Author Topic: Diablo2:Lord of Maidens - Touhou mod [Completed]  (Read 261909 times)

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.75 released]
« Reply #540 on: July 18, 2012, 08:15:12 PM »
There's nothing wrong with your Imperishable Night map. You have to reroll it since there are variants. It sounds to me like you got Reimu route false ending (just like IN's routes :))

Some proc skills on the uniques simply don't work. I haven't tested them, so I can't say which ones need to be changed.

The first level of Satori's house has no spawnable monsters assigned to it. That's probably why it causes a crash. Just don't go using it in places you aren't supposed to.

I thought I nerfed Final Judgement enough. You can still cast it by shift-click but it doesn't appear to do any damage that way.

Nightkriss

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.75 released]
« Reply #541 on: July 18, 2012, 08:34:26 PM »
WTF is IN ? I found PCB, EOSD, pofV but can't find IN :D

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.75 released]
« Reply #542 on: July 18, 2012, 08:40:35 PM »
There's nothing wrong with your Imperishable Night map. You have to reroll it since there are variants. It sounds to me like you got Reimu route false ending (just like IN's routes :))

Some proc skills on the uniques simply don't work. I haven't tested them, so I can't say which ones need to be changed.

The first level of Satori's house has no spawnable monsters assigned to it. That's probably why it causes a crash. Just don't go using it in places you aren't supposed to.

I thought I nerfed Final Judgement enough. You can still cast it by shift-click but it doesn't appear to do any damage that way.

Neat! I'll have to reroll then.

Final Judgement is still really strong as it procs crushing blows (looks like it does at least) and also works very well with lifesteal, instantly obsoleting SLE if you have a skull in a socketed weapon, perhaps giving it a 3-4 sec cooldown or something and replace the howl of terror with a useful melee skill, make SLE better and Komachi will be more well rounded?
"you never know, you may have the best strats in the world" - Zil

Immortal Momiji!

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.75 released]
« Reply #543 on: July 18, 2012, 09:35:38 PM »
A cooldown on Final Judgement is probably the most feasible way to balance it. First level will have a high cooldown and extra points will reduce it.

There's only so many melee skills that I can use before they start getting repetitive. If you want a skill remade, then you're going to have to help me rewrite the skill description for it too :V.

Rotund_Danmaku

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.75 released]
« Reply #544 on: July 19, 2012, 08:29:55 AM »
WTF is IN ? I found PCB, EOSD, pofV but can't find IN :D

You can find it at Act 3's "Ruin" in the Eientei Passageway.

Pesco. Maybe little nonesense but, Can you change Marisa's Open Universe Buff overlay to her Magic Circle like Komachi's?
It very confused with other shrine's buff overlay, especially the Mana Recharge one.
I don't get any idea for sig yet...

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.75 released]
« Reply #545 on: July 19, 2012, 08:32:34 AM »
I don't have enough of those images to make buff overlays/aura.

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.75 released]
« Reply #546 on: July 19, 2012, 08:34:32 PM »
A cooldown on Final Judgement is probably the most feasible way to balance it. First level will have a high cooldown and extra points will reduce it.

There's only so many melee skills that I can use before they start getting repetitive. If you want a skill remade, then you're going to have to help me rewrite the skill description for it too :V.

Ah, I can't come up with anything.

Played a Patchy/Marisa up to act 3 and cleared IN again, got Reimu/Final A again :(

Marisa is definitely easy to start up and at level 32 she can easily match my level 60 warlock and hermit which has way better gear. But I'm guessing that things even out in lategame.

And it's sick how Eiki can summon more bosses in PoFV, if left alone for 5 seconds the whole area is filled with bosses, it's manageable enough in Normal, but I'm dreading it for Lunatic/Phantasm.
"you never know, you may have the best strats in the world" - Zil

Immortal Momiji!

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.75 released]
« Reply #547 on: July 19, 2012, 09:02:40 PM »
I'm not sure if Marisa loses that much in lategame. I've added some magic resistance to all enemies but of course it's not much. Her synergies scaling is the same as other builds. I think limiting Stardust Reverie to balance her single target spells should be pretty fair. The other thing that she has against her is the low AC of her gear. Marisa is also denied a shield for most of the game if you use a broom.

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.75 released]
« Reply #548 on: July 19, 2012, 09:24:35 PM »
I'm not sure if Marisa loses that much in lategame. I've added some magic resistance to all enemies but of course it's not much. Her synergies scaling is the same as other builds. I think limiting Stardust Reverie to balance her single target spells should be pretty fair. The other thing that she has against her is the low AC of her gear. Marisa is also denied a shield for most of the game if you use a broom.

Yeah nerfing stardust some is probably a good idea.
"you never know, you may have the best strats in the world" - Zil

Immortal Momiji!

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.75 released]
« Reply #549 on: July 19, 2012, 10:45:04 PM »
Minoriko's Potato Shower is going to own some faces next update :V



Onbashira Storm, just one of the new skills I made for Kanako


Froggy Braving the Elements. The missiles are the same colour as Suwako.


« Last Edit: July 20, 2012, 04:49:31 PM by Pesco »

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.76 released]
« Reply #550 on: July 23, 2012, 09:23:38 AM »
Ver 0.76 - 12378 kb - 23-07-2012

General
Documentation updated.
Version number included on game select screen.
MoF side area added.
Scaled down side area bosses and monsters.
Some spell animations resized.
Item crafting recipes output quality increased.
Level requirement penalty modifier on simple crafting recipes removed.
Level requirement penalty modifier on advanced crafting recipes reduced.
Shortcut recipes for Act 2 and Act 3 added.
Mercenary all base stats and scaling increased.
Oni Brawler, Voile Fairy and Human Miko skill icons changed.

Oni Brawler
Yuugi specialisation bonus increased.
Suika specialisation bonus increased.
Ichirin specialisation bonus increased.

Voile Fairy
Medicine specialisation bonus increased.
Iku specialisation bonus increased.
Melancholic Doll equip overlay added.
Magic Sign "Stardust Reverie" damage scaling reduced.
Everlasting "Phoenix's Tail" duration scaling reduced.

Spirit Hermit
Nitori specialisation bonus increased.
Yuuka specialisation bonus increased.
Shizuha normal attack missile visibility increased.
Leaf Sign "Falling Leaves of Madness" missile visibility increased.

Youkai Hunter
Nue specialisation bonus increased.
Meiling specialisation bonus increased.

Phantom Kensei
Tenshi specialisation bonus increased.
Yorihime specialisation bonus increased.

Human Miko
Critical "Heart Break" mana scaling decreased, damage synergy effect fixed and enabled on left click.
Divine Spear "Spear the Gungnir" mana cost decreased.
God Art "Vampire Illusion" synergy scaling decreased and synergy description corrected.
Remilia specialisation effect fixed.

Kasha Warlock
Alice specialisation bonus increased.
Death Sign "Scythe of Final Judgement" cooldown added.

Items
Redundant magic modifiers removed.
Yuuka, Aya, Medicine and Komachi set weapons item codes fixed.
Item codes of the following items changed:
Apparitions Stalk the Night
Lunate Elf
Voile, the Magic Library
Ghostly Band ~ Phantom Ensemble
A Maiden's Illusionary Funeral ~ Necro-Fantasy
Necrofantasia
Stirring an Autumn Moon ~ Mooned Insect
Nostalgic Blood of the East ~ Old World
Lunatic Eyes ~ Invisible Full Moon
Flight in the Bamboo Cutter ~ Lunatic Princess
Plain Asia
Eastern Judgement in the Sixtieth Year ~ Fate of Sixty Years

===================

Link for Ver 0.76

When I removed the redundant magic modifiers, some of the level requirements on magic items went up. This is probably due to how the magic mod references got shifted. You'll likely have to give up those items. To make up for it, check the documentation for the crafting recipes. The recipes using bonus fragments has been boosted by a lot. The output is based on your level, so you'll almost always get something good.

Not that many big changes to the character skills now. This is how close I am to completing the mod. I'm estimating another 3 updates and all my intended changes and content will be in. I have bonus material planned, which can push the full release back by another 3 updates at most.

I've made a note on 2 things that need fixing still. Proc skills and the damage reduction limit on Missing Purple Power. To fix them will break all current savegames. I'm deferring their fix until the full version. This also means that the people playing the mod should stop trying to hoard items. Everyone will be starting anew on release.

For the guys who are doing playtesting, please sit through the full dialogues with all NPCs. Point out exactly which line in their scrolling text is out of the speech box. If there are any other text oddities like missing apostrophes or run-on text into strange descriptions, let me know as well. Screenshots will be the best way to let me know.

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.76 released]
« Reply #551 on: July 23, 2012, 04:38:00 PM »
Nitori's final skill says "bosts" instead of boosts.
E-tier Harvest gloves cost more than N-tier when gambling.
Fixed Star bugs out Zakarum faithful/Inaba mobs in the normal game (not in IN), they just spaz out when you use it.
Using a shield together with Yuuka's parasol will still cause your character to freeze in place forver if you block something.

I got to see Marisa, Mokou and Kaguya this time, I expected Mokou to be instant ownage with the low fire resist of the Hermit.
"you never know, you may have the best strats in the world" - Zil

Immortal Momiji!

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.76 released]
« Reply #552 on: July 23, 2012, 06:07:48 PM »
Zakarum zealots are hardcoded to run from you once you've killed the high council in the normal game. Obviously this would be bad for IN so I gave them a different AI. I don't think that's a bug but just Blizzard being dumb when they coded it.

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.76 released]
« Reply #553 on: July 23, 2012, 09:03:56 PM »
Zakarum zealots are hardcoded to run from you once you've killed the high council in the normal game. Obviously this would be bad for IN so I gave them a different AI. I don't think that's a bug but just Blizzard being dumb when they coded it.


It's not that, if you hit them just once with fixed star they will stand still spinning or turning in random directions forever allowing you to kill them at your leisure. Notice how I've not killed the high council yet.

Also, not really feeling Nitori, seems a bit weak compared to the other hermit trees, which is a shame since it's pretty much a single target dps build? But I guess she makes a big comeback in lategame with weapon damage scaling.
"you never know, you may have the best strats in the world" - Zil

Immortal Momiji!

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.76 released]
« Reply #554 on: July 23, 2012, 09:24:27 PM »
Time to check the skill's collision settings :/

I'm not so sure about the weapon damage helping her out. Nitori's weapon doesn't scale as insanely as Eirin's. I'm considering raising her minimum elemental damage. Nitori can deal precise lightning damage to make up for it.

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.76 released]
« Reply #555 on: July 23, 2012, 09:42:29 PM »
Time to check the skill's collision settings :/

I'm not so sure about the weapon damage helping her out. Nitori's weapon doesn't scale as insanely as Eirin's. I'm considering raising her minimum elemental damage. Nitori can deal precise lightning damage to make up for it.

Yes! Nitori is a freaking rocket surgeon firing REAL lasers!

I just finished MoF
Spoiler:
, is Kanako supposed to be trapped by her friendly orochi? made her pretty easy to beat. Minoriko was really scary, insane AoE. Momiji was wierd, the wolves were way stronger than Momiji herself, owning me hard pretty much instantly, but when I came back they were all nowhere to be found. Suwako was fun.
"you never know, you may have the best strats in the world" - Zil

Immortal Momiji!

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.76 released]
« Reply #556 on: July 24, 2012, 06:37:46 AM »
I blame the spawn settings for the tentacle head monsters. No idea what was up with Momiji's lot. I know it can't be their AI. The wolves have a really horrible attack animation speed for some reason. Momiji herself poses a problem since the base sprites don't have attack animations, only casting ones. Could Momiji actually hit you?

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.76 released]
« Reply #557 on: July 24, 2012, 08:29:11 AM »
I blame the spawn settings for the tentacle head monsters. No idea what was up with Momiji's lot. I know it can't be their AI. The wolves have a really horrible attack animation speed for some reason. Momiji herself poses a problem since the base sprites don't have attack animations, only casting ones. Could Momiji actually hit you?

I went again and got Momiji by herself, she tried to hit me, it made the swooshing sound of an attack in melee and tried to poke me with the sword, she cound't actually hit me because of my impressive 400 defense though. A problem with both Nitori and Momiji seems to be that they too low hp and die easier than their minions.
"you never know, you may have the best strats in the world" - Zil

Immortal Momiji!

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.76 released]
« Reply #558 on: July 24, 2012, 11:08:50 AM »
Momiji and Nitori's level settings were much lower than everyone else. That might account for their lack of sturdiness. The wolves had another setting that makes the map remove them once you leave the area, think Izual's ghost. That should fix up both of them.

I think what I'll do for the normal game zealots is just change their AI to fix the hanging. It's better than messing with the skill settings and breaking more stuff.

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.76 released]
« Reply #559 on: July 24, 2012, 09:31:36 PM »
Unique Oni Geta give 900% increased walk run speed.  :V
"you never know, you may have the best strats in the world" - Zil

Immortal Momiji!

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.76 released]
« Reply #560 on: July 24, 2012, 10:36:31 PM »
Does that much move speed crash the game, cause a desync or anything bad? If it doesn't I might just be inclined to leave it as is. What tier is it?

Dormio Ergo Sum

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.76 released]
« Reply #561 on: July 24, 2012, 10:45:58 PM »
They're not bugs, they're ~features~.

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.76 released]
« Reply #562 on: July 24, 2012, 10:50:38 PM »
Does that much move speed crash the game, cause a desync or anything bad? If it doesn't I might just be inclined to leave it as is. What tier is it?

Doesn't crash the game, works fine. E-tier, it seems the speed maxes out, feels no faster than buffed CHEEEEN to me. I'm guessing you tried to make them decrease the run speed?
"you never know, you may have the best strats in the world" - Zil

Immortal Momiji!

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.76 released]
« Reply #563 on: July 25, 2012, 05:53:59 AM »
I put the values in the wrong column. It increases movespeed only slightly.

ActionDan

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.76 released]
« Reply #564 on: July 25, 2012, 08:02:23 AM »
glad to see this is coming along nicely!

Don't lynch me.

Rotund_Danmaku

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.76 released]
« Reply #565 on: July 27, 2012, 12:03:17 PM »
Pesco. I have many thing to say about new version.

1. Mercenary're more useful than before... except for they movespeed.
they're such slow than Hero so much that they can't follow you so long before they strucked.  :V

2.Shou's Skill are such pain... It can be only used with Shou's Spear but not Normal Spear!!!

3.You PlugY's +% Attribute are at wrong position. There're Power,Bomb,Graze and Lives instead of Power,Graze,Lives and Bomb
(These wrong descript make me confuse, It'll tell at PlugY's States Window that +2% Graze are +2% Bomb instead!!!)
I don't get any idea for sig yet...

Sanger Zonvolt

  • Sword That Cleaves Evil
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.76 released]
« Reply #566 on: July 27, 2012, 01:02:21 PM »
So what do the models look like? :3


Waga Zankantou ni tatenu mono nashi!

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.76 released]
« Reply #567 on: July 27, 2012, 01:08:55 PM »
Same as the normal game's. It's too much work and beyond me to replace what's already working just fine.

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.80 released]
« Reply #568 on: August 06, 2012, 01:24:28 PM »
Ver 0.80 - 13441kb - 06-08-2012

General
MoF Shizuha, Minoriko, Nitori and Momiji levels corrected.
Momiji mob spawn settings corrected and attack speed modifier added.
Orochi and Froggy AI readjusted.
Non-IN Inaba AI changed.
Documentation updated.
SA side area added.
UFO side area added.
Spirit Hermit and Youkai Hunter icons changed.
Character creation screen class descriptions changed.

Oni Brawler
Qi of Oni "Deep Fog Labyrinth" damage reduction bonuses fixed.

Spirit Hermit
Nitori damage skills rebalanced.

Human Miko
Enabled using Shou's skills with normal spears.

Items
Flower Parasol weapon and hitclass corrected.
Common items improved.
Item proc effects fixed.

===================

Link for Ver 0.80

My semester has already started and the amount of time I get to work on this is going down again. Since I am this close to completing the mod, I'll still try and do a bit whenever I have time.

Double side areas update. UFO bosses don't have their drops yet. Those will only be available next time. SA is a randomly generated stage. Each time you start the game, there will be a different bunch of spawns. That means, not all the bosses will spawn in one go and some bosses may spawn twice in the area. UFO is the same in terms of spawns though the stage is static, but the bosses there are more likely to spawn multiple times due to having less mobs variety.

The fixes that I was going to leave until the end to do turned out to be non-lethal. They didn't break any saves so might as well fix them right away. I still have other things to add that will lock out the beta saves, no hoarding for twinks as I promised.

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.80 released]
« Reply #569 on: August 06, 2012, 03:54:46 PM »
Finished UFO and SA, some notes: Liking the monster variety, especially in SA, but the area is seriously huge and since spawns are random it will be a pain farming for the set items here. It's a bit hard to compare them for me, but are the mosnters and bosses in SA and UFO stronger than in the other areas?
Spoiler:
Nue had like 4 immunities on normal and packed quite the punch, parsee was easy to kill and didn't put up any resistance at all, Yuugi was too slow to pose a threat
Will TD have the strongest enemies ever and be like the real end game area?
"you never know, you may have the best strats in the world" - Zil

Immortal Momiji!