EDIT: Crash resolved. However, Danmakufu cannot read the new .png for some reason. (although I just renamed an edited copy of the original shotsheet.)
script_spell TalismanEruption{
let spellcount=0;
let spellangle=0;
let spimg_suiroga = GetCurrentScriptDirectory()~"spellA.png";
task spell_talisman(angle, x, y){
let objtalisman=Obj_Create(OBJ_SPELL);
let talismanangle=angle;
Obj_SetPosition(objtalisman, x, y);
Obj_SetAngle(objtalisman, angle);
Obj_SetSpeed(objtalisman, 5);
ObjEffect_SetTexture(objtalisman,spimg_suiroga);
ObjEffect_SetRenderState(objtalisman,ADD);
ObjEffect_CreateVertex(objtalisman,4);
ObjEffect_SetPrimitiveType(objtalisman,PRIMITIVE_TRIANGLEFAN);
ObjEffect_SetVertexUV(objtalisman,0,10,7);
ObjEffect_SetVertexUV(objtalisman,1,27,7);
ObjEffect_SetVertexUV(objtalisman,2,27,31);
ObjEffect_SetVertexUV(objtalisman,3,10,31);
ObjEffect_SetVertexXY(objtalisman,0,-8,-12);
ObjEffect_SetVertexXY(objtalisman,1,9,-12);
ObjEffect_SetVertexXY(objtalisman,2,9,12);
ObjEffect_SetVertexXY(objtalisman,3,-8,12);
//Obj_SetAlpha(objtalisman,200); //Orig
ascent(i in 0..4){ObjEffect_SetVertexColor(objtalisman, i, 255, 255, 255, 255);}
Above is the code that lists the object properties. Below is a screenshot proving that spellA.png exists.