Author Topic: A Collab: 東方境戦祭 ~ Worldwide War  (Read 26490 times)

Trickysticks

  • What am I? TRICKYSTEAKS I AM!
  • A stick of the tricky variety.
A Collab: 東方境戦祭 ~ Worldwide War
« on: September 26, 2011, 01:48:21 AM »
Introduction


Touhou Keisensai ~ Worldwide War was an idea that popped up on the IRC channel. The idea is to make a game which features many self-inserts as player characters and Touhou characters as bosses. Since no one wanted to actually make a topic I thought I would. Chat Log Here. Will be done in 0.12m, yay!


News!

Made topic. Hooray!
Information being added all over the place, woo!
IRC Channel! Click me!
Concept Video: Here


Concept/Backstory:
Yukari is being a troll lazy again and leaves gaps to Gensokyo open. These gaps magically appear in our computers. Being the crafty people we are, we invade Gensokyo through the internet. We buy weapons and jetpacks(how else would we fly?) from Rinnosuke's shop, then fly around beating people up. Just like Reimu. Stages, maybe an extra stage, possibly a story for each player. Typical STG format.


Game Mechanics
9 stages + Extra(s).
Player teams.
Graze-based life-giving system(think hakurei in CtC, but with lives!).


Things needed
Boss fights/Stages(Spellcards/Nonspells/Fairies)
Player script creators.
Graphics.
Music/SFX.
Scriptwriters. Y'know, the story?
Also, if you're good with 3D art for backgrounds, we need you.
(If saying you're scripting, specifiy what kind of script please!)

Staff List!
Kyuu (Konyllis) (effects coder and danmaku design, playtester)
Trickysticks (danmaku design/coder)
Arcorann (playtester?)
ElephantYoukai (playtester)
Rogus (playtester, danmaku design)
Shockman (stage design)
Wonderful☆Life (danmaku design)

People to be Made into Player Scripts
Request posts are linked for the scripters' convenience!
Kyuu/Whatever his Current Name Is
MSZBdude


How to Participate
Post here. There's no reason for anyone to say no to you Please show commitment! A team of people who help for a day and then suddenly stop for some reason(be it your cat/dog/sister/brother/genderless/funeral/birthday/cheap airfare) won't cut it.

If you want a player character made, follow these guidelines. Remember, there are player teams! Unless you don't want to be on a team. That's fine as well. Do what you want.

Name of Character 1:
Appearance of Character 1:
Shot Behavior 1:
Damage Type
Name of Character 2
Appearance of Character 2:
Shot Behavior 2:
Damage Type

Damage types are Low, Medium,  and High. ReimuA, Reimu B, and MarisaA, respectively?
Typically the unfocused shot would do low damage and focused high, but eh, it's you. Make it suit you.


If the player scripters need more information tell me.

I'm not in charge of this I seem to be in charge of this, so yeah.  People who want to participate could just post here and tell us what you want to do. Be specific please!
Posts saying this will fail/be another DVT are welcome. Totally.  ::)

Resources
Click the link below to get current resources. If you have a resource you want to add, PM me it. That is all.
Link To Resources
« Last Edit: November 25, 2011, 06:15:01 AM by Trickysticks »
Interested in playing some boss fights I made? Have Danmakufu? Then check out my Danmakufu creations!

Chronojet ⚙ Dragon

  • The Oddity
  • 今コソ輝ケ、我ガ未来、ソノ可能性!!
Re: A Collab Suggestion: MoTK vs Gensokyo
« Reply #1 on: September 26, 2011, 01:50:39 AM »
I'll be posting right now to get updates on this topic.

Trickysticks

  • What am I? TRICKYSTEAKS I AM!
  • A stick of the tricky variety.
Re: A Collab Suggestion: MoTK vs Gensokyo
« Reply #2 on: September 26, 2011, 02:07:57 AM »
Thing that needs to be done:

Make a name for the project.

Discuss while I go to sleep  :derp:.
Interested in playing some boss fights I made? Have Danmakufu? Then check out my Danmakufu creations!

Chronojet ⚙ Dragon

  • The Oddity
  • 今コソ輝ケ、我ガ未来、ソノ可能性!!
Re: A Collab Suggestion: MoTK vs Gensokyo
« Reply #3 on: September 26, 2011, 02:09:06 AM »
<Secant> Yumeko: Worldwide War
Addition: 東方境戦祭 (Touhou Keisensai, Oriental border war festival).
Altogether, 東方境戦祭 ~ Worldwide War.
« Last Edit: September 26, 2011, 05:23:34 AM by Mewkyuu »

Nimono

  • wat
Re: A Collab Suggestion: MoTK vs Gensokyo
« Reply #4 on: September 26, 2011, 02:50:53 AM »
Before we plan out shottypes and such, why don't we plan out a power system first, if we decide to use power at all? There's many different choices. We could go for 2-8 style power with two options and 128 power max, or 10-13 style with 4.00/8.00/whatever.00 power and the same number of options... or we could make our own power system. Perhaps power items would increase your shots' power by just a ltitle bit for each one, and/or they can be expended all at once for a super-strong Hyper attack (without invincibility, of course...); the strength of it would be determined by how many power items you collected before activating it, and it'd last a limited amount of time.

I'd like to know what you guys think.

EDIT: an idea. Why don't we let people make their own shottype ideas, no caring about GFX at the time, and the leader picks 3-5 shottypes, one per person, for the game? After that, whoever makes graphics can do so for the players....
« Last Edit: September 26, 2011, 03:02:10 AM by Nimono »

KrackoCloud

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Re: A Collab Suggestion: MoTK vs Gensokyo
« Reply #5 on: September 26, 2011, 03:07:32 AM »
Thing that needs to be done:

Make a name for the project.

Discuss while I go to sleep  :derp:.
Touhou Ijiyatsu : Resurrection

It has a nice ring to it! :U

Drake

  • *
Re: A Collab Suggestion: MoTK vs Gensokyo
« Reply #6 on: September 26, 2011, 04:02:03 AM »
wasn't there that stb game you were supposed to be doing before

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Cabble

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Re: A Collab Suggestion: MoTK vs Gensokyo
« Reply #7 on: September 26, 2011, 04:27:06 AM »
Touhou Ijiyatsu : Resurrection

It has a nice ring to it! :U
I remember having that touhou 13 spirit system somewhere...
I had a teacher who used to play radiohead during class once.

ONCE.

Wolfsbane706

  • Knight of the Accursed Order
  • Boredom is contagious.
Re: A Collab Suggestion: MoTK vs Gensokyo
« Reply #8 on: September 26, 2011, 06:29:55 AM »
Posting to follow, and maybe to get featured as a character.
[15:30] * Wolfsbane706 pitfalls Roukan.
[15:30] <Roukan> WHAT WHY
[15:31] * Roukan aaaaaaaaaaaaaaaaaaa*splat*
[15:32] <Wolfsbane706> That's the funniest reaction I've seen yet.
[15:34] * Roukan thumbs-up from beyond the grave.

Re: A Collab Suggestion: MoTK vs Gensokyo
« Reply #9 on: September 26, 2011, 10:35:20 AM »
Guys at Gensokyo.org are going to think we're about to launch an attack  :derp:

Rin Kaenbyou

  • Hell's traffic accident
  • Nyehehehe!
Re: A Collab Suggestion: MoTK vs Gensokyo
« Reply #10 on: September 26, 2011, 11:50:11 AM »
Very nice idea, cheers!
Iwantachara
« Last Edit: September 26, 2011, 11:52:29 AM by ScarletKnives »
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I love my master Satori, she's so warm and kind... and when I am in her bed with her, she does **** and **** with my precious body... Ahhhh... This feels too good, nyaaaa~
Wait! what are you thinking, pervert? she scratches my chin and pets my back, y-you baka!

Helepolis

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Re: A Collab Suggestion: MoTK vs Gensokyo
« Reply #11 on: September 26, 2011, 01:44:30 PM »
I wouldn't call it Ijiyatsu revived or resurrection if you are serious about this.

Guys at Gensokyo.org are going to think we're about to launch an attack  :derp:
I can understand why. I first too thought it was forum vs forum game. But its just self-insert Dark Tewi.
« Last Edit: September 26, 2011, 01:55:21 PM by Helepolis »

Gpop

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  • FIRST PLACE BAYBEE!
Re: A Collab Suggestion: MoTK vs Gensokyo
« Reply #12 on: September 26, 2011, 03:11:29 PM »
I'll follow if the three originally planned players (Rou, Zengar, and yours truly) will continue to be the protagonists BV

gammaraptor

  • i won't depend on anyone anymore
Re: A Collab Suggestion: MoTK vs Gensokyo
« Reply #13 on: September 26, 2011, 05:13:50 PM »
Sounds like a great idea.

DX7.EP

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Re: A Collab Suggestion: MoTK vs Gensokyo
« Reply #14 on: September 26, 2011, 05:33:22 PM »
Odd idea, but I can see it getting some support.

While I don't mind pitching in for the music bit, I'd first have to see a proof-of-concept, and also some general information on what you are desiring (for instance, musical style) before moving onwards. I already have a bit of backlog (both arranged and personal) to do, so....

And I doubt I'd fit as a character at all, not even in a cameo.
« Last Edit: September 26, 2011, 05:36:06 PM by CHEN Guerilla Warmongers »
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Helepolis

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Re: A Collab Suggestion: MoTK vs Gensokyo
« Reply #15 on: September 26, 2011, 05:49:40 PM »
Oh yea small advice (more like big) to Tricky, since he seems to organise all this.

Assemble your team before you start doing anything. We've seen what happens to projects like these. They die within 1 week because people say "YES I WANNA HELP" but actually 1 week later say "Sorry, I was busy with my cat/dog/sister/brother/family/halloween/myownproject/withmyself (ry" Or in other words, they leave without actually things being done.

Its easy to brainstorm ideas on paper. Everybody can do that.

gammaraptor

  • i won't depend on anyone anymore
Re: A Collab Suggestion: MoTK vs Gensokyo
« Reply #16 on: September 26, 2011, 07:55:48 PM »
I'm willing to take a shot at the script (pardon the pun), but I need the characters designed first =P. 

Trickysticks

  • What am I? TRICKYSTEAKS I AM!
  • A stick of the tricky variety.
Re: A Collab Suggestion: MoTK vs Gensokyo
« Reply #17 on: September 26, 2011, 08:30:34 PM »
Right, if you want to be featured as a player character, use the handy template in the main post and post here.

It's nice to see that some people posted!

As for the name, I think 東方境戦祭 ~ Worldwide War is our best bet.

Proof of concept? I'll see what can be done.
« Last Edit: September 26, 2011, 08:54:29 PM by Trickysticks »
Interested in playing some boss fights I made? Have Danmakufu? Then check out my Danmakufu creations!

Nimono

  • wat
Re: A Collab Suggestion: MoTK vs Gensokyo
« Reply #18 on: September 26, 2011, 08:39:53 PM »
Hey Trickysticks, wait wait wait. I don't think we should get ahead of ourselves. I think we should first decide EXACTLY what we want- are we going to have 6 stages + extra stage? More? Less? How many players? Are we even going to make this? (This was just an idea; I never said "we're going to make this"...) If so, are we going to use self-inserts at all? If not, who should the players be? Then, who should the bosses be?

Especially the last three. That seems to be the sticking point for everyone.

draganuv15

Re: A Collab Suggestion: MoTK vs Gensokyo
« Reply #19 on: September 26, 2011, 08:47:15 PM »
Could I be liek a boss? or mabye the extra stage should be like a speedrun thing where you face the admins :D

Trickysticks

  • What am I? TRICKYSTEAKS I AM!
  • A stick of the tricky variety.
Re: A Collab Suggestion: MoTK vs Gensokyo
« Reply #20 on: September 26, 2011, 08:51:40 PM »
Hey Trickysticks, wait wait wait. I don't think we should get ahead of ourselves. I think we should first decide EXACTLY what we want- are we going to have 6 stages + extra stage? More? Less? How many players? Are we even going to make this? (This was just an idea; I never said "we're going to make this"...) If so, are we going to use self-inserts at all? If not, who should the players be? Then, who should the bosses be?

Especially the last three. That seems to be the sticking point for everyone.

Yeah, I think we should. Hey community, what do you want in a game? Self inserts everywhere? Actual touhou characters? A mix of both? Well you decide. Another template to use.
Bosses:
Players:
Options are self-inserts, touhou characters, or other. If you pick other then write down what "other" is.
Interested in playing some boss fights I made? Have Danmakufu? Then check out my Danmakufu creations!

Gpop

  • Subconscious Rose Girl, Koishi
  • FIRST PLACE BAYBEE!
Re: A Collab Suggestion: MoTK vs Gensokyo
« Reply #21 on: September 26, 2011, 09:36:25 PM »
Right, if you want to be featured as a player character, use the handy template in the main post and post here.

We already have a base of the playable Ijiyatsu characters (Rou, Zengar, and I) working somewhat on Danmakufu, so it'll make sense to use that :V

Pesco

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Re: A Collab Suggestion: MoTK vs Gensokyo
« Reply #22 on: September 26, 2011, 10:19:27 PM »
Step1: Make a working game (this step assumes you do all the other stuff necessary to making a working game)
Step1.5: Find motivation and ignore the people QQing to be featured
Step2: Make it look/feel/sound nice
Step2.5: Find motivation and ignore the people QQing to be featured
Step3: Insert the characters
Step3.5: Find motivation and ignore the people QQing to be featured
Step4: Present a beta

Follow these steps for guaranteed success.

Blargel

  • RAWR!
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Re: A Collab Suggestion: MoTK vs Gensokyo
« Reply #23 on: September 26, 2011, 10:34:51 PM »
Here's a bit of motivation for everyone in hopes that it will generate some enthusiasm:

Get a collection of players, stages, and bosses together and I'll wrap 'em together with a menu and stage transition screens. I'll even redo the HUD if you provide the graphics. No spellcard practice though unless you guys are not changing the amount of spellcards by the time I make the menu. I'll make a spellcard practice menu if you're absolutely sure you don't want to stick anymore spellcards in.

EDIT: Oh yeah, people that are doing stages should wrap all the logic into a single task that can be run in @Initialize once in a standard stage script and nothing else in @MainLoop (besides yield of course). If you're doing stage backgrounds, wrap all the logic into a sub and call that sub in @DrawLoop. This is also on the assumption that this game is being made on 0.12m because I know nothing about ph3 still.
« Last Edit: September 26, 2011, 10:38:36 PM by Blargel »
<WorkingKeine> when i get home i just go to the ps3 and beat people up in blazblue with a loli
<Azure> Keine: Danmakufu helper by day, violent loli by night.

Schezo

  • en-counse
Re: A Collab Suggestion: MoTK vs Gensokyo
« Reply #24 on: September 26, 2011, 11:00:18 PM »
Oh my, that's quite a generous offer Blargel.

I think a standard 6 stages + extra should be ok.  I personally see this as a self insert a stage from members of the community and self insert player characters, since it seems to be able to go both ways.  Touhou characters could cameo in stages as midbosses or be the bosses themselves.

Hmm, should we just assign people who wish to appear as bosses/ help design bosses and stages a stage number to do and have them script their own stage/boss/midboss and then share it with each other for balancing?

Also how many difficulties do we want to make this?  3?  4?  I think 3 should be a nice round number to reach a large audience. 

Blargel

  • RAWR!
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Re: A Collab Suggestion: MoTK vs Gensokyo
« Reply #25 on: September 26, 2011, 11:09:33 PM »
If you're making difficulties, agree on a common data to read. I'm not going to butt into how you guys decide to do difficulties (multiple spellcard files or all difficulties in the same attack?), since I'm just going to be gluing everything together in the end.
<WorkingKeine> when i get home i just go to the ps3 and beat people up in blazblue with a loli
<Azure> Keine: Danmakufu helper by day, violent loli by night.

Trickysticks

  • What am I? TRICKYSTEAKS I AM!
  • A stick of the tricky variety.
Re: A Collab Suggestion: MoTK vs Gensokyo
« Reply #26 on: September 26, 2011, 11:41:44 PM »
Also, I don't know how complex this might be to code, but how about...

Player Teams!

Like Imperishable Night. Even though we've barely started.

Suggested by Kyuu!
« Last Edit: September 27, 2011, 12:20:27 AM by Trickysticks »
Interested in playing some boss fights I made? Have Danmakufu? Then check out my Danmakufu creations!

DX7.EP

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    • Sanmaat (site of personal tat)
Re: A Collab Suggestion: MoTK vs Gensokyo
« Reply #27 on: September 26, 2011, 11:43:34 PM »
Also, I don't know how complex this might be to code, but how about...

Player Teams!

Like Imperishable Night. Even though we've barely started.
I would've considered that plus the mix of multiple shot types (somewhat like SA) that changes the second player on the team. But as I have nothing for coding, this is left to them.
C:DOS> ayayaya.mid
Bad command or file name

C:>_

gtbot

  • Master of ScreenSplit
Re: A Collab Suggestion: MoTK vs Gensokyo
« Reply #28 on: September 27, 2011, 12:49:29 AM »
Also, I don't know how complex this might be to code, but how about...

Player Teams!

Like Imperishable Night. Even though we've barely started.

Suggested by Kyuu!

Player teams shouldn't be hard to do, and if the graphics and the ideas are given, I would gladly make those types of players.

XephyrEnigma

  • :|
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Re: A Collab Suggestion: MoTK vs Gensokyo
« Reply #29 on: September 27, 2011, 01:36:42 AM »
Also, I don't know how complex this might be to code, but how about...

Player Teams!

Like Imperishable Night. Even though we've barely started.

Suggested by Kyuu!

You might want to wait till you've worked out the core game first. You musnt get too far ahead of yourselves.
Iced-Fairy: "Danmaku is like soccer, except instead of hooligans you get fairies and the riot is before the game." 

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