Author Topic: Genius of Sappherios Zansyo/Weekend  (Read 158042 times)

Serela

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #240 on: September 30, 2012, 03:00:21 AM »
GuyYouMetOnline: This is true (apart from Nitori and Satori's weapons which still cost as much as before, for some reason), but you can save a -lot- of farming on subquests by not making a lot of the weapons. Most of them really aren't much better then normal ones anyway, nor do you need to upgrade for every tier at all.

Arguably some of them are even worse then normal weapons, because at some times you'll have some really nice weapon you can get in a stage, or you want a different attack type for weaknesses, or the character's specific gear just isn't that great (Example:Satori's eyes have no MP regen and worse m.atk then a staff, you don't really want to use one until Expansion! Her best 2 have enough cool perks to warrant use then, though, along with MP being less of an issue)

And, they do require different character-specific items, but you craft them out of the normal ones, so. They, happily, only take 4 instead of 6 now, to craft <3
« Last Edit: September 30, 2012, 03:02:36 AM by Serela »
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Re: Genius of Sappherios Zansyo/Weekend
« Reply #241 on: September 30, 2012, 03:59:16 AM »
I actually liked using Sakuya with daggers, for the boosted infliction rate on Instant Death from her Murder Tree, and the status effects that come on them by themselves.
The main thing is that with a two-handed sword, Sakuya usually deals so much damage that she doesn't even need that instant death.

As for the rest of the characters, I'd say at least a few are worth crafting.
  • Reimu's Divine Spirit Gohei is the first step in getting her to deal a lot of damage, so for me it's one of those. Her Bombs Gohei helps a lot when she's in the support role as well, and it's really cheap. Eventually, you'll want to upgrade it to the Exorcism Gohei.
  • Any of Marisa's brooms is good, but I recommend going for the ones that give her extra bombs.
  • For Sanae's snakes, I think it would be a good idea to get a new one whenever you want to use her offensively, and Yamata no Orochi for the double attack. After the expansion, the Asklepios is amazing for its +50% healing power.
  • Aya's fans are mostly worthless for damage, but Demon Lord's Fan and Deadly Fan are amazing for their Evasion boosts.
  • For Sakuya, I recommend getting Great Maid, Arondight, Vyse Sword, Durandal(expansion) and since it's so cheap, the Claymore as well. Even outside of Weekend, you should have enough materials to make all of these in a single run.
  • Patchouli's books will never reach the same amount of damage rods do for her, but they're interesting for their effects. I think the Comiket Catalog is pretty much the most helpful of them, but you should try making a new book for her whenever you want to see physical damage and you have enough points for Knowledge Base and Books. Just stick a few Headshot Goggles on her and watch the damage go, daggers or axes don't come nowhere nearly close.
  • Nitori's guns are all good, but I recommend getting the Carbine and never letting it go -- simply because of its slayer effect against Transcendents.
  • Rainbow Greaves are the only boots Alice will ever need (until you can make Rainbow Kamikaze Greaves, at least.
  • The Green Eyes can help with Satori's poison skills, but I find the other eyes pretty much worthless. Then again, I've never researched too much about Self-Induced Hypnotism, so I'm probably wrong here. If you want to use that, just make her whatever eye is the strongest at the moment, I guess.
  • Pretty much all of Youmu's Katanas are good, so craft them to your heart's content. Just be sure to leave enough materials for the Doujigiri Yasutsuna before tackling the final boss.
  • Mokou's fists are all amazing. Magnum Steel and Invincible Glove should be obligatory for their effects, and if you get her early you should maybe try the Damascus Knuckle as well. For raw end-game damage, the One-Shot Punch is really good as well, even though it doesn't carry any status effects.
No opinions on the expansion characters because I've never gotten too far in there.

Maiden Synnae ミ☆

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #242 on: September 30, 2012, 04:48:10 AM »
So... I have finished all of the character quests except for yuugi's. Because I don't know how to unlock the "underworld" map.

Anyway, here's the power point distribution I gave to them (Cirno is probably the lamest, since I'm still a bit lost on what to give to her):

Lithos:
25 (evil eye) / 13 (golden sword) / 16 (rapier) / 10 (STR)

Reisen:
13 (Red Eyes) / 20 (Bunny Ears) / 25 (Moon Secrets)

Remilia:
25 (Supernatural) / 3 (Vampire) / 20 (Javelins) / 10 (STR)

Cirno:
16 (Fairy Power) / 25 (Strongest) 20 (Ice)

So, what do you guys think? Any recommendations?

Besides, what to do first on the expansion? I suppose I have to unlock stage 22... well, Lithos said I apparently have to go to Muenzuka and do something there, but I dunno what.

Sweetness and love~ ♥

Serela

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #243 on: September 30, 2012, 04:53:00 AM »
Now for the obligatory second opinion! Going in the same order here.

I personally don't really think Reimu ever needs the extra bombs from the Bombs gohei, but if you personally run into situations in support where you need 'em, then it certainly doesn't hurt I suppose o: Starting at the Divine Spirit Gohei, they do give a good boost to Reimu's amulet and spellcard damage, so they're not really a bad craft; however, in the end, not only is the damage not a very big/needed difference, but there aren't any hard bosses where you need the light damage increase, until you can easily make her orichalcon one in expansion. They certainly aren't bad, though. I'm just conservative XD

Sanae's Healing +50% snake is pointless, as she will full-heal super easily; her ultimate Snake gives -1 cooldowns though, which is great. (It goes without saying though that almost every single ultimate character-specific weapon is something you should make though, so I'm not going to address them) They -are- nice for when you want an offensive Sanae, but the thing is; you'll get MUCH better damage return out of Sanae by using her to -buff- in random battles, once you get past early-to-mid game. They do have MP drain on hit though, which is quite nifty, so they're still worth considering to craft.

Aya's final fans have hidden effects (probably because their descriptions are packed); they do carry significant Perfect Dodge boosts and such. In any case, Fan Dance is a pretty nice move, although Aya is kind of shitty for dealing damage if her last word isn't up in the first place. The EVA boost fans are nice considering she's blinktank material. I think HomingCurvyLaser means Stardust Fan instead of Deadly Fan though. Chances are though, you're not using Aya in actual battle enough to really consider forging a fan; seriously.

The thing about getting Durandal is it's an Ostracon weapon; in other words, when you can forge it, you should just be forging the orichalcon weapon very soon anyway. Ostracon weapons are pretty much universally not worth making because of this. It becomes really easy to get orichalcon soon after you can make Ostracon stuff, and you get recipes for the super-specific crafting materials before that.

Point on Carbine is good. Eventually it's Patk will go stale, but for awhile, it's pretty nice, and it both hits weakness -and- slayer on those annoying Stage 14 mindflayers. It also becomes available at the right time for Nitori to be able to use it to great effect on some Warrior/Magician bosses, so it's doubly good to make.

Self-Induced Hypnotism is nice, but Satori's eyes really aren't worth the materials until her final two. They  (the final ones) have secret Charm and Control infliction on hit, along with actually making her physical attacking power pretty substantial, and the IND bonus. The Green Eyes are alright though, yeah.

As for expansion characters, they're pretty straightforward; since you get them in expansion, you're already at the point where it's practically obligatory to make the orichalcon weapon, and then later upgrade it into the ultimate. Remilia is the only exception, as her Asgard has 1% mp drain, which is worth making to put on sometimes and turn Remi from limited mp to infinite mp in randoms. However; she can achieve similar effects with a Staff on anyway; the damage is lower, but she has the power and +150 patk pow tree to still deal enough for that 3% staff mp absorption on hit to make up. So. (For obvious reasons, you'd only leave the staff on just long enough to refill her mp, and then put a real weapon back on)

But anyway, yeah; main tip here, ostracon stuff, don't make it. Orichalcon, you just go ahead and make everything in it that you'd like at all, and later orichalcon gear gets upgraded into the ultimate gear, so you want to make it anyway.


Cut by Shastri:You unlock the underworld map by taking the quest, actually :V
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

RegalStar

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #244 on: September 30, 2012, 04:59:48 AM »
What about generic gears, then? All those elemental stuff are probably not really worth it, but what about the Kusanagi? Also on accessories, which ones are priorities?

Serela

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #245 on: September 30, 2012, 05:04:29 AM »
The thing about the elemental stuff is before long they start taking Crystals, which are not exactly in large supply >.o

The Kusanagi is totally worth crafting now that it only takes 5 iron and iron is way easier to get. As for accessories; the accessories that grant multiple bombs are nice (You'd make them in expansion anyway, although the +1 bomb is skippable), exp+ accessories are nice (Your commander's slots are free and they work there, so why not), and eventually you'll be able to upgrade Accessory III into Accessory IV, which is the big thing.

The heavy shields are nice for Alice, but once you unlock it late in the game, there's some really awesome small shields too, like the Autobarrier.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Re: Genius of Sappherios Zansyo/Weekend
« Reply #246 on: September 30, 2012, 07:22:56 AM »
Then I guess it's time for my opinions about your opinions!

Sanae's Healing +50% snake is pointless, as she will full-heal super easily;
Well, with that snake you can get a full heal for a lot less MP, in case you're as stingy as I am about it.
Quote
They -are- nice for when you want an offensive Sanae, but the thing is; you'll get MUCH better damage return out of Sanae by using her to -buff- in random battles, once you get past early-to-mid game.
Offensive Sanae is pretty fun at some points in the game, especially after you're able to get 25 points in buffs and enough to get a nice MP drain/offensive boost. Some stages in which I like to use her like that are Eientei, Great Temple and pretty much anywhere where you want a nice source of elec/earth damage.
Quote
I think HomingCurvyLaser means Stardust Fan instead of Deadly Fan though.
I just ctrl+c ctrl+v'd from the wiki, sorry :V
Quote
The thing about getting Durandal is it's an Ostracon weapon; in other words, when you can forge it, you should just be forging the orichalcon weapon very soon anyway. Ostracon weapons are pretty much universally not worth making because of this.
Oh, but her almost ultimate weapon doesn't have slayer effect on Satori's entire party :V I'd say that weapon is worth crafting just because of how fun that quest gets. Flan is easy to murder (with Sakuya) anyway, so farming her shouldn't be a problem.

Oh wow, I just noticed I forgot about Byakuren! Not a problem though, as her +25 IND scroll is all you'll need in the main game.
As for Ostracon stuff, I'd say that at least Sakuya's, Mokou's, Nitori's and Youmu's ones are worth crafting, because of slayer effects or other bonuses (+50% crit damage OH MY GOD). Yuugi's Ostracon weapon is also worth getting simply because it's Suika. Why wouldn't you enjoy throwing Suika with a watermelon at things.

What about generic gears, then? All those elemental stuff are probably not really worth it, but what about the Kusanagi? Also on accessories, which ones are priorities?
All the dual element ones are worth making if you want to have someone using those two elements, I guess. Especially the staves, as those boost your magical damage of those two elements by a considerable amount and there aren't many better things in the post-game anyway (save for that delicious 40 MATK staff).

So... I have finished all of the character quests except for yuugi's. Because I don't know how to unlock the "underworld" map.

Anyway, here's the power point distribution I gave to them (Cirno is probably the lamest, since I'm still a bit lost on what to give to her):
etc
Lithos wants as much spell card delay reduction as she can get in order to spam Pegasus Meteor every turn, which you can get with 16 in Evil Eye and 10 in Golden Sword. The rest is up to you, but I really recommend maximizing Family Members -- by now you should know how good Divine Barrier is, right?
Reisen is up to you as well, she just has so many good things it's hard to only choose a few.
Remilia likes attack, accuracy and that's it. Vampire doesn't give enough bonuses in my opinion, and her (only) magic never interested me too much.
Cirno only needs points in Motivation when you're feeling crazy and want to have her tank (which isn't that bad of an idea), and doesn't need anything in Ice if you're not using her physical attacks, which is something I've yet to do.

Re: Genius of Sappherios Zansyo/Weekend
« Reply #247 on: September 30, 2012, 09:34:53 AM »
Quote
What about generic gears, then? All those elemental stuff are probably not really worth it, but what about the Kusanagi? Also on accessories, which ones are priorities?

Dual element weapons are good, they are worth it. If you want an easy time doing Byakuren's quest, get the Grom Glas. That is an extremely powerful dagger that does lots of damage. You can kill the disk with it before it can use format.
The heavy armors are also good as it gives star resistance to one element and also gives regen in that element. All the elemental armors do that and so do the element weapons, so they are useful when you can set up a field.

GuyYouMetOnline

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #248 on: September 30, 2012, 09:36:31 AM »
GuyYouMetOnline: This is true (apart from Nitori and Satori's weapons which still cost as much as before, for some reason), but you can save a -lot- of farming on subquests by not making a lot of the weapons. Most of them really aren't much better then normal ones anyway, nor do you need to upgrade for every tier at all.

Arguably some of them are even worse then normal weapons, because at some times you'll have some really nice weapon you can get in a stage, or you want a different attack type for weaknesses, or the character's specific gear just isn't that great (Example:Satori's eyes have no MP regen and worse m.atk then a staff, you don't really want to use one until Expansion! Her best 2 have enough cool perks to warrant use then, though, along with MP being less of an issue)

And, they do require different character-specific items, but you craft them out of the normal ones, so. They, happily, only take 4 instead of 6 now, to craft <3

But you can't craft them until the expansion, when basic character-specific materials are easy to get.

I like the unique weapons because of the bonus effects they tend to have. There are quite a few with exorcism effects, elemental bonuses, MP boosts, etc., which makes a lot of them quite nice for magic-based characters. Satori's don't seem to have much in the way of extra effects, though. Sakuya should, I think, get most of hers for slayer abuse (she's been one-shotting enemies like crazy in my current run. I just completed stage 17, and she's still one-shotting things). Nitori should get up-to-date guns simply because of how good her gun skills are, especially against bosses. Youmu's don't seem to be too special; some of them do have some nice effects, but it's generally not a good idea to rely on statuses, though they can help if you get lucky and manage to land them, but stuff like stop and instant death doesn't exactly land extremely reliably. The effects on Mokou's fists seem to land more easily, (probably because stuff like silence and blind isn't quite as good as stop or instant death) and the possibility to attack twice is always welcome. Alice doesn't need a good weapon of any kind; her shield and armor are far more important. Sanae isn't a good attacker at all, and Aya, well, she doesn't seem to do damage very well, either. On the rare occasions that I use her in battle (I prefer to use her as a commander), it's for her support skills.

So, yea, I generally do prefer to give characters their unique weapons, although there's no reason to stay limited to those if you find some good generic weapons, since you can redstripute skill points freely. And material availability in Weekend is good enough that you don't really have to worry too much about conserving materials, either. So I pretty much just make whatever looks good at the time, and if I don't use it for very long, well, whatever.

Serela

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #249 on: September 30, 2012, 11:50:54 AM »
Quote
doesn't need anything in Ice if you're not using her physical attacks
If you're not using physical attacks you -probably- shouldn't have Ice on, unless they just have that much wtr resist, because Ice kind of doesn't help your magic damage at all, wheras a Staff...

Her Ice weapon skills are actually pretty nice, anyway. Keep in mind they all come with a Freeze rate that's far higher then Cirno's magic, in addition to what they already do.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Sungho

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #250 on: September 30, 2012, 01:01:28 PM »
It is possible to beat up to Stage 21 boss without synthesizing anything. Although it involves a lot of running away and a bit of luck.

Interesting thing I noticed with Nitori's skills were :
When you give elemental cooldown and physical skill cooldown with skill trees, her ?+WTR attacks will have 1 cooldown.
When you give WTR attribute, it still has 1 cooldown, but with FIR, ELE, or ETH attribute, it is reduced to 0 cooldown.
Since the +WTR part is calculated with (PATK-MDEF)*(percent), it could become in handy with high PDEF enemies.

Sanae's ultimate weapon has -1 cooldown, so you can spam Wind of Miracles every turn, which makes quite the difference.

The 'Fix enemy encounters' exploit is very useful, and it cuts grinding time by a lot. Although it doesn't work with Zera Beetles.
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GuyYouMetOnline

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #251 on: September 30, 2012, 04:56:47 PM »
'Fix enemy encounters' exploit?

Serela

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #252 on: September 30, 2012, 11:05:16 PM »
...oh wow, the -elemental cooldown stacks on multielemental attacks? That's interesting. I wonder if there's any other exploits that can be done considering the endgame synthesis weapons with -two- elements, which means you can enchant another one on; hell, Nitori could have a Tetra-Elemental attack. Wait, is that a word? Whatever, I just mean all four elements.

If this stacks with Lithos' Rainbow Wings -three times- then that would make Pegasus Meteor Attack do the most godly damage ever

Also, fix enemy encounter exploit sounds hella useful, yo. I need to be in the know on this.

and... what do you mean that spamming Wind of Miracles makes a difference? Does it stack on itself? o_O
« Last Edit: September 30, 2012, 11:07:17 PM by Serela »
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Sungho

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #253 on: October 01, 2012, 02:15:38 AM »
It's more like 'Save game anywhere', but because of how the game handles encounters, you also can meet the same enemies over and over again.

To perform it, just open and close the menu with the X button(the 'C' key by default).
Then copy the ここはバックアップフォルダです in the 'save\Backup' file, then paste to 'save' file and change the name to TSD000.sav or something.

First heal at the Hakurei Shrine and enter the dungeon.
Once you reach the area where you can meet the enemy, open and close the menu in the dungeon before , then meet the enemy.
If it isn't what you want, just run away or fight, then do the open and close again.
If it is what you want, copy and paste, change name. Then fight the enemy.
If you somehow didn't get what you want, or have to change the party members, or if the Yukkuri ran away, press F12 to reset and open the save file.
You will be where you opened and closed the menu. The next enemy you meet will be the same ones.
When you prepared your party, you have to do the copy-paste again.
Doesn't matter if it is another enemy symbol as long as it is in the same area.

Sometimes you just might get kicked out of the dungeon.
This happens when you either didn't copy and paste the file, or when you got wiped out and didn't heal at a magic circle before meeting the enemy.
If it is the first case, just copy and paste and reset without  will fix it.
If it is the second case, you're out of luck. You should go heal at the Hakurei Shrine and try again.

It won't work on Zera Beetles and Harbor Frogs on Stage 21, but it also means that even if they weren't there in the first place,
it might pop up in one of the reset battles. 


About Sanae's Wind of Miracles,
One effect is that it gives 'Status Enhance' which boost every Variety statuses that the Ally uses.
This includes 'Wind of Miracles' itself. The fourth one somehow doesn't work.

Second effect is that it boosts varieties already in effect. Except for 'Status Enhance' itself.

Example
Acala Sword : 1332
Weapon Bless + Acala Sword : 2283
Weapon Bless + Wind of Miracles + Acala Sword : 2549
Weapon Bless + (Wind of Miracles)*2 + Acala Sword : 2977
Weapon Bless + (Wind of Miracles)*3 + Acala Sword : 3609
Wind of Miracles + Weapon Bless + Acala Sword : 2528
Wind of Miracles + Weapon Bless + Wind of Miracles + Acala Sword : 2955
Wind of Miracles + Weapon Bless + (Wind of Miracles)*2 + Acala Sword : 3570
(Wind of Miracles)*2 + Weapon Bless + Acala Sword : 2583
(Wind of Miracles)*3 + Weapon Bless + Acala Sword = 2609
(Wind of Miracles)*5 + Weapon Bless + Acala Sword = 2609
Wind of Miracles + Weapon Bless + (Wind of Miracles)*9 + Acala Sword : about 21000.
(I used Acala Sword because it deals PDEF ignoring fixed damage)

Admittedly, I sorta exaggerated the cooldown-1 effect, but taking only 3 turns instead of 5 turns to set up 3 Wind of Miracles is quite something.
Everything else that Sanae has is also reduced to 0 cooldown.

On a side note, I got Mokou to reach over 20000HP with HP Up + Wind of Miracles spamming.
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Serela

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #254 on: October 01, 2012, 02:19:58 AM »
Quote
On a side note, I got Mokou to reach over 20000HP with HP Up + Wind of Miracles spamming.
teaspit.jpg
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Re: Genius of Sappherios Zansyo/Weekend
« Reply #255 on: October 01, 2012, 02:32:09 AM »
Quote
On a side note, I got Mokou to reach over 20000HP with HP Up + Wind of Miracles spamming.
Can I have an image? I didn't even know it could that high. The closest I've gotten 1516

Sungho

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #256 on: October 01, 2012, 02:51:58 AM »
How do I upload Images?

EDIT : Maybe something like this?
« Last Edit: October 01, 2012, 03:16:28 AM by Sungho »
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Serela

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #257 on: October 01, 2012, 03:23:18 AM »
Another thing worth noting; in map E of Genbu Lake (stage 17), the yukkuri encounter for the area is the Stray Yukkuri (melty marisa), and it doesn't seem to be limited.

I seriously just got a yukkuri encounter from every single enemy in that room without much trouble. (Run spamming, not all in a row) Normally the game decreases the chances to run into a yukkuri on a map each time you encounter one, but it doesn't seem to on this one. (From what I remember, this might apply to the King Yukkuri spawn in stage 21 too, but that either goes away entirely or becomes limited after you beat the main game)

Granted, you normally really don't need to bother yukkuri grinding  (at least not here when you can do it on Kings later), but I'm trying to get the Yukkuri Medal Of Honor drop.

Edit:Okay after like 12 yukkuri kills on this map they seem to be harder to encounter now. But jeez. Until then they popped up like nothing. On any other maps it only took 1~5 encounters or so for them to start getting pretty rare.
« Last Edit: October 01, 2012, 04:21:44 AM by Serela »
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Re: Genius of Sappherios Zansyo/Weekend
« Reply #258 on: October 01, 2012, 08:48:53 AM »
So, would that mean Youmu can have super high HP, since her stance also ups HP and it is quite significant, from 700 hp to 1300 hp.
By the way, is Wind of Miracles meant to stack like that?

Serela

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #259 on: October 01, 2012, 12:15:16 PM »
It's probably not intended, but there's no way we could know without like, asking the developers.

But yeah, when I hit expansion, I definitely have to test if Rainbow Wings stacks multiple times with more elements in the mix, like the elemental cooldown reduction does. Because that would be way too powerful to not abuse. I mean, sure, Nitori would be able to get some mileage out of it (She gets +20% elemental damage), but Lithos gets +50% and on an attack that's pretty powerful already, so.

I suppose it's very possible though, that it'd work, but it'd only increase the specific element's chunk of the damage, rather then the overall damage. That'd still have pretty nice results! It wouldn't be godly, though, but, you get what you can~

...hp increase abuse could really cheese out some bosses, though, come to think of it.
« Last Edit: October 01, 2012, 12:19:54 PM by Serela »
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Re: Genius of Sappherios Zansyo/Weekend
« Reply #260 on: October 01, 2012, 01:00:17 PM »
Sorry to butt in on all of these great discoveries, but...
I'm going after the last few Learn skills on Satori pre-expansion, and I have been unable to inflict Charm on the Stage 20 Phoenix for Raise Dead even with Easy Mode, Byakuren's IND buff, an ALL up, three IND accessories, 25 points in her IND tree and 16 in Support Magic and an Omen in the Purple Mist and Unresist debuff AND a Sanae LW activation off of Youmu's resistance-halving commander spell (out of curiosity), but apparently Charm is possible?
If so, help ;A;
Mad Thunder; I got Thunderclap on Iku (I didn't have Weekend at this time) and I have yet to see a Zera Beetle in Stage 21. Are they on any specific maps?
Iron Drain; Can the Ammonite be Controlled to use this/Charmed into it or is there a way to make its use more reliable?
Smash: I can't find anything pre-expansion that uses this or Dissolve and isn't a boss, but there are apparently monsters that use these two skills somewhere in Stage 21?
Sorry to ask so many questions :C

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #261 on: October 01, 2012, 01:29:11 PM »
Zera Beetles are just rare as FUCK. I've been around the block more than a few times and I've only ever seen two.

Re: Genius of Sappherios Zansyo/Weekend
« Reply #262 on: October 01, 2012, 01:31:14 PM »
Not sure if this has been mentioned yet but, the formation you get from Iku for killing 100 Oarfish is now only 50 in Weekend. 

Serela

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #263 on: October 01, 2012, 01:53:22 PM »
errrr it was always 50 o_o
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Re: Genius of Sappherios Zansyo/Weekend
« Reply #264 on: October 01, 2012, 10:59:23 PM »
*looks at wiki again*

Oh! Not sure why I thought it was 100.  :blush:

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #265 on: October 02, 2012, 04:31:36 AM »
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Edit:Okay after like 12 yukkuri kills on this map they seem to be harder to encounter now. But jeez. Until then they popped up like nothing. On any other maps it only took 1~5 encounters or so for them to start getting pretty rare.

Y'know, I keep getting the feeling that the RNG for Yukkuris is pretty skewed somehow. So far I know these guaranteed locations*:
1. Single Yukkuri - Muenzuka - 2 screens down from entrance, around the pit area.
2. Single Yukkuri Sisters - Eientei Inner - 2 screens up and 1 screen left from the entrance. If the first enemy you run into it isn't, it's probably in one of the litle rooms.**
3. Double Yukkuri Sisters - Mount Youkai Summit - From the boss Save, go left 2 screens, and down the steps. Work from any treasure chest and there should be one.
4. Single Yukkuri Sisters - Forest of Magic Revisited - From the entrance, up 1 and left 1. I always seem to hit one near the other exit.
5 Single Stray Yukkuri - Forest of Magic Revisited - From the entrance, up 1 and left 2 (the area where there's a roundabout route surrounding a pipe entrance). Start from the upper left corner and you should encounter one.

*Note: guaranteed only if you fully respawn all enemy icons an area. If you come back when the area is only partially populated the guaranteed Yukkuri may NOT spawn. I'm also not sure if they are affected by Leveling or Number Killed as well,..
** This may be affected by where you are in the game; I stopped encountering this one after I found the Double Sisters in Mount Youkai for some reason...

Re: Genius of Sappherios Zansyo/Weekend
« Reply #266 on: October 02, 2012, 06:58:28 AM »
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I'm going after the last few Learn skills on Satori pre-expansion, and I have been unable to inflict Charm on the Stage 20 Phoenix for Raise Dead even with Easy Mode, Byakuren's IND buff, an ALL up, three IND accessories, 25 points in her IND tree and 16 in Support Magic and an Omen in the Purple Mist and Unresist debuff AND a Sanae LW activation off of Youmu's resistance-halving commander spell (out of curiosity), but apparently Charm is possible?

You probably want to charm the turtle, I think it is called adamantite turtle or something, in stage 20 to learn Raise Dead.

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #267 on: October 02, 2012, 07:11:21 AM »
Is it even possible to learn Raise Dead pre-expansion?
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Re: Genius of Sappherios Zansyo/Weekend
« Reply #268 on: October 02, 2012, 07:39:20 AM »
Not too sure, but I do know the turtle knows raise dead, but I don't think it is in the control list. So you will need to interrupt in order to get it to raise dead your party members.

Sungho

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #269 on: October 02, 2012, 08:48:23 AM »
You can't learn Raise Dead pre-expansion. Don't waste your time like I did now.
If Satori is alive, the enemy's Raise Dead will misfire. (No battle animation)
If Satori is dead, the enemy's Raise Dead will hit Satori and revive her, but she won't learn it. (I did put 25 POW on her Satori Skill Tree)

By the way, those Spirit Turtles have some natural resistance to Charm and Control. So annoying.
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