Topic: Fantasy Maiden Wars E: English Translation Patch Release  (Read 6574 times)

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Re: Fantasy Maiden Wars E: English Translation Patch Release
« Reply #90 on: November 01, 2011, 05:56:59 am »
well the patch SAYS it's 1.01 on my comp. but I dl'd it from another site. Soo. I'll try this one I suppose.

Kiiharu

  • Neophyte
  • Nickname: Chad, I guess.
Re: Fantasy Maiden Wars E: English Translation Patch Release
« Reply #91 on: November 01, 2011, 06:04:36 am »
Thanks, I'll do just that~

And I feel a bit broken asking over and over, but if anyone knows anything regarding the matter of the saves, please don't hesitate to let me know? I'll be checking back every now and then~

Savory

  • I am a save frog
  • *hop*
  • LOOK AT ME
Re: Fantasy Maiden Wars E: English Translation Patch Release
« Reply #92 on: November 01, 2011, 10:44:36 am »
Blast it. Got wiped out during [Sakuya's World]. My first Game Over thus far. ^^;

Meiling Fan!
-Made by Squidtentacle-
Re: Fantasy Maiden Wars E: English Translation Patch Release
« Reply #93 on: November 01, 2011, 01:05:09 pm »
Kilharu: All data that isn't intermission or map saves are stored in gsw01_sys.sav (and a backup made in gsw01_sys_old.sav) in the savedata folder. The game does not affect any folders outside the main game folder itself.

Also, Translation Patch v1.02 has been released. Those who have not finished stages 8 (or 11), please apply it; those who have already passed those stages, I give my apologies.
« Last Edit: November 01, 2011, 02:45:28 pm by Deranged »

Kiiharu

  • Neophyte
  • Nickname: Chad, I guess.
Re: Fantasy Maiden Wars E: English Translation Patch Release
« Reply #94 on: November 01, 2011, 03:36:58 pm »
Interesting. I don't have those files at all, let alone the folder. So then, how is it remembering? I can delete the whole folder itself, all files inside included, create a new one with the same name, put all fresh files inside, and savedata isn't gone.

Savory

  • I am a save frog
  • *hop*
  • LOOK AT ME
Re: Fantasy Maiden Wars E: English Translation Patch Release
« Reply #95 on: November 02, 2011, 01:07:59 am »
Wait, so I gotta replay the game again? I...really don't want to....at least not now (is it worth it?). I've already gotten this far. And what are stages 8 and 11 again?

Meiling Fan!
-Made by Squidtentacle-
Re: Fantasy Maiden Wars E: English Translation Patch Release
« Reply #96 on: November 02, 2011, 01:18:06 am »
I imagine it fixes a bug only applicable for those two stages, and is apologizing for you dealing with the bug now that it's too late for it to be fixed for you.

Kiiharu

  • Neophyte
  • Nickname: Chad, I guess.
Re: Fantasy Maiden Wars E: English Translation Patch Release
« Reply #97 on: November 03, 2011, 04:44:16 pm »
I am pleased to say that I have no more problems with Reimu's Sense skill. Thanks for the help in resolving this, guys~ Makes the game much more enjoyable.

achicken

  • A Random Chicken Passing By
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Re: Fantasy Maiden Wars E: English Translation Patch Release
« Reply #98 on: November 10, 2011, 05:48:07 pm »
Hi, quick question. I actually took a peek at the spoiler file, and was wondering if I'm missing something.


Entry #9
Position: Between Kourindou and Spellcard Rules
Condition(s): Clear Marisa's route chapter 2.


I'm on Marisa's route, and I'm on chapter 7 now. This entry hasn't appeared, even when i've met the conditions long before.
Also possibly related, but I suddenly have Aya's theme song in my music room, despite never having seen a single battle animation involving her.  (Reimu-3 was the furthest I've gone thus far)
« Last Edit: November 10, 2011, 05:57:10 pm by achicken »

Yuuhi

  • Neophyte
Re: Fantasy Maiden Wars E: English Translation Patch Release
« Reply #99 on: November 23, 2011, 04:11:50 pm »
I can't even get the game to work. It just gets stuck immediately after the first loading screen (So I can't even get to the title screen). Already tried a few things:

- Removed saved data
- Completely reinstalled everything
- Used compatibility mode
- Run as admin

But nothing. It already gave this problem yesterday, but I got it to run after reinstalling. But today, that doesn't seem to work. Any ideas on how to fix it?

Rebooting seems to work, but it would be nicer if I don't have to do this all the time
« Last Edit: November 23, 2011, 04:52:31 pm by Zero »

gtf234

  • Tourist
  • Nickname: Staniel
Re: Fantasy Maiden Wars E: English Translation Patch Release
« Reply #100 on: November 24, 2011, 08:31:36 pm »
Thank you so much for this.  I'm no stranger to Super Robot Wars so I beat the game plenty of times over in the raw without difficulty, since they didn't really change much from that basic formula.  The plot was also easy enough to figure out from the presentation, but knowing what is exactly going on and being said is always great.

I do notice a few more typos here and there in the script but I don't remember their exact locations anymore.  Though I do remember there being one in the skill purchase menu: P-Evade's description says "...dodging and attack" instead of "an attack". 

Though much more troublesome is the completely incorrect description of what the Sunflower potentially dropped in Ch 10.  In the patch it is described as restoring 10 SP per turn, like the Minmei CD of SRW Alpha 3.  But that's not what it does, it grants 10% MP recovery per turn (in addition to the flat 5 recovery per turn).

I think that one is really worth pointing out and I don't see that mentioned elsewhere here.

Anyway, thanks again for the hard work and I hope you'll be doing the next part when it comes out.

Starxsword

  • Nickname: Starx
Re: Fantasy Maiden Wars E: English Translation Patch Release
« Reply #101 on: November 25, 2011, 03:19:22 am »
Heh, not many people can even get that item. Killing the boss that has it is super hard.

gtf234

  • Tourist
  • Nickname: Staniel
Re: Fantasy Maiden Wars E: English Translation Patch Release
« Reply #102 on: November 28, 2011, 03:22:03 pm »
Really? I didn't find it that difficult.  I did have to restart the chapter since the actual stats of said boss were a lot tougher than I expected to be thrown at me in my blind first playthrough though, but the next actual  attempt ended with success.  I do admit, it's very much something you had to be preparing for from the onset of the game, I lucked out in that I pretty much never spend anything, so I had plenty of reserves to experiment with.

Assuming Alpha Gaiden difficulty, since that is what the average player would start on, the boss will run at 7500 HP.  There's two main ways to make that level of damage happen: Reimu's Fantasy Seal with Lvl 3 Youkai Buster supported with Keine's Headbutt, and Marisa's Master Spark with lvl 3 Danmaku Power supported by Alice's Shanghai Doll.  Criticals may need to be forced, which Berserk can help facilitate in the case of Reimu and Marisa- Keine and Alice, especially Alice, can naturally critical her with comparative ease.  If Fantasy Seal or Master Spark critical you should be good to go so long as it wasn't Shield Defended and the support hits.  Even without Berserk to force a critical with Fantasy Seal (Reimu CAN critical with it against her, but it's very very unlikely to happen) with a critical Headbutt should be enough if you properly reduced her HP down close to that 7500 range. 

On F/Final and EX settings the thresholds are 8625 and 9750 - the same methods work on the higher difficulties, but they require appropriate adjustments in upgrades and skill purchases.  Marisa becomes the easier option to use on the harder settings since a critical with her can easily break 7000 damage.  I prefer using Reimu since Daiyousei can use Cheer on her for double EXP while Reimu herself can double the money gained, for a very lovely 50K. 

You want to make sure all the parties involved have 150 morale, and basically want to kill as many of the mooks involved as you can before the boss spawns, since everyone destroyed afterward will give her morale.  Keine should have P-Damage, Reimu P-Evade, those help in the morale gains department rather well.  Alice gets excellent gains from dodging and should be fine without anything else.  The key if you plan on using Marisa is to never let her attack until you are ready for the deathblow- if it's not her first battle encounter with her, an event triggers when you use master spark; the first battle conversation preempts the event, allowing you to get the attack in without penalty.

I only use the four mentioned above to deal with her, everyone else just boxes Sakuya in to keep her from moving in and attacking them- she should likely just constantly target Daiyousei or Cirno, whom can easily be covered by Nitori if they fail to evade. 

achicken

  • A Random Chicken Passing By
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  • Nickname: the vicious chicken of bristol
Re: Fantasy Maiden Wars E: English Translation Patch Release
« Reply #103 on: December 08, 2011, 06:24:44 pm »
Quick bug report - Stage 10 has the Stage Complete convo replay itself, after Sakuya claims that she still has to "stop your army from getting..." It's very apparent that this should not be happening, because by the time Nitori states that Sakuya's fainted a second time, everyone ELSE has already /Retreated and the speaker is an empty tile. Fortunately, this repeat only occurs ONCE before putting you in Intermission, so it isn't an infinite loop. I can't screencap this reliably.

(And yeah, unfortunately I didn't prepare well for Yuka, so I can't kill her. Master Spark does less than 4k at 150 Power, and I didn't buy Reimu's or Marisa's wife skills, and nobody knows Hot Blood yet. My only hope is to scum criticals off an assist for BOTH attacks, and even then the assist has to come from Keine, who isn't at 150 Power. Ah well...)



« Last Edit: December 08, 2011, 06:27:58 pm by achicken »

orgolove

  • Nickname: ChemEng
Re: Fantasy Maiden Wars E: English Translation Patch Release
« Reply #104 on: January 12, 2012, 12:19:44 pm »
Just some screenshots:






Starxsword

  • Nickname: Starx
Re: Fantasy Maiden Wars E: English Translation Patch Release
« Reply #105 on: January 13, 2012, 05:29:56 am »
Wow, nice. I assume this is the second part of Fantasy Maiden Wars.
Why is Komachi's name Shinigami? Is it supposed to be that way when you first meet her in the game?
And Flandre's usable? Her HP seems so much higher than the other characters. I wonder does she keep her regen skill.

orgolove

  • Nickname: ChemEng
Re: Fantasy Maiden Wars E: English Translation Patch Release
« Reply #106 on: January 13, 2012, 05:58:38 am »
>.< No, this isn't the next fantasy maiden wars. I just looked through the memory of the first game to enable hidden characters.

Komachi has her own theme music and everything, as well as wife bonus up to level 3. Flandre does have her regen skills in the playable version, but only levateinn. I can't enable Remilia or Yuuka, unfortunately...

Starxsword

  • Nickname: Starx
Re: Fantasy Maiden Wars E: English Translation Patch Release
« Reply #107 on: January 13, 2012, 06:52:55 am »
Wow, that is pretty cool.
The Remilia part doesn't make any sense. Remilia is a playable character in this game. I believe her regen as a playable character got upgraded
to medium and she has over 10,000 HP. You can only use her for one chapter though.

orgolove

  • Nickname: ChemEng
Re: Fantasy Maiden Wars E: English Translation Patch Release
« Reply #108 on: January 13, 2012, 07:00:29 am »
Yeah, she's playable in a field map, but I can't add her to the list of characters in the intermissions. I'll try, but no promises..

So this is Komachi's wife upgrades:



She has active portraits + sprites that have all the animations (hit, attack, etc), which I think indicates that she was definitely a possible playable character that got cut. Hopefully we'll see her in the next version.

Starxsword

  • Nickname: Starx
Re: Fantasy Maiden Wars E: English Translation Patch Release
« Reply #109 on: January 13, 2012, 08:51:24 am »
That looks like Keine's abilities. Komachi seems like a tankier Keine.
Re: Fantasy Maiden Wars E: English Translation Patch Release
« Reply #110 on: January 13, 2012, 11:12:55 am »
MYSTERIOUS SHINIGAMI is playable for one scenario in Sakuya's route normally.

Her Wife Bonuses are the exact same as Keine's, presumably for nothing much else than show.



orgolove

  • Nickname: ChemEng
Re: Fantasy Maiden Wars E: English Translation Patch Release
« Reply #111 on: January 13, 2012, 01:56:44 pm »


Oh, I just read the Japanese wiki, and you're right. Apparently you get to play Komachi in Sakuya's final episode 0.0

When I enable the characters in 1 save, unless I hold it constant through an external application, they don't stay after the battle.

SO...

I've prepared a save for each chapter that has10000000 points/2000 WP/2000 Graze with all characters enabled at lvl 20 for every stage for Reimu and Marisa's routes in lunatic difficulty. You can choose the upgrade/skill/WP level for every battle. Note that points/WP graze might fluctuate depending on the save - no guarantees. This is kinda a backup for me too - so that I"ll have something ready when a new release comes out.

Here's the dl:

http://uploadmirrors.com/download/JFDYJYKK/hidden_character_saves.zip


Just backup your old save folder and extract it in your save folder.

The save at savespot 99 is an "ultimate" save clear data for Marisa's route and has characters with 1000% upgrades, lvl100 unfocused movements, etc etc.



Note that most WP bonuses for the hidden characters don't work, except for lvl1 sakuya and lvl1-3 Komachi. And In the stages where new characters appear for the first time, the new characters will have old stats and not the lvl20 stats. Just how the engine works I'm afraid.
The hidden characters won't stay for your next battle, so if you want to keep playing, just load the next save after you finish the battle.
There may be some overupgrades that slipped by, though I changed back what I could. They were done for testing purposes, so it's your choice whether to use them or not.

I included my sys save too, in case they aren't compatible with uncleared games. Side effect is Sakuya's route should be open from start, but eh. If you're downloading this you aren't adverse to spoilers, amirite?

If you guys can use these saves to update information on the wiki regarding the statistics of the temporary playable characters, I'd appreciate it.

These were all done with testing in mind. Any comments about "cheating" will be ignored.
I take no responsibility if these saves cause any adverse affects on your game.
« Last Edit: January 13, 2012, 01:59:31 pm by orgolove »
 

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