Maidens of the Kaleidoscope

~Hakurei Shrine~ => Rika and Nitori's Garage Experiments => Topic started by: TalosMistake on April 25, 2013, 08:51:34 AM

Title: TalosMistake's Stuff - Update! Hecatia(?) vs Ran Script!
Post by: TalosMistake on April 25, 2013, 08:51:34 AM
New Stuff (still has an updating if necessary)

(http://i.imgur.com/eKsS9wy.png)

Hecatia(?) vs Ran Boss Fight (http://www.bulletforge.org/u/talosmistake/p/hecatia-vs-ran-boss-fight)

The most powerful character in the touhou universe vs Shikigami. Who will win? xD

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In Progress

-None

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Old Stuff (I won't update it anymore)

Danmakufu ph3

(http://static.zerochan.net/Hecatia.Lapislazuli.full.1916842.jpg)

Hecatia Lapislazuli Player (http://www.bulletforge.org/u/talosmistake/p/hecatia-lapislazuli-player-version-110)

-Feature 3 different shot type & bomb
-Unique spell system
-Adjustable damage rate

... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ...

Clownpiece Boss Fight (http://www.bulletforge.org/u/talosmistake/p/clownpiece-boss-fight-by-talosmistake)

Midboss+Boss Fight + 4 Overdrive spell cards

Clownpiece won't go easy on you.  :V

(https://scontent.fbkk1-1.fna.fbcdn.net/hphotos-xap1/v/t1.0-9/11227863_915999831827769_1851655573589058806_n.jpg?oh=78cc5d35bd67358a9d534144823d964d&oe=56A8F01C)

... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ...

Doremy Boss Fight (http://www.bulletforge.org/u/talosmistake/p/doremy-boss-fight-by-talosmistake/)

For the best girl, Doremy. xD

(http://i.imgur.com/fEwEonO.png)

... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ...

Yuyuko Boss Fight (http://www.bulletforge.org/u/talosmistake/p/yuyuko-boss-fight-by-talosmistake/)

Late ICM entry, still better than unfinished. :V

(http://i.imgur.com/c5mAeQz.png)

Short Alice Boss Fight (http://www.bulletforge.org/u/talosmistake/p/short-alice-boss-fight-by-talos-mistake/)

Kokoro Extra Boss Fight (http://www.bulletforge.org/u/talosmistake/p/kokoro-extra-boss-fight-by-talosmistake/)

Mini Shou Script V 1.01 (http://www.bulletforge.org/u/talosmistake/p/mini-shou-script-by-talos-mistake/)

Seija boss fight for Halloween contest (http://www.bulletforge.org/u/talosmistake/p/seija-boss-fight-by-talos-mistake-halloween-contest/)

CURSE Entry #1 Marisa Boss Fight (http://www.bulletforge.org/u/talosmistake/p/an-ordinary-marisa-script/)

Contest Entry #10 Youmu Boss Fight (http://www.bulletforge.org/u/talosmistake/p/range-contest-entry-10-youmu-boss-fight-by-talosmistake/)

Star Sapphire Boss Fight (http://www.bulletforge.org/u/talosmistake/p/star-sapphire-boss-fight/)

Re ~ Battle Against Miko (http://www.bulletforge.org/u/talosmistake/p/re-battle-against-miko/)

Medicine Melancholy PoFV gimmick 0.9 (http://www.bulletforge.org/u/talosmistake/p/medicine-pofv-gimmick/)

Letty Boss Battle 1.2 (http://www.bulletforge.org/u/talosmistake/p/letty-boss-battle/)

Revenge of a Strongest Firefly [Wriggle Boss Fight V1.1] (http://www.bulletforge.org/u/talosmistake/p/revenge-of-a-strongest-fireflywriggle-boss-fight/) Word)

Simple battle against Patchuoli (http://www.bulletforge.org/u/talosmistake/p/simple-battle-against-patchuoli/)(My 1st script in ph3 with a lot of stolen functions and spellcard ideas  :V )

Danmakufu 0.12m

Flandre Scarlet Boss Fight (http://www.bulletforge.org/u/talosmistake/p/flandre-scarlet-boss-fight/)

Flandre Scarlet Boss Fight V 1.5 (http://www.bulletforge.org/u/talosmistake/p/flandre-scarlet-boss-fight-v15/)

Hieda no Akyu Boss Fight + Lastword (http://www.bulletforge.org/u/talosmistake/p/hieda-no-akyu-boss-fight/)

Toziko Stage (http://www.bulletforge.org/u/talosmistake/p/toziko-stage/)

Medicine Melancholy Boss Fight (http://www.bulletforge.org/u/talosmistake/p/medicine-melancholy-boss-fight-touhou-danmakufu/)
Title: Re: TalosMistake's Stuff - New! Wriggle Boss Fight
Post by: Helepolis on April 25, 2013, 01:46:24 PM
Welcome TalosMistake,

Excellent choice you have made by posting it here, always good to see new people attempting in ph3. I am sure several people are willing to give you some constructive criticism and/or feedback.
Title: Re: TalosMistake's Stuff - New! Wriggle Boss Fight
Post by: Maths ~Angelic Version~ on April 25, 2013, 03:26:40 PM
I found a small error in the 3rd Spell Card (Insect Sign"Dancing of Fireflies"). If the bubbles are for some reason (bombing/deathwaves) deleted before they get to explode, the glowing bullets will be fired from the upper left corner of the screen. That happens because you're trying to fire them from the coordinates (ObjMove_GetX(obj),ObjMove_GetY(obj)) (where "obj" is the bubble), but when "obj" doesn't exist, the coordinates become (0,0) because that's apparently the default value of ObjMove_GetX(obj) and ObjMove_GetY(obj). This can be solved in two ways. You can either just make the bubbles bomb resistant with ObjShot_SetSpellResist(obj,true) or you could replace the task "Manage" with this:
Code: [Select]
task Manage(obj){
let dir = rand(-10,10);
wait(120);
if(!Obj_IsDeleted(obj))
{
ascent(i in 0..6){
CreateShotA2(ObjMove_GetX(obj),ObjMove_GetY(obj),5,i*60+dir,-0.15,1.5,ORB_YELLOW,10);
}
Obj_Delete(obj);
}
}

and replace the task "Manage2" with this:
Code: [Select]
task Manage2(obj){
let angle = 0;
wait(120);
if(!Obj_IsDeleted(obj))
{
angle = getAtanAngle(obj,objPlayer)+rand(-10,10);
ascent(i in 0..4){
CreateShotA2(ObjMove_GetX(obj),ObjMove_GetY(obj),5,angle+i*90,-0.2,1.5,ORB_GREEN,10);
}
Obj_Delete(obj);
}
}
The only change I made is that I used Obj_IsDeleted(obj) to check if the bubble is deleted and did so that glowing bullets are only fired if the bubble still exists.
Anyway, it's a pretty nice script. The patterns are fun and feel in character, but not stolen. Egg Barrier and Hidden Bug are in my opinion the most interesting ones, even though I find that the latter is too difficult (but it could be because I'm anything but used to that gimmick).
Title: Re: TalosMistake's Stuff - New! Wriggle Boss Fight
Post by: TalosMistake on April 26, 2013, 01:49:24 AM
I found a small error in the 3rd Spell Card (Insect Sign"Dancing of Fireflies"). If the bubbles are for some reason (bombing/deathwaves) deleted before they get to explode, the glowing bullets will be fired from the upper left corner of the screen. That happens because you're trying to fire them from the coordinates (ObjMove_GetX(obj),ObjMove_GetY(obj)) (where "obj" is the bubble), but when "obj" doesn't exist, the coordinates become (0,0) because that's apparently the default value of ObjMove_GetX(obj) and ObjMove_GetY(obj). This can be solved in two ways. You can either just make the bubbles bomb resistant with ObjShot_SetSpellResist(obj,true) or you could replace the task "Manage" with this:
-code
and replace the task "Manage2" with this:
-code-
The only change I made is that I used Obj_IsDeleted(obj) to check if the bubble is deleted and did so that glowing bullets are only fired if the bubble still exists.
Anyway, it's a pretty nice script. The patterns are fun and feel in character, but not stolen. Egg Barrier and Hidden Bug are in my opinion the most interesting ones, even though I find that the latter is too difficult (but it could be because I'm anything but used to that gimmick).

Thanks for your advice . I didn't check this cause because I've never bombed in my own scripts :D (and Random Player Generator dosen't clear bullets when die.)
Title: Re: TalosMistake's Stuff - New! Wriggle Boss Fight
Post by: ExPorygon on April 26, 2013, 01:55:56 AM
Good to see you posting your stuff here! Welcome to RaNGE, TalosMistake!

Just in case it isn't obvious, I'm also Ozzy from Bulletforge and Ozzie840 from youtube.

I'll probably give you some feedback on your latest script when I get more time. In the meantime, I'll make this post to follow the thread.
Title: Re: TalosMistake's Stuff - New! Wriggle Boss Fight
Post by: Maths ~Angelic Version~ on April 26, 2013, 11:23:47 PM
Thanks for your advice . I didn't check this cause because I've never bombed in my own scripts :D (and Random Player Generator doesn't clear bullets when die.)
You're welcome. I'm glad I could help you out :)
It's nice to see you posting your projects here  (I should probably start posting some projects too, but I haven't finished anything yet :V)
Edit: Even though I'm pretty new to this forum as well (I joined in early February), I still want to welcome you to this forum. I hope you'll enjoy it and I hope to play more fun scripts from you in the future (but don't rush them) ;)
Title: Re: TalosMistake's Stuff - New! Wriggle Boss Fight
Post by: Lavalake on April 26, 2013, 11:26:13 PM
I really loved the script you made.
I kind of envy you.
It was a great inspiration to me. And welcome to the forum, although I've only been here for about 4 ~ 6 months.
Hope to see more great scripts from you.
Title: Re: TalosMistake's Stuff - New! Wriggle Boss Fight
Post by: TalosMistake on April 30, 2013, 09:41:11 AM
I really loved the script you made.
I kind of envy you.
It was a great inspiration to me. And welcome to the forum, although I've only been here for about 4 ~ 6 months.
Hope to see more great scripts from you.

I see you've made a Reimu-Sakuya player script. It's a good one, I love it! (especially the sprites) Keep up good work!  :)

Title: Re: TalosMistake's Stuff - Miko Boss Fight[In progress :D]
Post by: PhantomSong on May 01, 2013, 12:47:55 AM
Hm... Main error I see with the Miko script... shrink her a little bit! XD

-I'm an extremely picky person on graphics...-
Title: Re: TalosMistake's Stuff - Miko Boss Fight[In progress :D]
Post by: TalosMistake on May 01, 2013, 02:31:58 AM
Hm... Main error I see with the Miko script... shrink her a little bit! XD

-I'm an extremely picky person on graphics...-

Thanks you so much PhantomSong  :) . Are you a same user on BulletForge?
Title: Re: TalosMistake's Stuff - Miko Boss Fight[In progress :D]
Post by: Lavalake on May 01, 2013, 02:39:53 AM
Yeah, I think Phantom Song is.
Anyways, I'm going to go play your other scripts, which looks like they were just uploaded, or it just escaped my vision.
But the screenshot for Miko looks like Satori's nonspells a little. They are both static and there are two mirrored, spiral patterns to her side. Just an observation.
Title: Re: TalosMistake's Stuff - Miko Boss Fight[In progress :D]
Post by: TalosMistake on May 01, 2013, 06:14:51 AM
Yeah, I think Phantom Song is.
Anyways, I'm going to go play your other scripts, which looks like they were just uploaded, or it just escaped my vision.
But the screenshot for Miko looks like Satori's nonspells a little. They are both static and there are two mirrored, spiral patterns to her side. Just an observation.

My other scripts aren't that good.Please don't set your expectations high.:D

About Miko, her nonspells are the same concept as ZUN did(In TD) , but not stolen  ;) Yeb, they are very static, maybe boss movement can solve this problem ?
Title: Re: TalosMistake's Stuff - Miko Boss Fight[In progress :D]
Post by: PhantomSong on May 01, 2013, 07:52:49 PM
Thanks you so much PhantomSong  :) . Are you a same user on BulletForge?
Don't mention it, and indeed I am! ^^

My other scripts aren't that good.Please don't set your expectations high.:D

About Miko, her nonspells are the same concept as ZUN did(In TD) , but not stolen  ;) Yeb, they are very static, maybe boss movement can solve this problem ?

I've never faced Miko, I lost all my continues from Futo and Seiga  :ohdear:
Title: Re: TalosMistake's Stuff - Miko Boss Fight[In progress :D]
Post by: Lavalake on May 01, 2013, 10:22:18 PM
I've only faced Miko twice, so I don't remember. But your other scripts were really good too.
I've never actually made a complete boss before, because of laziness. Except for one, except that one was only 3 spells, and 2 nonspells long. And it had many things to fix.
I'm pushing myself to start and finish my game. So any other scripts inspire the attacks of the Touhou cast. I don't have Miko as a boss, but I can't wait to play the script you have for Miko.
I also really liked your Flandre script. Though I've never gotten to her in EoSD.
I hope to see more from you.
Title: Re: TalosMistake's Stuff - Miko Boss Fight[In progress :D]
Post by: PhantomSong on May 02, 2013, 12:18:46 AM
Quote
Medicine Melancholy Boss Fight(A short script with gimmick from CtC. 4Nonspells 4Spells)
I'd like to note it's more of a PoFV gimmick... but it's just me being a pedant XD

I'd also love to test the script. All good scripts have play testers prior to release!
Title: Re: TalosMistake's Stuff - Miko Boss Fight[In progress :D]
Post by: Darkness1 on May 02, 2013, 05:18:16 AM
Visually, your Wriggle script looked awesome all around and looked fun aswell (haven't tried it myself).

I really enjoyed your Medicine script, but I do feel that the Medicine gimmick from StB would make for more interesting ideas and scripts.

The Flandre script was really cool too, especially with Incarcerated Power.
Title: Re: TalosMistake's Stuff - Miko Boss Fight[In progress :D]
Post by: SacredWind on May 02, 2013, 08:16:26 AM
I'd like to note it's more of a PoFV gimmick... but it's just me being a pedant XD

I'd also love to test the script. All good scripts have play testers prior to release!

In PoFV the poison slows the player, but here (and also in CtC) it just obscures the player and the light bullets :D
Title: Re: TalosMistake's Stuff - New! Wriggle Boss Fight Version 1.1
Post by: TalosMistake on May 04, 2013, 02:36:58 PM
Update:Wriggle Boss Fight Version 1.1

I added a Last Word spellcard to this version. Please tell me what do you think about it  :V
Title: Re: TalosMistake's Stuff - New! Serious battle against Toyosatomimi no Miko 1.0
Post by: TalosMistake on May 09, 2013, 09:02:35 AM
Update:Serious battle against Toyosatomimi no Miko 1.0

http://www.bulletforge.org/u/talosmistake/p/serious-battle-against-toyosatomimi-no-miko/v/10 (http://www.bulletforge.org/u/talosmistake/p/serious-battle-against-toyosatomimi-no-miko/v/10)

Lunatic version will come soon.  :)
Title: Re: TalosMistake's Stuff - New! Serious battle against Toyosatomimi no Miko 1.0
Post by: Maths ~Angelic Version~ on May 09, 2013, 10:03:04 AM
Thank you for another fun script  :)
It looks nice and the danmaku is good. I like the creative patterns, particularly "Highborn Divine Spirit". I loved that gimmick  :D
Futo's appearance
was pretty cool too.
Title: Re: TalosMistake's Stuff - New! Serious battle against Toyosatomimi no Miko 1.0
Post by: TalosMistake on May 09, 2013, 02:04:11 PM
Anyway, thank you for your compliments.
Title: Re: TalosMistake's Stuff - New! Serious battle against Toyosatomimi no Miko 1.0
Post by: Maths ~Angelic Version~ on May 09, 2013, 05:03:15 PM
Sorry  :ohdear:
I just fixed it with a spoiler tag, though.
I thought it wasn't necessary because it wasn't at the end of the battle.
Title: Re: TalosMistake's Stuff - New! Serious battle against Toyosatomimi no Miko 1.0
Post by: Darkness1 on May 10, 2013, 10:48:40 AM
General reactions:
- All of Toyosatomimis attacks were great and really nice to look at, which gives bonus points for it being danmaku.
- But her attack with all the blue knives felt really, really dense (or do I just suck?).
-
Is Futo's appearance just some kind of joke? Her appearance as well as her danmaku is really silly.

Could record it if noone else has, but why does my ph3 always get so strange and laggy in fullscreen mode? It's mainly the reason why I don't prefer using ph3.
Title: Re: TalosMistake's Stuff - New! Serious battle against Toyosatomimi no Miko 1.0
Post by: TalosMistake on May 10, 2013, 11:25:43 AM
General reactions:
- All of Toyosatomimis attacks were great and really nice to look at, which gives bonus points for it being danmaku.
- But her attack with all the blue knives felt really, really dense (or do I just suck?).
-
Is Futo's appearance just some kind of joke? Her appearance as well as her danmaku is really silly.

Could record it if noone else has, but why does my ph3 always get so strange and laggy in fullscreen mode? It's mainly the reason why I don't prefer using ph3.

It is my purpose that makes her looks more retarded. 
:V
Title: Re: TalosMistake's Stuff - New! Serious battle against Toyosatomimi no Miko 1.0
Post by: Maths ~Angelic Version~ on May 10, 2013, 03:00:22 PM
Edit: Accidentally hit quote instead of modify  :blush:
Might as well use this post to inform you that the upload includes three scrapped attacks in case you're curious. You need Applocale to see them, or you can go to the text file and change the header to "TouhouDanmakufu[Single]". It's pretty amusing.
Title: Re: TalosMistake's Stuff - New! Serious battle against Toyosatomimi no Miko 1.0
Post by: Darkness1 on May 10, 2013, 05:39:38 PM
What.

And Futo is a cool touhou >:u
bad grammar intended

Quote
Medicine with PoFV(StB?) gimmick.
God yes.
Title: Re: TalosMistake's Stuff - New! Medicine Melancholy PoFV gimmick 0.9
Post by: TalosMistake on May 12, 2013, 03:56:09 PM
Medicine PoFV gimmick Version 0.9

Medicine PoFV gimmick (http://www.bulletforge.org/u/talosmistake/p/medicine-pofv-gimmick/v/09)

I just noticed that I spent my time about 1 hour to make familiar functions , and use it on 1st spellcard only. :blush:
Title: Re: TalosMistake's Stuff - New! Letty Boss Battle 1.0
Post by: TalosMistake on May 24, 2013, 09:18:20 AM
Update! Letty Boss Battle 1.0

http://www.bulletforge.org/u/talosmistake/p/letty-boss-battle/v/10 (http://www.bulletforge.org/u/talosmistake/p/letty-boss-battle/v/10)

Her gimmick is much harder to control than Medicine's.  :V

Please rate & comment.  :)
Title: Re: TalosMistake's Stuff - New! Letty Boss Battle 1.0
Post by: Maths ~Angelic Version~ on May 24, 2013, 12:04:17 PM
That Medicine script... well, I enjoyed it even though I don't really find Medicine's gimmick that fun (the gimmick is obviously ZUN's fault, not yours).
Harmful Flower seems to have a flaw similar to the one I described in the Wriggle script (try bombing just after the first part of the flower starts appearing and use a character whose bombs destroy bullets).
This is minor, but as far as I have understood, a Spell Card name is a title and should use English title capitalization. In other words, name the cards like "Curse of the Lovely Flower" and not "Curse of the lovely flower" (unless you have a specific reason for it that I overlooked).

Nice Letty script~ As earlier, nice visuals. I think you used her gimmick well in the attacks. An example is Unreasonable Snowstrom (typo?), which is a pretty simple pattern, but the fog gives the feeling of a snowstorm :)
Only one comment about Mystical Storm: The attack is a nice "gradually increasing difficulty by adding more bullet types as time passes" attack, but give the trails immunity to bombs. I mean, if you die after the appearance of the last one (large bubbles), there won't be fired any more bullets, even though there may be as much as 15 seconds remaining on the timer.
Anyway, thank you for another fun script  :D
(Edited to include commentary on the Medicine script)
Title: Re: TalosMistake's Stuff - New! Letty Boss Battle 1.0
Post by: TalosMistake on May 24, 2013, 12:49:10 PM
I'm glad to see people have fun with my scripts  :) , and thanks a lot for your commentary!

but as far as I have understood, a Spell Card name is a title and should use English title capitalization. In other words, name the cards like "Curse of the Lovely Flower" and not "Curse of the lovely flower" (unless you have a specific reason for it that I overlooked).

Ops  :o I didn't know that before (I'm really bad at English.)

Harmful Flower seems to have a flaw similar to the one I described in the Wriggle script (try bombing just after the first part of the flower starts appearing and use a character whose bombs destroy bullets).
...
Only one comment about Mystical Storm: The attack is a nice "gradually increasing difficulty by adding more bullet types as time passes" attack, but give the trails immunity to bombs. I mean, if you die after the appearance of the last one (large bubbles), there won't be fired any more bullets, even though there may be as much as 15 seconds remaining on the timer.
)

Didn't even notice it **Quick make new versions**
Title: Re: TalosMistake's Stuff - New! Letty Boss Battle 1.0
Post by: Maths ~Angelic Version~ on May 24, 2013, 03:09:00 PM
I'm glad to see people have fun with my scripts  :) , and thanks a lot for your commentary!
You're welcome  :)
Ops  :o I didn't know that before (I'm really bad at English.)
After some more research, I found out that you may actually use "sentence capitalization" of titles in English (that is, only capitalizing the first word and proper nouns), but if you use it, you should use it consistently. In other words, if one Spell Card is named "Curse of the lovely flower", don't call the next "Harmful Flower". Call it"Harmful flower" (because "flower" normally isn't a proper noun) instead. If you're interested in this, see this About.com page  (http://grammar.about.com/od/grammarfaq/f/capitalstitle.htm), this Grammar Girl page (http://grammar.quickanddirtytips.com/capitalizing-titles.aspx), or just Google "English title capitalization".
However, sentence capitalization of titles is not that common in English, neither recommended by The Chicago Manual of Style nor The Associated Press Stylebook, and does not seem to be the norm in Touhou and Touhou-like games. Still, it seems that you may use it if you want to, but be consistent.
My very unprofessional opinion (English isn't my native language) is that either Chicago Manual of Style capitalization or The Associated Press Stylebook capitalization is better for Spell Card names because Touhou English patches seem to use one of them (at the moment, I can't tell which one it is), and because it makes it easier to see where a (somewhat) long card name ends.  An example of this: The sentence "Curse of the Lovely Flower is a fun card." is slightly easier to read than "Curse of the lovely flower is a fun card". One could separate the Spell Card name from the rest of the text by putting it in "quotation marks", but few people seem to do that.
Oh, and don't feel bad about your English. Sorry if you think I turned this into a grammar discussion and that I'm making a huge deal out of something that has little to do with the danmaku :V
Didn't even notice it [that trails disappear after bombing] **Quick make new versions**
I recommend bombing sometimes when testing your scripts in the future. Remember, most players do resort to bombing sometimes, even if you may consider the pattern trivial.  ;)
Title: Re: TalosMistake's Stuff - New! Letty Boss Battle 1.0
Post by: PhantomSong on May 24, 2013, 09:06:27 PM
After some more research, I found out that you may actually use "sentence capitalization" of titles in English (that is, only capitalizing the first word and proper nouns), but if you use it, you should use it consistently. In other words, if one Spell Card is named "Curse of the lovely flower", don't call the next "Harmful Flower". Call it"Harmful flower" (because "flower" normally isn't a proper noun) instead. If you're interested in this, see this About.com page  (http://grammar.about.com/od/grammarfaq/f/capitalstitle.htm), this Grammar Girl page (http://grammar.quickanddirtytips.com/capitalizing-titles.aspx), or just Google "English title capitalization".
However, sentence capitalization of titles is not that common in English, neither recommended by The Chicago Manual of Style nor The Associated Press Stylebook, and does not seem to be the norm in Touhou and Touhou-like games. Still, it seems that you may use it if you want to, but be consistent.
Oh, and don't feel bad about your English, and sorry if you think I turned this into a grammar discussion :V By the way, English isn't my native language, in case you wondered.I recommend bombing sometimes when testing your scripts in the future. Remember, most players do resort to bombing sometimes, even if you may consider the pattern trivial.  ;)
Or... just dumb it down it a little

Don't capitalize words such as: prepositional words, articles, and FANBOYS (for, and, nor, but , or, yet, so).
You should typically capitalize 4 or more letter words.

Just capitalize all nouns, verbs, adverbs, and adjectives.
Title: Re: TalosMistake's Stuff - New! Letty Boss Battle 1.0
Post by: Maths ~Angelic Version~ on May 24, 2013, 09:44:12 PM
Or... just dumb it down it a little
Don't capitalize words such as: prepositional words, articles, and FANBOYS (for, and, nor, but , or, yet, so).
You should typically capitalize 4 or more letter words.
Just capitalize all nouns, verbs, adverbs, and adjectives.
Don't forget to capitalize the first word in the name, though, even when it's an article or a preposition.
The Letty script seems to use correct capitalization (but it's simpler as every name is pretty much of the "Adjective Noun" variety. No, I don't think this is bad naming).
Title: Re: TalosMistake's Stuff - New! Letty Boss Battle 1.0
Post by: Lavalake on May 24, 2013, 10:53:08 PM
I can't seem to play the Letty script. It just crashes even with a Japanese locale.
Title: Re: TalosMistake's Stuff - New! Letty Boss Battle 1.0
Post by: TalosMistake on May 24, 2013, 11:57:15 PM
I can't seem to play the Letty script. It just crashes even with a Japanese locale.

Did you use ph3?
Title: Re: TalosMistake's Stuff - New! Letty Boss Battle 1.0
Post by: PhantomSong on May 25, 2013, 12:26:16 AM
Don't forget to capitalize the first word in the name, though, even when it's an article or a preposition.
The Letty script seems to use correct capitalization (but it's simpler as every name is pretty much of the "Adjective Noun" variety. No, I don't think this is bad naming).
AH! I knew I forgot something XD
Title: Re: TalosMistake's Stuff - New! Letty Boss Battle 1.0
Post by: Lavalake on May 25, 2013, 12:47:05 AM
Did you use ph3?
Well, now I feel dumb. Thanks for reminding me. I just thought it was 0.12 because of your older scripts.
Title: Re: TalosMistake's Stuff - New! Letty Boss Battle version 1.2
Post by: TalosMistake on June 02, 2013, 12:41:37 PM
Update Letty Boss Battle version 1.2

http://www.bulletforge.org/u/talosmistake/p/letty-boss-battle/v/12 (http://www.bulletforge.org/u/talosmistake/p/letty-boss-battle/v/12)

?? ?? ?? ?? Difficulty was added. (for ultra player)
Title: Re: TalosMistake's Stuff - New! Re ~ Battle Against Miko
Post by: TalosMistake on June 15, 2013, 03:27:41 AM
Update : Re ~ Battle Against Miko

http://www.bulletforge.org/u/talosmistake/p/re-battle-against-miko/v/10

Because my old Miko script is kinda crappy.So, I decided to remake it! (I used old BG because it's good enough.)

Hope you enjoy this version more.  :)
Title: Re: TalosMistake's Stuff - New! Re ~ Battle Against Miko
Post by: PhantomSong on June 15, 2013, 03:59:07 AM
Hmm? Star Sapphire? I must test~ Can I play test it before it's release?
Title: Re: TalosMistake's Stuff - New! Re ~ Battle Against Miko
Post by: Shadow on June 15, 2013, 06:57:46 AM
Fantastic remake, Talos. Here, have some feedback~

Pattern 01: Thou hast committed a sin, for there are no arrows which split into bullets! The successive blue and green waves of arrows give me Futo impressions, which is not necessarily a bad thing. The green arrows seem almost too sparse and slow compared to the almost literal explosion of light that follows. A suggestion would be increasing their speed, so the player does not get to just sit still when the rotating pattern starts.

Hermit Sign "Guse Soul": You might want to make the desires bomb-resistant, primarily because deleting them prematurely makes the whole Spell Card completely awkward by spawning the bullets in the upper-left corner of the screen (xD), and also because they are the main component of the attack, after all.

Pattern 02: A conceptual recycle of the first pattern? I feel as if it could use a bit more distinction from Miko's opener as-is, though.

Discernment "Tenth Articles": I like this recreation of Colors of Twelve Levels. I found it a bit too easy considering you basically had to hug the bottom of the screen and wait until her life depleted completely. As a more aesthetic-wise comment than anything else, the combination of colors used seems a bit too random and/or incompatible (if that makes sense to you). It would be much more appealing visually if it had a gradient color scale as the lines go, or something like that~

Pattern 03: No real complaints here, the nonspell is quite good. You could force the player to move around a little more using the sine wave of green arrows, and the bursts at the end are decently intimidating.

Hermit Sign "Land of the New Sun": Somehow, this seems somewhat empty to me. I really like how the whole pattern twists and resolves, but I would add a secondary attack or direct addition to the base pattern to spice it up. Perhaps make it slightly more dense (Even though I know how deceptively big the desires' hitboxes are, or maybe that was just the shotsheet I used ^^;).

Pattern 04: So there WERE splitting arrows! I would increase the delay between the opening wave and the dot-splitting one, at least so that both are immediately successive and the only "breathing space", to say, would be the time before Miko begins the attack again.

Light Sign "Fatal Flash": Oh my god I love this. The pattern is beautiful, it is reminiscent enough of Guse Flash both in visuals and in playstyle, and makes excellent use of speed plus the intimidation factor.

Pattern 05: Surprisingly for a reinterpretation of Miko's fourth nonspell, this is quite easy to read, at least for me. The next subphase even more so, considering both the blue and red knives more or less overlap in their trajectories. Still, it is a pretty good pattern, too.

Secret Treasure "Chandelier of Ikaruga-dera:" Another very good reinterpretation of one of Miko's original Spell Cards. Aesthetically, I would personally make use of fireball bullets (or glowing ones overall) to set the theme. Pattern-wise, I think you should start firing the medium orbs (that only appear in the red wave) at the beginning too, or speed the whole wave-firing process slightly to eliminate the gaps in which nothing (bullet-dodging wise) is happening in the Spell Card.

Pattern 06: Oooh, very good pattern here. I would at least increase the speed of the trail-effect bullets, they are too easy to read otherwise, especially in the first subphase.

Discernment "Ray of Ninth Articles" This is quite appealing and challenging, and I like that. I figure you should fire the trail bullets with the first iteration of the attack as well, not just the second and onwards~

"Desire Cycle" I love this as well. Between dodging the amulets and those trail-effect bullets I seriously cannot stop drooling at, I feel this is reasonably difficult to be a final spell. The timeout phase if pretty wicked as well. xD

I definitely enjoyed playing this. I think this has just convinced me to start learning to script in ph3. Keep up the good work~
Title: Re: TalosMistake's Stuff - New! Re ~ Battle Against Miko
Post by: TalosMistake on June 15, 2013, 08:14:46 AM
Hmm? Star Sapphire? I must test~ Can I play test it before it's release?
Sure. I will PM it to you in a minute.

Fantastic remake, Talos. Here, have some feedback~
...
..
.
I definitely enjoyed playing this. I think this has just convinced me to start learning to script in ph3. Keep up the good work~


Those are really helpful advices . Thanks a ton!
Title: Re: TalosMistake's Stuff - New! Re ~ Battle Against Miko
Post by: Maths ~Angelic Version~ on June 15, 2013, 10:35:13 PM
I really like that new Miko script~
I agree with pretty much everything Shadow said about it. Oh, and good luck with ph3, Shadow!  :)
A few things to mention:
Bomb damage carries over between attacks. I have two simple solutions to this:
Code: [Select]
task DamageRate(shot,bomb)
{
ObjEnemy_SetDamageRate(objBoss, 0,0);
while(IsPlayerSpellActive)
{
yield;
}
ObjEnemy_SetDamageRate(objBoss, shot,bomb);
}
Call it once in @Initialize. This prevents bomb damage from carrying over, but the boss takes damage from the start of the attack if you're not bombing. If you don't want that, use this instead:
Code: [Select]
task DamageRateAtFrame(shot,bomb,frame)
{
ObjEnemy_SetDamageRate(objBoss, 0,0);
let time=frame;
while(IsPlayerSpellActive)
{
time--;
yield;
}
while(time>0)
{
time--;
yield;
}
ObjEnemy_SetDamageRate(objBoss, shot,bomb);
}
This will make the boss invincible for the first "frame" frames, no matter what. After the "frame" frames, it still protects the boss from bomb damage would have carried over.

Minor nuisance: After capturing Spell Cards, the screen says "Spell Card Bonus! +X". but you don't actually get X points. This is because you forgot to add the score after capturing the Spell Card. This is something I actually see quite a bit of. It's not that important in a script like this (who plays that for score?), but it may become good to know later. What I do is calling
Code: [Select]
if(ObjEnemyBossScene_GetInfo(objScene, INFO_PLAYER_SHOOTDOWN_COUNT) +ObjEnemyBossScene_GetInfo(objScene, INFO_PLAYER_SPELL_COUNT) == 0)
{
AddScore(ObjEnemyBossScene_GetInfo(objScene,INFO_SPELL_SCORE));
}
after the boss's life has been reduced to 0, but I don't think I want to advise using that because there's probably an easier way.

Anyway, as said, I really enjoyed it~
Uh, may I test play that Star Sapphire script too? Please?~
Title: Re: TalosMistake's Stuff - New! Re ~ Battle Against Miko
Post by: TalosMistake on June 16, 2013, 04:08:33 AM
Uh, may I test play that Star Sapphire script too? Please?~

I already PM you.  :)

Title: Re: TalosMistake's Stuff - New! Re ~ Battle Against Miko
Post by: Maths ~Angelic Version~ on June 16, 2013, 02:34:39 PM
I already PM you.  :)
Thank you :)
I sent you a PM with some feedback. By the way, here's the replay I mentioned in the PM.
Title: Re: TalosMistake's Stuff - New! Re ~ Battle Against Miko
Post by: Bang Jan on June 16, 2013, 04:50:35 PM
Can I be a tester too?
Title: Re: TalosMistake's Stuff - New! Re ~ Battle Against Miko
Post by: TalosMistake on June 17, 2013, 11:14:09 AM
Can I be a tester too?

Sure.Check inbox.

Edit: This is my latest version of 4th nonspell  :)

http://www.youtube.com/watch?v=9aS6zYUFims&feature=youtu.be
Title: Re: TalosMistake's Stuff - New! Re ~ Battle Against Miko
Post by: Maths ~Angelic Version~ on June 17, 2013, 02:03:45 PM
The new 4th nonspell looks kind of simple/basic, but it also looks like something that can work pretty well. Also, I can't tell from watching the video: Is anything aimed, or is everything random or static?
Title: Re: TalosMistake's Stuff - New! Re ~ Battle Against Miko
Post by: TalosMistake on June 17, 2013, 02:33:59 PM
The new 4th nonspell looks kind of simple/basic, but it also looks like something that can work pretty well. Also, I can't tell from watching the video: Is anything aimed, or is everything random or static?

Ring of bubbles are static. I use this code.

Code: [Select]
ascent(i in 0..24){
ShotOA1(objBoss,1+i%2,i*15,BUBBLE_BLUE,15);
}

Ring of small blue bullets and rotating pellet are fire in semi-random pattern.

Code: [Select]
rdir = rand(-29,29);
ascent(i in 0..12){
dir = i*30+rdir;
let obj = ShotA2(GetEnemyX+60*cos(dir),GetEnemyY+60*sin(dir),0,dir,1,2.5,BL_SMALL_BLUE,10);
Manage(obj); // Manage rotating pellets.
dir = i*30+rdir+15;
obj = ShotA2(GetEnemyX+60*cos(dir),GetEnemyY+60*sin(dir),0,dir,1,2.5,BL_SMALL_BLUE,10);
}

So, there are nothing that aim to you. xD
Title: Re: TalosMistake's Stuff - New! Star Sapphire Boss Fight
Post by: TalosMistake on July 16, 2013, 09:36:49 AM
Star Sapphire Boss Fight

http://www.bulletforge.org/u/talosmistake/p/star-sapphire-boss-fight/v/10

I probably won't update this script anymore ,except there were some horrible bugs that should be fixed.  :V
Title: Re: TalosMistake's Stuff - New! Contest Entry #10 Youmu Boss Fight
Post by: TalosMistake on September 08, 2013, 03:34:40 AM
Contest Entry #10 Youmu Boss Fight By TalosMistake

http://www.bulletforge.org/u/talosmistake/p/contest-entry-10-youmu-boss-fight-by-talosmistake/v/10 (http://www.bulletforge.org/u/talosmistake/p/contest-entry-10-youmu-boss-fight-by-talosmistake/v/10)

Still find no bug...
Title: Re: TalosMistake's Stuff - New! CURSE Entry #1 Marisa Boss Fight
Post by: TalosMistake on October 27, 2013, 04:19:12 PM
CURSE Entry #1 Marisa Boss Fight

http://www.bulletforge.org/u/talosmistake/p/an-ordinary-marisa-script/v/101

Please don't use danmakufu ph3 .0 pre19. Otherwise, you will face a fatal bug.
Title: Re: TalosMistake's Stuff - New! CURSE Entry #1 Marisa Boss Fight
Post by: Necrotek on October 27, 2013, 04:36:49 PM
Hm, I tried it in ph3 0.19, played through the whole script and didn't get that bug. Does it always happen?
Title: Re: TalosMistake's Stuff - New! CURSE Entry #1 Marisa Boss Fight
Post by: TalosMistake on October 27, 2013, 04:45:50 PM
Hm, I tried it in ph3 0.19, played through the whole script and didn't get that bug. Does it always happen?

Sometimes, I think.
The bug is inconsistent. I still can't find the causes and the solutions.  :V
Title: Re: TalosMistake's Stuff - New! CURSE Entry #1 Marisa Boss Fight
Post by: Necrotek on October 27, 2013, 04:50:19 PM
I could try to look for it too but it doesn't happen for me. I tried script twice and checked my own replay (btw, those two replays in the archive, are they supposed to show the whole script?) and nothing. I'll try to check other named scripts.
Title: Re: TalosMistake's Stuff - New! CURSE Entry #1 Marisa Boss Fight
Post by: Sparen on October 27, 2013, 04:53:52 PM
Bug details: http://www.shrinemaiden.org/forum/index.php/topic,10181.msg1035979.html#msg1035979 (http://www.shrinemaiden.org/forum/index.php/topic,10181.msg1035979.html#msg1035979)

Also, you wrote CURSE 10 instead of CURSE 01
Title: Re: TalosMistake's Stuff - New! Seija Boss Fight for Halloween Contest!
Post by: TalosMistake on October 29, 2013, 01:15:06 PM
Halloween mini contest thingy : Seija Boss Fight

http://www.bulletforge.org/u/talosmistake/p/seija-boss-fight-by-talos-mistake-halloween-contest/v/101 (http://www.bulletforge.org/u/talosmistake/p/seija-boss-fight-by-talos-mistake-halloween-contest/v/101)

I recommend ph3 .0 pre18.
Title: Re: TalosMistake's Stuff - New! Seija Boss Fight for Halloween Contest!
Post by: Spectral Nexus on October 29, 2013, 04:24:59 PM
The chance of your scripts dissapointing me is less likely than the chance of Hell Freezing Over!!!
Amazing as always, you never, EVER, dissapoint Talos!

BTW, Nightmare Reversal is truly a demonic spellcard.
Title: Re: TalosMistake's Stuff - New! Seija Boss Fight for Halloween Contest!
Post by: Necrotek on October 29, 2013, 05:28:29 PM
Just a note, "lamroN" instead of "lamorN" :)
Title: Re: TalosMistake's Stuff - New! Mini Shou Script!
Post by: TalosMistake on December 02, 2013, 09:30:51 AM
Mini Shou Script

http://www.bulletforge.org/u/talosmistake/p/mini-shou-script/v/10 (http://www.bulletforge.org/u/talosmistake/p/mini-shou-script/v/10)
Title: Re: TalosMistake's Stuff - New! Mini Shou Script!
Post by: Sparen on December 02, 2013, 11:54:41 PM
Mini Shou Script

http://www.bulletforge.org/u/talosmistake/p/mini-shou-script/v/10 (http://www.bulletforge.org/u/talosmistake/p/mini-shou-script/v/10)

Broken link

Correct link: http://www.bulletforge.org/u/talosmistake/p/mini-shou-script-by-talos-mistake/v/10 (http://www.bulletforge.org/u/talosmistake/p/mini-shou-script-by-talos-mistake/v/10)
Title: Re: TalosMistake's Stuff - Update! Mini Shou Script V 1.01
Post by: TalosMistake on December 07, 2013, 05:48:29 AM
Update Shou Script V 1.01
http://www.bulletforge.org/u/talosmistake/p/mini-shou-script-by-talos-mistake/v/101
Title: Re: TalosMistake's Stuff - Update! Kokoro Extra Boss Fight!
Post by: TalosMistake on March 24, 2014, 02:09:13 PM
Kokoro Extra Boss Fight!

http://www.bulletforge.org/u/talosmistake/p/kokoro-extra-boss-fight-by-talosmistake/v/10 (http://www.bulletforge.org/u/talosmistake/p/kokoro-extra-boss-fight-by-talosmistake/v/10)

I'm still alive~~~~~
Title: Re: TalosMistake's Stuff - Update! Alice Boss Fight!
Post by: TalosMistake on April 09, 2014, 09:23:45 AM
Short Alice Boss Fight

http://www.bulletforge.org/u/talosmistake/p/short-alice-boss-fight-by-talos-mistake/v/10
Title: Re: TalosMistake's Stuff - Update! Alice Boss Fight!
Post by: unknowen on April 19, 2014, 10:20:32 PM
Kokoro extra is awesome!
Title: Re: TalosMistake's Stuff - Update! Doremy Sweet Boss Fight!
Post by: TalosMistake on May 11, 2015, 05:23:38 PM
Doremy Boss Fight

http://www.bulletforge.org/u/talosmistake/p/doremy-boss-fight-by-talosmistake
Title: Re: TalosMistake's Stuff - Update! Doremy Sweet Boss Fight!
Post by: Trickysticks on May 11, 2015, 09:17:20 PM
That was amazingly fast.

Good spins on her existing cards!
Title: Re: TalosMistake's Stuff - Update! Doremy Sweet Boss Fight!
Post by: WodofGar on May 11, 2015, 09:21:03 PM
My god, it hasn't even been two days and you've already got a Touhou 15 script. Ridiculous, but also exactly what I wanted to happen. Things like this only speed up the Hype Train. :getdown:
Title: Re: TalosMistake's Stuff - Update! Clownpiece Boss Fight!
Post by: TalosMistake on September 19, 2015, 06:23:00 PM
Resurrect Thread (again!)!

Clownpiece Boss Fight

She's Clownpeace, Clownpiece or Clownbitch. Up to you xD

http://www.bulletforge.org/u/talosmistake/p/clownpiece-boss-fight-by-talosmistake

Tell me if you can capture overdrive spell cards. xD
Title: Re: TalosMistake's Stuff - Update! Clownpiece Boss Fight!
Post by: Lefkada on September 19, 2015, 06:44:11 PM
 :getdown:
I'll test it right now. I hope it's not as hard as ZUN Clownbitch XD.

edit:
Wow she is so fuking hard ><. But I love it. Especially the spell with the purple flames. Many times better than the original one.
Title: Re: TalosMistake's Stuff - Update! Clownpiece Boss Fight!
Post by: Lollipop on September 19, 2015, 08:21:48 PM
at least the lasers aren't super bs
Title: Re: TalosMistake's Stuff - Update! Clownpiece Boss Fight!
Post by: Lefkada on September 19, 2015, 08:55:55 PM
Yeah. They're suprisingly fair and doable, Even if the non spells are much complicated than LoLK's.
Title: Re: TalosMistake's Stuff - Update! Clownpiece Boss Fight!
Post by: TalosMistake on September 20, 2015, 01:37:39 AM
Wow she is so fuking hard ><. But I love it. Especially the spell with the purple flames. Many times better than the original one.

Thanks,Lefkada.

at least the lasers aren't super bs

Clownpiece learned to be a good fairy. xD
Title: Re: TalosMistake's Stuff - Update! Hecatia Player!
Post by: TalosMistake on November 01, 2015, 03:13:32 PM
Update Hecatia Player!

http://www.bulletforge.org/u/talosmistake/p/hecatia-lapislazuli-player

Master of World is a playable character now. What are you waiting for? Go and try it!

Feedback and Bugs report are always welcome. xD
Title: Re: TalosMistake's Stuff - Update! Hecatia(?) vs Ran Script!
Post by: TalosMistake on June 23, 2016, 03:17:01 AM
Update Hecatia(?) vs Ran Boss fight!

http://www.bulletforge.org/u/talosmistake/p/hecatia-vs-ran-boss-fight

Master of world is going to fight the Shikigami. Who will win this battle?
Title: Re: TalosMistake's Stuff - Update! Hecatia(?) vs Ran Script!
Post by: AJS on June 23, 2016, 06:47:26 AM
Amazing and really well-designed script~  I thought it was super unfairly hard until I realized that you designed the patterns to force the player to strategically use Hecatia's different shot-types...  Well done. :3
Title: Re: TalosMistake's Stuff - Update! Hecatia(?) vs Ran Script!
Post by: TalosMistake on June 23, 2016, 06:02:42 PM
Amazing and really well-designed script~  I thought it was super unfairly hard until I realized that you designed the patterns to force the player to strategically use Hecatia's different shot-types...  Well done. :3

Thank you! I'm glad that you realized the purpose behind my player script. xD