Maidens of the Kaleidoscope

~Hakurei Shrine~ => Rika and Nitori's Garage Experiments => Topic started by: Sejha on August 08, 2010, 02:18:35 PM

Title: Snow's Workbench (Kiki Tanioka)
Post by: Sejha on August 08, 2010, 02:18:35 PM
Since the beginning of summer 2010, I've been becoming much better at this.
 :derp:
Sooo, here's my stuff.

NEW:

Kiki Tanioka (http://bulletforge.org/u/snow-taradien/p/kiki-tanioka/v/189)

Music:
REMOVED DUE TO PREJUDICE AGAINST A CERTAIN WEBSITE UPON WHICH FILES WERE HOSTED

Danmakufu:
So, these are in order of age, older cards at the top, newer cards at the bottom.

Kiki Tanioka (http://bulletforge.org/u/snow-taradien/p/kiki-tanioka/v/189)

George (http://bulletforge.org/u/snow-taradien/p/george-wip/v/001-alpha)

SnowFunc (A Basic Function Library) (http://bulletforge.org/u/snow-taradien/p/snowfunc/v/version-1)

Death Sign ~ Seventh Lock is Shut, Apocalypse Sign ~ Seventh Lock is Broken (http://bulletforge.org/u/snow-taradien/p/death-sign-seventh-lock-is-shut-and-apocalypse-sign-seventh-lock-is-broken/v/10)

Poe ~ Hitodama in the Graveyard (http://bulletforge.org/u/snow-taradien/p/poe-hitodama-in-the-graveyard/v/10)

Stage Four Boss - Tori (http://bulletforge.org/u/snow-taradien/p/toki-tori/v/10-final) (Note: About this one, the second card is a bit hard for a stage four boss, I?m dumbing it down. Wings are now free to use by anyone and everyone!)

Radiance ~ Undying Light of the Amber River (http://bulletforge.org/u/snow-taradien/p/radiance-undying-light-of-the-amber-river/v/04)

Nuclear Meltdown (http://bulletforge.org/u/snow-taradien/p/nuclear-meltdown/v/final)
Title: Re: Snow's Workbench
Post by: Chronojet ⚙ Dragon on August 14, 2010, 02:11:22 AM
Argh furaffinity
Why did you put things on there?

Anyways, nice scripts, but they lack a certain touch (that I just can't describe with words, but I do know what it is. I'm a ⑨ with words) (THE SPRITES! Make some! It'll be a lot better than ExRumia) to make it just right.

Also, Nuclear Meltdown is impossible, considering the space given to dodge the red/white delay cloud bullets.

AND... A replay of TORI's 3rd spell card. Easiest Stage 4 spell card ever, if you ask me.
Title: Re: Snow's Workbench
Post by: Lord Phantasm Satori on August 14, 2010, 04:42:42 AM
furaffinity and any other site that blocks content until you register can go SHOVE IT! (except this one, because it's a forum. and forums are different) nice scripts btw.
Title: Re: Snow's Workbench
Post by: Foremoster on August 14, 2010, 06:18:49 AM
Wow, did you made all these music ? this is awesome.
-Death Sign ~ Seventh Lock is Shut : awesome :D but you shouldn?t do that ?haha here suddenly comes a huge wave of fast purple bullets? that?s just cheap.

-Apocalypse Sign ~ Seventh Lock is Broken : FFFFFFFUUUUUUUUU fast bullets everywhere, are you mad ?

Quote
These are two sample cards from the Normal mode:
normal mode? it?s a bit harsh for a normal mode (unless it?s on lunatic)

Poe ~ Hitodama in the Graveyard : [Poe :smug:] It looks a bit weird, the bullets don?t go alone very nice, you might want to try those rice bullets instead. Or change all the bullets into the same graphics.

Stage Four Boss - Tori  :the third card [maybe when the grey kunais reach the center of the screen , it disappears ? that will save a lot of people from rage - ing] The other spellcards are ok :D
  Stage4Card3_replay00.dat (4.41 kB - downloaded 1 times.) : Ohhhhh so that?s what your suppose to do


Radiance ~ Undying Light of the Amber River : FFFFFFFFUUUUUUU, I can?t see anything and I?m dieing for it, it?s a great idea, but you might want to make those yellow bullets not kill you.

Nuclear Meltdown : It doesn?t look impossible though, it?s just really hard ? ? ?

I love Incidental Disappearances
Title: Re: Snow's Workbench
Post by: Sejha on August 14, 2010, 05:59:34 PM
Haha old chaps, comments are in bold! Also, a new song has been uploaded!

Argh furaffinity
Why did you put things on there?
Few reasons, the main reason however is due to free server space. You should eb able to view it, since it doesn't have a Mature tag.

Anyways, nice scripts, but they lack a certain touch (that I just can't describe with words, but I do know what it is. I'm a ⑨ with words) (THE SPRITES! Make some! It'll be a lot better than ExRumia) to make it just right.
I see. Personally I think you are completely right, my cards lack the fun of the real thing. Also, sprites are currently in the works.

Also, Nuclear Meltdown is impossible, considering the space given to dodge the red/white delay cloud bullets.
Hohoho, believe it or not I have captured it at least once! Just really difficult. Not Impossible. That's usually how I grade my difficulty, If I can't capture it at least once, it's a bit too hard.

AND... A replay of TORI's 3rd spell card. Easiest Stage 4 spell card ever, if you ask me.
My my!

furaffinity and any other site that blocks content until you register can go SHOVE IT! (except this one, because it's a forum. and forums are different) nice scripts btw.
The only content Furaffinity Blocks until you register is pornographic material, and unless that?s what you are searching for I don?t see what your hatred is for. This post seems to be a bit pointless, sorry.

Wow, did you made all these music ? this is awesome.
Thank you very much, and yes, I made it all and much more.
-Death Sign ~ Seventh Lock is Shut : awesome :D but you shouldn?t do that ?haha here suddenly comes a huge wave of fast purple bullets? that?s just cheap.
Everyone says that, maybe I should take the sudden wave of bullets out?

-Apocalypse Sign ~ Seventh Lock is Broken : FFFFFFFUUUUUUUUU fast bullets everywhere, are you mad ?
 normal mode? it?s a bit harsh for a normal mode (unless it?s on lunatic)
In this case, it is indeed for hard mode. There is no easy, so it?s the default setting.

Poe ~ Hitodama in the Graveyard : [Poe :smug: ] It looks a bit weird, the bullets don?t go alone very nice, you might want to try those rice bullets instead. Or change all the bullets into the same graphics.
I was thinking on doing the same thing to tell you the truth.

Stage Four Boss - Tori  :the third card [maybe when the grey kunais reach the center of the screen , it disappears ? that will save a lot of people from rage - ing] The other spellcards are ok :D
  Stage4Card3_replay00.dat (4.41 kB - downloaded 1 times.) : Ohhhhh so that?s what your suppose to do
Actually, that?s a good idea, set a spot in the center where bullet death occurs.


Radiance ~ Undying Light of the Amber River : FFFFFFFFUUUUUUU, I can?t see anything and I?m dieing for it, it?s a great idea, but you might want to make those yellow bullets not kill you.
I lol?d. This one is all a trick. Load the card and stay still in the default position. Watch the magic!

Nuclear Meltdown : It doesn?t look impossible though, it?s just really hard ? ? ?
It is just really hard. In the spirit of Okuu, like the requester wanted, I made it extra strong.

I love Incidental Disappearances
Hoi hoi, thank you muchly.
Title: Re: Snow's Workbench
Post by: Lord Phantasm Satori on August 14, 2010, 09:44:35 PM
hey, I post strange things when it's late. :blush:
Title: Re: Snow's Workbench
Post by: Sejha on August 14, 2010, 10:08:41 PM
hey, I post strange things when it's late. :blush:

'Tis alright. I just found it a bit odd.
Title: Re: Snow's Workbench
Post by: Sejha on August 20, 2010, 03:11:49 AM
Badumpbump~

I forgot to mention, three things.

1: Anyone well versed in Event scripts, please contact me. I'm having a bit of trouble with mine.
2: I take script requests, that said I can't always complete a script immediately, but I'll see what I can do.
3: New scripts have been completed, sooo I'm gonna load them up at the top of the page very soon, on Bulletforge as usual of course.
Title: Re: Snow's Workbench (SnowFunc V1 Released)
Post by: Sejha on August 28, 2010, 02:17:47 AM
Lol, SnowFunc is released.
Anyone who has a problem with it, or wants to contribute to it, please tell me.
Title: Re: Snow's Workbench (SnowFunc V1 Released)
Post by: Sejha on September 08, 2010, 08:58:22 PM
Wow~ Massive music update~
Title: Re: Snow's Workbench (Musical Madness)
Post by: Lord Phantasm Satori on September 08, 2010, 11:24:05 PM
I love how you tell their names, titles and what they say, but keep their appearance hidden.
Title: Re: Snow's Workbench (Musical Madness)
Post by: Sejha on September 09, 2010, 01:11:10 AM
I love how you tell their names, titles and what they say, but keep their appearance hidden.
Heheh, It's mostly due to the fact that as a Work in progress for an upcoming game, it doesn't have completed character designs yet.

I'm trying to make this into a group effort, to allow other fans to help design the game and the characters.
Title: Re: Snow's Workbench (Musical Madness)
Post by: Lord Phantasm Satori on September 09, 2010, 06:57:26 AM
really? hm... at this point, I wish I had drawing skills better than that of a stuffed moose. :P
Title: Re: Snow's Workbench (Musical Madness)
Post by: Sejha on September 09, 2010, 08:12:42 PM
really? hm... at this point, I wish I had drawing skills better than that of a stuffed moose. :P
Indeed, as do I.
Title: Re: Snow's Workbench (Musical Madness)
Post by: Chronojet ⚙ Dragon on September 11, 2010, 06:11:38 AM
You replied in the Danmakufu Request Thread saying you'd make a certain track. Where is it? :(
Title: Re: Snow's Workbench (Musical Madness)
Post by: Sejha on September 11, 2010, 06:14:55 PM
You replied in the Danmakufu Request Thread saying you'd make a certain track. Where is it? :(
I've been working on it, I had an error where I lost all my progress on it so I had to start over.
Sorry bout that.
It is getting made though.
Sorry for the long wait.
Title: Re: Snow's Workbench (Musical Madness)
Post by: Supreme Gamesmaster on September 11, 2010, 06:56:29 PM
Negative Space and the Mimic are AWESOME

You should make Nageki a girl. It's really weird having a male player character all of a sudden, and he acts more like a girl anyway. Just saying. >.>

I wonder if Devourer of History is intense enough? It's rather high-pitched... my st6 theme has the exact same problem :V

Pandora sounds like Pok?mon music. :V

Are you using the ZUN shot replace or not? :/

TORI and Hitodama in the Graveyard feel more like a manic shooter than danmaku. :/
Title: Re: Snow's Workbench (Musical Madness)
Post by: Sejha on September 11, 2010, 07:36:17 PM
Bolded commentary~
Negative Space and the Mimic are AWESOME
Thank you very much!

You should make Nageki a girl. It's really weird having a male player character all of a sudden, and he acts more like a girl anyway. Just saying. >.>
Well, the thing about Nageki, is he is the Extra stage boss of Eternal Twilight, a story that I am quite fond of, that is being made for DNH. I like him as is, quite frankly~ His appearance is here:
http://www.furaffinity.net/view/4436178 (http://www.furaffinity.net/view/4436178)

I wonder if Devourer of History is intense enough? It's rather high-pitched... my st6 theme has the exact same problem :V 
I asked myself the same thing, but it works well in battle~

Pandora sounds like Pok?mon music. :V
I wrote it a bunch of times, the version you hear is the fifth or sixth. It is kinda Pok?mon-esque.

Are you using the ZUN shot replace or not? :/
At this point, I'm really not quite sure. I've been thinking of making my own shot replace, but in the end If that option doesn't work out, I'll just go with the "Supershot" library.

TORI and Hitodama in the Graveyard feel more like a manic shooter than danmaku. :/
Indeed, but really I'm not that great at crafting good patterns~ But, manic shooting is fun too.
Title: Re: Snow's Workbench (Musical Madness)
Post by: Supreme Gamesmaster on September 12, 2010, 03:13:42 PM
http://www.furaffinity.net/view/4436178
Ooooh, he's diff --
the what shrine now?
...yeah, I think we'll need explanations on this guy before we start working with the story. >.>
Title: Re: Snow's Workbench (Musical Madness)
Post by: Sejha on September 12, 2010, 06:14:05 PM
Ooooh, he's diff --
the what shrine now?
...yeah, I think we'll need explanations on this guy before we start working with the story. >.>
Hoi, yeah. It's a long story.

It was something somebody wrote a while ago, called Eternal Twilight, where Marisa became the inadvertant owner of the run down shrine against her will.

It started a few years prior, where Nageki was trapped in the shrine, the original family long since gone, leaving the spirit of the shrine behind, and the guard Tori to make sure it doesn't get defiled.

Uzuchi, hatches a long winded plot to distract people from the obvious incident that her Master was starting, and uses Nageki's shadow to cause a fake incident.
 
Nageki's Shadow, Godama has the inherent ability to destroy and create memories, and tricks several people into believing something that is untrue under the guidance of Uzuchi.
 
Godama tricks everyone involved except for Kiki, who has no real bearing on the plot. Ever. He uses this fact to make people believe that Marisa's bloodline traces all the way back to the original owners of the run down shrine, even though it is mostly untrue.
 
When the incident is resolved and Marisa defeats Nageki, he recognizes her as someone worth governing the shrine, and against her will, it technically becomes hers, even though she has little connection with it at all. Personally, it's just easier to call it the Kirisame Shrine, than the old run down shrine of forgotten gensokyo. Don't you think?
Title: Re: Snow's Workbench (Musical Madness)
Post by: Sejha on September 28, 2010, 11:47:35 PM
Wow bump.

Okay I've been super busy so I haven't been around really.

I Have three things to say.
One, the scripts I've made are a fair bit more difficult on a computer that runs at a steady 60 FPS.
Mine runs at about 30 during super complicated scripts.
That said, I will need a tester from now on.

Two, Backgrounds are really REALLY difficullt. I may need help with that.

Three, I have to upload a bunch of scripts. Which will be in the first post as soon as they are done.
Title: Re: Snow's Workbench (Musical Madness)
Post by: Supreme Gamesmaster on September 29, 2010, 10:48:33 PM
I'll test~

Backgrounds are somewhat complicated, but it helps if you remember it's drawn the same way as the boss graphic and at the center of the screen. The hard part is making sure the boss's sprite and animations work anyway. I CAN HALPZ (<== figured them out last week) if necessary.
Title: Re: Snow's Workbench (Musical Madness)
Post by: Sejha on September 30, 2010, 02:52:15 AM
I'll test~

Backgrounds are somewhat complicated, but it helps if you remember it's drawn the same way as the boss graphic and at the center of the screen. The hard part is making sure the boss's sprite and animations work anyway. I CAN HALPZ (<== figured them out last week) if necessary.

WONDERFUL!

I'll know now exactly whom I should turn to for help from now on! You are a lifesaver~
Title: Re: Snow's Workbench (Musical Madness)
Post by: Supreme Gamesmaster on September 30, 2010, 09:42:07 PM
Shore no prawb. :V

SO yeah, PM if you need anything. (And what task did you want again? :/)
Title: Re: Snow's Workbench (Musical Madness)
Post by: Sejha on September 30, 2010, 10:59:58 PM
Shore no prawb. :V

SO yeah, PM if you need anything. (And what task did you want again? :/)
Note sent~

Also first post has a new script in progress:
http://bulletforge.org/u/snow-taradien/p/george-wip/v/001-alpha
Title: Re: Snow's Workbench (Heavy WIP)
Post by: Sejha on October 10, 2010, 06:03:57 PM
Bump.

 :derp:
New update for George:
http://bulletforge.org/u/snow-taradien/p/george-wip/v/george-v2

Since nobody did anything with the last one, I'm gonna specifically ask for a 1cc Replay of the stage.
Title: Re: Snow's Workbench (Heavy WIP)
Post by: Primula on October 10, 2010, 11:38:43 PM
I went all the way to Angel's Memory. One thing I would say, that's a lot of talismans during the spellcard before that.
Title: Re: Snow's Workbench (Heavy WIP)
Post by: Sejha on October 11, 2010, 01:38:49 AM
I went all the way to Angel's Memory. One thing I would say, that's a lot of talismans during the spellcard before that.
Empty talismans yes, but lots of them nevertheless.

Might I inquire which character you used, and any improvements you can come up with?

I've only ever 1CC'd it once with Marisa A, ever since I haven't been able to make it past Angel's Memory.
Title: Re: Snow's Workbench (Heavy WIP)
Post by: Supreme Gamesmaster on October 11, 2010, 03:32:21 AM
Angel's Memory has a few safespots. Good thing, too, 'cuz it's completely impossible otherwise.

It feels a bit repetitive -- the first card and Everlasting Power are pretty much the same, except one has a single triangle of (my! :V ) Dying Devas. Also, all those different colors of amulet in the same card is pretty hideous. Marisa advises against it in "The Grimoire of Marisa," calling such pointlessly rainbow-y cards "bug cards" and claiming they're overcompensating (though one might note the hypocrisy given her "Stardust Reverie" and "Event Horizon").
The fake amulets in the above-discussed card make the game lag like anything. >_>
Illusionary Dominance ripoff is... less than impressive, especially given the virtual safe-spot in the bottom-left corner (that, and its being the only way to survive). Top of the screen is untested.

There seemed to be rather a lot of unseemly errors that could have been fixed in playtesting -- the aforementioned safespot, a couple impossible dodges on "Illusionary Seal" or whatever that was called (the cool one with the circular blue-green wings). Mind you, that one was by far the best of the cards otherwise; it wasn't overstated and had a nice concept. I liked it a great deal, especially the narrow horizontal dodge.
Title: Re: Snow's Workbench (Heavy WIP)
Post by: Chronojet ⚙ Dragon on October 11, 2010, 05:25:25 AM
.... Derp.

Why is the player script so heavily based on Stuffman's Sakuya A script?

*tries the rest of the script to type a review*
I'm afraid to know what "B Mode" is...
Here have the replay.

Also attached is a replay of the last spell card.
Apparently the top left corner is the safest place on the entire screen for this spell card.
Title: Re: Snow's Workbench (Heavy WIP)
Post by: Sejha on October 11, 2010, 07:14:39 PM
Thank you much for the feedback~ it really helps me. Also, I keep getting told about an error that the script is giving folks. But I haven't found the cause yet. As soon as I do I will fix it.
 
Angel's Memory has a few safespots. Good thing, too, 'cuz it's completely impossible otherwise.
Okay.
It feels a bit repetitive -- the first card and Everlasting Power are pretty much the same, except one has a single triangle of (my! :V ) Dying Devas.
I PM'd you about that. You never replied. Or, did you never get that one? Besides, V3 will have cards one and three completely changed. I hate how it turned out frankly.
Also, all those different colors of amulet in the same card is pretty hideous.
Hideous YAY~ I'm probably gonna fix that. Make it a solid set of the same colour, maybe only changing shade.
Marisa advises against it in "The Grimoire of Marisa," calling such pointlessly rainbow-y cards "bug cards" and claiming they're overcompensating (though one might note the hypocrisy given her "Stardust Reverie" and "Event Horizon").
The fake amulets in the above-discussed card make the game lag like anything.
My comp seems to handle it fine. But I'll see if I can tone it down.
>_>
Illusionary Dominance ripoff is... less than impressive, especially given the virtual safe-spot in the bottom-left corner (that, and its being the only way to survive). Top of the screen is untested.
Yeah it's bad. It's sooo bad. I'm working on making it pleasing to the eye.
 
There seemed to be rather a lot of unseemly errors that could have been fixed in playtesting -- the aforementioned safespot, a couple impossible dodges on "Illusionary Seal" or whatever that was called (the cool one with the circular blue-green wings). Mind you, that one was by far the best of the cards otherwise; it wasn't overstated and had a nice concept. I liked it a great deal, especially the narrow horizontal dodge.
I see a lot of errors in this edition. I have time, so I'll for sure iron them out.

 
 
.... Derp.

Why is the player script so heavily based on Stuffman's Sakuya A script?
Like I said before, tutorial theft~ It's currently undergoing changes and in the third release she will be completely different.

*tries the rest of the script to type a review*
I'm afraid to know what "B Mode" is...
Here have the replay.
B Mode, three modes of difficulty, A is Normal, B is Hard, C is Beyond the Impossible

Also attached is a replay of the last spell card.
Apparently the top left corner is the safest place on the entire screen for this spell card.
Okay. Noted.

 
Title: Re: Snow's Workbench (Heavy WIP)
Post by: Supreme Gamesmaster on October 12, 2010, 08:51:31 PM
On V2:
For the most part, the balancing is much better. However, new problems present themselves:
The new Illusionary Seal isn't impossible like before, but it isn't as fun either. :/ Oh well.
I made the mistake of playing as a non-homing option this time. In many situations, such as "Change of Destiny" and the laser-nonspells, it becomes impossible to move in front of the boss, making gameplay very, very difficult.

Still, it's a definite improvement from before. I like.
Title: Re: Snow's Workbench (Heavy WIP)
Post by: Sejha on October 12, 2010, 09:21:12 PM
On V2:
For the most part, the balancing is much better. However, new problems present themselves:
The new Illusionary Seal isn't impossible like before, but it isn't as fun either. :/ Oh well.
I made the mistake of playing as a non-homing option this time. In many situations, such as "Change of Destiny" and the laser-nonspells, it becomes impossible to move in front of the boss, making gameplay very, very difficult.

Still, it's a definite improvement from before. I like.

I see. Perhaps I will make it easier to hit the boss on those cards.
Title: Re: Snow's Workbench (Heavy WIP)
Post by: Sejha on November 05, 2010, 12:31:38 AM
Woo~ Talk about a long disappearance!

I lost my computer and it took quite a while to get enough back to make coming here worthwhile.
Back on the bandwagon.

That said, almost all previous tasks have been dropped, since I lost nearly everything.

Something new, Maybe soon.
Title: Re: Snow's Workbench (Heavy WIP)
Post by: Sejha on November 25, 2010, 12:18:15 AM
http://bulletforge.org/u/snow-taradien/p/kiki-tanioka/v/189

Get your script there.

Stage2 Boss, Lunatic and Normal Difficulty.
Title: Re: Snow's Workbench (Kiki Tanioka)
Post by: Primula on November 25, 2010, 04:52:26 PM
Hmmm.... I can only point out a few things though. The first spellcard has a safespot near the boss if you manage to get near her before the bullets spawn, but from what I've seen when playing the spellcard without using the safespot, the spellcard seems have too little dodging space, making the player eventually cornered for a normal stage 2 boss card. And for the second spellcard, like the first one, it offered little dodging space that seems to be a bit too small and would eventually make the player cornered.
Title: Re: Snow's Workbench (Kiki Tanioka)
Post by: Sejha on November 26, 2010, 01:20:46 AM
Hmmm.... I can only point out a few things though. The first spellcard has a safespot near the boss if you manage to get near her before the bullets spawn, but from what I've seen when playing the spellcard without using the safespot, the spellcard seems have too little dodging space, making the player eventually cornered for a normal stage 2 boss card. And for the second spellcard, like the first one, it offered little dodging space that seems to be a bit too small and would eventually make the player cornered.

I realized the error myself and will very soon correct it, making it a bit easier.

As well, the safespot is on purpose.
Title: Re: Snow's Workbench (Kiki Tanioka)
Post by: Chronojet ⚙ Dragon on November 26, 2010, 09:15:10 AM
Review "Mewkyuu's Complaint -Normal-"

Hm... Apparently we have a big problem here. On Lunatic, there's a huge blurring gimmick that makes it impossible to even see the bullets, let alone dodge them.

Here, in the replay*, I think I got trapped and had to bomb, on the first and second non-spells. Also, you can see how supposedly nothing got me in the second spell card.
Then there's the third spell. Blended in with the background, it sorta gave me a feeling of "Is it even there?".
Now, I've seen a similar gimmick used by Azure's
Syoukishitsu Yaku'urosou
script, but there, it didn't heighten the difficulty by too much. Whereas here, it's sorta "The bullet, it's going faster than it really is".

* It was a blind run.
  Hot tip. If a person can't beat it the first time, this calls for one and a half jars of toning down.
Title: Re: Snow's Workbench (Kiki Tanioka)
Post by: Sejha on November 26, 2010, 12:58:25 PM
Review "Mewkyuu's Complaint -Normal-"

Hm... Apparently we have a big problem here. On Lunatic, there's a huge blurring gimmick that makes it impossible to even see the bullets, let alone dodge them.

Here, in the replay*, I think I got trapped and had to bomb, on the first and second non-spells. Also, you can see how supposedly nothing got me in the second spell card.
Then there's the third spell. Blended in with the background, it sorta gave me a feeling of "Is it even there?".
Now, I've seen a similar gimmick used by Azure's
Syoukishitsu Yaku'urosou
script, but there, it didn't heighten the difficulty by too much. Whereas here, it's sorta "The bullet, it's going faster than it really is".

* It was a blind run.
  Hot tip. If a person can't beat it the first time, this calls for one and a half jars of toning down.

I can see your issue with it. If I want to keep the afterimage effect, I'll have to tone down the difficulty level.

I'll probably drop the afterimage gimmick.
Title: Re: Snow's Workbench (Kiki Tanioka)
Post by: Sejha on December 08, 2010, 01:38:55 PM
http://bulletforge.org/u/snow-taradien/p/kiki-tanioka/v/190
Update.
Includes two replay files. The last card sometimes breaks during a replay depending on whether your computer can handle it or not. I am trying to work out why this occurs, and am in the process of fixing it.