opinions/thoughts/etc:
- maybe in the full version, latter spellcard bonuses may be worth not hypering on (I don't know if they're affected by point item value, though)
- regular spellcard capturing may be such an intermediate scoring example, for those who prefer less risks. Maybe, if spellcard bonuses are really affected by point item value, players would get to see some more meaningful texts when they capture latter spells
- attempting to score only after attaining an 1cc would make a lot of people to not discover the fun within scoring systems, and would mean that you need a good memory in order to play for score (which I don't have), or be rewarded a lot compared to those who don't have it. Though, there are also certain games which greatly reward those who practice latter stages (either through savestating or stage practice) before attempting full runs.. which most of the times mean that those who don't have a good enough memory for benefitting from stage practice/savestates (like I tried to, with Battle Garegga in STGT'09) will fall behind
(which also means that my favorite games for scoreplaying are also those which are improvisation-friendly, or at least have some intermediate scoring potential, I mean, not a "play perfectly or else you'll get nothing")
- about TD, I like the fact that you don't need to "be here" before enemies appear on the screen, like it would happen when trying to graze the bullets they shoot; just react as you see them, and no big penalty is had. (the hyper attaining seems more lenient than Crimzon Clover's Original Mode imho -- it's kinda difficult to pull Double Breaks where you want to)