Author Topic: TH13.5 Hopeless Masquerade - Thread the Nth  (Read 232840 times)

Quwanti

  • Pixel stuff
Re: TH13.5 Hopeless Masquerade - Thread the Nth
« Reply #480 on: October 11, 2013, 10:51:29 AM »
Now there are even more recolourings. How interesting. :D

Futo's new spell card looks funny and interesting.

Mamizou's new spell card is hilarious!
« Last Edit: October 11, 2013, 11:09:54 AM by Quwanti »

Critz

  • Heartwarming ★ Miracle
Re: TH13.5 Hopeless Masquerade - Thread the Nth
« Reply #481 on: October 11, 2013, 10:56:26 AM »
Oh god, Mamizou's morph spellcard. 10/10 shit.

Sapz

  • There's no escape.
  • *
  • It's time to burn!
Re: TH13.5 Hopeless Masquerade - Thread the Nth
« Reply #482 on: October 11, 2013, 11:00:26 AM »
Seems a bunch of you are already playing it but I'll post it in this thread too for completeness: HM 1.30 is out now.
Let's fight.

Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: TH13.5 Hopeless Masquerade - Thread the Nth
« Reply #483 on: October 11, 2013, 02:15:58 PM »
Koishi's new skillcard is -great-. It casts superfast (ON INPUT WITH NO WAIT) with a good amount of range on it and cancels just about anything, like her dashkick. It does combo into 8B, too... and you can make this into a full combo for good damage anywhere onscreen.

The gimmick is, she'll keep using it constantly when the opponent is in horizonatal range until it hits (being blocked counts). No change based on direction you assign it to.

Her new spellcard Ancestors Standing Beside Your Bed is... strange... but I think it's good? (it's minorly disturbing to me)

Also, if it was true before, I only just noticed it; charged Koishi attacks in bhuddism are instantly ready to be activated.
« Last Edit: October 11, 2013, 02:29:57 PM by Serela »
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Critz

  • Heartwarming ★ Miracle
Re: TH13.5 Hopeless Masquerade - Thread the Nth
« Reply #484 on: October 11, 2013, 02:17:41 PM »
Changes I've noticed so far:

Skills and specials:
-Reimu got a mediocre curving fastball special. Her spellcard is downward diagonal yin-yang with shit damage.
-Marisa got an extremely quick needle special that she can shoot diagonally. It's good but makes the fireball special obsolete. Her spellcard is Orreries Sun, which is great, as it gives her melee cover after declaring and a huge spreading ring when activated.
-Ichirin got a slow Unzan axe punch which is meh, I guess. Her spellcard is a huge horizontal Unzan punch with uber damage and long windup. Propably great for white knockdown.
-Byakuren got Meiling's One Inch Punch which sucks. Her spellcard is a huge and extremely strong karate chop with a giant hand. Propably great for white knockdown.
-Futo got a small whirlwind which can be shoot diagonally and causes a bigger tornado when it comes into contact with a plate. Her spellcard is a huge field in which she drops junk on her opponent every few seconds and becomes stronger if you break more plates with it. Meh, I guess.
-Miko got vertical Unlimited Blade Works at fixed distance and a huge spread lazor as a spellcard.
-Nitori got a nice, vide loudspeaker sonic wave for 60 battery which can be shoot diagonally. Her spellcards summons a low-damaging rocket into the sky, which causes rain and an extremely damaging flood near the down edge of the screen. Fun on paper, propably shit competitively.
-Koishi got an instant melee sweep around her in a heart shape. Her spellcard is propably Ancestors Beside Your Bed, which bombards opponent with 2 huge lazors and can be used up to 3 times per declare. Awesome.
-Mamizou got a special in which she transforms into the opponent and uses an attack of her. Unreliable at best. Her spellcard is a mid-range burst which transforms the opponent into an animal for few seconds, making them slower and unable to attack. God tier.

Bullet changes (too shitty in this game to notice melee changes):
-Shinto Ichirin's ring fall down a little and are even slower, I think.
-Koishi's Y lazors are now instantly activated. They are slower of course, though. She also has a marker to tell you she prepared a move.

Marisa got a new Master Spark animation in which she actually uses her Hakkero and Koishi got a much cuter pose when using Release of the Id.

No arcade mode so far, nor new characters. Boo.
« Last Edit: October 11, 2013, 04:02:08 PM by Critz »

Sungho

  • Custom Title
  • Personal Text
Re: TH13.5 Hopeless Masquerade - Thread the Nth
« Reply #485 on: October 11, 2013, 03:02:55 PM »
Futo's Third Spellcard becomes stronger if you break more plates with it.
4 or more will cause 仏滅(Don't know if it's supposed to be a pun on something else, but the Kanji themselves means Buddism and Destroy),
which causes a blue UFO to slowly descend on the opponent.

Koishi's Seventh Skillcard will cause Koishi to forcefully jump out when she is on the same altitude as her opponent, until she hits her opponent, or cancels it. Or when she doesn't have any spirit.
It grazes, and is grazable. Quite punishable if used in the wrong spot.
It's name is probably "Unanswered Love". Katakana English is sometimes very weird.

The name of Koishi's Third Spellcard seems to be related to Steins;Gate (Google 見ているぞ)
Koishi's dancing is as amazing as Rin's dancing.

Who should I translate first?
Signature

Critz

  • Heartwarming ★ Miracle
Re: TH13.5 Hopeless Masquerade - Thread the Nth
« Reply #486 on: October 11, 2013, 03:13:52 PM »
Ok, corrected. I wonder if Futo's properties changed with more broken plates, but it's your call.

Re: TH13.5 Hopeless Masquerade - Thread the Nth
« Reply #487 on: October 11, 2013, 03:21:16 PM »
Futo's Third Spellcard becomes stronger if you break more plates with it.
4 or more will cause 仏滅(Don't know if it's supposed to be a pun on something else, but the Kanji themselves means Buddism and Destroy),
which causes a blue UFO to slowly descend on the opponent.

Koishi's Seventh Skillcard will cause Koishi to forcefully jump out when she is on the same altitude as her opponent, until she hits her opponent, or cancels it. Or when she doesn't have any spirit.
It grazes, and is grazable. Quite punishable if used in the wrong spot.
It's name is probably "Unanswered Love". Katakana English is sometimes very weird.

The name of Koishi's Third Spellcard seems to be related to Steins;Gate (Google 見ているぞ)
Koishi's dancing is as amazing as Rin's dancing.

Who should I translate first?
Byakuren! If you please.

Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: TH13.5 Hopeless Masquerade - Thread the Nth
« Reply #488 on: October 11, 2013, 03:30:45 PM »
...actually, wait a second

Koishi can bhuddism charge as any alignment

Also, her new skillcard can replace the pagoda ender used in most of her combos now. Pagoda still has uses for combos where you end really far away from them, though. I... think you can generally avoid that, though, especially with her new skill.
« Last Edit: October 11, 2013, 03:35:28 PM by Serela »
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

DA

  • Some dude on the internet
Re: TH13.5 Hopeless Masquerade - Thread the Nth
« Reply #489 on: October 11, 2013, 03:40:21 PM »
...actually, wait a second

Koishi can bhuddism charge as any alignment

Also, her new skillcard can replace the pagoda ender used in most of her combos now. Pagoda still has uses for combos where you end really far away from them, though. I... think you can generally avoid that, though, especially with her new skill.
Everyone can charge their attacks on any alignment.
Also just so people know this, Byakuren's new skill superarmor though things though the declare and the move so it might have some use but i can't be too sure.

Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: TH13.5 Hopeless Masquerade - Thread the Nth
« Reply #490 on: October 11, 2013, 03:42:25 PM »
Man, Koishi's new skill is such a good combo ender. It's easy to get good damage off anything now.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Critz

  • Heartwarming ★ Miracle
Re: TH13.5 Hopeless Masquerade - Thread the Nth
« Reply #491 on: October 11, 2013, 03:45:43 PM »
Quote
Everyone can charge their attacks on any alignment.
Holy shit! Why play Buddhism now then?

Quwanti

  • Pixel stuff
Re: TH13.5 Hopeless Masquerade - Thread the Nth
« Reply #492 on: October 11, 2013, 03:47:52 PM »
I guess pretty much everyone's no-religion X and Y bullets can be send to diagonally.

A Mamizou vs Mamizou fight with her new skills spawns an extra Mamizou.

And one missing frame when using it against Kokoro.

Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: TH13.5 Hopeless Masquerade - Thread the Nth
« Reply #493 on: October 11, 2013, 03:48:54 PM »
Oh my god instant cast koishi Y, I forgot to be excited about that

must learn how to combo with
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Re: TH13.5 Hopeless Masquerade - Thread the Nth
« Reply #494 on: October 11, 2013, 03:51:44 PM »
those new pushblock poses


"come at me bro"

Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: TH13.5 Hopeless Masquerade - Thread the Nth
« Reply #495 on: October 11, 2013, 03:56:50 PM »
hngggggg Koishi cancelling shinto/neutral Y into teleports (as in the actual port, not setting it)

Koishi's new skillcard and controllable Y and instant-set attacks via charge on any alignment, oh my god, she is just a million times better
« Last Edit: October 11, 2013, 03:58:23 PM by Serela »
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Critz

  • Heartwarming ★ Miracle
Re: TH13.5 Hopeless Masquerade - Thread the Nth
« Reply #496 on: October 11, 2013, 04:01:03 PM »
So, shinto is becoming the god allignment (pardon the pun) by virtue of everyone getting charge melee and being able to shoot the bullets diagonally like no allignment (Tao usually cannot, and most buddhism can't either because of short range)?
« Last Edit: October 11, 2013, 04:03:49 PM by Critz »

Re: TH13.5 Hopeless Masquerade - Thread the Nth
« Reply #497 on: October 11, 2013, 04:02:09 PM »
so what does bhuddism even do now that everyone can charge normals

which actually sucks now because you cant cancel them

Re: TH13.5 Hopeless Masquerade - Thread the Nth
« Reply #498 on: October 11, 2013, 04:05:22 PM »
WHATS THIS?, MIKO CAN NOW COMBO WITH X BULLETS?, WHAT SORCERY IS THIS!?

Lol, so many new changes and stuff, its hallucinating. The new Miko spellcard does very little damage on its own but its easy to chain into pretty much anything thanks to its range and above all it cuases pretty little proration... it might be a pretty good combo-ender. The new skill... its intersting, needs lots of testing but might have lots of potential thank to its range and to the fact it lowers the opponent a little.

Charged smashes were nerfed from what I can tell... you cant cancel them as fast as before.

@Suikama: Budhism still has dense bullets as f. It also has wide-spread over range. As with everything, testing is needed.
« Last Edit: October 11, 2013, 04:06:54 PM by Sahuaro »

Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: TH13.5 Hopeless Masquerade - Thread the Nth
« Reply #499 on: October 11, 2013, 04:07:31 PM »
so what does bhuddism even do now that everyone can charge normals
Change your X and Y bullets like the other two alignments?
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Gpop

  • Subconscious Rose Girl, Koishi
  • FIRST PLACE BAYBEE!
Re: TH13.5 Hopeless Masquerade - Thread the Nth
« Reply #500 on: October 11, 2013, 04:09:24 PM »
Thanks to koishi's new skill and instant y, koishi can now do 2.9k damage off dial-a and 3.5k off 8b in the corner. Wat.

Koishi too good now.

Sungho

  • Custom Title
  • Personal Text
Re: TH13.5 Hopeless Masquerade - Thread the Nth
« Reply #501 on: October 11, 2013, 04:12:48 PM »
---General---

Increased spellcard gauge increment when opponent guards your attack.
Changed cheering effect. (Visually)
When setting Background Quality to Low, the game will also not display the effect when a spellcard is being declared.
Added a spellcard and a skillcard for everyone except Kokoro.
Increased alternate colors to 8.
Changed motion sprites of some characters.

---System---

The character will assume a standby stance when you input Chicken Guard.
The standby stance is also a target for booing.

Chicken Guarding will block attacks regardless of direction.
There is some delay before this works.

Blocking an attack shortly after inputting Chicken Guard will push the opponent further.

Now you can use [ B ] attacks regardless of faith.
Also changed performance of [ B ] attacks to accommodate for this.
Cancellable only into spellcards, easier to connect into (spellcards, I presume).

Some attacks have Break properties.
Trying to Chicken Guard these kind of attacks will result in increased guard stun, spirit consumption, and being unable to Chicken Guard for a certain amount of time.
Charged B attacks, some skillcards, and some spellcards have this properties.

---Items---

Pagoda of Bishamonten
Lower damage, more proration, projectile is faster.

Hermit-Style Plate
Changed trajectory, comes out faster

Ritual Baton
You can cancel into this as you would with other attacking items.
You can roughly figure out when the crowd will cheer for the player with the glow behind the character.
It will launch an attack when the crowd cheers for the player.

---Hijiri Byakuren---

6A
Shorter invincibility frames, larger hitbox.

2[ B ]
Second hit has larger range, Byakuren jumps back lower, the second hit will hit even when the opponent has the same altitude.

8[ B ]
More recovery.

X
Buddhism, less graze durability.

Y
Religionless, less graze durability, loses more speed when it hits or when it cancels out.
Shinto, doesn't expand after changing directions, accelerates after changing directions, needs more altitude difference to change directions, smaller horizontal difference.
Buddhism, less graze durability, less duration, less cancelling count.

6Y
Less movement speed, Byakuren will slightly home in to base altitude.

Hanumaan's Dance
Second hit and third hit has more Stun value (limits faster)

Who next?

EDIT: I apologize for giving headaches with Boldface. Does anyone know how to disable this?
« Last Edit: October 11, 2013, 04:20:44 PM by Sungho »
Signature

Gpop

  • Subconscious Rose Girl, Koishi
  • FIRST PLACE BAYBEE!
Re: TH13.5 Hopeless Masquerade - Thread the Nth
« Reply #502 on: October 11, 2013, 04:14:07 PM »
Do koishi next pls?

Re: TH13.5 Hopeless Masquerade - Thread the Nth
« Reply #503 on: October 11, 2013, 04:15:00 PM »
And Miko plz!

Ibaraki

  • 茨華仙
  • Keeping things disciplined
Re: TH13.5 Hopeless Masquerade - Thread the Nth
« Reply #504 on: October 11, 2013, 04:55:30 PM »
And more detailed Futo, assuming she has much more to offer, please.

Re: TH13.5 Hopeless Masquerade - Thread the Nth
« Reply #505 on: October 11, 2013, 05:26:57 PM »
No-no, Reimu first, please. She is most popular ever :derp: Just kidding. Thank you Sungho for the translation of patch.

Sungho

  • Custom Title
  • Personal Text
Re: TH13.5 Hopeless Masquerade - Thread the Nth
« Reply #506 on: October 11, 2013, 05:31:35 PM »
---Komeiji Koishi---

Input mechanics
Charged B attacks don't have a waiting time (the time when the gauge blinks).
Charged B attacks won't have visual effects (the yellow lighting).
You can cancel into projectiles after B inputs.
You can cancel into B inputs after melee.

A, AA
Comes out slower, more recovery

2[ B ]
More recovery, comes out faster

8B
More recovery, comes out faster

6[ B ]
Added horizontal brake, comes out faster

X
Other than Buddhism, can use 8X and 2X

Y
Instead of doing the inputting motion, Koishi will launch the attack in addition to inputting.

Fidgety Snatcher
Less consumption.

Reflex Radar
Fixed a bug where the gauge is still turned on after a timeout.

Release of the Id
Changed graphics.


---Toyosatomimi no Miko---

AAA2A
Changed floorslam position.

8[ B ]
Needs to be held longer for input confirmation, more recovery

2[ B ]
Comes out slower, more recovery, more duration, Miko will back up diagonally upwards after input confirmation.

6B
Start of attack has increased damage and proration, persisting part has decreased damage
Charged version, changed to a single-hit attack, will back up after attacking.

X
Other than Buddhism, can use 8X and 2X
Buddhism, projectile will disappear if the center projectile is grazed or blocked.

Y
Can use 8Y and 2Y

---Mononobe no Futo---
2[ B ]
More downwards knockback

6B
Second hit comes out faster.
Charged version, more movement speed, more recovery

AAAAA
Adjusted trajectory

X
Other than Buddhism, can use 8X and 2X
Taoism, causes knockback

Y
Can use 8Y and 2Y
Increased hitstun

6Y
Increased hitstun

Water Bearing Plate
Changed motion(only visually)
Fixed a bug where it wasn't cancellable into spellcards.

Royal Dragon's Arrow
The small arrows that appear after breaking a plate will now disappear when Futo is hit.


I still wonder how I figured out アンアンサードラブ was Unanswered Love.
It grazes and is grazable, so if Two Koishis happen to use it at the same time, then they will repeat the move over and over again till timeout.
Is what I saw in a Nico Nico Douga video. www.nicovideo.jp/watch/sm22021210
« Last Edit: October 11, 2013, 06:41:20 PM by Sungho »
Signature

Re: TH13.5 Hopeless Masquerade - Thread the Nth
« Reply #507 on: October 11, 2013, 06:01:18 PM »
Kokoro plz!!

Sungho

  • Custom Title
  • Personal Text
Re: TH13.5 Hopeless Masquerade - Thread the Nth
« Reply #508 on: October 11, 2013, 06:40:23 PM »
---Hakurei Reimu---

6[6]A
Less recovery

8B
High-air version comes out faster.
Mid-air, High-air version, backs up less before attacking
Charged version, covers more distance, more recovery.

2[ B ]
Covers more distance.

6[ B ]
Forward movement increased.
Affected less by gravitation after inputting.

X
Faster movement cancelling. (There's no high jump cancelling in this game)
Buddhism, less damage, won't explode except when it hits the opponent or when it detonates naturally. (Won't explode when being grazed or cancelled by other bullets or the like)
Shortened time to natural detonation.

Y
Except for Taoism, reduced cancelling count.
Taoism, slightly changes trajectory when accelerating to track opponent.
Buddhism, reduced graze durability, reduced duration

2Y, 8Y
Shinto, increased graze durability
Buddhism, reduced graze durability, reduced duration

Youkai Buster
4 version, floorslams.

Quick-Witted Consecration Talismans
2 and 8 version has increased size, adjusted placement

Yin-Yang Orb
Less vertical knockback.
Gains Break properties after passing through 6Y. Breaks Chicken Guarding.

Frontal Defense Talisman
Comes out faster, first part chips less spirit

Divine Arts "Omnidirectional Dragon-Slaying Circle"
Comes out faster.

---Hata no Kokoro---

The masks circling Kokoro won't disappear when she guards.

B
Comes out faster

8B
Larger attackbox
Charged version, more recovery, adjusted movement trajectory on second part, second hit has less horizontal knockback.

2B, AA2A
Less horizontal knockback

6A
Less recovery

X
Religionless, returns after a certain time passes.
Other than Buddhism, can use 2X and 8X

Y
Taoism, now has graze durability.
Other than Taoism, longer hitstun.

6Y
Comes out faster.
Only inflicts emotion when it hits,

Anger : Added effect of being unable to Chicken Block
Melancholy : Added effect of always guarding attacks with Chicken Blocking.
Same applies to Kokoro's spellcard.

Melancholic Ogress Mask
Will knock the opponent forward while returning.
Start of attack has increased damage,
Reduced frames when installing.

Kokoro's Roulette
One of the masks will be shining brightly.
Selecting that mask will result in more damage, larger range, more hitstun, and adds Break property. With firework effects.
Signature

Re: TH13.5 Hopeless Masquerade - Thread the Nth
« Reply #509 on: October 11, 2013, 06:45:45 PM »
I just noticed Mamizou's new spellcard, so i spent a good amount of time playing around with it and made this