This maybe seems kind of newbie-ish to ask or whatnot but, what are the basic fundamental needs in making or creating 3D Stage Backgrounds?
I kind of need to rush it, since my game's deadline is getting near....still, a lot of things to be done. And this might be one of the aspects that might take most of my remaining time. So, can anyone shed a light on this simple question? :ohdear:
Since you said you need to rush it, you need to minimum understand the following fundamentals.
- Understanding the @BackGround Loop (as all the code from the stage is put here).
- Understanding how 3D space works in danmakufu and how to interpret.
- Decide which dimensions you want to use for the axis (x = horizontal, y = vertical, z = depth by default, but some people prefer to swap y and z).
- Understanding how you can summon sprites in 3D space
http://dmf.shrinemaiden.org/wiki/Stage_Script_Functions_%280.12m%29#Drawing_Functions- Understanding how to scroll the stage (texture scrolling / sprite moving)
- Understanding how fog is set up to "blur" the "end of the stage"
- Understanding the Zbuffer
Basically, 3D sprites are defined the same as 2D ones for spell cards. You load the texture, define the scale, rect, drawtype, colour, etc), but instead of using DrawGraphic on the x,y you use DrawGraphic3D on the three parameters (x,y,z). Your texture is automatically placed in 3D space (rectangle). You then build up your stage like lego.
What are you even trying to make? Is it a simple stage with just a floor and 2d sprite trees/bamboo or is it an indoor location?