~Hakurei Shrine~ > Rika and Nitori's Garage Experiments
Supernatural Awakening - Normal Mode Demo
Sammythebat:
--- Quote from: touhoumaniac on March 14, 2012, 09:25:30 am ---I love the music your friend made. Enemy attacks are a bit too easy(except for stage3 final boss, which are ok), but at the moment the unfair hitboxes compensate for that.
--- End quote ---
Yeah the hitbox are getting better I'm progressively editing my existing stuff while making new content.
I ran into a very weird glitch though, it only happens during the last phase of the Yuki and Mai styled fight in stage 4 where there are two bosses at once thus two magic circles. Anyways during the last phase near the end of their lifebar usualy the magic circles change into giant numbers and stop spinning, the numbers are from the sprite array I made with the array representing each number, and the numbers seem sometimes random. I REALLY don't get whats going with this since I don't see where in the code that this would even be able to happen. So yeah I'm gonna need to figure that out. X3
EDIT: This is so weird, the circles are basically alternate versions of the the circles used up to this point, they follow the specific coordinates of the duo-boss 's two bosses trough CommonData, it turns out it isn't just numbers, but any symbol thats part of my frame, the hearts, the empty hearts, the slash symbol, the comma, etc. The circles always change during the last phase to an oversized symbol, they stop following the bosses, overlap everything when they didn't do that before and during a last test run the circles didn't show up at all, but there were still giant numbers on screen AFTER the bosses were gone...WHAT.
I will get to the bottom of this!
Sammythebat:
Progress has been pretty decent, I can safely say that about half the game is done now.
Stage 4 is 90% done, fully playable with only a few graphical resources and the conversation scene to be done. The stage has a Yuki and Mai style boss that seems to work as it should so far, it's fun if not slightly unbalanced, I think one boss has a harder solo fight than the other.
Stage 5 has been started, the boss has been started and she has a few spellcards, hoping to make her Orin hard, to build the climax of the game.
Some issues have been fixed such as hitboxes which have been a big issue in the demo.
Hoping to add some more visual evidence of Stage 4 and Stage 5 at the end of March Break
Yao-Kun:
wow, this scripts looks good :3
too bad my down arrow malfunction so I can't play danmakufu :(
Daemoniken:
Well, here's another Danmakufu project I gotta keep my eyes on now. Though I must practice the 3rd Stage boss more, or else I'll be completely destroyed by whatever the next stage will have...
Sammythebat:
--- Quote from: Daemoniken on April 15, 2012, 08:37:18 am ---Well, here's another Danmakufu project I gotta keep my eyes on now. Though I must practice the 3rd Stage boss more, or else I'll be completely destroyed by whatever the next stage will have...
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Yeah I'm still getting difficulties down XD
First thing I'm trying to do at the moment is improve my artstyle since I switched over to a new art program, pretty much all instances of cutins will need to be redrawn to stay consistant. But I'm getting there, as for the game itself stage 4 is pretty much done albeit missing a few things and I began work on stage 5.
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