HALP. I need tips on how to defeat
(I'm at lv. 82)
My team members are:
-Reimu (Healer, Tank (once she has a stupid amount of buffs), Buffer, and Switcher)
-Ran (Tank, Buffer, Switcher)
-Tenshi (Tank, Switcher)
-Meiling (Tank, Sorta Healer, Switcher)
-Aya (Buffer, Sorta Attacker)
-Suwako (Debuffer, Sorta Attacker)
-Cirno (Debuffer, Sorta Attacker, Sacrifice)
-Sanae (Buffer, Healer, Sacrifice)
-Sakuya (Buffer, Sorta Sacrifice)
-Patchouli (Attacker)
-Remilia (Sorta Tank, Attacker)
-Yuugi (Debuffer, Sorta Attacker)
(Switchers = character that's in charge of switching other team-members. Sacrifices = meat shields if necessary)With
, I've tried almost everything but she randomly keeps killing me. I've tried slowing her down or paralyzing her with Suwako, Yuugi, and Cirno but it hardly ever works. How resistant is she to par or debuffs?
My main strategy is to start tanking with Tenshi, buff def with Ran, let Remilia buff herself, and have Reimu buff everyone at the beginning (if
doesn't OHKO someone on the first turn). Then, while Ran and Reimu keep buffing and healing, I switch in Sanae near the back to either heal Remilia from her par and/or poision, and afterwards, Miracle Fruit her.
While Remilia keeps doing constant (18k-23k) damage to
, I have Suwako come in if it's safe, to paralyze her. Once she's paralyzed, I switch in Sakuya and Aya to buff everyone's speed by a lot. Once Suwako keeps (hopefully) paralyzing her, I switch in Yuugi to help her.
At that time, I have Sanae and Patchouli come in. Sanae does 1-3 Miracle Fruits on Patchouli, and then I have her spam Silent Selene until Flandre is about to attack.
During most of
turns, I have Tenshi, Meiling, Reimu/Ran, and some assist character out (all of them have around 40%-80% Defense and Mind buffs).
My main attackers are Suwako with her Iron Rings (7k-11k damage per turn), Yuugi with her Irremovable Shackles (4k-8k per turn), Aya with her Peerless Wind God (9k-11k per turn), Patchouli (buffed) with Silent Selene (30k-40k per turn), and Remilia (buffed) with Spear the Gugngir
(hurr durr durr) (18k-23k per turn (up to 40k if buffed a lot)).
I know I'm relying on paralyzing her a lot and luck, but I was just wondering if there are several flaws in my strategy.
I haven't really fought
that much. I tried it once, and she owned my face near the beginning... When I started fighting her, the battle was so epic that I got goosebumps (even though she totally raped my face :*)
And I hate the
. It just keeps KO'ing everyone in my team with it's defense-piercing move or with both of it's Great Tremor/Earthquake attacks..... I'm considering using Alice to debuff it's Attack or Reisen to Discarder-spam....
(Oh, and I have everyone I'm supposed to have except Kaguya)halp?..... :V