~Hakurei Shrine~ > Rika and Nitori's Garage Experiments
※ Dnh Q&A/Problem ※ ONLY for NEWEST engine (ph3 beta)
TheMasterSpark:
Yeah, I had that as well at first. I needed to run it through Applocale in order for it to show scripts. Running it without Applocale didn't crash the game like it did with the earlier version of Danmakufu, but with this new one I couldn't see anything other than folders.
J.O.B:
Would it actually be possible to make it able to run without japanese characters? As in change all the japanese characters to something english?
Helepolis:
What Masterspark said, you NEED APPLOCAL in order to see the example scripts.
--- Quote from: J.O.B on July 15, 2011, 09:24:27 am ---Would it actually be possible to make it able to run without japanese characters? As in change all the japanese characters to something english?
--- End quote ---
Any script not containing Japanese characters will be recognized without AppLocal. So yes, if you eliminate all JP text inside the example scripts, they will all showup.
This is what you need at the top of any script (like in old dnh, except this time the type of script is located inside the headers and not through enemy_script_xxxx anymore.
--- Code: ---#TouhouDanmakufu[Single]
#ScriptVersion[3]
#Title["lolTitle"]
#Text["lolText"]
--- End code ---
Stuffman:
--- Quote from: TheMasterSpark on July 13, 2011, 05:48:21 pm ---There doesn't seem to be any built-in function for using Cut-ins in enemy scripts. Am I right in that we need to handle them ourselves like image objects, or is it still in there, hidden somewhere?
--- End quote ---
I suspect the Boss Scene Objects are used for this, but I have no idea how they work yet.
JmLyan:
--- Quote from: Stuffman on July 15, 2011, 11:00:19 pm ---I suspect the Boss Scene Objects are used for this, but I have no idea how they work yet.
--- End quote ---
It is used for plural boss fights actually.
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