~Hakurei Shrine~ > Rika and Nitori's Garage Experiments

General Screenshot/Video Thread

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Lucas:
A place to show off stuff that isn't quite worthy of a new thread, or is unrelated to your current thread. Try to offer constructive criticism on the works of others as well. As long as if it would be allowed in Rika's Garage, feel free to post it here!

To take screenshots of Danmakufu, use the home key while playing your script. It saves 3 screenshots in the snapshot folder, one with the frame, one without, and a preview sized screen. Then simply convert to .PNG in Paint and upload.


To start things off, a few screenshots from a full game I'm working on with a team. First stage midboss, boss, and second stage boss, on Normal difficulty.


The spirits wave back and forth, making it especially hard to dodge inbetween many of them.


Shiki shoots tags that then turned into aimed waves. Used to be a lot harder.


Looks familiar, right? It's not nearly as hard though, the bullet line up nicely by the time they reach you, and they never spawn on you.

puremrz:
Good idea. It surprises me there wasn't a topic like this before.
Time to abuse it...

Stage 1 is almost done. I'll be glad when I get the stage framework finished. It was such a pain to code this. X_X

Making 3d backgrounds is hard not as bad as talk events.
For some reason, the black edge around the trees makes weird effects. But it's not 100% black, so I don't understand why that happens...


I hate this spellcard so very much on lunatic mode. (Proof that it's good) ^^;
I'm also starting to develop an extreme hate for white Reimu. Need to make that player character soon!


The first boss battle is a duo battle. Expect plenty.
Making 2 different bosses skip from battle to battle is pretty annoying to do. :V

Stuffman:

Stella's second card. She uses those laser stars in most of them, either as danmaku or for visual effect. Conveniently, it works out so that the tips don't contain hitboxes. This screenshot was taken a split second before Josette's death.

PoSR beta 5.5 currently has a Duke Nukem Forever release date :V

puremrz: I'd be interesting in seeing the graphics and code for your stage to try to help fix that glitchy fuzz, that background would look really good if you could fix that.

puremrz:
What, it's still not done? :V
Just so that everyone else also knows, I PMed you the files.

Henry:
As I posted, I am making a extra/phantasm boss fight for Patchouli. Player will have to navigate a lot of danmaku in order to survive.

Some of the spell cards:
1. Fire-Water-Wood-Metal-Earth Sign "Philosopher's Stone" (this is basically a remake of Satori's card)

2. Fire Sign "Agni's Radiance" (this is based on Yukari's "Border of Wave and Particles, though slower and much denser)

3. Earth Sign 1 "Buried in Justice" (this is based on Shou's "Aura of Justice", not a very good remake though)

4. Fire-Earth Sign "Lava radiance" (this somehow, is a mix of Patchouli's Fire Sign in EoSD and Earth Sign 1)

5. Earth-Wood Sign "Forest Maze" (this is a mix of Earth Sign 1 and Wood Sign)

To be continued...

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