Shot Data
#UserShotData
ShotImage = "script\retro.png"
ShotData{ //square 4x4
id=1
rect=(0, 0, 4, 4)
}
ShotData{ //rectangle 4x8
id=2
rect=(8, 0, 12, 8)
}
ShotData{ //square 16x16
id=3
rect=(16, 0, 24, 8)
}
ShotData{ //cross, transparent center, 12x12
id=4
rect=(28, 0, 40, 12)
}
ShotData{ //square, transparent center, 12x12
id=5
rect=(44, 0, 56, 12)
}
ShotData{ //diagonal, 2 4x4 squares
id=6
rect=(60, 0, 68, 8)
}
ShotData{ //cross, solid center, 12x12
id=7
rect=(72, 0, 84, 12)
}
ShotData{ //T block, small pyramid, 12x8
id=8
rect=(88, 0, 100, 8)
}
ShotData{ //large pyramid, 20x12
id=9
rect=(104, 0, 124, 12)
}
ShotData{ //small spaceship thing on the top right 12x12
id=10
rect=(128, 0, 140, 12)
}
ShotData{ //squid 16x16
id=11
rect=(0, 16, 16, 32)
}
ShotData{ //ghost 16x16
id=12
rect=(20, 16, 36, 32)
}
ShotData{ //ufo 32x14
id=13
rect=(40, 18, 72, 32)
}
ShotData{ //small fairy 16x16
id=14
rect=(76, 16, 92, 32)
}
ShotData{ //big fairy 30x18
id=15
rect=(96, 16, 124, 34)
}
ShotData{ //alien 22x16
id=16
rect=(128, 16, 150, 32)
}
ShotData{ //squiggly thing 6x14
id=17
rect=(0, 36, 6, 50)
}
ShotData{ //arrowhead solid base 10x10
id=18
rect=(8, 36, 18, 46)
}
ShotData{ //arrowhead 10x10
id=19
rect=(20, 36, 30, 46)
}
ShotData{ //pointy arrow 10x10
id=20
rect=(32, 36, 42, 46)
}
ShotData{ //circle with cross 10x10
id=21
rect=(44, 36, 54, 46)
}
ShotData{ //skinny arrowhead
id=22
rect=(56, 36, 62, 46)
}
ShotData{ //arrowhead transparent center 10x10
id=23
rect=(64, 36, 74, 46)
}
ShotData{ //what the hell is this thing 10x10
id=24
rect=(76, 36, 86, 46)
}
ShotData{ //stubby arrowhead
id=25
rect=(88, 36, 98, 44)
}
ShotData{ //coin? rice? oval? you decide. 6x8
id=26
rect=(100, 36, 106, 44)
}
ShotData{ //curvy arrowhead, mm yeah i likes me dem curves baybeh ooo yeuh 10x10
id=27
rect=(108, 36, 118, 46)
}
ShotData{ //big rectangle 10x12
id=28
rect=(120, 36, 130, 48)
}
ShotData{ //big circle 10x10
id=29
rect=(132, 36, 142, 46)
}
ShotData{ //small circle 8x8
id=30
rect=(144, 36, 152, 44)
}
ShotData{ //you... you... double circle! 16x16
id=31
rect=(156, 36, 172, 52)
}
ShotData{ //4x4 transparent shot
id=32
rect=(240, 0, 244, 4)
}
Wait another day or two and I'll write your script