Now for the obligatory second opinion! Going in the same order here.
I personally don't really think Reimu ever needs the extra bombs from the Bombs gohei, but if you personally run into situations in support where you need 'em, then it certainly doesn't hurt I suppose o: Starting at the Divine Spirit Gohei, they do give a good boost to Reimu's amulet and spellcard damage, so they're not really a bad craft; however, in the end, not only is the damage not a very big/needed difference, but there aren't any hard bosses where you need the light damage increase, until you can easily make her orichalcon one in expansion. They certainly aren't bad, though. I'm just conservative XD
Sanae's Healing +50% snake is pointless, as she will full-heal super easily; her ultimate Snake gives -1 cooldowns though, which is great. (It goes without saying though that almost every single ultimate character-specific weapon is something you should make though, so I'm not going to address them) They -are- nice for when you want an offensive Sanae, but the thing is; you'll get MUCH better damage return out of Sanae by using her to -buff- in random battles, once you get past early-to-mid game. They do have MP drain on hit though, which is quite nifty, so they're still worth considering to craft.
Aya's final fans have hidden effects (probably because their descriptions are packed); they do carry significant Perfect Dodge boosts and such. In any case, Fan Dance is a pretty nice move, although Aya is kind of shitty for dealing damage if her last word isn't up in the first place. The EVA boost fans are nice considering she's blinktank material. I think HomingCurvyLaser means Stardust Fan instead of Deadly Fan though. Chances are though, you're not using Aya in actual battle enough to really consider forging a fan; seriously.
The thing about getting Durandal is it's an Ostracon weapon; in other words, when you can forge it, you should just be forging the orichalcon weapon very soon anyway. Ostracon weapons are pretty much universally not worth making because of this. It becomes really easy to get orichalcon soon after you can make Ostracon stuff, and you get recipes for the super-specific crafting materials before that.
Point on Carbine is good. Eventually it's Patk will go stale, but for awhile, it's pretty nice, and it both hits weakness -and- slayer on those annoying Stage 14 mindflayers. It also becomes available at the right time for Nitori to be able to use it to great effect on some Warrior/Magician bosses, so it's doubly good to make.
Self-Induced Hypnotism is nice, but Satori's eyes really aren't worth the materials until her final two. They (the final ones) have secret Charm and Control infliction on hit, along with actually making her physical attacking power pretty substantial, and the IND bonus. The Green Eyes are alright though, yeah.
As for expansion characters, they're pretty straightforward; since you get them in expansion, you're already at the point where it's practically obligatory to make the orichalcon weapon, and then later upgrade it into the ultimate. Remilia is the only exception, as her Asgard has 1% mp drain, which is worth making to put on sometimes and turn Remi from limited mp to infinite mp in randoms. However; she can achieve similar effects with a Staff on anyway; the damage is lower, but she has the power and +150 patk pow tree to still deal enough for that 3% staff mp absorption on hit to make up. So. (For obvious reasons, you'd only leave the staff on just long enough to refill her mp, and then put a real weapon back on)
But anyway, yeah; main tip here, ostracon stuff, don't make it. Orichalcon, you just go ahead and make everything in it that you'd like at all, and later orichalcon gear gets upgraded into the ultimate gear, so you want to make it anyway.
Cut by Shastri:You unlock the underworld map by taking the quest, actually :V