Author Topic: Should Deny the Divine Destiny of the Destinies: Let's Play Valkyrie Profile!  (Read 34391 times)

Validon98

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Chapter 0- Part 1: Wake Up!

Yes, we start the game with Chapter 0. No, really.



No...



A little better...



There we go! Hard! Let's do this!



And it's the sky. Okay then...



There's a church here, and there's bells ringing. Is it mass or something?



Oh, someone's getting married. Fair enough...



This reminds me of that scene near the beginning of Dark Cloud 2, except this makes less sense.



...Uh...



So that was like a memory or something? That scene is NEVER explained, by the way. Oh yeah, this is our protagonist. The game will tell us her name in a moment.



And opening credits, accompanied by very nice images of... whereever we are. The song To the Unhallowed Ground plays here, because a scenic walk though an amazing place must be accompanied with amazing music.



More beauty.



There's a lot more to the opening credits, but I want to say that THIS GUY RIGHT HERE DESERVES SOME PRAISE. This game is considered to be his greatest work in terms of the soundtrack, and it's one of the reasons I really enjoy this game.



There seems to be some sort of castle in the distance...



Oh, I guess we're here.



Oh! We're in Asgard, then! Also, hello there, person from Norse mythology whose role in this game is much different than in actual mythology.



Well, gee, I wonder...



Okay, yeah, our name is Lenneth. Also, I know that there's some mixup between Frei and Freya's name relative to what their roles in original Norse mythology is, but I don't know exactly what it is. I think one of them's actually supposed to be male, but, well... creative liberties.



I assume it's a while between times Lenneth is summoned here. Not that we really know where she was...



Oh! We better not keep him waiting, then!



Do we have to? I'd rather get down to business, at this point. I mean, Odin wants us to do something, right?



Giant doors.



How the hell do those things actually manage to open?



Valhalla is the hall of extremely high ceilings. And epic music. Which is titled Valhalla. Of course.



And we have a guy slouching and a floaty girl. This is totally what Valhalla's all about.



Oh, that's Odin. Right.



Ah, that's Freya. Well, if you insist...




Couldn't you just WALK down those steps? You're lazier than Yukari, I swear.



I love how Lenneth's just all "meh" at this.



You don't have to be so formal about it. We're friends or something, right? We can afford a little colloquialism...



Aren't you supposed to have only one eye, Odin?
But anyways, yes?



Is there something wrong?



Oh, wonderful! Like we needed more things to worry about.



I thought you guys settled your differences way back when.



Oh, so we have a celestial war on the horizon as well. This is just great.




That's what valkyries do best.



Well, it's not like you have much else to do, Lenneth.



Hmm?



Another cutscene would start here on the PSP version. It's here if you want to see it.



Whoa whoa, what are you doing?




Oh, Lenneth's just getting suited up. Right. Carry on!



Sure, I guess.



What, are you saying Lenneth's weak or something? Geez, waking up doesn't mean she's forgotten how to do her job...



Uh, yeah. You should know this, Lenneth.



That's one way of putting it, I guess.



Hmm?



Wha? Wouldn't you know it from prior valkyrie duties here?



I don't like that smile...



Okay then...



Shouldn't she know it herself, though?



Not particularly.



Uh... Okay?



Alright, here goes nothing...



Okay, no problem.
Not pictured is disembodied voices and Requiem to a Predictiment, which plays whenever we carry out Spiritual Concentration and find a potential Einherjar (the glorious dead). The voices sort of foreshadow what will cause the death of the person we're about to recruit. I'll do my best to transcribe them for the purposes of this LP.

*heartbeat*
Girl's voice: Oh Arngrim! It hurts! Help me! Save me!
*screams of terror*
Man's voice: I-It's a monster!
Another man's voice: You think it's foolish, brother, because you're content with what you have.
You're wrong!
Girl's voice again: Gahh!




Whoa... that was crazy. It seems like it's coming from Artolia...



Hopefully that didn't traumatize you or anything, Lenneth.



Uh, yeah. That was kind of disturbing.



You don't know?



Oh, fantastic. Basically, if Lenneth focuses, she can hear human trauma. That's got to be the worst thing ever to hear.



That's just great.



Sure, no problem. Easy, right?



Uh, yeah. Shouldn't you know this?



Sure...? So, basically we're going to spy on them until they die. Lovely.



Lenneth is still confused, apparently. That's still sort of weird...
Now, I know what you're thinking. This memory loss is just an excuse to tell the player game mechanics. Well... yes and no. There's a very good reason why Lenneth doesn't remember how to carry out her duties as a valkyrie. Will they be explained now? No. There's plenty more to this scene, but I'm afraid I'll have to split it up here. Next time, we'll see what's going on in Artolia and witness our first of many Einherjar recruitment scenes.
We really won't be doing a dungeon for a while. This first recruitment scene is LONG.
« Last Edit: April 20, 2013, 04:35:49 PM by Validon98 »
Derping at Touhou since June 2012, derping at RPing Touhou since Feburary 2013.

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theshirn

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Odin's left eye is missing.  It's just that unlike most other depictions of the All-Father he doesn't have a big ol' eyepatch.

Also one thing you didn't mention:
Quote
*heartbeat*
Girl's voice: Oh Arngrim! It hurts! Help me! Save me!
*screams of terror*
Man's voice: I-It's a monster!
Another man's voice: You think it's foolish, brother, because you're content with what you have.
You're wrong!
Girl's voice again: Gahh!
Text does not do justice to how ridiculously hammy and over-the-top these lines are.  Ohhhhh maaaaaan. :V

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Validon98

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Text does not do justice to how ridiculously hammy and over-the-top these lines are.  Ohhhhh maaaaaan. :V

Hahaha, yeah. Well, that's a limitation of the screenshot style. People who haven't played the games won't hear how hammy people can be in this game. Well, except for Purify Weird Souls. I'll see if I can't find individual videos for each one to supplement the screenshots.
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Garlyle

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Quote
There's a lot more to the opening credits, but I want to say that THIS GUY RIGHT HERE DESERVES SOME PRAISE. This game is considered to be his greatest work in terms of the soundtrack, and it's one of the reasons I really enjoy this game.
You may have failed to upload the correct screenshot there because it's the same as the first.

Either way yeah.  Motoi Sakuraba by this point in time is pretty infamous, because he composes for several major releases every year now.  Unfortunately his style and instrumentation has arguably been stuck in a rut in recent years, as he has to compose far more than he arguably should be doing, leading many to end on an opinion of "It's nice music during the game but unremarkable otherwise", with only about one or two exceptions per game.  Valkyrie Profile though came from an era before that, when his workload was low enough to focus completely on each individual game - and the soundtrack is probably the best he's ever composed as a result.  Especially with regards to dungeon and battle music - the battle theme in particular once we get there is iconic.

Also one thing you didn't mention:Text does not do justice to how ridiculously hammy and over-the-top these lines are.  Ohhhhh maaaaaan. :V
It's from the PS1 era.  Hammy and over-the-top was pretty much the order of the day back then, on top of "there's only actually like seven voice actors (all of whom did stuff from anime we'd recognise I'm sure) and they each do several characters".

Ionasal kkll Solciel

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I used to play this game a while back. I stopped playing after I kept getting wrecked by the penultimate Ending B boss, since I never knew about the myriad ways you could absolutely shatter any difficulty you had.
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trancehime

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Either way yeah.  Motoi Sakuraba by this point in time is pretty infamous, because he composes for several major releases every year now.  Unfortunately his style and instrumentation has arguably been stuck in a rut in recent years, as he has to compose far more than he arguably should be doing, leading many to end on an opinion of "It's nice music during the game but unremarkable otherwise", with only about one or two exceptions per game.

Yes, this leads to the "All of Motoi's stuff sounds all the drat same" problem that some have been complaining about over these recent years.

Quote
Okay, yeah, our name is Lenneth. Also, I know that there's some mixup between Frei and Freya's name relative to what their roles in original Norse mythology is, but I don't know exactly what it is. I think one of them's actually supposed to be male, but, well... creative liberties.

Frei (correctly Frey or Freyr) is the one who is supposed to be male. Also, Freyja's brother. So yeah at least they got something right in a roundabout way. Interestingly, while I don't actually remember what Frei's role in the game is, Freyr is supposed to be a badass who was associated with sacral kingship. Also he rides a kickass Dwarf-made boar called Gullinbursti alongside wielding a magic sword. He also got the freaking realm of the Elves (Alfheimr) as a teething present. Come on, why did he get degraded into that kind of NPC? :V

Should also mention that Freya and Freyr are Vanir in actuality.  :V I like to think I know a bit about Norse mythology so... Uh :V
« Last Edit: April 19, 2013, 10:14:53 AM by Liese-hime »

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Yes, this leads to the "All of Motoi's stuff sounds all the drat same" problem that some have been complaining about over these recent years.

Frei (correctly Frey or Freyr) is the one who is supposed to be male. Also, Freyja's brother. So yeah at least they got something right in a roundabout way. Interestingly, while I don't actually remember what Frei's role in the game is, Freyr is supposed to be a badass who was associated with sacral kingship. Also he rides a kickass Dwarf-made boar called Gullinbursti alongside wielding a magic sword. He also got the freaking realm of the Elves (Alfheimr) as a teething present. Come on, why did he get degraded into that kind of NPC? :V

Should also mention that Freya and Freyr are Vanir in actuality.  :V I like to think I know a bit about Norse mythology so... Uh :V
It's true. VProfile is heavily norse referenced, but they're not exactly the same.



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Validon98

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Well, I fixed that duplicate image in the last update. I don't know how that happened, but it did. Oh well.

Chapter 0- Part 2: Excuse Me, Princess

Well, last time we were heading to Artolia, so let's go see what's going on there, shall we?



Apparently people are fighting monsters and such here. Oh, and we have a new theme: Emotional Upset. It's a danger theme, obviously.



Well, I guess brown hair red eyes over there is Arngrim. And of course we also have Lawfer here. Well, you can't just have swordsmen in the military. You've got to have spearsmen, archers, maybe a mage if they can go out on the battlefield... so on and so forth.



Have you tried chucking a rock at its head?



Apparently Arngrim likes doing things alone.



Or not.



Okay, for some reason the boss theme of the game plays here: Confidence in the Domination. It's probably one of my favorite boss themes of all time.
Anyways! Battle mechanics are really different in this game compared to those of the games I've LPed previously. The system is all about making combonation attacks. If you look up at the top right, you can see the current turn number (the Lesser Harpy went first this round) and the number of attacks each character can make this round. By pressing the buttons tied to each character, they will go off and attack the current target. You can choose to unload all of your attacks on one enemy, or you can split them up between targets. Whatever works for the situation. There's also a menu and other aspects of the combat system, but we'll go over them when they become more important.



This is the worst thing the Lesser Harpy can do to us. Yeah, this is an easy fight. DME is our health, by the way (I'll explain why it's called DME later).
After beating this thing...



Oh, hey there Roland. No, not the guy who wielded Durandal.



Eh, we just killed a bunch of monsters and stuff. Nothing major. Oh, and we have town music. It's called All is Twilight. It's about as depressing as a town theme can get, which is very depressing.



Well, if he wants to be an artist, let him.



Yeah! It's supposed to invoke feelings in people. And make money. Preferably both.



I guess Arngrim's a realist. We need more of those people around to balance out the idealists. Not that idealism is wrong, it's just not always practical.



That's what they all say.



I guess that makes sense. I've never heard of a painting that's killed someone before.



Well, it's good to know we've got bloodthirsty people here.



It's not like you could really do that in battle. I guess technically you could make an art of it, but that would be rather macabre.



Because it's calming. I wouldn't know too much, because I haven't drawn much, but, well... yeah.



I guess so... wait a minute, we heard that in the Spiritual Concentration. Can Lenneth see into the future or something?



Oh yeah, if you haven't figured it out, Roland's an invalid.



Well, you have to do what you have to do if it means helping out family.



Hmm?



Uh... good job?
Then we hear a weird clinking noise. What was that?



Apparently the princess her threw her scepter. Did someone forget to bow to you or something?



Geez, calm down!



Uh... what did he do?



Yeah, let the flunky take care of things.



That's a very pissy way of taking back your scepter.



Or you could just throw it again.
And then flashback.



Oh, we were fighting barbarians? It just looked like a bunch of monsters.



Take a guess.



Hurray, we killed people!



Well, thank you!




Sorry that first line is a little dark. I screenshotted too late. If you can't read it, it says, "Although I'm sure mercenary taste".
But anyways, I hope you're thinking that to yourself and not saying it out loud. Arngrim might get a little pissy.



That's a rather blunt way of putting it.



Huh?



Okay...



I honestly don't get what you're trying to imply, Arngrim.



Arngrim, you just got awarded for something you're good at. What part of this is a farce?



Uh...



Well, the statue's busted. Should we care? Probably not...



And he just walks off from the nonsense. No one bothers to stop him. Why would they?



Maybe you should leave him alone and keep yourself out of trouble.



Oh no...



We have control of Arngrim right now, but the amount of anything we can do is not much. Let's just progress with the plot a little further before stopping.



Well, Arngrim's a mercenary, right? He just doesn't have a job right now.
Then we hear knocking at the door.



Yeah, let the tough guy take care of things.



Uh, hi?



*facepalm* You're no good at this sort of thing...



And she sticks the landing!



Awkward silence is awkward.



Uh... sure? We've got nothing better to do...
Roland agrees. I mean, it's a job, right? Money is involved. We need money. Therefore, we'll take the job, no matter how much Oath (the currency in Midgard) it'll be.



I really don't think Arngrim knows what to say. Well, it is random.



Now you want to eat? I thought you were offering us a job...



What place?



Oh, the very Japanese-looking place. Fair enough.



Yeah, Yamato is this game's Japan counterpart, like Wutai was to Final Fantasy VII.



Well, this place looks very nice. It also has its own theme: Soon We See Shadow and Light. Hey, it fits the mood of the place.



Uh...



Yeah, how big of a stomach do you have?



I hope you have plenty of money...



Yeah, this is a little ridiculous.



Oh right, the job. It would be nice if we knew what it was.
Of course, she says they'll talk while they eat. Fair enough...



Time skip go!



Oh no...



That's a funny way of putting it, Arngrim...



I don't know. Maybe she just isn't used to this kind of food?



Uh, they do that...



I don't know what sashimi is, sadly. I know yakitori... but that's about it.



Just because the soup smells weird it's bad?



I love how he's putting it in quotes, because American audiences won't get what this stuff is if they aren't familiar with Japanese food.



A monster?



I haven't had octopus, but I've had kalamari. That's the closest I've had to having octopus.



Just because you're not familiar with food from another culture you're going to be insulted by it?



Hey, I wouldn't drink that...



It's not water...



That's a bit extreme, don't you think?



And that is what happens when you can't hold your liquor. That was sake, if you couldn't already figure it out.



And now we're even poorer. Fantastic...



Whew, a save point! I'm going to end it here, then. Next time, we'll continue on with this cutscene. It drags so long...
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Garlyle

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I've seriously watched this scene like ten times (because Valkyrie Profile existed before cutscene skips - or even text fastforwarding in most cases - and the PSP release didn't fix this) but I still love this game's characters a lot.

Validon98

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Okay, the next two updates should finish it up for this first recruitment scene. I just finished screenshotting the rest of it. Now for the slow, painful process of writing the update... well, it's not THAT painful. Just a bit long.
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Validon98

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Chapter 0- Part 3: Have Some Medicine

Well, last time we watched as Jelanda mucked up her own plans by passing out. This is why you shouldn't drink alcohol underaged.



Yeah, there was nothing we could do about it.




Gee, you think?



Yeah, beyond that he doesn't really know WHY she wanted to ask him for a job.



This might be interesting.






Well, it's obvious by now, isn't it?



You did.




Uh, that's insulting him, Arngrim. Good job thinking that one through.



It kind of was. You basically gave a big fat middle finger to your king. That's practically treason.




I don't think there is. If anyone insulted my family, I'd be pissed.



Well, you sort of passed out. Alcohol can do that to you.



Uh... sure? I guess we can make amends then.



Probably.



At least we know that Arngrim's not a complete jerkass.



Meanwhile, we've got this guy. In the original version of the game, he smoked. He doesn't in this version. So, they took that out, but kept in the blood, violence, and (as you'll see way later) sexual inneundo? Really? What were the censors on?



Oh, it's a business deal. Okay...



A delivery? Is it the slave trade again? Or perhaps some sort of other illegal stuff?



Could you tell me what it is?



Uh, I don't know. This seems shifty...



I guess so. Otherwise we wouldn't need help.



I'm trying to remember what 5000 Oath can buy in Valkyrie Profile 2 or Covenant of the Plume, but nothing comes to mind.



Take a guess.



Oh, I guess we'll find out later, then.



Well, that's one way of looking at it. I don't agree with that thought, but there's really nothing I can do about it.



Nothing we can really do right now but explore town.



Well, she might...




Yikes. Wouldn't want that to happen!



I haven't been screenshotting it, but basically to all of these things Arngrim pretty much just goes, "Yeah." or "I suppose." Well, every JRPG has to have that guy who never really talks.



Artolia sort of looks dreary. What fun.



Well, I hope Villnore doesn't decide to attack.



Sure, religion's going to save you. In my opinion, religion just makes things worse.




Yeah, there'll be trapped chests in dungeons. We'll get to that soon enough.



That doesn't sound very good... Hopefully nothing bad will happen to us.



Uh...



That's a bit rude, don't you think?



Sorry, but I'm kind of exploring town. Perhaps another time?
Well, that's it for everyone in town. Let's just head home.



Oh, it's the agent! Great...



Let me guess: Arngrim's the other guy going on the job, right?



Hopefully there's enough food in the house. I don't know if Roland can make it to the stores if he's crippled.



Oh yeah, she might be coming back.



Hmm? Okay then... sorry Jelanda.



What, is that a problem?



I guess it's nice to meet you too, then? You're one of those shifty types, though. I'm not a fan of those.



Alright, alright. Geez, we'll go...



Villnore? I thought we were at odds with them.



That's good. The less time it takes, the faster we can get paid and back to our lives.



Well, shouldn't you know?



Arngrim's the best conversationalist, what're you talking about?



Lombert?



Yeah, him!



Huh... this is starting to get weird... Maybe it's a peace offering?



What?



Maybe they're just heading for a battlefield. Something might be up ahead.



Us? Uh oh...



I guess so. It can't be that bad, right?



This is starting to sound worse and worse by the second...



Crap.



Runnnnnnnnn toooooo theeeeeeeee hilllllllllllllllllllls. Runnnnnnnn fooooooooooooor yourrrrrrrrrrrr liiiiiiiiiiiiiife. (Points to those who get the reference)



What is it now, damn it?
And then I missed the screenshot of them taking out, well...




You're kidding me... What the hell?



Well, we could try to convince them we had no idea it was Jelanda. They might believe us.



Lombert... he knew, didn't he?



No shit he knew.



I don't believe you.



Can I knock your head off, Badrach?




Even worse! Goddamnit, things aren't good...



No, really? It's a conspiracy. Who's supposed to know about those?



So that's it. This is all so that Villnore can capture Artolia... damn it!



Yeah, things are going wrong. Quite wrong.



Jelanda?! And here's where another scene would play in the PSP version: Jelanda's Fate. This scene... gah...



This is REALLY bad now...



Three guesses!



There's only one guy left... there's no way he'll be able to survive...



Maybe if you believe the fact I had no idea about this, MAYBE I'll help you...



Oh no...






Clever, this Lombert. He really freaking is.





This is EXTREMELY bad...



Ghoul Powder?



Great, it's freaking demonic magic.



Yup! We've got a necromancer to deal with, don't we? Those are always the worst ones...

9

Great, more undead friends. This can't get worse...



Looks like you're a bit hung up about. I can see why.



Screw you too, Badrach.



A brave man until the end.



Well, someone you sort of wanted to try to apologize to is now a demon. That's kind of a bit upsetting.



We've got to deal with Jelanda first, though!



I don't know...



Looks like we're going to have to take her on! Will Arngrim be able to free her from the Ghoul Powder's effects? Will we be able to take revenge on Lombert? Will this cutscene finally end? All of that will be done next time when we FINALLY finish this recruitment scene. It's been kind of long, I know, but it'll be over.
« Last Edit: April 22, 2013, 03:03:06 AM by Validon98 »
Derping at Touhou since June 2012, derping at RPing Touhou since Feburary 2013.

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Validon98

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Hey, double post. Because why not?

Chapter 0- Part 4: The End (of Life) is Merely the Beginning

Last time, Jelanda sort of became a demon and Arngrim's sort of trying to fight her off. Hopefully we'll be able to win...



Or we can have Deus ex Machina. Of course. Hey, it beats dying.



Uh, she just helped you out, Arngrim. Appreciate that.



When is it ever?



Uh... I'll go with that, I guess.



The one and only... of three.




It's an ongoing thing, isn't it?




"Come to me, dark warriors! Battle awaits us!"
I love that line so much.



58 damage. That's pathetic.



Does Arngrim really have more DME than Lenneth? That's crazy... Also, yeah, Freya has more DME than either of them. Then again, in this game she's practically Odin's second-in-command.
The fight is child's play, again. Just hit the Ghoul with everything you have and you'll be fine.



So, Arngrim's fine, then? Oh, a new song plays here: Behave irrationally. It plays pretty much near the end of every recruitment scene. Almost there...



I can see how...




What, you're not happy?




It took you this long to figure that out?




Well, the King isn't that bad, from what I've seen...




So, Jelanda's our first Einherjar? Fair enough...?



No, really?




Hell yeah!



Hmm?



What do you mean...?



Uh oh...




Shit!



I thought you were angry at him...



Well, you could go back like you did before...



Well... does he want to die?



Huh?



Well, not really...



Well you guys travel fast.



Deus ex Machina.



Well, not really...



In addition to being a great warrior, Arngrim's great at comebacks.



Boss time?



Well, he can use Fire Storm, but that's about it.



He's not really that hard. At all.



Hey! Lombert was the traitor, not Arngrim!



Down you go.



Not really.



You're not helping your case, Arngrim.



Well, they can pull a Zack Fair on him.



Don't boast that much...



Yeah, you have to be actually, you know, heroic.



Whoa, geez, Arngrim! That's a bit sacrilegious, don't you think?



Who?



Jelanda!



Well, you didn't disguise it that much...



Well, "safe" is a relative term...



Huh?



Well...



I guess not.



Uh... sure?



Well, being a hero is never easy...



Great, more people!



They won't tell you this until later, but that guy there is Lawfer's father.



...Well, I don't know...



Arngrim?



Arngrim...



Well THAT happened.



Eh... I wouldn't call it SAVE...



Quite a gift you've got there, Lenneth.



Oh boy, THAT'LL be fun...



I hope you'll be fine with it...



It can, can't it?



Okay...



Well, we could always look for more Einherjar...



True.



Well, Arngrim could probably go up no problem. Jelanda... yeah, no.



Okay, then.



A different song plays for when you stumble upon a dungeon using Spiritual Concentration: The Counterfeit Self. Kind of ominous sounding.



Artolian Mountain Ruins, eh?



Yeah, pretty close! I mean, we're right above Artolia, right?



No problem! Oh, we get our world map theme! It's called Doorway to Heaven. It's actually pretty good.



THAT sounds pleasant.



Let's go!



Well, you did sense the undead here...



Hell yeah I am. I actually want to fight things that are difficult.



You will be missed. Maybe.



Save points!




Oh yeah, essentially the "shop" in the game is you making things. It's not synthesis, though.



Okay...



Right then.



Well, we have a menu, finally! We'll go over what all this does next time, where we FINALLY DO A DUNGEON. ABOUT FUCKING TIME. I love this game, I really do, but the cutscenes just drag...
Derping at Touhou since June 2012, derping at RPing Touhou since Feburary 2013.

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Garlyle

  • I can't brain today
  • I have the dumb
    • Tormod Plays Games
To anyone unfamiliar with the game: Note that we're 50 minutes into the game according to the menu timer.

The speedrun of this game is anywhere from 1 to 4 hours depending on ending achieved and dungeon completion - but literally the same ~30-40 minutes at the start of any run is this same prologue.

...My point is I really want to replay this now... aughhhhh

Jmyster

  • Knives
Oh the nostalgia, and the depressing side stories! Good memories. Do keep at it!

It's interesting how this is one of those games where playing on hard mode not only gives you all the content, but actually balances/reduces the late game difficulty by giving you hordes of treasure.

Validon98

  • Deathguard Night Sparrow
  • *
  • Harbingers, yo.
The speedrun of this game is anywhere from 1 to 4 hours depending on ending achieved and dungeon completion - but literally the same ~30-40 minutes at the start of any run is this same prologue.

I'm trying to think about how possible that is... the C ending I can see someone getting within an hour if they rush the Artolian Mountain Ruins. Getting the other two would require some dungeon skipping and even character skipping. Not that it's not possible, it just makes things tougher on the player.
Derping at Touhou since June 2012, derping at RPing Touhou since Feburary 2013.

Devil of Decline Partial English Gameplay Patch!
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Garlyle

  • I can't brain today
  • I have the dumb
    • Tormod Plays Games
C ending:
Spoiler:
Just skip everything.  Once your evaluation hits 0, enter and exit a dungeon to immediately fight Freya.
B ending:
Spoiler:
Yup, skip everything.  LITERALLY.  After the tutorial dungeon you go straight to the finale, skipping every chapter.  The arrival of Freya ONLY happens when you exit a dungeon at 0 Evaluation, so you won't be sent to C ending.  Then it's just a matter of beating the final dungeon...
A ending:
Spoiler:
Much like before, skip everything except what's absolutely necessary to lower Seal Value.  Again, you can get away with a lot so long as you never leave a dungeon at 0 Evaluation.  Of course, in order to pull this off, you DO have to send an Einherjar at some point - preferrably before you begin impacting Seal.
The rest is all a matter of knowing how to avoid encounters and what tactics to use against bosses
Spoiler:
such as how hilariously broken consumable items are

All the speedruns can be downloaded for viewing at SDA
« Last Edit: April 22, 2013, 01:46:06 PM by Garlyle »

Zirene

  • Resident Planeswalker
  • *
  • Want some?
Man I wish I could find my copy of VP. They are going for about $80 or more with the jewel case in good shape and the insert booklet.

triangles

  • gotta stock up on dark matter
  • each pound of which weighs over 10,000 pounds
And to think, I was actually planning on playing through this again in the near future and now I don't have to :V
On a related note, are VP2 and Covenant of the Plume worth playing?  I had tried the former but ragequit at the ridiculous difficulty curve early on (or I was doing something completely wrong this is possible)

theshirn

  • THE LAWS OF THE FIESTA MEAN NOTHING
  • *
    • Wisdom is Not a Dump Stat
Haven't played VP2.  CotP is a decently fun SRPG that is either incredibly easy or incredibly difficult and also has a bad habit of snowballing.  Reasonably fun spiked with frustration (what's that, you got a crit?  better restart the level.  yes, you got a crit, not you got critted), decent timesink.

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

triangles

  • gotta stock up on dark matter
  • each pound of which weighs over 10,000 pounds
(what's that, you got a crit?  better restart the level.  yes, you got a crit, not you got critted)
what no that is moonlogic.
PSP right?

Edible

  • One part the F?hrer, one part the Pope
  • *
  • It's the inevitable return, baby

Validon98

  • Deathguard Night Sparrow
  • *
  • Harbingers, yo.
The "you got a crit thing" has to do with the Sin mechanic, for those of you unfamiliar with Covenant of the Plume. Essentially, the more you overkill an enemy, you more Sin you get. You have to get a certain amount, or otherwise you're fucked in the next mission. Thankfully, I've always hit the requirement, so nothing wrong on that end. ^^; Getting a crit might ruin your planning on getting the most amount of overkill you can get, so... yeah.
VP2 I would say is still worth playing. It's different from the first game, but I honestly enjoyed it, even if it was more difficult. The puzzles in that game are a little bit more brutal, though. Because of that, I never beat the Seraphic Gate.
Derping at Touhou since June 2012, derping at RPing Touhou since Feburary 2013.

Devil of Decline Partial English Gameplay Patch!
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theshirn

  • THE LAWS OF THE FIESTA MEAN NOTHING
  • *
    • Wisdom is Not a Dump Stat
The problem wasn't getting the Sin amount.  The problem was that you wanted double the Sin amount for the good rewards, and a badly-timed crit could screw you over by killing a guy you meant to soften up for the next (massive overkill) attack...and in many of the levels, you needed to get the absolute maximum amount of overkill on all but one enemy to hit it.  For example, one battle has eight enemies.  You can get up to 100 off each enemy, and the Sin required was 380.  Sounds easy...except to hit the double Sin amount, you needed 100 off seven of them, and 60 from the last.  Add to that the snowballing of the game - missing double Sin rewards made it harder to get them in the future because you were falling off the power curve - and you got what could sometimes be a uniquely frustrating experience.  I've lost hours of the game on a badly timed crit forcing a reset.

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

Garlyle

  • I can't brain today
  • I have the dumb
    • Tormod Plays Games
Yeah uh, Convenant of the Plume was really cool but you couldn't play it like any other SRPG - you had to play it the way it wanted you to play it, which could take some getting used to and could become impossible if you didn't.

Valkyrie Profile 2 is also super freaking tough and reliant on some arcane knowledge of the game in order to get the skills and equipment that are actually useful if you want to do anything - otherwise a lot of it can be like running into a brick wall.  I also super loved its plot after about the halfway mark but I won't talk about that because it's connected to a lot of things in VP1 (it's basically a prequel that details a lot more of certain events that happen during this game).  ...also its Seraphic Gate was amazing but that's beside the point.  wish Squareenix would seriously put VP1 and VP2 on the PSN already

Reddyne

  • Give me love and money. I have the rest already.
  • *
  • Love and money coming from you is what I need.
And to think, I was actually planning on playing through this again in the near future and now I don't have to :V
On a related note, are VP2 and Covenant of the Plume worth playing?  I had tried the former but ragequit at the ridiculous difficulty curve early on (or I was doing something completely wrong this is possible)
Yes yes go play VP2 again. What's been said about it thus far pretty much tells the story. While it IS different on a lot of levels, it'll still be familiar to anyone who played the first. From start to finish, it carries that feel of having a similar battle system, similar character system, similar dungeon crawling, and similar semi-awkward translation, though that has improved since the first. And yeah, the difficulty got to be a bit much at certain parts. The only thing I didn't particularly care for was that
Spoiler:
both stories take place in the exact same universe roughly around the same time. If you know the first, you know parts of the second from the get-go.

Admittedly I got carried away with grinding for certain things (why did I try to get so many dragon tails in one of the early-mid dungeons, anyhow?) and wound up being "done" with the game before I actually finished it. I was still satisfied with it, but just put it aside and never picked it back up. I sorta regret not finishing it now, but so be it.

TA-DAAAAAAA! 61 blood donations and counting! 
Best Mile: 5:30
Best 5k: 18:07
Best Marathon: 3:23:16

Garlyle

  • I can't brain today
  • I have the dumb
    • Tormod Plays Games
The only thing I didn't particularly care for was that
Spoiler:
both stories take place in the exact same universe roughly around the same time. If you know the first, you know parts of the second from the get-go.
Incorrect.  Legitimate major VP1/2 spoilers here:
Spoiler:
VP2 appears to be a prequel at first, explaining the Royal City of Dipan events as well as what Silmeria's doing in crystal in Brahms' Castle... but it's actually
Spoiler:
a continuation from VP1's wait-around-after-the-credits bonus ending in an alternate timeline/universe that goes horribly wrong because someone who's Not Supposed To Be There is intervening

Validon98

  • Deathguard Night Sparrow
  • *
  • Harbingers, yo.
Spoiler:
VP2 doesn't even take place in the same time period as VP1. It takes place roughly a couple hundred years earlier. Although, Garlyle's right about it being a continuation of the events of VP, just in an alternate timeline. Thank you, time travel, or more accurately Lezard screwing around with time travel and Lenneth leaving the Time Machine be instead of, you know, destroying it.
« Last Edit: April 26, 2013, 08:04:01 PM by Validon98 »
Derping at Touhou since June 2012, derping at RPing Touhou since Feburary 2013.

Devil of Decline Partial English Gameplay Patch!
Let's Play Nightmare of Rebellion!

Mr. Sacchi

  • All shall be well and all manner of thing shall be well.
  • Not postponed. Not in the end. Not for long.
Spoiler:
I still don't understand how Arngrim can be in both Valkyrie Profile 1 and 2 though, since they're hundreds of years apart.

And my god don't you guys even remind me of VP2's Seraphic Gate, I never got to get the Angel Slayer on that thing, freaking Ethereal Queen  :(

Dirna was a bitch too.

And the whole "YOU GOTTA KNOW EVERYTHING ABOUT THE GAME OTHERWISE YOU'RE SCREWED" was pretty bullshit, many hours were wasted
Spoiler:
grinding Lezard, Dylan, Arngrim and Leone to get their secret rewards at the end of Chapters 4 and 5.

Don't even get me started on these damn Photon Puzzles, I tried really hard to get 100% treasure on all maps, I failed miserably, especially on the Seraphic Gate. Puzzle Room 10 on the SG is simply brutal, I had to use the cheapass trick to do it.

Spoiler:
Funny how I was looking for my VP2 disk yesterday to replay it until I remembered my PS2 is dead and you guys start talking about it here.

Validon98

  • Deathguard Night Sparrow
  • *
  • Harbingers, yo.
Yeah some of the stuff in VP2 could be annoying. I tried doing that grinding, but I gave up. And you know what? I still beat the game. Getting all treasures was not worth it, in my opinion. Those puzzles became absolutely brutal late game, especially in the Seraphic Gate. Hence why I NEVER BEAT THAT.
Spoiler:
Arngrim is in both games also because of the cycle of reincarnation. In the "normal" timeline, Arngrim rebelled against Odin as an Einherjar and was thrown back into the cycle of reincarnation as a result, hence why he doesn't remember the events in Dipan until the end of VP1 (even if that is only an implication). I know about the Seraphic Gate thing in CoTP, but that's non-canon in my opinion.
Derping at Touhou since June 2012, derping at RPing Touhou since Feburary 2013.

Devil of Decline Partial English Gameplay Patch!
Let's Play Nightmare of Rebellion!

Validon98

  • Deathguard Night Sparrow
  • *
  • Harbingers, yo.
I've been slacking off on this for a few reasons. One: AP US History Review Packet. Two: The Soku tournament. Three: The Talkhaus Make a Good Level 2 Contest. Four: Laziness. Five: The SAT. Now that four of these are taken care of, it's update time!

Chapter 0- Finale: Hey, Listen!

So, we've got party members and stuff. Time to go over basic game mechanics!



Our main menu. At the bottom, you can see your Evalution. Essentially, as long as this doesn't really drop too low, you're fine. It'll lower if you forget to send up Einherjar or don't do anything you're supposed to, but that's it. The menu also has options. Let's go over them one at a time!



Under Skill, we have three options: Learn, Set Up, and Traits. Learn lets us put Capacity Points (CP) into skills. There are four types: Reaction, Support, Attack, and Status. The first is a passive or active skill that helps in combat, the second are just passive skills, the third are unique attacks that you can use, and the fourth are just stat boosts. Levelling up will increase your CP to put into these.



Set Up lets you set up your skills. You can have two Reactions, one Support, and one Attack. Not too complicated.



Traits lets you spend CP to boost the character's Hero Value. I'll explain that more when it becomes important.



Use Item lets us use items, transmutate them into new items, or convert them into Materialize Points, which is our currency for the game. I'll let you know when I transmute items into new ones in the summary. Basically, each item can be transmuted into other ones (with some exceptions), but they're not too exciting at this point.



Divine Item is only available at Memory Camps and the World Map. This is our shop for the game. Obviously, you spend MP to buy or "divine" items. There are various different categories of items, but right now nothing is worth buying. The Divine Item menu updates with new items each Chapter, so it's worth checking out every Chapter and whenever you're running low on basic items.



Party lets us change our party formation. My general formation is Valkyrie (I'll refer to her as Valkyrie when talking about game mechanics and Lenneth when talking about the story) up front, a physical attack in the top and bottom, and a mage in the back. You can use two mages, but I don't do that until the bonus dungeon, because that's just me. One more thing: Valkyrie can't be out of the party, like Serge in Chrono Cross (except for New Game+, but that's an exception). So keep that in mind when setting up your party.



The Experience Orb lets us spend any Event Experience we've earned on our party members. I'll go over what that means when we first get that. Also, there's a Practice option so that you can practice your combos, but I honestly have never really needed to use it. You can if you want, though, because combos are the key to getting item drops, extra experience, and cooldown reductions (as you'll see soon enough).



Ability lets us see what order we use our attacks in. Right now, we each have weapons that let us use one attack only per turn, so we only have one attack. You can also set your Counter Attack (for when we get the Counter Attack skill later) and see your Purify Weird Soul. Each attack has a description that says how many hits it does and how much it adds to the combo meter, which is a good thing because it helps you figure out how to get a good Purify Weird Soul chain going.



Equipment obviously lets you change your equipment. You have your weapon, headgear, body armor, arm armor, leg armor, Decorations, and Possessions. The last two are accessories. The Decorations are accessories in the traditional RPG sense, while Possessions are a mix of special items, field effects (for Valkyrie only), and passives in battle. I'll go over Possessions more later.



Status lets us see the status of our characters. There are a few stats: Level, Divine Materialize Energy (our HP of the game, named so because it's the energy Lenneth has to use in order to keep her Einherjar summoned), Strength (affects ATK), Intelligence (affects MAG on characters that have it), Agility (affects AVD), Dexterity (affects HIT), Attack (physical attack power, for mages it is Magic, which affects magic attack power), RDM (or Reduce Damage, our physical defense), Avoid (our evasion stat), Hit Rate (our accuracy stat), Defend (determines blocking chance), and Resist (I believe this determines both magic defense and status defense, but I'm not sure). In addition to that, you'll notice that Valkyrie has a "Seal Value." That value has to do with getting the A Ending. I'll go over that when we get to the point where we have to start lowering it (read: Chapter 4).



Each character also has an innate status resistance. You can practically ignore it, but I'm just going to show it anyways because I can. The other two screens of the status menu just show the stuff from the Ability and Equipment screens, so I'll not show those whenever we get a new character.
So, let's go over our characters! As I've already shown, Valkyrie has good attack power and average evasion, but not really good Dexterity. She is technically a swordsman, but she can also double as an archer. In fact, once you start getting good bows, it's a better idea to have Valkyrie be an archer, as she's the best archer in the game. In the bonus dungeon, though, you'll want her to go back to swords, because swords outpace bows VERY fast there.




Arngrim is our first Heavy Knight, and the best one of the two we get in the game. He carries some really good attacking power and DME as well as a very powerful Purify Weird Soul, so he'll be in our party for a LONG time.




Freya is only with us for this dungeon, but she's got incredibly high stats for only being level 2 (which is not something that will happen with everyone else, mind you). There's not really much to say about her, besides the fact that her attacks are hard to include in your combo due to them having huge delays. Her Purify Weird Soul is also best left for last in a Purify Weird Soul chain, as it does not add enough to the combo meter to even allow a second one to go if her's goes first. To make up for that, it's extremely powerful, and by the time it goes last, it will deal huge amounts of damage.




Jelanda's our first mage of the game, starting out with Fire Storm and Heal, if I remember correctly. As a mage, she has Magic Power instead of Attack, as I've already said. She's also unusually strong against Ice despite starting with Fire spells. Huh. Also, look at that Resist. That's pretty damn high, if you ask me. We won't really be dropping Jelanda until much later, when we can afford to swap her out with another mage (and there's no short supply of mages in this game. I think it's the class with the most members in it, if I remember correctly).



Configure is options. You might want to set the text speed to be faster if you don't want to have to sit through all of the text. I should also do it because it makes taking screenshots easier.
So, onwards to the Artolian Mountain Ruins! We have our first dungeon themes here: Distortions in the Void of Despair. This is how you kick off the first dungeon: Badass music.



Of course, being the tutorial dungeon, Freya has to tell us what we're doing even though I already know.



Okay, essentially, enemies are not random. They show up as icons on the screen, much like in the games I've already LPed. Just touching them will make either you or the enemy randomly go first. If you go first in this manner, however, you start with a one turn cooldown on all of your special moves, so don't rely on that. Hitting an enemy with your sword (X button by default) lets you go first without a cooldown penalty. Getting touched from behind makes the enemy automatically go first, I think.



There's an enemy icon right there. Let's hit it!



Whoa, trippy battle transition.



And we have our actual battle theme of the game: Fighting the Shadowy Gods. This is just a classic battle theme.
Anyways, let's get a little more in depth with the combat, shall we? As you can see, we have a meter that says "CT" underneath our DME meters. That's our "Charge Turn." In other words, it's our cooldown. If it has something in it, then that character can't use their Purify Weird Soul or, in the case of mages, magic. Using a Purify Weird Soul or any magic spell will fill up the meter, so take note of that.
Also, this is our first enemy: The Lesser Vampire. It isn't that special, but later on it will be able to use Hydrophobia, which inflicts Poison. Right now, it's cannon fodder.



Filling up that meter on the left there will let you use your Purify Weird Soul (known in later games as Soul Crush). These are incredibly powerful special attacks unique to each character. If you fill up the meter again with the Purify Weird Soul, you can chain another one into the combo, which lets you keep going. The combo meter will not be as full each time you do an additional Purify Weird Soul, so it's harder to chain further attacks in. Getting all four off in one combo can take a little bit of planning, but it will inflict a LOT of damage. Also, each successive Purify Weird Soul will be stronger than the previous one, for two reasons. One, each hit on the hit meter adds 1% to the damage of the next attack. Two, I think each Purify Weird Soul gets an additional damage modifier if used later in the chain (I'm not positive, though. Someone should really let me know if that's the case).
So, here's Arngrim's!
"I grow tired of you."



"Finishing Strike!"




"Final Blast!"

I'll try to find videos for the Purify Weird Souls and add them into the summary whenever we see new ones.



"It shall be engraved upon your soul!"



"Divine Assault!"



"Nibelung Valesti!"

Sorry you can't see it well, but Valkyrie sort of summoned three giant spears and impaled the Lesser Vampire on them. Another thing with Valkyrie's PWS: It actually changes depending on the weapon you equip on her. She has three "levels" of Nibelung Valesti. This is the first level version. She'll get the second level from weapons eventually. The third level is mainly seen in the bonus dungeon.



And we win! Simple as that. I'll explain "Magic Gem" when we get some.



New enemy here: Ghast. It's a little more powerful than a Lesser Vampire, but not by that much.



"Prepare to be cleansed!"



"Divine Assault!"



"Ether Strike!"
As I've already mentioned, it's very powerful, but adds only 10 to the combo meter. Save it for last.



I know how to look for treasure, Freya.



Oh, this is actually useful.



Eyes of Heaven are basically like the map item in most Zelda games, except you have to use it in order to reveal the rest of the map. It's not really too useful, and they actually convert to a good amount of MP.



Oh my god, shut up, Freya. I'm not stupid.



Look, we opened a door. Amazing.



Shut. Up.



"This is divine punishment!"



For now, the Purify Weird Soul of a mage is just whatever spell they have as their attack spell (Fire Storm, in this case) cast three times. Fire Storm in this way doesn't do well as a PWS because the second blast generally misses. Mages can access a more powerful PWS in the form of Great Magic, but we won't be able to use that for a while.



I think we somehow inflicted Stun on the enemy! When stunned, an enemy cannot act. It only lasts for one round, but it will also end if the enemy is attacked again after being inflicted with it.



Yeah, even Valkyrie's super jumps won't get us up there.



Crystals are... interesting. They let us freeze enemies in their tracks so that we can avoid battle, and they can serve as platforms. Use the square button to make them.



Crystals obviously look like this. You can shoot a crystal at a crystal to make it a little larger. Small crystals will crack if jumped on once, and will break if jumped on again. Large crystals will crack if jumped on twice, and will break if jumped on after that. If you shoot a large crystal, it will explode, which will send Valkyrie flying back if she's near and leave some dust behind. You can jump in this dust and use it as a platform, but it'll last only five seconds (unless you're on it, which in that case it stays until you jump off of it).



We. Know. That. Already.



Again, we know. I'll show off some of the other uses of crystal as I need to use them.



We can't get around this pillar... yet.



Okay, new mechanic! Those orbs you see can get knocked out of an enemy if you hit it while it's knocked down. Those will automatically reduce Charge Turn between your characters, so that'll help you get your magic and PWSes off more.



I took this a little late, but you can barely see a treasure chest knocked out on the ground. I think you can get treasure chests from hitting the enemy in the air, but I'm not sure.



Magic crystals I know you get when the enemy is being hit while in the air. They'll increase the amount of experience you get after battle by a set percentage per crystal.



And we get a Vegetable Seed. Okay...



This is our map, by the way. It's accessed via R2. If you use an Eye of Heaven, all of the rooms you haven't seen will show up as blue rectangles.



Pongos are a bit more dangerous. They hit somewhat hard and have a good amount of HP, but a good chain should take them down.



Uh, sure?




Upon hitting this twice, it falls over.



And we get Event Experience!




I'm aware.



This chest actually has a trap in it! I missed the screenshot, but it basically was a massive explosion. There are three types of traps: explosions (either large or small), spray (either freezing or poison), and arrows (either normal or poison). Essentially, flee form explosions, duck under spray, and jump over arrows. That's it.



Hey, an Element Specter!



It's the first weapon that allows Great Magic... but it's breakable. However, if you use menu magic with it, it won't break. So, what does that mean, you ask? I'll answer that as soon as I get into another battle.



Our first new spell!




Okay...



Oh, really? I don't know how reading it equals learning the spell. Shouldn't it take years of research or something? Ah well.




Oh yeah, we'll be getting skill books too. Some are more useful than others.



Here's an example of floating on the crystal dust. I honestly don't think this is how you're supposed to get the treasure above, but it's how I did it. I think the proper way is to blow up a crystal on a nearby platform to launch Valkyrie over, but this works too, even if it takes longer.



Hey, our first Valkyrie-exclusive Possession! These Possessions can only be equiped by Valkyrie, but they grant special field effects. This one will make a blue orb float around you when there's unopened treasure chests in the room you're in.



I have forgotten to show off the battle menu. Essentially, you can skip your turn, use items, reequip yourself, use magic, reorganize your formation, and run away.



Breakable staves won't break if menu magic is used. So, Jelanda can essentially wipe out everything without too much effort at this point and won't even risk breaking the Element Scepter.



Goodbye, Lesser Vampires.



And we've made it to the end!



Looks pretty empty to me... by the way, our pre-boss theme for the game plays here: Turn Over a New Leaf (Rhythm version). I have no idea why it's on the second disk when this version of the song is used before every boss battle except the final one, but I'm not going to judge the person who organized the soundtrack of the game TOO much.



A vampire! Look, dude, I don't really know what you've been doing, but I don't think it's good...



Of course.



Hell yeah, it's undead slaying time!



Well, we kind of trudging our ass over here because you have been causing enough of a disturbance to show up in Spiritual Concentration, so you really shouldn't be amused.



Well, we dealt with all of your flunkies, so I'm pretty sure we can deal with you.



Gee, thanks.



Oh, really?



Now, we won't get this sword properly until later on. It does allow Valkyrie to hit three times, though, and it's MUCH more powerful than her Antler Sword. So let's put that thing to use!



Looks like the Elder Vampire has some bodyguards. This might be dangerous...



And here's the only tutorial directly from the menu that I'll be showing. Essentially, if an enemy blocks, you can keep up your combo. By pressuring the enemy in this way, you can perform a Guard Crush and automatically inflict Stun on the enemy. For these guys, who I assume have a very good DEF, that's pretty much the only way to deal with them. Another note, though: Magic attacks automatically cancel an enemy's guard, so hitting with a magic attack and then comboing off of that will let you deal damage without having the Guard Crush the enemy. This of course means you won't end up Stunning the enemy, but sometimes it's a better option.



The Elder Vampire can use Fire Lance for massive damage, but other than that the rest of this fight isn't too bad.



You can notice up at the top that the square button (which represents Valkyrie) has three attacks under it. This serves as a reminder to how many attacks you've got. You actually don't have to use all of your attacks in one combo in a turn. You can actually have a character save some attacks to start a different combo on the same turn. Whether you want to do that is up to you and the situation (for example, some enemies can revive others if they're all not killed on the same turn, so breaking up a combo willingly is a good idea in such a situation).



Let's see Valkyrie's new and improved Nibelung Valesti!





Whoa, that's new.




Oww. Well, we won't be able to use this version again for a while, but eventually we'll be able to use it on a regular basis. And there's a third version after that, as I've already mentioned. The Elder Vampire dies quickly after this.



That's that.



After a boss fight, you'll get these treasure chests. They are Artifacts. They're special.



They even have their own theme, which is called... Artifact. Very creative, guys.
Anyways! I think the Sealed Box can be transmuted into something, but I forget what. I'll wait a little bit on doing anything with this until later.



When I first played the game on Normal, I never took any Artifacts because of this. You will lose five Evalutation for every Artifact you take.



However, you can take every Artifact in the game and never worry about Evaluation. As long as you send up Einherjar each Chapter, you're fine.



It's a better sword than what I have, I guess. Not too bad.



And that's everything! We also have a post-dungeon clear theme that plays after you choose what to do with the Artifacts: Blameless Thoughts. It's pretty cheerful, but let's not focus on that. All of the enemies we haven't killed will now be gone, so we just need to walk back to the entrance.



Thank goodness, I'm getting tired of those forced tutorials.



Yeah, I know that.



It keeps going on and on, doesn't it?



Right...



It's not as if time will never stop. That's a given.



Uh, okay? I think it's more important for us to focus on getting work done, but sure, I guess.



Yep, we have a time limit. Every time we enter a town or dungeon or use Spiritual Concentration and find something, Periods are taken up. When all of the Periods of a Chapter are over, the Chapter ends, Freya checks up on us, and then we start a new Chapter. At the end of Chapter 8, though, we don't get checked up on: We go IMMEDIATELY to Ragnarok, wherein we'll go to the final dungeon. So, look forward to that!



Huh? Arngrim seems like he would be pretty good up in Valhalla. They take all kinds, last time I checked.



Are you seriously going to introduce morals into this thing? Last time I checked my Norse mythology knowledge, as long as you died well in battle you went to Valhalla. Well, I guess Arngrim committed suicide, but he's still a brilliant warrior! And he would have probably died in battle if it weren't for your interference anyways!
Well, there is a specific reason why Arngrim isn't allowed into Valhalla, but that's not explained in this game.



This basically means we'll get our Einherjar back when Ragnarok begins. Good to know, I guess.



Him/her? Okay...



And seven more times before then. But yeah, Ragnarok.



Okay...




So, even though original Norse mythology didn't really cover the morals of Einherjar, we're going to have to worry about it ourselves.




Actually, it doesn't matter much as long as you send them with something (as in don't strip them completely, but give them some low-tier stuff and you'll be fine).



I've played this game three times before. I DEFINITELY understand.
We can also ask the sprite what Freya wants from us for an Einherjar (and you want to ask now because Freya didn't specify anyone... which is kind of rude).



So send up anyone, huh?



Okay, Hero Value. Yeah. Has to be at least 40 for this Chapter. Hero Value goes up through both levels and through putting CP into Traits. That's really it. There will always be a Necessary Hero Value each Chapter, in addition to other requirements.
Also, I'll only be sending up one Einherjar per Chapter. Sending up more will grant you bonus MP per Chapter, but not much else. As long as you send up one Einherjar that matches all of the necessary requirements, you'll get all of the best items.



DAWN OF THE FIRST CHAPTER. Well, that's it for this update. Next time, we'll tackle Chapter 1 and see what Einherjar are out and about.

Summary: Treasure: Iron-Barred Key, Eye of Heaven, Vegetable Seed (x3 treasure, x1 drop), Element Scepter (Jelanda), Foxglove, Fire Lance, Nighshade, Quartz Gem, Savory, Angel Curio, Treasure Search (Valkyrie), Book of Everlasting Life

Artifacts:
Sealed Box, Jewelled Blade "Grimrist"

TPKs: 0 this update, 0 overall
Frustation: Actually, I don't think I need this section.
I said I'll try finding some videos for the Purify Weird Souls. I'll link those at some point, but not right now.
One last thing: I'm pretty sure I covered everything properly in terms of the game mechanics, but if I missed anything could you let me know? I'm a little uncertain on the specific mechanics on how much each successful Purify Weird Soul gets boosted based on chaining position.
Derping at Touhou since June 2012, derping at RPing Touhou since Feburary 2013.

Devil of Decline Partial English Gameplay Patch!
Let's Play Nightmare of Rebellion!