Topic: Team Fortress 64  (Read 13461 times)

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Messiah

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Re: Team Fortress 64
« Reply #60 on: January 09, 2012, 12:54:45 pm »
I've been playing tf2 since some good 6 months ago, but just now I saw this topic, so I thought of dropping by to say hello.
And I am looking for dueling mini games, if anyone have and wants to sell :V

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Re: Team Fortress 64
« Reply #61 on: January 09, 2012, 09:37:07 pm »
I've been playing tf2 since some good 6 months ago, but just now I saw this topic, so I thought of dropping by to say hello.
And I am looking for dueling mini games, if anyone have and wants to sell :V

I've got a Dueling Mini-Game, 5 Uses untouched. Fresh from random drop!

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Re: Team Fortress 64
« Reply #62 on: January 09, 2012, 10:06:05 pm »
I have 3 unused ones from drops that you can have (will trade in values according to standard TF2 pricing guides).
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Re: Team Fortress 64
« Reply #63 on: January 09, 2012, 10:12:05 pm »
I'd also appreciate any dueling games people feel like slinging my way.
I have 3 unused ones from drops that you can have (will trade in values according to standard TF2 pricing guides).
Which is?

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Re: Team Fortress 64
« Reply #64 on: January 09, 2012, 10:20:12 pm »
I use this item pricing guide for such trades. Also commonly used in trade servers.

They are worth anywhere from a scrap to a reclaimed, depending on number of uses left. As they are full I'll go with 1 reclaimed per dueling item.
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Messiah

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Re: Team Fortress 64
« Reply #65 on: January 09, 2012, 11:17:08 pm »
I buying dueling mini games with 5 uses for 1 reclaimed and the ones with 3 uses for 2 scraps.

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Re: Team Fortress 64
« Reply #66 on: January 09, 2012, 11:33:58 pm »
Very well, but I'll be keeping the 3-use one and one of my full dueling sets, though.

Feel free to send a trade invite on Steam - mine's in my sig.
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Re: Team Fortress 64
« Reply #67 on: January 10, 2012, 01:09:31 am »
I have never paid more than a scrap apiece for mini-games. Y'all are crazy.

Kyo Tanaka

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Re: Team Fortress 64
« Reply #68 on: January 10, 2012, 01:25:26 am »
Very well! Add me on Steam so we can trade later on.

And I must be lucky. I found someone trading a Spycicle at a very good price yesterday, and I received the Holiday Punch (Thank you Must Hug All Cats!) for free!

Barrakketh

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Re: Team Fortress 64
« Reply #69 on: January 10, 2012, 04:08:10 am »
Very well! Add me on Steam so we can trade later on.

And I must be lucky. I found someone trading a Spycicle at a very good price yesterday, and I received the Holiday Punch (Thank you Must Hug All Cats!) for free!
I could get a Spy-cicle for approximately 2 reclaimed right now (but I already had mine from opening a crate).

Also managed to uncrate a Strange Stickybomb Launcher and a Strange Your Eternal Reward, so that was two keys worth of metal well spent.
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Re: Team Fortress 64
« Reply #70 on: January 10, 2012, 04:11:28 am »
Also managed to uncrate a Strange Stickybomb Launcher and a Strange Your Eternal Reward, so that was two keys worth of metal well spent.
Oh god I want that Strange YER x____x

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Re: Team Fortress 64
« Reply #71 on: January 10, 2012, 05:03:46 am »
Oh god I want that Strange YER x____x
The 33 has one of those  (oh hey and I have a 33!). But trading 1 scrap for it... Well I dont buy keys so better for you then me :P (If you buy keys).
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Re: Team Fortress 64
« Reply #72 on: January 10, 2012, 05:57:28 am »
I just found out that the Strange Medigun's rank counter is the uber counter, and assists do not contribute to the rank. If I appear to be wasting ubers during a future MotK TF2 Meetup, I probably am wasting them and you know the reason.

Also
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v. tr. To engage in a pastime similar to banging one's head against a wall, but with fewer opportunities for reward.
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Re: Team Fortress 64
« Reply #73 on: January 10, 2012, 07:52:32 am »
Oh god I want that Strange YER x____x
Save up some metal and trade for one :V
Cheating? I cannot even wrap my head around the point of it. Wouldn't you know you had cheated? How on Earth could you maintain crisp certainty of your superiority to all others? And if you're unable to do that, what's the point of anything?

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Re: Team Fortress 64
« Reply #74 on: January 10, 2012, 02:40:49 pm »
I just found out that the Strange Medigun's rank counter is the uber counter, and assists do not contribute to the rank. If I appear to be wasting ubers during a future MotK TF2 Meetup, I probably am wasting them and you know the reason.
and this is why strange weapons are a problem

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Re: Team Fortress 64
« Reply #75 on: January 10, 2012, 02:41:06 pm »
Save up some metal and trade for one :V
How much metal for one?

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Re: Team Fortress 64
« Reply #76 on: January 10, 2012, 04:23:07 pm »
and this is why strange weapons are a problem
Except it's more likely that I'll end up playing correctly, assuming the meetups don't turn to loldomizer. Wasting ubers on jail top/surf end is quite normal. (loldmsurf)
Program,
n.  A magic spell cast over a computer allowing it to turn one's input into error messages;
v. tr. To engage in a pastime similar to banging one's head against a wall, but with fewer opportunities for reward.
~Author Unknown

Gpop

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Re: Team Fortress 64
« Reply #77 on: January 10, 2012, 05:04:00 pm »
Besides, it's better to waste ubers on yourself to save yourself than to lose it when you're killed with a charged uber.

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Re: Team Fortress 64
« Reply #78 on: January 10, 2012, 06:02:49 pm »
Besides, it's better to waste ubers on yourself to save yourself than to lose it when you're killed with a charged uber.
Granted.  Ubers are really a "use it or lose it" thing.

But using your uber as you walk out of spawn or when the only guy around is a Sniper is... :colonveeplusalpha:

unless of course it is the dreaded melee sniper of doom

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson
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Re: Team Fortress 64
« Reply #79 on: January 10, 2012, 06:06:55 pm »
How much metal for one?
TF2WH has them for 9,940 credits, so I'd say no more than 2ref 1 rec (you can sell a refined to them for 4,400 credits, and a reclaimed for 1,275).
Cheating? I cannot even wrap my head around the point of it. Wouldn't you know you had cheated? How on Earth could you maintain crisp certainty of your superiority to all others? And if you're unable to do that, what's the point of anything?

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Re: Team Fortress 64
« Reply #80 on: January 11, 2012, 05:50:26 am »
Uh, so I don't know if this has happened to anyone else, but this is a first for me. I was in training mode (just testing out some weapons) and the match I was in just quit with the following error:

"Secure Connection Failed
A connection to the Steam VAC servers could not be made. ..."

How does this happen I don't even...

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Re: Team Fortress 64
« Reply #81 on: January 11, 2012, 05:55:31 am »
That has occured to me a few times. Now why that is the case, well, I bet Steam server overload, downtime, client connection issue, or something of the sort.
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Messiah

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Re: Team Fortress 64
« Reply #82 on: January 11, 2012, 12:55:51 pm »
I am once again buying dueling mini games. Give me them all  :3

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Re: Team Fortress 64
« Reply #83 on: January 11, 2012, 04:42:33 pm »
"Secure Connection Failed
A connection to the Steam VAC servers could not be made. ..."

How does this happen I don't even...

This is what normally punts me offline whenever I tried playing. The forty hours of Pyro play I've accumulated had to be spread out between occasionally fifteen minute intervals, because Steam refused to stay connected and kept flipping me over to Offline, which in turn means no Valve Anti-Cheat. A minute or so after that, the server would punt me off.

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Re: Team Fortress 64
« Reply #84 on: January 11, 2012, 05:22:07 pm »
Uh, so I don't know if this has happened to anyone else, but this is a first for me. I was in training mode (just testing out some weapons) and the match I was in just quit with the following error:

"Secure Connection Failed
A connection to the Steam VAC servers could not be made. ..."

How does this happen I don't even...
That wasn't an uncommon occurrence the first couple of weeks after TF2 went F2P.  I haven't had it happen since then.
Cheating? I cannot even wrap my head around the point of it. Wouldn't you know you had cheated? How on Earth could you maintain crisp certainty of your superiority to all others? And if you're unable to do that, what's the point of anything?

Kyo Tanaka

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Re: Team Fortress 64
« Reply #85 on: January 11, 2012, 06:33:48 pm »
I am once again buying dueling mini games. Give me them all  :3

Your Steam Profile leads me to my profile. D:

Add me?

Messiah

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Re: Team Fortress 64
« Reply #86 on: January 11, 2012, 07:25:50 pm »
Ops, my bad. Forgot about the /home thing.
Fixed it. My nick on steam is Loolicon, just in case.

Kyo Tanaka

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Re: Team Fortress 64
« Reply #87 on: January 11, 2012, 07:41:59 pm »
I've sent you an invite.

Messiah

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Re: Team Fortress 64
« Reply #88 on: January 11, 2012, 07:50:23 pm »
Still buying dueling games, I am going to get all your duels, lose, and come again to lose more~
And I am looking for a Strange Sniper rifle and selling a Strange Sydney Sleeper.
« Last Edit: January 11, 2012, 08:13:35 pm by Messiah »

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Re: Team Fortress 64
« Reply #89 on: January 12, 2012, 04:06:32 am »

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