~Hakurei Shrine~ > Help Me, Eirin!
Imperishable Night Spellcard Tutorial (replays re-uploaded)
Elixir:
Honestly, when I made this in 2007, I was good at Touhou and I could consistently play these cards without getting frustrated at all. Now, in 2009, not so much. You need to want to do this, and not just end up doing it because you want to achieve a high level of play. Practice really does make you better, but if you quit or take a break (weeks or more), you're going to notice it and you aren't going to progress. It's more or less a running obligation to continue playing if you wish to accomplish everything Lunatic has to offer, and while my suggestions aren't necessarily the best ones, they're still up for people to use to their own advantage.
My suggestions would be to use a keyboard or Saturn pad. Touhou was made with keyboards in mind, even though all these replays are done with a Saturn controller. Another suggestion is to play the games on a CRT monitor, as stretched 640x on LCDs is blurry as hell and it's not going to enhance your play at all, only worsen it.
It's also very strange that I just happened to have a backup of this on an external HDD, since my HDD crashed recently and all replays were thought to be lost. Since I now have my own host, I can keep these replays up for much longer. Might as well use them for the new forums.
Stage 1 ~
Card: Firefly Sign "Comet on Earth"
Number: 003
REPLAY
Comments: Focus on staying on the enemy marker here, and pay attention to where the bullets are being placed and disappearing at. The large bullets aren't as threatening as they seem, much like the majority of large bullets in touhou games. The trick here is to concentrate on staying in between the walls of bullets from the sides, as the bigger bullets will be easier to pass through knowing you're safe from everything else. Just be careful of the streaming bullets repositioning themselves.
Card: Lamp Sign "Firefly Phenomenon"
Number: 006
REPLAY
Comments: This card is pathetic, even on Lunatic mode. Focus, then move slowly either to the right, or left, watching out for green bullets. That's all there is to it.
Card: Wriggle Sign "Nightbug Tornado"
Number: 010
REPLAY
Comments: Don't even worry about the enemy marker here, Wriggle doesn't have enough time to do any real damage. Get Ran on her then worry about your own hitbox.
Card: Hidden Bug "Hermit of an Endless Night"
Number: 013
REPLAY
Comments: This is the fastest spell in Stage 1. Don't worry about the enemy marker, in fact, I'm willing to bet that's what screws so many people up. Worry about the flow of the bullets, and dodge with the flow. Moving sharply to the left as displayed in the replay is advised.
And there's stage 1 done! Nothing too spectacular here, just a bit of insect buggery.
Stage 2 ~
Card: Vocal Sign "Howl of the Horned Owl"
Number: 017
REPLAY
Comments: Hahaha, oh brother. Nothing special here at all. This card's all bark, no bite. The card can be easily dodged horizontally-only, and even that's completely without effort. The beginning strategy of "don't move at all" works quite well too, so use it as much as possible to your advantage.
Card: Deadly Toxin "Poisonous Moth's Dance in the Dark"
Number: 021
REPLAY
Comments: This card's pretty annoying. The big purple bullets will shoot directly at you, so position yourself so that they aren't a problem. Listening for the "pew" noise helps too, because that's when Mystia's shooting the purple wall of bullets at you. Personally, I like to manipulate the wall and stay as close to it as possible while watching out for the smaller red bullets.
Card: Hawk Sign "Ill-Starred Dive"
Number: 025
REPLAY
Comments: This is a great card to practice learning criss-cross patterns on. It'll help you with the next couple of cards, plus it's good experience for touhou in general. Get close to bullets and learn how. Alternatively, not moving much at all helps too, as displayed in this replay.
Card: Night-Blindness "Song of the Night Sparrow"
Number: 029
REPLAY
Comments: Oh no, darkness! Thankfully this card has the same style as the previous one, and the bullets are very slow. Keep still, don't worry about your enemy marker, and don't freak out just because you can't see your own surroundings.
Card: Night Sparrow "Midnight Chorus Master"
Number: 032
REPLAY
Comments: See, this is why you need to learn how to deal with darkness. If you haven't, this card will mess you up. You're going to need fast reflexes on the green lines of bullets, and it pays to avoid getting yourself trapped in an abyss of round bullets too. This is another one of those cards which doesn't require much moving at all, just fast positioning.
Stage 2 presented more of a challenge, but we're not done yet.
Stage 3~
Card: Spiritual Birth "First Pyramid"
Number: 036
REPLAY
Comments: Very fun card, which is odd because it's Keine who holds it. I'd definitely recommend sticking close to the larger bullets (if you don't know what the large bullets are on this card, you're blind). Only good dodging is suggested here, there's no trick to this. Just pure, pure dodging.
Card: Origin Sign "Ephemerality 137"
Number: 039
REPLAY
Comments: This is where Keine isn't so much fun. Stick as close to the enemy marker as possible throughout the entire card and you should be fine. There's many ways of doing this card, but this is probably the easiest method.
Card: Ambition Sign "General Headquarters Crisis"
Number: 043
REPLAY
Comments: Bah, more criss-cross crap. You can get a good amount of time by keeping still at the beginning of the spellcard, then dropping to the bottom of the screen and dodging.
Card: Land Scheme "Three Sacred Treasures - Country"
Number: 047
REPLAY
Comments: Oh hey, no huge bullets for Lunatic! Don't be fooled with this card, the little daggers spread themselves into two. Still, it isn't very threatening, as you can tell by the replay. Stay slightly above the bottom of the screen, and you shouldn't have any issues with this card. Which is a good thing! Because Keine sux. :G
Card: Pseudo-History "The Legend of Gensokyo"
Number: 051
REPLAY
Comments: Stick to the center, dodge.
Card: Future "Gods' Realm"
Number: 054
REPLAY
Comments: Oh, look what we have here. It's Keine's last spell. Yeah, I'm glad this is optional, because the majority of the time I end up messing it up. The best method I've found is sticking to the middle. I haven't found a fantastic strategy for this, and lasers are my weak point. Then again, this card's entirely optional, so unless you're going for score you don't need to worry about it at all.
And that concludes Keine. Good. Now it's time for Stage 4, which is where the game really kicks off.
Stage 4 powerful
Card: Magic Space "Asteroid Belt"
Number: 081
REPLAY
Comments: Oh god, not this card. This is Marisa's hardest card, which just happens to be her first. You may check the replay if you wish, but my actual strategy for this involves bombing. Strategically bombing is a much wiser idea, specifically for Lunatic, because it beats dying. I'd recommend waiting until the burst of small, green stars pass, then going as long as possible before you feel the urge to bomb. Even using two bombs on this card would be better than dying.
Card: Black Magic "Event Horizon"
Number: 85
REPLAY
I absolutely love this card. It's beautiful. Position yourself so you can go downwards, while staying under the enemy market. Move down when the bullets start moving, then move slightly up. The bullets come to you almost entirely on this one, so you just need to amke the appropriate movements.
Card: Love Storm "Starlight Typhoon"
Number: 089
REPLAY
Comments: This replay was designed specifically for border team, and for Ran. Going middle left and slowly up, then down and across is the easiest way. Actually, going down and across is optional, but beware that Marisa will shoot faster bullets at you if you reach a certain height on the screen. This replay displays this, too.
Card: Loving Heart "Double Spark"
Number: 093
REPLAY
Comments: Learn the depth of Marisa's Master Spark with this card. It's huge, but not as huge as many make it out to be.
Card: Light Blast "Shoot the Moon"
Number: 097
REPLAY
Comments: This card's really easy for the border team. Slow movements from left to right is the trick here, but don't get cocky with it, or you'll end up getting yourself trapped by a swarm of yellow bullets (dodgable yellow bullets, but still).
Card: Magicannon "Final Master Spark"
Number: 100
REPLAY
Comments: Make Marisa shoot her Master Spark upwards. This video shows just exactly what you can get away with in terms of Master Spark's depth. Make her shoot it from left to right, right to left, as the video displays.
Well, that's it for stage 4 powerful. By far one of the most intense (and longest) stages out there. But.. we're not done.
Stage 5~
Card: Visionary Wave "Mind Blowing"
Number: 104
REPLAY
Comments: I have my own way of doing this, which looks weird but works on practically all teams. Basically, if you find that one spot I keep going to and do diagonally down with it, it'll be like that for the entire card. Just keep doing it and eventually it'll end.
Card: Lunatic Gaze "Ilusion Seeker"
Number: 108
REPLAY
Learn how the bullets freeze and move to new destinations. Also, keeping under the enemy marker is also useful here. It isn't required, but useful if you're not good at this type of danmaku, and want it to end faster. You can easily get trapped with no escape if you choose a free spot which is too close to the bottom of the screen.
Card: Indolence "Mind Stopper"
Number: 112
REPLAY
Comments: This is a "easy when you know how" type of card. The basis of this is to stay in the middle when the extra set of bullets shoot at you, then go down to the bottom middle of the screen at first. Then, work your way back to the center of the screen. The second time, go to the bottom middle, but slightly to the right, then left and once again work your way to the middle. This way the extra bullets won't get in the way of your progress.
Card: Spread Sign "Invisible Full Moon"
Number: 116
REPLAY
Comments: Really easy. Find and learn the ring of blue bullets which shroud Reisen, because the burst of bullets will always be slightly past that. All you need to do is be above this line of fire when the bullets unfreeze and you'll be fine. Repeat until dead.
Card: Lunar Eyes "Tele-Mesmerism"
Number: 119
REPLAY
Comments: I dunno, this one seems luck based. I can't find a consistent pattern anywhere, aside from going far right or far left of the screen against the opposing bullets. Thankfully, it's her last spell, so it isn't necessary unless you're up for scoring.
Are you getting tired?
Final B
Card: Medicine Sign "Galaxy in a Pot"
Number: 151
REPLAY
Comments: This isn't that hard. Stay under the enemy marker as much as possible, but the most important thing here would be staying inside the ring of fire, as that's the only threatening thing here. If you somehow get outside it and it starts to go off, you're dead. So don't do that. Keep in mind the pot forms around your current location. Also, this is incredibly easy if you use ghost team, because Youmu can kill the spirits extremely fast.
Card: Divine Treasure "Brilliant Dragon Bullet"
Number: 155
REPLAY
I fucking hate this card. So much. The strategy shown in the replay is difficult, and not recommended. Basically: Stay centered, move down, stall, bomb, repeat. I wouldn't suggest "moving right, but moving right accurately" as demonstrated in the replay, since it's most likely not going to work out for you.
Card: Divine Treasure "Buddhist Diamond"
Number: 158
REPLAY
Comments: This card is eaiser than the previous one, but still annoying. Note that the blue chain of bullets will shoot to whereever you are at the time, so make sure you don't trap yourself. Try manipulating the row of blue bullets so they aren't an issue, and concentrate on the red stars and lasers.
Card: Divine Treasure "Salamander Shield"
Number: 163
REPLAY
Comments: This is one card which looks threatening, and is easy to mess up. It isn't all that hard, but if you can't make the massive reposition from mid-to-right or mid-to-left, bomb on it. This card consists pretty much of tapping slowly from the right or left - positioning yourself so that the fireballs aren't an issue is essential. They unfold the closer they get to you. When you're going from left to right, when you reach the middle, go far right. This can be done either way, it doesn't matter, just make sure you do it, otherwise you'll end up trapping yourself and receiving one (1) death. At this point the red dagger things can be quite threatening, so like I mentioned before, bomb if you don't feel confident that you'll make it.
Card: Divine Treasure "Life Spring Infinity"
Number: 167
No replay.
Comments: There's no replay nor strategy here. Why? Simply, I can't beat this on Lunatic without bombing. If Kaguya positions herself wrong (which is random), you're screwed and can't do anything but bomb. That said, strategic bombing is definitely recommended.
Card: Divine Treasure "Hourai Jewel -Dreamlike Paradise-"
Number: 171
REPLAY
Comments: Ah, Hourai Jewel. This is Kaguya's last actual card, before additional crap which isn't necessary. If you beat this card, you've beaten the game. That said, this is definitely the hardest card in the game, which I've cleared about 5 out of 200 attempts. Watch the replay, study it, and study it hard. At the beginning, sit still and tap right or left. Go bottom left, and slowly make your way right. The bullets coming to you diagonally top-left and top-right are constantly on you, and if you move at the wrong time, they'll form into a spray which is practically unavoidable. You need to listen out for when they're being shot out, and move sharp left/right as soon as they stop. If you've done it right, you'll be able to move slowly in the opposite direction you've just taken, before having to do it again. There isn't any simple way of beating this card, you just need to practice it.
The chances are you'll end up bombing on this, more than once, which is definitely recommended. But don't think it'll save you if you don't know the card. Stall as long as possible, make some sharp moves, and if you really do need to bomb on this card (chances are, you will), position yourself bottom left and slowly continue the pattern. Good luck!
All 32 replays of every single Lunatic spellcard of IN can be downloaded in this handy, single .rar file.
Images and spellcard names are provided by Touhouwiki. Replays hosted thanks to me.
ghost333:
After i watched some inhuman replays from the jp boards i decided to make the missing guide and share knowledge.
Stage 4a~
Card:Dream Land "Super Duplex Barrier"
Number: 058
REPLAY-scoring way (a 2nd replay with a bit more graze but no so swift movements i recomend to check both)
REPLAY-Non scoring way<
Comments: IF you are really into score and you want to risk, try to go next to her and graze for exactly 2 circles , after that go down and dodge normally the spell should end soon.
If you dont want to score just stay down and dodge the walls be carefull of the white sealwalls which are aimed , i advice not to move a lot since it will make the aimed wall to spread.
Card: Scattered Spirit "Fantasy Seal -Fader-"
Number: 062
REPLAY<
Comments:Reimu spreads bullets really fast to all directions , stay bellow her and dodge with small movements.
i have found that this card is somehow static so i use only those 2 places: below her exactly in the midle and a litle bit right.
Card: Divine Arts "Omnidirectional Dragon Slaying Circle"
Number: 066
REPLAY
Comments: There is no real advice here the card speaks for itself: Stay inside the red lines and follow their movement as they move try to dodge and find spaces between the arrows.(my replay has low frames becuase of pc lag sorry but that shouldnt be an issue)
Card: Migrating Spirit "Fantasy Seal -Dark-"
Number: 070
REPLAY
Comments:This is really a painfull card, first a bullet spary spreads then a second one , during the spread of the 2nd one the 1st bullet spray changes direction and is coming for you totally aimed , this stuff goes on endlessly.The bad news is that she spreads a white ring of big bullets all the time.Usually i bomb on this one.
Card: Border World Hakurei Danmaku Bounded Field"
Number: 074
REPLAY
Comments: Stick to the center and go up .watch for the arrow lines as they cross their way to you, be carefull of the bullets that comes from time to time and keep in mind that they come from bellow after they pass you.Also dont go too close to her becuase she will fire some of those scroll seals to you.
Card:Divine Spirit "Fantasy Seal -Blink-"
Number: 077
REPLAY
Comments: This is luckilly a bonus one and a surviving one u cant deal damage to her untill the timer hits 30.
somehow static so study well.
thas all
Helepolis:
Update/Edit list
-Added Lastword 214, 215, 219 (29-6-2009)
-Added Lastword 212, 221 (26-5-2009)
-Added Lastword 207, 209, 211, 217 (29-4-2009) + corrected Engrish words.
-Added Last Words. Replays and images hosted by my own domain and space. (16-4-2009)
Last Words
Card: Wriggle Nightbug - Unseasonable Butterfly storm
Number: 206
REPLAYComments: Personally 2nd hardest and most annoying Last Words in entire IN. This card will make you tear your hair out. The trick is to stay as much as possible under wriggle. Wriggle will fire after the first row of butterflies continues streamed salvoes which are Red and Blue. With each colour you shift yourself to the right or left. Don't think you are out of the woods yet because the spiralling butterfly shots will keep following. Practise practise practise and try to flawlessly shift between the streamed shots.
Card: Lorelei Mystia - Blind Nightbird
Number: 207
REPLAYComments: You'll be suprised how easy this card is once you understand her moves. She will spray those blue and mint coloured which are aimed at your last position. Because you cannot see you will have to listen. Once you hear the spraying sound make a small dodge to the left or right. Just keep in mind she shoots small green bullets as well which move at variable speeds and have no particular aiming.
Card: Inaba 'Udonge' Reisen - Lunatic Red Eyes
Number: 209
REPLAYComments: I like this card because it can be played at many various ways. I myself chose for the Focus-unfocus tactic. This card is nothing but a powered up version of her 'Invisible Full Moon' card in Stage 5. The bullets move at a much faster speed and the familiars leave bigger bullets behind. That is all. In the beginning this card may take you by surprise, especially for less Last Word experienced people. Once you get used to the speed it will become much more clear. My method is simply memorizing the last location of the suppository and making a full thrust towards that location in unfocused mode (Because Yukari is too slow). With steady fingers and with fast planning you will manage it.
Card: Yagokoro Eirin - Heaven Spider's Butterfly capturing web
Number: 210
REPLAYComments: This card is relative easy to capture if you know what to expect. Which is generally the main problem in most Last Words. You will be given plenty of time to orientate before the lasers fully activate. The only problem is to stay away directly from the laser sources ( the balls ). Because after the lasers, they will shoot vertical bullets. These bullets are not aimed and purely vertical. As long as you think ahead and don't get yourself cornered, you will be fine.
Card: Houraisan Kaguya - Three Ocean of Hourai
Number: 211
REPLAYComments: Already posted but I added my own version where I start at the top instead of bottom. It doesn't matter. Them main benefit of this tactic is that she starts spraying the round bullets when you reach 180 degree, thus giving you more time to adjust. Also, try not to move around in huge circles like crazy, it will only make your life harder because the rainbow bullets are exactly like her Hourai Jewel: aimed after hitting the wall.
Card: Fujiwara no Mokou - Phoenix Rebirth
Number: 212
REPLAYComments: This card is somewhat similar to the "Flying phoenix" in her extra mode, but bit faster and a bit more annoying. Each wave consists out of three parts. In first two parts Mokou will raise her finger launching a train of phoenix birds aimed at you. The third time she will start spamming the birds in circular, though the one coming at you is aimed. Now this card can be done in various ways, the way I did was: To start either left or right, stream the first train then try to get slightly back. Stream the second, again bit back. This will allow you to stay under Mokou for a quite long period while streaming the third wave. When you hit the other side of the wall, repeat the trick mirrored.
Another way to do it is start left or right and after the 2nd stream make sure you are at the opposite side, then stream back to your beginning position and repeat.
Card: Inaba Tewi - Ancient Duper
Number: 213
REPLAYComments: Tewi is a prankster and so is this card. Trick is simple. Stay vertically close to her, not in her skirt but 2-3 cms. Do not worry about the lasers closing you in, they are just to threat you. When she shoots simply tap right-left-right-left (repeat). The first time you won't get it, but count the number of salvoes she shoots. She will shoot exactly (11) eleven times and move mostly to the right side. When she does, quickly position yourself vertically under her again. Repeat the above and this card is in the pocket. If you fail to position yourself in time, the lasers and the shots will be slightly angled making it harder. Also if you do not stay close enough to Tewi the jumping bullets from the familiars will hit you.
Card: Kamishirasawa Keine - Total purification
Number: 214
REPLAYComments: This card is just like most last word users a powered up version. In this case the powered up version of 'Reincarnation Returning-Bridge Ichijo'. The movement is exactly the same, you follow the path along the bullets. Make sure you listen and time carefully the moment she shoots the bubble bullets, as these are in a pyramid shape they can take you by surprise. You will have to "lure" the bullets to give yourself more space to dodge.
Card: Hakurei Reimu - Fantasy heaven
Number: 215
REPLAYComments: Welcome to another survival card, this time it is our own Miko. Let me already tell you this. This card will nail you a lot of times if you mess up your movement. Reimu turns invulnerable so do not bother shooting. She will spawn her balls and fire the amulets which home. The amulets will turn red, move towards you then pause until they turn into purple ones which come at you at full speed. In the beginning the amulets will be spammed with large intervals, the closer you come to 00 the faster she will spam them. Just like Marisa's Blazing star, this card can be memorized if you keep your movements similar with each attempt. If you study my replay you will see the ideal path I am taking to survive easy until 13 seconds. After 13 seconds it will turn into danmaku hell so be prepared as this is NOT 'Fantasy Heaven'
Card: Kirisame Marisa - Blazing Star
Number: 216
REPLAYComments: Ah, one of my favourite cards. Not because I like Marisa but the way this card is made. This card is a 'survival card' meaning you must time it out. Also this card looks easier than it is but it is not. Prepare for a Blazing Marisa. All right, tactics: Marisa will always launch herself aimed towards you. So make sure you position yourself correctly. Also study the stars extremely well. The stars will be shifting when Marisa flies trough them again. However, if you move exactly the same spots on each attempt, you will be able to memorize the pattern where the stars appear, how they shift and move. If you study my replay you will notice there is almost none to very little vertical movement at all up till ~13 seconds. And last piece of advice try to stay unfocussed as much as possible, it makes dodging so much easier.
Card: Izayoi Sakuya - Deflation World
Number: 217
REPLAYComments: Alot of people say this card is easy to capture, but that is a bold statement if you do not know what to expect. This is the case: Sakuya fires a salvo of aimed knives paired with a spread shot. The whole card is about feeling or counting. Count/Feel the time before she freezes time and the knives extend trying to pierce your precious character. How to evade? Simply let her fire knives at you because they move at ridiculous slow speed. Now start streaming in focussed mode slowly to a preferred side. If done correctly you will evade the last knife which extends. Further more she fires spread yellow knives randomly. Again same goes: Plan ahead, don't get cornered. If you mess up the streaming, you will get skewered like Meiling.
Card: Konpaku Youmu - Paschal Moon-Reflecting Satellite Slash
Number: 218
REPLAYComments: 'YOU ARE TOO SOFT, YOUMU.' Is what Yuyuko would say for Youmu using this card on you. Fast learning pace here which makes it relative easy to capture. Start from either all the way to the left or right side on your screen with 3-4 cms from the bottom for vertical movement. The pattern is simple. Youmu will stand above you while the entire card goes slow-motion (just like in PCB). At this moment you should start dodging, do not go to far but just enough to avoid Youmu's slash. After the slash vertical lines of bullets will appear. These bullets will be pushed off from their vertical path when Youmu returns to striking position. So act ahead and do not get yourself cornered or surprised by stray bullets.
Card: Alice Margatroid - The phantom of the grand Guignol
Number: 219
REPLAYComments: Alice and her grand performance with her dolls. This card is fully static so it can be (as usual) memorized. Just keep in mind she sometimes likes to change her locations so if you are off a few mm you can get struck by a bullet. In my replay I am moving slightly down and sitting there until the first part of crossing bullets pass me. Then I move slightly up to avoid the 2nd part of criss-crossing bullets. The third part you should start dodging as she suddenly starts spamming Ex-Keine alike stream-able bullets. Stream tot the left or right (whichever pleases you) and return back to your start position, vertically under her. Repeat the above steps and she should die in two waves. I messed up the card by not staying effectively under her thus took me two and a half wave.
Card: Remilia Scarlet - Scarlet Destiny
Number: 220
REPLAYComments: The speed of the bullets in this card will increase with each salvo. Start in the middle and she will fire an entire swarm of knives followed by the big bubbles. Your life becomes easier by going trough the center of paired knives ( twice ) the following up pair of knives will be crossing each other. Here you make a slight dodge to the left/right avoiding both the bubble and the knives. But quickly prepare yourself for the next salvo. Repeat the same trick to capture it. But remember to increase you reaction speed when the bullets speed up.
Card: Saigyouji Yuyuko - Saigyouji flawless nirvana
Number: 221
REPLAYComments: Did you like the PCB version? I am sure you will like this one as well. First, there is no pattern or trick to this card. This card is plain hell and luck is a major factor here, therefore I cannot explain much about this except the mechanics. Each wave consists out of three parts. The random spread blue butterflies. Second part are four times of butterfly madness which are random followed by big bubbles as final. You need to survive for approximately four waves with border team to defeat her.
About the luck part: As said, there is no real pattern. The position of the bullets is every time random. Sometimes you don't have to move at all, just sitting and shooting can make you survive for two/three waves. Sometimes you have to make slight vertical movement to avoid the red butterflies. Enjoy getting beaten by her.
Gekko:
Last word
Card: Tree Ocean of Hourai
Number: 211
REPLAY
YOUTUBE
Comments: The spellcard isn't that hard, but there are a few parts that require at least some skill. The first objects which Kaguya fires are the emitters that start shooting the "waves". Go down as the waves start arriving and shoot Kaguya as long as possible. When the second projectiles start arriving from the sides, start moving to left and up along the stream of projectiles (Good grazing point too!). As you arrive to the top, just proceed along the waves and keep surfing.
The hardest element in the spell are the balls which Kaguya will start shooting approximately when you have arrived back to the bottom (360 degrees). Five of the rows are dangerous to you, but it isn't that hard to cross these lines if you take your time.
ghost333:
helepolis
Card: Wriggle Nightbug - Unseasonable Butterfly storm
Number: 206
if i remember corectly u can do this card by using only up and down...
and maybe u might need a small tiny dodge left (5% only to hapen and not needed by reimu becuase of small hitbox)
i will make a replay later, no touhou on laptop :(
but here take a look: http://www.youtube.com/watch?v=d3HeTRl28KI
better quaiity : http://www.youtube.com/watch?v=7wNkTnICqRc
EDIT: i think that some other spellcards needs to be redone or add 2 ways: 1 cheat/scoring and 1 for the way it was meant to be done , like those:
Card: Wriggle Sign "Nightbug Tornado"
Number: 010
Card: Land Scheme "Three Sacred Treasures - Country"
Number: 047
Card: Black Magic "Event Horizon"
Number: 85
Card: Hidden Bug "Hermit of an Endless Night"
Number: 013
Card: Divine Treasure "Salamander Shield"
Number: 163
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