Scarlet Devil Mansion personnel crisis
Artist:
C.ZWinner: Schezo The SDM is in panic. There is an unknown disease among all fairy maids, turning them even more useless than they were before. In this game, you become a servant of the mansion and try to survive your days as a sla?servant. You may have to respond to a call, or you may have to cook a dinner. Anything can happen and nothing will make sense in this game. Welcome to another Helepolis special. Good luck!
Order of players and colour codeKilgamayan -
black servant of darknessChaore -
gray earl tea servantmaster105 -
Yellow sun flower servantPX -
Red killer servantSchezo -
Orange fruity servantAffinity -
Purple eggplant servantDular -
Green nature servantCorruption -
Blue liquid servantObjectivesLast man standing or after 24 nights (game nights) person with highest points wins.
General rules- Be active. Subscribe to the thread if you wish. I don?t expect you to be online 24/7 to play ultra active, but I don?t expect people to also slack/lurk. If you?re in, you should play. Because occupying a spot while not playing/caring is rude and disrespectful. Not only to me, but to others who wish to play.
- No drama in my games, period. Drama == Gungnir?d. Got an issue/conflict? PM me.
- Anybody is free to join, but I will backtrack posting history if you raise question marks.
- If you're an outsider/spectator or lost the game, please do not post.
- Player limit = 8
- Don't be afraid to point out mistakes if I make them. Ask questions inside the thread (if you need to) so we all can read them.
Game & rules Game play involves a number of players, however, every person is an individual player and has to play for him or herself. Every round starts with a turn for all the players where actions can be performed or event being triggered. Here are the rules:
- Time limit to sent in commands: 24h using those online timer things.
- Every player plays for him or herself. Ganging is forbidden. Any signs will lead to instant loss and report to RPG forum moderators. We play to have fun, winning comes second in my game.
- There is no order of turn for submitting commands but there might be for execution/processing. Once the round is declared you may PM your actions.
- Most actions are announced in console so people can track/guess a bit what is going on. Certain actions might be hidden and therefore slightly tricky.
- Every personnel starts with 400 points. This is SDM budget, given to perform your duties.
- Every turn, you get +25 points added to your budget.
- Sometimes, bonus points are rewarded for being good boy or girl.
- If you want to go shop, you need to be at the gates and then use the ##Shop command. On your next turn, you may purchase and you are automatically returned to the gates.
- You got 10 units of life. Be careful. Life can be restored through items or effects
- Life is deducted by being attacked or unfortunate outcomes of certain events
- You may carry maximum of 5 items.
- Every players has CHA stat. It is gained or lost when you do something or something happens. It influences your game play if it is negative or positive.
- If you life reaches 0, you are fired/dead. You may not play/post any more.
How to play and map explained:Every round, everybody sends in their commands. Dicing for movement is done last. This way we can create a movement -> action order for the next turn. For the first round, everybody will be random diced by me. You
must walk if you dice, including in round 1. If you do not wish to dice after 1st round, you simply don't sent me a dice command. The goal of the game is to be a good girl/boy in order to earn points, survive and win. Doing good things earns reputation (CHA) or rewards (items/points). Doing bad things lowers your reputation and you might get hurt (--Life). If your life is depleted, you are fired/dead.
How a round flows:1 - PMs are sent to the moderator with commands.
2 - Once all PMs are in, moderator processes the actions. (Calculations/processing movement etc.)
3 - Moderator performs AI processing (events, triggers, movement etc.)
4 - Results are declared, timer is reset.
5 - Round ends, next one is declared.
Sending PM- Sent a PM with the title:
SDMPC round X followed by your commands.
- I beg you to use only pure commands in the PMs to ensure smooth game flow. So please refrain from role play or story-based content. Example:
Title: SDMPC round 1
Content:
##Movement Gallery > L1 > L3
##Use <item>
##Socialize Remilia MovementMovement is done based on
rooms or
movement spots (circles). Lines between movement spots show the forced direction. You may move back if you wish, that is up to you. For example: Movement in living room has 3 circles but no lines, meaning you can free move between them. However, if you wish to pass to a room, you must be on the nearest circle (if present) else you may free choose.
Example of legal movement if you start on G0:1) You have rolled 3 --> ##Move L1 > L3 > Kitchen (Living room has no forced directions, therefore you can move like this)
2) You have rolled 3 --> ##Move Gallery > F1> H3 (Stairway counts as room/movement spot)
3) You have rolled 3 --> ##Move Gallery > L1 > Bathroom 1 (you decide to only use 2 movement spots. Bathroom is only reachable through L1 (nearest))
Examples of illegal movement:1) You have rolled 3 --> (if starting on Gallery) ##Move L1 -> Fun room -> B3 (you cannot reach fun room through L1, you must move to L2 first)
2) You have rolled 2 --> (if starting on G0) ##Move Gallery > L3 (you cannot reach L3 because you need to move to L1 or L2 first
Other examples:
Final info/tipsThe mansion is large as you can see and lots of areas can be moved to. In each room or area, you may choose to perform commands such as ##Examine or ##use or anything. I am not going to reveal you what will work or not. It is matter of trial & error for everybody. Remember that you area employee, therefore need to mind the status of each room. Sometimes there will be a rush or race to conquer an area or earn reputation.
As a final note, 2 people in the same room cannot perform some social or chorus commands. Example: 2 people cannot clean a room, but can both use items or examine. Though this is written behind the commands so should be clear, hopefully.
Main Commands##Dice, dices 1d6 for next turn. May be ignored if you do not wish to move. Must be used as last command and cannot be used if something else ends your turn.
##Move <direction/room> Movement is done by ##move <directions>. Requires dicing. [can be combined once per turn with a command that doesn?t end a turn immediately]
##Use <item> <target>, uses/reads/etc an item. Effect is immediately applied. Optional target if applicable.
##Destroy <item>, destroys/purges item. It disappears from game. [may destroy multiple items]
##Sleep, goes to sleep. If there is no bed nearby, you will sleep like Meiling (standing). Restores 2 life units, skips turn. Cannot be attacked
by players if you sleep in a room.
Chorus commands (ends turn immediately when used) ##Clean, cleans/dusts etc an area. Requires water and broom. [max 1 person per room]
##Sabotage, tips over a table or pours dirt. Causes area to turn orange no matter what.
##Purchase <item>, purchases item(s). Can purchase multiple items in 1 turn.
##Examine, examines the area. Results are PMed.
##Shop. Requires you to be at the gates! On your next turn, you may shop. [ends turn]
##Buy <items> (you may buy as much as you like, if your inventory allows. Only usable if you are shopping. [cannot use any other actions aside buy ends turn automatically]
Social commands (ends turn immediately when used)##Attack <target> attacks target with available items in your inventory.
##Give <item> <target>, gifts/gives item to target.
##Massage <target>, gives massage to NPC. [max 1 person per NPC]
##Rage, throws tantrum. Can cause damage to furniture etc. [max 1 person per NPC]
##Socialize, attempts to socialize if there is a nearby person. Works both on NPC and players. [max 1 person per NPC]
Grocery storeItem -- | -- Cost -- | -- Effect/usage -- |
Bread | 20 | Fresh and warm. Heals 1 life. |
Rice | 50 | Can't live without this. Heals 2 life. |
Tea (pickwick) | 25 | Pickwick tea. |
Tea (English) | 30 | English blend black tea. |
Tea (Green) | 25 | Classic green tea. |
Meat | 250 | Juicy quality meat. Heals 5 life. |
Fish | 50 | Fresh fish! Heals 1 life. |
Fruit | 50 | For creating fruit juice. |
Vegetables | 50 | For creating salads. |
Eggs | 25 | Eggs. |
Milk | 40 | Milk is good for you. |
KourindouItem -- | -- Cost -- | -- Effect/usage -- |
Legendary sword | 500 | Unknown awesome sword. +2 damage for 3 turns. |
Nargile | 250 | Smoking device. Becomes hazy and stoned. +3 life restored or +3 max life when full. |
Cell phone | 300 | For staying in touch. Can be used to call in the crow squad. |
Momiji's shield (imitation) | 250 | It is a copy but hey, it works. Blocks 2 dmg for 5 turns. |
Photo camera | 250 | Takes a picture of the area. |
DVD: Bames Jond | 250 | An action movie of Bames Jond! |
LP record: Boner M. | 250 | With the hit single: 'Dads not cool' |
Kappa detector | 100 | Made by Nitori. Scans area for stuff. Can be used 3x. |
Protection amulet | 50 | Made by Reimu. Blocks 1 dmg once. Automatically used. |
Repelling amulet | 25 | Made by Reimu. Repels evil spirits or ghosts in the room. |
Phantasm shroom | 50 | Collected by Marisa. Looks edible? Double movement for your turn. |
Love potion | 50 | Made by Marisa. A love potion with star glitters in it. |