Okay, so you've probably noticed that pixels from nearby bullets often get into the bullet you want, right?
I'm trying to change the GraphicRects around (moving left/up a pixel etc) to get rid of them, but this might result in the graphics getting a bit cut off. Just letting you all know. : /
(tbh The cut off parts are not noticable in most bullets (many bullets don't even have the problem of having weird pixels anyways.

), it's most noticable in the small round ones, because it doesn't look as round now.

)
Edit2 : Oh I just realise this also means I screwed up the 16x16 dimensions on many of them, is that a problem?
Edit3 : Most 32x32 bullets doesn't have this problem because Danielu spaced them far enough.

By the way, is there anyone that needs the musical note bullets? I find them really weird shaped for a bullet and its hitbox would be weird. So I'm not including them unless someone needs it... (I also did not include Peanuts, the 2nd kind of mid-sized bullets, and the star within star ones. Let me know if you need them, otherwise they'll stay not included.

)
Edit4 : Are the crosses supposed to spin? (Should I set its angular velocity to 0 or 2?)
Edit5 : Not including anchors as well, as someone has mentioned earlier, they're better off made as familiars, besides, they have really vague hitboxes when used as bullets.
Edit6 : I realise I have enough space to include 10 bullet types from my shotsheet.
Well I've chosen Bullets with Outer Ring, Knife, Kunai, Crystal, those with the U shaped thing covering it to include as well as the ADD bullets (Small, medium-size, Bubbles, Straight laser)
Do we need inverted bullets? Neither of us have made any, so is there any specific kinds anyone would be needing?
Edit7 : Okay, I've pretty much finished the shotsheet (all 255 id used).
I still haven't really used the Stb engine, but we have to set the size of the bullets hitbox with camera? Should I include the size of each bullet in the readme.txt (It's radius, right?)?
Edit8 : Why is no one posting anything? Since no one answered my question, I assume size = radius. Since alot of these are oval (arrows, spears, knives, etc) the radius is just something I estimated for your reference.
ANYWAYS, Finished typing up the shotdata! Hurray! (No shot replace. :3 )
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