Topic: Mefidex's TH07-TH11 + TH13 Shot/Bomb Analysis  (Read 29964 times)

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Berzul

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Re: TH13 TD Shot/Bomb Data
« Reply #30 on: April 19, 2011, 01:55:38 pm »
Notable.. However... Even with Marisa's bomb being potentially the strongest.. it's actually not pratcial at all due the slow. You will never be able to bomb and move towards the boss at the same time, meaning you wont get to "shotgun" the boss, unless you area already shotguning him... 

Also... interesting is that the deathtimer is much much longer if you sit right into boss. However.. it should be also tested how much you really get time from that, possibly double the amount?

Sapz

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Re: TH13 TD Shot/Bomb Data
« Reply #31 on: April 19, 2011, 04:45:43 pm »
Awesome, thanks for this. Do you mind if I add this info to the shot data sticky (or you could post it yourself if you'd like)?

Also - does anyone know if shot data usually changes between the demo and the full release, even if it's only minor things?
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Garlyle

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Re: TH13 TD Shot/Bomb Data
« Reply #32 on: April 19, 2011, 04:53:40 pm »
Oh wow.

This is surprisingly close for once.  I'm surprised!

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Mefidex

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Re: TH13 TD Shot/Bomb Data
« Reply #33 on: April 20, 2011, 01:23:58 am »
Hm, so Sanae's faster Trance refilling ability isn't strikingly different from everyone else's refilling rate. Interesting.

Just out of curiosity, do you have frame data for how long each character's bomb lasts? I know we can do relative comparisons, though having numbers would help.
A 50% increase in spirit gain most of the time is nothing to sneeze at.

My method for finding out durations of bombs doesn't work on UFO+, so I don't have those numbers. Someone with fraps or the like would be able to find that out.

Notable.. However... Even with Marisa's bomb being potentially the strongest.. it's actually not pratcial at all due the slow. You will never be able to bomb and move towards the boss at the same time, meaning you wont get to "shotgun" the boss, unless you area already shotguning him... 

Also... interesting is that the deathtimer is much much longer if you sit right into boss. However.. it should be also tested how much you really get time from that, possibly double the amount?
The shotgun part is from me copying from previous posts. Shotgun doesn't matter for MarisaF, which is what the value listed is for. She can get higher damage if she can get 3 of her 4 power 4 lasers to hit, but that only works at shotgun range and you said the reason why I didn't use that value.

I saw no difference in how fast the Trance gauge ticked down on a death Trance, regardless of where you were. It ticks down at 60/s. Any spirits you collect during a Trance don't actually increase your gauge at all.

Awesome, thanks for this. Do you mind if I add this info to the shot data sticky (or you could post it yourself if you'd like)?

Also - does anyone know if shot data usually changes between the demo and the full release, even if it's only minor things?
Go for it, but it's just demo data, just like my UFO demo thread on the old forum.  I wouldn't be able to put it right after the other data posts anyway.

If you want I can give you the UFO demo data too, but it looks like someone else already put in data from another source.

UFO was the only game I've done demo data for, and I didn't do full game data for it, so I wouldn't know if it changed or not. It wouldn't surprise me if some did/will though.
« Last Edit: April 20, 2011, 01:30:33 am by Mefidex »

Critz

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Re: Mefidex's TH07-TH11 + TH13 Shot/Bomb Analysis
« Reply #34 on: January 19, 2012, 05:11:15 pm »
Is there any data about TD hitbox and speed available? In the UFO strategy section of thwiki, Reimu, Sanae and Marisa are described as slowest, moderate and fastest, as well as smallest hitbox (2x2), moderate hitbox (3x3) and biggest hitbox (3.5x3.5) respectively (same with grazing area). It would be really useful if someone could confirm if that is true in TD as well and what are Youmu's characteristics.
And does Reimu still have the longest deathbomb window?
 

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