Author Topic: Team Fortress 128  (Read 193158 times)

DX7.EP

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Team Fortress 128
« on: June 11, 2012, 12:07:02 PM »
We must keep the powers of 2 going, because they are that awesome! :V

(previous thread for reference)

Also, the unofficial MotK TF2 server, where we do things, kill each other, and test FF2 bosses crit-sticky tons of robots from time to time:

MAIN SERVER: 70.42.74.60:28000

For server-specific stuff and meeting information (including server passwords), the TF2 server thread is a better location to post it.
« Last Edit: October 07, 2012, 07:51:48 PM by ✚まどか Quick-Fix Medic »
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Re: Team Fortress 128
« Reply #1 on: June 11, 2012, 12:25:40 PM »
hi


Thanks to GreenVirus for the Siggy.
My TF2 Backpack of DOOM

N-Forza

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Re: Team Fortress 128
« Reply #2 on: June 11, 2012, 12:46:12 PM »
I don't know if this video was posted but it's pretty awesome.

http://www.youtube.com/watch?v=RVAzqk-OtgY

Gpop

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Re: Team Fortress 128
« Reply #3 on: June 11, 2012, 03:57:46 PM »
I don't know if this video was posted but it's pretty awesome.

http://www.youtube.com/watch?v=RVAzqk-OtgY
dem graphics

Gc

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Re: Team Fortress 128
« Reply #4 on: June 11, 2012, 04:45:12 PM »
dem graphics
Chris' MaxFrames FPS config in all its glory.

Re: Team Fortress 128
« Reply #5 on: June 11, 2012, 08:18:40 PM »
I don't know if this video was posted but it's pretty awesome.

http://www.youtube.com/watch?v=RVAzqk-OtgY
It may not be practical, but it sure is fun.

InfernalExuro

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Re: Team Fortress 128
« Reply #6 on: June 11, 2012, 09:15:58 PM »
That man is an inspiration to Pyros everywhere.  :V
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Re: Team Fortress 128
« Reply #7 on: June 11, 2012, 09:17:47 PM »

Re: Team Fortress 128
« Reply #8 on: June 11, 2012, 09:34:08 PM »
Chris' MaxFrames FPS config in all its glory.

Is this config obtainable to the public? I would like it. Is there a certain name to it?

Kyo Tanaka

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Re: Team Fortress 128
« Reply #9 on: June 11, 2012, 10:03:29 PM »
Is this config obtainable to the public? I would like it. Is there a certain name to it?

Its been obtainable.

You can find it via google

Amraphenson

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Re: Team Fortress 128
« Reply #10 on: June 11, 2012, 11:24:33 PM »
Glorious, glorious shotty pyro. Taking down scouts is so satisfying.
Sugoiiii~
[23:02] <~Iced> You have sown the seeds of your own destruction Amra.
[23:20] <Stuffman> enjoy your personally crafted hell Amra

Messiah

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Re: Team Fortress 128
« Reply #11 on: June 12, 2012, 12:12:23 AM »
That Liquor Locker makes Demoman look like a thief.
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Fetch()tirade

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Re: Team Fortress 128
« Reply #12 on: June 12, 2012, 01:28:29 AM »
Quote from: new update
Liquor Locker
> need to get one so it can be suika's gourd

Gpop

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Re: Team Fortress 128
« Reply #13 on: June 12, 2012, 01:33:41 AM »
Glorious, glorious shotty pyro. Taking down scouts is so satisfying.
So good

Though I remember reserve shooter is good too because it minicrits them every time they jump :V

InfernalExuro

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Re: Team Fortress 128
« Reply #14 on: June 12, 2012, 01:56:45 AM »
So good

Though I remember reserve shooter is good too because it minicrits them every time they jump :V
One of the primary reasons that my Reserve Shooter is in my standard Pyro loadout.
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DX7.EP

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Re: Team Fortress 128
« Reply #16 on: June 12, 2012, 02:19:01 AM »
He's ready for a drunken sticky spam all right. :V

There, I dub him the Liqueurman. :D
« Last Edit: June 12, 2012, 02:24:06 AM by 巫女パン Trade Shrine »
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Freyband

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Re: Team Fortress 128
« Reply #17 on: June 13, 2012, 02:05:48 AM »
Selling this.
That pyro vid made me start trying out det-jumping on walkway. Started screwing around jumping over bots heads and burning them in the back (because we can't all be Stabby  :V).
Also; How this guy decides if he wants to upload videos. Exception when doing odd gametypes, like VS Hale or something (kinda) like that thing Bigode keeps mentioning.
« Last Edit: June 14, 2012, 11:23:33 PM by Zeroxes »
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DX7.EP

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Re: Team Fortress 128
« Reply #18 on: June 13, 2012, 04:36:02 AM »
Was playing a bunch of FF2 earlier. Turned out that me, a pub, and Messiah were next in that order, and aside from the pub we could choose who we wanted to play as. So we chose....

I went first as Koishi. A bit sloppy play but managed to win with <1000HP left and a timely rage on Messiah (quite the brutal Koishi player, whereas I'm more with Aya).

Pubbie managed to get Aya, but probably due to inexperience the round ended in our favour easily with ~10 players to spare.

Lastly Messiah finished the Touhou Triple Entente with Mokou and we were easily turned to toast. :V

During this time the rest of the players' responses were along the lines of 'oh god not another Japanese anime girl', 'why are they so OP', 'noooooo we're all dead', 'I'm timing out this spellcard', 'why does X use Y as weapon',  'where are Reimu and Sakuya', and 'hey EP spill more details about your currently WIP bosses'. Silly playerbase. :V

Quite a fun boss smashfest nonetheless.
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Messiah

  • The Devil on The Sky~
  • In seek for the lost DotS
Re: Team Fortress 128
« Reply #19 on: June 13, 2012, 12:59:01 PM »
I still find that phlog a bit OP, but oh well.  :derp:

I still couldn't grasp the mechanism of aya's/Gaben's rage. Does they get the boost speed when pressing M1?

Where is Reimu, EP?
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Kyo Tanaka

  • Don't worry Sakuya, I will (Uuu~♥) protect you...
Re: Team Fortress 128
« Reply #20 on: June 13, 2012, 01:44:12 PM »
Was playing a bunch of FF2 earlier. Turned out that me, a pub, and Messiah were next in that order, and aside from the pub we could choose who we wanted to play as. So we chose....

I went first as Koishi. A bit sloppy play but managed to win with <1000HP left and a timely rage on Messiah (quite the brutal Koishi player, whereas I'm more with Aya).

Pubbie managed to get Aya, but probably due to inexperience the round ended in our favour easily with ~10 players to spare.

Lastly Messiah finished the Touhou Triple Entente with Mokou and we were easily turned to toast. :V

During this time the rest of the players' responses were along the lines of 'oh god not another Japanese anime girl', 'why are they so OP', 'noooooo we're all dead', 'I'm timing out this spellcard', 'why does X use Y as weapon',  'where are Reimu and Sakuya', and 'hey EP spill more details about your currently WIP bosses'. Silly playerbase. :V

Quite a fun boss smashfest nonetheless.

:c I couldn't have joined

Oh, your Mokou is being used at the Gentleman Group servers.

DX7.EP

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Re: Team Fortress 128
« Reply #21 on: June 13, 2012, 01:51:14 PM »
I still find that phlog a bit OP, but oh well.  :derp:
I'm considering nerfing the damage a bit (maybe to +55% damage compared to the current +80%) and reducing the ammo count.

Quote
I still couldn't grasp the mechanism of aya's/Gaben's rage. Does they get the boost speed when pressing M1?
Yeah, you have to press M1 to use the speed boost. Enemies that are in your way will just end up dying.

Quote
Where is Reimu, EP?
Allow me to code her rage first.

Also, for the upcoming meets I'll be putting beta versions of the next set of bosses I plan on releasing. By beta I mean that the scripts are done, but models and skins are not.
« Last Edit: June 13, 2012, 01:53:32 PM by 巫女パン Trade Shrine »
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Re: Team Fortress 128
« Reply #22 on: June 13, 2012, 07:10:33 PM »
"Placeholder post [I can't think of a comment]"

New thread. Following. Etc. Continue?

Gpop

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Re: Team Fortress 128
« Reply #23 on: June 13, 2012, 07:20:39 PM »
Allow me to code her rage first.
H4X S1GN 「Burn Everything」

Kyo Tanaka

  • Don't worry Sakuya, I will (Uuu~♥) protect you...
Re: Team Fortress 128
« Reply #24 on: June 13, 2012, 07:48:32 PM »
>Flare shot all around reimu when raged.

DX7.EP

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Re: Team Fortress 128
« Reply #25 on: June 13, 2012, 07:49:53 PM »
H4X S1GN 「Burn Everything」
Spot-on! :V

In addition I'd like her to have a deathbomb/auto-bomb ability that has a chance of activating after taking enough damage at once. Spy players be on alert!
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Messiah

  • The Devil on The Sky~
  • In seek for the lost DotS
Re: Team Fortress 128
« Reply #26 on: June 14, 2012, 01:18:28 AM »
Graze ability: making spahs miss za backstab.
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Re: Team Fortress 128
« Reply #27 on: June 14, 2012, 06:46:20 AM »

Quote
In addition I'd like her to have a deathbomb/auto-bomb ability that has a chance of activating after taking enough damage at once. Spy players be on alert!

Hmm... A temporary Youkai Buster (that is, cow mangler) 5000, or a cheating automatic homing attack of some sort? Then again, homing attacks seem like something that tf2 probably wouldn't accommodate very well....

Will she be beating people with her Miko Stick, by any chance?

DX7.EP

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Re: Team Fortress 128
« Reply #28 on: June 14, 2012, 06:55:58 AM »
Homing attacks are possible to code as a separate sub-plugin, but I'm not going to do that yet.

As for Reimu killing with her gohei, it really depends on if a gohei model exists (and likely if one is there it'll have to be ported to Source format) and whether I'm willing to modify the Reimu model to hard-bind it to her hands (due to a stupid TF2 restriction on plugin-based model attachments). What I'll say now is that the kill icon won't be a gohei due to engine limitations.

EDIT: I think Mokou's Phlog might be fixed now.

« Last Edit: June 14, 2012, 02:20:21 PM by ロリ陽蜂 Vocal Absurdity »
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Re: Team Fortress 128
« Reply #29 on: June 14, 2012, 07:43:48 PM »
Raffling a Team Captain -> http://tf2r.com/klr8r2s.html