edginess".

Except I am completely serious here and don't do it to be "edgy". Sorry if criticism of past games and having very little hope for the next game are forbidden, I didn't know!
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: TheTeff007 on April 12, 2014, 05:07:43 PM
This game is the answer to the question that DDC brought: Where did Seija go after the events of the Mallet? Looking forward to it.

I wonder if this game will be hated., since, you know, Seija would be happy if that were the case *shot*
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: monhan on April 12, 2014, 05:09:55 PM
Well, I've always been bad at the puzzle games. (Camera, wtf) But I think I'll enjoy this one.
There are 9 kinds of items to be used.
But did Seija flip anything there? I don't think I see one.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Yatakarasu on April 12, 2014, 05:10:56 PM
I don't think we know all the powers/cards yet, monhan. Think we're missing 2. So only time will tell if Seija will flip anything (but I hope so).
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: chirpy13 on April 12, 2014, 05:12:12 PM
Best 2hu since SoEW.  So hype.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: ?q on April 12, 2014, 05:12:34 PM
Also gj ZUN on that Seija portrait. She looks like she's about to power slide through a kitchen.
\m/

Looking at the interface it seems it'll be an expansion on the photography game concept... which I fully approve of, especially the angle of finding a variety of innovative ways to cheese absurd patterns.  I'm a little disappointed that some of the patterns aren't actually impossible though.

Also and please correct me if I'm wrong but I thought that Mountain of Faith was the death knell of the ser--oh wait that's what's being said, just seven years later.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: CyberAngel on April 12, 2014, 05:15:30 PM
Just noticed. Seems to be limited uses for each power. Interesting.

Crazy Machines, Danmaku Edition confirmed.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Sedrife on April 12, 2014, 05:22:59 PM
To be fair, there are many series out there that are "dead" to its fans due to series of disappointment.  Producers of the media and hardcore fans often impose "take it or leave it" attitude, and it would be sad to see the same in Touhou community.

If Touhou is so dear to you and if you don't like how the series are turning out, you should be able to gather people who agree with your view, redesign and make your own spin-off, and express what Touhou should be.  Touhou is a consumer-created media community and we should encourage each other to express their opinions.

For my two-cents in TH14.3, it seems that ZUN is getting more and more ideas from "I don't want Touhou to be like this" series by yuke.  It was interesting to watch how Touhou can be different in a fanwork.  It's a whole new experience to play this difference in the official release.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: NuclearFalcon on April 12, 2014, 05:29:22 PM
Except I am completely serious here and don't do it to be "edgy". Sorry if criticism of past games and having very little hope for the next game are forbidden, I didn't know!

Then you are free to LEAVE!  If I were the admin then I would have banned you already for disrupting the harmony of the group.

As for this game, seems interesting.  You can pretend to be Ryuko going on an insane adventure through Gensokyo.  A little imagination can go a long way.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Stuffman on April 12, 2014, 05:31:15 PM
I gotta admit, an entire game about cheating at danmaku sounds hilarious.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: I have no name on April 12, 2014, 05:33:31 PM
Then you are free to LEAVE!  If I were the admin then I would have banned you already for disrupting the harmony of the group.
translation: You have a minority opinion, therefore you need to be removed!
People have different opinions, expressing them isn't a crime.  Yeah, saying "2hu is ripded" is pushing it, but saying "I think the games have been getting worse and this idea seems uninspired" is a valid opinion to express.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Nemo★Ma on April 12, 2014, 05:37:25 PM
ZUN, what did you do with yuke?
Did you somehow captured him using youkai magic and is- *is shot*

But seriously, I'm interested to see how this would turn out.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Validon98 on April 12, 2014, 05:38:16 PM
I still have my doubts as to whether or not this is a real announcement, but if it is... huh. It'll be interesting to see how it pans out in terms of difficulty.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Shizzo on April 12, 2014, 05:40:01 PM
translation: You have a minority opinion, therefore you need to be removed!
People have different opinions, expressing them isn't a crime.  Yeah, saying "2hu is ripded" is pushing it, but saying "I think the games have been getting worse and this idea seems uninspired" is a valid opinion to express.

Completely agree with you on that one.  As much as one can think that guy's opinions are biased or not good at all, he's not expressed them in a rude manner nor offended anybody.  He hasn't 'distrupted harmony' as you put.  We're all being polite here and hearing his arguments, free to express if we agree with them or not.   

Telling someone they should get banned just because they politely disagree with the majority?  Come on now!  There's nothing wrong telling others what you think, even if you dislike things.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: NuclearFalcon on April 12, 2014, 05:40:42 PM
Aw, but it would only be a temp ban until he cooled off for a bit.  And it was not the opinion itself that was the problem, it was how it was expressed.  It was at least mildly hostile and from a position of hopelessness with a side of rage.  A better way to express it would be for him to say "I believe ZUN has deviated greatly from his roots in a manner that is unacceptable.  He should review what he has done and go back to his roots and make games resembling those of his earlier works".  It is as simple as that with no hostility.

Gotta agree with Stuffman, though.  A game about the rules of danmaku being broken sounds interesting.  A disruption to the norm would allow us to see how Gensokyo reacts to its status-quo being challenged.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Star King on April 12, 2014, 05:46:37 PM
Except I am completely serious here and don't do it to be "edgy". Sorry if criticism of past games and having very little hope for the next game are forbidden, I didn't know!

Maybe it's the fact that you're hating on a game before it's even released/before you even play it. Despite it seemingly holding elements similar to GFW (which you called good) and the photography games (which you also praised). To me, this shows that you're already so biased against the new games that you will hate on this one no matter how it turns out.

You criticized people who are satisfied with any Touhou game, which I would agree with, but automatically disliking new Touhou games is the other side of the same coin.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Sedrife on April 12, 2014, 05:50:01 PM
Update of trailer from the man himself, ZUN, now available in HD! https://www.youtube.com/watch?v=S2XZ1w-vvwI

*Everyone here should totally subscribe to his youtube channel*
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: ToyoRai on April 12, 2014, 05:52:25 PM
I must be honest. When some one posted link to the screenshots from another forum, I though this was fanmade (especially sice the person didn't know what was going on). Especially since Seija looked like Marisa to me.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Yatakarasu on April 12, 2014, 05:55:03 PM
Wait...day 1. Oh god. Seija's going to be trolling people days. lol
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Agent of the BSoD on April 12, 2014, 06:06:59 PM
Wow, this looks really fun. It's like Fairy Wars except breaking the rules of the game even further. I like this.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: KaiserKnuckle on April 12, 2014, 06:12:30 PM
Holy cow, I JUST saw this a few minutes ago and now I am completely hooked.

Also, dat new Seija hairstyle.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Sakurei on April 12, 2014, 06:13:16 PM
Maybe it's the fact that you're hating on a game before it's even released/before you even play it. Despite it seemingly holding elements similar to GFW (which you called good) and the photography games (which you also praised). To me, this shows that you're already so biased against the new games that you will hate on this one no matter how it turns out.

You criticized people who are satisfied with any Touhou game, which I would agree with, but automatically disliking new Touhou games is the other side of the same coin.

This is a valid point I would like to address. The PV we have been shown shows the player teleporting past every bullet, or clearing them out completely, turning invincible for a short period of time to skip past the walls. This is not what you do in the photography games or GFW. Yes, you clear out bullets with your lense and ice. Yes, you sometimes specifically target a wall that is in the attack to choose to use your ice/picture. But what you don't do is do nothing and wait for the next wave to come at you. StB and DS all send constant barrages of bullets, not just waves of walls or a single trail of bullets following you. You were dodging inbetween the walls you cleared out. It doesn't seem to be the case right now.
Of course, assuming this game is constructed like StB and DS, we were likely just shown a few attack from the early stages and I personally hope that this changes significantly in the later stages of the game. But hoping is all I can.

As for "the other side of the coin" it's just that after the TD demo as well as the DDC demo I had high hopes for each game respectively, but was let down because stages 4-6 were actually worse than the early stages in both cases, which I found to be very disappointing. I can't hype myself up like many other people.

Naturally, judging this hastily may have been a mistake on my part. This isn't a maingame, but a spinoff - a sidegame. ZUN hasn't really missed with those yet, seeing how StB, DS and GFW are all good games, so chances are this may not turn out as badly as the last couple main games did.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Tsalop on April 12, 2014, 06:17:01 PM
This looks seriously fun... I wonder how many items there will be and will Zun use similar mechanics in the next game of the main-series...

14.3? Sounds like there will be more side games. Maybe even a Hopeless Masquerade expansion, eh?

Most likely yes, but they will be coffee-break games... Also my prediction for their release dates 14.5 - summer comiket and 14.7 winter comiket.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Tengukami on April 12, 2014, 06:20:30 PM
translation: You have a minority opinion, therefore you need to be removed!
People have different opinions, expressing them isn't a crime.  Yeah, saying "2hu is ripded" is pushing it, but saying "I think the games have been getting worse and this idea seems uninspired" is a valid opinion to express.
Let's be honest here. This isn't about "minority opinions" being suppressed. Sakurei came into this thread pretty blatantly trying to stir shit, and when rightly called out did the whole wide-eyed blushing "oh but I'm only expressing my opinion" routine. Having some informed and articulate opinion about your doubts and misgivings of a game is just fine. That's not what was going on here, which was a rather tired role we've seen played out, game after game, from some random person or another who appoints themselves the Arbiter of TRUTH sneering at all us deluded fans who just can't see how awful Touhou really is.

This is a much more reasoned expression of yourself and where you're coming from. I don't understand why Edgebot 3000 is your default setting half the time when it comes to game discussion, when you've shown you are actually capable of being thoughtful and articulate in your criticisms.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Zil on April 12, 2014, 06:22:11 PM
I'll admit that some of what's shown in the trailer looks incredibly stupid, but I think it's very likely that anything shown there is from the early scenes in the game. The early scenes of StB or DS would probably give the same impression.

Here's what I've noticed:
Spell value drops, so speedkilling is important.
Grazing seems to flat out give you points, so supergrazing/milking will have to be balanced with speedkilling.
Bullet clear when the spell is captured also seems to give tons of points.

And so picking the right items to optimize these things may end up being tricky. That's assuming ZUN has not foolishly included one that's way too good or something.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Tengukami on April 12, 2014, 06:25:40 PM
The early scenes of StB or DS would probably give the same impression.
Heh, yeah, actually. I remember when DS came out and screenshots were posted. Everyone concluded the game would be ridiculously easy and boring.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Quwanti on April 12, 2014, 06:29:29 PM
I think the final stage will feature the original owners of the items.  :V

Still no idea what that cloth, doll and statue do. Someone wants to translate what the description says?
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: cuc on April 12, 2014, 06:34:36 PM
The doll is "Cursed Decoy Doll", so likely attracting enemy attention / aimed bullet. Statue is "Substitute Jizo", probably dying in your place in some way?

ZUN tweeted: "I am certain, this games contain absolutely no fan service."
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: ToyoRai on April 12, 2014, 06:35:59 PM
I think the final stage will feature the original owners of the items.  :V

So Aya, Yukari, Mamizou, Okuu/Miko, Sukuna and Reimu confirmed?  :V

Though the boss selection so far is Wasakagihime, Sekibanki, Kagerou, Keine (quite a surprise), Yuyuko and Yatshuhashi.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Zil on April 12, 2014, 06:36:26 PM
Apparently the doll misdirects aimed attacks. The cloth makes you invincible but you can't move during it. The statue absorbs one hit.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Star King on April 12, 2014, 06:44:02 PM
This is a valid point I would like to address. The PV we have been shown shows the player teleporting past every bullet, or clearing them out completely, turning invincible for a short period of time to skip past the walls. This is not what you do in the photography games or GFW. Yes, you clear out bullets with your lense and ice. Yes, you sometimes specifically target a wall that is in the attack to choose to use your ice/picture. But what you don't do is do nothing and wait for the next wave to come at you. StB and DS all send constant barrages of bullets, not just waves of walls or a single trail of bullets following you. You were dodging inbetween the walls you cleared out. It doesn't seem to be the case right now.
Of course, assuming this game is constructed like StB and DS, we were likely just shown a few attack from the early stages and I personally hope that this changes significantly in the later stages of the game. But hoping is all I can.

As for "the other side of the coin" it's just that after the TD demo as well as the DDC demo I had high hopes for each game respectively, but was let down because stages 4-6 were actually worse than the early stages in both cases, which I found to be very disappointing. I can't hype myself up like many other people.

Naturally, judging this hastily may have been a mistake on my part. This isn't a maingame, but a spinoff - a sidegame. ZUN hasn't really missed with those yet, seeing how StB, DS and GFW are all good games, so chances are this may not turn out as badly as the last couple main games did.

Yeah I actually agree with you about what was shown. In some of the attacks in the trailer he didn't have to dodge a goddamn thing. I just think that's enough to already lay down a judgment onto the game. Like people said, considering this is a trailer, I wouldn't be surprised if this is early stage stuff, as a sort of introduction to the gimmicks in the game.

And I'm not saying you should hype yourself up. I just think you shouldn't automatically dismiss every new Touhou.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: DX7.EP on April 12, 2014, 07:22:29 PM
Well this is a peculiar announcement. The gameplay gimmick does look a bit interesting.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Tiamat on April 12, 2014, 07:25:13 PM
ZUN tweeted: "I am certain, this games contain absolutely no fan service."

Shocking!
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: cuc on April 12, 2014, 07:40:21 PM
I've got everything updated now!

Summary of the items:

?Bloodthirsty Yin-Yang Orb?: teleports you near the boss (see video)
 ?Gap-Folding Umbrella?: warps at screen edges
?Cursed Decoy Doll?: attracts aimed bullets
?Substitute Jizo?: dies in your place
?Tengu?s Toy Camera?: clears bullets
?Four-Foot Magic Bomb?: a timed bomb, name references this type (http://ja.wikipedia.org/wiki/%E6%AD%A3%E5%9B%9B%E5%B0%BA%E7%8E%89) of fireworks, with a diameter of 4 shaku (around 120cm)
?Send-Off Lantern of Ghosts?: makes you invincible for a short period, you can also move
?Nimble Fabric?: makes you invincible for the duration of button press, but you can't move
"Miracle Mallet": unknown
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Jq1790 on April 12, 2014, 07:42:38 PM
Ooh, this looks interesting...HIGHLY hoping for difficulty levels, though I'm gonna doubt they'll be there since it seems similarly formatted to the photo games.

Oh well, if I decide to bash my head against something too hard for me, this seems like a good choice.  Never was into the idea of just the photography thing, but since you're actually fighting back here I think it'll appeal to me more, plus with all the different toys it should be fun.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Imosa on April 12, 2014, 08:06:23 PM
Nice to see ZUN trying something new. Can't wait.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: ToyoRai on April 12, 2014, 08:07:46 PM
I am going to pull a wild bet and say that Miracle Mallet will shrink Seija for a short while.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Third Eye Lem on April 12, 2014, 08:12:01 PM
I am going to pull a wild bet and say that Miracle Mallet will shrink Seija for a short while.
Not to discredit your theory, but I think it'd make more sense to shrink enemy bullets. Touhou hitboxes are plenty small as it is.

Still, I think this game is pretty interesting and I can't wait to see how the more complex patterns will be solved. :3c
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Space Flower on April 12, 2014, 08:24:57 PM
I love how everyone here always gets super hyped, every time, accepting everyone that's being thrown their way. I can't imagine how it's possible to be so positive all the time. Care to explain how you do that?

It's simply about not having a false sense of entitlement. ZUN makes these games because he loves to, not because he has any obligation toward anyone else.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Mino ☆ on April 12, 2014, 08:28:26 PM
From what I see. It looks to be very unique compared to the other games. It's like an upgraded version of Shoot the Bullet.

Interestingly enough, it's 14.3, which suggests more side games before Touhou 15.

I won't make any gameplay wise impressions since I've yet to play the game.

Plot wise, it sounds interesting. I like how Seija is now being chased by everyone in Gensokyo for being a "Rebel". I guess it's sort of payback for causing the DDC incident. It's quite silly. I seriously hope that Sukuna gets a spot in this new game. I think that in the manga it was said that her mallet was almost full again. So she could technically transform back into her big state without upsetting Gensokyo's balance again.

Also. If the game is called "Impossible Spell Card" I hope there's some pretty hella hard spells in this game.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Oh on April 12, 2014, 08:41:19 PM
Yeah, hug you Sakurei

No need for personal attacks now, joke or not. -Hele
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: hungrybookworm on April 12, 2014, 08:45:00 PM
Well this just made my day. Seriously hyped for this.

(Also super super nitpicky but tling 隙間の折りたたみ傘 as "Gap-Folding Umbrella" makes it sound like the umbrella folds gaps or something. (Literally it's "Folding Umbrella of Gaps.") Getting rid of the hyphen should solve this.)
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Helepolis on April 12, 2014, 08:46:57 PM
It almost felt after the video that this game is actually a major mix of Shoot the Bullet/Double Spoiler, Fairy wars + new stuff in Seija style. The video was actually for me more confusing than revealing.

Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Mino ☆ on April 12, 2014, 08:49:19 PM
It almost felt after the video that this game is actually a major mix of Shoot the Bullet/Double Spoiler, Fairy wars + new stuff in Seija style. The video was actually for me more confusing than revealing.



Yeah. It's interesting to see that the Tengu camera actually got reused. I wonder if you can actually choose which items you want to bring in the spellcards before you do, or if you're forced to use specific items for each spell.

It would mean that there would be very interesting ways to handle every spellcard.

Theoretically, if you could choose, you could just play this game like another Shoot the Bullet.

EDIT: It looks like from the video that you can choose which item you want to use. Well that's nice. Adds more variety and options.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: AJS on April 12, 2014, 08:51:52 PM
As soon as I started watching the video and noticed that Seija was the player character, I was half-expecting the gimmick to be similar to the one from Thaws's Danmakufu script (https://www.youtube.com/watch?v=vO3TgJ12-00)
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Quukii on April 12, 2014, 09:18:46 PM
Seija being the main character makes me happy.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: KaiserKnuckle on April 12, 2014, 09:28:33 PM
"Miracle Mallet": unknown

From what I assume either your or the bullet's hitboxes will become smaller.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Totaku on April 12, 2014, 09:28:57 PM
I'm glad to see that ZUN's still pulling together a new game. I'm actually surprised that Seija's going to get some spotlight time here honestly. Still what I've seen of the trailer looks like it's taking a mechanic we know from previous side games, and remaking it into something completely different.

Personally after my experience with StB and DS. I'm up for this challenge. Looking forward to Reitaisai and hopfully more things will be revealed there since this is only 14.3.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Mino ☆ on April 12, 2014, 09:45:19 PM
Adding to what I noticed earlier. Soku was 12.3.

So that means there will probably be a 14.5 and a 14.8.

I wonder what kind of things ZUN will be coming up with for those next two sidegames.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: helvetica on April 12, 2014, 09:47:22 PM
Except I am completely serious here and don't do it to be "edgy". Sorry if criticism of past games and having very little hope for the next game are forbidden, I didn't know!
Nobody cares. If you don't like it, that's great. Don't threadshit just to be /that person/ that has to be contrarian.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Phantasm on April 12, 2014, 09:56:08 PM
I heard about this, posted it on my Tumblr, and then realized all of my friends already knew about it. I'm late to the party. ;_;

Oh, hey, maybe we'll get some more insight into DDC's story and Seija's personality, etc etc. That would be pretty interesting. I'll get to see how far off the mark I was in my Touhou story
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Kaze_Senshi on April 12, 2014, 10:14:40 PM
That main menu screen looks pretty different from the ZUN's usual pattern.
It is interesting to notice that the game is in version 1.00b before being released :P

Crazy Machines, Danmaku Edition confirmed.
Yeap, oh yeah
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Space Flower on April 12, 2014, 10:15:23 PM
Also. If the game is called "Impossible Spell Card" I hope there's some pretty hella hard spells in this game.

I could've sworn impossible spell cards went against the point of danmakufu, so Seija really must have pissed everyone off.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Tiamat on April 12, 2014, 10:22:38 PM
Seija probably flipped the spell card rules around so instead of "You are not allowed to use impossible spell cards", it's "You are allowed to use impossible spell cards".
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: shadowbringer on April 12, 2014, 11:23:02 PM
I'm fairly certain I recall ZUN saying that he only makes games he thinks is fun himself, not generally what the fanbase wants. Otherwise Mima would've obviously come back by now yo :V

he's just saving her for when the series need an extraordinary magician, you know :D (also, Koishi spam on my Touhou games, wtf? That needs to go. loljk)

I hope that the game is as interesting (if not more) than the gameplay description, and that said gameplay is well executed too (what do I mean with "execution"? Generally, that good ideas can be executed poorly; they can sound awesome in theory and not be fun in practice, for example)
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: PurpleTheGuy on April 12, 2014, 11:47:41 PM
You know what's very funny about this recent announcement to me? After Double Dealing Character, I used to always joke around, about how the next game would be about Seija, and how after the events of Double Dealing Character, she was sentenced to pay a fine of 1 billion scorepoints, and a year's worth of community service for Gensokyo for causing the events of DDC, and you'll be playing as her trying to adjust to Genosokyo, and her changing morality since DDC, or something like that.

Well, I found this announcement out today, and thought, "Oh my gosh. I didn't think it actually would happen. I mean, I could expect a phantasmagoria-like game, but woah, I didn't think this would really happen." Well, at least the playing as Seija part, the jurie's still out for what ZUN has in-mind for the story. That's his call, of course, as the creator.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Tengukami on April 13, 2014, 12:40:27 AM
I like the characters he's picking to pull aside for their own game based on something about their character; Aya, Cirno, Seija. The results are often mixed in an unpredictable way. But the trailer makes this look like a hell of a lot of fun. Also, hell yes Keine.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: commandercool on April 13, 2014, 01:22:23 AM
Looks neat I guess. I've never played any of the spinoffs because I'm still years away from finishing the main series, but a new game with Keine in it means I'm in for sure.

Kind of disappointed it's not Phantasmagoria, but then again why would it be? Those are main series games, not spinoffs.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Firestorm29 on April 13, 2014, 02:30:32 AM
The one thing I find interesting is what exactly this impossible danmaku is about, more simply because the idea of danmaku was to act as a limiter and it's now being lifted somewhat because someone's gone a bit rouge.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Leon゠Helsing on April 13, 2014, 02:36:18 AM
As a fervent Seija hater, I'm surprisingly okay with this.
Welp, see ya later, ya *bleep*hole Amanojaku. Whoops, tautology!

On a somewhat more serious note, I'm kinda hoping the story doesn't end with her being a karma houdini. Unlikely, given that she's the main character, but I have a habit of clinging on to small hopes.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: teefa85 on April 13, 2014, 03:35:37 AM
Looks interesting.  I wonder how everything will fall into place both story and gameplay-wise when we see the full version.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Kimidori on April 13, 2014, 03:39:23 AM
Except I am completely serious here and don't do it to be "edgy". Sorry if criticism of past games and having very little hope for the next game are forbidden, I didn't know!

You don't come to a wedding saying out loud that a couple gonna divorce just because you think they does not fit eachother or ruin a party just because you don't like it,  it's unlikely that anything we say will ever change your opinion newer Touhou game, but for the people who enjoyed and loved new Touhou game like me and many other people (especially the high risk high reward on TD and DDC), you are just a party pooper that brought down everyone mood, so please, I would appreciate it if you post these opinion on a personal blog or something of the sort, not thread mean for everyone to celebrate a new Touhou game like this.

it's not about right or wrong, it's about mood and attitude, to quote from urban dictionary.

Quote
party pooper
A person that ruins a festive moment with their attitude.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: I have no name on April 13, 2014, 03:49:14 AM
not thread mean for everyone to celebrate a new Touhou game like this.
I was under the impression this thread was meant for discussing the new game, both the good and the bad things that can be gleaned from the trailer.  Again, I'm not saying the way Sakurei expressed his opinions is the best, but at the same time I don't think he needs to be piled on by everyone for expressing a different opinion.
Especially when that opinion was extrapolated on with more reasons and admitting the assessment could be incorrect here (http://www.shrinemaiden.org/forum/index.php/topic,16693.msg1086584.html#msg1086584).

Anyway, the higher quality trailer is definitely interesting-I have to agree with Sakurei and Star King that I hope it's just tutorial stages with no actual dodging and just cheesing past the patterns-the "Day 1" implies this but no patterns that require dodging are shown yet...a bit worrisome but at the very least it's messing with an interesting concept.  If the final execution is up to par remains to be seen.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Hello Purvis on April 13, 2014, 03:52:35 AM
So Seija gets the Miracle Mallet? If I recall proper, only kobito can use that thing to begin with, so I am assuming that she's also kidnapping Shinmyoumaru and shoving her into her pocket as well. I am okay with this.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Burning Love on April 13, 2014, 03:54:39 AM
Oh hey, a new Touhou game! And I still haven't cleared EOSD extra stage yet ;_;

In the mean time, can we speculate/ predict which characters will probably appear and which not?

My speculah:

Reimu, Marisa and Sakuya might be the final/ extra boss. They are the MC of the previous game and most hostile towards Seija.

Youmu, Reisen, Sanae. Reason: Stage 5 boss. Friendly to humans more than youkai (except maybe Youmu). Busybodies

Stage 6 boss: Sukuna. Why not? Besides, did Seija copied the miracle mallet or outright stole it from Sukuna? If it is stolen, one more reason for Sukuna (and some other characters to appear)
                       Byakuran: Buddha forbids stealing. Budhha also forbids flipping screen. Taste the Budhha kick!
                       Miko: No reason for not appearing. No reason for appearing either. (50/50)
                       Yuyuko: As far as there are no reason for her to appear, I see that as a reason why she might appear.
                       Remilia: Less likely, but given her tendency and arrogance (and charisma), she will appear

Cameo: Shiki Eiki. I am the Law!

Highly impossible but I want to: Flandre, Koishi, Satori. Sorry, you are grounded!


What characters do you wish to see? What characters you are sick of? Will Mokou appear as a saviour of the bamboo forest?




Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: SirSlarty on April 13, 2014, 03:55:33 AM
It looks like Seija's relying on others' powers, namely devices, and not her own powers Unless I'm missing something..
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Kimidori on April 13, 2014, 03:59:28 AM
I was under the impression this thread was meant for discussing the new game, both the good and the bad things that can be gleaned from the trailer.  Again, I'm not saying the way Sakurei expressed his opinions is the best, but at the same time I don't think he needs to be piled on by everyone for expressing a different opinion.
Especially when that opinion was extrapolated on with more reasons and admitting the assessment could be incorrect here (http://www.shrinemaiden.org/forum/index.php/topic,16693.msg1086584.html#msg1086584).

Anyway, the higher quality trailer is definitely interesting-I have to agree with Sakurei and Star King that I hope it's just tutorial stages with no actual dodging and just cheesing past the patterns-the "Day 1" implies this but no patterns that require dodging are shown yet...a bit worrisome but at the very least it's messing with an interesting concept.  If the final execution is up to par remains to be seen.

then if she expressed her opinion fron the beginning with that much reasoning then it would not have been that much of a mood killer, basically saying "lol 2hu ded" without anything to back it up at the first post is something need to be piled on, and she was bashing TD and DDC too, not this new game that you was "under the impression"  what this thread is about, that also count as off-topic IMO.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: LunarWingCloud on April 13, 2014, 04:05:57 AM
*crawls out of Vocaloid-induced hole I was sitting in for a couple nights*

Just saw this after getting home from a 12-hour shift.

GET HYPED. You can teleport? YOU PLAY AS SEIJA?? I SAW NONE OF THIS COMING. NONE. OF. THIS.

This is the ZUN I know and love. Throwing curveballs violently and drunkenly and me sitting here in amazement. And it comes out next month!! : D
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Chuckolator on April 13, 2014, 04:09:37 AM
guys

it's just a video game

can't we all just have fun playing video games
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Mino ☆ on April 13, 2014, 04:28:53 AM
It would be better if we could stop replying to the comment and bringing it up.

By the looks of it, Sakurei probably won't be responding to any of the newer comments anyway. It's best to drop it and change the subject.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: LunarWingCloud on April 13, 2014, 04:31:24 AM
To change what was being... talked about earlier, to something new, did anyone here expect Seija to have a game?
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Mino ☆ on April 13, 2014, 04:34:25 AM
I was actually thinking Seija was going to be forgotten about.

But I'm glad to see that Zun didn't throw her away and even gave her the spotlight of a new game! I'm hoping to see Sukuna making an appearance in this game as well! From the video, it looks like Kagerou, Keine, Yatsuhashi, Sekibanki, Yuyuko, and Wakasagihime are confirmed.

We can assume the rest of the DDC cast will make an appearance, as well as some of the older cast members. Reimu, Marisa, and Sakuya will probably make an appearance.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: SIRookie on April 13, 2014, 04:49:26 AM
What I'm speculating is each "Day" represents a difficulty, and each "Day" will have different stages/bosses, and having so many stages/bosses is a way to bring back some of the older characters (like Keine). Or it just takes place in/"near" the bamboo forest, so that's where this batch of characters will primarily come from.

Nonetheless, it certainly is an interesting set of mechanics, and I like how Seija's being used more, being as new as she is. I'm looking forward to seeing some more gameplay and maybe trying it out.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: cuc on April 13, 2014, 04:49:43 AM
Has anyone pointed out that this time the main title contains no "Touhou", AND IT RHYMES?

Item summaries revamped.

There are 9 items in total, all appearing to have proficiencies that can be raised.

The idea of "proficiencies" making items stronger is a strange idea for a game based on puzzle danmaku. If it was up to me, I'll make their levels adjustable, and the better the item you use, the lower your score is.

Bloodthirsty Yin-Yang Orb:
Teleports you near the boss (see video for how this works)

Tengu's Toy Camera:
Takes down bullets in the front as photos, automatic focusing and film-loading
Unique attribute: Photography Range

Cursed Decoy Doll
Attracts aimed bullets
Unique attribute: Appearance Time

Four-Foot Magic Bomb
A timed bomb that clears bullets; increasing proficiency will enlarge its range; the name references a fireworks mortar shell four shaku (one shaku is roughly a foot) in diameter
Unique attribute: Range

Folding Umbrella of the Gap:
Warps through screen edges; you can hold the button to hide yourself outside the screen
Unique attribute: Hidden Time

Body Double Jizo Statue:
Dies in your place when hit
Unique attribute: Invincible Time

Send-Off Lantern of Ghosts:
Turns you into a ghost, who is invincible, and still can move and shoot
Unique attribute: Ghost Time

Nimble Fabric:
Makes you invincile; you can't move, but you can control your time of invincibility by holding the button (you are probably invincible as long as you are holding the button, and the "Through Time" attribute might be your reaction time)
Unique attribute: Through Time

Miracle Mallet?:
Unknown
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Zil on April 13, 2014, 05:31:55 AM
The idea of "proficiencies" making items stronger is a strange idea for a game based on puzzle danmaku. If it was up to me, I'll make their levels adjustable, and the better the item you use, the lower your score is.
My sentiments exactly.

Do you know if the number of uses you get also increases, or is it just the unique attribute?
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: ToyoRai on April 13, 2014, 06:24:21 AM
I wonder how the Sub-weapon system will work. Do you switch between main ad sub? Can you use both at the same time with sub having own button?

I also wonder if Body Double Jizo Statue will activate on its own or does it act like a death bomb.

Also, there is something what is bothering me about the trailer. In the beginning of the Yuyuko clip, you can hear death sound. However, its pretty unclear what made the sound happen.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Arcengal on April 13, 2014, 10:03:23 AM
The awesome thing is that some of these actually might not be impossible without the items. Werewolf-girl's non-spell (sorry, I never memorised the DDC character names) looks doable, if difficult.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: HyperGumba on April 13, 2014, 11:06:20 AM
Welp... I was not sure what I was expecting, knowing that a spin-off was definitely going to come out this year, but with Seija as the protagonist? I would have personally loved me some more Futo, but the basic premise of this thing makes up for it, fairly enough. There is just something about Seija stealing shit and getting everyone pissed that makes me strangely nervous about this upcoming game, in a pleasant, anticipating way.

Did ZUN state anything about distribution outside of Japan, by the way? I believe it was said he considered trying this with a spin-off, instead of a mainline game, and this may serve a nice opportunity.

Also, not meaning to dig anything up, but since when is being easily satisfied with what you are being presented a bad thing? Sure, the games have gone through quite a bit of change, but I don't think they are any less fun. And seeing a spin-off in particular is quite a welcome change for me, considering just how similar the mainline games are to one another.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: CyberAngel on April 13, 2014, 11:07:00 AM
Also, there is something what is bothering me about the trailer. In the beginning of the Yuyuko clip, you can hear death sound. However, its pretty unclear what made the sound happen.

I think it's from the previous clip, the picture fades out but the sound doesn't.

Personal preferences aside, I am legitimately worried how such different items will be balanced. Some are clearly more useful than others, while some might be useless for some patterns (no point to use Decoy Doll for a pattern that has no aimed bullets, you know). But I think this might be balanced if there is a "use item only once a day" mechanic so you'll need to use different items for different spellcards in a day.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Malyszeq on April 13, 2014, 12:08:08 PM
By the way, anyone might be able to provide translation for what Seija and Kagerou says in the screenshots and the names of the spellcards shown?
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Flandre5carlet on April 13, 2014, 12:25:47 PM
Probably will be skipping this one, personally, for various reasons...

I abhor Seija for my own reasons, and I hope there's a good explanation as to how she's gotten hold of all those artifacts other than "she stole them". If that's the "story" it just doesn't do it for me. As far as using all those mechanics in a single game goes, it could have been made with a "team" system such as in Imperishable Night or Subterranean Animism, albeit story would have had to be much different then.

Gameplay-wise it looks fun enough even if most of the mechanics are "recycled" from previous games so to speak, but I really hope there's a rise in difficulty because what's shown in the trailer seems very easy given the tools at our disposition.
I'm not very sure whether I should be happy that we're getting 2 more spinoffs (including an HM expansion I would assume, which I didn't particularly enjoy) before another main game. Hopefully that'll mean that the next main game will be better than the disappointing DDC with more time to work on it due to the release of those spinoffs.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: cuc on April 13, 2014, 01:19:10 PM
By the way, anyone might be able to provide translation for what Seija and Kagerou says in the screenshots and the names of the spellcards shown?

Translation of important text info from the trailer:

Trailer story:

Kagerou: I've found you, the Amanojaku we are searching for!

To capture the rebel Amanojaku... They assaulted her with undodgeable danmaku!

Eye for an eye! Fight impossible danmaku by breaking the rules!

Brace yourself through it with rule-breaking items!

Spell cards by order of appearance:

Wakasagihime: Tide Sign "Tidal Wave on the Lake"

Kagerou 1st: Wolf Fang "Bloodthirsty Wolf Fang"

Sekibanki 1st: Discernment "Hell's Ray"

Keine: "20XX  An Afterlife Odyssey"

Kagerou 2nd: Full Moon "Full Moon Roar"

Sekibanki 2nd: Flying Head "Extreme Long Neck"

Stages:

1st Day:
Seija: Living through this is victory, the means don't matter.
Scene 1 (tutorial): "Fight impossible danmaku by breaking the rules"
Yatsuhashi: non-SC

??: "Approaching horror"
Wakasagihime: Tide Sign "Tidal Wave on the Lake"

3rd Day:
Scene 2: "Dangers abound in a full moon night"
Kagerou: Full Moon "Full Moon Roar"

4th Day:
Seija: "Ugh, they are getting stronger. Could there be someone behind them ordering them around?"
(This part can be seen at the end, after the menu screen)
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Leon゠Helsing on April 13, 2014, 01:32:42 PM
While Seija may be breaking the rules with her items, isn't undodgeable danmaku "normally" against the rules in the first place?
If so, then final boss is Reimu, calling it. I don't think anyone else would be able to temporarily(?) authorize the rules to be lifted.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: HyperGumba on April 13, 2014, 01:40:18 PM
Seija: "Ugh, they are getting stronger. Could there be someone behind them ordering them around?"

So wait a second. I am not really sure what this means in context with what is known about the game's story. I would have assumed people just get mad at Seija for stealing their shit, but it appears that there is some deeper issue there? Could it be we may get a new character out of this?
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: cuc on April 13, 2014, 01:49:44 PM
Of course we don't know.

In-game menu at 1:45:

(Mission Complete!)
Evasion Successful!

Rest for a While (Return to Main Menu)
Onto the Next Suffering
Save Replay
Challenge the Stage Again
Change Equipped Items
How to Play
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: HyperGumba on April 13, 2014, 02:26:58 PM
Onto the Next Suffering

I gotta say, I like your translations here, cuc  :derp:

Also, in case it was missed:

Did ZUN state anything about distribution outside of Japan, by the way? I believe it was said he considered trying this with a spin-off, instead of a mainline game, and this may serve a nice opportunity.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: 日巫子 on April 13, 2014, 02:36:04 PM
Oh, so it's less about looting people and more about trying to avoid getting caught, I guess?  Seija is getting her comeuppance for the events of DDC

[stuff about items]

I know that the orb, camera, doll, mallet, and umbrella belong to Reimu, Aya, Alice, Shinmyoumaru, and Yukari respectively, but the other ones are kind of ???

I'm guessing that the magic bomb belongs to Marisa, the lantern belongs to Youmu, the Jizo Statue belongs to Byakuren, and I'm at complete loss with the Nimble Fabric.  Does anyone have any ideas?
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: nintendonut888 on April 13, 2014, 02:52:37 PM
To be honest, I'm wondering if the game is as easy as the trailer suggests (all drama aside, the trailer does look pretty easy). We know virtually nothing about how things are actually set up; it could be the equivalent of Atlus releasing gameplay videos of overleveled units kicking the crap out of early game enemies to look flashy.

See, my theory is that stages won't have a set item to use, but you can bring anything you want into a level so long as you've met these "proficiencies" (which I remain intrigued about). Therefore, a lot of the strategy and puzzle aspect becomes figuring out which items are the ones to use in each stage, and naturally there would be multiple ways of going about it. If true, then these levels being early game would be even more telling: They would be tutorials for a certain item and have an obvious setup for what to use (and, of course, the trailer knows which one to use). The latter stages would make it less obvious and the solution less all-encompassing, meaning even with these cheats you would have to do some tricky dodging.

Well, that's just my theory, but I wouldn't just judge the entire game by its trailer designed to show off the gimmick.

EDIT:
Quote
I'm guessing that the magic bomb belongs to Marisa, the lantern belongs to Youmu, the Jizo Statue belongs to Byakuren, and I'm at complete loss with the Nimble Fabric.  Does anyone have any ideas?

Pretty sure Seija stole one of Hatate's skirts and fashioned it into a cape.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Shizzo on April 13, 2014, 03:19:48 PM
It's quite surprising to see how people are jumping their bones and saying how the game will be bad and such.  I guess that it's also funny, it kind of is the first time a touhou game's trailer has been released huh? 

I just think that people should really be aware that these are probably the first levels.  Somebody here mentioned early the same thing, and I vehemently agree with them.  If StB or DS had trailers showing stages 1~3 people would probably agree those games' difficulties aren't all that hot.  But let's face it guys, they probably got a whole bunch of characters to add, so let's get our hopes up for some difficulty!

I personally am reeeally looking forward to see how the Tsukumos will fare in this!)
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Liminal_McFang on April 13, 2014, 03:26:40 PM
Just registered to say this is what Touhou needs. I am a total noob (beyond noob actually ), but the depth of the abilities gives the game appeal beyond just danmaku. Can't wait to play it and if Zun is going to realize this in the west via playism like Studio Pixel is even better. Really like the idea of debating which items will work best towards a high score. It reminds me of the Mario 3d world speed runners debating who to pick for each level ( usually Luigi interestingly).  Glad to see danmaku puzzles being taken to a new dimension and can't wait to play it. It looks like Touhou is moving in a good direction.

P.s. No esp involved with playism comment, simple speculation because playism seems to be scooping up doujins / the interview comment. No greenlight also so if a steam release is in the cards it will be awhile till it happens... Not to mention the potential touhou haters mass clicking no.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Maiden Synnae ミ☆ on April 13, 2014, 03:54:11 PM
Touhou 14.3 and we will play as Seija Kijin Ryuuko Matoi?
Flip la Flip ~ The Game :V

Pretty cool news. but being completely honest here, I'd be much happier if it was Touhou 15.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Quwanti on April 13, 2014, 03:57:42 PM
See, my theory is that stages won't have a set item to use, but you can bring anything you want into a level so long as you've met these "proficiencies" (which I remain intrigued about). Therefore, a lot of the strategy and puzzle aspect becomes figuring out which items are the ones to use in each stage, and naturally there would be multiple ways of going about it. If true, then these levels being early game would be even more telling: They would be tutorials for a certain item and have an obvious setup for what to use (and, of course, the trailer knows which one to use). The latter stages would make it less obvious and the solution less all-encompassing, meaning even with these cheats you would have to do some tricky dodging.

Exactly. Also note that you have a main and a sub-item, meaning you're probably required to make use of two of them. You'll need to figure out which two to use.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: game2011 on April 13, 2014, 04:00:49 PM
ZUN tweeted: "I am certain, this games contain absolutely no fan service."
Sounds like he didn't like what happened in 13.5...

If so, good!  The last thing I want is for the series to go down the "sex sells route."
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Hello Purvis on April 13, 2014, 04:12:50 PM
It's probably just a joke on Seija being the ultimate skirt-flipping machine.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Jq1790 on April 13, 2014, 04:17:47 PM
What happened with 13.5?  Anyway, if there was something he didn't like about it, wouldn't he have vetoed stuff?  May not have been him making it, but doesn't he keep a close eye on the fighyers' development too?
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Darth_Sirov on April 13, 2014, 04:25:40 PM
In other games, you get to use different characters with different abilities and attributes. Here, Seija is one character, but uses other characters' abilities. It's quite an inversion.

The cloak reminds me of Nitori, with her optical camo spell card. Even her Last Word has her donning such Invisibility Cloak.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Tiamat on April 13, 2014, 05:44:08 PM
Haven't side games in general been much harder?  I know for Double Spoiler, ZUN commented that he was allowed to make it harder because it wasn't a main game or something.  If I recall correctly, at least.  Odds are pretty good he'll go all-out with this one, too.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: The Greatest Dog on April 13, 2014, 05:47:31 PM
I'm thinking that in order to increase an item's proficiency, you'd need to clear a certain number of different sufferings with that item. So, if there's a late game suffering that would be easier with just one more usage of an item or something, you could go back and clear some stages with it (having to find new strategiesaalong the way) and make the later stage easier!

However, since scoring seems to be about a combination of quick captures, grazing, and the bonus clearing, I can't imagine that simply "avoiding" things with invulnerable items and teleporting will amount to much score.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Maiden Synnae ミ☆ on April 13, 2014, 05:56:15 PM
Also, Seija has the power to reverse things...

Does that mean if I lose on the game, I'll win instead? :V
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Pirated on April 13, 2014, 06:27:52 PM
I'm honestly really optimistic about this game. I feel that it's another photography with a twist, explaining why Aya probably will be absent.  I actually like Double Dealing Character alot, even if it was a little easy.

Haven't side games in general been much harder?  I know for Double Spoiler, ZUN commented that he was allowed to make it harder because it wasn't a main game or something.  If I recall correctly, at least.  Odds are pretty good he'll go all-out with this one, too.
ZUN said the difficulty was higher because people would not discover Touhou with it. I personally welcome the challenge, as ever since SA the games have gotten easier.

14.3? Sounds like there will be more side games. Maybe even a Hopeless Masquerade expansion, eh?
As for the HM expansion theory, I personally feel that it won't be that at ALL, due to the fact the Hopeless Masquerade ending this religion arc, starting with MoF. (The absence of the religion arc in DDC made me very happy, I hated the arc.) This also makes be believe that religion arc characters will probably be absent, but I won't rule it out.


Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Kasei on April 13, 2014, 06:42:41 PM
I'm thinking that in order to increase an item's proficiency, you'd need to clear a certain number of different sufferings with that item. So, if there's a late game suffering that would be easier with just one more usage of an item or something, you could go back and clear some stages with it (having to find new strategiesaalong the way) and make the later stage easier!
I hope that isn't what happens, since then it would just be a matter of grinding to be able to beat difficult spell cards. Plus, some might be way too easy if a certain item is too high levelled, and just break the card.
I was thinking that the proficiency is likely to be a card-specific thing; by that, I mean that each item will have its own proficiency against each spell card, which would make balancing them all possible, since if a certain item worked way better than any other in a certain situation, the proficiency might be lowered, so as to make it more balanced.
Anyway, I'm looking forwards to this. I have no doubt that the game will be much harder than what was shown in the trailer, and an expansion on the idea behind the photography games seems like it will be great.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Gpop on April 13, 2014, 06:46:10 PM
Hopeless Masquerade expansion doesn't mean it'd have to expand on the original story. Soku was more of it's own story in itself and it was an expansion on SWR, gameplay-wise.

The thing is that I also think it's doubtful as Tasofro was working hard on patching the game, though recently the game hasn't been patched for a few months now. This might be because they might have moved on to the expansion but it's doubtful at a short time. Then again, it's not like they're making an entirely new engine again :V

If they do though, it'd most likely be 14.8. 14.5 is a bit too soon for an expansion.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Snowlock on April 13, 2014, 07:05:36 PM
At first I saw something about this somewhere and thought it was a late April Fools Day joke, because it sounded too awesome. One thing I'm really excited for is the fact that it seems like a "boss-rush" type of game, similar to Aya's games, but you actually get to take the bosses' health down whereas Aya used nothing but her camera. I played the camera games a lot when I wanted some quick dodging practice against characters without going through the waves of fairies during a level (and don't get me wrong, those parts are great in their own way too), and now this game looks like you'll be able to pick a stage to dodge, shoot and use creative bombs to do in the bosses. Can't wait :D
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: TresserT on April 13, 2014, 07:46:22 PM
I read this before watching the trailer and I didn't think I'd like it, but the trailer looks awesome. I don't know what ya'll are talking about >_>  I really like the idea, but some of those items could be really unbalanced if ZUN doesn't do it right. I noticed that the camera saves snapshots of the attacks, like in StB/DS. Do we know if that's relevent or just a throwback? Also, DDC kept talking about the tools and the tools becoming tsukumogami, and this game features Seija using other characters' tools, so... connection? I don't read Japanese, but I definitely saw a 2014, a 5, and an 11 in there. Is he planning on releasing a demo in May?
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Yatakarasu on April 13, 2014, 08:04:36 PM
I don't read Japanese, but I definitely saw a 2014, a 5, and an 11 in there. Is he planning on releasing a demo in May?
Wiki says the full game will be released on May 11, 2014 at Reitaisai 11.

Also, I'm pretty sure the saved pictures are just a reference to the photo games. Just a funny nod.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Pirated on April 13, 2014, 09:22:05 PM
Hopeless Masquerade expansion doesn't mean it'd have to expand on the original story. Soku was more of it's own story in itself and it was an expansion on SWR, gameplay-wise.

The thing is that I also think it's doubtful as Tasofro was working hard on patching the game, though recently the game hasn't been patched for a few months now. This might be because they might have moved on to the expansion but it's doubtful at a short time. Then again, it's not like they're making an entirely new engine again :V

If they do though, it'd most likely be 14.8. 14.5 is a bit too soon for an expansion.
That's true. A celestial causing trouble has nothing to do with a giant balloon  :V
As for a release period, I feel that even 14.8 would be to early for an expansion. I think it would be after 15, but I honestly don't want at all. I thought that HM's combat was very poor.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Kaze_Senshi on April 13, 2014, 11:13:32 PM
Also we should be able to see Hata no Kokoro using Danmaku in this game :)
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: AlgaeNymph on April 13, 2014, 11:34:33 PM
What happened with 13.5?

Byakuren's bountiful breasts were bodaciously bouncy.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Snowlock on April 14, 2014, 12:38:58 AM
I kinda read it to mean that Zun was joking around. The game seems to be overflowing with fanservice ("Ooh look it's that character!"). I think that maybe during his trip to the US he saw how much his fans, over here at least, still enjoy characters from older games (and he seemed to be pretty impressed with the scroll too). The video showed Keine and Yuyuko, and who knows how many other characters, plus the items which were taken from various characters. It kind of seems like a gift to the fans to me.

There's also the point he mentioned bringing Touhou to other countries, and that he might try it with a new game first... And with a game like this, he can reuse character graphics and such, saving some time, and have fun remixing the spell cards.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Tengukami on April 14, 2014, 01:01:27 AM
Exactly. Also note that you have a main and a sub-item, meaning you're probably required to make use of two of them. You'll need to figure out which two to use.
Yeah, I though that was pretty clear in the video. Figuring out the pluses and minuses of which items to use.

Where the fan service is concerned, I understand there was some jokey talk about it wrt HM. He might've been making a nod to that.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Gpop on April 14, 2014, 01:33:50 AM
That's true. A celestial causing trouble has nothing to do with a giant balloon  :V
As for a release period, I feel that even 14.8 would be to early for an expansion. I think it would be after 15, but I honestly don't want at all. I thought that HM's combat was very poor.
The combat was simplified, but if you watch a lot of high level play in japanese tournaments it's actually pretty solid. The biggest problem was how incomplete the game was at release. A lot of general fighting game players thinks it's better than SWR/soku, mechanics-wise, because it gets rid of the random factor entirely, which was completely unhealthy for high-level/competitive play.

Soku was good though if played really casually and don't care about the random factors, but some problems still heavily persists (namely river mist, typhoon, and the random deck system).
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Suikama on April 14, 2014, 02:07:23 AM
it still lacks meiling tho
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Sungho on April 14, 2014, 02:32:18 AM
I think it's too early to assume that there's going to be a 14.5 and a 14.8
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Darth_Sirov on April 14, 2014, 02:39:30 AM
Also we should be able to see Hata no Kokoro using Danmaku in this game :)

This I like...
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Tiamat on April 14, 2014, 03:33:28 AM
Yea, I assumed the fan service remark was about fan service of the sexual nature due to HM, too.  The only "official" Touhou game that has it!

...although it was hilariously eally telling on Byakuren's inner personality if she used her magic for that.

it still lacks meiling tho

It might have her.  Probably not, though.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Monkeypro257 on April 14, 2014, 06:14:16 AM
It wouldn't be a surprise if Cirno made an appearance in this game. >.> I still love that ZUN decided to put old characters back again for this game too. (PC-98 cast confirmed...not)
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Hello Purvis on April 14, 2014, 06:55:08 AM
If the theme is Fuck Da Police, then Kotohime will definitely have to return.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Agent of the BSoD on April 14, 2014, 07:24:36 AM
I think it's too early to assume that there's going to be a 14.5 and a 14.8
Maybe they (either ZUN or Tasofro) will do a 14.7 just to really throw us off. (probably not but it'd be funny) And if they do, I called it first.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Karisa on April 14, 2014, 07:39:04 AM
14.7 would be logical if ZUN plans 2 games between the main series games, since .3/.5/.8 are multiples of 1/4 rounded to 1 decimal place, and .3/.7 are multiples of 1/3 rounded to 1 decimal place. I agree it's too early to assume how many other 14.x games there will be, though I think it's a safe assumption that this won't be the only 14.x.

On the topic of this "proficiency", I might as well mention a simple theory I thought of-- since a main and secondary item are listed, perhaps the main item is considered proficient while the secondary item is not. (This could be expressed by one being usable more times than the other, or by one being more powerful in some manner.)
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: 7TC7 on April 14, 2014, 08:11:42 AM
I'm really excited for this game. StB and DS are great games and I expect this to be no different.

Looking back at those two games, we can also assume a few things - like the cast of characters. Both of these games included almost all characters that were newly introduced since the last game of this sort, so ISC will most likely have all characters from TD (Yuyuko), DDC (most confirmed already) and Kokoro. As there is one main game less than usual, I expect older characters to mix up the selection (Keine). She is fitting to team up in a stage with Kagerou. Prismrivers would fit the Tsukumos/Raiko (+ they never where in a StB-like game before). We can also expect all Players from TD/DDC so Reimu, Marisa, Sakuya and Youmu (most likely with Yuyuko?).
Other likely possibilities for me are other Tsukomogamis like Medicine or Kogasa (she was also in TD) and probably a new Final Boss like Hatate, as speculated by Seija herself.
Also Cirno as she also reappeared in DDC, i guess?

I also assume the Items Seija uses aren't necessarily stolen or realted to characters we know (while obviously inspired at points, like the umbrella and ying-yang orb) but instead are items similar to the cursed weapons in DDC. Seija probably gathered all or at least some of the other items in Gensokyo, that were affected by the Magic of the Mallet and is now using them to protect herself/fight back against the hatred of all of Gensokyo.
This also makes me think if we are entering into some sort of "Tool Arc", with some items like these falling in the wrong hands and causing incidents for the next few games, thought that's completely up in the air.

Totally looking forward to next month!

PS: Bloodthirsty Yin-Yang Orb? Don't remind me of HRtP, ZUN...
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Zil on April 14, 2014, 08:13:28 AM
On the topic of this "proficiency", I might as well mention a simple theory I thought of-- since a main and secondary item are listed, perhaps the main item is considered proficient while the secondary item is not. (This could be expressed by one being usable more times than the other, or by one being more powerful in some manner.)
(http://i.imgur.com/ES6EGZt.jpg)

(http://i.imgur.com/jY2ybV9.jpg)

I'm guessing proficiency and item level are the same thing. It seems to correspond to the number of cleared scenes. Strikes me as very questionable. I guess it won't make too much difference in the end though. It's just that clearing everything with everything will likely be a necessary precursor to doing any kind of optimization, and the early scenes might be broken by it.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: cuc on April 14, 2014, 12:51:40 PM
Maybe they (either ZUN or Tasofro) will do a 14.7 just to really throw us off. (probably not but it'd be funny) And if they do, I called it first.

For the 12.x games, the numbers 12.3 and 12.8 stands for 12.25 and 12.75, rounded up. There are three games between 12 and 13, so they are No. 12 & 1/4, 12 & 1/2 and 12 & 3/4.

Also see SWR, which was numbered 9.8 when first announced, standing for 9.75, i.e. between 9.5 and 10.

In this way, 14.3 can stand for either 14 & 1/4 or 14 & 1/3, and the next game may be either 14.5 or 14.7 (standing for 14 & 2/3). I'd say a HM expansion is basically guaranteed at this point, so it may very well be 14.8 or 14.7.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Tengukami on April 14, 2014, 12:53:57 PM
I'm guessing proficiency and item level are the same thing. It seems to correspond to the number of cleared scenes.
That would be my guess, too. That, and attaining a certain item level for all the things unlocks someone/something, a la Double Spoiler.

I do wonder what "available count" is all about though.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Yatakarasu on April 14, 2014, 01:03:00 PM
That would be my guess, too. That, and attaining a certain item level for all the things unlocks someone/something, a la Double Spoiler.

I do wonder what "available count" is all about though.
Maybe that's the number of times the item can be used during the fight? I pointed out earlier that it seemed like each item had a limited use.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Validon98 on April 14, 2014, 01:04:05 PM
Available count is most likely how many times you can use that item in a single suffering (if that's the word we're going with in terms of describing the levels/scenes/spell cards/attacks/[insert alternate name for them here]). I personally hope that the available count is more dependent on each particular suffering, and that the generally more powerful items (like the Jizo Statue) have less uses compared to the less powerful items (like the camera).

CUT: What Yatakarasu said, really. :V
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Koog on April 14, 2014, 01:43:21 PM
If a HM Expansion is on the way... which characters would you like in it?
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Tengukami on April 14, 2014, 01:52:20 PM
Maybe that's the number of times the item can be used during the fight? I pointed out earlier that it seemed like each item had a limited use.
That would make sense. So you basically need to

a) choose well what 2 items you will use in any given boss fight (or spell card?)
b) use them to sufficient proficiency in order to unlock something/one
c) use them only for a limited number of times.

I don't think any new character is unlocked through a high Item Level, but I do think it's interesting that there's this balance between building the items up and doing so fairly evenly. I mean it makes sense, so you're not spamming each boss/spell card with the same trollpower over and over again.

Seija is a great character, for the way she enrages some and delights others. Personally I'm happy to see her get more attention. She's an interesting character with a lot of potential; borrowing from the tried-and-true Gensokyan tradition of new arrivals coming to fuck shit up, but considerably more ... fun. She's like if an edgy contrarian Redditor suddenly had magical powers.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Kilgamayan on April 14, 2014, 02:13:36 PM
I talked about this briefly in hidden corners of IRC last night; I'm not a fan of Seija's new portrait. She looks too moe and not enough like a delightful asshole. The blush and partially closed eyes in particular make her look like she's just starting to daydream about sempai noticing her.

As for an HM expansion, I'm not sure what would or could be done with that. As incomplete as the game was mechanically for a while, I feel like it's pretty complete story-wise. I'm not sure who could be reasonably added, particularly with the faithish-based mechanic (I actively hope he doesn't add Moriyas because I don't want him to cave to the desires of the fanbase). Maybe Kasen? That's about it, though.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Critz on April 14, 2014, 02:29:03 PM
I actively hope he doesn't add Moriyas because I don't want him to cave to the desires of the fanbase.
ZUN doesn't really consult the fanbase to begin with. If he and Tasofro go down the route of adding more characters involved in the faith war, then Moriyas would (to my delight) have priority, considering the complete lack of shinto group so far despite the game being *about* the war between three religions. Although the other groups were also pretty poorly represented so far too, with less than 1/3 of Myouren Temple residents taking action. Of course, if they make an expansion not connected storyline-wise to HM at all (like Hisoutensoku), then all bets are off.

The combat was simplified, but if you watch a lot of high level play in japanese tournaments it's actually pretty solid
Pardon me the slight offtop, but I would really love to know where to obtain replays from those. I cannot find a single 1.33 replay on the japanese wiki, only 1.31 stuff in tournament links.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Tengukami on April 14, 2014, 05:20:13 PM
Also, sorry if this has already been covered, but what is the "Nickname" entry in the main screen all about?
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Suikama on April 14, 2014, 05:24:17 PM
Maybe a default name for replays so you don't have to type in your name every time?
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Thaws on April 14, 2014, 05:27:10 PM
Late to the party but

yesssssssss playable Seijaaaa It's like a dream come true :toot: :toot: :toot:

Looks like it's gonna be a StB-like game. Items sounds pretty broken like invincible time and stuff, but there'd probably be limitations on how they can be used to balance things out.

I wonder if patterns are supposed to be designed to be doable with any item choice or only a few for any given spell? The former would give the game greater replayability, the latter would probably result in more puzzle-like spells?
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Gpop on April 14, 2014, 05:31:52 PM
Pardon me the slight offtop, but I would really love to know where to obtain replays from those. I cannot find a single 1.33 replay on the japanese wiki, only 1.31 stuff in tournament links.
Every month there's at least one tournament held and streamed on Nicovideo. The guys at #shinkirou usually grabs the replays and uploads them to the channel there, so I can give you a few if you want em. (I really love watching Ichirin play though, she seems really really good but always falls short in the grand finals against either Marisa or Mamizou rip)
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Tengukami on April 14, 2014, 05:32:05 PM
Maybe a default name for replays so you don't have to type in your name every time?
This is what probably makes the most sense, but there's still a part of me hoping it means the 2hus address you by this nickname during pre-fight dialogue.

I wonder if patterns are supposed to be designed to be doable with any item choice or only a few for any given spell? The former would give the game greater replayability, the latter would probably result in more puzzle-like spells?
It would make sense if you couldn't "cheat" through every spellcard with the same item, especially as we see in the trailer that their uses are limited. Using different items for the same spellcards also offers its own possibilities. But overall it looks like there's a fair amount of flexibility in how you let Seija troll others.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: CyberAngel on April 14, 2014, 06:18:02 PM
Also, sorry if this has already been covered, but what is the "Nickname" entry in the main screen all about?

There will be an online scoreboard for this game and this is the name your result will be marked as. Don't forget, this game will be distributed digitally.

...Now imagine how much I will laugh if this actually happens.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: AJC on April 15, 2014, 04:45:22 AM
No fanservice.

So no Seija using her powers to flip skirts eh?
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: cuc on April 15, 2014, 06:47:29 AM
ZUN updated his blog: http://kourindou.exblog.jp/21894661/

Quote
The Hakurei Shrine Regular Grand Festival will be held on May 11, and Shanghai Alice Gengakudan will be present again.

This time the game is:

Touhou Project 14.3
"Danmaku Amanojaku ~ Impossible Spell Card."

I've even made a trailer, which is something I seldom do. You can watch it here.

[Youtube Trailer]

Please watch the trailer to see what the game is about.
To tell the truth, I made it when I'm in the mood to try something, so it ends up as a strange experimental game.

If you are interested in a game full of personality like that, please come to Reitaisai and shake my hands.
Since the game is Amanojaku-esque, it is not a gentle game in a lot of ways (laugh)

So, there is still much development to be done.
Just in case, if some unexpected accident renders the game impossible to complete, I'm all prepared to put this game on hold.

That's it, see ya!
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Helepolis on April 15, 2014, 06:52:54 AM
Right! This means I have to queue early for Reitaisai.

ZUN making a youtube trailer almost feels like he is taking the oversea more and more serious.

Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Raikaria on April 15, 2014, 07:28:56 AM
Apparently Seija has been learning from Marisa on how to steal things. Like Aya's camera.  :V

And basically this game is Seija being a massive troll towards people and nope.avi'ing 'impossible spellcards'. Also isn't she kinda living up to her 'weak beating the strong' thing in this game too?

No fanservice.

So no Seija using her powers to flip skirts eh?

I read it as 'No Mima or PC-98 characters'

Clearly the final boss must be Seiga because Seija vs Seiga.

Or perhaps Yukari simply for battle of the trolls. Plus Yukari could probobly troll Seija back by inverting controls. [Boarder of direction?]
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: qMyon on April 15, 2014, 08:55:21 AM
Huh, can't believe I missed this.

Looks interesting enough - though I hope it isn't as tough as DS was.......
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: monhan on April 15, 2014, 12:20:43 PM
Well, just curious since I've heard of this game so I went and asked Unabara, Head of Game Design of Tasofro, about it.
It pretty much goes like this in English:
"Hey, hey, Mr. Unabara. Now that 14.3 has come out, is 14.5 being developed now? :)"
And his reply: https://twitter.com/unabara/status/455994149741670400
Basically something like this:
(http://images6.fanpop.com/image/answers/2902000/2902898_1343215978288.79res_300_500.jpg)

However, he did tweet this. (https://twitter.com/unabara/status/455992116951257089)
"The Master Up for Reitaisai is done. This time will be a chaotic one too."

You know what that means? ;)
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Espadas on April 15, 2014, 12:25:28 PM
I read it as 'No Mima or PC-98 characters'

I don't know why but i laughed... even though i would love to finally have Mima in a game (though i don't fangirl her i think it would be a nice addition and it would also finally SHUT UP all the choruses for having her show up!)

Quote
Or perhaps Yukari simply for battle of the trolls. Plus Yukari could probobly troll Seija back by inverting controls. [Boarder of direction?]

That would be awesome.... and Yukari can troll ANYONE to hell and back! The only difference is that Seija does so out of spite, Yukari for shit and giggles (and we love her for it) :D
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Maiden Synnae ミ☆ on April 15, 2014, 12:48:19 PM
Clearly the final boss must be Seiga because Seija vs Seiga.

Or perhaps Yukari simply for battle of the trolls. Plus Yukari could probobly troll Seija back by inverting controls. [Boarder of direction?]

Well... since on DS the final boss was a Tengu (just like Aya), I'm guessing the final boss of this game will be another Amanojaku, with an ability opposite to what Seija have. (But what could be opposite to reversing stuff) ?

That's just a rough guess, anyway.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: cuc on April 15, 2014, 01:06:36 PM
However, he did tweet this. (https://twitter.com/unabara/status/455992116951257089)
"The Master Up for Reitaisai is done. This time will be a chaotic one too."

You know what that means? ;)
It might be another small-scale game, like Tasofro normally makes in parallel to their fighting games. They still have plenty of opportunities to release another fighting game this year.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: monhan on April 15, 2014, 01:42:24 PM
Probably. He won't get into details about it. But one can hope, at least I do.
Besides, a new game is still a new game, regardless if it's Touhou 14.5 or not. I'll still look forward to it either way.

By the way, cuc, what do you think of his first tweet?
That's what I think his reply means, but maybe there's some sort of clue there.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Tengukami on April 15, 2014, 03:56:48 PM
I don't know why but i laughed... even though i would love to finally have Mima in a game (though i don't fangirl her i think it would be a nice addition and it would also finally SHUT UP all the choruses for having her show up!)
You are a very generous person for believing this would silence them. If she appeared as a mid-boss, a final boss, an Extra boss, or even a PC, it still wouldn't be enough.

Well... since on DS the final boss was a Tengu (just like Aya), I'm guessing the final boss of this game will be another Amanojaku, with an ability opposite to what Seija have. (But what could be opposite to reversing stuff) ?

That's just a rough guess, anyway.
That's my feeling about this, too. Like, what if the silhouette on the jewel case just looks like Seija ... but is actually another (unlockable) amanojaku ! That would own. Not just for a new character, but also the resultant rage that would emerge from people who already hate Seija - in much the same way Aya haters lost their shit over Hatate.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: teefa85 on April 15, 2014, 06:33:38 PM
If that happens I think I'd be getting out the popcorn and watching the two troll each other mattering how the other Amanojaku's powers would be in relation to Seija's...
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Malyszeq on April 15, 2014, 08:26:44 PM
I actually get the same hunch since the translation of Seijas quote in-game - we should remember that in spellcard fights it is prohibited to produce an undodgeable danmaku pattern. If my suspicion is correct it MAY be another Amanojaku steering Seijas opponents from behind the scenes, say with the ability to 'violate' any rules or laws - quite fitting for an Amanojaku.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Jq1790 on April 15, 2014, 09:37:19 PM
I'd had thoughts myself that perhaps a "power to manipulate rules/laws' or something might be at play here...
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Leon゠Helsing on April 15, 2014, 11:16:11 PM
An embodiment of anti-law (FFTA)? It's times like these that I should remember ZUN doesn't shy away from introducing characters with levels of hax that would make Nasu blush. :V
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Soul Devour on April 15, 2014, 11:28:32 PM
Right! This means I have to queue early for Reitaisai.

ZUN making a youtube trailer almost feels like he is taking the oversea more and more serious.

You felt that way too eh? It certainly seemed unexpected...

Regarding my own feelings on this game, I'm pretty excited for the release. The item mechanic, while susceptible to balance issues, looks to be very refreshing and add a nifty twist on solving the puzzle a spellcard presents. I *do* hope that like in Great Fairy Wars, these cards are doable without items for those who really push their skills to the limit.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Gamer251 on April 16, 2014, 01:26:30 AM
I'm LATE  :o
Anyway, this game seems promising~
Go all-out against a rebel~!
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: shadowbringer on April 16, 2014, 06:18:01 AM
I'm LATE  :o
Anyway, this game seems promising~
Go all-out against a rebel~!

you reminded me of this (https://www.youtube.com/watch?v=X7wxOmixIgU), and I had to share. I imagine Seija listening to it now :D
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Hatateru on April 16, 2014, 10:23:51 AM
An embodiment of anti-law (FFTA)? It's times like these that I should remember ZUN doesn't shy away from introducing characters with levels of hax that would make Nasu blush. :V

Naaaah, he's really toned down a lot since SA, just sayin' :V

Anyway I hope Seiga and Yukari will be in this game, I've been dying to see an ultimate troll-off between the three of them since last year!
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: cuc on April 16, 2014, 01:21:35 PM
Quote
ZUN: (https://twitter.com/korindo/status/456373543932923904) Now that I've taken a look at Youtube comments on the Danmaku Amanojaku trailer, I see there are many English comments. In terms of numbers of views, the U.S. is also second only to Japan. I am quite surprised, but it still must be pointed out that the May 11 release will be only for Japan...

ZUN: (https://twitter.com/korindo/status/456375091459133440) Also, about 15% viewers are female, much higher than expected. I feel so embarassed.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Gpop on April 16, 2014, 01:36:29 PM
I think you mean May 11 unless I missed something in March :V

Well not surprised at this game being JP only though.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Tengukami on April 16, 2014, 03:05:43 PM
ZUN: Now that I've taken a look at the comments on the Youtube comments on the Danmaku Amanojaku trailer, I see there are many English comments. In terms of numbers of views, the U.S. is also second only to Japan. I am quite surprised, but it still must be pointed out that the May 11 release will be only for Japan...
Is this modesty or is he genuinely surprised, even after AWA? What will it take to convince him that he has fans outside of Japan?

ZUN: Also, about 15% viewers are female, much higher than expected. I feel so embarrassed.
Amazing. Even ZUN is embarrassed by his power level.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Jq1790 on April 16, 2014, 03:36:02 PM
Eh, I would have been beyond surprised if we got it same time as Japan.  I mean, isn't he sti.l working out the logistics for international release anyway?
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: hungrybookworm on April 16, 2014, 05:20:10 PM
Quote
ZUN: Also, about 15% viewers are female, much higher than expected. I feel so embarassed.
We are in your fandom, slowly taking over your touhous.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Yatakarasu on April 16, 2014, 08:04:03 PM
Quote
ZUN: Also, about 15% viewers are female, much higher than expected. I feel so embarassed.
Oh god, that's adorable.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Hello Purvis on April 16, 2014, 10:14:15 PM
Is this modesty or is he genuinely surprised, even after AWA? What will it take to convince him that he has fans outside of Japan?

Still in shock. AWA represented only a small fraction of our total power. Can't blame him, though. It's not like he ever intended to actually reach the West, let alone achieve anything like recognition.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Drake on April 16, 2014, 10:24:38 PM
Is this modesty or is he genuinely surprised, even after AWA? What will it take to convince him that he has fans outside of Japan?
The way I read the tweet last night was that it was more of a note with a bit of modesty, bit of surprise. The tweet starts with "come to mention it" and the whole thing reads pretty casually, I doubt he was blown away with shock or anything. Having him put up a Youtube video of all things suggests this was to gauge international interest to begin with.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Colticide on April 17, 2014, 02:22:39 AM
Even though it's a spin-off and won't have much of a story I'm still interested to know about that aspect. From what I gained from it it seems the DDC incident didn't do that much damage but just made everyone mad, maybe there isn't an arc this time.

"I can say this with certainty: there is no fan service whatsoever in this game." - ZUN, that seems strange to tweet out unless I'm looking into it more then I should. But it did bring something to mind, why is Keine there? She had nothing to do with DDC (not sure about behind the scenes though.). But if you think about it you play as the character that does the opposite of everything, maybe ZUN is doing the same, saying one thing and doing another, but who knows, it's be nice to see old characters again with updated portraits.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: cuc on April 17, 2014, 02:32:20 AM
I think Keine is there to go with Sekibanki, as a human village character. There was a huge amount of subtle meanings packed into Keine's spell card names in IN and StB, so it's a surprise to see a funny name like "20XX" here.

He's also already doing an opposite thing to an extent. He said in last year's "Reader Engineering" panel that he actually didn't like fan works to call themselves "Touhou something", which can potentially confuse people who don't know which are the official works. And now here's an official work that contains no "Touhou" in its title.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Drake on April 17, 2014, 02:53:22 AM
Even though it's a spin-off and won't have much of a story I'm still interested to know about that aspect. From what I gained from it it seems the DDC incident didn't do that much damage but just made everyone mad, maybe there isn't an arc this time.
DDC at the very least had an effect on the tsukumogami even after the game's events, as seen in Forbidden Scrollery. I've already been toying with the possibility that the effects of the Miracle Mallet managed to do something here too.

For one, I'm surprised that Seija got a hold of a Yin Yang Orb, considering as a goshintai of the Hakurei god it should hurt youkai. Of course, Seija probably had this flipped in some way.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: ToyoRai on April 17, 2014, 02:21:02 PM
It would be that its either a regular Yin-Yan Orb, or a tainted oe which Reimu wasn't able to cleanse it before Seija snatched it. I'll go with former to go with most of the items (for example, my current theory for Send-Off Lantern of Ghosts is
the same lantern which Kokuzu destroyed from one of the kappas in one of chapters of Forbidden Scrollery.
)
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Formless God on April 17, 2014, 02:40:37 PM
There was a huge amount of subtle meanings packed into Keine's spell card names in IN and StB, so it's a surprise to see a funny name like "20XX" here.
Reference to this (http://en.wikipedia.org/wiki/2001:_A_Space_Odyssey)?
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: not ZUNs wife on April 17, 2014, 04:22:42 PM
Do sign me up for this. The gameplay concept of mastering abilities' strengths and weaknesses to counter impossible attacks sounds like it has a lot of potential. Personally I'm hyped because that's the sort of idea I've been playing around with in my fanmade bullet hells, and I want to see how the master himself pulls it off.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Kirin no Sora on April 17, 2014, 04:47:36 PM
I thought of something, guys...

What if the Nimble Fabric isn't from Nitori, but from Miko?
Miko can teleport with her cape, so it could be that Seija just stole that.

Of course, that would mean that Miko may end up appearing in the game herself, and with her, some of her allies too, with the intent of "punishing the filthy youkai who would dare steal from the prince"...

Also, on a separate note, I believe that the items shown are NOT the only items that Seija might use in the game. For example, I recall that Sakuya in the fighting games could throw status fields that stops whatever touches them. What if Seija had stolen the Luna Dial, and using it allows her to fire off a status field in front of her, freezing the bullets that it touches while it persists and thus creates an opening in the impossible danmaku. Interesting idea, yes?
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Maiden Synnae ミ☆ on April 17, 2014, 08:02:57 PM
Also, on a separate note, I believe that the items shown are NOT the only items that Seija might use in the game. For example, I recall that Sakuya in the fighting games could throw status fields that stops whatever touches them. What if Seija had stolen the Luna Dial, and using it allows her to fire off a status field in front of her, freezing the bullets that it touches while it persists and thus creates an opening in the impossible danmaku. Interesting idea, yes?

I'd enjoy more the ability to slowdown time in order to dodge bullets rather than freezing it.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: CyberAngel on April 17, 2014, 09:34:06 PM
After playing Hellsinker with its "suppression field" mechanic, I can say that "area that stops/slows bullets" wouldn't help with impossible patterns at all, bullets would just clutter at the edges, making going past them even harder.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Kwak on April 17, 2014, 10:04:42 PM
Of course, that would mean that Miko may end up appearing in the game herself, and with her, some of her allies too, with the intent of "punishing the filthy youkai who would dare steal from the prince"...

I get the feeling that every character that came out after Double Spoiler is going to make an appearance, Miko included. But yeah, I'd rather it be her cape than Nitori's :P
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Maiden Synnae ミ☆ on April 17, 2014, 10:37:34 PM
After playing Hellsinker with its "suppression field" mechanic, I can say that "area that stops/slows bullets" wouldn't help with impossible patterns at all, bullets would just clutter at the edges, making going past them even harder.

Seems like someone here has never played Leiria Stargazer then.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: CyberAngel on April 17, 2014, 11:38:10 PM
I talked about Kirin no Sora's idea. Plain slowdown is always nice, but would be useless if there is a pattern with no gaps between bullets, which I suspect this game will have. Though not all of them would be like that, probably, so yeah, it could as well be another ability. (You misspelled Espgaluda, by the way ;))
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Maiden Synnae ミ☆ on April 18, 2014, 12:47:00 AM
(You misspelled Espgaluda, by the way ;))

This one counts too. Feeling dumb for forgetting about it... >.>;
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: cuc on April 18, 2014, 01:37:53 AM
Reference to this (http://en.wikipedia.org/wiki/2001:_A_Space_Odyssey)?
The whole reason you get the "20XX  An Afterlife Odyssey" translation is because I believe it to be such a reference. Someone else had translated it as "20XX  A Voyage After Death".

It also seems very different in tone from Keine's earlier spell cards from 10 years ago.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Colticide on April 18, 2014, 02:18:42 AM
I talked about Kirin no Sora's idea. Plain slowdown is always nice, but would be useless if there is a pattern with no gaps between bullets, which I suspect this game will have. Though not all of them would be like that, probably, so yeah, it could as well be another ability.

The only way I could think it could work is if it's a small aoe and not the whole screen, thus bullets that are outside the aoe would still be the same speed and the ones inside will slow down creating the gap.

Some thing I'm on the fence about is the item level system, how broken can the items get? How do they level up? (clearing spell cards with the item seems likely to me) And the one that has me a little worried is will it get a bit grindy? I haven't seen ZUN use this system before so I'm just hoping he doesn't fall into most RPG traps like grinds. (if the levels even go really high)
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Kirin no Sora on April 18, 2014, 03:15:11 AM
The only way I could think it could work is if it's a small aoe and not the whole screen, thus bullets that are outside the aoe would still be the same speed and the ones inside will slow down creating the gap.

That's what I meant, actually.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Abraham Lincoln on April 18, 2014, 10:01:34 AM
Playable Seija? I knew it was gonna happen someday. This seems like it's gonna be a really innovative new idea.

Just saw the teaser trailer, seems like Aya has a new rival now. X'D
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: nintendonut888 on April 18, 2014, 01:26:19 PM
The whole reason you get the "20XX  An Afterlife Odyssey" translation is because I believe it to be such a reference. Someone else had translated it as "20XX  A Voyage After Death".

It also seems very different in tone from Keine's earlier spell cards from 10 years ago.

Times have changed in the near future of 20XX.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Tengukami on April 18, 2014, 01:50:06 PM
Reference to this (http://en.wikipedia.org/wiki/2001:_A_Space_Odyssey)?
Yes, pretty obviously a reference to 2001:ASO. A movie which, apart from being Kubrick's masterpiece, was actually about life, death and the afterlife.

One thing that worries me about what this spell card might be: an iconic line from the book (which appeared in the film sequel, 2010: The Year We Made Contact), is "My god, it's full of stars".

I swear if Keine - who was already a pretty challenging boss in her own right in IN - starts throwin' down stars a la Marisa in Stage 4 IN, I will gleefully employ the rule-breaking items at my disposal.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Kirin no Sora on April 18, 2014, 03:04:31 PM
I swear if Keine - who was already a pretty challenging boss in her own right in IN - starts throwin' down stars a la Marisa in Stage 4 IN, I will gleefully employ the rule-breaking items at my disposal.
I think that your instincts are right on the mark, Tengukami, and I do believe that that's the whole point. You're supposed to use said items however best you can, and if you're doing it 'gleefully' and enjoying yourself, then mission accomplished for you and for ZUN, right?

To see such a card would be interesting, though. And if Keine is throwing "Marisa Stars" at Seija, that could imply... a whole slew of things, to be perfectly honest.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: teefa85 on April 18, 2014, 04:14:38 PM
Heck, Seija will probably be enjoying all her rule braking during the game because it will make her opponents angry.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Abraham Lincoln on April 18, 2014, 11:33:29 PM
I wonder what the nickname function does.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Pirated on April 18, 2014, 11:38:03 PM
One thing that worries me about the game is the possibility that some spell cards cannot be beat without the items, which would be annoying because it would lower it's replay value. It would be amazing to beat the entire game without using items. Another thing bothering me is the lack of Touhou (東方) in the title. I know it sounds like a minor complaint, but I fear this might be the beginning of 3rd Windows Generation. Then again, it may be a one time thing. :wat:
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Validon98 on April 19, 2014, 02:12:44 AM
The third Windows generation probably started with DDC, anyways. Also, what exactly is there to complain about it? I'm pretty sure this is just a one time thing. Hell, when you think about it, it suits Seija in the sense it's kind of the opposite of what we normally expect from the usual title naming scheme. :V
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: unknowen on April 19, 2014, 04:25:53 AM
Hm,interesting.I liked Seija
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: snowflake247 on April 19, 2014, 04:35:44 AM
I don't think Fairy Wars had "Touhou" in the title either. Come to think of it, the games are pretty similar: they're both side games, they both use a less major character as the protagonist, and they both have unique mechanics used to bypass "impossible" patterns.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Rei Scarlette on April 19, 2014, 04:57:10 AM
I don't think Fairy Wars had "Touhou" in the title either. Come to think of it, the games are pretty similar: they're both side games, they both use a less major character as the protagonist, and they both have unique mechanics used to bypass "impossible" patterns.

GFW is "Yousei Daisensou ~ Touhou Sangetsusei (妖精大戦争 ~ 東方三月精)", so Danmaku Amanojaku is the first official game without Touhou in the title.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Ayakashi on April 19, 2014, 10:00:03 AM
Keine is a pretty surprising choice for this game. I wonder if she's connected to one of the items in some way? I can't think of what connection she would have, though.

Yuyuko might appear in the game due to her connection with one of the items (the ghost one, obviously), and I suppose we can hope by association that the other item owners will show up. So: Reimu, Aya, Yukari (please based ZUN), Yuyuko, Sukuna... for the nimble fabric, I'm actually thinking Seiga? Since becoming invincible seems something like her ability to 'pass through' walls (pass through walls of danmaku?), although obviously as far as we know that power is connected to her hairpin, not her floaty cloth thing,  It's a bit of a stretch, but I can't think of who else it would fit. The doll could be Alice or it could be Hina. The bomb is a total tossup for obvious reasons. With its connection to fireworks possibly... no, still mysterious.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Colticide on April 19, 2014, 03:05:12 PM
It's possible it could belong to another new character, I mean new characters have been introduced in spin off games as well like Hatate.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Pirated on April 19, 2014, 09:32:43 PM
The third Windows generation probably started with DDC, anyways. Also, what exactly is there to complain about it? I'm pretty sure this is just a one time thing. Hell, when you think about it, it suits Seija in the sense it's kind of the opposite of what we normally expect from the usual title naming scheme. :V
Huh, I never thought of it in that way. When you put like that, both of those things make sense. On a different note, I do hope there are new characters in here.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Serela on April 20, 2014, 02:31:01 AM
-One- new character is reasonable to expect, along the lines of Hatate in Double Spoiler. But in a game like this, there may not be any.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: FlareDragon on April 20, 2014, 02:39:03 AM
Seija Kijin as PC = ^W^ ^W^ ^W^
Epic yes, though I haven't finished either StB or DS yet (I'm at 8-* in StB atm). Can't wait >w<

Also, as far as the generations go,  I've always considered it to be PC-98 era (goes without saying), Windows Gen 1(6-8 + 9, 9.5), Gen 2 (10-12, 12.5) and Gen 3 (12.8 - [including 13 & 14]). The arcs would be slightly different, but I considered the generations as the period of time a particular engine/style is used
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: cuc on April 20, 2014, 03:19:31 AM
(http://www.shrinemaiden.org/wordpress/wp-content/uploads/2014/03/BitSummit1.jpg)
According to ZUN:
Gen 1: 2002 EoSD
Gen 2: 2007 MoF
Gen 3: 2013 DDC
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Maiden Synnae ミ☆ on April 20, 2014, 03:50:51 AM
I'd like all of the Gen 1 games to be remade. Not by ZUN, but by the same person/team who made Fantastic Danmaku Festival. They did an excellent job remaking EoSD.

Seeing PCB and IN with modern graphics would be lovely. Remakes of the PC-98 games would also be really awesome, but that's dreaming too much. :V
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: N-Forza on April 20, 2014, 04:07:03 AM
So does that mean Keine in 14.3 will only be tangentially related to her version in IN, just like Yuuka and Alice were? :P
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Sungho on April 20, 2014, 04:30:50 AM
Only if Keine gets a drastic outfit change.

I would be very amused if the three fairies appear and they use the same sprites from th128.
The size discrepancy in th125 was rather amusing.
But the th06 characters did get new sprites for th095, so we'll just have to wait and see.

Cirno did get a new portrait and a new sprite for th14, so I expect ZUN to redraw anyone who is too old.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Gpop on April 20, 2014, 04:42:59 AM
(http://www.shrinemaiden.org/wordpress/wp-content/uploads/2014/03/BitSummit1.jpg)
According to ZUN:
Gen 1: 2002 EoSD
Gen 2: 2007 MoF
Gen 3: 2013 DDC
That's actually how I envision it as well actually :V pretty cool to see that he sees it that way.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Colticide on April 20, 2014, 04:45:06 AM
ZUN doesn't seem the type to reuse older generation portraits in the newer games. Plus I think he like to redraw them as he liked to remake older songs.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Tiamat on April 20, 2014, 05:25:18 AM
I dunno if the generation analogy really fits though.  Unlike PC-98, the latest "generation's" stuff such as DDC, print works, and this new game don't seem to be completely ignoring 95% of the characters from the prior generation.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Drake on April 20, 2014, 06:07:25 AM
From a continuity perspective and a works-written perspective it's how I've separated them as well. I wouldn't call it "generation" since it doesn't fit like that, but there was a pretty clear split with HM. Specifically I think it was more like SoPM that signaled the end of the arc, just as PMiSS signaled the end of pre-MoF.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Tiamat on April 20, 2014, 06:55:41 PM
Well, start of a new "Story arc" would be more fitting for DDC, I think.  Although it's still not analogous because the cut off from PC-98 to Windows is a lot more than what I'd call a story arc change (IE, EoSD to PC-98 was a lot more than just a new story arc starting)
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: not ZUNs wife on April 20, 2014, 08:27:30 PM
Yeah, "story arc" is a better way to put it. And the way ZUN splits his games into them is just as I thought too.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Jq1790 on April 20, 2014, 08:38:29 PM
Maybe call the PC-98 stuff the 'Plausibility' story arc?  It's all stuff that can be considered possible to have happened, but might or might not have.  That'd cover ZUN's stance on canon regarding those games, plus still allow one to group it with the later Windows games instead of having to treat it like a separate thing if one doesn't want to.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: cuc on April 21, 2014, 01:01:20 AM
ZUN: (https://twitter.com/korindo/status/458028697711173632) "Is it time to take out my sealed CD-R?"

The game is wrapping up. Going by last year's example, at most he'll do a final checkup, then it's burning the CD-R master disc, and sending it for mass production.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Colticide on April 21, 2014, 01:37:43 AM
That was fast, but I guess he does have the engine, sprites, and a few other things that are already done before.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Maiden Synnae ミ☆ on April 21, 2014, 02:59:15 AM
This game will probably be interesting, but now that I think about it, I feel like my body... isn't ready. I'm pretty sure I'll have A LOT of trouble trying to find the correct item to clear the respective spell card and stuff, so I'll probably need to check guides constantly. I already have enough trouble trying to use the ice correctly on GFW.

I prefer when shmups are traditional style, focused on dodging bullets only. When they're full of gimmicks I get rather turned off.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Colticide on April 21, 2014, 03:26:03 AM
This game will probably be interesting, but now that I think about it, I feel like my body... isn't ready. I'm pretty sure I'll have A LOT of trouble trying to find the correct item to clear the respective spell card and stuff, so I'll probably need to check guides constantly. I already have enough trouble trying to use the ice correctly on GFW.

I prefer when shmups are traditional style, focused on dodging bullets only. When they're full of gimmicks I get rather turned off.

From what I've seen in the item descriptions I would take a guess and say that you can use any item, I'm sure every spell will have multiple ways to beat it. But it being a gimmick is very true, as a challenge I would like to be able to beat the spellcards without items.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Drayen on April 21, 2014, 03:59:20 AM
Awww man, another Shoot the bullet-ish game? I really hoped for another classic game. Oh well, won't stop me from playing it!
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Tengukami on April 21, 2014, 04:08:27 AM
I prefer when shmups are traditional style, focused on dodging bullets only. When they're full of gimmicks I get rather turned off.
I dunno, I can play "dodge things, fire shots" in any number of games. What some call "gimmicks" I prefer to think of as ... maybe taking a more imaginative spin on a tried and true format? That's what I found frankly refreshing about GFW, to be honest.

But I suppose it's a matter of taste. Like how there are people who like strawberries, and people who don't. I just wonder if "gimmick" is maybe a little bit of an overused word - sorta loses meaning after a while.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Lanaryu on April 21, 2014, 07:33:43 AM
ZUN doesn't seem the type to reuse older generation portraits in the newer games. Plus I think he like to redraw them as he liked to remake older songs.
Well, he did reuse Kogasa's portrait in Ten Desires.
Though it's probably because it didn't look that old and the art style sort of already matched that of TD anyway.

With ZUN's overseas release interest though, I'm wondering what language they'll be released in...
I honestly wouldn't be surprised if it was released in the West in full Japanese, cause the very thought of Touhou being published in English would be pretty alien to me.
Not to mention that we'd get actual official translations/corrections from ZUN himself.
It could change a lot of the names, or spellings that we had originally established in the fanbase. (i.e. Flandre/Frandoll/Frandle)
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Leon゠Helsing on April 21, 2014, 08:55:13 AM
You know, I think it'd be more practical if ZUN releases the games with a built-in translation tool/manager, kinda like a mod support.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: hungrybookworm on April 21, 2014, 10:16:58 AM
I will be genuinely shocked if it's not in Japanese still. He never said anything about localising it, just making it available for overseas people to buy.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: CyberAngel on April 21, 2014, 11:22:38 AM
It was mentioned earlier in this topic (http://www.shrinemaiden.org/forum/index.php/topic,16693.msg1087850.html#msg1087850) that it's still a Japan-only release.

I dunno, I can play "dodge things, fire shots" in any number of games. What some call "gimmicks" I prefer to think of as ... maybe taking a more imaginative spin on a tried and true format? That's what I found frankly refreshing about GFW, to be honest.

But I suppose it's a matter of taste. Like how there are people who like strawberries, and people who don't. I just wonder if "gimmick" is maybe a little bit of an overused word - sorta loses meaning after a while.

"Gimmick" isn't a bad term, a lot of shmups can be said to have some sort of a gimmick, especially Touhou games. And it's certainly true that different gimmicks influence gameplay to a different degree. Though relying on a gimmick doesn't make a game worse by itself, it makes the gimmick preferences people have more pronounced. Hence why gimmick-heavy games tend to be more polarizing, compared to more simple shoot-and-dodge ones.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Tengukami on April 21, 2014, 11:37:20 AM
The word "gimmick" by itself almost always has negative connotations, though - a cheap stunt or trick that's supposed to give a thing added artificial value. In a gameplay context, it's far more often than not a complaint than praise. QED. "Gimmick" has come to mean "new twist that I don't like". Sort of like with "hipster". What does this word even mean anymore? Hell if I know.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: cuc on April 21, 2014, 12:14:46 PM
ZUN still has a lot of work to do, so he can't take a vacation now even after completing the game. The game's street date - the date it's available at stores - is May 18, one week after Reitaisai.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Maiden Synnae ミ☆ on April 21, 2014, 09:17:07 PM
The word "gimmick" by itself almost always has negative connotations, though - a cheap stunt or trick that's supposed to give a thing added artificial value. In a gameplay context, it's far more often than not a complaint than praise. QED. "Gimmick" has come to mean "new twist that I don't like". Sort of like with "hipster". What does this word even mean anymore? Hell if I know.

The reason I generally dislike gimmicks on a shmup isn't because they're "cheap stunts or tricks", I consider them to be simply a "special feature" of the game. The problem is that they often make things more complicated than they should be, forcing the player to use not only their reflexes but also their knowledge on how to exploit the gimmick properly in order to progress in the game. Shmups with gimmicks most of the time doesn't demand only raw skills to be cleared, but also a relatively high amount of strategy, which is something I'm usually bad at. It's not like I'm trying to say "pure shmups" don't require strategy, but the more significant the gimmick, the more strategy you will need.

In spite of that, shmups with only a few gimmicks are still acceptable to add a "catch" in the game. There's a shmup called Akashicverse, where you should perform input sequences similar to the ones from fighting games in order to activate special attacks called "Methods" to clear some stuff on the screen. By input sequences, I mean things like (↓↓) + SHOT or (←↓→ / →↓←) + SHOT.  I didn't like it at first, but then it quickly grew on me. That's an example of "gimmick heavy" shmup" done right. As for 14.3, I'm still a bit distrustful if it will work properly or not. I won't deny it seems very innovative, but it will probably make the game feel more like a "puzzle shmup" than a "regular shmup".

Either way, I can still totally change my mind once I get to play it. Maybe I'm being a little too skeptical and things won't be as bad as I feel they're going to be.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Zil on April 21, 2014, 11:52:51 PM
Shmups with gimmicks most of the time doesn't demand only raw skills to be cleared, but also a relatively high amount of strategy
This is the case for basically every shmup in the world. They are traditionally straightforward memorization-fests. And I don't think the inclusion of "gimmicks" has any effect on that. I mean, Touhou games are pretty gimmicky in general, but that doesn't stop them from having RNG heavy sections all over the place.

-

In my opinion, Touhou games are at their best when they're innovative and unconventional.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Maiden Synnae ミ☆ on April 22, 2014, 01:07:20 AM
This is the case for basically every shmup in the world. They are traditionally straightforward memorization-fests. And I don't think the inclusion of "gimmicks" has any effect on that.

Shmups aren't only about memorization. They require reflexes, timing and other types of skill to be cleared as well.

I mean, Touhou games are pretty gimmicky in general, but that doesn't stop them from having RNG heavy sections all over the place.

I never said that gimmicky shmups lacks RNG segments. I know all of them have. Not only shmups, but most of the games out there generates random data on certain parts, especially RPG's.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Hatateru on April 22, 2014, 12:20:07 PM
ZUN still has a lot of work to do, so he can't take a vacation now even after completing the game. The game's street date - the date it's available at stores - is May 18, one week after Reitaisai.

So we might still be getting another game this year?
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: cuc on April 22, 2014, 03:00:50 PM
So we might still be getting another game this year?
The "work" here is short term, referring to ZUN's "day job": writing Touhou manga. He delivered the script for a WaHH chapter just today.

The web store Melonbooks has updated their ISC page with cover art and screenshots. The site itself has an age gate, but you can look at all pics from their site at the fan blog Touhou Memory:
http://blog.livedoor.jp/tohomemory/archives/37704017.html

Spell cards:

Scene 1-3 "Rambunctious Ice Fairy" Cirno: ??? Sign "Perfect ???"
Yuyuko: Butterfly Sign "Flower, Butterfly, Wind and Moon"
Nitori: Waterfall Sign "Shiraito Fall"
Kyouko: Piercing Sound "Piercing Circle"
Reimu: Sacred Lot "Rule-Breaking Boundary"
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Mino ☆ on April 22, 2014, 03:13:22 PM
Looks like we'll be getting lots of returning characters!
Reimu's spell looks beautiful in all of its rainbow goodness.

I wouldn't mind if each character has less spells overall if there were more characters in the game itself.

Also. I have to wonder if there will be a "new" Touhou character in the  game. Only time will tell.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Formless God on April 22, 2014, 03:59:57 PM
Welp, now this looks pretty (http://livedoor.blogimg.jp/tohomemory/imgs/1/9/19b08186.jpg) impossible (http://livedoor.blogimg.jp/tohomemory/imgs/c/9/c9c92ba8.jpg) already (btw I like how the cover art reads "Possible Spell Card" at first glance)
Also I could've sworn it was Ver 1.00b in the trailer.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: nintendonut888 on April 22, 2014, 04:07:56 PM
Welp, now this looks pretty (http://livedoor.blogimg.jp/tohomemory/imgs/1/9/19b08186.jpg) impossible (http://livedoor.blogimg.jp/tohomemory/imgs/c/9/c9c92ba8.jpg) already (btw I like how the cover art reads "Possible Spell Card" at first glance)
Also I could've sworn it was Ver 1.00b in the trailer.

My Refined Touhou Instincts tell me that Yuyuko spell card is aimed. It's probably simple streaming that looks flashier than normal.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Agent of the BSoD on April 22, 2014, 04:22:47 PM
Also I could've sworn it was Ver 1.00b in the trailer.
Perhaps what's on the CD is 1.00a and he'll release a patch right before release, kinda like what happened with HM.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: ToyoRai on April 22, 2014, 04:26:34 PM
... I feel bit dumb on the fact that I had no idea how a survival card (Kyouko) would work int his game. Then I remembered this is still a shooter and not a photography game.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Formless God on April 22, 2014, 04:31:42 PM
My Refined Touhou Instincts tell me that Yuyuko spell card is aimed. It's probably simple streaming that looks flashier than normal.
Judging from the bullet distribution, my 2hu instincts told me that the pattern is a huge clusterfuck unfolding from the bottom up in a carpet-like manner.  But now that you pointed it out, it does look more like several smaller components arcing toward the player's vicinity. I would say it's a misdirecting type though.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Maiden Synnae ミ☆ on April 22, 2014, 05:22:57 PM
I noticed that seems like Raiko is exchanging dialogue with Seija. It'd be cool if all other characters did the same.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: nintendonut888 on April 22, 2014, 05:46:10 PM
ZUN seems to have been tossing around the idea of having mid-boss dialogue in recent Touhou games. You can see this in the extra boss fight in Fairy Wars, as well as Miko's third spell card and her fourth non-spell (playtime is over!). I'm guessing in this game his itch is manifesting with short pre-battle dialogue. It's always nice to see ZUN experimenting through the games; usually in a series this long a developed formula emerges, so it's amazing how relatively non-standardized the series is after all this time.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Quwanti on April 22, 2014, 06:22:08 PM
That's a nice cover. It has pretty colours.

Also, it seems that higher levels means a higher circle on that colour palette in the Cirno screenshot.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: CyberAngel on April 22, 2014, 07:06:06 PM
Colors on the "palette" correspond to those in item menu. It looks like it shows which items you've captured the spellcard with. I'm already interested whether it's even possible to do all spellcards with all items.

Also, "Item Level MAX". Grinding confirmed.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: HyperGumba on April 22, 2014, 08:51:57 PM
Something I just posted on my Tumblr that no one appears to have pointed out yet! (http://tarokuroyoko.tumblr.com/post/83547683379/zun-still-seems-to-be-working-on-the-framerate)

(https://24.media.tumblr.com/a5bc7c043023cc83f3a4a8bd7c659463/tumblr_n4g9r4mf0S1t3fh2zo1_500.jpg)

(https://31.media.tumblr.com/787a9b60acfb60a0308995375fbe28db/tumblr_n4g9r4mf0S1t3fh2zo2_500.png)

Is it possible that ZUN is still tweaking with the engine a bit, or did his PC have a real bad slowdown during the taking of those screens? (or the Melonbooks guy, whoever did them)  :V
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Formless God on April 22, 2014, 08:55:02 PM
If dialogues in this game consist of the boss firing a 6-ring for 5 seconds and stopping the game until the player finishes Ctrl-ing through all the text then I'd rather it wasn't there altogether.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Tengukami on April 22, 2014, 09:17:57 PM
If dialogues in this game consist of the boss firing a 6-ring for 5 seconds and stopping the game until the player finishes Ctrl-ing through all the text then I'd rather it wasn't there altogether.
Where would you get the idea this would even be the case?
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: 7TC7 on April 22, 2014, 09:29:41 PM
Yeah, if I'm getting anything from the Raiko screenshot, it's that the cheating in this game goes so far, that bullets even fly while they are talking.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Quwanti on April 22, 2014, 10:13:11 PM
Yeah, if I'm getting anything from the Raiko screenshot, it's that the cheating in this game goes so far, that bullets even fly while they are talking.
Made me think of this (http://youtu.be/XUg-3HyVQk0?t=1m38s).
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: cuc on April 22, 2014, 10:46:28 PM
Observe the trailer carefully, you'll see the "pallette" is an indicator of which stages you have unlocked.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Drake on April 22, 2014, 11:14:41 PM
Something I just posted on my Tumblr that no one appears to have pointed out yet! (http://tarokuroyoko.tumblr.com/post/83547683379/zun-still-seems-to-be-working-on-the-framerate)

Is it possible that ZUN is still tweaking with the engine a bit, or did his PC have a real bad slowdown during the taking of those screens? (or the Melonbooks guy, whoever did them)  :V
When the FPS counter is blue it just means it was a short change. Vsync is probably enabled and so when the game slows down at all it drops to 30.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Colticide on April 22, 2014, 11:29:37 PM
Made me think of this (http://youtu.be/XUg-3HyVQk0?t=1m38s).

If anything at 2:01, Murasa's attack fits ISC just fine.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Formless God on April 23, 2014, 12:44:08 AM
Quote
Where would you get the idea this would even be the case?
Pause the trailer at 0:11. It's the exact same as the Raiko screenshot.
Quote
Observe the trailer carefully, you'll see the "pallette" is an indicator of which stages you have unlocked.
You mean days? When the 3rd Day was shown on the trailer you can only see one light on the palette (there should be at least two lights since the 1st Day is unlocked by default).

P.S. I still don't know what the "Challenge" thing means. Never mind I'm dumb.
Now I'm curious about the "Clear" and the palette. If it shows which items you've cleared the scene with, it shouldn't be fully lit with just two clears (http://livedoor.blogimg.jp/tohomemory/imgs/c/d/cd5df48d.jpg).
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Tengukami on April 23, 2014, 12:27:44 PM
If dialogues in this game consist of the boss firing a 6-ring for 5 seconds and stopping the game until the player finishes Ctrl-ing through all the text then I'd rather it wasn't there altogether.
Where would you get the idea this would even be the case?
Pause the trailer at 0:11. It's the exact same as the Raiko screenshot.
So your complaint is .... you will either have to withstand precious, precious seconds of dialogue or - heaven forbid - press Ctrl to speed your way through the talking?

I dunno, man, I know it's a time-honored tradition in the WTC to come up with reasons why the new game sucks before it's even released, but this sounds like a mountain out of a molehill. And a pretty strange complaint, too, considering Touhou is riddled with mid-stage dialogue.

On the other hand, you know what I think would be great? Boss fight voice acting! Like, if he got his wife to record herself as any number of the bosses pouring scorn and ridicule on you as you try to dodge, laughing at you (more obviously) when you fail to capture, and audibly sobbing when you've beaten them. I think that would own.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Validon98 on April 23, 2014, 01:00:27 PM
I'm so used to Ctrling through text by now that really it's a non-issue. Kind of not a really concerning thing to me.

As for voice acting, well, I know that some fangames (like Uniting Barrage Action) and other shmups (like the eXceed series) have voice overs for during boss fights and such. That'd be interesting, though I honestly think it would feel weird if the games started involving that at one point or another, only if it's because none of the earlier games have that. ^^;
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Formless God on April 23, 2014, 02:11:40 PM
So your complaint is ....
Dialogues typically require about 2 seconds to skip so that isn't an issue, but here I suddenly have to watch an arrowhead ring for no particular reason before I'm even allowed to Ctrl through the dialogue. I'm still hoping it only happens in the tutorial, though.
Quote
Boss fight voice acting!
No, just make it like the Miko fight.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: ふねん1 on April 23, 2014, 02:43:50 PM
Hmm, this seems interesting. I suppose if the "gimmick" is as glaringly obvious as it is here, then it'll be easier to accept the game as markedly different from the main shooters and thus held to somewhat different standards. But I could be wrong. Who knows when it comes to fanbases.

Based on what I've seen so far, I suspect that ISC will be very resource management-based. Some of the patterns are obviously not impossible, but they still look difficult, so I see myself treating the items more like I would bombs elsewhere. Count me among those who will try to survive everything that can be.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Jq1790 on April 23, 2014, 03:48:32 PM
Re: voice acting

Suddenly reminded of Castle of Shikigami 3 and the first boss thereof.  "You suck!"  *boss dies*
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: nintendonut888 on April 23, 2014, 04:12:44 PM
Honestly, the most logical thing that will happen is that there will be dialogue to start the fight when you first enter the scene, and the dialogue will be skipped on subsequent attempts. That's what I'm expecting, anyway.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: 7TC7 on April 23, 2014, 07:46:53 PM
Or it will be like the Hatate/Aya dialogs in Double Spoiler. Kagerou and Raiko do have the except same pattern, so I'm kinda expecting them to just be short bullet attacks with a little dialog at the beginning of every day.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Tengukami on April 23, 2014, 08:01:00 PM
Either way, seems pretty trivial to have to look at the first couple seconds of an attack before Ctrling. But I guess we all have different thresholds for annoyance. I recommend less caffeine for those genuinely irked by this.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Colticide on April 23, 2014, 10:47:10 PM
The way I see it that if it's such a problem to have danmaku fired at your during dialog then that is normally bad, but this game the rules are all broken, everyone is cheating to punish Sejia so it makes sense for me anyway.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Kimidori on April 23, 2014, 11:26:44 PM
or, you know, the build tohomemory blog have might be bugged or incomplete, it could very well be a bug that slipped the radar and already fixed now.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Formless God on April 23, 2014, 11:39:42 PM
There are no bullets flying or being fired during dialogue. The game is paused at that point.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Abraham Lincoln on April 25, 2014, 08:05:13 AM
Judging by the cover art, we're probably not gonna see a new character in this game, which kinda made me feel a tad bit less excited for the release of this game.


Am I the only one wondering if Nitori's spell is supposed to go up or down?
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: CyberAngel on April 25, 2014, 11:06:56 AM
It looks like rockets leaving trails, so probably up.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Failure McFailFace on April 25, 2014, 10:23:29 PM
Saw this thread, never replied. So here's my two cents.

New puzzle game, probably won't complete it.

Since it's Impossible Spellcard, there's an even greater chance for me to not complete it.

As for the items, I find them rather useful. Since you have to use them in this game, it lowers the wonder factor a bit. Maybe the items could be with Seija in the next phantasmagoria?

That's my two cents.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Raikaria on April 26, 2014, 04:03:37 AM
Also, just watch people try and beat these 'impossible' spellcards without 'cheating' to find which ones really are 'impossible'.

Akin to Gold challenges on GFW.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Imosa on April 26, 2014, 01:52:09 PM
Something that I'm not sure has been brought up. Since this is 14.3 should we expect another 1 or 2 games? Any idea what those will be?
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Colticide on April 26, 2014, 02:15:50 PM
Well looking at the game list a .3 line up has only happened once and can't get a pattern from that, but I doubt it'll be another DS or fighting game. It's hard to say really.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: TheTeff007 on April 26, 2014, 02:22:50 PM
I guess so. It's too early to say that any .3 game will be followed by a .5 and a .8, but it could be...

What he said above  :V
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Tengukami on April 26, 2014, 02:48:32 PM
Something that I'm not sure has been brought up. Since this is 14.3 should we expect another 1 or 2 games? Any idea what those will be?
Yeah, this was discussed (http://www.shrinemaiden.org/forum/index.php/topic,16693.msg1087212.html#msg1087212), somewhere in the middle of the thread, so it's not surprising this was missed:
For the 12.x games, the numbers 12.3 and 12.8 stands for 12.25 and 12.75, rounded up. There are three games between 12 and 13, so they are No. 12 & 1/4, 12 & 1/2 and 12 & 3/4.

Also see SWR, which was numbered 9.8 when first announced, standing for 9.75, i.e. between 9.5 and 10.

In this way, 14.3 can stand for either 14 & 1/4 or 14 & 1/3, and the next game may be either 14.5 or 14.7 (standing for 14 & 2/3). I'd say a HM expansion is basically guaranteed at this point, so it may very well be 14.8 or 14.7.
As far as what those games will be, no one knows. I guess. Hopefully, another Phantasmagoria or photog game. Hopefully not another fightan game.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Aya Reiko on April 26, 2014, 09:20:22 PM
Something that I'm not sure has been brought up. Since this is 14.3 should we expect another 1 or 2 games? Any idea what those will be?

The most probable is an expansion to HM.  Anything else is anyone's guess.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: notext on April 26, 2014, 09:41:32 PM
I'd be surprised if the interim game was a Phantasmagoria, as the previous two both occupy a whole number in the series. Impossible Spell Card looks to be a continuation of the Shoot the Bullet style as well, so I'd be surprised if a direct STB sequel was being made.

A Hopeless Masquerade expansion seems very likely (I seem to remember talk about character name data being found in the Hopeless Masquerade files, suggesting that an expansion was being planned before its release), a completely new fighting game less so. Which potentially leaves a third game set before TH15 (if not necessarily released before it). Aside from the Shoot the Bullet games, previous decimal entries in the series were deliberately marked as such due to being collaborations; for that reason, I'd speculate either:

- Another Touhou game spun off from a Touhou Manga, similarly to Fairy Wars, with art by the manga artist (a Wild and Horned Hermit game?)
- A collaboration with another doujin game group, either Tasofro or a different group entirely.

All speculation, but hey, speculation is fun. Of course there could well just be the one interim game before TH15, assuming TH15 happens. Hopefully it will. It would be weird for the series to end on a 14.8.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Colticide on April 26, 2014, 10:41:02 PM
At first I didn't think a new fighting game would work as it only came out last year... but looking at Soku it was also a year ahead of SWR so it's very possible.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Tiamat on April 27, 2014, 02:58:30 AM
I imagine one's probably a fighting game.  After all, it's not thaaaat much work to crank out a new fighting game based off of the gameplay of the previous "edition" (RELATIVELY speaking, that is).  Making a new fighting game off of Hopeless Masquerade's engine and sprites would be a lot easier than an all new fighting game.  And I imagine at least one of those games is Tasofro (and thus likely an HM sequel/expansion) because otherwise that'd mean ZUN would be willing to make 3 games in between the next Touhou by himself, and that's a lot!

I'd be surprised if one were a Phantasmagora game, cause as pointed out, the two so far have been main integer games, not sub decimal-number games.  But eh, it's not like ZUN is forced to abide by his precedent.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Gpop on April 27, 2014, 03:31:39 PM
Just curious but how long was SWR out before the soku expansion was released? I still feel like it's a bit too early but you never know
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: TresserT on April 27, 2014, 04:20:33 PM
Just curious but how long was SWR out before the soku expansion was released? I still feel like it's a bit too early but you never know

Hisoutensoku was released just a little over a year after SWR. But HM wasn't really finished when the "full version" was released (Kokoro wasn't playable, Mamizou wasn't finished, there were tons of bugs) so they released a lot of major updates. Even though HM was released about a year ago the final update wasn't released until months after the "full version", so HM feels a lot newer than it actually is.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: cuc on April 28, 2014, 06:55:03 AM
Like last year, the D-STAGE website has the largest image of the jacket art.
http://d-stage.com/shop/detail.php?seq=60070

AKIBA HOBBY has the screenshots in 800*600.
http://ec.akbh.jp/category/select/pid/16508

Judging from the better screenshot, Cirno's spell card seems to be 氷符「パーフェクトグレーシャリスト」 Ice Sign "Perfect Glacialist".

"Glacialist" appears to be a term with largely historical significance. It can refer to a researcher of glaciers, but today we mostly use the word "glaciologist". It also refers to scientists who believed glaciers to be the explanation for certain geological phenomena, back when it was a debated topic in 19th century.

Provided the spell card name is correct, what matters is that whether ZUN knows the nuance of this word. As far as I can tell, from normal Japanese sources he'll only know the word to mean "researcher of glacier", and probably notice it's a fairly obscure word. The chances are not good.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: nintendonut888 on April 28, 2014, 04:31:47 PM
Frankly, it could just be another example of Cirno using big words she doesn't really understand but thinks sound good enough for her spell card. Kind of like her StB spell card "Minus K" describing a phenomenon which by definition is impossible but sounds hella cool.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Space Flower on April 29, 2014, 02:45:41 AM
Provided the spell card name is correct, what matters is that whether ZUN knows the nuance of this word. As far as I can tell, from normal Japanese sources he'll only know the word to mean "researcher of glacier", and probably notice it's a fairly obscure word. The chances are not good.

He could just be making up a word of his own using basic etymology, as creators of fantasy settings love to do.
-ist just means a person who does x activity. I think Glacialist is just a fancy word for a person who makes ice.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: cuc on April 30, 2014, 03:33:28 PM
In ZUN's Nikenme Radio livestream today, he has said things about the new game. The most important things are: the game has around 80 stages; every stage can be beaten with every item.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Formless God on April 30, 2014, 06:08:50 PM
I'm so happy every time I see a cuc post
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: TheTeff007 on April 30, 2014, 08:45:08 PM
I second that, Formless.

On retrospective... there are 96 scenes in StB and 108 (IIRC) on DS

So... this game is potentially shorter... unless ZUN pulls out some flip twist, which I'm sure he'll do
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: ?q on April 30, 2014, 09:59:31 PM
So... this game is potentially shorter... unless ZUN pulls out some flip twist, which I'm sure he'll do
80 stages * (however many items - replay staleness factor) is probably > 96, especially since the items will probably force you to do the same attack different ways.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: teefa85 on May 01, 2014, 03:15:53 AM
If every stage can be beaten with every item, there's probably a lot of tricks to figure out that could suit different playstyles.  I'd love to see all the big players and how they go about them.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: The Greatest Dog on May 01, 2014, 03:16:31 AM
I wonder how you'll use Decoy Dolls on every attack if they don't have aimed elements?
In short, we can assume that every pattern is beatable either
1) without using items
2) the item in the sub slot is enough to beat any given pattern

If it's 1), cool. If it's 2), also cool, because then we should have almost zero -need- to grind item levels.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Abraham Lincoln on May 01, 2014, 03:27:53 AM
I'm still wondering on what the Miracle Mallet does. Any speculation on who's gonna be the main antagonist in this game?
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Gamer251 on May 01, 2014, 03:37:38 AM
I'm still wondering on what the Miracle Mallet does. Any speculation on who's gonna be the main antagonist in this game?

It must be who's "controlling" the characters to go wild against Seija.

Anyway, 10 days left until Reitaisai :D
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Colticide on May 01, 2014, 04:35:29 AM
I see them going against Sejia for their own reasons, but the one who was closest to her was Shinmyoumaru, and that is who is my vote on the main antagonist. Shinmyoumaru possibly could feel very betrayed by Sejia's lies, but that's speculation.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Abraham Lincoln on May 01, 2014, 06:46:52 AM
If the antagonist of this game is actually going to be our darling favourite Shinmyoumaru the midget, then I guess the whole point would be just to let Seija taste her own medicine. Which, to be honest, would be kind of lacking depth (in my opinion).
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: frostare on May 01, 2014, 06:58:44 AM
Seija says in a speech bubble:
Quote
"Ugh, they are getting stronger. Could there be someone behind them ordering them around?"
Would Shinmyoumaru be working behind Seija's back? I doubt it, personally I would love to see a brand new character as the final boss. Correct me if I'm wrong but it's possible to introduce them in these kind of games right? Wasn't Hatate introduced like this?
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: game2011 on May 01, 2014, 08:00:42 AM
Seija says in a speech bubble:Would Shinmyoumaru be working behind Seija's back? I doubt it, personally I would love to see a brand new character as the final boss. Correct me if I'm wrong but it's possible to introduce them in these kind of games right? Wasn't Hatate introduced like this?
Yeah, she is.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Hatateru on May 01, 2014, 08:58:59 AM
But the jewel case only showed Seija, I suppose there won't be a new character this time. It might probably be some old characters though, like Yukari or Miko or someone else
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: CyberAngel on May 01, 2014, 10:41:25 AM
I wonder how you'll use Decoy Dolls on every attack if they don't have aimed elements?

Wild theory: all bullets become aimed and fly at the doll.

In short, we can assume that every pattern is beatable either
1) without using items
2) the item in the sub slot is enough to beat any given pattern

If it's 1), cool. If it's 2), also cool, because then we should have almost zero -need- to grind item levels.

Reminds me of No-Ice in GFW. Except it made sense there, here it would make the whole item system pointless. (Seriously, you master an item if you can capture the spellcard without using it? Where's the logic in that?) However, if ZUN managed to balance the game so that all item/spellcard combinations are viable without resorting to something like that, my hat's off.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: nintendonut888 on May 01, 2014, 03:49:34 PM
The villain of the game is obviously Seija. You're like a GTA protagonist.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: TresserT on May 01, 2014, 05:19:07 PM
Just a random thought. If you can clear every scene with every item, maybe item level is the number of scenes cleared with that specific item.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: CyberAngel on May 01, 2014, 06:39:28 PM
Those two are separate stats for each item, though odds are one depends on the other.

That said, the screenshot with "Item Level MAX" has 29 scenes cleared for that item. It's unknown whether item levels increase at the same rate for all items or when they stop upgrading, but with around 80 scenes total, looks like excessive grinding won't be needed after all.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Failure McFailFace on May 01, 2014, 08:52:02 PM
I wonder how you'll use Decoy Dolls on every attack if they don't have aimed elements?

Maybe it blocks a few bullets right in front of it?

I dunno. Possibly, since it misdirects aimed bullets for you....
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Abraham Lincoln on May 02, 2014, 06:53:01 AM
The villain of the game is obviously Seija. You're like a GTA protagonist.

When she does good, she feels bad. When she does bad, she feels good. That is her religion. Which would essentially make her feel as if she were a heroic soul when doing what most people would describe as "sinning". This game is from Seija's point of view, so it depicts her as the "good guy" in a way.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Yatakarasu on May 02, 2014, 06:53:53 AM
The villain of the game is obviously Seija. You're like a GTA protagonist.
Makes sense to me.  :V
In all seriousness, I'm hedging my bets on Sukuna or Reimu at the top of this. Or some big combination of characters (aka absolutely everyone wants Seija).

I do like the idea that each stage can be beaten with every item. Even if the game has less stages than StB/DS there is more variety in each individual one so more replay value in my opinion.
It will be interesting to see each stage done with all the items, and then see the ones that you just can't do without an item. (damn I should not type at 3 in the morning)
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Abraham Lincoln on May 03, 2014, 03:13:43 AM
Eight more days until the game's release! This - I am certainly looking forward to it.  :P
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Colticide on May 03, 2014, 05:17:23 AM
Really!? Gosh I thought it was still longer then that. Can't wait to see all who appears in the game and everything else!
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: game2011 on May 03, 2014, 06:08:27 AM
But the jewel case only showed Seija, I suppose there won't be a new character this time. It might probably be some old characters though, like Yukari or Miko or someone else
Because she's the main focus, that's why.

In 12.5's case, both Aya and Hatate are the focus of the plot, hence the reason for the latter's appearance on the case.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: TheTeff007 on May 03, 2014, 06:55:13 AM
Yeah, but Hatate does appears on the Jewel Case.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: game2011 on May 03, 2014, 10:28:55 AM
^ That's what I meant.

Anyway, I'm not trying to argue there will indeed be new characters.  I'm hoping there will be one, but I'm ready to accept that there might not be one as well.  Who says ZUN always wants to let people know beforehand there will be new characters?  He may want to keep it a secret this time around.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Tengukami on May 03, 2014, 01:20:47 PM
I still think the figure on the jewel case is another troll, who happens to look like Seija.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: ToyoRai on May 03, 2014, 02:34:52 PM
Unless her portrait is exactly the same as Seija's new portrait, it cannot be the case.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: ?q on May 03, 2014, 03:23:21 PM
Unless her portrait is exactly the same as Seija's new portrait, it cannot be the case.
This doesn't actually rule out what Tengukami said.  :V
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Kero-chan on May 03, 2014, 07:02:45 PM
It looks like that there is 7 days l-left...
Uwehhh! I can't wait any more! I want to go around with my -most likely- stolen artifacts NOW!
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Tengukami on May 04, 2014, 02:45:25 AM
This doesn't actually rule out what Tengukami said.  :V
Consider as well that it's just a silhouette. Could be a whole other color scheme, little accessories, bells and whatnot.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Mr. Hlaaluington on May 04, 2014, 08:01:29 AM
Countdown to Touhou 14.3:
http://www.timeanddate.com/countdown/to?iso=20140511T12&p0=248&msg=Touhou+14.3+release+date
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Abraham Lincoln on May 04, 2014, 09:25:37 AM
Countdown to Touhou 14.3:
http://www.timeanddate.com/countdown/to?iso=20140511T12&p0=248&msg=Touhou+14.3+release+date


Watching the mere seconds tick away slowly, grain by grain...awaiting the surprise from such a viewpoint might seem unquestionably agonizing, but soon, one week will slip by silently without much notice...

In other words, HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Aya Reiko on May 06, 2014, 09:31:47 PM
One night
to kill
the amanojaku

Payment for this hit is
5,000,000,000 Yen

I wonder who'll show...
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Abraham Lincoln on May 07, 2014, 10:34:37 AM
I just had a thought...if ZUN plans to introduce a new character in this game, adorning the jewel case with a silhouette of Seija is a somehow nice way to grant Touhou fans a surprise on the release date. Not having even the slightest idea on how the newest girl will look...
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: TresserT on May 07, 2014, 12:44:54 PM
I just had a thought...if ZUN plans to introduce a new character in this game, adorning the jewel case with a silhouette of Seija is a somehow nice way to grant Touhou fans a surprise on the release date. Not having even the slightest idea on how the newest girl will look...

That just gave me a thought. Seija is a contrarian. What better way to screw with people than put herself on the jewel case rather than the new girl?
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Leon゠Helsing on May 07, 2014, 01:30:31 PM
One night
to kill
the amanojaku

Payment for this hit is
5,000,000,000 Yen

I wonder who'll show...
You know, the payment is so exorbitant that I'd say it's a scam, but...
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Espadas on May 07, 2014, 03:24:56 PM
I just had a thought...if ZUN plans to introduce a new character in this game, adorning the jewel case with a silhouette of Seija is a somehow nice way to grant Touhou fans a surprise on the release date. Not having even the slightest idea on how the newest girl will look...

Cue Kogasa showing up in the game when you least expect her......

I swear, if this actually come true i'll laugh like a madman and then make a shrine in your honor Abraham :D
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Abraham Lincoln on May 09, 2014, 10:19:15 AM
Cue Kogasa showing up in the game when you least expect her......

I swear, if this actually come true i'll laugh like a madman and then make a shrine in your honor Abraham :D

Is that so? Then I'll just have to say I'm rather flattered...

Guys, what do you think are the odds that PC-98 characters will make a comeback? Just curious.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Tengukami on May 09, 2014, 12:46:21 PM
Guys, what do you think are the odds that PC-98 characters will make a comeback? Just curious.
Somewhere between "Bush did 9/11" and "Tupac is in hiding, working on his masterpiece."
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Espadas on May 09, 2014, 02:17:58 PM
Guys, what do you think are the odds that PC-98 characters will make a comeback? Just curious.

<Tengukami> Sentence snipped. Let's avoid racial slurs, no matter how you spell them, or what movie they're from. Thanks.

Is the Touhou fandom's equivalent of launching a fuel truck toward a building on fire and asking the firemen "what do you think are the odds that it will blow up?"

Personally i would like to see a comeback of some of them but i won't give a single **** if it doesn't happen :D
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: TeamKirisame on May 09, 2014, 02:24:53 PM
Wow! Cool! It said that it's supposed to be released May 11! :smokedcheese:
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Espadas on May 09, 2014, 03:05:31 PM
Sorry Tengukami and everyone else, it was meant as a flippant movie quip, not a racist one.....

Forgot that the "tone" of a sentence can't be easily understood when written.... :-/
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Abraham Lincoln on May 09, 2014, 03:28:36 PM
Sorry Tengukami and everyone else, it was meant as a flippant movie quip, not a racist one.....

Forgot that the "tone" of a sentence can't be easily understood when written.... :-/

Am I missing out on anything? I don't really see anything racist in Tengukami's statement.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Espadas on May 09, 2014, 03:53:00 PM
Am I missing out on anything? I don't really see anything racist in Tengukami's statement.

It was MY comment that could have sound racist, so Tengukami edited it out of my post and i apologized for not taking into account the possible misunderstanding.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Tengukami on May 09, 2014, 04:09:22 PM
It was MY comment that could have sound racist, so Tengukami edited it out of my post and i apologized for not taking into account the possible misunderstanding.
It's all good. The important thing is 14.3 comes out in 34 hours! (http://www.timeanddate.com/countdown/to?iso=20140511T12&p0=248&msg=Touhou+14.3+release+date)
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Failure McFailFace on May 10, 2014, 12:06:20 AM
Now it's 26 hours!


HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Abraham Lincoln on May 10, 2014, 10:19:25 AM
Sixteen hours, oh goodness, I highly doubt I can finish my picture
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: hungrybookworm on May 10, 2014, 10:34:43 AM
Apparently the copies of Impossible Spellcard ZUN will be selling tomorrow haven't arrived yet! (https://twitter.com/korindo/status/464969446805626880) Will they make it in time!?

(Almost certainly yes. I hope.)
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: cuc on May 10, 2014, 12:38:01 PM
Hard to say now. He had already gone to "rehearsal of the after party" a few hours ago. That may indicate the copies have arrived. But knowing him, even if they haven't arrived, he would still go drinking.

EDIT: He says please look forward to tomorrow, meaning there should be no problem now.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Kirin no Sora on May 10, 2014, 01:39:33 PM
Less than 13.5 Hours to go, and I got to say that this is most exciting. Who would of thought that this, of all things would be happening? I guess the old adage about Gensokyo is true: if you think that you know it all or won't be surprised, then you WILL be proven wrong. It's practically guaranteed to happen, regardless of which side of the Border that one comes from, am I right?
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: cuc on May 10, 2014, 02:23:32 PM
Actually the copies seemed to be delivered only twenty minutes ago (10:52 PM in Japan), which promoted him to return home from the party.

In other words, if they have not arrived, he's totally going to drink into the midnight, and go to Reitaisai empty handed.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Hatateru on May 10, 2014, 03:24:39 PM
And Zun has already updated his blog!
Am I the only one who anticipates what kind of ornament he will present together with a photo his new game every time? :V
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: cuc on May 10, 2014, 03:54:47 PM
Quote
I am the Amanojaku!

Shanghai Alice Fantasy Orchestra will release a new game at Hakurei Shrine Regular Grand Festival held on May 11, today.

It is this:
[Photo]

Touhou Project 14.3
"Danmaku Amanojaku ~ Impossible Spell Card."

In "Team Shanghai Alice" A18b, Hall East 1, I will do my best to sell it by my own hands.
The price is 1000 yen.
Please take care tomorrow [sic].

This is a game where I have taken risks, or in other words, a society-school* game where all kinds of worlds are challenged (by me)!

The game is surprisingly fun, so people who can't resist spending money should buy it.
*Note: The most important styles of Japanese mystery fiction are the "orthodox school" which focuses on puzzle-solving, and the "society school" which uses detective fiction as a vehicle of social critique.


He has made it clear this time that making this game is a form of resistance towards game industry trends (no joke, he has been saying things to that effect in recent months).

Also, you can watch the NHK MAG.NET video to see how a major circle like him sells things. He will be handing out the discs (and bowing) to buyers together with several helpers, and the process is surprisingly fast.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: CyberAngel on May 10, 2014, 04:31:42 PM
...So the dialogues will have references to negative trends in mainstream gaming? From a certain point, this is quite intriguing.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: TheTeff007 on May 10, 2014, 05:09:54 PM
Can we assume that this game will have an ending or endings, like GFW? It is not a Photo game, so I was wondering if it would have...
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: CyberAngel on May 10, 2014, 06:02:14 PM
It's very similar to Photo games by structure, you choose a day and scene, so probably no, though dialogues can make up for that (think Extra stage).
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Ciel on May 10, 2014, 06:22:16 PM
Well, guys, we all know what tomorrow is~

Mother's Day~

So go out and do something with your mothers instead of waiting for games >D

But on topic, personally I'm waiting for Shoot Shoot Nitori more than this, the original games kind of... I don't know, they don't seem to hold that spark for me compared to the older ones. Still, I am quite curious what the story will be for this, and who will be the characters. The way ZUN talks about it, it seems quite vastly different compared to his previous games. That's something to look forward to, maybe? =o
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: game2011 on May 11, 2014, 02:09:48 AM
It's very similar to Photo games by structure, you choose a day and scene, so probably no, though dialogues can make up for that (think Extra stage).
But this game is more plot heavy than the photo ones, so it's likely.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: teefa85 on May 11, 2014, 02:36:54 AM
I sadly can't stay up and watch the countdown till someone streams on Nico, seeing as I have to go out and do things with my family tomorrow.  So I'll probably wake up and see stuff going on.  But I'll hang as long as I can.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Drake on May 11, 2014, 04:03:47 AM
Danmaku Amanojaku has already sold out by 12PM.

EDIT: hello guests how are you all
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: TheTeff007 on May 11, 2014, 04:05:38 AM
Well, should have guessed it would be that fast. Although not as fast as I what recall from DDC, though
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Yatakarasu on May 11, 2014, 04:07:48 AM
Selling out in around an hour is still pretty impressive though.

Ugh, such a dilemma. Do I wait for the streams or go to bed? I'll see how I feel in a half-hour. :V
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Unfortunate on May 11, 2014, 04:09:10 AM
Danmaku Amanojaku has already sold out by 12PM.

EDIT: hello guests how are you all

Jesus Christ, how many copies were there?
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Mino ☆ on May 11, 2014, 04:09:33 AM
It's already been sold out? I hope we get to see some japanese livestreamed footage soon!

Though, pics are fine too.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Drake on May 11, 2014, 04:10:16 AM
Also, it will be available in shops on the 18th.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: cuc on May 11, 2014, 04:22:24 AM
As expected, the "Nickname" is an achievement system.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Ghaleon on May 11, 2014, 04:30:12 AM
I'm bad, I never even noticed this thread (or the game it is about) until now...

looked at the op trailer and I can say it doesn't look like it's for me unfortunately. I like pretty danmaku, and I like dodging it, then watching a replay (yes I'm not totally selfish but I like watching my own replays saying yay I'm so proud!). But this looks like a "use this move at this time to win" game to me I'm sure it's more difficult and advanced than that. but it simply isn't what I enjoy in the danmaku genre....

that said I may be wrong and I may enjoy the game still, I'll be sure to try it later.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: TheTeff007 on May 11, 2014, 04:39:24 AM
"As Expected"? I don't recall you mentioning that here before? However, That doesnot means that you or your sources didn't knew it -or suspected it - beforehand.

Maybe too late for this, but gonna guess that some of the achievements will be related to using the items to clear all the spellcards
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: nintendonut888 on May 11, 2014, 05:03:47 AM
http://www.nicovideo.jp/watch/sm23529206

Video of the first two days. Spoilers, obviously.

EDIT: http://live.nicovideo.jp/watch/lv179137600 Live stream of the game get it while it's hot.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Monkeypro257 on May 11, 2014, 05:47:03 AM
Thank you for the links...(not the same if I play it now though)
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: KrackoCloud on May 11, 2014, 06:24:03 AM
Super happy about the characters I've seen so far in the stream! Man I want to play this game.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: CF7 on May 11, 2014, 07:03:40 AM
After watching livestream.
It's evil. Pure evil.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Abraham Lincoln on May 11, 2014, 07:04:39 AM
Just listened to the OST that someone uploaded on Youtube.





Beautiful.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Ghildrean on May 11, 2014, 08:16:59 AM
Just listened to the OST that someone uploaded on Youtube.





Beautiful.

Can't pinpoint right now which ones, but I'm pretty sure I'm hearing PC-98 themes in there.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: ElaineSpencer on May 11, 2014, 10:25:31 AM
I tried playing it, but promtply went to watch a livestream because I am too tired - only finished part of Day One. Haha.

 
It bothers me that the trophies are upside down
but otherwise looks fun.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Abraham Lincoln on May 11, 2014, 11:16:49 AM
Can't pinpoint right now which ones, but I'm pretty sure I'm hearing PC-98 themes in there.

Is it bad that I'm getting a Kancolle vibe from some of these OSTs?
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Ghildrean on May 11, 2014, 11:51:04 AM
By the way, it seems there is no new character. And there are 60 achievements to unlock.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Quwanti on May 11, 2014, 12:13:28 PM
First arrangement:
http://www.nicovideo.jp/watch/sm23531428

Anyway, fun game. I'm now at day seven, which is rather hard.

Also, at one card I unlocked 6 achievements because I cleared it without using an item, by just hugging Raiko (and Yatsuhashi).
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: BT on May 11, 2014, 12:20:20 PM
What.

....is my reaction when I figured out this game was out already. I barely even took a look at this thread.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Garlyle on May 11, 2014, 02:07:11 PM
Also, at one card I unlocked 6 achievements because I cleared it without using an item, by just hugging Raiko (and Yatsuhashi).
Yup, it is definitely possible to clear some stages without the items - I just managed 1-2.  There's even a special indicator on the stage stats, and if you do so you immediately get credit for clearing it with every item.
(I'll have to see yet if that includes items you haven't unlocked yet...)

EDIT: I just cleared every Day 1 card without items.  hell yeah.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Abraham Lincoln on May 11, 2014, 02:30:14 PM
So I tried translating the music titles...

Title: Raise the Signal Fire of Foul Play
Stage 1: The Impossible Danmaku Foul
Stage 2: Midnight Spell Card
Stage 3: Romantic Hegira
Stage 4: Short-lived Rule of Perpetuity
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: TheTeff007 on May 11, 2014, 02:46:00 PM
Yup, it is definitely possible to clear some stages without the items - I just managed 1-2.  There's even a special indicator on the stage stats, and if you do so you immediately get credit for clearing it with every item.
(I'll have to see yet if that includes items you haven't unlocked yet...)

EDIT: I just cleared every Day 1 card without items.  hell yeah.

Yes, I noticed it too. In that...star-like thing that marks which items you use, if you clear it without using any Item, the center glows green. Now, I highly doubt that you can level up Seija te same way you level up the items.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Necrotek on May 11, 2014, 04:01:38 PM
It bothers me that the trophies are upside down
but otherwise looks fun.
It's Seija, what else would you expect of her?
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: K+ ~ Bake-Danuki on May 11, 2014, 04:20:33 PM
I wish I could import so badly... I guess it's back to just watching gameplay footage...
Drake, are you going to rip sprites from it?  I really want those Seija player sprites >:D
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Shizzo on May 11, 2014, 04:32:07 PM
Anyone got an input on what the sub items' passive effects are?  It seems like you can really build your items to your taste huh?
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Validon98 on May 11, 2014, 04:46:33 PM
So I tried translating the music titles...

Title: Raise the Signal Fire of Foul Play
Stage 1: The Impossible Danmaku Foul
Stage 2: Midnight Spell Card
Stage 3: Romantic Hegira
Stage 4: Short-lived Rule of Perpetuity

To quote the ones already on the wiki:

Title: Flare the Cheat Rocket (probably would be better translated as "Fire the Cheat Rocket")
Stage 1: Cheat Against Impossible Danmaku
Stage 2: Midnight Spell Card
Stage 3: Romantic Flight
Stage 4: Eternal Transient Reign
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Sungho on May 11, 2014, 05:02:01 PM
Effects of sub-items
Ying-Yang Orb : Seija gets a smaller hitbox
Mallet : Strengthens main item
Cloth : Usable 2 times after Seija uses up main item
Lantern : Seija can 'deathbomb' main item. (Seija will still die normally if it doesn't grant invincibility)
Jizou : Nullifies one hit
Umbrella : Can gap to the other side on edges a limited number of times.
Bomb : Clears bullets in a small area around Seija when she uses main item.
Doll : Seija gets a wider shot
Camera : Seija moves faster
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Jaimers on May 11, 2014, 05:02:30 PM
Okay beat all the scenes.

Few scenes in the final day gave me some trouble but overall the game is pretty easy I think if you just want to beat it. You can take like 5 hits per scene with the Tanuki dolls after all. Took two and a half hours.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: ElaineSpencer on May 11, 2014, 05:14:35 PM
It's Seija, what else would you expect of her?
You have a very valid point, one I didn't even think of previously lol
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: FinnKaenbyou on May 11, 2014, 05:51:19 PM
Agh dammit I wanted to be first to finish ><

10-4 is probably the funniest card in the game. It's so blatantly obvious what item you need and I'm pretty sure no other item can clear it. 10-9 wins the award for most annoying attack (
so good work Remilia you were very memorable on your first time back in a while
).

EDIT - I have been rightfully called out on my above statement on 10-4. Honestly I cheesed most of the game with Lantern/Jizo combo so I didn't give enough thought to other possibilities. ><
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Tengukami on May 11, 2014, 06:01:12 PM
Agh dammit I wanted to be first to finish ><

10-4 is probably the funniest card in the game. It's so blatantly obvious what item you need and I'm pretty sure no other item can clear it. 10-9 wins the award for most annoying attack (
so good work Remilia you were very memorable on your first time back in a while
).

(http://i.imgur.com/CuVcil0.png)

Also, HELLO GUESTS! NO DOWNLOAD LINKS HERE, SORRY! Feel free to register and join the discussion though!
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: KaiserKnuckle on May 11, 2014, 06:11:26 PM
Also, HELLO GUESTS! NO DOWNLOAD LINKS HERE, SORRY! Feel free to register and join the discussion though!

I can't read this without grinning, a ha ha...

Anyways, I was watching the livestream till like 3:20am (christ) and how bad the poor guy got stuck on
Remilia
's KNIVES spellcard, yet I kept TELLING him to use the Nimble Fabric.

Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: FinnKaenbyou on May 11, 2014, 06:26:25 PM
(http://i.imgur.com/CuVcil0.png)
Here's 10-4. (https://www.youtube.com/watch?v=gs9nUu2D6zQ&feature=youtu.be) I don't have a replay of 10-9 and I don't want to touch it again because it's evil and I hate it. >:[

EDIT - having thought it over, you could probably do Max Level Jizo + Mallet instead for the same result. That might even be easier since as long as you can survive up until 3 seconds before the BIG WAVE you'll make it through.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: BedrockSolid on May 11, 2014, 06:35:41 PM
Man, the fanbase is going through with this game really fast.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: BT on May 11, 2014, 06:37:56 PM
Man, the fanbase is going through with this game really fast.
What can you do? It's like the gold rush, except with lolis.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: BedrockSolid on May 11, 2014, 06:43:38 PM
What can you do? It's like the gold rush, except with lolis.
Good point.

It's just that I started getting interested in Touhou in December, so I never witnessed a game being released.

Well, I guess I know now.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: FinnKaenbyou on May 11, 2014, 07:21:38 PM
Also if there's anyone here from the wiki, a couple of card names don't seem to be translated right. 4-5 should probably be Wall Runner, and 10-4 should be Fitful Nightmare. For 9-4 I couldn't tell you the subtitle, but the card itself is Imp Swarm.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Zil on May 11, 2014, 07:24:28 PM
So the game's incredibly easy. That's a bit surprising.

Lantern : Seija can 'deathbomb' main item. (Seija will still die normally if it doesn't grant invincibility)
I'm pretty sure any item will save you as long as it's something you can use at that time.
10-4 is probably the funniest card in the game. It's so blatantly obvious what item you need and I'm pretty sure no other item can clear it.
It's easy enough with the statue, and camera/lantern is a pretty strong combo if you have good reflexes, but realistically speaking it's possible with anything, though obviously difficult.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Ghildrean on May 11, 2014, 07:32:20 PM
Also if there's anyone here from the wiki, a couple of card names don't seem to be translated right. 4-5 should probably be Wall Runner, and 10-4 should be Fitful Nightmare. For 9-4 I couldn't tell you the subtitle, but the card itself is Imp Swarm.

Changed, thanks. I've spent all day translating the names and I'm pretty sure I got some of them wrong.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: CyberAngel on May 11, 2014, 07:37:06 PM
...Achievements?

inb4 "ZUN is training for Steam!"
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Star King on May 11, 2014, 07:42:03 PM
No Items

Seija Only

Gensokyo Destination
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Tengukami on May 11, 2014, 08:04:24 PM
Here's 10-4. (https://www.youtube.com/watch?v=gs9nUu2D6zQ&feature=youtu.be) I don't have a replay of 10-9 and I don't want to touch it again because it's evil and I hate it. >:[
I love this game.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: frostare on May 11, 2014, 08:21:07 PM
Hmmm so! How's Impossible Spell Card? I don't think there were new characters, aww man... but as I stated before (somewhere), pretty creative concept.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Fumi on May 11, 2014, 09:34:51 PM
Just played the game since morning, already got to Day 10 and god, this is really fun.
I loved the imagination behind some spell cards, thought I was disappointed Kokoro was not in :<

Btw, anyone got a translation of the achievements? I'm kinda curious about some of them :<
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Jaimers on May 11, 2014, 09:56:27 PM
Turns out using the spreadshot from behind is really powerful. (https://www.youtube.com/watch?v=V7cDKo5JKcQ)
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Serela on May 11, 2014, 10:41:53 PM
Does anyone have achievement 16 or 17, for that matter? Neither me nor some other people I know who've mostly/full cleared have them.

Also holy crap Jaimers
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: SirSlarty on May 11, 2014, 10:43:40 PM
This game is silly I can't stop giggling.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Quwanti on May 11, 2014, 10:55:17 PM
Does anyone have achievement 16 or 17, for that matter? Neither me nor some other people I know who've mostly/full cleared have them.

Also holy crap Jaimers
16:
http://puu.sh/8IHZl.jpg (Spoiler)

I only miss 1, 17, 25 and 29. Though, last two are obvious how to unlock.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Gpop on May 12, 2014, 12:29:05 AM
Some things never change (https://www.youtube.com/watch?v=50N-zX_mNn0)

Cirno pls
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Soul Devour on May 12, 2014, 12:35:44 AM
I'm just missing 17. I've replayed a lot of the cards just for the hell of it and to see if I'd unlock 17 by accident but no dice...

Some things never change (https://www.youtube.com/watch?v=50N-zX_mNn0)

Cirno pls

Huh. Does that safespot still exist with other subweapons though? If it's just the orb that has it, then Seija is just cheating it.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Maiden Synnae ミ☆ on May 12, 2014, 12:55:14 AM
Have some Scenes (https://www.youtube.com/watch?v=1_TpzIXNXuI)
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Serela on May 12, 2014, 12:56:44 AM
who would ever need items (http://puu.sh/8IOSC.rpy)

to do sekibanki? (http://puu.sh/8IOQy.rpy)

(unfortunately I have none of this strange hip "You Tube" thing) But yeah, I started trying no-item runs on a lot more cards, I'm up to about 30 scenes cleared this way. I've found many of the early scenes to be... a lot more trivial to do this way than I thought they'd be, cards I thought would be nearly impossible.

I actually did kinda futz up the second wave on the first sekibanki card and got lucky (you can see where I went "okay I think it's over now-AAAAA STOP FOLLOWING ME), but what I did in the first wave can be preformed consistently.

edit:Okay sekibanki this is just silly can you even aim http://puu.sh/8IPNZ.rpy edit again:Did I really just slip through Kagerou's walls in 3-1 three times in a row and win, what. I should just speedrun the game noitem%
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Garlyle on May 12, 2014, 01:24:47 AM
Turns out using the spreadshot from behind is really powerful. (https://www.youtube.com/watch?v=V7cDKo5JKcQ)
sooo there's kind of a number of bosses you can do this to <:3

Not nearly as effectively as there, but with the 10 second invincibility there's a few where you just activate it at the last possible second and sit on the boss and win

oops

EDIT: WHAT THE FLYING **** IS 10-4
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Maiden Synnae ミ☆ on May 12, 2014, 01:25:19 AM
Also, I just noticed something on my video.

The background of Day 10 isn't displaying correctly. Only part of it is showing. What could be the reason?
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Serela on May 12, 2014, 01:29:00 AM
Also, I just noticed something on my video.

The background of Day 10 isn't displaying correctly. Only part of it is showing. What could be the reason?
Same here. Whether I'm fullscreen or windowed. I'm using the middle resolution, that might be it I guess?

I'm figuring out the patterns of a lot more spells to make them easy to no-item; I just learned how to misdirect the evil walls in Seiga's second spell. I should be able to reach Day 8 without items without much trouble. But from there... ouch. e:Okay actually the first three cards in d8 are easy, but d9 has one easy and three maybes...
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Maiden Synnae ミ☆ on May 12, 2014, 01:34:43 AM
Same here. Whether I'm fullscreen or windowed. I'm using the middle resolution, that might be it I guess?

Yes, that's the reason. I just tested and confirmed that it only displays correctly on 1280x960.

960x720 only displays part of it, and 640x480 shows even less.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Formless God on May 12, 2014, 01:46:42 AM
EDIT: WHAT THE FLYING **** IS 10-4
http://www.youtube.com/watch?v=4qLfqC3kX_U#t=2m20s
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: game2011 on May 12, 2014, 03:29:08 AM
Are there any new artworks for old characters (not counting DDC ones) in this game?

Thanks in advance!
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Serela on May 12, 2014, 04:05:38 AM
No. All of the sprites/portraits are from DDC, Double Spoiler, or Shoot the Bullet, apart from Seiga herself.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: ToyoRai on May 12, 2014, 04:11:43 AM
So have those ice crystals in 1-5 (Cirno's Ice King "Frost King") appeared anywhere else?
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: FinnKaenbyou on May 12, 2014, 04:24:53 AM
Are there any new artworks for old characters (not counting DDC ones) in this game?

Thanks in advance!
No new animations sadly. Some interesting uses of old stuff, though, like
Mokou attacking with Utsuho sun bullets.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: game2011 on May 12, 2014, 04:26:49 AM
No. All of the sprites/portraits are from DDC, Double Spoiler, or Shoot the Bullet, apart from Seiga herself.
DS and StB refer to Hatate and Aya, right?  They're the only ones with artworks in the photo games, as far as I'm concerned.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Serela on May 12, 2014, 04:28:41 AM
DS and StB refer to Hatate and Aya, right?  They're the only ones with artworks in the picture games, as far as I'm concerned.
A lot of characters got big boss-sized animated sprites in those games; either their first ones, or significantly upgraded ones. Of course, the ones who were in very recent games just had theirs reused in 'em, but, technicalities~
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Imosa on May 12, 2014, 04:29:11 AM
Doesn't Tenshi show up? Where would her artwork come from?
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: game2011 on May 12, 2014, 04:32:42 AM
A lot of characters got big boss-sized animated sprites in those games; either their first ones, or significantly upgraded ones. Of course, the ones who were in very recent games just had theirs reused in 'em, but, technicalities~
So you were talking about sprites...  I was talking about character artworks seen during dialogues...

Who do you have conversations with anyway?  I know you talk to Yatsuhashi and Kagerou.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: ToyoRai on May 12, 2014, 04:35:25 AM
Doesn't Tenshi show up? Where would her artwork come from?
Tenshi appeared in DS. ZUN probably made her sprite out of scraps. Same thing with Iku and Suika.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Darkness1 on May 12, 2014, 04:36:15 AM
One thing I noticed is that Mokou has a new background. Goodbye Giant Mokou Face, you will be missed.
Pretty easy game. I got stuck on the last day on my playthrough, but that's better than my experiences with DS atleast.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Serela on May 12, 2014, 05:00:46 AM
If you can figure out what item is best for the scene, anyone who can beat a touhou game on normal mode should be able to clear all cards,  I think. The game is much more about puzzle than dodging danmaku.

So you were talking about sprites...  I was talking about character artworks seen during dialogues...

Who do you have conversations with anyway?  I know you talk to Yatsuhashi and Kagerou.
Sorry, I figured they were hardly even worth mentioning, considering you see the portraits for about 5 seconds and they don't even reappear when you do the scene again; you spend far less than a single minute during the entire game seeing portraits assuming you don't pause during dialogue. You also talk to Reiko, Mamizou, and Sukuna. Although Mamizou's encounter is funny because she doesn't actually appear for cards until the next day.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: game2011 on May 12, 2014, 07:40:39 AM
This theme sounds like it will fit into the Goemon series:
http://www.youtube.com/watch?v=DdQIvOKK6tM

I really like the genre where metal and oriental/folk music are combined.  Not sure if there is a specific name for that genre or if it even has its own genre...
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Leon゠Helsing on May 12, 2014, 08:04:08 AM
I think it's called folk metal. I'm subscribed to a guy who does a lot of those.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Sedrife on May 12, 2014, 08:43:27 AM
The next thing you know, you see uploads with ppl clearing all the 14.3 without any items.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Yonowaaru on May 12, 2014, 09:16:24 AM
That's kind of the hidden point behind the game. I sure look forward to people beating 10-7, I can't even imagine what you're supposed to do there.
On the other end, 10-10 was surprisingly... easy. Kind of disappointing for the final attack in the game (I think?) but still interesting.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Leon゠Helsing on May 12, 2014, 09:22:37 AM
Wait, so you're expected to clear the game using the items, and yet you're perfectly capable of doing so without the items?
...That makes perfect sense!
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: game2011 on May 12, 2014, 10:38:01 AM
I think it's called folk metal. I'm subscribed to a guy who does a lot of those.
This genre really does exist!

Thanks!
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Validon98 on May 12, 2014, 10:51:45 AM
Wait, so you're expected to clear the game using the items, and yet you're perfectly capable of doing so without the items?
...That makes perfect sense!

It's similar to getting Gold Medals in Fairy Wars. I think 100%ing the game requires no-cheating every card, which is difficult, but I think it is possible to do it. It's just hard.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Leon゠Helsing on May 12, 2014, 11:33:51 AM
You know, I'm getting even more fridge brilliance on this.
The cards are actually technically fair. It's just that Seija, through her flipped perspective, is calling foul and decides to cheat "back".
Keep in mind that I still have zero knowledge in regards to the plot, and as such I might be wrong here, and they're really just half-assing their "cheats".
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Tengukami on May 12, 2014, 12:02:27 PM
That's kind of the hidden point behind the game.
Really? I'm not too sure about that. I remember after GFW came out, and news got to ZUN that people were trying to beat the game without using freezing attacks, he was frankly perplexed.

I do like the fact that many (if not most, or even all) of these cards require no cheating whatsoever. If you just want to dodge spellcards, you can totally do that. But using the tools allows certain unlocks and levelling up (http://en.touhouwiki.net/wiki/Impossible_Spell_Card/Gameplay#Unlockables) that you won't get without the tools.

So while I don't think "the hidden point" of the game is to not use the very tools that sort of make the game what it is, it's interesting that this option is available for those who choose. Although personally, I find using the tools infinitely more fun.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: BT on May 12, 2014, 12:06:44 PM
All using the tool does is power up that specific tool, no? Clearing tool-less does that too. Are there specific achievements for each tool?
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Tengukami on May 12, 2014, 12:09:21 PM
All using the tool does is power up that specific tool, no? Clearing tool-less does that too. Are there specific achievements for each tool?
That I don't know. I just don't think all these unlockable, level-up-able tools would be made the main theme of the game if the "hidden point" was to completely ignore them.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Validon98 on May 12, 2014, 12:16:31 PM
You can level up items with no-cheat clears. In fact, a no-cheat clear will count the scene as cleared for ALL items you possess at the time, which gives them all experience. In other words, taking the time to no-scene clear early scenes can help level all of your items without taking the time to clear those scenes with each item individually.
Also *using* the tools doesn't unlock anything, the only thing that unlocks anything is clearing scenes.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Tengukami on May 12, 2014, 12:24:46 PM
Yes, be that as it may, saying the "hidden point" of the game is to not use the tools is like saying the "hidden point" of IN is to do solo runs.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Sungho on May 12, 2014, 12:30:58 PM
Some sprites are almost 12 years old. Touhou sure has come a long way.

Everyone new from th13 and th14 appears in this game, except for one character. Isn't it sad?
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Suikama on May 12, 2014, 01:21:02 PM
>enter day 7
>oh shit it's marisa
>she's probably gonna just spa-
>yep
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Ghildrean on May 12, 2014, 02:14:46 PM
Some sprites are almost 12 years old. Touhou sure has come a long way.

Everyone new from th13 and th14 appears in this game, except for one character. Isn't it sad?

Yuuka, the Prismriver Sisters and Medicine didn't appear in Shoot the Bullet.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: KaiserKnuckle on May 12, 2014, 02:28:22 PM
Yuuka, the Prismriver Sisters and Medicine didn't appear in Shoot the Bullet.

Medicine did, actually.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Validon98 on May 12, 2014, 02:31:42 PM
It was Mystia who didn't appear, not Medicine. :V
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Suikama on May 12, 2014, 03:01:45 PM
Youmu's GhostbladeLantern is op

MAX level Lantern + Alice's Doll for extra DPS lets you cheese most of the game by just activating the lantern then sitting on top of the boss until they die

And by most of the game I mean the entire game up until the final day


(http://i.imgur.com/NruA0Zc.png)

That's every pre 10 spellcard except for Day 8-6 and 8-7 which have too much hp to cheese

Of Day 10, 10-1 and 10-10 can be cheesed. Everything else has too much HP.

Also WTF is 10-7 that's just curvy lasers on another unreactable level
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Serela on May 12, 2014, 04:26:30 PM
Quote
Also WTF is 10-7 that's just curvy lasers on another unreactable level
Yeah you have to hard-counter that one with items. It's probably the most impossible card to imagine doing itemless. Not even Remi's Washing Machine :V

10-10 is way too easy. I've noticed it's time based and not hp based, though. I think I'll go see what happens if I just wait a long time.
e:I can't focus for that long on that much. I died at 30.5 seconds (timeout phases usually start at 30 in touhou games) because I just couldn't concentrate on the bullets anymore and started chaining deaths.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Suikama on May 12, 2014, 04:37:41 PM
I have no idea how CAVE Remi is possible without items unless there's safespot somewhere

Also I think 10-7 might be static so maybe it can just be memorized but still it's pretty bleh
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Serela on May 12, 2014, 04:49:38 PM
It's very random, unfortunately.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Jaimers on May 12, 2014, 04:50:16 PM
I have no idea how CAVE Remi is possible without items unless there's safespot somewhere
Also I think 10-7 might be static so maybe it can just be memorized but still it's pretty bleh

Remi is possible if you follow the stream of knives and circle around the screen. It's tricky but possible.
10-7 seems completely impossible though. The only truly impossible in the game.

Caught 68 scenes without using items so far.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: pineyappled on May 12, 2014, 04:54:20 PM
ISP is a lot more fun and a lot less rage-inducing than I thought it would be.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Tengukami on May 12, 2014, 05:12:03 PM
ISP is a lot more fun and a lot less rage-inducing than I thought it would be.
Agreed. I'm personally having fun using different items with different spell cards. Maybe later I'll try runs without the items, but I can do that in pretty much any other Touhou game that has Spellcard Practice.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Formless God on May 12, 2014, 05:52:29 PM
Just timed out 10-10. There's nothing at the end.
At least it's more fun than the one in PCB :V
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Zarakava on May 12, 2014, 07:30:22 PM
So I'm loving ISC, but I can't figure out what the umbrella does, if anything.

On day 4, it's easily my favorite "gimmick" Touhou
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Validon98 on May 12, 2014, 07:32:43 PM
The umbrella lets you wrap around the screen ala Reimu A in Subterranean Animism, but you have to press the X key to activate it.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Zarakava on May 12, 2014, 07:35:00 PM
The umbrella lets you wrap around the screen ala Reimu A in Subterranean Animism, but you have to press the X key to activate it.

Thanks. Should get around to learning more Japanese.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Tengukami on May 12, 2014, 07:42:32 PM
Thanks. Should get around to learning more Japanese.
You could do that. Or you could go to touhouwiki.net and search for Impossible Spell Card (though last I checked not all the translations and strategies were yet done).
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Garlyle on May 12, 2014, 08:32:57 PM
Remi is possible if you follow the stream of knives and circle around the screen. It's tricky but possible.
10-7 seems completely impossible though. The only truly impossible in the game.
oh god and I thought 10-4 was nuts

how does one even do this
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Maiden Synnae ミ☆ on May 12, 2014, 09:19:07 PM
Just timed out 10-10. There's nothing at the end.
At least it's more fun than the one in PCB :V

So... her final phase is the one that she shoots yellow bullets?
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Formless God on May 12, 2014, 09:47:35 PM
Yes.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Sc2phoenix on May 12, 2014, 10:37:35 PM
I wonder how long it will take for someone to pass 10-4 without items  :V
Also anyone figure out what Achievement 17 is?
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: ?q on May 12, 2014, 10:50:32 PM
I'm sure some people have noticed by now, but the screen shot with each completed scene is an actual picture of your gameplay.

For instance, in 5-4,
I destroyed one of Raiko's drums, and it wasn't there in the screen shot.  Oh by the way, you can destroy those.

Along those lines if no one has tried it yet in 2-4 -
I don't think you can destroy Sekibanki's center head.  I'm disappointed.

---

I'm taking my time with this game just to enjoy it.  I like what ZUN's doing with this soundtrack.  I like a lot of the patterns but I think the last card on Day 3 was the most fun to figure out...
the scoring way first, and then the intended survival way.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: pineyappled on May 12, 2014, 11:03:37 PM
What's the max level?
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Karisa on May 13, 2014, 01:10:11 AM
I think it varies by item. Clearing the easier scenes from day 1 to 3 no-item (after rushing to 6-1 to unlock all the items) was enough for me to level them all to max, though.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Suikama on May 13, 2014, 01:18:18 AM
Does the level of an item affect it's power as a sub as well?
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Validon98 on May 13, 2014, 01:34:23 AM
Levels don't affect sub effects. It only affects the main item.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Suikama on May 13, 2014, 01:40:46 AM
Okay so it turns out 10-3 is an absolute joke with Alice's doll + Magic Mallet :V
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Kaze_Senshi on May 13, 2014, 04:40:33 AM


I think that I found a little bug, little description with possible spoilers
I unlocked the day 4 and started to play that last scene "Something Wormhole" against Seiga before playing the other stages. I beat her without using items, saved a replay file and then I was able to click on "Next Scene". Then I could play in the day five against Raiko but when I went back to the main menu the fifth day was locked like it was before. 
Did someone see something like this?
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Limian on May 13, 2014, 07:41:38 AM
Also anyone figure out what Achievement 17 is?
10 hours of gameplay.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Quwanti on May 13, 2014, 12:34:43 PM

I think that I found a little bug, little description with possible spoilers
I unlocked the day 4 and started to play that last scene "Something Wormhole" against Seiga before playing the other stages. I beat her without using items, saved a replay file and then I was able to click on "Next Scene". Then I could play in the day five against Raiko but when I went back to the main menu the fifth day was locked like it was before. 
Did someone see something like this?
Ye. iirc the same bug appears in Double Spoiler.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Espadas on May 13, 2014, 01:01:09 PM
10 hours of gameplay.

Which, for Touhou standards, is another game's equivalent of "Clear the first level"  BV
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: I have no name on May 13, 2014, 01:04:51 PM
Which, for Touhou standards, is another game's equivalent of "Clear the first level"  BV
I only just got the 10 hour one while attempting to get a 70th no item clear...decided to call it a day though and stop at 69/75 no item, 75 cleared  :V
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Formless God on May 13, 2014, 02:54:20 PM
How does the sub lantern work? nvm you need the lantern in both slots
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Suikama on May 13, 2014, 03:03:06 PM
Sub lantern lets you deathbomb basically

It does nothing for items that work passively though like Mamizou's statue
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Sungho on May 13, 2014, 03:28:36 PM
The camera has weird time-bending properties.
In Scene 4-5, holding the X button for a certain amount of time will make the red wall bullets stop spawning until the camera takes a picture.
It also screws with Scene 9-7 and Scene 10-5.
Might have to observe more to understand how it happens.

Also found out that red bullets in 10-5 are erase-proof.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: game2011 on May 13, 2014, 05:23:30 PM
Romantic Flight (http://www.youtube.com/watch?v=J8y0XnhRR_Q) is my favorite theme in this game, and remember what I said about it sounding like it would fit in a Goemon game?  I made comparisons to a couple of themes from that (http://www.youtube.com/watch?v=MCEirIGTNqU&list=PLLAEM39LmcQ9jPPyqAojYKySYbGd4M2b3&index=50) series (http://www.youtube.com/watch?v=1XruCDPtLAk&list=PLLAEM39LmcQ9jPPyqAojYKySYbGd4M2b3&index=60), and the more I did so, the more I agree it's true.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: CyberAngel on May 13, 2014, 05:52:31 PM
I have to say that, even though I'm more than frosty about the gameplay, the music really is outstanding and enjoyable to listen separately. Liked all new tracks instantly. That's quite an achievement, I usually need some time hearing them during gameplay to form an opinion.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Snowlock on May 13, 2014, 06:06:55 PM
Arg... Well, I got about one day out of it (loved the game) but now every time I try to open it, it'll just give me a message in Japanese that says "Log" at the top and won't open. Tried replacing all the program I could find and it still does it.

Edit: The game was running invisibly and it was telling me in Japanese that it was already open >_< A quick trip to ctrl-alt-delete land helped. I get the fun of starting from the beginning haha.

On topic though one of the funniest cards for me was Mokou's second or third one, with the falling fire. I dodged it all without items (like you're supposed to) then for a minute I thought "Wow! I got her! That was too easy!' ...Of course I forgot she can revive.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Formless God on May 13, 2014, 08:01:14 PM
I have to say that, even though I'm more than frosty about the gameplay, the music really is outstanding and enjoyable to listen separately. Liked all new tracks instantly. That's quite an achievement, I usually need some time hearing them during gameplay to form an opinion.
Yup, this is probably the only game in the series where all tracks hooked me right off the bat. I am impress.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Ghildrean on May 13, 2014, 08:55:57 PM
Arg... Well, I got about one day out of it (loved the game) but now every time I try to open it, it'll just give me a message in Japanese that says "Log" at the top and won't open. Tried replacing all the program I could find and it still does it.

Edit: The game was running invisibly and it was telling me in Japanese that it was already open >_< A quick trip to ctrl-alt-delete land helped. I get the fun of starting from the beginning haha.

On topic though one of the funniest cards for me was Mokou's second or third one, with the falling fire. I dodged it all without items (like you're supposed to) then for a minute I thought "Wow! I got her! That was too easy!' ...Of course I forgot she can revive.

When I saw how fast her lifebar was going down, I knew she was going to resurrect when killed. She did it with a bang.

I've managed to clear all scenes up to day 9 included, but WTF when tried Last Day. Only managed to clear 10-4 right now, but how the heck I'm supposed to beat 10-7 or 10-9?
At least in 3-4 you can shoot Mokou when she explodes, not like Remilia.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: I have no name on May 13, 2014, 08:59:07 PM
10-7 you can use the lantern with the doll sub to butcher it-alternately, statue+mallet sub allows you to be hit by 5 rounds of lasers, which is enough to shoot down the card.

10-9 was the last scene I cleared normally-use the bomb item to avoid having to dodge through walls, and try to lure Remilia in a vertical zigzag.  The camera sub helped me quite a bit with this one.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Suikama on May 13, 2014, 09:21:52 PM
Okay so it turns out 10-3 is an absolute joke with Alice's doll + Magic Mallet :V
The trick here is Alice's Doll + Mallet causes the doll to kill bullets. Put the doll RIGHT IN FRONT of Tenshi and it will eat up pretty much everything. Just remember to move up put a new doll down before the first one expires.

Also 10-5 is done with Reimu's orb. Orb + Tanuki sub lets you have one mistake, while Orb + Bomb lets you teleport more easily since it will clear some blue bullets (not the red ones though). She has 4 different waves of attacks. First one can be just dodged. Second one feels kind of luck based, but basically teleport after the bullets start moving. Third one is similar BUT right after you teleport DONT MOVE. You'll be in the safespot for the 4th wave. During the fourth wave, wait until the red bullets move out, then when the blue bullets move in, teleport away to safety. She then repeats, but she should go down after repeating wave 1.


Right now I'm stuck on
10-2 because those lasers give you NO time to react and have stupidly big hitboxes. It's like Kogasa's stupid laser card all over again.
10-6 because oh god curvy lasers
10-7 because oh god what
10-8 because I keep timing it out. Can't seem to do enough damage to Tenshi even with Alice sub
10-9 because it's dumb. I thought I could outsmart it with Alice dolls, BUT THE EXPLOSIONS GET BIGGER

stupid lasers
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Drayen on May 13, 2014, 10:10:28 PM
Is there anything beyond day 10? I thought Zun always did extra stages for StB games too, figures it would require a certain amount of overall cards beat, an amount of score or a bunch of cards beat without any items.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: I have no name on May 13, 2014, 10:40:34 PM
Is there anything beyond day 10? I thought Zun always did extra stages for StB games too, figures it would require a certain amount of overall cards beat, an amount of score or a bunch of cards beat without any items.
Unless it unlocks on 70-75 no item clears, nothing beyond Day 10.  (I've got 69 no item clears and Jaimers has at least 70 right now).
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Quukii on May 13, 2014, 11:33:59 PM
Like others said, the soundtrack is pretty great. Even the title screen music is very impressive to me.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Validon98 on May 13, 2014, 11:37:57 PM
Same opinion here. Overall nice soundtrack, with some interesting experimentation with the style used in DDC, HM, and somewhat TD.
Probably the most surprising thing about this game is the extremely low amount of negativity towards the final product. Usually by now someone rants about how absolutely awful some part of it is, but so far I haven't seen something like that. Either people are satisfied with the game that much, or I haven't dug around enough yet to find something. :V
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Rei Scarlette on May 13, 2014, 11:53:25 PM
10-8 because I keep timing it out. Can't seem to do enough damage to Tenshi even with Alice sub

Accidentally no-main-item cleared this one. (I did have the doll sub though) Brought an item I didn't want to use but I figured "eh let's see how it goes" and it kind of just happened.
Maybe this can be helpful, https://www.dropbox.com/s/wpd2y3tt5szpoae/th143_01.rpy (https://www.dropbox.com/s/wpd2y3tt5szpoae/th143_01.rpy)
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Validon98 on May 14, 2014, 03:14:37 AM
Reading through some of the Nickname translations, and then suddenly ZUN unleashed nostalgia without trying.

"Starmine
Cleared 10 scenes using the Four-Foot Magic Bomb.
The attraction of fireworks is more in the sound than the sight, huh?"

Argha now I want to play Fantavision again.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: SirSlarty on May 14, 2014, 03:27:46 AM
Count me in on "the soundtrack is awesome" bandwagon.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Formless God on May 14, 2014, 03:46:24 AM
So uh I just survived ~4 waves of 10-7 by going to the top-left/right corner everyone probably figured this out already. The problem is you need to do that about 10 times :V
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: TheTeff007 on May 14, 2014, 04:11:25 AM
I have survived 5 waves, using the Alice sub to deal extra damage. It's not the top-left corner per se, but as far from Miko as possible...

I like how everyone is trying to No-Item clear the 10-7. I believe someone must have cleared it by now, haven't it?
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: N-Forza on May 14, 2014, 05:29:39 AM
"Starmine
Cleared 10 scenes using the Four-Foot Magic Bomb.
The attraction of fireworks is more in the sound than the sight, huh?"

Argha now I want to play Fantavision again.
I want to say that's a pretty obscure reference but I think launch titles have a fair distribution just out of virtue of being the only things for the system at the time.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: I have no name on May 14, 2014, 05:31:01 AM
I like how everyone is trying to No-Item clear the 10-7. I believe someone must have cleared it by now, haven't it?
Just got it. via pause buffering every wave but I still got it at 60 FPS, no external tools.  borderline, but I still count it as me doing it-first completely real-time cap is up for grabs still!
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Kimidori on May 14, 2014, 07:08:10 AM
When do you unlock the subitem slot? I'm at day 3 and still can't use them yet.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: not ZUNs wife on May 14, 2014, 09:58:57 AM
I'm just really satisfied with this game. It feels like ZUN's let himself improvise and made something odd and new and shiny in the process, you know. I don't think this'll be like a start of a new wave of gameplay, but we'll look back at this and find it has a special place in the Touhou series.

The soundtrack goes well with the attacks and enhances the mood, it's a good showcase of his new chrome-plated sound.

The attacks themselves I could write an essay on. As a game designer, I find them interesting because they shed new light on how ZUN thinks about things. In the main games you have unwritten design rules about what sort of bullshit can be thrown at the screen, imposed by how the player is expected to pass a series of attacks with limited lives. Here, it's all out of the window - you're allowed to have surprises, impassable walls, wide ranges of movement, excessive amounts of stuff piling up in the game board. But it's all focused on the items, so these cards are built on the idea that there's more than one way to do things. You have to be able to evaluate when you can simply dodge and when's a good time to use an item instead. Trying out combinations and figuring out strategies for each adds a puzzle aspect that'll surely keep completionists entertained.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Quwanti on May 14, 2014, 11:00:34 AM
I like how everyone is trying to No-Item clear the 10-7. I believe someone must have cleared it by now, haven't it?
I saw a few NicoDouga video's succeeding in this (and Remilia's  first) SC.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Failure McFailFace on May 14, 2014, 11:05:01 AM
When do you unlock the subitem slot? I'm at day 3 and still can't use them yet.

Unlock day 6
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: TheTeff007 on May 14, 2014, 01:31:03 PM
I saw a few NicoDouga video's succeeding in this (and Remilia's  first) SC.

Well, I'll be damned. Still, once I get it, I will be damn proud and none of you will be able to take that from me *smugface*
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: I have no name on May 14, 2014, 03:39:10 PM
Well, I just discovered there's a secret
set of nicknames for clearing all scenes with a given item.  I did it with the Jizo Statue, and was presented with a 61st award.  It was below the one for 20 with the statue, so it's a reasonable assumption that there's also one for clearing all scenes no item...
.

Oh, and picked up 10-6 no item.  Only 8-6 and 10-4 remain, and I pause buffered my way through a wave of 10-4 once and can definitely dodge 8-6.  Just a matter of time until 75/75 no item clears.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Ghildrean on May 14, 2014, 03:52:26 PM
Well, I just discovered there's a secret
set of nicknames for clearing all scenes with a given item.  I did it with the Jizo Statue, and was presented with a 61st award.  It was below the one for 20 with the statue, so it's a reasonable assumption that there's also one for clearing all scenes no item...
.

There are 70 achievements, 10 of them are hidden. The hidden ones are for clearing all scenes with the corresponding item, including the one about clearing all without items.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: I have no name on May 14, 2014, 04:26:10 PM
There are 70 achievements, 10 of them are hidden. The hidden ones are for clearing all scenes with the corresponding item, including the one about clearing all without items.
This is what I had assumed.  10-4 is insane though, it's going to take a while..
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Tengukami on May 14, 2014, 04:43:59 PM
I'd be curious to see the Venn Diagram of players who don't use the items in IPS and those that didn't use freeze in GFW. There's data to be mined there, I'm sure of it. Either way, fun is a flexible concept.

Also, haven't checked lately but are the achievements translated?
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Validon98 on May 14, 2014, 05:01:43 PM
Some of them have the last time I checked the wiki (hence why I noticed the Fantavision reference), but not all of them, nor any of the hidden achievements.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: CyberAngel on May 14, 2014, 06:34:15 PM
Probably the most surprising thing about this game is the extremely low amount of negativity towards the final product. Usually by now someone rants about how absolutely awful some part of it is, but so far I haven't seen something like that. Either people are satisfied with the game that much, or I haven't dug around enough yet to find something. :V

You just have to know where to look. One quite reasonable complaint I've seen is the amount of reused spellcards, for example.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: BT on May 14, 2014, 07:07:27 PM
Actually, most of the time negativity is there because of expectations towards whatever it is people are negative about. I think people got more or less what they thought they would get from this game.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Kimidori on May 14, 2014, 08:15:52 PM
Day 10 No Item all clear playlist. (not by me)

http://www.nicovideo.jp/mylist/44122527
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Suikama on May 14, 2014, 08:33:28 PM
Day 10 No Item all clear playlist. (not by me)

http://www.nicovideo.jp/mylist/44122527
10-4 oh god
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Tengukami on May 14, 2014, 08:43:35 PM
Actually, most of the time negativity is there because of expectations towards whatever it is people are negative about. I think people got more or less what they thought they would get from this game.
That's one part of it. Over the past years of seeing the arrival of new games, I've noticed:

1. People who start out seeing screenshots and deciding "new Touhou a shit" almost never, ever changed their minds once the game came out.
2. Those that were all hypehypehype might be disappointed a little bit if all their expectations weren't met, but they usually find some way to rationalize it.
2(a). Those who were hyped about one thing in particular, but didn't get it, fly into a rage.
3. People who had no expectations whatsoever, or got exactly what they thought was coming, were usually favorable towards the new game.

It's the ciiiiiiiiiirrrrrrrrrrrcle of liiiiiiiiiiiiife ...
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: nintendonut888 on May 14, 2014, 08:49:57 PM
So am I the only one who thinks 7-6 is completely and utterly unfair? I had no idea that this game would create an entirely new Sin Of Bullet Hell Games when
Sakuya can teleport you into a bullet with no way to prevent this.

That and a couple other gripes aside, this is a pretty fun game. It certainly is not the tightest Touhou I've ever played, but I love the concept, and the cursed doll is one of the most cathartic items I've ever used in a video game. Nothing like making bosses look like fools as you leisurely snipe them. :D
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: I have no name on May 14, 2014, 09:56:59 PM
Some of them have the last time I checked the wiki (hence why I noticed the Fantavision reference), but not all of them, nor any of the hidden achievements.
I can't help with the translations, but I did just pick up the last few achievements/nicknames (no item all clear yeaaaah) and can screenshot them all (especially the secret ones) for someone to translate, if that would be helpful.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Validon98 on May 14, 2014, 10:01:49 PM
The Japanese text for the sixty normal ones are on there, it's only the Japanese text for the hidden ones and the translations for a few of the normal achievements that are missing. So I believe that'd be helpful for whoever is working on the translations (not me since the extent of my knowledge comes from doing painstaking "Engrish generated by ATLAS and JParser that is sometimes cross-checked with other translation sites or dictionaries" to English translations that are not 100% accurate).
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: I have no name on May 14, 2014, 10:12:46 PM
Gallery of hidden awards (http://imgur.com/a/MVnmm#0)

(spoilers, duh) (well actually only spoilers if you read Japanese :V)
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Serela on May 14, 2014, 11:23:14 PM
Quote
So am I the only one who thinks 7-6 is completely and utterly unfair?
You can destroy it so hard with items, so, not really. If you're trying to no-item it I suppose that's fair, but teleported into bullets never happened to me even when I was doing that...
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: astolia on May 15, 2014, 01:21:37 AM
So am I the only one who thinks 7-6 is completely and utterly unfair? I had no idea that this game would create an entirely new Sin Of Bullet Hell Games when
Sakuya can teleport you into a bullet with no way to prevent this.

try a different item like the cursed doll.  ;)
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: frostare on May 15, 2014, 01:54:48 AM
Has anyone talked about the day skipping glitch thing yet?
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: nintendonut888 on May 15, 2014, 03:08:47 AM
try a different item like the cursed doll.  ;)

I'm aware of that, but I got started on it with the orbs and I was committed to winning with the orbs. >:( 66 tries later I finally got it, then went with the cursed dolls and won my first try.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: pineyappled on May 15, 2014, 06:17:32 AM
7-8
step it up sanae that was actually awful
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Abraham Lincoln on May 15, 2014, 07:15:49 AM
You folks have all made it up to the later stages of the game, and I'm still sitting here, stuck at Day 2.  :V
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: pineyappled on May 15, 2014, 07:47:00 AM
welp (http://puu.sh/8N13p.rpy)

(http://puu.sh/8N1oY.png)
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Hideki on May 15, 2014, 11:30:36 AM
You folks have all made it up to the later stages of the game, and I'm still sitting here, stuck at Day 2.  :V
And here I am, without the game :sadface:
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Jellyfish on May 15, 2014, 02:34:49 PM
I got to the last day and all and have finished like 4 spells on day 10 but still haven't finished Shinmyoumaru's last spell (8-7 I believe?)  Any suggestions? I'm really stuck, those giant homing knives tho.  (yes, I suck at Touhou shhhh)
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: SirSlarty on May 15, 2014, 02:47:29 PM
I got to the last day and all and have finished like 4 spells on day 10 but still haven't finished Shinmyoumaru's last spell (8-7 I believe?)  Any suggestions? I'm really stuck, those giant homing knives tho.  (yes, I suck at Touhou shhhh)

8-7 was the last one I captured, too.

I used the Doll/Statue combo. Place a doll to the right of the screen to misdirect the green knives. Dodge the blue ones. Make sure to replace the doll towards the right once the first one runs out. That should be long enough to capture the card.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: TheTeff007 on May 15, 2014, 03:09:09 PM
Level up the Jizo Statue and use the Statue/Mallet combo. Worked for me for every spell, even 10-4 and 10-7 (Still need to No Item Clear those, but...)
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Abraham Lincoln on May 16, 2014, 07:09:23 AM
So I was stuck and lingering on the second day, then today I suddenly found myself at the sixth day.

Life is good.

...there's actually a day-skipping glitch? How do you get it to work?!
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Serela on May 16, 2014, 03:18:13 PM
The "ThCRAP" patch now has translations for the main/sub items, scene names (Appears in upper right corner of scene select, and when you start the scene), and spellcard names. Dunno about dialogue. Still missing nicknames and Seiga's comment on each day, but you can't beat the speed~
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Tengukami on May 16, 2014, 04:38:11 PM
At this point, if no one's willing to make a stand-alone patch, I'll just keep mine in Japanese and refer to the wiki. I can read things easier there anyway.

Also, woohoo Day 6 at last. Hello subitems!
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: TheTeff007 on May 16, 2014, 05:07:28 PM
Dialogue is already done, although it shows in quite a big font... Yatsuhashi's dialogue at the first Day goes way beyond the screen. Any way to fix it?
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Romantique Tp on May 16, 2014, 06:21:18 PM
Delete everything related to thcrap and use the latest version.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Picochilla on May 16, 2014, 07:02:36 PM
So today was my First Day i actually had Time to play it and this came out so far: https://www.youtube.com/watch?v=a4jRx9Vf_gM
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Neodymium on May 16, 2014, 10:24:28 PM
At this point, if no one's willing to make a stand-alone patch, I'll just keep mine in Japanese and refer to the wiki.
you do realize thcrap can function as a stand alone patch...... just saying you can patch once and never deal with thcrap again.... it IS a stand alone patch when you ask it nicely

i get the whole lovers spat thing going on with the thcrap guy and this forum but its not like he has to know your using his program. you do seem to use every opportunity its brought up to remind everyone a patch has to be to your exact specifications or its not worth using..... lighten up guy, just reap the benefits and give none of the thanks if thats how you see it =) otherwise i think we more than get it by now......
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: ISC143 on May 17, 2014, 12:25:34 AM
Yay! Game very nice and cool,Cirno so easy. But i stopped on 4 day...
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Nemo★Ma on May 17, 2014, 02:41:02 AM
I don't know if this is the correct place to post this stuff, but yesterday video of LYX (a Chinese superplayer)'s all NO ITEM clear is on the internet.

http://www.bilibili.tv/video/av1123648/

Every spellcard in this game is doable with no items. some of the hardest ones LYX didn't make it through on the 1st video continues to Part 2 of the video.

Enjoy.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Darth_Sirov on May 17, 2014, 07:35:22 AM
I would assume every card is doable, although you need only 20 to complete the achievement. I already finished all of them, with 25+ no item clear under my belt. I will have to check 10-4 soon.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: I have no name on May 17, 2014, 10:48:44 AM
I don't know if this is the correct place to post this stuff, but yesterday video of LYX (a Chinese superplayer)'s all NO ITEM clear is on the internet.
I put up one of my own 2 days ago :V (https://www.youtube.com/watch?v=Q97lHerm8-I)

I would assume every card is doable, although you need only 20 to complete the achievement. I already finished all of them, with 25+ no item clear under my belt. I will have to check 10-4 soon.
There's hidden achievements for all scenes with specific items-and one for all scenes with no item.  10-4 was by far the hardest one for me to get.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Tengukami on May 17, 2014, 11:47:15 AM
Sorry for the brief sidebar, but:
I have no idea what kind of "lovers' spat" there is between this entire forum and whoever is behind thcrap. I don't really follow online drama. What I do know is that a number of people have raised legitimate, non-personal criticisms of it. If some people get to advocate for a thing, other people get to criticise that same thing. That's how it works. Gettin' all dismissive and telling people to "lighten up" is an old and unhelpful response to criticism (in fact, I didn't even slag it off; I just said I wasn't going to use it). People are still free to use thcrap last I checked, anyway. Thanks all the same for caring about my emotional state of mind!

I don't know if this is the correct place to post this stuff, but yesterday video of LYX (a Chinese superplayer)'s all NO ITEM clear is on the internet.

http://www.bilibili.tv/video/av1123648/

Every spellcard in this game is doable with no items. some of the hardest ones LYX didn't make it through on the 1st video continues to Part 2 of the video.

Enjoy.
Holy moly. This is helpful from an item-use perspective as well, but is just amazing to watch either way.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Darth_Sirov on May 17, 2014, 12:47:33 PM
Only achievement I lack is the time based one. Need like 3 hrs more.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Serela on May 17, 2014, 02:06:09 PM
What I do know is that a number of people have raised legitimate, non-personal criticisms of it.
Hmm? Like what? It's basically just a standalone patch that updates often and pulls translations from the wiki...
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Tengukami on May 17, 2014, 02:22:51 PM
I really don't want to derail this into yet another back and forth thcrap. There's a thread about a DDC patch where that discussion could be better had, for one example. I don't want to derail this fun thread; I just don't like those kind of unfair "shut up/lighten up" remarks tossed around in the midst of a totally fair discussion. My apologies to all.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: AJC on May 17, 2014, 04:36:50 PM
dat awesome ZUN music i really love ZUN's current musical style. :flowerpower:
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Darth_Sirov on May 17, 2014, 06:09:42 PM
Yeah, I do love that day 5-7 music.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: H3llyH0lly on May 17, 2014, 06:28:06 PM
Hello there,
I heard that we can level up items so we can improve their skill/damage/etc. but I have no clue of how many cleared scene you need to level up an item. Does your item take one level per scene cleared ?
Plus, I noticed that if you clear the tutorial scenes with no item, you won't get a cleared scene for your items, even if it shows you the beautiful rainbow-colored graph :c
And if someone know the maximum level of items, I'd like to know it,
thank you all. :3

(Sorry for my bad english I'm French, please don't hurt me ?_?)
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Serela on May 18, 2014, 12:03:45 AM
The max level and number of scenes needed for items vary. None take more than 20 to max, however.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Darth_Sirov on May 18, 2014, 09:08:48 AM
The max level and number of scenes needed for items vary. None take more than 20 to max, however.

Yeah... but you still need to clear 20 stages for each item. Best to do no-item runs as it counts for clearing all items.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Szayelaporro Granz on May 18, 2014, 05:07:02 PM
http://www.shrinemaiden.org/forum/index.php/topic,15428.msg1097053.html#msg1097053

Oh my, that was really fun :3
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: nintendonut888 on May 19, 2014, 02:37:15 PM
Alright, thanks to Trancehime I have a translation for the ending screen for those who have beaten the game (or for those amanojaku who wish to spoil themselves):

"Congratulations! You cleared all the scenes! This is a feat to be proud of. Yet, this is simply just compensation for she who has lost all her allies. That isn't sad. An Amanojaku won't ever be able to make friends, anyway..."
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Sungho on May 19, 2014, 02:48:44 PM
It's a bit different than that.
Losing all allies was the price Seija had to pay for beating all scenes.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Leon゠Helsing on May 19, 2014, 03:08:19 PM
This is just conjecture, but maybe being hated by all would precisely be what she'd want.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Validon98 on May 19, 2014, 03:38:26 PM
It would be exactly what she'd want, most likely. She's meant to oppose everyone and everything by "virtue" of being an amanojaku.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: TheTeff007 on May 19, 2014, 04:52:11 PM
So from now on, Seija is the first villian that the series will have? Seeing as Gensokyo knows her to be a rebel, and she succeded in escaping, what is going to happen in future installements? Ten bucks say she appears in the next Touhou
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Validon98 on May 19, 2014, 07:24:49 PM
I don't know what plans are in store for her, but I see it that way too: Seija is the ONLY character in all of Touhou that could be considered a villain in the sense that she's the first antagonist who is actually attempting to fill that role, unlike every other game where the antagonists weren't that bad after all. I know Seiga is technically "evil" as well, but she hasn't done much to antagonize Gensokyo besides assist in Miko's resurrection and cause the the typical amount of mischief a youkai generally makes.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Abraham Lincoln on May 20, 2014, 02:37:44 AM
I'm wondering...about what it said about Seija losing all allies. Is she able to make friends with another amanojaku? ...Nah, maybe they will just start flipping each other.

Who else favours the camera?
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Jellyfish on May 20, 2014, 02:23:21 PM
I don't know, I never really found the camera to be useful at all.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: I have no name on May 20, 2014, 02:37:29 PM
I found the camera to be useful on some scenes, (it turns 3-2 into a nododge).  The problem is other items are almost always going to be better than it at dealing with the scenes, especially once you unlock the lantern.

The other is the only seen strat to really make Remi's Vampire Tag spellcard easy-peasy though (hammer/subdoll lets you kill it before it gets painful but it's still not trivial)
Oh hey that's my strat followed by ARF's strat  :V
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Serela on May 20, 2014, 02:57:44 PM
6-7 also turns into a no-dodge via camera. Best use is probably equipping the miracle mallet as a subweapon so you can take out huge masses and using it like an alternative Four Foot Magic Bomb, but I think most scenes you can destroy like that are stopped better with the bomb itself (The camera has more uses, but doesn't clear as effectively)

Alternatively, the gap umbrella is only useful in ways that other items aren't in like two scenes, and one of them is only because you don't have decoy doll yet. The other is the only seen strat to really make Remi's Vampire Tag spellcard easy-peasy though (hammer/subdoll lets you kill it before it gets painful but it's still not trivial)
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Imosa on May 21, 2014, 03:02:24 AM
Was it ever discovered how Seija is using these items? Like, where did she get them? In particular, what's the deal with the Ying Yang orb? That's just wrong on many levels. 
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Validon98 on May 21, 2014, 03:34:32 AM
Well, if the translations on THPatch are accurate, the items are other items that were affected by the Miracle Mallet's power. She took these items while they still had some of the power left in them, hence why they are magical. However, just doing this alone is what got people even pissier at her to the extent that the initial hunt for her began. Then it just got worse as she evaded capture, particularly once the tengu newspapers started publicizing everything.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Imosa on May 21, 2014, 03:59:14 AM
Well, kudos to ZUN on exploring further consequences of a game. I would kinda expect the Ying Yang orb to able to avoid the mallet's power, but whatever.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: TheTeff007 on May 21, 2014, 04:20:42 AM
Next thing you know, Reimu's hitbox in the next game is regular sixe because she was unable to reclaim the Ying-Yang Orb :V
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Failure McFailFace on May 21, 2014, 04:49:11 AM
Hopefully this is a new arc, with Seija as the antagonist.

Maybe Seija will appear in Touhou 15 as an unlockable playable character (Phantasmagoria)
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Leon゠Helsing on May 21, 2014, 05:47:59 AM
Considering her nature which makes it inherently impossible for her to pull a heel-face turn, any possible ways to resolve her arc without having to...*le gasp* permanently exterminate her?
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Tengukami on May 21, 2014, 08:43:02 AM
Considering her nature which makes it inherently impossible for her to pull a heel-face turn, any possible ways to resolve her arc without having to...*le gasp* permanently exterminate her?
Why, with a tea party, of course!
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Leon゠Helsing on May 21, 2014, 08:54:51 AM
But then she'll just "spill" the tea on Reimu's face. :V
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Espadas on May 21, 2014, 01:18:04 PM
Considering her nature which makes it inherently impossible for her to pull a heel-face turn, any possible ways to resolve her arc without having to...*le gasp* permanently exterminate her?

Sanae's miracle turning her into something different? or maybe allowing her to go against her nature, despite not liking it? With enough time to pray she could do it.....
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Leon゠Helsing on May 21, 2014, 01:29:18 PM
In any case, she's pretty much the closest thing to a Yuuki Terumi (http://blazblue.wikia.com/wiki/Y%C5%ABki_Terumi) equivalent in here, so unless someone manages to seal her...
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Tiamat on May 21, 2014, 02:52:54 PM
She isn't very strong in the first place according to her DDC dialogue, so I imagine everyone will probably just tolerate her.  Gensokyo is full of trolls anyways so one that consistently only trolls isn't going to do that much of a difference.  Even in ISC, people only went after her en masse thanks to Aya, far as I can tell.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Leon゠Helsing on May 21, 2014, 03:21:49 PM
Sure, she's not so strong on her own, but IIRC Amanojakus are also tricksters. If she can manipulate the right people, then imagine the mess. In fact, wasn't DDC her first attempt in that?
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: TresserT on May 21, 2014, 03:25:51 PM
The big question here: is Seija an Aya or a Sanae?
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Serela on May 21, 2014, 03:29:23 PM
If she can manipulate the right people, then imagine the mess. In fact, wasn't DDC her first attempt in that?
Yeah, but now she has a reputation, and Gensokyo is a small place. She probably won't have much luck with that kind of thing in the future, not for anything large-scale at least. Plus, her stolen magical items will probably lose the Miracle Mallet power in time, and then she'll be back to being weak.

It wouldn't be surprising for her to show up in the next game though. Maybe the items will hold power for a good amount of time after all?

rofl Tresser. We'll see. I think Seija will sparkle for a short time and that'll be about it, IMO.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Leon゠Helsing on May 21, 2014, 03:36:01 PM
Yeah, but now she has a reputation, and Gensokyo is a small place. She probably won't have much luck with that kind of thing in the future, not for anything large-scale at least.
You may have a point there. But then again, new 2hus who might not know better can always show up.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Imosa on May 21, 2014, 05:55:07 PM
In any case, she's pretty much the closest thing to a Yuuki Terumi (http://blazblue.wikia.com/wiki/Y%C5%ABki_Terumi) equivalent in here, so unless someone manages to seal her...
How so? I don't play Blazblue so you'd need to explain this one. 

So I don't know much about an  amanojaku's nature but what I here is that they need to cause misfortune, or whatever, in the same way that Murasa needs to sink ships? Well clearly these youkai were able to exist in the greater world for some period of time, and so were able to cause whatever trouble they caused. I imagine this is because they were able to cause their mischief and then move before someone came to exterminate them. The problem for Seija is that Gensokyo is not that big so she can't keep running. Furthermore, she hasn't been subtle enough with her actions to keep up something like a sustainable stream of misfortunes for a long time. I would expect Seija to be able to notice this so I'm guessing she decided on this course of action for a reason. Maybe she intends on riding this entire incident for a while. That's the only thing I could guess until we see her do something else and that's rather boring.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Serela on May 21, 2014, 06:20:55 PM
Not quite; Seija's nature is just to be a rebel. She likes doing things that other people hate, and hates doing things that makes people happy.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: AJS on May 21, 2014, 08:02:40 PM
Following the logic that Seija always likes to rebel against the norm, that means that she'll never ever win.  Because the moment she stages a revolution that actually SUCCEEDS, she's going to want to turn around and rebel against that as well.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Serela on May 21, 2014, 09:10:46 PM
Following it as pure logic will always give you some kind of weird result, because people don't work that way.

The rebellion she tried in DDC probably would have satisfied her (At least for awhile) because of how many people it would have pissed off and how very upside-down the heirarchy would be after it succeeded. If people got resigned to it and eventually accepted it as the norm she might decide it was boring, but actually upkeeping the ridiculous situation of the weak ruling the strong in itself probably would keep that from happening. I mean, as soon as the stuff keeping it in place went lax for a minute there'd be no reason they wouldn't get overthrown.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Abraham Lincoln on May 21, 2014, 10:25:54 PM
What it seems like to me is that Seija isn't manipulating anyone but rather being influenced by her environment. She'll turn into a saint if everyone becomes evil.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Leon゠Helsing on May 21, 2014, 11:42:19 PM
How so? I don't play Blazblue so you'd need to explain this one.
In that they're both driven to troll the hell out of everyone due to their nature. Serela already explained Seija's nature, while Terumi IIRC is actually sustained by hate.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Imosa on May 22, 2014, 02:01:14 AM
What it seems like to me is that Seija isn't manipulating anyone but rather being influenced by her environment. She'll turn into a saint if everyone becomes evil.
*shrug* Keep moral relativism in mind. She won't be considered a "saint" by all the "evil" people.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Serela on May 22, 2014, 02:34:37 AM
What it seems like to me is that Seija isn't manipulating anyone but rather being influenced by her environment. She'll turn into a saint if everyone becomes evil.
The manipulation part we were talking about was in reference to DDC, where the whole incident was from her manipulating Sukuna.

I'm also not sure if it'd really be being a saint if she'd just be doing "good" things purely for the sake of pissing people off, even if it was to piss off bad people. She wouldn't do good things that a significant amount of people would actually like, after all.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Abraham Lincoln on May 22, 2014, 11:01:21 AM
*shrug* Keep moral relativism in mind. She won't be considered a "saint" by all the "evil" people.

I'm looking from a third-party viewpoint.

What are the odds that Seija might be a suicidal, depressed masochist that litters and wastes money? After all, most people would want to be alive, happy, free, clean and wealthy. And Seija prides herself on being able to be the absolute opposite of majority of the things in existence.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Tengukami on May 22, 2014, 03:20:21 PM
What are the odds that Seija might be a suicidal, depressed masochist that litters and wastes money? After all, most people would want to be alive, happy, free, clean and wealthy. And Seija prides herself on being able to be the absolute opposite of majority of the things in existence.
All living things in the universe are carbon-based, too. Maybe Seija is made from silicon!

You can carry this Opposite Of Everything logic into eternity. The main thing is that Seija is a trickster, a contrarian and a trouble-maker. That's the core of who she is. Gensokyo has had to contend with some truly malicious characters in the past, but they've more or less settled in/been neutralized for the reasons already mentioned in this thread - sooner or later, people get shruggo about these villains, and the villains themselves find their niche somewhere in the scheme of things. That's part of what makes Gensokyo what it is.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: pineyappled on May 22, 2014, 05:54:15 PM
Maybe she's antimatter.  :colbert:
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Critz on May 22, 2014, 07:46:46 PM
Funny how I've seen some people take her reversal shtick so far that they believe that she always says the opposite of what she's thinking for the sole sake of being a contrarian due to her being an amanojaku. But isn't she more of a normal trickster in canon?

That, and the entire Gensokyo ganging up on her to exact revenge (breaking the spell card rules no less) seems too far-fetched for me. The DDC youkai rampage incident wasn't even that serious compared to earlier ones, and that's the first time we've seen that severe of a reaction - Tenshi got other people gunning for her in her story mode, but that's because she leveled Hakurei shrine and caused weather anomalities, meanwhile the rest always got away scot-free and even got invited for tea, including Remilia, the queen of selfishness who spread poisonous mist around to walk outdoors without a parasol. If Gensokyo actually is so big on the "might makes right" idea that being one of the powerhouses is a prerequisite to being granted forgiveness (assuming you don't cause trouble any more), then I can kinda get behind the notion of a social upheaval in Gensokyo.

The big question here: is Seija an Aya or a Sanae?
I kinda wonder about your definition of "an Aya" or "a Sanae", but if you mean the pattern of transformation into playable characters, then she is definietly Aya 2.0, as she got her own game after her initial apperance in order for ZUN to expand upon her character, giving us some alternate spin on danmaku on the side. Sanae is more of a Sakuya 2.0, having only joined as a youkai exterminator and an optional character in a main game, as opposed to a spin-off.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: TresserT on May 22, 2014, 08:11:12 PM
Funny how I've seen some people take her reversal shtick so far that they believe that she always says the opposite of what she's thinking for the sole sake of being a contrarian due to her being an amanojaku. But isn't she more of a normal trickster in canon?

That, and the entire Gensokyo ganging up on her to exact revenge (breaking the spell card rules no less) seems too far-fetched for me. The DDC youkai rampage incident wasn't even that serious compared to earlier ones, and that's the first time we've seen that severe of a reaction - Tenshi got other people gunning for her in her story mode, but that's because she leveled Hakurei shrine and caused weather anomalities, meanwhile the rest always got away scot-free and even got invited for tea, including Remilia, the queen of selfishness who spread poisonous mist around to walk outdoors without a parasol. If Gensokyo actually is so big on the "might makes right" idea that being one of the powerhouses is a prerequisite to being granted forgiveness (assuming you don't cause trouble any more), then I can kinda get behind the idea of a social upheaval in Gensokyo.

Technically, Seija's the only one who broke the spell card rules. And the only thing she did was refuse to accept defeat after losing a spell card battle. 1) None of the attacks are impossible (as shown by no item runs). 2) Items ARE allowed in spellcard duels, as shown by Lavaetinn (or however you spell it) Optical Camoflauge and all of Hatate's attacks. 3) As far as I can tell, nobody used their full power. Otherwise Yukari could have just gapped Seija into some prison, Yuyuko could have OHKOd her, or Reimu could have gone all Fantasy Heaven.
This is the first time anyone has continued with their original plan after losing in danmaku (barring all the continues we use in the games, but Gameplay and Story Segregation). Remilia cut the mist as soon as Reimu beat her, Tenshi caused one incident then no more. Seija lost, but she's still trying to strike up a rebellion.

On the whole "might makes right" thing, I can only say "what?" Wasn't that the whole reason the spell card rules were made in the first place? So the average person can stand a chance against people like Reimu and Yukari?

Though I do agree with you about the contrarian thing. I don't think she literally acts the opposite of everything, she just tries to piss people off when she gets the opportunity.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Tiamat on May 22, 2014, 08:48:54 PM
Yea, Seija might be a rebel but she seems to act rational enough in her dialogue and personal thoughts, far as I can tell.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Critz on May 22, 2014, 10:30:18 PM
Nevermind the forgiveness thing then. I just re-read the dialogues and it does actually seem more of a case of Seija not willing to give up. The hunt for her is still unusually severe, considering that almost all of Gensokyo is after her, even those who would never have any remote business chasing after her or resolving incidents for that matter. And since I doubt the likes of Remilia, Yuyuko or Suika would even consider her a notable threat to current influence system in Gensokyo (not to mention those who had initially wanted the upheaval considered it not worth the effort and turned on her too), then I suppose the whole deal was more along the lines of a harmless Gensokyo-wide game of tag, with Aya happily adding fuel to the fire via her newspaper and others playing along :V.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Imosa on May 23, 2014, 01:04:49 AM
Seija lost, but she's still trying to strike up a rebellion.
Wait,were the events of this game supposed to cause a rebellion? How?
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: TresserT on May 23, 2014, 01:10:00 AM
Wait,were the events of this game supposed to cause a rebellion? How?

I'll admit I am jumping to conclusions with insufficient information. I can't read japanese, so I'm going solely off the stage 8 dialogue between Seija and Sukuna from the wiki. :P
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: CyberAngel on May 23, 2014, 10:57:14 AM
The in-game manual has some backstory. There's no translation in wiki yet, but those online patch guys work fast (http://thpatch.net/wiki/File:lang_en-th143-help_01.png). So it's true, she did want to continue her rebelion and everyone was out to stop her.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Gamer251 on May 23, 2014, 12:22:24 PM
All images have been translated a week after the release of ISC, and put into images some days after.
Really sorry for using the same font for the images since I don't have any decent fonts.
And since nobody was interested, I put the text into images.


tl;dr

Also, all images are translated into English, although as I said, bad fonts.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Tengukami on May 23, 2014, 12:36:50 PM
The in-game manual has some backstory. There's no translation in wiki yet, but those online patch guys work fast (http://thpatch.net/wiki/File:lang_en-th143-help_01.png). So it's true, she did want to continue her rebelion and everyone was out to stop her.
Also have in mind, where Seija is concerned: there was once a hellcrow who decided it would be an awesome idea to destroy Gensokyo itself, due in part to a "misunderstood" message from a rival Shinto god. But even then, things calmed down again. Some trickster contrarian running around being a dick to everyone is likely something Gensokyo can handle.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Leon゠Helsing on May 23, 2014, 01:12:00 PM
Maybe the next incident will be caused by someone pissed off by Seija enough to exact disproportionate retribution and attempt to :flamingv: her? :V
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: CyberAngel on May 23, 2014, 01:46:45 PM
I'm a bit torn about the possibility of Seija Arc. On one hand, that would be devolving from having groups of new characters with unique goals and motivations into results of a single character trying to screw with everyone. (No, Moriya Shrine conspiracy isn't a thing, only SA was caused by them. UFO and TD were just unforeseen consequences.) On the other hand, that would open a possibility to easily add otherwise good-natured characters (if they were tricked by Seija, for example). So while I think such "arc" is unlikely to happen (compared to her fate left open in DDC, ISC nailed Seija's place nicely), it does have its merits.

Another random thought. Those who like Seija for any reason are missing the point, it would actually make her upset. The whole idea behind her is that you're supposed to hate her, and not as a love/hate thing. Her DDC battle, hidden ISC achievements, everything about her is supposed to annoy you.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Leon゠Helsing on May 23, 2014, 02:04:52 PM
>You're supposed to hate her
>[Liking her] would actually make her upset

Okay guys, you heard the man. Love her like you've never loved before! :V
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Tengukami on May 23, 2014, 05:37:45 PM
Another random thought. Those who like Seija for any reason are missing the point, it would actually make her upset. The whole idea behind her is that you're supposed to hate her, and not as a love/hate thing. Her DDC battle, hidden ISC achievements, everything about her is supposed to annoy you.
Again, I think we shouldn't take the Opposite Of Everything thing too literally. Even trolls enjoy it when others find them funny and support their trolling. I doubt Seija is any exception where this is concerned. Not to say she needs or even wants friends; I just don't think she would be upset that someone supported her, considering she is trying to incite a rebellion, after all.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: CyberAngel on May 23, 2014, 07:58:03 PM
Again, I think we shouldn't take the Opposite Of Everything thing too literally. Even trolls enjoy it when others find them funny and support their trolling. I doubt Seija is any exception where this is concerned. Not to say she needs or even wants friends; I just don't think she would be upset that someone supported her, considering she is trying to incite a rebellion, after all.

Um, what I said is based on what's actually written in her DDC profile. As far as discussing her being a contrarian goes, that is something we can be sure about. My point is that it's applicable both in-universe and in a meta sense.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Tengukami on May 23, 2014, 08:09:51 PM
Um, what I said is based on what's actually written in her DDC profile. As far as discussing her being a contrarian goes, that is something we can be sure about. My point is that it's applicable both in-universe and in a meta sense.
Yes, I caught that. I'm just saying that trying to start a rebellion with, you know, other people kind of strongly implies welcoming supporters.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Critz on May 23, 2014, 09:20:35 PM
Um, what I said is based on what's actually written in her DDC profile. As far as discussing her being a contrarian goes, that is something we can be sure about. My point is that it's applicable both in-universe and in a meta sense.
Right. I stand corrected. I don't really like this at all though - not only that makes her a very flat character if her entire modus operandi is being the opposite of others, but it makes it very hard for me to like her either, as opposed to a hell of an amusing trickster that is Tewi. Not to mention makes her virtually impossible to ship with anyone and eliminates my headcannon of her having a tsundere side to her, but such is life.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Tengukami on May 23, 2014, 09:27:04 PM
Right. I stand corrected. I don't really like this at all though - not only that makes her a very flat character if her entire modus operandi is being the opposite of others, but it makes it very hard for me to like her either, as opposed to a hell of an amusing trickster that is Tewi. Not to mention makes her virtually impossible to ship with anyone and eliminates my headcannon of her having a tsundere side to her, but such is life.
Apart from the tsundere thing, none of what you said actually contradicts her official profile - she still is a contrarian trickster type. Even if her MO is pretty straightforward.

Remember: it's Gensokyo. There's a lot of things that will never get mentioned in the official profiles and dialogues that we can nonetheless draw from them, based on logical extensions of what's written there. Or, at the very least, there are things that are possible about characters, if they are not expressly prohibited by canon, and if we can make the aforementioned logical extensions. Otherwise, there are very, very few characters who would have much depth to them at all.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Tiamat on May 24, 2014, 02:16:25 AM
From their dialogue in ISC, Seija seemed like she'd be fine with Shinmyoumaru supporting her rebellion.  If someone actually supports your beliefs, you can't be contrary to EVERYONE at the same time.  That said, in the end, she probably values her independence more than friendship, as also shown by that dialogue.

Personally, I think it's a personal thing too.  ISC once again makes reference to the fact that Seija is weak.  Certainly, one might assume from her species that she's causing this social upheaval just for the sake of causing social upheaval, but several of her dialogues on the matter imply to me that she's also doing it because she's bitter at being at the bottom of the ladder and wants to move up in life, which is an entirely understandable thing for her to be, amanojoku or not.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Serela on May 24, 2014, 05:29:43 PM
If you want a rebellion, you're going to need supporters, after all.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: King L on May 24, 2014, 07:07:30 PM
I'm not agree with you, Sakurei, when you say that no one play DDC. Personnaly, DDC is my fav Touhou games (with MoF and IN) and Seija Kijin, my fav character (with Shinmyoumaru, Okuu, Orin, Ran, Chen, Cirno, Kagerou and Shameimaru... OMG, a lot of people...)
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: cuc on May 25, 2014, 12:51:29 PM
According to experts, the Yin-Yang Orb is broken. It only affects your hitbox for lasers. Everything else has the same hitbox.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Tengukami on May 25, 2014, 01:32:01 PM
According to experts, the Yin-Yang Orb is broken. It only affects your hitbox for lasers. Everything else has the same hitbox.
Really? That's surprising. It certainly looks smaller when I sub with it.

e: And by that I don't mean I don't believe you - I do. It's just weird that it looks smaller but in reality isn't.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: nintendonut888 on May 25, 2014, 02:15:28 PM
According to experts, the Yin-Yang Orb is broken. It only affects your hitbox for lasers. Everything else has the same hitbox.

I dunno, it was my main standby as a sub weapon and it usually made a substantial difference in how long I could survive. Maybe it was just the placebo effect?
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Leon゠Helsing on May 25, 2014, 03:33:08 PM
So how does her hitbox only being reduced for one type of attack even "work"? From how games normally work, you'd think the reduction would be absolute.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Neodymium on May 25, 2014, 05:20:39 PM
So how does her hitbox only being reduced for one type of attack even "work"?
bullets are round, lasers are not...... its very likely different collision detection is used for different types of attacks...... zun probably forgot to add it to some types of collision......

yeah..... tried a few things.... sukunas tiny bullets have a "weird" hitbox with the orb compared to without (its the same but your hitbox is deceptive so the bullets hits when they look like they should just barely miss).... seems like a pretty legit bug...... =x
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Agent of the BSoD on May 25, 2014, 06:30:01 PM
I wonder if that has something to do with the unreleased 1.00b patch. Kinda strange that it exists but he hasn't released it yet.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: nintendonut888 on May 26, 2014, 12:30:00 AM
Incidentally, I think that even if the yin-yang orb is bugged as a subweapon, I would argue it helps by making your hitbox less ambiguous. Given the insane dodges required to do some scenes without items, having a hitbox that is more accurate can help you be more confident with the dodges you have to perform to clear the scenes.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: xfullmetal17 on June 09, 2014, 05:38:28 AM
I've been scouring the internet and couldn't find anything for extracting the music via Music Room Interface, so I built my own script for it.
Thanks to Drake in the IRC for linking the text file with the song positions.
(Note: you're probably on your own for tagging, something with the program doesn't seem to want to tag anything, despite claiming support for doing so.)

(removed link because of wrong loop points on half the songs).
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Quwanti on June 09, 2014, 01:08:05 PM
You need a decryption key for that.

Should've mentioned it earlier, but omeone send me the proper data for usage in MusicRoom.

http://pastebin.com/HNGMykZW
Just safe it as th143.bgm in the bgminfo map.

Alternatively, you can use the tile file (http://www1.axfc.net/uploader/so/3240088) if you like tu use THxxBGM.
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: Leon゠Helsing on June 09, 2014, 03:35:43 PM
Regarding the Yin-Yang Orb bug, has ZUN announced any plans to fix it yet?
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: xfullmetal17 on June 09, 2014, 07:09:32 PM
Hopefully ZUN does fix some of the bugs... Still doable, and in theory clearable (Still working on the "clearing" bit myself)
Title: Re: Touhou 14.3: Danmaku Amanojaku ~ Impossible Spell Card announced!
Post by: cuc on June 30, 2014, 08:45:23 AM
There still isn't a dedicated thread for ISC, so I'm posting it here.

(http://abload.de/img/1e21960a304e251f6169be1s8y.jpg)

th143_watch is a small tool written by 天使的枷锁 (Shackles of Angel).

ISC has graze scoring, but unlike other games, the graze value is not displayed on the ISC interface. In case anyone ever needs to train for ISC scoring, this tool will read the GRAZE value from the program memory.

Legend:
GRAZE: obviously
HP: the current/maximum HP of the boss
SHOT: number of bullets on screen
LSR: number of lasers on screen
CHLGE: the number of times YOU have challenged the current stage, even when playing someone else's replay

Notes from the author:
1. If a value is -1, it means the value is unavailable, e.g. the boss has not been spawned
2. Certain special attacks such as Marisa's cannon and cameras don't count towards SHOT and LSR
3. Most cursor-driven translation tools would send a Ctrl-C in the background for each mouse click, causing the tool to quit immediately; disable those tools before running it

Press Esc to stop monitoring, then press any key to exit the tool.

Download (https://onedrive.live.com/redir?resid=E04D86FB0C8F489C!167&authkey=!AGIzXpIGV-E200E&ithint=file%2c.zip)