Author Topic: RPG - Waking Up From the Dream (Discussion Thread) 2nd ver  (Read 108685 times)

ES-Anthy

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Re: RPG - Waking Up From the Dream (Discussion Thread) 2nd ver
« Reply #150 on: May 27, 2009, 12:30:58 AM »
I would think that it would take longer that a minute for what happened between Anthony and austin's group, but then that part is your call, plus I'm letting you take it away for the rest of this part, since I can't think of too much more that would work for this part.

E-Nazrin

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Re: RPG - Waking Up From the Dream (Discussion Thread) 2nd ver
« Reply #151 on: May 27, 2009, 12:44:15 AM »
I hereby object to how you handled the breaking of the fourth wall. To break it in such a manner...to have such disrespect for the narrator. The narrator would at least have some retribution.

Depends on the narrator. Nothing stopping them from being laid-back. Or that prefer to be subtle.

Not that I'm one to talk...

First, the 4th wall here is about as weak as the one in Metal Gear Solid, and second, since it's already been broken, there was a gaping hole,

Um.. it usually hasn't been treated that way. It's mostly been Jalal playing with it.

Anyone believe there'll be any problems?

I personally think it'll be better for us, especially as we'll have more freedom to create threads for glossaries, guides, etc. At the moment we're rather limited. Also, I think it's about time we stop annoying the moderators XD. This way they can have the games forum to themselves again ^^.

What do you think?

Upsides:
- Don't have to constantly wait in fear for TSO or Edible or whatever to show up and set everything on fire.
- Plenty of space to organize and set up stuff without provoking as such.
- Admin/moderator powers to organize stuff that's been posted without fighting with finding people to edit or reposting things in other threads or etc.
- Adding own links and board formatting to general theme.

Downsides:
- Probably going to lose a few players due to the inconvenience of signing up for a new forum and/or checking another/new one.
- Having to repost/rewrite EVERYTHING we've done here for like the second time.
- Possible fear of power abuse

It'll be better for RP organization, particularly in the long-term, but it'll cause some short-term trouble, at the very least.

I would think that those present would notice something was wrong. After all, hearing voices that no one else does is generally a sign that something is wrong in a dangerous way.

... then why hasn't Jalal been lynched yet?

Gensokyo, and (most of) the people here, are pretty laid-back about such things. I'm sorry, but I think this is an overreaction.

Just one RPG isn't enough to warrant whole forum. While that would free up space for glossary threads and the like, I simply don't see how much more could be added, maybe two threads. If the story was updating every hour, it could sustain a forum. As it is, I don't think so.

I remember you had a thread on the old forum about an RPG forum. That one had several RPGs planned for it if I remember correctly.

Yeah, I think that's what's getting set up - this would be one of those (and clearly pretty damn active as it stands).

I may have to come up with more excuses for Jer to stay passed out or extend time dilation, since 4 PM is a bit later than I was expecting it to take. Well, I do have a few unused plans that could go to at least 7 by current movement, but... eh.
There was something here once. Wonder what...

mad

Re: RPG - Waking Up From the Dream (Discussion Thread) 2nd ver
« Reply #152 on: May 27, 2009, 12:59:27 AM »
Depends on the narrator. Nothing stopping them from being laid-back. Or that prefer to be subtle.

Not that I'm one to talk...

You have a point there, but he seemed...far too thrown off, I guess.

... then why hasn't Jalal been lynched yet?

He is has been associtaed with Eirin for a while. He could only hear the narrator when his actions were being narrated. He was well known to those around him when he started talking with the narrator. Also, the information he got from the narrator was correct and useful.

Anthony, on the other hand, is still a new person, unless a few days is enough to get Letty and Genji...Actually, now that I 'm seeing it for a second time, the worst possible reaction would be "oh, so you can interact with the narrator too or something like that."

I never did say lynch. It was one of those thing you make a note of and watch for other signs of danger.

@Anthony

The post starts in the middle of what was going on with Austin's group. Jalal and the narrator had a conversation and THEN went to interact with Anthony.

Edit: Anthony, I like to see which pill he took posted here. I explain why there was a choice after you do that.
« Last Edit: May 27, 2009, 02:06:01 AM by Madness Chaser »
Little did he know, the shed was near Yuyuko, who was in a role-play of Dune. As a sandworm.

Helepolis

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Re: RPG - Waking Up From the Dream (Discussion Thread) 2nd ver
« Reply #153 on: May 27, 2009, 06:21:14 AM »

personally i'm against moving but its your call as head of the thing.

I have to share the same opinion aswell. I don't see the part where we are annoying. Except for the fact Edible told us the discussion thread is being spammed too much.

About the story thread:
I am dissapointed that somepeople rush yet again ahead in time and number of posts without even using their brains to think.

Also amazing to see guns being pulled out of thin air (again) in Madness' post. Some people never learn. . .
« Last Edit: May 27, 2009, 06:24:23 AM by Helepolis »

ES-Anthy

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Re: RPG - Waking Up From the Dream (Discussion Thread) 2nd ver
« Reply #154 on: May 27, 2009, 06:35:25 AM »
@Helepolis

don't worry, the guns won't be shot for a while, more like stating something for a later event, and sorry if I'm annoying you too much, also this is something off to the side, which I won't get my character with the main group until I get more times,

@Madness
I chose the blue pill, and a Simth & Wesson Model 500, out of my feel for revolvers, also, I chose the blue pill out of common sense, since the pill of stronger effect always has the worse side effects, but then Anthony will just keep the red pill on hand, just in case.
« Last Edit: May 27, 2009, 08:43:44 AM by Anthony »

Helepolis

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Re: RPG - Waking Up From the Dream (Discussion Thread) 2nd ver
« Reply #155 on: May 27, 2009, 09:32:30 AM »
@Helepolis

don't worry, the guns won't be shot for a while
Forget the shooting, guns being mentioned alone if disturbing enough. I think it was clearly stated by multiple people that we don't have guns.

ES-Anthy

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Re: RPG - Waking Up From the Dream (Discussion Thread) 2nd ver
« Reply #156 on: May 27, 2009, 09:53:32 AM »
Forget the shooting, guns being mentioned alone if disturbing enough. I think it was clearly stated by multiple people that we don't have guns.

oh yea, forgot about that...
I'll just edit my post to remove the simth and wesson, also, I already had the shotgun before getting to the shrine. I will also try to keep it off subject and not bring it up/use it, for it would probably just cause more problems

Edit: and my post is fixed, I hope that this makes it better for you
« Last Edit: May 27, 2009, 10:47:32 AM by Anthony »

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Re: RPG - Waking Up From the Dream (Discussion Thread) 2nd ver
« Reply #157 on: May 27, 2009, 01:15:21 PM »
Forget the shooting, guns being mentioned alone if disturbing enough. I think it was clearly stated by multiple people that we don't have guns.
:'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'(

Well, you don't HAVE to use them!

E-Nazrin

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Re: RPG - Waking Up From the Dream (Discussion Thread) 2nd ver
« Reply #158 on: May 27, 2009, 05:59:08 PM »
Forget the shooting, guns being mentioned alone if disturbing enough. I think it was clearly stated by multiple people that we don't have guns.

I said ammo, not necessarily guns - but there IS good reason to keep them out of use and kept in the Covenant base for strict emergencies, primarily to avoid suspicion. Flouting them just outside of the shrine as a casual shits-and-giggles conversation is a really bad idea.

But it'll be a while before I can point this out in character, won't it? :V
There was something here once. Wonder what...

ES-Anthy

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Re: RPG - Waking Up From the Dream (Discussion Thread) 2nd ver
« Reply #159 on: May 27, 2009, 08:04:54 PM »
It probably will be a while for your character to point that out in character, and I can defintally can see where you're going with this, but now I wonder if it would apply to mine, since he's been in town for a much longer time and the people know him for having the things he has now, but then this is an idea that should be decided among everyone here, since I'm not in the possistion to be making demands.

mad

Re: RPG - Waking Up From the Dream (Discussion Thread) 2nd ver
« Reply #160 on: May 27, 2009, 08:41:29 PM »
@Madness
I chose the blue pill, and a Simth & Wesson Model 500, out of my feel for revolvers, also, I chose the blue pill out of common sense, since the pill of stronger effect always has the worse side effects, but then Anthony will just keep the red pill on hand, just in case.

I see. The only side-effect in that one is increased appetite.

You made the same decision I would have for an entirely different reason...even if I didn't know what the red one did.
Little did he know, the shed was near Yuyuko, who was in a role-play of Dune. As a sandworm.

ES-Anthy

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Re: RPG - Waking Up From the Dream (Discussion Thread) 2nd ver
« Reply #161 on: May 27, 2009, 08:59:39 PM »
I see. The only side-effect in that one is increased appetite.

You made the same decision I would have for an entirely different reason...even if I didn't know what the red one did.

I see, so no sneaky side effects, but now I'm interested in the Red one...
at least I'm keeping it for a later time, for the convient plot device idea,

now excuse me for I have a case of the munchies.
« Last Edit: May 27, 2009, 09:08:56 PM by Anthony »

Pedonymous

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Re: RPG - Waking Up From the Dream (Discussion Thread) 2nd ver
« Reply #162 on: May 27, 2009, 09:30:34 PM »
I havent dropped out... Been very busy... So yeah. Back to studying.

Moerin

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Re: RPG - Waking Up From the Dream (Discussion Thread) 2nd ver
« Reply #163 on: May 27, 2009, 09:48:51 PM »
Yeah, there's a reason why I specifically stated that Reisen II has no ammo for her rifle.

Anyway, it seems that no-one had any problem with Yori blaming the fall of the Lunar Capital on Yukari, so I just ran with it some more.  Hopefully I'll be able to put down a synopsis of Nate's day 3 tomorrow, as well as some way for him to make contact with the main group.

Here's hoping, anyway.
« Last Edit: May 27, 2009, 09:56:40 PM by N.Theorist »
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Re: RPG - Waking Up From the Dream (Discussion Thread) 2nd ver
« Reply #164 on: May 27, 2009, 10:07:37 PM »
I havent dropped out... Been very busy... So yeah. Back to studying.

We didn't question you...

But I haven't posted in a while. But I'm still writing my part on word.

E-Nazrin

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Re: RPG - Waking Up From the Dream (Discussion Thread) 2nd ver
« Reply #165 on: May 27, 2009, 10:43:20 PM »
Anyway, it seems that no-one had any problem with Yori blaming the fall of the Lunar Capital on Yukari, so I just ran with it some more.  Hopefully I'll be able to put down a synopsis of Nate's day 3 tomorrow, as well as some way for him to make contact with the main group.

That's entirely accurate for at least one of the moon sisters. To be honest, I can't wait to write up their first meeting here.
There was something here once. Wonder what...

trancehime

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Re: RPG - Waking Up From the Dream (Discussion Thread) 2nd ver
« Reply #166 on: May 28, 2009, 01:54:46 PM »
As eager as I am to move on the RP, I am dismayed at the fact JAN-SAN WHERE THE FUCK ARE YOU

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Re: RPG - Waking Up From the Dream (Discussion Thread) 2nd ver
« Reply #167 on: May 28, 2009, 04:02:58 PM »
Just let me know when we're ready to move on. I already have most things for the end of day sorted out. For those of you unhappy with the prospect of another yakuza encounter I apologize in advance. I need the encounter to introduce another plot device.

I also have most of the next day planned out, more or less. We're ready to move at a reasonable pace once more. For those of you who've been waiting patiently for my return, I thank you for your patience.

...now, if we can finish off the maid filler soon, we can move on. I'd like to move on myself but jumping ahead would mess things up I think. So we'll wait....patiently....

mad

Re: RPG - Waking Up From the Dream (Discussion Thread) 2nd ver
« Reply #168 on: May 28, 2009, 04:31:40 PM »
A yakuza encounter?

Can I use mind-flayers? Don't worry, there won't even be a corpse to dispose of.
Little did he know, the shed was near Yuyuko, who was in a role-play of Dune. As a sandworm.

Gappy

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Re: RPG - Waking Up From the Dream (Discussion Thread) 2nd ver
« Reply #169 on: May 28, 2009, 04:52:26 PM »
A yakuza encounter?

Can I use mind-flayers? Don't worry, there won't even be a corpse to dispose of.

.... ~_~

I'm not even sure what a mind-flayer is. But if it's Eirin's ability and you have the mana to support it then to a limited extent, yes. No deaths, please, if you can manage it.

Just another friendly reminder, the point of the game is to use the powers of your partners and to support them in battle. Our characters are, first and foremost, batteries.

A little spoiler - At the end of the evening we will be playing a 'game' with the yakuza where our synchronization with our partners will be tested to the utmost. The game's outcome will not depend on your or your partners strength or powers, but, rather, on how coordinated and synchronized you are.

Oh, and I need volunteers. Who here can volunteer their partners to be kidnapped by the yakuza? I'm volunteering Suika and Alice. I'd volunteer Ruukoto but I doubt the yakuza could carry a 1 ton android away. Yes, they'll be taken a considerable distance away from you which means they'll start wasting away, meaning you'll have to race against the clock to recover them.

mad

Re: RPG - Waking Up From the Dream (Discussion Thread) 2nd ver
« Reply #170 on: May 28, 2009, 05:13:34 PM »
Very well, no deaths. Hospitalization? Life support? What is the limit.

Mind flayer was something like that prisoner-capturing drug minus the erasing of nightmares plus a few other effects.
Little did he know, the shed was near Yuyuko, who was in a role-play of Dune. As a sandworm.

Demonlord Pichu

Re: RPG - Waking Up From the Dream (Discussion Thread) 2nd ver
« Reply #171 on: May 28, 2009, 05:16:17 PM »
Oh, and I need volunteers. Who here can volunteer their partners to be kidnapped by the yakuza? I'm volunteering Suika and Alice. I'd volunteer Ruukoto but I doubt the yakuza could carry a 1 ton android away. Yes, they'll be taken a considerable distance away from you which means they'll start wasting away, meaning you'll have to race against the clock to recover them.
Meh I would volunteer Shinki, but Owlbear is already rather close with her as is, and I'm been meaning to focus on other characters besides her...so, I volunteer Mai and Luize.

Gpop

Re: RPG - Waking Up From the Dream (Discussion Thread) 2nd ver
« Reply #172 on: May 28, 2009, 06:03:00 PM »
Volunteers...

...man any of my partners would be perfect.

I don't know, but this would make things a lot more interesting for my character. I'm leaning towards either Satori or Koishi, but Merlin seems just as interesting... =/

GAH I DON'T KNOW!

Not all of them though. Just one -_-

Re: RPG - Waking Up From the Dream (Discussion Thread) 2nd ver
« Reply #173 on: May 28, 2009, 07:10:35 PM »
I could volunteer Shikieki, we are just wandering around right now trying to find people. I'm not quite use to RPing yet so I'm not really sure how this works though.

ES-Anthy

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Re: RPG - Waking Up From the Dream (Discussion Thread) 2nd ver
« Reply #174 on: May 28, 2009, 07:52:30 PM »
hmmm, with how I'm thinking things out for the story, this may work out well, I'll volunteer Letty, and I'll go with any reason why it happens because I really can't think of anything right now, but I would probably be able to make it so we would be able to give chase to the Yakuza with out flying,

Can anyone say, going over 100 miles per hour in a recently fixed up junker car?

E-Nazrin

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Re: RPG - Waking Up From the Dream (Discussion Thread) 2nd ver
« Reply #175 on: May 28, 2009, 08:27:13 PM »
I'm not even sure what a mind-flayer is.

http://nethackwiki.com/wiki/Mind_flayer

Quote
Mind flayers and master mind flayers are especially perilous monsters, capable of eating your brain, resulting in feeling stupid, becoming forgetful, or perishing as your last thought fades away. Wearing a helmet, preferably greased, can sometimes protect you against the brain-eating attack.

I think this would be a bad idea.

Quote
But if it's Eirin's ability and you have the mana to support it then to a limited extent, yes. No deaths, please, if you can manage it.

Speaking of which, I'd like to point out that while Eirin's drug collection is beautifully abusable, it's worth noting that drugs tend to require raw components to make; and since we're outside Gensokyo, she doesn't HAVE a large number of the usual components she has available. That (should) restrict what she can make easily, or at least limit her stock of some drugs/components, which could probably stand to be saved for emergencies.
« Last Edit: December 05, 2010, 11:58:16 PM by Edible »
There was something here once. Wonder what...

mad

Re: RPG - Waking Up From the Dream (Discussion Thread) 2nd ver
« Reply #176 on: May 28, 2009, 11:20:35 PM »
...Well, I'm saving the good stuff for later.

I suppose supplies would be an issue. I wonder if "animal" life was the only thing that made it from Gensokyo.

I did say however that she was experimenting with making different drug using ordinary materials. The rice-based anti-diarrea drug did its job, with one odd side effect. I think the most powerful drugs, especially the offensive stuff, would need to be rationed because there is no effective way to test new ones. Healing drugs have no lack of test subjects, but again there might be a supply issue. I wonder how advanced the Lunarians were. Could they build a molecule, atom by atom?
Little did he know, the shed was near Yuyuko, who was in a role-play of Dune. As a sandworm.

E-Nazrin

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Re: RPG - Waking Up From the Dream (Discussion Thread) 2nd ver
« Reply #177 on: May 28, 2009, 11:40:48 PM »
I wonder how advanced the Lunarians were. Could they build a molecule, atom by atom?

More importantly, do we have the facilities to do so?

:V
There was something here once. Wonder what...

mad

Re: RPG - Waking Up From the Dream (Discussion Thread) 2nd ver
« Reply #178 on: May 28, 2009, 11:46:23 PM »
I was more curious as to what was possible, not what was actual.

I'm sure that by some method unknown to me, we'll get the drugs needed unless there is a plot point involving that.

I wonder just what is usable inside that huge ship. It has a defunct war factory in it, but what else? Can power be provided to small appliances? Is there a replicator? How much power would the replicator need if it existed?

Edit: What's the status on the maid filler? what's next? who's in it? etc.
« Last Edit: May 29, 2009, 01:52:29 AM by Madness Chaser »
Little did he know, the shed was near Yuyuko, who was in a role-play of Dune. As a sandworm.

ES-Anthy

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Re: RPG - Waking Up From the Dream (Discussion Thread) 2nd ver
« Reply #179 on: May 29, 2009, 02:21:55 AM »
...Well, I'm saving the good stuff for later.

I suppose supplies would be an issue. I wonder if "animal" life was the only thing that made it from Gensokyo.

I did say however that she was experimenting with making different drug using ordinary materials. The rice-based anti-diarrea drug did its job, with one odd side effect. I think the most powerful drugs, especially the offensive stuff, would need to be rationed because there is no effective way to test new ones. Healing drugs have no lack of test subjects, but again there might be a supply issue. I wonder how advanced the Lunarians were. Could they build a molecule, atom by atom?

wait, lack of test subjects, and the red pill, which you don't know the side effects, I'm just going to say now that this is probably gonna end up with me being the test subject isn't it?