CURRENT MAP:
HP/STR/MAG/DEF/RES/SPD/SKL/LUK
12:(4/17)/5/1/2/0/5/6/1 MERCENARY; D; IRON SWORD
13:(0/19)/6/0/1/1/4/5/0 FIGHTER; D; IRON AXE14:(0/25)/4/0/4/0/3/6/1 SOLDIER; D; IRON LANCE15:(10/18)/6/0/1/0/5/6/1 FIGHTER; D; IRON AXE
16:(0/15)/0/4/1/3/4/5/0 MAGE; D; FIRE
17:(0/16)/0/5/0/4/5/5/1 MAGE; D; FIRE
18:(0/18)/5/0/3/0/4/7/1 MERCENARY; D; IRON SWORD19:(22/22)/5/0/5/0/3/5/0 SOLDIER; D; IRON LANCE, TEA(3)
20:(0/19)/6/0/2/0/4/4/0 FIGHTER; D; IRON AXE
21:(0/15)/0/5/0/4/4/6/1 MAGE; D; FIREPlayers: HP/STR/MAG/DEF/RES/SPD/SKL/LUK
1: Reimu; (14/20)/7/2/4/5/5/6/7 LORD; E; Gohei(30), Iron Sword(31) (eq); 11EXP
2: Nazrin; (15/16)/3/1/2/1/9/4/9 THIEF; E; Iron Sword(36) (eq), Lockpicks(10), Tea(3); 41EXP
3. Murasa; (19/21)/7/1/5/2/4/7/4 PIRATE; E; Iron Axe(35) (eq), Tea(3); 85EXP
4. Kogasa; (6/16)/4/1/4/6/6/7/7 PEGASUS KNIGHT; E; Iron Lance (36) (eq), Tea(3), Iron Axe(40), Strange Mirror; 64EXP
5. Alice; (12/17)/1/6/5/6/7/7/4 MAGE; E; Fire(31) (eq), Summon: France(4); 85EXP
6. Tenshi; (19/23)/4/0/8/3/4/5/3 SOLDIER; E; Iron Lance (34) (eq); 38EXP
7. Byakuren; (17/18)/1/4/2/7/7/7/5 CLERIC; E; Heal(18) (eq), Shield(20); 14EXP
8. Meiling; (9/23)/10/1/4/3/4/8/2 FIGHTER; E; Iron Axe(32) (eq); 99EXP
9. Cirno; (15/17)/5/0/3/1/5/2/2 TRAINEE; E; Iron Axe(39)(eq), Hatchet(47); 93EXP
10. Youmu; (12/17)/4/1/4/3/8/8/6 MYRMIDON; E; Iron Sword (34) (eq); 63EXP
11. Rumia; (18/18)/3/7/4/6/4/5/5 DARK MAGE; E; Flux(32) (eq), Flux(40); 72EXP
12. Sanae; (16/22)/8/2/6/4/6/8/4 CAVALIER; Swords - E, Lances - E; Iron Sword(33)(eq), Iron Lance(34), Tea(1); 46EXP
K: Rinnosuke; (15/15)/0/0/2/1/0/0/1 CONVOY; Item Identification - A, Getting Killed - S; Glasses(inf)(eq), Book(useless)(untradable); 9999EXP
Convoy Items: Tea(3), Iron Sword(40), Iron Lance(40), Iron Axe(40), Fire(40)
Allies:HP/STR/MAG/DEF/RES/SPD/SKL/LUK
1: Chen; (10/20)/6/2/5/2/10/7/9 MYRMIDON; D; Iron Sword(40)(eq), Tea(3)
Chen is currently: Attacking EnemiesParty Gold: 10,000
Bonus EXP: 49
WIN CONDITION: Defeat Enemies. Enemies Left: 3A note about villages/new terrain: Villages cannot be walked upon (except Kogasa due to flight), except for the path tile in front of them. Anybody may enter a village to "save" it, and they will usually get a reward for doing so. Saving a village causes them to close their gates, making them undestroyable. Any enemy may destroy a village, however, they will not do this as if they were rabid - only if they fear their own destruction.
A forest tile adds 15 evasion to whoever stands on it, and a village tile adds 10 evasion.
Assorted things to remember about the battle generator:Format:
Box: acceptedentry - acceptedentryPlease don't type the dashes or spaces if there aren't any, and caps do matter.
Weapon Type: sword - lance - axe - bow - staff - normal - light - dark
Terrain: grass - forest - mountain - village - fort
Class (nothing will do anything except): swordmaster - berserker - pegasus knight - wyvern knight - dragon knight