It's technically past the deadline, but it doesn't matter.
The next challenges will be posted this evening, probably.
Edit: posted.
I'm concerned I've been discouraging participation by making the challenges too restrictive lately, so I tried something simpler for challenge #7. The retake on #5 also available if anyone feels like trying it.
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Results archive:
#7 - PCB point item collection- Collect as many point items in PCB as you can!
- All shot types allowed.
- Easy/Normal/Hard/Lunatic allowed.
Format:
Challenge number - Difficulty
Player - Point items - Shot type - Stage - Slowdown - Replay
Example:
#7 - Normal
Sample - 1400 - ReimuB - C - 0.123% - Replay
Rankings:
Easy
Seppo Hovi - 1569 - MarisaB - C - 0.290% -
Replay (1,094,751,910 points)
Star King - 1569 - MarisaB - C - 0.463% -
Replay (974,716,810 points)
Emerald - 1537 - ReimuB - C - 0.285% -
ReplaySomeGuy712x - 1514 - MarisaB - C - 0.067% -
Replaynavpirx - 1489 - MarisaB - C - 0.278% -
Replays - 1435 - MarisaB - C - 0.150% -
ReplayNormal
Seppo Hovi - 1560 - MarisaB - C - 0.248% -
ReplayStar King - 1546 - MarisaB - C - 0.411% -
ReplayEmerald - 1453 - MarisaB - C - 0.255% -
ReplayL3PiK - 1400 - ReimuB - C - 0.148% -
ReplayHard
Seppo Hovi - 1482 - ReimuB - C - 0.234% -
Replays - 827 - ReimuB - 4 - 0.101% -
Replay#8 - SA ReimuA, no rightward movementSA ReimuA can technically reach any point on the screen while being restricted to only three of the four arrow keys...
- Survive as far as you can in SA with ReimuA!
- Do not move to the right. (Moving left, up, down, or diagonal combinations of those is allowed.)
- All difficulties allowed, including Extra.
Format:
Challenge number - Difficulty
Player - Score - Stage (progress*) - Slowdown - Replay
*if not a clear, something that indicates how much progress you've made within the stage, such as "2nd boss spellcard"
Example:
#8 - Normal
Sample - 25,000,000 - 3 (final spell) - 0.1% - Replay
Rankings:
Easy
Mero - 131,690,090 - C - 0.09% -
ReplayNormal
Mero - 117,098,470 - 6 ("Mega Flare") - 0.16% -
ReplayHard
Mero - 158,903,580 - 5 (Orin's penultimate spell) -0.15% -
ReplayLunatic
Mero - 65,849,730 - 3 (Yuugi's last spell) - 0.31% -
Replay / Mino - 52,799,760 - 3 (Yuugi's Second Spell) - 0.100% -
Replay\ Vanhaomena - 71,976,020 - 3 (Mt Ooe) - 0.020% -
ReplayEmerald - 17,664,020 - 1 (after Yamame's first spell) - 0.0% -
ReplayExtra
Wriggle - 145,032,720 - 1 (near end of Koishi's 5th nonspell) - 0.100% -
Replay#5.1 - IN time orb avoidance, constant shootingMight as well also include this, if anyone feels like trying. It's a repeat of challenge 5, but with an additional rule that should substantially change the gameplay.
- Clear IN with the lowest point item value possible! (Since time orbs add to PIV, and PIV carries over between stages, it's easier to track this way.)
- You must always shoot when possible. (Hold Z all the time, basically. If a bomb prevents you from shooting, that's fine.)
- Only 1ccs allowed. Either FinalA or FinalB is acceptable.
- The shot type you use must be able to reach both ends of the human/youkai gauge. That is, you may only use a team (or solo Youmu).
- All difficulties allowed, including Extra.
Format:
Challenge number - Difficulty
Player - Ending PIV - Shot type - Stage (Ca/Cb) - Slowdown - Replay
Example:
#5.1 - Normal
Sample - 220,000 - Border Team - Cb - 0.111% - Replay
Rankings:
Easy
Emerald - 70,820 - Marisa & Alice - Ca - 0.000% -
ReplaySomeGuy712x - 206,020 - Marisa & Alice - Cb - 0.000% -
ReplayNormal
SomeGuy712x - 182,670 - Marisa & Alice - Ca - 0.000% -
ReplayEmerald - 226460 - Reimu&Yukari - C~FinalA - 0.000% -
ReplayDeadline: Sunday, September 22 September 29