Alright, so I've had a copy of RPG Maker VX for a while now, but have never really had direction for where I wanted to take it first...Enter Youmu, amazingly awesome swordswoman! I don't recall just how much of her past and such is known in canon, so I decided I wanted to try exploring that in a turn-based RPG!
So far I've got some general story ideas thought of(Though they're certainly up for debate if better ideas come about), as well as some gameplay mechanics. Here're the basic ideas I've come up with thus far, mostly pasted from the txt document I made up last night to solidify my thoughts while my internet was down. I've tried organizing them, though the way I typed them was rather haphazard, switching from story to mechanics to this to that all over the place.
StoryStory details her initial training with Youki[as the tutorial chapter], meeting Yuyuko, seeing some of Gensokyo for the first time after having only been in Hakugyokurou,
and her subsequent breakdown, as well as Yuyuko's helping her recover[leading to her steadfast devotion to serving Yuyuko][What sorts of conflicts might she encounter and what tasks/missions might she perform while in the world of the living? How would she react to people purely alive rather than entirely unliving or hybrids like herself/other Konpakus, something she'd perhaps never seen before since this is before PCB?
as they'd be an obvious final battle to round out the story after Youmu's breakdown and recovery?]
Game MechanicsThis game would be a single-character turn-based RPG. Skills would not be learned through level-up directly, rather Youmu would learn them from Youki until a certain point in the story. Skills will have both combat effects and on-field effects(or at least some will). Youmu will be able to learn all variants of each of her skills(IE her Easy/Normal/Hard/Lunatic versions of spellcards, etc.), though only if she's a high enough level and/or fulfills some other task.
-Example: 200 Yojana in 1 Slash -Easy- will enable Youmu to cross certain bodies of water or other otherwise impassable areas by running at insane speeds across them. The Normal variant of it will enable her to use the skill in battle as well as on the field. She will also be able to learn Flashing Slash Formation and God's Slash of Karma Gust if she reaches high enough levels, which will be additional combat abilities.
Also, I've considered using Stances to enable some skills(I think a lot of games with Youmu in them do something like this, actually...), though I'm not sure how I'd implement them or if I'll do so, so thoughts on this are appreciated.
Also uncertain what sort of element/attribute system I'll use. What do you all think would be good/interesting?
Should I change the default stats I use, or use the defaults? How about equipment slots? (Anyone here good at manipulating that kinda stuff in RPG Maker VX?) How should I craft battles so they're still interesting and such even with only one player character? SHOULD I only have one player character? If not, who all would I include? Mostly/entirely OC party members probably, yes?
How long should I am for the game to be? Would between 25-40 hours be a nice length without dragging on too long, or would it depend on the content?
ResourcesShould I try teaching myself more in Fruity Loops and such for music? Who might I recruit for musical talents if I don't do things myself? Also I'd need a spriter and other people for asset creation...
This is mostly a big block of questions and random thoughts, but I wanted to get the idea out here and all that so I could possibly make this a reality, should I be able to get the things together that I need.
An additional note: If it's possible, I was intending to make this a game for sale when it was finished(For like $1-3). How would I have to go about that to not have ZUN release the hounds on me?
Finally, for those who read my spoiler'd story elements...