...wow.
This script is one of the best-designed and most fun I've ever played on this site. Not-impossible difficulty, very Patchy-like spells... Well, here's the review.
Non-spell 1: It took me a second to realize what this was. Then my jaw hit the floor.
If I had to pick on one thing about these scripts, it's that when Patchy and her familiar-bullets move, it looks hideous. Perhaps the familiars could stay put while Patchy moves around? Even so, it helps to have the familiars move, too, so perhaps they could stop firing while Patchy is moving and pick up again when she stops? I dunno... Eh, it's good enough as it is. Ignore me.
Talking of cosmetics, would it be possible to get the rainclouds to fade out or something? Just disappearing like that looks awkward.
I thought playing this would be as annoying as anything, but as it turns out, it's a lot of fun weaving among the rainclouds, especially with a homing option but also without one.
Water Sign "Rolling Tide": It's so Patchy it hurts. Incidentally, if you want to get that cool disproportionate-life-bar effect like in Touhou, divide the life by five or six and then use SetDamageRate to either (20, x <= 20) or (10, x <= 10). The only problem with it is that it looks boring.
Nonspell 2: Ahahahaha. I love this sort of thing. I pity da foo' who gets hit by those silver bullets, though.
Wood Sign "Sonic Boom": This brings back unpleasant memories of Lunasa's "Stradivarius," but it's more fun than that, thank goodness.
Nonspell 3: It would probably look better if there were some delay on those big bullets. Gameplay is A-OK, though.
Earth Sign "Rock Armor": ...
...
...
My recommendations: a) Have her finish assembling her armour before she moves; b) make the guide bullet more obvious; c) have her wait a little longer before firing the armour. That ought to resolve the EPIC ANNOYANCE encountered on this card.
Nonspell 4: Oh, THAT IS COOL. Not very hard, though. Maybe have it throw up some bullets from below like sparks or something?
Fire Sign "Magma Fountain": Huh. Reminds me of Stage 3 of Deathsmiles. Give us some warning for the magma on the bottom and it's not cheap. I had a lot of fun with this one.
I have to say, though, Hard seems like Normal and Lunatic seems like Hard, from an EoSD perspective. Then again, perhaps I'm misestimating the difficulty because my test players are better than the EoSD ones or because I can see the hitbox or because EoSD just seems harder. :/