Author Topic: Danmaku Viewing Trip (DEADLINE FOR SCRIPT SUBMISSION IS 1NOVEMBER! (東方無名撮)  (Read 84420 times)

Chronojet ⚙ Dragon

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Re: 東方無名撮 ~ Danmaku Viewing Trip
« Reply #120 on: May 22, 2010, 04:29:50 AM »
uhhhh... about the spell declare... I'm too lazy to bother making a completely new font sheet just for this, so can I just use one of the fonts in ascii.png? even though they kind of suck and are squares :V also, characters+numbers+what symbols should be in it? :/
Hmmmmmm.
What symbols should be in it??
Probably the letters with the accents and stuff above/below them.
Also, if it's not too time-consuming, both sets of a-i-u-e-o's.

Kylesky

  • *The Unknown*
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Re: 東方無名撮 ~ Danmaku Viewing Trip
« Reply #121 on: May 22, 2010, 04:39:00 AM »
Hmmmmmm.
What symbols should be in it??
Probably the letters with the accents and stuff above/below them.
Also, if it's not too time-consuming, both sets of a-i-u-e-o's.

can someone make a font sheet or something we could use, with any nice font :/

I can do the script easily, if only I had the graphics... and honestly... I don't think I can make a good font sheet :ohdear:
Danmakufu Script Thread :V Latest Script: Intertwining Mechanical Intervention (temp name)

Yooooouuutuuuubeeee Channel Latest Video: Contest #8 Entry

Infy♫

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Re: 東方無名撮 ~ Danmaku Viewing Trip
« Reply #122 on: May 22, 2010, 01:29:00 PM »
So here's my character pic


« Last Edit: May 22, 2010, 01:31:13 PM by Sercan »

Re: 東方無名撮 ~ Danmaku Viewing Trip
« Reply #123 on: May 22, 2010, 05:05:15 PM »
nice edges :getdown::getdown::getdown::getdown:

Infy♫

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Re: 東方無名撮 ~ Danmaku Viewing Trip
« Reply #124 on: May 22, 2010, 05:38:46 PM »
shh, i got nothing but paint.net :|
which sucks when it comes to things like this.

but it is very useful for things like
« Last Edit: May 22, 2010, 07:31:09 PM by Sercan »

Chronojet ⚙ Dragon

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Re: 東方無名撮 ~ Danmaku Viewing Trip
« Reply #125 on: May 22, 2010, 09:28:29 PM »
shh, i got nothing but paint.net :|
which sucks when it comes to things like this.

but it is very useful for things like

HOLY FREAK. PAINT.NET CAN DO THAT!?

*goes to make an stg_frame.png*

Also, I'm done my project now, so I can start on my own spell cards for this project. Yay!

Primula

  • EARL TYPE 222
Re: 東方無名撮 ~ Danmaku Viewing Trip
« Reply #126 on: May 22, 2010, 09:35:07 PM »
HOLY FREAK. PAINT.NET CAN DO THAT!?

^ This. o-o

Azure Lazuline

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Re: 東方無名撮 ~ Danmaku Viewing Trip
« Reply #127 on: May 22, 2010, 10:28:19 PM »
Any image editing program can make any image (unless you're trying to make alpha transparency) - it just depends on how well you can use it. I remember seeing a Youtube video of someone painting an almost-perfect replica of the Mona Lisa in Microsoft Paint.

Thaws

  • _m廿廿m_
Re: 東方無名撮 ~ Danmaku Viewing Trip
« Reply #128 on: May 23, 2010, 01:27:22 AM »

Walfas-ized (sounds weird o_o)


Also, holy crap that frame looks awesome.  :o

Re: 東方無名撮 ~ Danmaku Viewing Trip
« Reply #129 on: May 23, 2010, 09:38:56 AM »
First Non-spell done (Picture due to 768x448)

Here is a comparision picture.
left is the beta version (3 photos of 5 done) and on the right we have the final version (4 photos out of 5).
I decided to add the orange star circles... I don?t know if i should make them more dense.
First I decided 100 bullets... but that way too dense and 50 seem a little to open.
And I am thinking that this is waay too easy for Level 4. Every bullet except for stars are moving 3 ppf while stars move only 2ppf (Pixels per Frame).

I am still using the old build (without the timer thing)
anyways, code for anyone who cares (use only with the Engine please)

Code: [Select]
script_enemy_main {
  #include_function ".\bosslib\Boss.dnh"
  let imgBoss = GetCurrentScriptDirectory ~ "img\Catplanet.png";
  let BossCutIn = GetCurrentScriptDirectory~"\boss.png";
  let Frame = -120;
  let Rotate = 0;
  let AngA = -90;
  let AngB = -90;
  let AngC = -90;
  let AngD = -90;
  let AngE = -90;
  let AngF = 0;
  let Amount = 1;
  let Attemp = 0;
  let MinRn = 0;
  let MaxRn = 0;
  let ExDANMAKU = GetCurrentScriptDirectory~"DVT.txt";
  @Initialize {
    InitializeStbBoss;
    LoadGraphic(imgBoss);
    SetTexture(imgBoss);
    SetGraphicRect(0, 0, 56, 56);
    SetX(GetClipMinX);
    SetY(GetClipMinY);
    SetStbMovePosition03(GetCenterX, GetClipMinY+130, 20, 8);
    LoadUserShotData(ExDANMAKU);
    FakeMainLoop;
  }

  @MainLoop {

    yield;
  }

  @DrawLoop {
    DrawGraphic(GetX, GetY);
  }

  @Finalize {
    if(GotSpellCardBonus){
      PlaySE(GetCurrentScriptDirectory~"SFX\SpellBonus.wav");
    }
  }
 
  task FakeMainLoop {
    loop {

      if(Frame==0){
        Attack;
      }

      if(Frame==2){
        Frame=-1;
Attemp++;
      }

      if(Attemp==45){
Circle;
Attemp=0;
        SetStbMovePosition03(GetClipMinX+rand(20, 300), GetClipMinY+rand(20, 200), 20, 5);
      }

      Frame++;
      Wait(1);
    }
  }
   
  task Attack {
    Bullets1(GetX, GetY, AngA, 17, RED);
    AngA=AngA+rand(5,10);

    if(GetCurrentPicture>=1){
    Bullets1(GetX, GetY, AngB, 11, YELLOW);
    AngB=AngB+rand(6,12);
    }

    if(GetCurrentPicture>=2){
    Bullets1(GetX, GetY, AngC, 28, GREEN);
    AngC=AngC+rand(4,8);
    }

    if(GetCurrentPicture>=3){
    Bullets1(GetX, GetY, AngD, 37, CYAN);
    AngD=AngD+rand(3,6);
    }

    if(GetCurrentPicture>=4){
    Bullets1(GetX, GetY, AngE, 7, PURPLE);
    AngE=AngE+15;
    }
  }

  task Circle {
  loop(50){
    Bullets2(GetX, GetY, AngF);
    AngF=AngF+360/50;
    }
  }

  task Bullets1(x, y, angle, colorshot, particle){
      let obj = ObjStbShot_Initialize(x, y, 3, angle, colorshot, 0, 50, 8, particle);
  }

  task Bullets2(x, y, angle){
      let obj = ObjStbShot_Initialize(x, y, 1, angle, 50, 0, 50, 8, ORANGE);
  }
}

Btw... isn?t it bad when everyone uses thier own UserShotData? If so there will be like too many of them, that?s why I created that bulletsheet (Started working on a ShotData, got every 16x16 from circle to droplet).
« Last Edit: May 23, 2010, 09:43:26 AM by Danielu Yoshikoto »

Infy♫

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Re: 東方無名撮 ~ Danmaku Viewing Trip
« Reply #130 on: May 23, 2010, 12:59:35 PM »
thanks go to nimble, azure and google images.
i did a loading screen BG, title screen BG, scene select BG, and STG frame...
now, which background graphics do we still need?

Re: 東方無名撮 ~ Danmaku Viewing Trip
« Reply #131 on: May 23, 2010, 02:48:28 PM »
thanks go to nimble, azure and google images.
i did a loading screen BG, title screen BG, scene select BG, and STG frame...
now, which background graphics do we still need?

Stage BGs and Boss Backgrounds... and erm... Music Room?

Kylesky

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Re: 東方無名撮 ~ Danmaku Viewing Trip
« Reply #132 on: May 24, 2010, 10:15:26 AM »
Done

Spell Declaration script... may have some wrong values cause the graphics won't display properly here for some reason (hope it displays properly on everyone else's)

Put it anywhere you can easily call it with #include_function... put the image file FontSheet.png in the same directory as the script calling it (or change the directory in the code) and put the image in the img folder (ascii.png) in an img folder in the same directory as the script calling it or change the directory in the script again...

3 different types... just call SpellDeclare(type, string) in @Initialize... type can be either 1, 2 or 3... 1's the actual thing ZUN uses (or at least in the english patches) and 2 and 3 were just made cause I was bored :V

Thanks to GameCubic for showing me the program I used to make the font sheet... also, the script can only use 176 characters in that sheet because of my, danmakufu's and notepad's limits on typing characters... if the character you used can't be used... it'll just skip that character and leave a blank (apostrophe was replaced with the thing under the tilde on the keyboard, btw)

I think that's it... Enjoy!
Danmakufu Script Thread :V Latest Script: Intertwining Mechanical Intervention (temp name)

Yooooouuutuuuubeeee Channel Latest Video: Contest #8 Entry

Infy♫

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Re: 東方無名撮 ~ Danmaku Viewing Trip
« Reply #133 on: May 24, 2010, 05:53:46 PM »
Done.

Scene opening effect... May be a bit less pretty than ZUN's, but who cares :V
this is supposed to be called when you start a scene, like in DS.
Put it anywhere you can easily call it with #include_function... put the   image files in the same directory as the script calling it   (or change the directory in the code)
You call it using the simple function intro;

graphics are all made by me. there's only 1 type of scene declaration (unlike ZUN's) but i think it would work well. nobody noticed the differences in DS anyway XD

I think that's it... enjoy!


Re: 東方無名撮 ~ Danmaku Viewing Trip
« Reply #134 on: May 24, 2010, 10:20:04 PM »
I finished Hakka's level 2 spellcard patterns :D they are missing a few things though, like graphics, sound and phase change (i did add some notes as to what should be increased after taking a photo).

Here they are, if anyone wants to judge/play them, as i can never find anyone in the IRC channel. Difficulty is based on DS level 2 spellcards and Name's cards.

http://www.mediafire.com/?wjm2lmmmti2
 

ChaoStar

  • Dark History Boy
Re: 東方無名撮 ~ Danmaku Viewing Trip
« Reply #135 on: May 25, 2010, 10:41:33 PM »
...I'm glad people are doing things... good job...


*dies*

Chronojet ⚙ Dragon

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Re: 東方無名撮 ~ Danmaku Viewing Trip
« Reply #136 on: May 26, 2010, 04:30:59 AM »
I'll be uploading Reki's EX-3 and EX-4 when I finish both of them.
Finished: Ex-3

KomeijiKoishi

Re: 東方無名撮 ~ Danmaku Viewing Trip
« Reply #137 on: May 26, 2010, 07:06:30 AM »
I just had a very weird idea...

A KATAMARI SPELL CARD!

Re: 東方無名撮 ~ Danmaku Viewing Trip
« Reply #138 on: May 26, 2010, 10:17:36 AM »
I just had a very weird idea...

A KATAMARI SPELL CARD!

You mean like a Katamari rolling around the gameplay field collecting up ALL (User and Boss) Bullets and getting bigger and bigger and bigger and bigger and bigger and oh sh- *ZUN*

[Do you continue?]

KomeijiKoishi

Re: 東方無名撮 ~ Danmaku Viewing Trip
« Reply #139 on: May 26, 2010, 10:43:08 AM »
You mean like a Katamari rolling around the gameplay field collecting up ALL (User and Boss) Bullets and getting bigger and bigger and bigger and bigger and bigger and oh sh- *ZUN*

[Do you continue?]

More like "The boss becomes the Katamari, bullets are randomly spawned and every bullet the boss collects gets glued to it".

DgBarca

  • Umineko fuck yeah
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Re: 東方無名撮 ~ Danmaku Viewing Trip
« Reply #140 on: May 26, 2010, 06:50:05 PM »

Name : DgBarca (yep, it's a guy)
Species : Apprentice Shinigami
Title : The left ankle of the death
Ability : Manipulation of the immaterial.
Threat Level : Not great for now...6/10. But when he will finish his learning, you'll better run.
Human/youkai friendship: He shows no mercy against those he doesn't like, but is very kind with anyone else.
Living area: As a shinigami, he spends his time on the way of Hakugyokurou, the Sanzu River having a shinigami, Hakugyokurou is the only way to carry souls in the world on the dead.
Personality: Fickle. He can become a true intellectual rapist (what do you think, everyone ?) if you piss him, but he is actually kind and happy.

Backstory : He was born in the human world, but when he died, the Yama judged him able to handle the duties of a Shinigami.
The Yama send him to Gensokyo, and he started to learn magic thanks to the youkai's souls in the Netherworld. He is friend with Youmu and Yuyuko. ( :V).

Style of finting : Experimantal danmaku, using souls as familiars.

[21:16] <redacted> dgbarca makes great work
[21:16] <redacted> i hope he'll make a full game once

Infy♫

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Re: 東方無名撮 ~ Danmaku Viewing Trip
« Reply #141 on: May 30, 2010, 05:29:24 PM »
We may use Thaws' shot sheet. So we will, right?
you can find it here.
looks pretty good, and has a shot replacer. imo it's better than the ZUN shotsheet or default dnh shots.

Re: 東方無名撮 ~ Danmaku Viewing Trip
« Reply #142 on: May 30, 2010, 05:43:20 PM »
We may use Thaws' shot sheet. So we will, right?

;_; Why does nobody love me!?
SERIOUSLY... I wasted like so many hours on that stupid Shotsheet I made SPECIALLY, ONLY for Danmaku Viewing Trip, and people don?t even care!?

seriously!?!?

You know what... I don?t care anymore... Go ahead... do what you want... I don?t feel like doing anything for this anyone... (besides those stupid 3 Spellcards)

Ecthel

  • Jack of all trades, lazy at most.
Re: 東方無名撮 ~ Danmaku Viewing Trip
« Reply #143 on: May 30, 2010, 06:16:16 PM »
;_; Why does nobody love me!?
SERIOUSLY... I wasted like so many hours on that stupid Shotsheet I made SPECIALLY, ONLY for Danmaku Viewing Trip, and people don?t even care!?

seriously!?!?

You know what... I don?t care anymore... Go ahead... do what you want... I don?t feel like doing anything for this anyone... (besides those stupid 3 Spellcards)
Aw, don't feel bad. We can settle this like we always do, using other people's things without permission voting!

Chronojet ⚙ Dragon

  • The Oddity
  • 今コソ輝ケ、我ガ未来、ソノ可能性!!
Re: 東方無名撮 ~ Danmaku Viewing Trip
« Reply #144 on: May 30, 2010, 09:44:14 PM »
;_; Why does nobody love me!?
SERIOUSLY... I wasted like so many hours on that stupid Shotsheet I made SPECIALLY, ONLY for Danmaku Viewing Trip, and people don?t even care!?

seriously!?!?

You know what... I don?t care anymore... Go ahead... do what you want... I don?t feel like doing anything for this anyone... (besides those stupid 3 Spellcards)
I think I'll vote for Danieru's shotsheet this time. I fear people who will be using the delay-cloud-ish bullet graphics in their danmaku.

Thaws

  • _m廿廿m_
Re: 東方無名撮 ~ Danmaku Viewing Trip
« Reply #145 on: May 31, 2010, 01:33:37 AM »
First of all, I'd like to say sorry.  :ohdear: I should've considered Danielu's feelings.... ._. I'm sorry.

I'd vote using Danielu's shotsheet, but I think the bullets on the sheet need to be placed a bit futher or else there'd be some weird pixels of other colours appearing in danmakus (like the red bullets in your screenshot)... I think. Needs someone more knowledgable on shotsheets to confirm though.

However, I know resetting all shot data rects are very tedious, which is why I hope someone can confirm...but if we really need to do so, there's like 20 people in this project and if we each do a bit it shouldn't be difficult. :)

Also, can we have small/medium sized ADD blend round bullets :V. They're so great for spawning in a bunch and they blend into each other like a big lump of white and so the player would rage.  :getdown:
« Last Edit: May 31, 2010, 02:55:59 AM by Thaws »

Azure Lazuline

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Re: 東方無名撮 ~ Danmaku Viewing Trip
« Reply #146 on: May 31, 2010, 01:52:51 AM »
I think the bullets on the sheet need to be placed a bit futher or else there'd be some weird pixels of other colours appearing in danmakus (like the red bullets in your screenshot)... I think.
Yes, that is a problem. Just space the bullets out two or three pixels apart from each other and it should work fine, though. Plus make sure the image's dimensions are a power of 2. Other than that, I love that shotsheet and think it should be used here.

Chronojet ⚙ Dragon

  • The Oddity
  • 今コソ輝ケ、我ガ未来、ソノ可能性!!
Re: 東方無名撮 ~ Danmaku Viewing Trip
« Reply #147 on: May 31, 2010, 05:42:55 AM »
Also, can we have small/medium sized ADD blend round bullets :V. They're so great for spawning in a bunch and they blend into each other like a big lump of white and so the player would rage.  :getdown:
- Eighty Million Oni Parade The Night
- Stage5Midboss!Nazuurin's non-spell

Do want.

Re: 東方無名撮 ~ Danmaku Viewing Trip
« Reply #148 on: May 31, 2010, 05:54:41 AM »
Well the Problem is... I can?t just change the size of the file... I would have to make a new one and know beforehand how big it is.

oh btw... I changed a few things...
I removed the smaller bubbles and replaced them with two 50x50 Talisman objects (orange/red "Dream" and blue/aqua "Soul").
removed the tiny 8x8 bullets and replaced them with 16x16 cards, and also made the icicles look more like it.

Will try to remake it when I get home from school.

Infy♫

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Re: 東方無名撮 ~ Danmaku Viewing Trip
« Reply #149 on: May 31, 2010, 02:17:47 PM »
what if we add some bullets from thaws'  sheet to danielu's? that'd be great :D