~Hakurei Shrine~ > Rika and Nitori's Garage Experiments

Touhou fantasy

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iori98:
I'm just re-posting a pooshlmer thread so xenomic can get some actual feedback about his project.

 This game was created by a friend of mine named Xenomic by using RPG Maker 2k3. He's been working on this game by himself for about 2-3 years. Anyways,this game is basically based on Pandora's Box. As for the gameplay,it's like Final Fantasy. As of right now,this game is only on it's 5th Beta.

Help wanted: A pretty good spriter. Right now,he's looking for a spriter to create sprites for the characters and such. His old spriter quit on him for whatever reason and because of that,there are sprites that are missing in the game.. Here are the specific sprites he needs,also said by him himself: "*Custom overworld sprites to match up with the current overworld sprites I'm using for the vast majority of the cast. *Custom in-battle sprites for a few characters *Status effect sprites/palettes for all characters (this has been a thorn in my side ever since my original status spriter left the project...) *Custom enemy/boss sprites,mainly to avoid using so many Final Fantasy sprites and to have more sprites that's fitting for the game. *Custom overworld sprites for various situations (such as KO'd on overworld,emotion sprites,and whatnot. These aren't necessarily NEEDED as badly as the others,but they'd be a nice touch I suppose)."

Before I forget,here are some screenshots of the game: http://i187.photobucket.com/albums/x308/Xenomic/Screenshots/OverworldSpritesTF.png This pic shows what the characters' overworld sprites in the game looks like so that you get the idea of how he wants it and such,or you can make new sprites in a different style.

http://i187.photobucket.com/albums/x308/Xenomic/Screenshots/OverworldSpritesTF2.png This pic shows emotion sprites. See the two fairies that are lying down? That's what I'm talking about.

http://i187.photobucket.com/albums/x308/Xenomic/Screenshots/In-BattleSpritesTF2.png This pic shows three things; the custom boss sprite,the custom battle sprites,and the status sprite (As you can see from the character,Hope,the one that's using Reimu's sprite,since she doesn't have a sprite yet,with the protect status on.)

For more questions about TF or if you're interested in helping him make sprites,you can contact Xenomic on Youtube on his channel: http://www.youtube.com/user/Xenomic?feature=g-u You can also get the download link of TF there also. Thank you in advance if one of you decides to help him

Here are some screenshots from the game itself. However,these are from Beta1: http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/Screenshot3-1.png

http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/Screenshot1-1.png

http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/Screenshot4-1.png

http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/Screenshot7-1.png

http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/Screenshot8-1.png

 Since Leon here was ever so nice in posting this topic (if in a very awkward way),I guess I can post the main stuff about this topic here. Of course,depending on what you guys care to know about the game,I may omit some things for now (for right now,the characters for instance), since I don't know if there's a way to do spoilers on this thing (first time using this ^^;).

Concept Art:

Chaos:

http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/XenosampleChaosfront13.png

(NEW)

http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/ChaosSketch.png

Hope:

http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/HopePrototypeColorbeta.png

(NEW)

http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/HopeSketch.png

Death: http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/DeathConceptsample2.png

(NEW; based on original sketch) http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/DeathSketch1.png

(NEW; based on original concept) http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/DeathSketch2.png

Statuses:

NEGATIVE STATUS EFFECTS

Amnesia: Character cannot use skills that require the physical stat. Lasts after battle.

Armor Break: Character's Defense is halved.

Berserk: Character cannot be controlled and will constantly attack. Attack and Speed are doubled,but Accuracy is reduced to 70%.

Blind: Character's accuracy is reduced to 70%. Lasts after battle.

Charm: Character randomly attacks allies with only physicals. Unlike Confusion,can only wear off after time passes.

Confusion: Character randomly attacks allies with only physicals. Wears off after a physical attack,but not a magic attack.

Cursed: Character cannot change equipment. Lasts after battle.

Death: Most obvious status in any game. Character hits 0 HP,they cannot act. All party members are in this status,it's game over. Note that Auto-Life nor the Reverse Doll will save you from a game over if the last character is KO'd or the entire party is KO'd at once due to the way 2k3 works. Also of note is that having a party of full KO'd characters on the overworld results in a game over as well!

Fear: Character's Attack,Defense,and Magic are halved.

Freeze: Character cannot act.

Magic Break: Character's Magic is halved.

MP Sap: Character loses 1% of MaxMP every turn in battle. Cannot be cured.

Paralyze: Character cannot act.

Petrify: Character cannot act,but can still be damaged and Defense is doubled. If all characters are in this status,it is game over. Lasts after battle.

Poison: Character takes damage on every turn (counts theirs and all other active battlers) equal to 2% of their maxHP. Lasts after battle. When walking on the overworld,a Poisoned character takes 1 HP worth of damage each step.

Power Break: Character's Attack is halved.

Sap: Character loses 1% of MaxHP every turn in battle. Cannot be cured.

Silence: Character cannot use skills that uses the Magic stat. Last after battle.

Sleep: Character cannot act or evade until awoken. Will be waken up from any physical attack, but not from magic attacks.

Slow: Character's Speed is halved.

Stop: Character cannot act. If all characters are in this status,it is game over.

Venom: Character cannot act and loses 2% of their MaxHP and 1% of their MaxMP every turn. If all characters are in this status,it is game over.

POSITIVE STATUS EFFECTS

Blink: Character evades all NORMAL physical attacks.

Haste: Character's Speed is doubled,but accuracy is reduced to 70%.

Heal: Character restores 10 HP and 1 MP every step on the overworld. Can only be applied on the overworld.

Invincible: Character evades all normal attacks and reflects all skills.

Magic Up: Character's Magic is doubled.

MP Regen: Character restores 1% of MaxMP on every turn.

Power Up: Character's Attack is doubled.

Protect: Character's Defense is doubled.

Reflect: Two versions exists. The enemy-only version reflects all skills. The character-only version reflects alls kills,but the target will lose 1% MaxHP and MaxMP every turn while under status. Status may or may not stay in.

Regen: Character restores 1% of MaxHP on every turn.

EQUIPMENT-ONLY STATUS EFFECTS

HP Drain: Character loses 10 HP every turn in battle. On the overworld,for every step taken, character loses 1 HP and 1 MP.

Life Up: Character restores 4% MaxHP every turn in battle.

MP Restore: Character restores 1 MP every turn in battle.

ABILITY-ONLY STATUS EFFECTS

Libra: Used with Intel.

Steal: Used with Steal.

SPECIFIC-BATTLE STATUS EFFECTS

Full HP: Character's HP is fully restored every turn.

Full MP: Character restores all MP every turn in battle.

LOCATION-SPECIFIC STATUS EFFECTS

Permament Amnesia: While in dungeon,under constant Amnesia.

Permanent Silence: While inside dungeon,under constant Silence.

NEW STATUS EFFECTS

Auto-Life: Character is revived from death automatically with 50% of MaxHP.

Bubble: Character's MaxHP is doubled.

Disable: Character cannot do anything except Defend or Escape.

Disease: Character cannot restore lost HP,and their MaxHP becomes their current HP. If character is KO'd and revived,MaxHP is 1. Lasts after battle.

Sniper: Character's Accuracy is increased to 100%.

Videos:

There'd be too many vids to post,so I'll just post the playlist link here,and show the more recent Battle Animation Exhibition vids.

Link to Other Vids: http://www.youtube.com/playlist?list=PL2A340BD36DA6C2FB

Beta Release Video: [yt]http://www.youtube.com/watch?v=R7YJdCFWPQA[/yt]

Beta4 Release Video: [yt]http://www.youtube.com/watch?v=Zctab1kl2_s[/yt]

Beta4 2.0 Video: [yt]http://www.youtube.com/watch?v=8mPr8B65p1U[/yt]

You can find the patches and beta link there,but just in case,here they are:

Beta2 (required now for patching): http://www.megaupload.com/?d=D3F6WY42

Beta3 patch v1.06 (for those that want to see the difference between beta3 and future betas): http://www.megaupload.com/?d=TB82AJFO

Beta4 patch: http://www.megaupload.com/?d=0YA28PVG

As for the music? It's been split up per beta to make it more manageable.

Beta1 Music: http://www.megaupload.com/?d=4VISYH9U

Beta2 Music: http://www.megaupload.com/?d=PM5LY6MD

Beta3 Music: http://www.megaupload.com/?d=IIE6G9LW

Beta4 Music: http://www.megaupload.com/?d=2RMERDNE

Beta5 Music: http://www.megaupload.com/?d=WFHVNXOC

TF Music Pack (includes various songs for current and future betas): http://www.megaupload.com/?d=AW8SRHNJ

Link to CommandFTP (Needed to run the game): http://www.megaupload.com/?d=DG56BAP9

Update Patches:

Beta4 Update Patch: http://www.megaupload.com/?d=7YVPW1X9

FixPatch (apply after Beta4 Update Patch): http://www.megaupload.com/?d=Y922TC39

Keep in mind that you'll need to run the CommandFTP first in order to play the RPG. If that doesn't work,let me know and I'll see if I can't fixthings up. I'm hoping I have this going correctly ^^;; Enjoy,and I hope you all have fun with this! Looking forward to hearing from you guys ^^

A few things to note:

*Bamboo Forest is a bit buggy,so it's best to not approach the second puzzle before doing the first. I'll have to redo the forest entirely later anyways,but that's that. *Synthesis shop is still in beta,as I'm still deciding on how much things will take (that,and what will drop where and whatnot).

If you find any bugs or have any suggestions/criticisms,feel free to let me know ^^

iori98:
Xenomic just posted an update to his game touhou fantasy http://www.megaupload.com/?d=ZZ966HEO. Also to any coders out xenomic needs someone to take a look at the coding to see if it can't be done better or where it needs improvement. Use this post to report bugs or things you think need to be changed :D

Yukari-Chan:
Your using sprites from other games right? I suggest you thank the owners of them at the loading screen, title screen, and staff roll to avoid copyright shit.

Xenomic:
Ah there...took me long enough to get myself here...

Anyways, I generally give thanks and whatnot to the original people for music and sprites in the Read Me file (which needs updated badly). Right now I only have the Music thank yous in the Music Room of the debug room (easier for me to find what belongs to what, though there's some I haven't been able to identify at all yet). Overworld sprites were from another person that I should have already thanked in the Read Me (since they were open-sourced, as long as that person was credited). I planned on adding them to the Staff Roll anyways, if I ever make it that far that is.

Yukari-Chan:
That'd be splendid. But I don't wanna download the game because I suck at those kind of games >.>

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