Also, since I forgot to mention it, the Noisemaker is Shuuei's Revenge, yes.
Night 1
Scum kill: Halloween Alice via Septentrion Pleiades
Scum rolecop: Pope Cuckoobeater (Result: Carraige Driver)
Scum soul steal: Nuko Do Maron (Result: NekoNekoRex)
Selena cop: Nuko do Maron (Result: Pussyfeather)
Baron mine: Pumpkinquiche + No detonate (Roleblocked!)
Cuckoobeater jail: Baron Vladmu (Success!)
Night 2
Scum kill: Pope Cuckoobeater via Septentrion Pleiades (Success) (Killed!)
Scum rolecop: Selena Milfall (Result: Shiniwanabi)
Selena cop: Endymion (Result: Private Eye)
Baron mine: Pope Cuckoobeater + Detonate (Success!) (Killed!)
Cuckoobeater jail: El Bobomboi (Exploded! El Bobomboi killed!)
And there you go. (For the record, the GF BP would have survived the Remote Mine blast, had Pesco been mine'd while he took no actions.)
It was here that I stopped actually keeping track of night actions in Notepad BUT
Night 3
Scum kill: Nuko Do Maron via Endymionh (Success!)
Selena cop: Choker Joker (Result: Laughingstock)
Night 4
Scum kill: Selena Milfall (Success!)
Selena cop: Choker Joker (Result: Town) (Killed!)
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Other thoughts
- Town MVP...either NekoNekoRex or Schezo, I'd say. Both did fantastic jobs under less-than-ideal circumstances, be it a posting restriction or replacing into the game. Scum MVP kinda defaults to Conq, though I feel bad for Pesco and his quality game getting cut short by bad luck.
- Having a town Slowcop and a scum Rolecop in the same game was an egregious error on my part, and I apologize to Conq for setting up the possibility of him getting into a stupid claim conflict slapfight (Y TOWN HAV 2 NAMECOPZ???). I'm very thankful it ultimately never came up.
- I did think the No Lynch considerations were lame, as much as I understood them from a tactical standpoint. I was sorely tempted to come into Day 4 and declare No Lynch no longer an option since it was MYLO, but I figured that would have been super lame, and the rules mean nothing if those that enforce them don't abide by them. All the player meta nonsense was also pretty lame. The lamest thing all game (outside of Rawr's attitude), though, was Affinity constantly screaming for role PM flavor, half because that's a bullshit anti-spirit-of-the-game way of "scumhunting" and half because I had forgotten to supply a sample vanilla PM and thus all the town power roles wouldn't know that vanillas didn't have flavored PMs (an ignorance that could have been abused to determine who had a role and who didn't).
- So the mine! I suspect I will not use it again in a game this small, but I also believe Night 2's happenstances were a statistical anomaly. It would cause a lot of chaos in a role madness game where everyone or most everyone had some sort of night action, but there were several vanillas in this game, as well as a role that didn't have a night action in the Insomniac. With 3 active town roles (including the miner, whom I predicted would not actually use the kamikaze function, so shame on me for that) and 2.5 active scum roles, I figured the chances of the mine being super swingy were low enough that it was worth trying out. I still think those chances are low, as much as they came extremely close to passing - scum almost killed Choker Joker that night instead, which would have meant four dead townies and no dead scummies going into a Day 3 MYLO situation. Ultimately, even with the chaos it caused, I don't think it tipped the scales at all; Bard "caught" the scum that (in my opinion) would have been the hardest to lynch on words, but it cost town three important townies and, essentially, a full 72 hours of discussion. A roughly even trade, given the circumstances of the game. I'm all for opinions on it, though.