> "I run a musical instrument store in Gapland. Come along whenever you're feeling musical." Bid them good day and run along with your errand.
>Yeah, we gotta get business done first. I mean, as nice as it'd be to acquaint yourself with Trance, you've got work to do.
>The Princess nods. She seems to be standing a lot straighter ever since you addressed her by rank. You wave a farewell as you head south to N-Forza's place.
>Contemplate declaring the music store an independent fiefdom.
>While you walk south, you are gripped by a wonderful fantasy of ruling your own kingdom! You could be the queen, and Sana could be your queen, and... Wait, two queens?
> And making Sana the queen of this new fiefdom, worshipping and serving her as her most loyal knight.
>Oh, that would make more sense! Yes, you could certainly live to serve Sana, forever and ever and ever! You don't think Sana would like it very much, though.
>Eventually, you reach N-Forza's shop. It is still closed, but having made these deliveries before, you knock on the front door. A confident-looking girl with a large bow in her hair answers the door. "Ah, Jan. Good to have these ready. I'll be right back with the payment."
>As N-Forza writes you a credit check, you recall the purpose of her business. While the world of Ijiyatsu is not too large, not everyone is magical enough to traverse it as quickly as the rest. N-Forza uses her magic to transport valuables throughout the world, using
space magic to move both herself and her shipments from one store in her chain to another. While she is not always in this particular store of her chain, she usually remembers who is selling her exports and when they are to be received.
>N-Forza returns to you with a check good for 150 strawberries, the currency of this world. These strawberries are not literal like the fruit, but because the fruit is so valuable for its size and weight in the world of Ijiyatsu, one strawberry will buy you exactly one strawberry! it is a very convenient form of currency in that its value changes with the results of the harvest.
>Bidding your customer farewell, you check the time using a simple form of
time magic. You have about 15 minutes before you must open the store, so you could theoretically go back through the square or take the shortcut.
>Introduction to the Magic System
>You are skilled in many forms of magic, with enchantments as your specialty! When a new form of magic is encountered in the course of the story, it will be
italicized. You knowledge in this form of magic will be displayed at the bottom of the post introducing it. This list will be updated when you gain skill in a form of magic or encounter a new one. Because you are a formerly-human magician, you are not as limited in your abilities as many youkai are. Use the versatility of these abilities wisely!
>Current Magical Skills
>Enchantment: 7/10 Your specialty in magic! You can cast temporary enchantments on the fly with precision. Your enchantments can either boost or decrease your target's physical properties, or in the case of a person, physical and magical aptitudes. A permanent enchantment, such as the ones you use in the construction of your instruments, require certain materials to be cast. However, permanent enchantments cannot be cast on the living. Ever.
>Curative: 5/10 Your skill in enchantments, however, went a long way to your current level of curative magic. You can quickly use small healing spells on yourself or another person, but you cannot do so while in combat. More complicated procedures, such as mending bone or stopping internal bleeding, will take longer, but are still within your realm of mastery.
>Space Magic: 1/10 You can move small objects from place to place with a short incantation, similarly to the psychic power of psychokinesis.
>Time Magic: 1/10 You can tell the time without a watch. Magical convenience at its finest!
>Elemental Magic
>Fire Magic: 2/10 You can shoot simple fireballs or heat a room with some effort.
>Water magic: 1/10 You are able to purify dirty water, but cannot conjure any of your own.
>Nature Magic: 2/10 You can kick up a little breeze, and maybe throw in some pine needles to hurt someone.
>Earth Magic: 0/10 You can stamp your feet and kick up some dirt, maybe.
>Metal Magic: 3/10 You can bend or strengthen steel, but this comes mostly as a result of your skill in enchantment. You can also conjure a razor blade on the fly!
>Light Magic: 3/10 You can use light to form bullets. Essential for your style of danmaku, since enchantments cannot conjure bullets!
>Dark Magic: 1/10 You can dim a bright room.